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WILD ONE

COMPENDIUM CLASS
When you have spend a month in the wilderness with your animal
companion and without the trapping of civilisation like clothing and
fire

ONE WITH THE BEAST


When you personally exhibit one of your animal companion's weaknesses (Flighty, savage,
slow, broken, frightening, etc.), hold 1. Later on, spend this hold 1-for-1 to demonstrate one of its
strengths (Fast, burly, huge, calm, adaptable, etc.)

ONCE YOU HAVE TAKEN ONE WITH THE BEAST,


THE FOLLOWING MOVES MAY BE TAKEN IN PLACE OF AN ADVANCE

PRIMAL HOWL
When you howl like the monsters that stalk the night to scare away your enemies roll+CHA
On a 10+ they choose 1
* Flee in panic
* Stand there in shock for a moment
On a 7-9 they choose 1
- do what they think you want
- treat you as the most obvious threat to be dealt with
- barricade themselves securely in and wait

A BETTER UNDERSTANDING
Give your animal companion +1 ferocity, cunning or armor, additionally give it another training

TOOTH AND CLAW


Your hand and feet have developed wickedly sharp claws and now count as a
hand, +1 damage, messy weapon.
Attacking an enemy with weapon and claws or just your claws counts as attacking them with two
weapons at once
BEASTLY GUARDIAN
You were blessed by primal spirits. Choose an animal based Guardian Form.
When you assume your Guardian Form roll+CON.
On a hit you assume your Guardian Form
On a 10+ you retain access to the ability to assume it
On a 7-9 you lose access to it until you destroy a representation of civilisation or spend a week
without the trappings of civilisation.

ONE WITH THE BEAST, inspired by Jonathan Walton!

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