Professional Documents
Culture Documents
MVP's
RAJASHRI SHAHU MAHARAJ POLYTECHNIC,
NASHIK
ELECTRICAL ENGINEERING DEPARTMENT
ACADEMIC YEAR 2022-23
"Fundamental of ICT"
(22001)
MICRO PROJECT
ON
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MAHARASHTRA STATE BOARD OF
TECHNICAL EDUCATION, MUMBAI
Certificate
This is to certify that Ms./Mr.
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MVPS’s RAJARSHI SHAHU MAHARAJ
POLYTECHNIC, NASHIK
Institute Code: 1002
ELECTRICAL ENGINEERING DEPARTMENT
Log Book for Micro Project
Academic Year: - 2022-23 Scheme: - I
Semester: - I Class: - FYEE
Name of Course: - Fundamental of ICT Course Code: -22001
Group Teacher’s
Sr. Signature
Date Discussion & details members comment/
No. of teacher
present remark
1 Formation of groups
2 Discussion on concept of Micro Project
3 Topic selection for the Micro Project
4 Preliminary discussion with guide
5 Submission of Micro Project proposal
6 Information Gathered
7 Discussion with guide
Components/ architecture/ model
8
generation.
9 Improvement (Progress) in micro project
10 Information sorting
11 Improvement (Progress) in micro project
12 Draft copy of report.
13 Final report writing
14 Final submission
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MVPS’s RAJARSHI SHAHU MAHARAJ
POLYTECHNIC, NASIK
Institute Code: 1002
ELECTRICAL ENGINEERING DEPARTMENT
Group Members:
Evaluation:
Indicators of different levels of
Sr. performance Sub
Criteria Poor Average Good Excellent
No Total
(Marks (Marks 4- (Marks 6- (Marks 9-
1-3) 5) 8) 10)
1 Relevance to the course
Literature review/information
2 collections
Completion of the target as per
3 project proposal
Analysis of data and
4 representation
5 Quality of prototype /model
6 Report preparation
Total marks out of 25
Marks out of 6/12
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MVPS’s RAJARSHI SHAHU MAHARAJ
POLYTECHNIC, NASHIK
Institute Code: 1002
ELECTRICAL ENGINEERING DEPARTMENT
ANNEXTURE II
Academic Year: - 2022-23 Scheme: - I
Semester: - I Class: - FYEE
Name of Course: - Fundamental of ICT Course Code: -22001
Ms. S. S. Rajole
Course Teacher/Guide
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INDEX
1. Abstract 8
2. Introduction 9
3. Types of Media 10
4. Risk factors 12
5. Impact on Children 13
6. References 16
7. Conclusion 17
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LIST OF FIGURES
2. Used of Mobile 10
3. Non-Interactive 11
4. Risk Factors 12
5. Multi-Tasking 13
6. Time Waste 13
7. Violence 15
8. Used of Technology 15
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ABSTRACT
Social media is rapidly evolving in front of our eyes and it is practically difficult to reject and
hide our children from this latest technology. The magnitude of media exposure is predominantly
high. Survey says that and 73% of Indian children are cell phone users and the percentage of
children addicted to gaming and internet has been increasing every year. In 2017, annual rate of
growth of smartphone users in India is around 129%, even more than that of China (109%).
Internet deaddiction centers are started in various cities of our country. Technology and social
media have both positive and negative impact on children. It is the high time to comprehend the
benefits and negative effects of the technology and media to utilize it effectively for the optimal
growth and development of the future generation. Background Technologies are the methods,
systems, and devices which requires scientific knowledge used for practical purposes.
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INTRODUCTION
Technologies are the methods, systems, and devices which requires scientific knowledge used
for practical purposes. Social media creates the forum that enable the users to engage in
interactive web and participate, comment on and create content as means of communicating with
their social graph, other users and the public.
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Fig.2 Used of Mobile
TYPES
1. Interactive: -
User’s inputs in turn affect the program’s outputs
Digital and electronic devices
Software
Multi-touch tablets
App, video games and interactive (nonlinear)
Screen-based media: Face book, Me Space, Gaming sites, virtual worlds, blogs, video sites
such as YouTube.
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2. Non-Interactive: -
Media does not provide an interactive experience
Songs, movies, and photographs
As well as online content that cannot be modified, such as news articles
Online videos, and banner advertisements
Television programs, DVDs, CDs and streaming media
Fig.3 Non-Interactive
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RISK FACTORS
Lack of self-regulation
Lack of restrictions on creatively expressing oneself
Lack of restrictions on sharing information
Lack of restrictions on providing Informal support to other’s work
Generalized understanding and respect of other people’s forms of expression
Provides an alternative way of socializing
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IMPACT ON CHILDREN
Fig.5 Multi-Tasking
2. Time Waste
Many students are spending too much time on social sites rather than completing their
homework. They may not be prepared for class. In place of studying or analyzing in depth they
rush through it superficially.
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4. E-addiction
It is the emerging problem nowadays. Magnetic resonance imaging (MRI) results reveal how
addiction to social media is affecting the brain and behavior of children. Recent studies validate
the reality of Internet Addiction Disorder (IAD).
5. Health Issues
Developmental Problems Over use of the electronic devices can lead to health issues like
myopia, hearing loss, musculoskeletal problems such as body pain, back pain, carpal tunnel
syndrome in children.
6. Eating Disorders
Many researchers have hypothesized that the media may play a central role in creating and
intensifying the phenomenon of body dissatisfaction and consequently, may be partly responsible
for the increase in the prevalence of eating disorders anorexia and bulimia nervosa. Prolonged
use of media will result in reduced physical activity while they are interacting with the media.
Food and calorie consumption are increased by the influence of food and snaking related
advertisement.
7. Violence
Many violent acts are perpetrated by good guys whom kids admire so they end up in confusion
to understand right and wrong.
Children who watch more violence on the media are more likely to:
Be emotionally desensitized to violence.
Avoid taking action on behalf of a victim when violence occurs.
Trust that violence is inevitable.
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Fig.7 Violence
Have faith in violence and consider that as an acceptable way of solving conflict.
Be certain of that the world is a violent place, leading to greater anxiety, self-protective
behaviors and mistrust of others.
3.67 hrs
6.23 hrs
3.93 hrs
5.32 hrs
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REFERENCES
1. www.google.com
2. www.slideshare.com
3. www.researchgate.com
4. https://en.m.wikipedia.org
5. https://www,oxferdreference.com
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CONCLUSION
Today's youth have constant access to many different forms of media through television, cell
phones, movies, music, video games, and the Internet. Media can enhance children's education,
learning opportunities, curiosity, creativity, and communication. However, it can also teach
negative life lessons; consume too much of children's time; and distract them from exercise,
other physical play, and socialization. Parents can best guide their children's media choices by
educating themselves about the forms modern media take (including the newest Internet formats
for obtaining and consuming media and for communicating), by monitoring media youth
consume, by reviewing media before releasing it to youth, by careful use of media blocking
technologies to make it harder for youth to view inappropriate content, and by setting and
enforcing clear rules and boundaries for balanced media use.
Media and technology have both positive and negative implications on children. They cannot be
eradicated however we can definitely ensure to maximize the potential benefits and minimize the
harmful effects and use the resources to enhance child's growth rather than destructing their well-
being.
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