This document contains weapon configuration parameters, setting the maximum bullet travel distance to 256 blocks. For muskets, it defines the bullet spread standard deviation as 1 degree, muzzle velocity as 180 blocks/second, and damage range from 20.5 to 21 at point-blank. For pistols, the spread is 1.5 degrees, speed is 140 blocks/second, and damage is from 12 to 12.5 at point-blank.
This document contains weapon configuration parameters, setting the maximum bullet travel distance to 256 blocks. For muskets, it defines the bullet spread standard deviation as 1 degree, muzzle velocity as 180 blocks/second, and damage range from 20.5 to 21 at point-blank. For pistols, the spread is 1.5 degrees, speed is 140 blocks/second, and damage is from 12 to 12.5 at point-blank.
This document contains weapon configuration parameters, setting the maximum bullet travel distance to 256 blocks. For muskets, it defines the bullet spread standard deviation as 1 degree, muzzle velocity as 180 blocks/second, and damage range from 20.5 to 21 at point-blank. For pistols, the spread is 1.5 degrees, speed is 140 blocks/second, and damage is from 12 to 12.5 at point-blank.
# Standard deviation of bullet spread (in degrees)
bulletStdDev = 1.0 # Muzzle velocity of bullet (in blocks per second) bulletSpeed = 180.0 # Minimum damage at point-blank range damageMin = 20.5 # Maximum damage at point-blank range damageMax = 21.0
# Pistol
# Standard deviation of bullet spread (in degrees)
pistolBulletStdDev = 1.5 # Muzzle velocity of bullet (in blocks per second) pistolBulletSpeed = 140.0 # Minimum damage at point-blank range pistolDamageMin = 12.0 # Maximum damage at point-blank range pistolDamageMax = 12.5