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2021 Story Embroidery -1- Story Engine Settings

STORY ENGINE SETTINGS: "2021 Story Embroidery"

CHARACTER DYNAMICS: PLOT DYNAMICS:


MC RESOLVE: Change DRIVER: Action
MC GROWTH: Start LIMIT: Timelock
MC APPROACH: Do-er OUTCOME: Failure
MC PROBLEM-SOLVING STYLE: JUDGMENT: Good
Linear
IC RESOLVE: Steadfast

RELATIONSHIP MAIN CHARACTER


(The Relationship) (Jill)
DOMAIN: Being Stuck in Antarctica DOMAIN: Hitting Golf Balls
CONCERN: Not Having a Past CONCERN: Understanding a
ISSUE: Being Cursed vs. Destiny Particular Group
PROBLEM: Thinking about Someone ISSUE: Following Something's
SOLUTION: Being Learned about a Feelings about Someone vs.
Particular Group Conditioning
SYMPTOM: Being an Orderly Group PROBLEM: Contemplating Someone
RESPONSE: Being Unpredictable SOLUTION: Being Known as
CATALYST: Being Destined to Do Something
Great Things SYMPTOM: Being Someone Able
INHIBITOR: Being a Generally RESPONSE: Being Attracted to a
Accepted Truth Particular Group
BENCHMARK: Putting Someone's UNIQUE ABILITY: Being Conditioned
House in Order to Respond Negatively to Something
SIGNPOST 1: Improving Someone's CRITICAL FLAW: Discovering One's
Situation Essence
SIGNPOST 2: Making Something's BENCHMARK: Studying
Future SIGNPOST 1: Performing Magic
SIGNPOST 3: Managing to Get By SIGNPOST 2: Realizing a Particular
SIGNPOST 4: Burying Someone's Past Group is Telling the Truth
SIGNPOST 3: Getting an Inheritance
INFLUENCE CHARACTER SIGNPOST 4: Learning How to Do
(Clarence) Something
DOMAIN: Brainwashing a Particular
Group OVERALL STORY
CONCERN: Outdoing Someone by (The Overall Story)
Skillful Planning DOMAIN: Having a Crush on

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2021 Story Embroidery -2- Story Engine Settings

ISSUE: Being a Gentle Soul vs. Sense Something


of Self CONCERN: Remembering an
PROBLEM: Being Something Lawless Anniversary
SOLUTION: Being Overly Structured ISSUE: Being Legitimate vs.
SYMPTOM: Finding Objective Reality Falsehood
RESPONSE: Relying on One's PROBLEM: Thinking about
Perceptions Something
UNIQUE ABILITY: Thinking Highly of SOLUTION: Being Someone Learned
Oneself SYMPTOM: Giving It to Someone
CRITICAL FLAW: Having Poor Straight
Instincts with it comes to a Particular RESPONSE: Seeing Someone from a
Group Particular Perspective
BENCHMARK: Having a Suggestion CATALYST: Prevaricating
for Someone INHIBITOR: Following a Particular
SIGNPOST 1: Conceiving an Invention Group's Fate
SIGNPOST 2: Figuring Out How BENCHMARK: Brooding Over
Something Works Something
SIGNPOST 3: Playing a Role that SIGNPOST 1: Being Conscious of a
Masks One's Real Nature Particular Group
SIGNPOST 4: Becoming a Dog SIGNPOST 2: Being Numb to
Something
SIGNPOST 3: Carrying a Torch for a
Particular Group
SIGNPOST 4: Being Forgotten by
One's Loved Ones

ADDITIONAL STORY POINTS


GOAL: Cherishing Memories of a REQUIREMENT: Reflecting On
Particular Group Something
CONSEQUENCE: Studying the PREREQUISITE: Being Present for
Paleolithic Era Something
COST: Planning a Cultural Revolution PRECONDITION: Coming Up with an
DIVIDEND: Perceiving Idea
FOREWARNINGS: Collecting
Intelligence

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2021 Story Embroidery -1- Story Engine Settings

STORY ENGINE SETTINGS: "2021 Story Embroidery"

CHARACTER DYNAMICS: PLOT DYNAMICS:


MC RESOLVE: Change DRIVER: Action
MC GROWTH: Start LIMIT: Timelock
MC APPROACH: Do-er OUTCOME: Failure
MC PROBLEM-SOLVING STYLE: JUDGMENT: Good
Linear
IC RESOLVE: Steadfast

RELATIONSHIP MAIN CHARACTER


(The Relationship) (Jill)
DOMAIN: Situation DOMAIN: Activity
CONCERN: The Past CONCERN: Understanding
ISSUE: Fate vs. Destiny ISSUE: Instinct vs. Conditioning
PROBLEM: Thought PROBLEM: Thought
SOLUTION: Knowledge SOLUTION: Knowledge
SYMPTOM: Order SYMPTOM: Ability
RESPONSE: Chaos RESPONSE: Desire
CATALYST: Destiny UNIQUE ABILITY: Conditioning
INHIBITOR: Truth CRITICAL FLAW: State of Being
BENCHMARK: The Present BENCHMARK: Gathering Information
SIGNPOST 1: How Things are SIGNPOST 1: Doing
Changing SIGNPOST 2: Understanding
SIGNPOST 2: The Future SIGNPOST 3: Obtaining
SIGNPOST 3: The Present SIGNPOST 4: Gathering Information
SIGNPOST 4: The Past
OVERALL STORY
INFLUENCE CHARACTER (The Overall Story)
(Clarence) DOMAIN: Fixed Attitude
DOMAIN: Manipulation CONCERN: Memories
CONCERN: Developing a Plan ISSUE: Truth vs. Falsehood
ISSUE: State of Being vs. Sense of PROBLEM: Thought
Self SOLUTION: Knowledge
PROBLEM: Chaos SYMPTOM: Actuality
SOLUTION: Order RESPONSE: Perception
SYMPTOM: Actuality CATALYST: Falsehood
RESPONSE: Perception INHIBITOR: Fate
UNIQUE ABILITY: Sense of Self BENCHMARK: Contemplation

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2021 Story Embroidery -2- Story Engine Settings

CRITICAL FLAW: Instinct SIGNPOST 1: Contemplation


BENCHMARK: Conceiving an Idea SIGNPOST 2: Impulsive Responses
SIGNPOST 1: Conceiving an Idea SIGNPOST 3: Innermost Desires
SIGNPOST 2: Developing a Plan SIGNPOST 4: Memories
SIGNPOST 3: Playing a Role
SIGNPOST 4: Changing One's Nature

ADDITIONAL STORY POINTS


GOAL: Memories REQUIREMENT: Contemplation
CONSEQUENCE: The Past PREREQUISITE: The Present
COST: Developing a Plan PRECONDITION: Conceiving an Idea
DIVIDEND: Understanding FOREWARNINGS: Gathering
Information

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All Characters Report

Name: Jill Name: Clarence


ID: Main Character ID: Influence Character
Gender: Female Gender: Male
Form: Single Form: Single
Character Type: Protagonist Character Type: Guardian
Age: Age:
Occupation: Occupation:

Name: Ricky Name: Jessie


Gender: Male Gender: Female
Form: Single Form: Single
Character Type: Antagonist Character Type: Emotion
Age: Age:
Occupation: Occupation:

Name: Angelia Name: Stanley


Gender: Female Gender: Male
Form: Single Form: Single
Character Type: Skeptic Character Type: Sidekick
Age: Age:
Occupation: Occupation:

Name: Jenny Name: Tony


Gender: Female Gender: Male
Form: Single Form: Single
Character Type: Contagonist Character Type: Reason
Age: Age:
Occupation: Occupation:

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