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DRUID OF THE ONE FORM

COMPENDIUM CLASS
When you made a pact with the ancestral beast monarch and they lend you their
power

THE ONE FORM


When you take this move you can only take the form of your Beast Monarchs
animal kind when you Shapeshift but the form gives you access to 5 animal moves.
You also gain an additional tell, matching the monarch.

ONCE YOU HAVE TAKEN THE ONE FORM,


THE FOLLOWING MOVES MAY BE TAKEN IN PLACE OF AN
ADVANCED CLASS MOVE

FORM BLEED
The first time you thoughtfully contemplate your form and the one of your monarch
after taking this move, choose a feature associated with your One Form(rending
claws, a lions bite, the wings of a drake, etc.). When you emerge from contemplation,
you permanently gain the physical feature.

BEAST PRINCE
Your Monarch is no mere beast: It's a superior being of iconic might, and your
animal form reflects that.
Add one of the following traits, and its corresponding move, to your Animal Form:
- Giant: Crush your foes with superior strength
- Phantom: Drift through walls and stones, unheard
- Unmatchable: Inspire fear or obedience in lessers
- Spirit Armor: Ignore a spell cast on you
- Trickster: Teleport a short distance
- Grace: Leap somewhere otherwise unreachable
- Mesmerizing: Hypnotise with your gaze
- Divine Health: Regenerate a lost limb

SPIRIT GUIDE
Your beast monarch grants you one of his spirit servants to act as your guide. You
can summon your guide at anytime you want. It get’s 6 points to distribute between
loyalty and the following skills: Priest, Protector, Tracker, Warrior
It’s cost is “follow the Monarchs agenda”
MUSTAFA (requires Spirit Guide)
When you seek the advice of your beast monarch through your Spirit Guide.
Roll+WIS to see what they direct you to do.
On a 10+ mark experience and take a +1 if you do as your monarch wishes.
On a 7–9, take a +1 if you do what they want and Defy Danger if you don’t.
On a miss, they will tell you what to do and you have to Defy Danger when not
following it.

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