Professional Documents
Culture Documents
JAPANESE PAINTINGS?
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INTRODUCTION
Background Information
According to Mamatov (2022), art is one of the most integral parts of culture. Specifically,
Mamatov (2022) argues that culture is mainly understood through a system of artistic
representation or images that various artists create. Therefore, art and culture always go together
and influence one another. At the same time, Zitcer and Almanzar (2020) explain that artwork
objects are never neutral because they represent a given culture in society. In other words, they
argue that the arts define culture. Still, Mathis (2015) states that culture relies on the arts to
reveal its traditions, beliefs, and ideologies. Thus, arts represent a given culture in society.
Nonetheless, there is still a controversial debate about the links or relationships between art and
culture. Even though Mamatov (2022) argues that art is part of the culture, primarily based on a
modern perspective, the scholar points out that the two are different. Mamatov (2022) explains
that any culture's primary goal is to enhance social integration and cohesion in society or
harmony ad peace. Conversely, according to Mamatov (2022), the primary goal of art is to create
an image that conveys emotional attitudes to society—the images created by art influence the
human mind.
Additionally, Google, Anaso, and Haruna (2016) define culture as people's way of life in totality,
particularly of a group of people. Culture can also be described as a pattern of both actions and
thoughts. Gyegwe, Anaso, and Haruna (2016) note that culture has many definitions. On the
contrary, "art is life," implying that it is everything that revolves around human beings. Art can
be seen in everything humans do, including how they eat and walk, and there are different types
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of arts, including visual arts. Hence, arts incorporate a wide range of human activities aimed at
aesthetic satisfaction or emotional expression, while culture is people's way of life, and culture is
globalization is increasingly creating a global culture that can be associated with all people
across the globe. With increased globalization, many people worldwide are exposed to the same
music, artwork, and language (Islam, 2020). Consequently, global culture has flattened the
cultural terrain around the globe. Technology has allowed the world to experience one culture
(Islam, 2020). Japan is one of the countries that have significantly influenced global culture due
to its richness of culture. The widespread Japanese "cool" culture has made it an international
cultural superpower, specifically in the global creative industry (Saladin, 2019). Japanese "cool"
culture is primarily characterized by ukiyo-e, kawaii, and manga cultures, influencing various
aspects of society, including the visual arts or painting in the contemporary world.
Japan is mainly known for its cuteness culture, known as Kawaii. According to Borggreen
(2011), the word Kawaii mainly translates to cute, sweet, and gentle, while at the same time, it
can refer to weakness or vulnerability. Also, it can mean something pathetic or pitiable.
However, Lieber-Milo and Nittono (2019) state that Kawaii is no longer linked to negative
connotations such as pity as it is currently associated with positive things. Therefore, its positive
connotations have surpassed its negative connotations. Aesthetically, the main physical features
of Kawaii include a round face with large eyes, bright colours, and small bodies (Lieber-Milo &
Nittono, 2019). As a result, Kawaii culture has spread in many parts of the world. The Japanese
government launched a campaign in 2009 which depicted Japan as a soft power and cute in all
aspects of life. Consequently, from a global perspective, Kawaii signifies a Japanese kind and
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cute lifestyle, which is found in almost all aspects of human life, including fashion and visual
arts, as well as designs and products (Borggreen, 2011). Kawaii is now a well-known culture
across the globe, and many celebrated international artists have embraced it, like Lady Gaga,
Locally, in Japan, Kawaii culture has largely been embraced by different visual artists. Many art
exhibitions from Japan have focused on the theme of cuteness and colourful expressions
(Borggreen, 2011). Know, and upcoming visual artists like Murakami Takashi and Nara
Yoshitomo have primarily based their art on cuteness, representing Japanese Kawaii culture. The
incorporation of Kawaii into visual arts in Japan is not new, as its origin can be traced back to the
1990s. Initially, the inclusion of Kawaii in visual arts was mainly linked to young girls who were
popularly known as super girls (Borggreen, 2011). Visual arts portrayed Japanese girls as cute
and colourful. However, this representation of girls in visuals was criticized by some scholars
and members of society as it seemed to objectify girls or women in general (Borggreen, 2011).
The narrative changed in the 1990s when Kawaii’s concept of cuteness included young men,
Manga is another Japanese culture that defines "cool" Japan and significantly impacts the
creative industry in the country and beyond. The manga became popular in the mid-1990s and is
one of Japan's most influential pop cultures, particularly concerning the creative industry. It
refers to the Japanese comic (Kinsella, 2000). The culture emerged as a popular entertainment
with main themes such as comedy, music, consumerism, and sex, as well as crime. The main
Consequently, the culture attracted a lot of criticism in the 1990s as some of its practices or
activities defied societal values and norms. For instance, the culture was accused of promoting
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immorality and violence among young people. Many visual arts based on Manga culture are
characterized by physical fights, spurts of blood, and objects pierced into people's bodies. Even
though such features of Manga were tolerated in Japan because the Japanese believe that humans
are mortal, they were discouraged in some parts of the world, including the USA and China
(Mahaseth, 2017). Foreign audiences of Manga artworks were concerned that (Manga) promoted
violence and immoral behaviours in children and youth. However, despite the concerns, many
Japanese visual artists were influenced by Manga culture. For example, many visual paints in
Japan capture tall women with immodest clothes exposing too much of their bodies, including
breasts (Mahaseth, 2017). Manga also created successful artists who are celebrated in Japan and
beyond. In addition, Manga culture significantly impacted Japanese children, mainly concerning
their art and graphics, particularly those who grew up when Manga was a popular medium in the
country.
Another culture is Ukiyo-e, one of Japan's most common traditions. Ukiyo-e originated from
Buddhism, meaning "pictures of the floating world" (Ellis, 2019). They are woodblock prints
that convey pleasure. The tradition was dominated and controlled by the middle class, who lived
in urban areas. Those middle-class were called chronic, meaning "people of the town." The
group of chains became a powerful socio-economic force in Japan and threatened the country's
traditional feudal system (Ellis, 2019). Specifically, it was characterized by a lifestyle that defied
the country's traditional feudal order and was viewed by many Japanese as a counterculture.
Unlike other schools of art, Ukiyo-e focused on bock-printing without relying on the brush as the
tool for creating the painting or visual art (Kozbelt & Durmysheva, 2007). Some notable
characteristics of Ukiyo-e include bold linework, bold and vivid colours, strong shapes and
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designs, and nature-oriented art (Spinks, 2022). The artwork culture flourished between 1603
and 1867, particularly during the Endo period, characterized by internal tranquillity in Japan.
Like many forms of art, Ukiyo-e influenced many artists devoted to this particular artwork. Some
artists significantly influenced and impacted by this tradition include Degas, Manet, and Whistler
(Kozbelt & Durmysheva, 2007). Also, other artists like van Gogh were firmly attached to the
culture that they made numerous copies of such art. Woodblock prints were not only highly
regarded but also perceived as one of the severe forms of art. In addition, the artworks were
mainly used to accomplish commercial interests. Even though the tradition emerged in the 17th
century, it is still relevant and applicable in contemporary creative art (Spinks, 2022). Many
logos, packaging, and arts used today are based on the concept of Ukiyo-e.
According to Favell (2012), the three Japanese cultures impacted Japan significantly, especially
concerning the creative industry. They resulted in the concept of cool Japan, which, although it
appeared as a fantasy to many people, existed and influenced local artists. Importantly, cool
Japan led to a super flat movement in Japan. At the same time, the culture made many artists
emerge and succeed in the creative industry. Takashi Murakami was one of the artists that
flourished during the Cool Japanese culture. Favell (2012) argues that Murakami became the
face of Cool Japan both locally and globally. Besides Murakami, Yoshitomo Nara is another
Japanese artist whose success is linked to the Cool Japanese culture (Favell, 2012). Nara was one
of the women who flourished due to the Cool Japan tradition. She was Murakami's peer.
Japanese cultures like Kawaii largely shaped the work of the two artists.
Other artists whose work and success can be associated with the culture include Mayuka
Yamamoto, Tomoko Nagai, and Ayako Rokkaku. Even though Ayako Rokkaku’s arts involve
children's flush toys, her work evokes a strong sense of Japanese culture, especially Kawaii. In
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addition, Mayuka Yamamoto was a polished Japanese artist, and he is mainly known for oil
painting, particularly of children, with the primary objective of revealing the inner world. Her
painting is mainly inspired by nature, as well as the Japanese culture. Therefore, the primary
purpose of this research is to explore how Ukiyo-e, Kawaii, and Manga cultures influence
Japanese contemporary paintings, particularly concerning the work of the five Japanese artists
mentioned above.
Problem Statement
Many scholars have explored Japanese culture. Numerous studies have been conducted to
explore and explain the position of Japanese culture in the global arena. Studies have confined
the country as a global cultural superpower due to its rich culture, which has been promoted and
embraced in many parts of the world. At the same time, there is sufficient in various aspects or
elements of the Japanese culture, including Ukiyo-e, Kawaii, and Manga. Based only on
available research-based evidence and information, Japanese culture influenced the work of
many artists, making them flourish. However, there needs to be more knowledge on how the
Japanese culture, especially Ukiyo-e, Kawaii, and Manga, influences the country's contemporary
paintings or visual arts. As a result, there is a need to explore how Japanese culture specifically
influenced Japanese contemporary painting by focusing on specific artists whose arts rely on
Research Objectives
General Objective
The research explores how Ukiyo-e, Kawaii, and Manga cultures influence contemporary
Japanese paintings.
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Specific Objectives
i. To explore the effects of Kawaii culture on the Japanese contemporary visual arts.
ii. To explore the effects of Manga culture on the Japanese contemporary visual arts.
iii. To determine the effects of Ukiyo-e culture on the Japanese contemporary visual arts.
Research Questions
i. What is the influence of Kawaii culture on the Japanese contemporary visual arts?
ii. How does Manga culture influence the Japanese contemporary visual arts?
iii. How does Ukiyo-e culture influence the Japanese contemporary visual arts?
This study helps in narrowing the knowledge gap on how specific Japanese culture
(Ukiyo-e, Kawaii, and Manga) affects or influences the country's contemporary painting.
Specifically, it reveals the Japanese context's relationships between culture and arts. In addition,
the study's findings can be used to create visual arts that accurately capture Japanese culture.
Finally, the findings of this study are relevant to artists and the creative industry in Japan.
DEVELOPMENT
Contemporary Art
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When most individuals think about art, they may picture famous works created in earlier times.
However, the arts are still alive and well, evolving constantly to mirror the wider world.
Contemporary art is the term used to describe modern and recent art. According to Zitcer and
Almanzar (2020), contemporary art covers creations made in the twentieth century, which more
widely refers to the art of the present. It broadly refers to artwork created from the current day
onwards from the Modern Art movement (Stallabrass, 2020). Contemporary art does not merely
refer to works created at a specific time. This particular artistic style does have a unique
technique or character that sets it apart from others. However, it is challenging to categorize
because it encompasses many styles. Some contend that contemporary art's fundamental strategy
and objective is to contest the essence of creative expression. The audience can also start to
wonder what exactly constitutes art. As a result, it may be harder to precisely define this genre of
art than any other because it is not very homogeneous. Contemporary art is significant to
societies for various reasons, such as the ability to express oneself and offer cultural and social
commentary. In this research section, a systematic literature review which is more qualitative,
From anime to video games to fashion trends, the cultural influence of Japan is widely
acknowledged. Japanese kawaii culture is one subculture that has gained popularity as it has
spread worldwide due to globalization and increasingly technological society. The culture of
cuteness in Japan is known as kawaii. To Japanese people, kawaii means more than simply a
word. The term itself has grown to imply someone or something without any destructive features
and has taken on the personas of cute, adorable, and loveable personas. The celebration of all
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things cute and the acceptance of fictitious characters as the personification of goodness are
Kawaii is a term that describes things that are young, cute, and infantile and is centred on the
endearing physical characteristics of young animals and children (Oe & Weeks, 2020). Animals
can adopt human characteristics to make them seem more realistic. Relative to animals,
especially cats, humans might adopt their traits, such as tails and ears, to better convey their
emotions. Cuteness is celebrated in kawaii art. There are several varieties of cuteness, including
bus-kawaii, Kimo-kawaii, ero-kawaii, and guro-kawaii. Takashi Murakami is one of the most
well-known kawaii artists in Japan. Murakami's cartoon-pop aesthetic has earned him the
moniker the Warhol of Japan. Since Japanese culture celebrates youths, in which men and
women want to imitate young adults by incorporating the kawaii fashion style and lifestyle,
kawaii is famous in Japan. It is also a means of escaping the oppressive social pressures and long
Among the most widely used types of amusement in Japan is Manga. Several Manga is read
weekly, whereas others are widely distributed as serials in national daily newspapers. It is a
phenomenon that appeals to both adults and children. The scope and variety of audience
members who connect to these materials are demonstrated by the idea that the yearly sales of
manga magazines and books account for between 35 and 40 % of all publications in Japan.
Manga is a powerful influencer in the young subculture and an essential kind of entertainment
for the culture. Weeklies have had extensive marketing and exploding circulation since the
1960s. Several talented illustrators, including Tezuka Osamu, Chiba Tetsuya, and Ishinomori
Shtar, played a vital role in the early growth of mass-market Manga. Most of their works
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continue to be considered classics. Tezuka's works of art played a significant role in developing
the cinematic methods utilized to depict emotion and action. Romance comics dominated girls'
markets, frequently showing sublimated female dreams and the satisfaction of love longings.
Manga became a tool for practical instruction and education in the 1980s. One million copies of
study manga, were sold. Ishinomori was a prolific illustrator who generated between 200 and
300 pages every month. Manga is also edifying, trashy, creative, humorous, and inspiring
(Shahiwala, 2021). They portray various themes, including sports, romance, the workplace, and
the parliament. It may be a surprise that Manga is now well regarded in society, given that it was
initially intended for young audiences. It is now, nevertheless, a literary genre deserving of a
rigorous critical examination. Similar to those for novels and nonfiction, prestigious publishers
Ukiyo-e is a style of Japanese woodblock printing and art that dates back to the seventeenth
century. This new art form is typically hyper-realistic artwork that diverted most painters of the
period aimed for. Simple line drawings were typically used to produce these minimalist designs,
which were then expertly polished with vibrant colours. The stark contrast between the
straightforward, narrowly focused design and the dramatic, brilliant colour aids in bringing the
two-dimensional, flat design to life. Ukiyo-e woodblocks or woodcuts could be used to create a
variety of prints (Biron et al., 2020). Similar to contemporary posters, children's books, flyers,
and pin-up pictures of celebrities, ukiyo-e were initially produced for commercial use by
common people. They offer a priceless window into the typical lives of common individuals
during the Edo as well as Meiji eras because they showed scenes from modern life.
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Ukiyo-e frequently depicts its subject matter in a strong, straightforward manner that draws the
attention and attracts to even the most basic preferences. The fun or whimsy of several ukiyo-e is
communicated by caricature and many little elements like the facial expressions and
circumstances of the subjects in the image. But an artist's senses are delighted by the complex
composition and the use of colour, perspective and pattern. Japanese talented printmakers and
painters were highly meticulous about the artistic value of their artwork, although they knew the
ukiyo-e were going to be thrown away. Ukiyo-e has a wide range of elements which can be
utilized to innovate the field of graphic design. It's adaptable, striking, and distinctive.
Nowadays, using Ukiyo-e is simply one approach to separate out from the audience and put a
Yoshitomo Nara
Yoshimoto Nara is a key figure in Japanese contemporary art. He is particularly linked to the
emergence of Superflat art, a phrase Takashi Murakami, a native of Nara, created to characterize
a movement that combines two-dimensional artwork with the more reflective aspects of fine art.
To depict contrasting feelings and fears from childhood within a single figure, Nara's deceptively
straightforward artwork employs cartoon-like motifs. His children are often depicted in a
condition of defiance and rebellion, while occasionally they are more calm or introspective
(Suereth, 2021). Nara's large-eyed characters show several inspirations, including 1960s Manga
and anime. Nara has frequently been linked to Japanese anime and manga traditions because of
his ethnicity and the illustration quality of his work, but Nara's work is influenced by a much
Yoshitomo Nara draws inspiration from Japanese Kawaii culture for his exploration of modern
concerns of alienation and loneliness in a global society, as well as his desire for lost purity and
pure emotions. His creations are well known because they are a part of some of the most
prestigious collections. Murakami coined the word "super flat" to define a form of Okiyo-e, a
contemporary Japanese art form that exhibits a crucial and conflicted attitude toward
consumerism and popular culture. Nara was influenced by traditional Japanese Okame and
Okame theatrical masks as well as do-era ukiyo-e woodblock prints when developing his
Superflat form (Looser, 2018). The more "digital" look of Murakami's work contrasts
dramatically with the painterly beauty as well as unrestricted, hand-drawn lines that define Nara's
Fig. 1.1
Murakami Takashi
Takashi Murakami's meteoric rise to prominence in the modern world of art has been greeted
with praise and critiques in equal measure. He is identified for his works that are maniacally
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enthusiastic and brightly colored. Murakami brilliantly eliminates the line between low art and
high art by fusing pop culture references with the rich aesthetic heritage of Japan. Murakami is
primarily inspired by anime and Manga, and his paintings and sculptures often depict cartoonish
creatures with big eyes as well as overstated body parts in bright, candy-colored pictures
(Yazovskaya, 2018). His artwork frequently features brightly colored mushrooms, huge, blinking
Fig. 1.2
Mayuka Yamamoto
Wide-eyed toddlers in animal suits who look directly at the observer or float aimlessly in surreal
landscapes ranging from magical forests to freezing tundras are the subject of Mayuka
Yamamoto's meditative paintings. The costumes worn by Yamamoto's young subjects serve as a
kind of shield or double skin that either amplifies or conceals their inner feelings, bringing to
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light their psychological moods. Mayuka Yamamoto's artworks evoke memories of childhood
and are influenced by Japanese Kawaii culture(Lieber-Milo & Nittono, 2019). Japanese Kawaii
aesthetics of cuteness is a source of inspiration for Mayuka Yamamoto's works of art. Her works,
which are filled with a feeling of nostalgia, are built around some kid figure who is either merged
with animal traits or costumed in animal costumes. The characters' vacant stares and the
background's bright pastel hues convey innocence and adolescent disobedience. The artist's
debut solo show at GR gallery will take place here as can be observed in figure 1.2.
Kawaii has shown to be incredibly famous in Japan, especially with kids and teenagers (Lieber-
Milo & Nittono, 2019). There is a lovely culture in Japan that everybody is aware of, but
Murakami claimed that it is difficult to understand without going deeper. It's similar to Pop Art
in that you can't grasp it unless you understand American consumer culture. Japanese pop culture
icons like Hello Kitty and Pokémon are exploited to sell copious amounts of items. A sizable
group of enthusiasts known as Otaku is devoted to Manga and anime and enjoy collecting related
products. Japanese anime and Manga's flat colors, flat themes, and black outlines are all
influenced by ukiyo-e (Yazovskaya, 2018). Takashi Murakami, the man behind the Superflat
movement, drew inspiration from the eccentric artists of the Edo period, as evidenced by his
Durama paintings
Tomoko Nagai
Japanese artist Tomoko Nagai uses theatrical staging to portray a variety of animals, kids, vibrant
trees, and mushrooms against a background of woodlands and residential spaces. She is
renowned for using a pastel color scheme that softly changes based on the emotion or season
depicted in a piece. Tomoko Nagai was raised in Tokyo and was born in the Aichi Prefecture.
Although she may employ teddy animals and children's plush toys in her artwork, invoking the
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Fig. 1.3
Ayako Rokkaku
Ayako Rokkaku is a self-taught Japanese artist whose vivid and surrealistic drawings serve as a
reminder of the strength of a child's imagination. Pinks, yellows, blues, and greens make up the
majority of Rokkaku's strong and vibrant color pallet. These vibrant, rainbow-hued paintings
have an impressionistic, dreamy look and are strewn with flowers, animals, and depictions of
female figures. The stylized female characters in Rokkaku's paintings have big eyes and lengthy
limbs, imitating the visuals, tones, and facial emotions of Japanese comics(Stokrocki, 2020).
These characters can be seen playing in the fields, resting, and dancing in eleven nameless
Rokkaku uses her bare hands to apply acrylic paint to the canvas as she moves, creating her
artwork in an instinctive, theatrical manner. Between vague abstract shapes and figurative
elements, the artist's visual language alternates. Its aesthetic is unmistakably influenced by
kawaii culture and is as expansive and unlimited as a child's creative imagination. The
worldview that underlies Rokkaku's creations is vibrant and appears to be harmonious at first
glance, but danger lurks just beyond the surface. By manually putting paint in vibrant colors and
cardboard with her fingertips, she gets her manga-influenced girls to life.
Fig 1.4
The majority of the time, the characters in the works are cartoonish, caricatured girls created in
the popular Japanese manga style, as is the case with the piece up for auction. The girls have
huge eyes, long arms, and cute clothes(Stokrocki, 2020), and their outward sweetness and
innocence contrasted with the hidden sulky and aggressive attitude of their facial expressions,
showing that feelings like insecurity, anxiety, and fury lurk just under the naive, cheerful surface.
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The girls' lovely outfits, long arms, and huge eyes give off a sweet and innocent appearance that
METHODOLOGY
Research Design
The study will adopt a qualitative research design, descriptive research based on evidence
obtained from secondary literature material on the art and culture of the Japanese. This is
because this research design can describe the current status of a phenomenon. In this case, the
study seeks to find out the effects of Japanese culture (Kawaii and Manga/Anime) on
contemporary visual art. Through the descriptive analyses, it would be possible for the
researchers to develop relevant information attributing to the Japanese culture (Rose et al., 2022).
It will base its findings on ethnographic studies to get an in-depth understanding of the culture of
the Japanese (Yoshihara, 2022). Several researchers and anthropologists have documented
reports based on different cultures worldwide in secondary reference materials (Benitez et al.,
2022). This study, therefore, aims at making appropriate deductions based on relevant evidence
The researcher will collect secondary data from peer-reviewed journal articles and published
dissertations. Various secondary data sources will be collected and sample information
describing the Japanese culture will be selected for scrutiny and careful analysis. Secondary data
sources contain literary information from scholars who have studied culture over time (Wiegand,
2022). It will increase the effectiveness and validity of the information obtained from various
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secondary sources that the researchers will choose while basing their deductions. The study will
therefore analyze the previous documentation from research departments qualitatively. The
secondary information will be obtained from; libraries, publications, cultural journals, and
articles relevant to answer the research question (Meyer, 2022).Case studies examining the
Japanese cultural orientation will also enable the researchers to know the sub-cultures and micro-
cultures and what motivates their formation in the social aspect. The research findings will then
be analyzed through a systematic literature review process by exploring different secondary data
sources to give meaning to this study to account for the cultural dynamism of the Japanese.
CONCLUSION/CONTRIBUTION
Twenty years ago, the modern art market was very different. It has experienced significant
structural changes, with an increase in artists and artworks. It has also developed and increased
2022). With the fluidization of remote transactions, it has advanced and is currently the most
vibrant and lucrative sector of the whole art market. Twenty years later, there are roughly twice
as many auction houses involved in the Modern Art Market, three times as many specialist
programs, and six times as many sold lots. The contemporary section, which used to make up a
very modest portion of the worldwide art market, now makes up 15% of it (Artprice.com, 2022).
With an auction turnover of slightly under $2 billion, compared to under $92 million in 2000, it
has now surpassed both of the Old Masters as well as the 19th century.
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The total Japanese art industry is thought to be worth 218.6 billion yen. The art market regained
in 2021, but declined (by 15%) from 2019, when Corona's effects were most felt (Sidorova,
2022). In contrast, Japan is projected to account for 3.7% of the global art industry in 2020 (5.2
trillion yen), rising from 3.2% in 2019(Tuszko, 2021), in part because of currency fluctuations
(the market size of domestic operators is 192.9 billion yen). Examined were the connections
between buying and appreciating art as well as how exhibitions affect market expansion.
Additionally, statistics involving domestic art auctions were examined, and it was found that
while some pieces of art (known as "arts and crafts") decline with time, other works retain part of
their original worth and can be classified as assets. The modern art market saw quick changes, as
invisible in 2000, he entered the top 10 in the world in 2008. Mushroom Youkai, which is shown
Fig. 2.2"Mushroom Youkai’ was created in 2000 by Takashi Murakami in Neo-Pop Art style."
The value of his Mr. Dob sculptures increased by Ten between both the late 1990s and the start
of the 2000s, which was a sign of his popularity. But it wasn't until My Lonesome Cowboy was
sold that Murakami's works began to reach their peak sales (ŽDANOVIČ, 2022). This clever
sculpture known as the "great ejaculator," which was inspired by Manga and Otaku, exposed the
American industry to Murakami once that sold for $13.5 million, which was ten times the
estimation. On May 14, 2008, the artist, who was present to see his own record, seized the
chance to spend $1.1 million on Light my Fire (2001), a significant sculpture by his fellow
countryman Yoshitomo NARA (Yi-Ding, 2019). Murakami, together with the American artist
Jeff Koons and the British artist Damien Hirst, both adept at utilizing the terms of mass
communication as well as marketing to their advantage, had just brought Contemporary Japanese
Art into the fight for capitalism with the sale of My Lonesome Cowboy and the acquisition of the
Nara work.
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It is visible that kawaii culture, that is currently one of the major themes of Japanese popular
culture, has now expanded throughout the entire world. One of the most well-known artists in
Japan, Murakami founded the Superflat art style(Hi, 2021). Superflat blurs the distinction
between high art and popular culture by drawing inspiration from Japan's obsession with
cuteness, particularly anime and Manga. The artist's smiling flowers, as well as the renowned
Mr. DOB, who is a perfect example of Kawaii, are among of his greatest well-known creations.
Fig 2.3
Yoshitomo Nara is seen as another another artist who was influenced by kawaii.The Japan artist
initially attracted attention during the 1990s Japanese Pop Art movement and since then had
nearly Forty solo shows across the globe. Yoshitomo Nara has been a well artist who has built a
solid name in the worldwide art community. The paintings of animals and children that Nara is
most recognized for that appear to be both innocent and ominous at the same time are
equivocal(Gere, 2022). Kawaii culture had an influence on these paintings. Kawaii brings his
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artfully into reality. The Little Star Dweller, one of his iconic works, was sold in 2015 for at
Manga
Some artists, like Yoshitomo Nara, credit their popularity in the art market to incorporating
manga culture into their work. A recognizable brand on the Asian industry, Japan's most popular
artist of his time finished the time in first position with a sum of $137 million. Hong Kong,
which produced 80% of this amount, received his finest work. In addition, Nara finished the term
as the third-best-selling artist worldwide (after Basquiat and Banksy), compensating for 5% of
the market's overall revenue. His works' prices have increased in value over the past two years,
and he continues to command greater prices than Yayoi Kusama, a success that highlights the
value of the Manga style in important collections.In a survey published on February 25 by the
Association (AJPEA), it was predicted that print as well as online manga sales rose 1.9% in
2018.
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In contrast to 433.0 billion yen ($3.88 billion) in 2017, the market reached 441.4 billion yen
($3.96 billion) in 2018. Sales of physical manga magazines fell to 82.4 billion yen (about
compilation book volumes (tankbon) fell to 158.8 billion yen (roughly US$1.42 billion; a
4.7percentage decline in comparison to the prior year). Sales of digital manga magazines were
3.7 billion yen (approximately US$33.2 million; a 2.8percentage rise), while sales of digital
collected books reached 196.5 billion yen (roughly US$1.76 billion; a 14.8percentage increase).
Critiques
"Manga" is a thorough examination of a rich and complicated art form that is filled with passion
for the work and the ability it has had to improve lives. Even though it is nevertheless a billion
dollar industry, sociological and technological progress pose problems for it. It will undoubtedly
synthesize as it always has (with games, anime, and other media), particularly in light of the
2016 triumph of the enhanced phone game Pokémon Go. The display demonstrates how the
artwork has influenced civic life domestically and internationally, as shown, for example, in
Kyoto's "Let's take the train" advertising. On the other side, it's always uncertain if Manga's
actual creators will prosper. Without a doubt, the art style will continue to represent and
accommodate all facets of Japanese experience, including the desire to flee and the desire to fit
in, societal changes and resistance. A good example is Gengoroh Tagame's My Brother's
Husband, which deals delicately and thoroughly with the effects of homophobia among family
members.
Ukiyo-e's Impressionism
25
Ukiyo-e played a role in the growth of Western art, especially the Impressionism painting
movement. The straightforward woodblock drawings gave the impressionist painters new
confidence in their ability to depict scenes from daily life without regard for authenticity or fine
detail, but only for the elegance of the artwork itself. According to some art historians, the
"father" of contemporary Western art can be found in Ukiyo-e woodblock paintings, specifically
those by the Japanese printmaker Hokusai(Spinks, 2022). The artwork seen below is one
Fig. 2.5
The Impressionism, Post-Impressionism, and Nouveau art periods were all greatly influenced by
this Japanese artistic style. Japanese woodblock prints are credited for introducing the ideas of
flat surfaces of color, uneven compositions, unusual stances, and commonplace subjects into art.
architecture, as well as design. The Impressionists were also influenced by Ukiyo-e art to
concentrate just on the subject and to leave out extraneous features and complex backdrops
26
(Spinks, 2022). It also taught the impressionists as well as post-impressionists the value of a
The primary goal of art is to create an image that conveys emotional attitudes to society. The
widespread Japanese cool culture has made it an international cultural superpower, specifically
in the global creative industry. Japanese "cool" culture is largely characterized by ukiyo-e,
kawaii, and manga cultures, with influence various aspects of society, including the visual arts or
painting in the contemporary world. Aesthetically, the main physical features of Kawaii include
a round face with large eyes, including bright colors and small bodies (Lieber-Milo and Nittono,
2019). Kawaii culture has spread in many parts of the world due to a campaign that was launched
by the Japanese government in 2009, which depicted Japan as a soft power and cuteness in all
aspects of life.
Contemporary art is the term used to describe modern and recent art. The three Japanese cultures
impacted Japan significantly, especially concerning the creative industry. They resulted in the
concept of cool Japan, which, even though it appeared as a fantasy to many people, existed and
influenced local artists. Contemporary art is significant to societies for a variety of extra reasons,
such as the ability to express oneself as well as offer cultural and social commentary.
In Japan, Kawaii culture has largely been embraced by different visual artists. Many art
exhibitions from Japan have focused on the theme of cuteness and colorful expressions. Know
and upcoming visual artists like Murakami Takashi and Nara Yoshitomo have largely based their
perspective, Kawaii signifies Japanese kind and cute lifestyle, which is found in almost all
aspects of human life, including fashion and visual arts, as well as designs and products. The
incorporation of Kawaii into visual arts in Japan is not new as its origin can be traced back to the
27
1990s. Many visual arts that are based on Manga culture are characterized by physical fights,
spurts of blood, and objects pierced into people’s bodies. Manga culture significantly impacted
Japanese children, mainly concerning their arts and graphics, particularly those who grew up
Japanese Contemporary Artists have been influenced by Kawaii, Manga and Ukiyo-e.
Yoshimoto Nara, who is a key figure in Japanese contemporary art is particularly linked to the
emergence of Superflat art, a phrase Takashi Murakami, a native of Nara, created to characterize
a movement that combines two-dimensional artwork with the more reflective aspects of fine art.
Yoshitomo Nara draws inspiration from Japanese Kawaii culture for his exploration of modern
concerns of alienation and loneliness in a global society, as well as his desire for lost purity and
pure emotions. Takashi Murakami's meteoric rise to prominence in the modern world of art has
Murakami is primarily inspired by anime and Manga, and his paintings and sculptures often
depict cartoonish creatures with big eyes as well as overstated body parts in bright, candy-
colored pictures. Mayuka Yamamoto's artworks evoke memories of childhood and are influenced
by Japanese Kawaii culture. Kawaii aesthetics of cuteness is a source of inspiration for Mayuka
Yamamoto's works of art. Japanese artist Tomoko Nagai uses theatrical staging to portray a
variety of animals, kids, vibrant trees, and mushrooms against a background of woodlands and
residential spaces. She is renowned for using a pastel color scheme that softly changes based on
the emotion or season depicted in a piece. Ayako Rokkaku is a self-taught Japanese artist who’s
vivid and surrealistic drawings serve as a reminder of the strength of a child's imagination. By
manually putting paint in vibrant colors and cardboard with her fingertips, she gets her manga-
Finally, I think that the culture of Kawaii, Ukiyo-e and Manga should be passed to other
generations through undertaking the teaching of students in contemporary arts related courses.
Also, to innovate the field of graphic design, Japanese artists should use their art culture, such as
Ukiyo-e by utilizing its wide range of elements. It makes the artwork unique and creative from
artworks in other places, since it's their own style of art. I also believe that Japan should use the
digital media to give information about the influence of Kawaii, Manga and ukiyo-e
contemporary art Japan, so as to promote it's use on art. Also, foreign audiences of Manga
artworks were concerned that it (Manga) promoted violence and immoral behaviours in children
and youth. However, despite the concerns, many Japanese visual artists were influenced by
Manga culture.Japanese visual Artists should use the Kawaii, Manga and Ukiyo-e culture, to
create art that has positive content since positive content reflects positivity to the society. Thus, I
think Manga still positively contributed to visual despite the concerns, which were valid
reasonable. Based on my analysis, I am persuaded that the art culture, Ukiyo-e, Manga, and
Kawaii should be used as an inspiration by the Japanese artists to hold up their culture as well as
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