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ToC Adventure Deck
ToC Adventure Deck
Recover all Magic points. If Magic is not used, recover Stability points used
arcane inspiration to power magic.
dressed to kill All Interpersonal Ability (except Intimidation) spends are 2 points cheaper.
extra effort Adds +1d6 to General Ability Test result. On a 6, roll again and add result.
get savage! Receive the ability to add points to combat rolls after the roll is made.
here comes the cavalry No explanation necessary.
hot iron and whiskey First Aid heals double against a single character, but leaves a scar.
last stand Receive +1 to Hit Threshold and +2 to Health for the rest of the scene.
let’s settle this PCs suffer an additional +1 Damage. NPCs suffer an additional +2 Damage.
not today Treat another characters combat roll result as a natural “1”.
perfect timing Spend 1 point from your Stability Pool to search the remaining cards.
Recovers 2d6 Magic. If Magic is not used, add a 2d6 Stability point dedicated
power surge to magic use.
rally Allies ignores the effects of Hurt or Shaken in this combat.
second wind Recovers damage received in this combat and ignores Hurt.
Character can act exactly when he wants (usually first) for the remainder
seize the day! of the combat.
spill the beans Receives all Interpersonal Ability Clues in a given scene for free.
unexpected insight Receive +1 to hit the type of creature and add +2 to Damage.