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Robert Axelrod
Copyright © 1984 by Robert Axelrod. Published by Basic Books, a subsidiary of Perseus
Books LLC
264 pages
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Rating Take-Aways
10
9 Applicability • People, groups, organizations and nations can achieve mutually satisfying cooperation
based on a simple, sensible strategy.
10 Innovation
8 Style • The best strategy for dealing with others over time is to cooperate initially, and to be
ready to reciprocate in kind, “Tit for Tat,” if you are not treated correctly.
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This summary is restricted to the personal use of Zoltán Dóbé (zoltan.dobe@ge.com) 1 of 5
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Relevance
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What You Will Learn
In this summary, you will learn:r1) What is game theory’s Prisoner’s Dilemma 2) How it proves that a “Tit-for-Tat”
strategy is effective; 3) Why an even more forgiving strategy could achieve even better results; 4) How this applies
to the concept of cooperation; and 5) How a spirit of cooperation can prevail even in unpromising situations.
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Review
Every so often a book comes along that is so groundbreaking it changes the popular worldview. This book, written
in 1984 by Robert Axelrod, is just such a seminal work, an original analysis that changed the way experts view
cooperation. Its ramifications apply to individuals, organizations, countries and even nonthinking – but nevertheless
cooperative – biological life forms, such as bacteria. Axelrod based his book on the famous Prisoner’s Dilemma, a
classic game created in 1950 by Merrill Flood and Melvin Dresher of the Rand Corporation. Canadian mathematician
Albert W. Tucker added the prison sentence payoffs and gave the game its colorful name. Players have two choices:
cooperation or betrayal. Axelrod organized two repeating Prisoner’s Dilemma tournaments played by computer
programs devised by game theorists, scientists and other experts. His analysis of the tournaments’ results confirmed
that cooperation is always a better long-term strategy than betrayal and, thus, evolution has favored it. This book,
based on that analysis, has become a true classic. getAbstract suggests that anyone who wants to understand the
dynamics of cooperation should start with this pivotal study.
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Summary
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The Prisoner’s Dilemma
Consider cooperation in a few different forms. If you are in a long-term relationship with
getabstract another person, does it make the most sense in terms of your personal goals to cooperate
“In the Prisoner’s
Dilemma, the strategy with that individual? Do you gain any advantage by showing kindness to someone who
that works best never reciprocates? What could your business gain by working with another company if it
depends directly
on what strategy
was soon going to go bankrupt? How should your country react to an overt hostile action
the other player is by an enemy nation? Can your country deal with – or manipulate – this enemy so that it
using and...whether will cooperate? A helpful way to portray and answer such questions is to use an iterated
this strategy leaves
room for...mutual (repeating) “Prisoner’s Dilemma.”
cooperation.”
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The original conundrum is: The police capture two criminals and separately offer them a
deal. The men are not allowed to confer. If one informs against the other and confesses,
he will be released from prison, and the other will get a 10-year prison term. If they both
remain silent, they each will get a minor, six-month term. If both inform against the other,
they each get a two-year term. The dilemma is, if both inform, they each gain less than
if they remain silent. In game theory, a Prisoner’s Dilemma again provides three possible
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“It is the very outcomes between two players: 1) Both players benefit modestly when they cooperate with
complexity of reality each other; 2) One betrays the other and benefits handsomely if, at the same time, the other
which makes the
analysis of an player is trying to cooperate (that player gains nothing); and 3) Both players receive minimal
abstract interaction benefits if they betray each other simultaneously. The Prisoner’s Dilemma always has two
so helpful as an aid to
understanding.” players. Both have two distinct choices: cooperate or betray (that is, defect or inform against
getabstract the other player). Each player chooses to cooperate or not without knowing what the other
player will do. Defection always pays better than cooperation. The dilemma? If both players
defect, they each gain less than if they both decide to cooperate.
The winning program – which also was the simplest submitted – was “Tit for Tat,”
entered by Anatol Rapoport, a University of Toronto professor. Tit for Tat’s first move
is cooperation. After that, it always mimics the other player’s previous moves. In a 200-
move game, Tit for Tat averaged 504 points per game. Other programs that did well in the
tournament all shared a common characteristic with Tit for Tat: They all were nice. They
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“One purpose of having never defected on the first move. It makes sense that the nice programs performed well.
a reputation is to The tournament included a large enough number of them to demonstrate that they worked
enable you to achieve
deterrence by means of well with each other, thus raising their average scores. Tit for Tat incorporates a high degree
a credible threat.” of what can be termed “forgiveness.” If the other player defects, and subsequently then
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cooperates, Tit for Tat does the same. Plus, Tit for Tat is virtually nonexploitable. If the
other player defects, so does Tit for Tat, quite remorselessly.
Both German and Allied troops honored such unspoken rules. Indeed, this “live and let live”
philosophy, while not formalized in any way between the deadly trench combatants, was
nevertheless starkly evident across the entire 500-mile Western Front. One British veteran
explained it this way to a comrade who was new to the trenches, “Mr. Bosche ain’t a bad
fellow. You leave ’im alone; ’e’ll leave you alone.”
What took place in those trenches was nothing less than an iterated Prisoner’s Dilemma.
Since the opposing soldiers routinely attacked each other’s trenches, a policy of mutual
defection (always shooting and shelling to kill) was the sensible choice in the short
term. This would weaken the enemy. However, the enemy troops that faced each other
across that No Man’s Land did so for extended time periods. Thus, the combatants could
develop conditional strategies that fit their lengthy interactions. Therefore, it should come
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“For cooperation to as no surprise that, given these circumstances, a mutually cooperative policy based upon
prove stable, the future reciprocity developed among the enemy combatants.
must have a sufficiently
large shadow.”
getabstract In the trenches, reciprocity was the controlling factor. If the Germans began shelling the
British at the dinner hour, then the British would immediately follow by shelling the
Germans at dinner, and also at breakfast. If the British snipers suddenly become accurate
marksmen in between battles, then so would the German sharpshooters. This was essentially
Tit for Tat with machine guns.
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About the Author
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Political scientist Robert Axelrod is a former MacArthur fellow. His interdisciplinary work on the evolution of
cooperation has been cited in more than 5,000 articles. His current research interests include complexity theory and
international security.