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Specialised Savant  
When you choose this tradition at 2nd level, you must
choose 1 of the primary schools of magic; abjuration,
conjuration, divination, enchantment, evocation,
illusion, necromancy, or transmutation.
This school becomes your focus school, and upon
choosing your focus school you can immediately learn
one 1st-level spell and up to two cantrips that belong to
your focus school, which may all come from any spell
list, and are treated as wizard spells for you.
When you learn new wizard spells as a result of
gaining a level in the wizard class, at least one of the
spells you choose to learn must be from your focus
school, unless there are no remaining spells yet to learn
from your focus school that are of a spell level you can
cast. When copying a focus school spell into your spell
book, the gold and time you must spend is halved.
You must also choose 2 primary schools of magic,
other than your focus school, which becomes your
forbidden schools, having lost the appropriate mindset
for casting spells of that school, or perhaps simply
having your rote skills in that area become rusty and
inelegant because of lapsed practice.
You cannot learn any spells from your forbidden
schools once you gain this feature, and if you attempt to
cast a spell from your forbidden schools, whether it is a
wizard spell you have previously learned, a spell from
another class, or cast from a spell scroll or magical
item, you must succeed on an Intelligence (Arcana)
ability check with a DC equal to 10 + the spell level of
the cast spell. You make the ability check at
disadvantage, and if you fail the check then you fail to
cast the spell, expending any spell slot, spell scroll or
consumed material components used in the attempt.
Arcane Tradition - Prodigious Memory
School Specialist At 2nd level, you have attained a greater mastery of
spell preparation within your chosen area of
In the many great and revered teaching institutions of specialisation. As a bonus action, you can replace one
magic and arcana, competition between wizards is spell you have prepared with another spell from your
fierce. Whether it be in the field of academia or the field spellbook. The new spell chosen must be a spell from
of practical application, every wizard wants to be the your focus school. You can’t use this feature again until
best at what they do. Whatever the reason, there’s a you finish a short or long rest.
common maxim among wizards that transcends  
cultures, languages and even planes of existence; if you
want to be just decent with most forms of magic, go be a
bard somewhere else.
School specialists are those who focus so tightly on
their chosen fields of arcane academia that they can
truly plumb the depths of scholarly minutia, advancing
the world’s knowledge of their chosen school of magic
one complex thesis at a time. And if in exchange they
don’t have time to dabble in schools of magic that never
really fit their personality, natural aptitude or needs?
Well, that’s just the sacrifices one needs to make to truly
understand the subtle science of magic.
Habitual Spellcasting Empowered Understanding  
Starting from 6th level, you’ve become so familiar with Upon reaching 14th level, your mental understanding of
casting spells from your focus school that you can do so your focus school is so great that you can invoke its
with barely a glance and an effortless wave of your magic as easily as breathing, allowing you to focus on
hand. When you cast a spell from your focus school, maximising the benefits of your spells.
choose one of the following to apply to that spell. You make concentration checks to maintain your
Treat that spell as if it had been cast using a spell focus school spells at advantage. In addition, whenever
slot one level higher than the actual spell slot used. you cast a spell from your focus school that would
If the spell level of the cast spell is equal to or less require any number of dice to be rolled, the number of
than your wizard level divided by three, you can dice rolled for that spell’s effect increases by a number
obscure the verbal and somatic components of the equal to the level of the spell slot used to cast that spell,
spell. If an onlooker has reason to suspect you are or that spell’s base spell level if no spell slot is used to
casting a spell, they can attempt an Intelligence cast it.
This feature does not change the number of dice that
(Arcana) skill check with a DC equal to your spell must be rolled for an ability check, saving throw or to
save DC + the spell level of the cast spell. If they fail determine a result on a table.
the skill check, or do not have reason to suspect you
are casting a spell, then they cannot counterspell
your spell, and they have disadvantage on any saving
throws they must make against the spell’s effects
during that turn.
Arcane Recognition
At 6th level, you have become attuned to the specific
fluctuations in the weave made when spells from your
focus school are cast. You are always under the effect of
detect magic, with an effective radius of 60 feet instead
of 30, but only for spells and magic from your focus
school. You can still cast detect magic normally to be
able to detect magic from other schools.  
Additionally, if another creature casts a spell from
your focus school within 60 feet of you, you are instantly
made aware of it, and if the spell is of a spell level you
can learn you recognise the exact spell being cast. If a
spell from your focus school would require you to make
a saving throw against it, you do so at advantage.
Spell Thesis
At 10th level, you’ve begun studying one particular spell
in exacting detail, hoping to pick apart every element of
it for complete and total understanding. Choose one 1st-
level or higher spell from your focus school, and when
you cast that spell it gains the following changes.
If its original casting time is 1 action or 1 minute,
you can cast it as a bonus action instead.
It is treated as if it were cast with a spell slot 2 spell
levels higher than it was actually cast at (this spell
slot increase does not stack with Habitual
Spellcasting)
You can cast other spells on the turn that you cast it.
If it a duration of 1 minute or longer, double the
spell’s duration.
At 13th, 16th and 19th level, you can choose a
different spell to benefit from this feature, and the
previously-chosen spell loses the benefits of this feature.
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