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PanzerBlitz : Barbarossa 1941

Game design by James Johnson


(jamesjohnsonwriter@gmail.com)
VASSAL module created by
Robert McConnell (voyager2lcats@gmail.com)

Target Elevation Table (Line of Sight)


Target Hex
Ground Slope Hilltop
Intervening
Woods Slope Hilltop Town Woods Slope Hilltop Town Woods Slope Hilltop Town
Hex Side*
Ground No LOS No LOS No LOS No LOS Clear1 No LOS No LOS N/A Clear1 Clear2 No LOS Clear1
Firing Level

Slope Clear3 No LOS No LOS Clear3 Clear4 No LOS No LOS N/A Clear5 Clear No LOS Clear5
Hilltop Clear3 Clear6 No LOS Clear3 Clear Clear No LOS N/A Clear7 Clear Clear Clear7
1 LOS is blocked if FIRING/DEFENDING unit is directly behind GREEN or GRAY HEX SIDE.
2 LOS is blocked if BROWN HEX SIDE is midway or closer to FIRING unit.
3 LOS is blocked if FIRING/DEFENDING unit is directly behind a GREEN or GRAY HEX SIDE.
4 LOS is blocked if FIRING/DEFENDING unit is directly behind a GREEN HEX SIDE on Slope
or intervening Slope hex contains a GREEN HEX SIDE.
5 LOS is blocked if GREEN or GRAY HEX SIDE is on an intervening Slope Hex.
6 LOS is blocked if BROWN HEX SIDE is midway or closer to TARGET unit.
7 LOS is blocked if GREEN or GRAY HEX SIDE is on any intervening Hilltop Hex.
* Intervening Hex Sides are NOT part of the Firing or Defending unit’s Hex (except Woods & Town).

OPTIONAL SPOTTING TABLE


SPOTTING SPOTTING RANGE (in hexes)
UNIT TYPE Target Type 1 2-4 5-8 9-10 11-12 13-14 15-20
Recon/Scout/ Infantry*/Guns Spotted 2-10 2-7 2-6 2-4 2-3 2 BASE
Motorcycle AFVs Spotted 2-11 2-8 2-7 2-6 2-5 2-4 SPOTTING
Infantry*/Guns 2-10 2-8 2-6 2-5 2-4 2-3 2 DIE ROLL
Cavalry/
(2D6)
Armored Car AFVs Spotted 2-10 2-7 2-6 2-5 2-4 2-3
CP Infantry*/Guns 2-9 2-8 2-5 2-4 2-3 2 2
AFVs Spotted 2-9 2-8 2-7 2-6 2-4 2-3
Infantry* Infantry*/Guns 2-11 2-8 2-5 2-4 2-3 2 2
AFVs Spotted 2-9 2-6 2-5 2-4 2-3 2
AT/Inf Guns Infantry*/Guns 2-8 2-6 2-4 2-3 2 2 2
AFVs Spotted 2-9 2-8 2-7 2-6 2-4 2-3
AFVs & Infantry*/Guns 2-7 2-5 2-3 2-3 2 2 2
Halftracks AFVs 2-10 2-9 2-8 2-7 2-5 2-4 2-3
Artillery* Infantry*= Includes MG, 81mm Mortar, SMG, Guards, Engineers, Security, etc.
SPOTTING DIE ROLL MODIFIERS (Terrain & Defensive Works not cumulative)
Terrain: Swamp=+1 DRM Woods= +2 DRM Town=+3 DRM Road Movement=-3 DRM
Slope/Hill Hex side (from lower terrain)=+1 DRM
Defensive Works: Improved Position= +2 DRM Fortification=+3 DRM
Movement/Firing: Moving/Loading/Unloading=-2 DRM Firing=-4 DRM

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