AUGUREY BoGGART
‘Mediurn Beast, unaligned Medium Non-Being (shapechanger), chaotic evil
ee EET
Armor Class 12 ‘Armor Class 13
Hit Points 7(2¢6) HitPoints 39(6d8 + 12)
‘Speed 1 Oft. Fly 60ft ‘Speed 30ft.
STR DEX CON INT WIS CHA ‘STR DEX CON INT WIS CHA
6 (2) 14(42) 100) 3(4) 1442) 5(3) 12 (+1) 16 (+3) 15 (42) 12 (+1) 14 (42) 7 (2)
—e—e Seer —<—<—<—_
Condition Inrunities ‘Skills Perception - +4, Stealth +5
‘Senses Passive Perception 14 ‘Senses - Passive Perception 14
Challenge 0 (0 xP) Challenge 3 (700 XP)
——<—<—<——___ ——<$<——____
Waming Gry. The cry of the Augurey signals Frightening Form. The boggart can use an action to
ee rata ae transform into a formn that would scare a target
within 10 f-The target must rake a successful DC
‘ 13 Wisdom saving throw or become frightened for
Actions _ Tropite needs to use bonus action to
Beak. Melee Weapon Attack: +4 to hit, reach 5 ft, transform back into its true forrn.
one target. Hit: 4 (1d4 + 2) piercing damage. Goi a
lity 2 Wisdor® spell save DC 13,43 to hit with
spell attacks). The boggart can innately cast the
following spels, requiring no components.
At wil: detect thoughts, prestidigitation 2/day:
invisibility, 1/day: confusion, dissonant whispers
‘Magic Resistance. The boggart has advantage on
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aS
BILLYWIG
Tiny Beast, unaligned
‘Armor Class 14 saving throws against spells and other magical
HitPoints 5(2¢4) effects.
‘Speed 5ft Fly 30f.
——SaaaEees
——
STR DEX CON INT WIS CHA
15) 18 (+4) 1040) 165) 7(-2) 4(-3)
———
Skills Stealth +6
‘Senses Passive Perception 8
Challenge 1/8 (25 XP)
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Evasion Ifthe billig is subjected to an effect that
allows it to make a Dexterity saving throw to take
‘only half damage, the billywig instead takes no
damage if it succeeds on the saving throw, and only
half damage fit fall
Actions
‘Sting, Melee Weapon Attack: +6 to hit, reach 5 ft,
one target. Hit: 2 (1d4) piercing damage. If the
target isa creature, it must make a DC 11
Constitution saving throw or be poisoned for 1
‘minute. While poisoned in this way, the creature
becomes giddy and at the start of its next turn, it
safes te effects of wingardum lvosa forthe
luration,BOWTRUCKLE
Tiny Beast, unaligned
‘Armor Class 17 Natural Armor
Hit Points 10(344-+3)
Speed 10
STR DEX CON INT WIS CHA
6 (2) 15(42) 12 (+1) 8(1) 121) 5¢3)
‘Saving Throws - Dex+4, Wis+3
+6
Senses Pasvefeception 14
Darage Vulnerabilities - Fre
Cralenge 1/2 (50 xP)
Escape Artist: The bowtruckle has advantage on
Dexterity (Sleight of Hand) checks when picking a
lock.
False Appearance. While the bowtruckle remains
motionless itis indistinguishable from another
branch on a tree.
‘Nimble Escape. The bowtruckle can take the
Disengage or Hide action as a bonus action on
each of its turns.
Actions
(Clans Melee Weapon Attack: +4 to hit, reach 5 ft,
one target Hit: 4 (1442) slashing damage.
HopaG
Medium Beast, unaligned
‘Armor Class 12
HitPoints7(206)
Speed 10 Fly 60
STR DEX CON INT WIS CHA
13 (+1) 14 (+2) 1240) 3.¢4) 12 (61) 7(2)
Skil - Perception +3
Senses Passive Perception 13
Challenge 1/8 (25 XP)
een Hearing and Sirell. The rastiff has advantage
on Wisdom (Perception checks that rely on
vearing or smel
Actions
Bite, Melee Weapon Attack: +3 to hit, reach 5 ft,
one target. Hit: (1d6 + 1) piercing damage. ifthe
target isa creature, it must succeed on aDC 11
Strength saving throw or be knocked prone
CLABBERT
Simall Beast, unaligned
Hit Poirts 3(1d6)
Speed 40 ft, climb 40 ft
STR DEX CON INT WIS CHA
5(3) 15 (42) 10(+0) 6(3) 1241) 72)
Skils- Acrobatics +4, Sleight of Hand +4, Stealth+4
Senses Passive Perception 11
Challenge 0 (10 XP)
‘Natural Alarm. When there is a muggle or hostile
creature within 50 feet of the clabber, the pustule
fon the clabbert's forehead giows red to signal
danger. IF this activates, the clabbert and friendly
creatures that can see the clabbert can't be
Leap, The clabbert's long jump is up to 15
ft and its high jump is up to 10 ft, with or without
a running start.
Actions
Bite, Melee Weapon Attack +1 to hit, reach 5 ft,
cone target. Hit: 1 (144-1) piercing damage.
MOKE
Tiny Beast, unaligned
Hit Points 2 (144)
Speed 20 ft, climb 20 ft
STR DEX CON INT WIS CHA
2(-4) 11(40) 10(40) 165) 8(1) 364)
Serses Darkvision 30 Ft, assive Perception 9
Challenge 0 (10 XP)
Actions
Bite Melee Weapon Attack: +0 to hit, reach 5 fe,
‘one target. Hit: (141) piercing damage.CHIZPUFLE
Tiny Beast, unaligned
‘Armor Class 14
Hit Points 5(1¢8)
Speed 10.
STR DEX CON INT WIS CHA
12 (41) 15 (42) 13 41) 165) 11 (40) 6 (-2)
Condon revues Disease, Min Aecting
effects
‘Senses Passive Perception 10
Challenge 1/2 (100 XP)
Uncanny Leap As 2 fullround action, a giant flea can
jump up to 60 feet. A flea can treat this jump as a
Charge, as long as the leap is made in a straight line.
Disease. Bite—injury; save Fort DC 11; onset 143
days; frequency 1 day; effect 1 Con damage; cure 1
save. The save DC is Constitution: based
Actions
Bite, Melee Weapon Attack: +2 to hit, each 5 ft,
one target. Hit: 4 (144 + 1) piercing damage. +
Disease
HiprocrirF
Large Beast, unaligned
‘Armor Class 11
HitPoints 19(3410 +3)
‘Speed 40 ft, fly 60 ft
STR DEX CON INT WIS CHA
17 (63) 13 (#1) 13,41) 2¢4) 12 (61) 8(1)
Skills- Perception +5
Senses Passive Perception 15
Challenge 1 (200 x°)
Keen Sight. The hippogriff has advantage on
Wisdorn (Perception) checks that rely on sight.
Actions
‘Multiattack. Melee Weapon Attack: The hippogriff
makes two attacks: one with its beak and one with
its claws.
Beak: Melee Weapon Attack: Melee Weapon Attack:
+5 to hit, reach 5 ft, one target. Hit: (1410 + 3)
piercing damage.
Claws Melee Weapon Attack: +5 to hit, reach 5 f,
‘one target. Hit: (2d6 + 3) slashing damage.
MOONCALF
Medium Beast, unaligned
‘Armor Class 10
Hit Points 22(3410 +
Speed 40
STR DEX CON INT WIS CHA
16 (43) 8(1) 1442) 264) 1060) 6(-2)
Senses Passive Perception 10
Challenge 1/4 (50 XP)
‘Chage. If the bull moves at least 20 feet straight
toward a target and then hits it with a ram attack on
the same turn, the target takes an extra 7 (246)
damage. Ifthe target is a creature, it must succeed
(on aDC 13 Strength saving throw or be knocked
prone.
Actions
Ram Melee Weapon Attack: +5 to hit, reach 5 ft,
fone target. Hit: 6 (146 + 3) bludgeoning damage.
‘Hooves Melee Weapon Attack: +5 to hit, reach 5
ft, one target. Hit: 8 (2d4 + 3) bludgeoning
damage.NIFFLER
Smal Beast, unaligned
‘Armor Class 12
Hit Points 4 (144+2)
Speed 20 ft, burrow 30 ft
STR DEX CON INT WIS CHA
6 (2) 14(42) 10 (+0) 8(-1) 12(41) 10(40)
Skill Stealth +5
Senses Darkvision 60 ft, Passive Perception 11
Challenge 1/4 (50 XP)
Treasure Hunter. The riffler has advantage on
Wisdom (Perception) checks to spot shiny objects
and treasures
Over Stuffed When the niffler takes damage @
number of valuables fall out ofits pouch, Consult
‘the table below to roll for what it crops.
Tune: Theriffler can burrow through dirt at hal?
its burrow speed and leafs a 1-foot-diameter tunnel
inits wake
Find Them in Mines The nfl can burrow through
dirt at half its burrow speed and leafs a 1-foot
diameter tunnel in its wake,
Actions
‘Snatch Melee Weapon Attack +5 to hit, reach 5 ®,
one target. Hit: On a hit the niffler steals one item
the target is holding, usually the shiniest thing in
sight.
Scratch Melee Weapon Attack: +2 to hit, reach 5
fe, one target. Hit: 3 (1442) piercing damage.
Occamy
Changing Beast, unaligned
‘Armor Class 14
Hit Poirts 56 (5610 +5)
Speed 15 fe, fight 35 ft
STR DEX CON INT WIS CHA
10 (+0) 12 (+1) 10 (40) 81) 10(+0) 8(-1)
Skil Perception +4, Stealth +5
Senses Low-light vision, Passive Perception 10
Challenge 4 (1,100 XP)
It Grows to Fit the Available Space, it Also Shrinks to
Fitthe Available Space The Occamy can cast
enlarge/teduce on itself without using components
any number of times per day.
Actions
Bite, Melee Weapon Attack. +1 to hit, reach 5 ft
ane trget, Hit Target takes 7 (14442) pec
damage. ‘Crush Melee Weapon Attack. +0
fo bt reach Sf al crestor within ranges He
Target takes 6 (1¢8+2) bludgeoning damage and is
pushed back 5 ft. At the same time the Occamy
increases its size by one category as though it had
use enlarge on itself There must be sufficient
space to accommodate a creature ofthe larger size
to use this aCornisH PIxiEs
Tiny Beast, unaligned
‘Armor Class 15
Hit Points 1 (144-1)
Speed 10 ft, fly 30 ft.
STR DEX CON INT WIS CHA
2(-4) 20(45) 8-1) 10 (40) 14(42) 15 (42)
Skill Perception +4, Stealth +7
Senses Passive Perception 14
Challenge 1/4 (50 XP)
Magic Resistance. The pixie has advantage on saving
‘throws against spells and other magical effects
nate Spelicastrg, The pixie's innate speleasting
ability is Charisma (spell save DC 12). It can
imately cast the following spells, requiring only its
pixie dust as a component:
At will: druideraft
1/éay each: confusion, dancing lights, detect evil
and good, detect thoughts, dispel magic, entangle,
fly, phantasrral force, polymorph, sleep
Actions
ity. The pixie magically turns
invisible until its concentration ends (as if
concentrating on a spel). Any equiprnent the pixie
wears or caries is invisible with I.
‘WAMPUS CAT
Medium Beast, unaligned
‘Armor Class 14
Hit Poirts 58(948 +15)
Speed 40 fe, climb 20 ft, swim 20 ft
STR DEX CON INT WIS CHA
14 (+2) 18 (44) 15 (42) 12 (41) 14 (42) 16 (43)
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Skil Deception +5, Persuasion +5
Senses Darkvision 60 ft, Passive Perception 12
Challenge 1 (200 XP)
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Foaused Animosiy. The warnpus cat has advantage
fon melee attacks against any male she has seen
employ divine magic or wield a holy symbol
Innate Spelleasting. The wampus cat's innate
spellcasting ability is Charisma (spell save DC 13).
She can innately cast the folowing spel, requiring
rno material components: At will: disguise self,
2/day: hex Magic Resistance, The wampus cat has
advantage on saving throws against spells and other
magical effects.
——
Actions
(Claws Melee Weapon Attack: +6 to hit, reach 5 ft,
fone target. Hit: 11 (246 + 4) slashing damage.
Youd intelligent creatures within 60 feet of the cat
who are able to hear its voice must make a DC 13
Charisma saving throw. Those who fail find the
sound of the wampus cat's voice pleasant and
alluring, so that the cat has advantage on Charisma
cchecks against them for 1 minute. The affected
characters cannot attack the wampus cat during
this time unless they are wounded in that time.