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DRUID RITUALIST

COMPENDIUM CLASS
When you give your Blood to the earth in a sacrificial ritual
(See Blood Blessing)

GIVE AND TAKE


When you cut open your body and let your blood feed the earth, take 1d4 damage and
choose one of the following effects.
- You ease the stress of travel through dangerous terrain for you and your allies. Brambles will
get out of the way, quicksand won’t take you, snow will be firm etc.
- The natural elements around you will hide and protect you from view.
- When you are caught in a natural disaster like an avalanche, a tornado or a volcanic eruption
you will be safe and protected by the land
- Name a particular feature of the landscape or area, subtle signs in the natural features will lead
you there subconsciously

ONCE YOU HAVE TAKEN GIVE AND TAKE,


THE FOLLOWING MOVES MAY BE TAKEN IN PLACE OF AN ADVANCE

STRENGTH OF BLOOD (requires Blood Blessing)


When you use Blood Blessing and mix in your own blood with the animal’s, deal 1d4
damage to yourself and your ally get’s additional hold equal to half the damage you dealt to
yourself

DRUIDIC BLOOD RITUAL


When you draw on a place of natural power to create a magical effect, tell the GM what
you’re trying to achieve. Ritual effects are always possible, but the GM will give you one to four
of the following conditions:
"You need to sacrifice a _____"
"It will upset the natural balance"
"You will need the help of a spirit"
"You need to give plenty of your own blood"
"It will take days, , weeks, months"
"The best you can do is a lesser version, unreliable and limited"

A HEARTY SNACK
When you consume the heart of animal, right before you Shapechange into it you succeed as
if you had rolled a 10+

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