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AUGUREY BoGGART ‘Mediurn Beast, unaligned Medium Non-Being (shapechanger), chaotic evil ee EET Armor Class 12 ‘Armor Class 13 Hit Points 7(2¢6) HitPoints 39(6d8 + 12) ‘Speed 1 Oft. Fly 60ft ‘Speed 30ft. STR DEX CON INT WIS CHA ‘STR DEX CON INT WIS CHA 6 (2) 14(42) 100) 3(4) 1442) 5(3) 12 (+1) 16 (+3) 15 (42) 12 (+1) 14 (42) 7 (2) —e—e Seer —<—<—<—_ Condition Inrunities ‘Skills Perception - +4, Stealth +5 ‘Senses Passive Perception 14 ‘Senses - Passive Perception 14 Challenge 0 (0 xP) Challenge 3 (700 XP) ——<—<—<——___ ——<$<——____ Waming Gry. The cry of the Augurey signals Frightening Form. The boggart can use an action to ee rata ae transform into a formn that would scare a target within 10 f-The target must rake a successful DC ‘ 13 Wisdom saving throw or become frightened for Actions _ Tropite needs to use bonus action to Beak. Melee Weapon Attack: +4 to hit, reach 5 ft, transform back into its true forrn. one target. Hit: 4 (1d4 + 2) piercing damage. Goi a lity 2 Wisdor® spell save DC 13,43 to hit with spell attacks). The boggart can innately cast the following spels, requiring no components. At wil: detect thoughts, prestidigitation 2/day: invisibility, 1/day: confusion, dissonant whispers ‘Magic Resistance. The boggart has advantage on ————— aS BILLYWIG Tiny Beast, unaligned ‘Armor Class 14 saving throws against spells and other magical HitPoints 5(2¢4) effects. ‘Speed 5ft Fly 30f. ——SaaaEees —— STR DEX CON INT WIS CHA 15) 18 (+4) 1040) 165) 7(-2) 4(-3) ——— Skills Stealth +6 ‘Senses Passive Perception 8 Challenge 1/8 (25 XP) —————— Evasion Ifthe billig is subjected to an effect that allows it to make a Dexterity saving throw to take ‘only half damage, the billywig instead takes no damage if it succeeds on the saving throw, and only half damage fit fall Actions ‘Sting, Melee Weapon Attack: +6 to hit, reach 5 ft, one target. Hit: 2 (1d4) piercing damage. If the target isa creature, it must make a DC 11 Constitution saving throw or be poisoned for 1 ‘minute. While poisoned in this way, the creature becomes giddy and at the start of its next turn, it safes te effects of wingardum lvosa forthe luration, BOWTRUCKLE Tiny Beast, unaligned ‘Armor Class 17 Natural Armor Hit Points 10(344-+3) Speed 10 STR DEX CON INT WIS CHA 6 (2) 15(42) 12 (+1) 8(1) 121) 5¢3) ‘Saving Throws - Dex+4, Wis+3 +6 Senses Pasvefeception 14 Darage Vulnerabilities - Fre Cralenge 1/2 (50 xP) Escape Artist: The bowtruckle has advantage on Dexterity (Sleight of Hand) checks when picking a lock. False Appearance. While the bowtruckle remains motionless itis indistinguishable from another branch on a tree. ‘Nimble Escape. The bowtruckle can take the Disengage or Hide action as a bonus action on each of its turns. Actions (Clans Melee Weapon Attack: +4 to hit, reach 5 ft, one target Hit: 4 (1442) slashing damage. HopaG Medium Beast, unaligned ‘Armor Class 12 HitPoints7(206) Speed 10 Fly 60 STR DEX CON INT WIS CHA 13 (+1) 14 (+2) 1240) 3.¢4) 12 (61) 7(2) Skil - Perception +3 Senses Passive Perception 13 Challenge 1/8 (25 XP) een Hearing and Sirell. The rastiff has advantage on Wisdom (Perception checks that rely on vearing or smel Actions Bite, Melee Weapon Attack: +3 to hit, reach 5 ft, one target. Hit: (1d6 + 1) piercing damage. ifthe target isa creature, it must succeed on aDC 11 Strength saving throw or be knocked prone CLABBERT Simall Beast, unaligned Hit Poirts 3(1d6) Speed 40 ft, climb 40 ft STR DEX CON INT WIS CHA 5(3) 15 (42) 10(+0) 6(3) 1241) 72) Skils- Acrobatics +4, Sleight of Hand +4, Stealth+4 Senses Passive Perception 11 Challenge 0 (10 XP) ‘Natural Alarm. When there is a muggle or hostile creature within 50 feet of the clabber, the pustule fon the clabbert's forehead giows red to signal danger. IF this activates, the clabbert and friendly creatures that can see the clabbert can't be Leap, The clabbert's long jump is up to 15 ft and its high jump is up to 10 ft, with or without a running start. Actions Bite, Melee Weapon Attack +1 to hit, reach 5 ft, cone target. Hit: 1 (144-1) piercing damage. MOKE Tiny Beast, unaligned Hit Points 2 (144) Speed 20 ft, climb 20 ft STR DEX CON INT WIS CHA 2(-4) 11(40) 10(40) 165) 8(1) 364) Serses Darkvision 30 Ft, assive Perception 9 Challenge 0 (10 XP) Actions Bite Melee Weapon Attack: +0 to hit, reach 5 fe, ‘one target. Hit: (141) piercing damage. CHIZPUFLE Tiny Beast, unaligned ‘Armor Class 14 Hit Points 5(1¢8) Speed 10. STR DEX CON INT WIS CHA 12 (41) 15 (42) 13 41) 165) 11 (40) 6 (-2) Condon revues Disease, Min Aecting effects ‘Senses Passive Perception 10 Challenge 1/2 (100 XP) Uncanny Leap As 2 fullround action, a giant flea can jump up to 60 feet. A flea can treat this jump as a Charge, as long as the leap is made in a straight line. Disease. Bite—injury; save Fort DC 11; onset 143 days; frequency 1 day; effect 1 Con damage; cure 1 save. The save DC is Constitution: based Actions Bite, Melee Weapon Attack: +2 to hit, each 5 ft, one target. Hit: 4 (144 + 1) piercing damage. + Disease HiprocrirF Large Beast, unaligned ‘Armor Class 11 HitPoints 19(3410 +3) ‘Speed 40 ft, fly 60 ft STR DEX CON INT WIS CHA 17 (63) 13 (#1) 13,41) 2¢4) 12 (61) 8(1) Skills- Perception +5 Senses Passive Perception 15 Challenge 1 (200 x°) Keen Sight. The hippogriff has advantage on Wisdorn (Perception) checks that rely on sight. Actions ‘Multiattack. Melee Weapon Attack: The hippogriff makes two attacks: one with its beak and one with its claws. Beak: Melee Weapon Attack: Melee Weapon Attack: +5 to hit, reach 5 ft, one target. Hit: (1410 + 3) piercing damage. Claws Melee Weapon Attack: +5 to hit, reach 5 f, ‘one target. Hit: (2d6 + 3) slashing damage. MOONCALF Medium Beast, unaligned ‘Armor Class 10 Hit Points 22(3410 + Speed 40 STR DEX CON INT WIS CHA 16 (43) 8(1) 1442) 264) 1060) 6(-2) Senses Passive Perception 10 Challenge 1/4 (50 XP) ‘Chage. If the bull moves at least 20 feet straight toward a target and then hits it with a ram attack on the same turn, the target takes an extra 7 (246) damage. Ifthe target is a creature, it must succeed (on aDC 13 Strength saving throw or be knocked prone. Actions Ram Melee Weapon Attack: +5 to hit, reach 5 ft, fone target. Hit: 6 (146 + 3) bludgeoning damage. ‘Hooves Melee Weapon Attack: +5 to hit, reach 5 ft, one target. Hit: 8 (2d4 + 3) bludgeoning damage. NIFFLER Smal Beast, unaligned ‘Armor Class 12 Hit Points 4 (144+2) Speed 20 ft, burrow 30 ft STR DEX CON INT WIS CHA 6 (2) 14(42) 10 (+0) 8(-1) 12(41) 10(40) Skill Stealth +5 Senses Darkvision 60 ft, Passive Perception 11 Challenge 1/4 (50 XP) Treasure Hunter. The riffler has advantage on Wisdom (Perception) checks to spot shiny objects and treasures Over Stuffed When the niffler takes damage @ number of valuables fall out ofits pouch, Consult ‘the table below to roll for what it crops. Tune: Theriffler can burrow through dirt at hal? its burrow speed and leafs a 1-foot-diameter tunnel inits wake Find Them in Mines The nfl can burrow through dirt at half its burrow speed and leafs a 1-foot diameter tunnel in its wake, Actions ‘Snatch Melee Weapon Attack +5 to hit, reach 5 ®, one target. Hit: On a hit the niffler steals one item the target is holding, usually the shiniest thing in sight. Scratch Melee Weapon Attack: +2 to hit, reach 5 fe, one target. Hit: 3 (1442) piercing damage. Occamy Changing Beast, unaligned ‘Armor Class 14 Hit Poirts 56 (5610 +5) Speed 15 fe, fight 35 ft STR DEX CON INT WIS CHA 10 (+0) 12 (+1) 10 (40) 81) 10(+0) 8(-1) Skil Perception +4, Stealth +5 Senses Low-light vision, Passive Perception 10 Challenge 4 (1,100 XP) It Grows to Fit the Available Space, it Also Shrinks to Fitthe Available Space The Occamy can cast enlarge/teduce on itself without using components any number of times per day. Actions Bite, Melee Weapon Attack. +1 to hit, reach 5 ft ane trget, Hit Target takes 7 (14442) pec damage. ‘Crush Melee Weapon Attack. +0 fo bt reach Sf al crestor within ranges He Target takes 6 (1¢8+2) bludgeoning damage and is pushed back 5 ft. At the same time the Occamy increases its size by one category as though it had use enlarge on itself There must be sufficient space to accommodate a creature ofthe larger size to use this a CornisH PIxiEs Tiny Beast, unaligned ‘Armor Class 15 Hit Points 1 (144-1) Speed 10 ft, fly 30 ft. STR DEX CON INT WIS CHA 2(-4) 20(45) 8-1) 10 (40) 14(42) 15 (42) Skill Perception +4, Stealth +7 Senses Passive Perception 14 Challenge 1/4 (50 XP) Magic Resistance. The pixie has advantage on saving ‘throws against spells and other magical effects nate Spelicastrg, The pixie's innate speleasting ability is Charisma (spell save DC 12). It can imately cast the following spells, requiring only its pixie dust as a component: At will: druideraft 1/éay each: confusion, dancing lights, detect evil and good, detect thoughts, dispel magic, entangle, fly, phantasrral force, polymorph, sleep Actions ity. The pixie magically turns invisible until its concentration ends (as if concentrating on a spel). Any equiprnent the pixie wears or caries is invisible with I. ‘WAMPUS CAT Medium Beast, unaligned ‘Armor Class 14 Hit Poirts 58(948 +15) Speed 40 fe, climb 20 ft, swim 20 ft STR DEX CON INT WIS CHA 14 (+2) 18 (44) 15 (42) 12 (41) 14 (42) 16 (43) —————————— Skil Deception +5, Persuasion +5 Senses Darkvision 60 ft, Passive Perception 12 Challenge 1 (200 XP) ————— Foaused Animosiy. The warnpus cat has advantage fon melee attacks against any male she has seen employ divine magic or wield a holy symbol Innate Spelleasting. The wampus cat's innate spellcasting ability is Charisma (spell save DC 13). She can innately cast the folowing spel, requiring rno material components: At will: disguise self, 2/day: hex Magic Resistance, The wampus cat has advantage on saving throws against spells and other magical effects. —— Actions (Claws Melee Weapon Attack: +6 to hit, reach 5 ft, fone target. Hit: 11 (246 + 4) slashing damage. Youd intelligent creatures within 60 feet of the cat who are able to hear its voice must make a DC 13 Charisma saving throw. Those who fail find the sound of the wampus cat's voice pleasant and alluring, so that the cat has advantage on Charisma cchecks against them for 1 minute. The affected characters cannot attack the wampus cat during this time unless they are wounded in that time.

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