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Unit Type: British Line Infantry ID #: Regiment:

Total Unit Casualties Leader NCO Morale


Test morale every turn when over 50% KIA WIA KIA WIA
1 2 3 4 5 6 7 8 9 10 Major 2-9
KIA KIA KIA KIA KIA KIA KIA KIA KIA KIA Morale
WIA WIA WIA WIA WIA WIA WIA WIA WIA WIA 2d6
11 12 13 14 15 16 17 18 19 20 Leaderles 1-5/1-3
KIA KIA KIA KIA KIA KIA KIA KIA KIA KIA s to Move
WIA WIA WIA WIA WIA WIA WIA WIA WIA WIA 1d6
Formation CC Road Charge Rd Charge Rough Pen. To Pass
Close 2 -- 3 -- - high die w/leader w/o leader
Open 3 -- 4 -- - high die Critical & Pinned 2d6
March 3 4 4 5 - high die 2-10 2-9
Prone 1 1 -- -- None Charge Completion 1d6
Notes: Weapon: Musket 1-5/1-4 1-4/1-3
Range: 24 Stand & Fight 1d6
Ammunition Used d20 To Hit # 1-6/1-5 1-4/1-3
12 11 10 9 8 7 I II III IV Rally 1d6
6 5 4 3 2 1 1-7 1-5 1-4 1-3 1-5 1-4

Unit Type: British Grenadiers or Highlanders ID #: Regiment:


Total Unit Casualties Leader NCO Morale
Test morale every turn when over 50% KIA WIA KIA WIA
1 2 3 4 5 6 7 8 9 10 Major 2-9
KIA KIA KIA KIA KIA KIA KIA KIA KIA KIA Morale
WIA WIA WIA WIA WIA WIA WIA WIA WIA WIA 2d6
11 12 13 14 15 16 17 18 19 20 Leaderles 1-5/1-4
KIA KIA KIA KIA KIA KIA KIA KIA KIA KIA s to Move
WIA WIA WIA WIA WIA WIA WIA WIA WIA WIA 1d6
Formation CC Road Charge Rd Charge Rough Pen. To Pass
Close 2 -- 3 -- - high die w/leader w/o leader
Open 3 -- 4 -- - high die Critical & Pinned 2d6
March 3 4 4 5 - high die 2-10 2-9
Prone 1 1 -- -- None Charge Completion 1d6
Notes: Weapon: Musket 1-5/1-5 1-4/1-4
Range: 24 Stand & Fight 1d6
Ammunition Used d20 To Hit # 1-6/1-6 1-4/1-4
12 11 10 9 8 7 I II III IV Rally 1d6
6 5 4 3 2 1 1-7 1-5 1-4 1-3 1-5 1-4
Unit Type: British Light Infantry or 60th RA ID #: Regiment:
Total Unit Casualties Leader NCO Morale
Test morale every turn when over 50% KIA WIA KIA WIA
1 2 3 4 5 6 7 8 9 10 Major 2-9
KIA KIA KIA KIA KIA KIA KIA KIA KIA KIA Morale
WIA WIA WIA WIA WIA WIA WIA WIA WIA WIA 2d6
11 12 13 14 15 16 17 18 19 20 Leaderles 1-5/1-5
KIA KIA KIA KIA KIA KIA KIA KIA KIA KIA s to Move
WIA WIA WIA WIA WIA WIA WIA WIA WIA WIA 1d6
Formation CC Road Charge Rd Charge Rough Pen. To Pass
Close 2 -- 3 -- - high die w/leader w/o leader
Open 3 -- 4 -- None Critical & Pinned 2d6
March 3 4 4 5 - high die 2-10 2-9
Prone 1 1 -- -- None Charge Completion 1d6
Notes: Weapon: Musket 1-5/1-5 1-4/1-4
Range: 24 Stand & Fight 1d6
Ammunition Used d20 To Hit # 1-6/1-5 1-4/1-3
12 11 10 9 8 7 I II III IV Rally 1d6
6 5 4 3 2 1 1-7 1-5 1-4 1-3 1-5 1-4

Unit Type: Colonial Uniformed Militia ID #: Regiment:


Total Unit Casualties Leader NCO Morale
Test morale every turn when over 50% KIA WIA KIA WIA
1 2 3 4 5 6 7 8 9 10 Major 2-7
KIA KIA KIA KIA KIA KIA KIA KIA KIA KIA Morale
WIA WIA WIA WIA WIA WIA WIA WIA WIA WIA 2d6
11 12 13 14 15 16 17 18 19 20 Leaderles 1-4/1-3
KIA KIA KIA KIA KIA KIA KIA KIA KIA KIA s to Move
WIA WIA WIA WIA WIA WIA WIA WIA WIA WIA 1d6
Formation CC Road Charge Rd Charge Rough Pen. To Pass
Close 2 -- 3 -- - high die w/leader w/o leader
Open 3 -- 4 -- - high die Critical & Pinned 2d6
March 3 4 4 5 - high die 2-7 2-6
Prone 1 1 -- -- None Charge Completion 1d6
Notes: Weapon: Musket 1-4/1-3 1-3/1-2
Range: 24 Stand & Fight 1d6
Ammunition Used d20 To Hit # 1-5/1-4 1-3/1-2
12 11 10 9 8 7 I II III IV Rally 1d6
6 5 4 3 2 1 1-6 1-4 1-3 1-2 1-3 1-2
Unit Type: Colonial Frontier Militia/Civilians ID #: Regiment:
Total Unit Casualties Leader NCO Morale
Test morale every turn when over 50% KIA WIA KIA WIA
1 2 3 4 5 6 7 8 9 10 Major 2-6
KIA KIA KIA KIA KIA KIA KIA KIA KIA KIA Morale
WIA WIA WIA WIA WIA WIA WIA WIA WIA WIA 2d6
11 12 13 14 15 16 17 18 19 20 Leaderles 1-3/1-2
KIA KIA KIA KIA KIA KIA KIA KIA KIA KIA s to Move
WIA WIA WIA WIA WIA WIA WIA WIA WIA WIA 1d6
Formation CC Road Charge Rd Charge Rough Pen. To Pass
Close 2 -- 3 -- - high die w/leader w/o leader
Open 3 -- 4 -- - high die Critical & Pinned 2d6
March 3 4 4 5 - high die 2-7 2-6
Prone 1 1 -- -- None Charge Completion 1d6
Notes: Weapon: Musket 1-4/1-3 1-3/1-2
Range: 24 Stand & Fight 1d6
Ammunition Used d20 To Hit # 1-4/1-3 1-2/1-2
12 11 10 9 8 7 I II III IV Rally 1d6
6 5 4 3 2 1 1-5 1-3 1-2 1 1-3 1-2

Unit Type: Colonial Rangers ID #: Regiment:


Total Unit Casualties Leader NCO Morale
Test morale every turn when over 50% KIA WIA KIA WIA
1 2 3 4 5 6 7 8 9 10 Major 2-8
KIA KIA KIA KIA KIA KIA KIA KIA KIA KIA Morale
WIA WIA WIA WIA WIA WIA WIA WIA WIA WIA 2d6
Leaderles 1-5/1-5
s to Move
1d6
Formation CC Road Charge Rd Charge Rough Pen. To Pass
Close 2 -- 3 -- - high die w/leader w/o leader
Open 3 -- 4 -- None Critical & Pinned 2d6
March 3 4 4 5 - high die 2-10 2-9
Prone 1 1 -- -- None Charge Completion 1d6
Notes: Rangers are always treated as a Weapon: Musket 1-4/1-5 1-3/1-4
Class III target when fired at in clear terrain, Range: 30 Stand & Fight 1d6
even if in close formation.
Ammunition Used d20 To Hit # 1-4/1-6 1-2/1-4
12 11 10 9 8 7 I II III IV Rally 1d6
6 5 4 3 2 1 1-7 1-5 1-4 1-3 1-5 1-4
Unit Type: French Line Infantry ID #: Regiment:
Total Unit Casualties Leader NCO Morale
Test morale every turn when over 50% KIA WIA KIA WIA
1 2 3 4 5 6 7 8 9 10 Major 2-9
KIA KIA KIA KIA KIA KIA KIA KIA KIA KIA Morale
WIA WIA WIA WIA WIA WIA WIA WIA WIA WIA 2d6
11 12 13 14 15 16 17 18 19 20 Leaderles 1-5/1-3
KIA KIA KIA KIA KIA KIA KIA KIA KIA KIA s to Move
WIA WIA WIA WIA WIA WIA WIA WIA WIA WIA 1d6
Formation CC Road Charge Rd Charge Rough Pen. To Pass
Close 2 -- 3 -- - high die w/leader w/o leader
Open 3 -- 4 -- - high die Critical & Pinned 2d6
March 3 4 4 5 - high die 2-10 2-9
Prone 1 1 -- -- None Charge Completion 1d6
Notes: Weapon: Musket 1-5/1-4 1-4/1-3
Range: 24 Stand & Fight 1d6
Ammunition Used d20 To Hit # 1-6/1-5 1-4/1-3
12 11 10 9 8 7 I II III IV Rally 1d6
6 5 4 3 2 1 1-7 1-5 1-4 1-3 1-5 1-4

Unit Type: Compagnie Franche de la Marine ID #: Regiment:


Total Unit Casualties Leader NCO Morale
Test morale every turn when over 50% KIA WIA KIA WIA
1 2 3 4 5 6 7 8 9 10 Major 2-9
KIA KIA KIA KIA KIA KIA KIA KIA KIA KIA Morale
WIA WIA WIA WIA WIA WIA WIA WIA WIA WIA 2d6
11 12 13 14 15 16 17 18 19 20 Leaderles 1-5/1-4
KIA KIA KIA KIA KIA KIA KIA KIA KIA KIA s to Move
WIA WIA WIA WIA WIA WIA WIA WIA WIA WIA 1d6
Formation CC Road Charge Rd Charge Rough Pen. To Pass
Close 2 -- 3 -- - high die w/leader w/o leader
Open 3 -- 4 -- None Critical & Pinned 2d6
March 3 4 4 5 - high die 2-10 2-9
Prone 1 1 -- -- None Charge Completion 1d6
Notes: Weapon: Musket 1-5/1-5 1-4/1-4
Range: 24 Stand & Fight 1d6
Ammunition Used d20 To Hit # 1-6/1-5 1-4/1-3
12 11 10 9 8 7 I II III IV Rally 1d6
6 5 4 3 2 1 1-7 1-5 1-4 1-3 1-5 1-4
Unit Type: Canadian Milice Infantry ID #: Regiment:
Total Unit Casualties Leader NCO Morale
Test morale every turn when over 50% KIA WIA KIA WIA
1 2 3 4 5 6 7 8 9 10 Major 2-7
KIA KIA KIA KIA KIA KIA KIA KIA KIA KIA Morale
WIA WIA WIA WIA WIA WIA WIA WIA WIA WIA 2d6
11 12 13 14 15 16 17 18 19 20 Leaderles 1-4/1-4
KIA KIA KIA KIA KIA KIA KIA KIA KIA KIA s to Move
WIA WIA WIA WIA WIA WIA WIA WIA WIA WIA 1d6
Formation CC Road Charge Rd Charge Rough Pen. To Pass
Close 2 -- 3 -- - high die w/leader w/o leader
Open 3 -- 4 -- None Critical & Pinned 2d6
March 3 4 4 5 - high die 2-7 2-6
Prone 1 1 -- -- None Charge Completion 1d6
Notes: Weapon: Musket 1-4/1-4 1-3/1-3
Range: 24 Stand & Fight 1d6
Ammunition Used d20 To Hit # 1-4/1-4 1-2/1-2
12 11 10 9 8 7 I II III IV Rally 1d6
6 5 4 3 2 1 1-6 1-4 1-3 1-2 1-3 1-2

Unit Type: Coureurs des Bois ID #: Regiment:


Total Unit Casualties Leader NCO Morale
Test morale every turn when over 50% KIA WIA KIA WIA
1 2 3 4 5 6 7 8 9 10 Major 2-7
KIA KIA KIA KIA KIA KIA KIA KIA KIA KIA Morale
WIA WIA WIA WIA WIA WIA WIA WIA WIA WIA 2d6
Leaderles 1-4/1-4
s to Move
1d6
Formation CC Road Charge Rd Charge Rough Pen. To Pass
Close 2 -- 3 -- - high die w/leader w/o leader
Open 3 -- 4 -- None Critical & Pinned 2d6
March 3 4 4 5 - high die 2-7 2-6
Prone 1 1 -- -- None Charge Completion 1d6
Notes: Coureurs des Bois are always treated Weapon: Musket 1-3/1-5 1-2/1-4
as a Class III target when fired at in clear Range: 30 Stand & Fight 1d6
terrain, even if in close formation.
Ammunition Used d20 To Hit # 1-3/1-5 1-2/1-3
12 11 10 9 8 7 I II III IV Rally 1d6
6 5 4 3 2 1 1-7 1-5 1-4 1-3 1-3 1-2
Unit Type: Native Americans ID #: Tribe:
Total Unit Casualties Leader Morale
Test morale every turn when over 50% KIA WIA
1 2 3 4 5 6 7 8 9 10 Major 2-6
KIA KIA KIA KIA KIA KIA KIA KIA KIA KIA Morale 2d6
WIA WIA WIA WIA WIA WIA WIA WIA WIA WIA
11 12 13 14 15 16 17 18 19 20 Leaderless 1-2/1-4
KIA KIA KIA KIA KIA KIA KIA KIA KIA KIA to Move
WIA WIA WIA WIA WIA WIA WIA WIA WIA WIA 1d6
Formation CC Road Charge Rd Charge Rough Pen To Pass
Open 3 -- 4 -- None w/leader w/o leader
Mass 3 4 4 5 None Critical & Pinned 2d6
2-7 2-6
Prone 1 1 NA NA None Charge Completion 1d6
Notes: Weapons: Musket/Bow 1-3/1-4 1-2/1-3
Ranges: 24/16 Stand & Fight 1d6
Ammunition Used d20 To Hit # 1-3/1-4 1-2/1-3
12 11 10 9 8 7 I II III IV Rally 1d6
6 5 4 3 2 1 1-5 1-3 1-2 1 1-3 1-2

Unit Type: Native Americans with French Leader ID #: Tribe:


Total Unit Casualties Leader Morale
Test morale every turn when over 50% KIA WIA
1 2 3 4 5 6 7 8 9 10 Major 2-8
KIA KIA KIA KIA KIA KIA KIA KIA KIA KIA Morale 2d6
WIA WIA WIA WIA WIA WIA WIA WIA WIA WIA
11 12 13 14 15 16 17 18 19 20 Leaderless 1-2/1-4
KIA KIA KIA KIA KIA KIA KIA KIA KIA KIA to Move
WIA WIA WIA WIA WIA WIA WIA WIA WIA WIA 1d6
Formation CC Road Charge Rd Charge Rough Pen To Pass
Open 3 -- 4 -- None w/leader w/o leader
Mass 3 4 4 5 None Critical & Pinned 2d6
2-8 2-6
Prone 1 1 NA NA None Charge Completion 1d6
Notes: Weapons: Musket/Bow 1-4/1-5 1-2/1-3
Ranges: 24/16 Stand & Fight 1d6
Ammunition Used d20 To Hit # 1-4/1-5 1-2/1-3
12 11 10 9 8 7 I II III IV Rally 1d6
6 5 4 3 2 1 1-5 1-3 1-2 1 1-3 1-2
Unit Type: Native Americans with British Leader ID #: Tribe:
Total Unit Casualties Leader Morale
Test morale every turn when over 50% KIA WIA
1 2 3 4 5 6 7 8 9 10 Major 2-7
KIA KIA KIA KIA KIA KIA KIA KIA KIA KIA Morale 2d6
WIA WIA WIA WIA WIA WIA WIA WIA WIA WIA
11 12 13 14 15 16 17 18 19 20 Leaderless 1-2/1-4
KIA KIA KIA KIA KIA KIA KIA KIA KIA KIA to Move
WIA WIA WIA WIA WIA WIA WIA WIA WIA WIA 1d6
Formation CC Road Charge Rd Charge Rough Pen To Pass
Open 3 -- 4 -- None w/leader w/o leader
Mass 3 4 4 5 None Critical & Pinned 2d6
2-7 2-6
Prone 1 1 NA NA None Charge Completion 1d6
Notes: Weapons: Musket/Bow 1-4/1-4 1-2/1-3
Ranges: 24/16 Stand & Fight 1d6
Ammunition Used d20 To Hit # 1-4/1-4 1-2/1-3
12 11 10 9 8 7 I II III IV Rally 1d6
6 5 4 3 2 1 1-5 1-3 1-2 1 1-3 1-2

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