You are on page 1of 5

Research Topic: The effect of playing online games to students

Sub topic: The effect of playing Mobile Legends to students

Research Title: The Effect of Playing Mobile Legends on the Academic Performance of Grade
11 Students at San Remigio National High School S.Y. 2021-2022

Research Question:
What are the effects of playing mobile legends on the academic performance of Grade 11
students?
How does playing Mobile Legends affect the academic performance of Grade 11 students?

Statement of the Problem


The general objective of this study is to identify the effect of playing Mobile Legends on the
academic performance of Grade 11 students at San Remigio National High School. Specifically,
this sought to answer the questions:

1 Do the students perform the given task in school such as assignments and activities well?
2.Where and when do students usually play Mobile Legends?
3.What are students' opinion about the effects of playing Mobile Legends to their academic
performance?

Scope and Delimitation of the Study

This study focuses on the effect of Mobile Legends to the Grade 11 students of San Remigio
National High School S.Y 2021-2022.The researchers will collect all the possible and necessary
information justifying the effects of playing Mobile Legends.The study focuses on the students
who we're playing Mobile Legends daily.
The primary tools to be used in gathering data by the researchers are survey questionnaires to
determine the effects of Mobile Legends to the academic performance of Grade 11 students of
San Remigio National Highschool S.Y 2021-2022.This study is limited only to senior high
school students in San Remigio National High School. It will be only conducted inside the
school premises.

Key Term or Phrase Source I


Impact of Playing Mobile Type of source: Research Study This study will explain how
Legends (Internet Website) students react in their time
Author: Alboni M. Abid management skill even if the
Date: May 03, 2020 disturbance of playing
Title: THE-IMPACT-OF mobile games and using
PLAYING-MOBILE smartphones occurs.The
LEGENDS-TO-TIME study will show the process
MANAGEMENT on how such technology
URL. affects the behavioral skills
https://pdfcoffee.com /the- of a student.
impact-of-playing - mobile- According to the answers of
legends-to-time management- the respondents, the impacts
pdf-free. of playing mobile legends to
the time management of
grade 11 students are they
spend most of their time on
the mobile phone, reduce the
allotted time for doing home
works, and household
chores. The respondents
prefer to use time in playing
mobile legends, they would
use their allotted time to gain
rank and to be stronger than
other players. For other
players Mobile Legends do
not help to improve their
time management skills,
they play but they can
control their selves in terms
of anger and excitement to
move to the top.
Hyperconnected Type of Source: Research Surveys of the Paw Internet
Study(Internet Website) Projects that show how
Author: Janna Anderson & Lee immersed teens and young
Raine adults are in the tech
Date: February 29, 2012 Title: environment and how tied
Main findings: Teens, they are to the mobile and
technology, and human Social sides of it.
potential in 2020 The most recent nationally
URL: representative surveys of the
https://www.pewinternet.org Pew Internet Project show
/2012/02/29/main-findings how immersed teens and
teens- technology-and-human young adults are in the tech
"potential-in-2020 environment and how tied
they are to the mobile and
social sides of it. Some 95%
of teens ages 12-17 are
online, 76% use social
networking sites, and 77%
have cell phones. Moreover,
96% of those ages 18-29 are
internet users, 84% use
social networking sites, and
97% have cell phones. Well
over half of those in that age
cohort have smartphones and
23% own tablet computers
like iPads.
Effects of online games on Type of Source: Research A study by the Minnesota
teenagers Study(Internet Website) School of Professional
Author: Emmy Michelle Date: Psychology of Argosy
November 6, 2021 Title: Are University found that video
Online Games Good for game addicts argued with
Students? their teachers, argued with
URL: https://elearning their friends, and scored
industry.com/ are-online- lower than others who
games-good-for played video games.
students / amp While some studies suggest
that video games can
increase children’s
concentration, other studies,
such as a 2012 paper in
Psychology of Popular
Media and Culture have
found that playing games
can harm children rather
than help solve attention
problems, which improves
concentration in short bursts,
but harms long-term
concentration.
Topic: Effect of Playing Mobile Legends to Senior High School Students.

REFERENCES
Abid A. (2020, May 03) THE IMPACT OF PLAYING MOBILE LEGENDS TO TIME
MANAGEMENT
https://pdfcoffee.com/the-impact-of-playing-mobile-legends-to-time-
management-pdf-free.html

Anderson J. & Raine L. (2012, February 29) Main findings: Teens, technology and
human potential in 2020
https://www.pewresearch.org/internet/2012/02/29/main-findings-teens-
technology-and-human-potential-in-2020/

Michelle E. (2021, November 6) Are Online Games Good for Students.


https://www.google.com/amp/s/elearningindustry.com/are-online-games-good-
for-students/amp

You might also like