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VR Distraccion Control Dolor Isquemico
VR Distraccion Control Dolor Isquemico
Key words: virtual reality, pain therapy, ischemic pain, distraction technique
not interactive found that VR did not significantly reduce perc- the equipment, and before starting the experiment they were
ceived pain unpleasantness and intensity during the procedures given an opportunity to practice using the software program with
[7]. On the other hand, using state-of-the-art VR equipment and the joystick until they indicated they understood how to move
an interactive program, Hoffman and colleagues were successful about within the program. Prior to signing the informed consent
in reducing pain [10]. form approved by the University Human Studies Committee, the
Although pain ratings were reduced with VR, the total time volunteers were informed that they would be participating in
tolerated under painful conditions – a traditional measure used two separate conditions designed to study pain control with
frequently in studies of pain – has not been reported to date and without the application of VR exposure. They were told that
for the VR method. Since the amount of time that a patient is the pain they would feel is the result of pressure maintained
willing to tolerate a painful procedure is of clinical significance, continuously on the forearm by an inflated regular blood press-
it is important to determine if VR immersion will extend the sure cuff and the lack of circulation in blood vessels below the
pain-tolerance time. The purpose of the present study was to tourniquet. The volunteers were also told that if they wanted
evaluate the influence of VR immersion in extending the length to stop the sensation of induced pain and discomfort at any
of time participants will tolerate pain. To address this question, time, the cuff would be deflated and the procedure terminated
prior to a clinical investigation we used an ischemic experimental immediately. Ischemic arm pain was induced by inflation of a
pain model in which we could measure tolerance time under regular blood pressure cuff on the left arm to 220 mmHg in both
controlled conditions. The use of VR for pain management is still men and women. Participants raised the left forearm over their
in its infancy, partially due to the high cost of equipment and its head for 1 minute prior to inflation of the blood pressure cuff
portability. Since expediency is an important consideration, we in order to drain the venous blood. The arm was then returned
tested VR immersion with relatively inexpensive VR equipment to the horizontal position and covered with a cloth to prevent
that will be practical to use in future clinical situations. the subject from viewing changes that occur during the ischemic
episode. To minimize an excessively high pain level, the duration
Subjects and Methods of the procedure for each subject and for each condition was not
Twenty healthy adult volunteers, 10 women and 10 men aged determined by a fixed time but was stopped for any participant
20 to 62 years (mean 32.5 years), participated in the study. All according to her/his own report of reaching a point where the
participants were healthy, were not on medication, and reported pain was uncomfortable/intolerable.
that they were not susceptible to motion sickness. Average blood
pressure was 109/76. Two potential subjects were excluded as Measures
they did not meet the study criteria: one was taking anticoagulant Pain was the primary dependent variable and four measures of
medication and the other reported hypertension. pain were assessed. Duration of the time from the inflation of the
tourniquet to the point when the subject requested termination
Equipment of the session was recorded immediately after each condition
The VR immersion was achieved by using a standard laptop and was an objective measure of tolerance time to ischemia.
Pentium IV computer connected to modified commercial I-O Also, at the completion of each condition, the subject self-rated
glasses with earphones for the HMD, an interactive game software pain perception and affective distress using three Visual Analog
program, and a forced feedback joystick. We modified the glasses Scale ratings (0 to 10): pain intensity, pain unpleasantness, and
to completely occlude the actual visual and auditory environm- the amount of time the subject thought about pain during the
ment. The modification provided an inexpensive, lightweight and tourniquet. Additionally, after the VR condition, subjects rated
comfortable HMD to replace the actual visual and auditory envir- each of the following on the VAS of 0 to 10: nausea (cyber-
ronment. Furthermore, the VR environment in our experiment was sickness), presence (immersion in the virtual environment), and
created to present multiple sensations of a spatial, visual and enjoyment of the VR environment.
auditory nature designed to draw attention away from the pain
and anxiety associated with the experimental pain. The software Statistical analyses
program (Sonarion Ltd, Israel) was an interactive computer game Student’s independent t-tests were performed for order of pres-
in which the subject used the joystick to destroy enemy aliens. sentation (VR or NoVR first) and for gender. VR effects on the
The program kept a visible tally of successful hits made during four pain dependent variables were analyzed by Student’s paired
the session. Lively music accompanied the visual display. t-tests with a Bonferroni correction for multiple comparisons,
alpha level was set at P < 0.01.
Experimental design
Each subject participated in two consecutive sessions of experim- Results
mental pain induced by a tourniquet placed on the forearm in VR first or NoVR first was tested for each pain-dependent varia-
a within-subjects experimental design. Subjects were their own able. No significant order differences were found and order of
control by experiencing one condition using VR and one witho- presentation did not enter as a factor in the statistical analyses.
out. The order of the experimental conditions was randomized
and counterbalanced. Subjects were instructed on the use of VAS = Visual Analog Scale
Table 1. Gender differences in the time tolerance Table 2. Experimental ischemic pain VAS and duration of ischemia tolerance time
to ischemic pain with and without VR exposure measurements with and without VR
(minutes of ischemia)
Pain scores (VAS 0–10) Duration of tolerance (min)
VR NoVR VR NoVR P
Condition Men Women P
Pain intensity 6.3 (± 3.1) NS
VR 15.6 (± 4.4) 8.9 (± 3.3) < 0.002*
Pain unpleasantness 5.0 (± 2.7) 7.2 (± 2.0) < 0.003
NoVR 10.6 (± 5.6) 6.1 (± 3.1) < 0.05**
Time thinking about pain 2.6 (± 1.3) 7.0 (± 1.4) < 0.001
P < 0.03 ‡ P < 0.001‡‡
Tolerance time of ischemia 7.0 (± 2.4) 12.2 (± 5.1) 8.4(± 5.0) < 0.001
Numbers represent mean (± SD)
*,** Gender differences for VR and NoVR Numbers represent mean (± SD)
‡,‡‡
Differences between VR and NoVR for each gender
VR exposure also led to lower VAS ratings of pain for unp- improve the program. It became clear that to be most effective,
pleasantness and time spent thinking about pain. The report a variety of computer programs should be available to accomm-
of awareness of pain only some of the time during VR was in modate the individual preferences of participants related to age,
sharp contrast to reports of thinking about pain most of the time gender, sociocultural requirements, and type of pain. For clinical
without VR. Although sensory perception of pain, as measured by settings it is recommended that the VR equipment selected be
VAS pain intensity scores at the time the patient requested cuff easy to use, portable, relatively inexpensive, and that the helmet
deflation to end the session, was not significantly less in the VR completely occlude the real environment. The software programs
condition than in the NoVR, it is important to examine these need to be appealing, immersive, interactive, multi-sensory,
results in relation to the specific character of the experimental easy to learn, not dependent on computer experience, provide
ischemic pain model. Research shows that with continuous app- feedback on success, and be interesting to use on repeated
plication of pressure by the blood pressure cuff, there is nerve treatments for the same individual. Since emotions and mood
compression that initiates sensory loss and dysesthesia, with are known to modulate pain [3], non-violent, pleasant scenarios,
the physical aspect of pain increasing steadily for as long as challenge, and humor are recommended as additional desirable
the tourniquet pressure is maintained. In many investigations features to be incorporated into future software programs used
of experimental ischemic pain, the subjects were instructed to in pain therapy.
perform dynamic hand exercises every 2 minutes. In the present It is concluded that although experimental pain does not
study, hand exercises were not used in order not to interfere with possess many of the actual dimensions of pain experienced by
the subject’s immersion in the virtual environment. Therefore, the patients, our observations of the effects of VR add important
type of pain represented more the effects of nerve compression knowledge concerning practical clinical applications and the role
than muscular pain. Affective distress from the arm cuff press- of VR in pain therapy for both men and women.
sure pain and the progressive numbness in the hand appeared
later than the physical pain, but intensified more rapidly and References
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treatments. Clin J Pain 2001;17:229–35. Fax: (972-2) 643-4434
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Neither a man nor a crowd nor a nation can be trusted to act humanely or to think sanely
under the influence of a great fear
Bertrand Russell (1872-1970), British philosopher, mathematician and author. His prolific writings
on religion, politics and morals always stimulated interest, often to his own detriment. He was
imprisoned (1918) and deprived of his Cambridge lectureship for his outspoken pacifism; in 1940
a U.S. court disqualified him from holding a professorship in New York on account of his moral
views and in 1961 he was again imprisoned for civil disobedience during the Campaign for Nuclear
Disarmament. He was awarded the Order of Merit in 1949 and the Nobel Prize for Literature in 1950.
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behavior, particularly among young and educated people. program activities, condom use, and increased fear of
Gregson et al. present an analysis that disentangles death from AIDS.
decline from the mortality of high risk subpopulations Science 2006;311:664
and a lower infection rate of young people. These trends Eitan Israeli
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Mammoth DNA sequences
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prior repair or amplification bias. A total of 137,000 reads (13 Science 2006;311:392
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