This document contains rules and statistics for various types of infantry units in a wargame, including British and colonial units. Each unit type has different abilities and probabilities for various actions like morale checks, casualties, weapon ranges and hit chances. The document provides templates for tracking things like unit composition and status during gameplay.
This document contains rules and statistics for various types of infantry units in a wargame, including British and colonial units. Each unit type has different abilities and probabilities for various actions like morale checks, casualties, weapon ranges and hit chances. The document provides templates for tracking things like unit composition and status during gameplay.
This document contains rules and statistics for various types of infantry units in a wargame, including British and colonial units. Each unit type has different abilities and probabilities for various actions like morale checks, casualties, weapon ranges and hit chances. The document provides templates for tracking things like unit composition and status during gameplay.
Test morale every turn when over 50% KIA WIA KIA WIA 1 2 3 4 5 6 7 8 9 10 Major 2-9 KIA KIA KIA KIA KIA KIA KIA KIA KIA KIA Morale WIA WIA WIA WIA WIA WIA WIA WIA WIA WIA 2d6 11 12 13 14 15 16 17 18 19 20 Leaderles 1-5/1-3 KIA KIA KIA KIA KIA KIA KIA KIA KIA KIA s to Move WIA WIA WIA WIA WIA WIA WIA WIA WIA WIA 1d6 Formation CC Road Charge Rd Charge Rough Pen. To Pass Close 2 -- 3 -- - high die w/leader w/o leader Open 3 -- 4 -- - high die Critical & Pinned 2d6 March 3 4 4 5 - high die 2-10 2-9 Prone 1 1 -- -- None Charge Completion 1d6 Notes: Weapon: Musket 1-5/1-4 1-4/1-3 Range: 24 Stand & Fight 1d6 Ammunition Used d20 To Hit # 1-6/1-5 1-4/1-3 12 11 10 9 8 7 I II III IV Rally 1d6 6 5 4 3 2 1 1-7 1-5 1-4 1-3 1-5 1-4
Unit Type: British Grenadiers or Highlanders ID #: Regiment:
Total Unit Casualties Leader NCO Morale Test morale every turn when over 50% KIA WIA KIA WIA 1 2 3 4 5 6 7 8 9 10 Major 2-9 KIA KIA KIA KIA KIA KIA KIA KIA KIA KIA Morale WIA WIA WIA WIA WIA WIA WIA WIA WIA WIA 2d6 11 12 13 14 15 16 17 18 19 20 Leaderles 1-5/1-4 KIA KIA KIA KIA KIA KIA KIA KIA KIA KIA s to Move WIA WIA WIA WIA WIA WIA WIA WIA WIA WIA 1d6 Formation CC Road Charge Rd Charge Rough Pen. To Pass Close 2 -- 3 -- - high die w/leader w/o leader Open 3 -- 4 -- - high die Critical & Pinned 2d6 March 3 4 4 5 - high die 2-10 2-9 Prone 1 1 -- -- None Charge Completion 1d6 Notes: Weapon: Musket 1-5/1-5 1-4/1-4 Range: 24 Stand & Fight 1d6 Ammunition Used d20 To Hit # 1-6/1-6 1-4/1-4 12 11 10 9 8 7 I II III IV Rally 1d6 6 5 4 3 2 1 1-7 1-5 1-4 1-3 1-5 1-4 Unit Type: British Light Infantry or 60th RA ID #: Regiment: Total Unit Casualties Leader NCO Morale Test morale every turn when over 50% KIA WIA KIA WIA 1 2 3 4 5 6 7 8 9 10 Major 2-9 KIA KIA KIA KIA KIA KIA KIA KIA KIA KIA Morale WIA WIA WIA WIA WIA WIA WIA WIA WIA WIA 2d6 11 12 13 14 15 16 17 18 19 20 Leaderles 1-5/1-5 KIA KIA KIA KIA KIA KIA KIA KIA KIA KIA s to Move WIA WIA WIA WIA WIA WIA WIA WIA WIA WIA 1d6 Formation CC Road Charge Rd Charge Rough Pen. To Pass Close 2 -- 3 -- - high die w/leader w/o leader Open 3 -- 4 -- None Critical & Pinned 2d6 March 3 4 4 5 - high die 2-10 2-9 Prone 1 1 -- -- None Charge Completion 1d6 Notes: Weapon: Musket 1-5/1-5 1-4/1-4 Range: 24 Stand & Fight 1d6 Ammunition Used d20 To Hit # 1-6/1-5 1-4/1-3 12 11 10 9 8 7 I II III IV Rally 1d6 6 5 4 3 2 1 1-7 1-5 1-4 1-3 1-5 1-4
Unit Type: Colonial Uniformed Militia ID #: Regiment:
Total Unit Casualties Leader NCO Morale Test morale every turn when over 50% KIA WIA KIA WIA 1 2 3 4 5 6 7 8 9 10 Major 2-7 KIA KIA KIA KIA KIA KIA KIA KIA KIA KIA Morale WIA WIA WIA WIA WIA WIA WIA WIA WIA WIA 2d6 11 12 13 14 15 16 17 18 19 20 Leaderles 1-4/1-3 KIA KIA KIA KIA KIA KIA KIA KIA KIA KIA s to Move WIA WIA WIA WIA WIA WIA WIA WIA WIA WIA 1d6 Formation CC Road Charge Rd Charge Rough Pen. To Pass Close 2 -- 3 -- - high die w/leader w/o leader Open 3 -- 4 -- - high die Critical & Pinned 2d6 March 3 4 4 5 - high die 2-7 2-6 Prone 1 1 -- -- None Charge Completion 1d6 Notes: Weapon: Musket 1-4/1-3 1-3/1-2 Range: 24 Stand & Fight 1d6 Ammunition Used d20 To Hit # 1-5/1-4 1-3/1-2 12 11 10 9 8 7 I II III IV Rally 1d6 6 5 4 3 2 1 1-6 1-4 1-3 1-2 1-3 1-2 Unit Type: Colonial Frontier Militia/Civilians ID #: Regiment: Total Unit Casualties Leader NCO Morale Test morale every turn when over 50% KIA WIA KIA WIA 1 2 3 4 5 6 7 8 9 10 Major 2-6 KIA KIA KIA KIA KIA KIA KIA KIA KIA KIA Morale WIA WIA WIA WIA WIA WIA WIA WIA WIA WIA 2d6 11 12 13 14 15 16 17 18 19 20 Leaderles 1-3/1-2 KIA KIA KIA KIA KIA KIA KIA KIA KIA KIA s to Move WIA WIA WIA WIA WIA WIA WIA WIA WIA WIA 1d6 Formation CC Road Charge Rd Charge Rough Pen. To Pass Close 2 -- 3 -- - high die w/leader w/o leader Open 3 -- 4 -- - high die Critical & Pinned 2d6 March 3 4 4 5 - high die 2-7 2-6 Prone 1 1 -- -- None Charge Completion 1d6 Notes: Weapon: Musket 1-4/1-3 1-3/1-2 Range: 24 Stand & Fight 1d6 Ammunition Used d20 To Hit # 1-4/1-3 1-2/1-2 12 11 10 9 8 7 I II III IV Rally 1d6 6 5 4 3 2 1 1-5 1-3 1-2 1 1-3 1-2
Unit Type: Colonial Rangers ID #: Regiment:
Total Unit Casualties Leader NCO Morale Test morale every turn when over 50% KIA WIA KIA WIA 1 2 3 4 5 6 7 8 9 10 Major 2-8 KIA KIA KIA KIA KIA KIA KIA KIA KIA KIA Morale WIA WIA WIA WIA WIA WIA WIA WIA WIA WIA 2d6 Leaderles 1-5/1-5 s to Move 1d6 Formation CC Road Charge Rd Charge Rough Pen. To Pass Close 2 -- 3 -- - high die w/leader w/o leader Open 3 -- 4 -- None Critical & Pinned 2d6 March 3 4 4 5 - high die 2-10 2-9 Prone 1 1 -- -- None Charge Completion 1d6 Notes: Rangers are always treated as a Weapon: Musket 1-4/1-5 1-3/1-4 Class III target when fired at in clear terrain, Range: 30 Stand & Fight 1d6 even if in close formation. Ammunition Used d20 To Hit # 1-4/1-6 1-2/1-4 12 11 10 9 8 7 I II III IV Rally 1d6 6 5 4 3 2 1 1-7 1-5 1-4 1-3 1-5 1-4 Unit Type: French Line Infantry ID #: Regiment: Total Unit Casualties Leader NCO Morale Test morale every turn when over 50% KIA WIA KIA WIA 1 2 3 4 5 6 7 8 9 10 Major 2-9 KIA KIA KIA KIA KIA KIA KIA KIA KIA KIA Morale WIA WIA WIA WIA WIA WIA WIA WIA WIA WIA 2d6 11 12 13 14 15 16 17 18 19 20 Leaderles 1-5/1-3 KIA KIA KIA KIA KIA KIA KIA KIA KIA KIA s to Move WIA WIA WIA WIA WIA WIA WIA WIA WIA WIA 1d6 Formation CC Road Charge Rd Charge Rough Pen. To Pass Close 2 -- 3 -- - high die w/leader w/o leader Open 3 -- 4 -- - high die Critical & Pinned 2d6 March 3 4 4 5 - high die 2-10 2-9 Prone 1 1 -- -- None Charge Completion 1d6 Notes: Weapon: Musket 1-5/1-4 1-4/1-3 Range: 24 Stand & Fight 1d6 Ammunition Used d20 To Hit # 1-6/1-5 1-4/1-3 12 11 10 9 8 7 I II III IV Rally 1d6 6 5 4 3 2 1 1-7 1-5 1-4 1-3 1-5 1-4
Unit Type: Compagnie Franche de la Marine ID #: Regiment:
Total Unit Casualties Leader NCO Morale Test morale every turn when over 50% KIA WIA KIA WIA 1 2 3 4 5 6 7 8 9 10 Major 2-9 KIA KIA KIA KIA KIA KIA KIA KIA KIA KIA Morale WIA WIA WIA WIA WIA WIA WIA WIA WIA WIA 2d6 11 12 13 14 15 16 17 18 19 20 Leaderles 1-5/1-4 KIA KIA KIA KIA KIA KIA KIA KIA KIA KIA s to Move WIA WIA WIA WIA WIA WIA WIA WIA WIA WIA 1d6 Formation CC Road Charge Rd Charge Rough Pen. To Pass Close 2 -- 3 -- - high die w/leader w/o leader Open 3 -- 4 -- None Critical & Pinned 2d6 March 3 4 4 5 - high die 2-10 2-9 Prone 1 1 -- -- None Charge Completion 1d6 Notes: Weapon: Musket 1-5/1-5 1-4/1-4 Range: 24 Stand & Fight 1d6 Ammunition Used d20 To Hit # 1-6/1-5 1-4/1-3 12 11 10 9 8 7 I II III IV Rally 1d6 6 5 4 3 2 1 1-7 1-5 1-4 1-3 1-5 1-4 Unit Type: Canadian Milice Infantry ID #: Regiment: Total Unit Casualties Leader NCO Morale Test morale every turn when over 50% KIA WIA KIA WIA 1 2 3 4 5 6 7 8 9 10 Major 2-7 KIA KIA KIA KIA KIA KIA KIA KIA KIA KIA Morale WIA WIA WIA WIA WIA WIA WIA WIA WIA WIA 2d6 11 12 13 14 15 16 17 18 19 20 Leaderles 1-4/1-4 KIA KIA KIA KIA KIA KIA KIA KIA KIA KIA s to Move WIA WIA WIA WIA WIA WIA WIA WIA WIA WIA 1d6 Formation CC Road Charge Rd Charge Rough Pen. To Pass Close 2 -- 3 -- - high die w/leader w/o leader Open 3 -- 4 -- None Critical & Pinned 2d6 March 3 4 4 5 - high die 2-7 2-6 Prone 1 1 -- -- None Charge Completion 1d6 Notes: Weapon: Musket 1-4/1-4 1-3/1-3 Range: 24 Stand & Fight 1d6 Ammunition Used d20 To Hit # 1-4/1-4 1-2/1-2 12 11 10 9 8 7 I II III IV Rally 1d6 6 5 4 3 2 1 1-6 1-4 1-3 1-2 1-3 1-2
Unit Type: Coureurs des Bois ID #: Regiment:
Total Unit Casualties Leader NCO Morale Test morale every turn when over 50% KIA WIA KIA WIA 1 2 3 4 5 6 7 8 9 10 Major 2-7 KIA KIA KIA KIA KIA KIA KIA KIA KIA KIA Morale WIA WIA WIA WIA WIA WIA WIA WIA WIA WIA 2d6 Leaderles 1-4/1-4 s to Move 1d6 Formation CC Road Charge Rd Charge Rough Pen. To Pass Close 2 -- 3 -- - high die w/leader w/o leader Open 3 -- 4 -- None Critical & Pinned 2d6 March 3 4 4 5 - high die 2-7 2-6 Prone 1 1 -- -- None Charge Completion 1d6 Notes: Coureurs des Bois are always treated Weapon: Musket 1-3/1-5 1-2/1-4 as a Class III target when fired at in clear Range: 30 Stand & Fight 1d6 terrain, even if in close formation. Ammunition Used d20 To Hit # 1-3/1-5 1-2/1-3 12 11 10 9 8 7 I II III IV Rally 1d6 6 5 4 3 2 1 1-7 1-5 1-4 1-3 1-3 1-2 Unit Type: Native Americans ID #: Tribe: Total Unit Casualties Leader Morale Test morale every turn when over 50% KIA WIA 1 2 3 4 5 6 7 8 9 10 Major 2-6 KIA KIA KIA KIA KIA KIA KIA KIA KIA KIA Morale 2d6 WIA WIA WIA WIA WIA WIA WIA WIA WIA WIA 11 12 13 14 15 16 17 18 19 20 Leaderless 1-2/1-4 KIA KIA KIA KIA KIA KIA KIA KIA KIA KIA to Move WIA WIA WIA WIA WIA WIA WIA WIA WIA WIA 1d6 Formation CC Road Charge Rd Charge Rough Pen To Pass Open 3 -- 4 -- None w/leader w/o leader Mass 3 4 4 5 None Critical & Pinned 2d6 2-7 2-6 Prone 1 1 NA NA None Charge Completion 1d6 Notes: Weapons: Musket/Bow 1-3/1-4 1-2/1-3 Ranges: 24/16 Stand & Fight 1d6 Ammunition Used d20 To Hit # 1-3/1-4 1-2/1-3 12 11 10 9 8 7 I II III IV Rally 1d6 6 5 4 3 2 1 1-5 1-3 1-2 1 1-3 1-2
Unit Type: Native Americans with French Leader ID #: Tribe:
Total Unit Casualties Leader Morale Test morale every turn when over 50% KIA WIA 1 2 3 4 5 6 7 8 9 10 Major 2-8 KIA KIA KIA KIA KIA KIA KIA KIA KIA KIA Morale 2d6 WIA WIA WIA WIA WIA WIA WIA WIA WIA WIA 11 12 13 14 15 16 17 18 19 20 Leaderless 1-2/1-4 KIA KIA KIA KIA KIA KIA KIA KIA KIA KIA to Move WIA WIA WIA WIA WIA WIA WIA WIA WIA WIA 1d6 Formation CC Road Charge Rd Charge Rough Pen To Pass Open 3 -- 4 -- None w/leader w/o leader Mass 3 4 4 5 None Critical & Pinned 2d6 2-8 2-6 Prone 1 1 NA NA None Charge Completion 1d6 Notes: Weapons: Musket/Bow 1-4/1-5 1-2/1-3 Ranges: 24/16 Stand & Fight 1d6 Ammunition Used d20 To Hit # 1-4/1-5 1-2/1-3 12 11 10 9 8 7 I II III IV Rally 1d6 6 5 4 3 2 1 1-5 1-3 1-2 1 1-3 1-2 Unit Type: Native Americans with British Leader ID #: Tribe: Total Unit Casualties Leader Morale Test morale every turn when over 50% KIA WIA 1 2 3 4 5 6 7 8 9 10 Major 2-7 KIA KIA KIA KIA KIA KIA KIA KIA KIA KIA Morale 2d6 WIA WIA WIA WIA WIA WIA WIA WIA WIA WIA 11 12 13 14 15 16 17 18 19 20 Leaderless 1-2/1-4 KIA KIA KIA KIA KIA KIA KIA KIA KIA KIA to Move WIA WIA WIA WIA WIA WIA WIA WIA WIA WIA 1d6 Formation CC Road Charge Rd Charge Rough Pen To Pass Open 3 -- 4 -- None w/leader w/o leader Mass 3 4 4 5 None Critical & Pinned 2d6 2-7 2-6 Prone 1 1 NA NA None Charge Completion 1d6 Notes: Weapons: Musket/Bow 1-4/1-4 1-2/1-3 Ranges: 24/16 Stand & Fight 1d6 Ammunition Used d20 To Hit # 1-4/1-4 1-2/1-3 12 11 10 9 8 7 I II III IV Rally 1d6 6 5 4 3 2 1 1-5 1-3 1-2 1 1-3 1-2