Professional Documents
Culture Documents
Gm handbook
Forgotten riders are the ghosts of cowboys who in it would be expected to be. That also means Put at least one landmark in each hex, it can be
died without being memorialized. They steal that you shouldn’t require skill checks for as small as an interesting rock or as big as a
other people’s memories because they can’t everything your player try to do. If what they’re sprawling city.
remember who they were in life. As the GM, your role is to create and control the trying to do is mundane or seems like something
Bounty hunter world your players inhabit, the characters they any cowboy would be capable of doing, they just At first, only reveal the content of two or three
BRN 8, NIM 6, MND 5, SOL 5, 8HP meet, and the challenges they face. While you do it. Only ask for a skill check when they’re hexes to the players. Create a numebr of factions
Attack: As weapon (10 Ranged skill, 8 Melee can do this however you like, and if you have trying to do something challenging. that are struggling for control of the game world.
skill)
Knows two spells
GMed for other games before you probably have
a couple tricks up your sleeve, there are some Fate roll They can be bandit gangs, law enforcement, a
strange demon cult, or anything imbetween.
Each faction should have 1-3 clearly defined
tips and guidelines you should keep in mind. If you’re faced with a situation that isn’t covered
Bandit
Setting by the rules, you should try to make a ruling that goals. Keep track of their progress for each goal.
BRN 5, NIM 5, MND 4, SOL 5, 5HP
makes sense to you and the players. However,
Attack: As weapon (8 Ranged skill, 8 Melee Flesh out some of the map hexes as aventure
The players start out the game as fugitives from sometimes you may feel be unable to decide on a
skill) sites, by defining their contents and drawing a
the law. Wether real criminals or falsely accused, ruling. In that case, you can apply a fate roll.
Ranger they’re wanted people. Don’t forget about that Phrase the situation as a yes/no question, and simple map of their areas and how they connect
BRN 9, NIM 8, MND 6, SOL 7, 9HP and don’t let them forget about that. roll 1d6 to see the outcome: to each other. Unless it’s a place like an
Attack: As weapon (12 Ranged skill, 10 Melee whatever seems cool. From comics to movies to 1 - No, and... abandoned mine or something like that, each
skill) old cowboy folk tales. Think corrupt barons, 2 - No adventure site should ideally be controlled by at
Knows two spells horse chases, fights on top of trans, and 3 - No, but... least two opposing factions the players can
dramatic standoffs at high noon. 4 - Yes, but... directly interact with (this factions can be