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Man's Best Friend - Dog The Basics

While trained dogs will know many of the commands listed


Abilities below, not all dogs will know all these skills. If you find a mutt
(See "The Mutt") and decide to train it yourself, it will know
Finding your forever dog none of these basic abilities. All trained dogs will know the
The dog's listed below are all pure breeds (except the mutt of following - Sit, Stay/Come, Pack up, Bark, Release, Heel, Take
course). Players must find a breeder to be able to purchase It, Leave It, Bring It and Leap. To determine if you were
any of the dogs below. Most large cities have dogs breeders successful in training your pet, you will make an Animal
were you can buy a trained dog. Handling check after each Downtime Day to see if that day
was a success (This chart can also be found in the Downtime
Dog Groups and Breeds days Article).
Below is a chart of the seven primary dog groups and the Animal
specific breeds that are available in most cities: Downtime Handling
Ability Days DC Description
Groups Breeds Cost
Sit 1 10 Sit on command
American Staffordshire, Bull, Fox, Rat, 150
Terrier Stay/Come on
Russell gp Stay/Come 1 10
command
100
Toy Chihuahua, Havanese, Papillon, Poodle, Pug Crawl 1 10 Crawl on command
gp
250 Go into a predesignated
Working Akita, Boxer, Doberman, Rottweiler, Husky Pack Up 2 13
gp spot
Brittany, Wirehair Pointer, Labrador 150 Play Dead 2 13 Pretend they died
Sporting
Retriever, Pointer, Weimaraner gp Shake your groove
Dance 2 13
Beagle, Bloodhound, Foxhound, Greyhound, 150 thang
Hound
Wolfhound gp Shake 1 10 Shake off all that water
Non Boston Terrier, Bulldog, Eskimo, French 50 Stand on their back
Sporting Bulldog, Shiba Inu gp Human 2 10
paws and walk around
Border Collie, Corgi, Collie, German 250 Learn simple math
Herding Count 3 16
Shepherd, Sheepdog gp tricks
Kiss 1 10 Licks your nose
The Mutt
Bark 1 10 Barks on command
The mutt is that special breed of dog that everyone loves, but
no one knows what it is. Mutts can be found wandering some Roll Over 1 10 Shows their belly
cities looking for scraps and if fed it may follow the character Spin 1 10 Circles around itself
in hopes of getting more food. Players wishing to have a mutt
as a pet must make a DC 12 Animal Handling check, as they Release 2 13 Lets go of an object
are naturally wary of people. Heel 2 13 Sticks to your feet
Mutts have the chance of having skills that they have
developed from their life on the streets. When a character Take It 2 13 Grabs an object
befriends a mutt, the DM can roll on the chart below to see Leave It 2 13 Avoids an object
what ability, if any, the lovable mutt may have. Most mutts will
have no basic abilities (See The Basics). Bring It 2 13 Brings an object
Learn Learn simple names for
Roll Ability 3 16
Names generic objects
01-50 None
Can jump over a low
Leap 1 10
51-65 +2 to all attacks on medium creatures or smaller wall
66-85 Advantage on all Intimidation & Persuasion Checks Jumping Jumps & stands on your
2 13
People back
86-99 Knows Sit, Pretty/Beg Ability + 4 additonal abilites
High Five 1 10 Gives you a high five
00 Speaks common
Sit
2 13 Begins begging
Pretty/Beg
Back 2 13 Walks backwards
Bow 2 13 Takes a bow
Limp 2 13 Pretends an injury

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Group Skills Negative Effects & Flaws
While all dogs have a natural set of skills, each group of dogs Certain groups of dogs have negative effects associated to
comes with its own special abilities. Some dogs are expert them no matter how much training they received. Sometimes
trackers while others can help you hunt for food. A trained dog you just can't take the dog out of the dog. Not only that, but
will have one of the skills found in its group. These skills apply every dog is unique and they all have something just a bit off
to the dog only, not its owner. about them. The GM can roll on the table below, or create
If a player wants a dog to have more than one skill, the cost their own for your future forever dog.
of the dog is double what is listed above. No dog may know
more than two skills. Group Negative Effect
Disadvantage on stealth rolls when in forest
Group Skill Terrier
terrain
+2 to Wisdom (Survival) checks when Toy Dog must be carried, weight 10lbs
Terrier
tracking underground
Working None
+2 to Wisdom (Survival) checks when
Terrier
foraging for small game Sporting 5% chance to run away in forest terrain
Advantage on Attack rolls when fighting 10% chance that hound will howl/bark during a
Terrier
tiny beasts Hound long rest, alerting nearby enemies to your
location
+1 to Charisma (Persuasion) checks when
Toy
speaking with humanoids Non
Does not attack other creatures
Sporting
Advantage on Charisma (Persuasion)
Toy
checks when speaking with nobility Herding None
Advantage on Charisma (Intimidation)
Working d10 Flaw
checks
Max HP on all Hit Dice used during a short 1 I think everything is a bone to bury
Working
rest 2 I like to mark all of my kills by urinating on them
Working +3 damage on all Bite Attacks Sometimes I just want to cuddle at the most
3
Working Cannot be surprised inopportune times
+2 to Wisdom (Survival) checks when I'm actually a coward at heart and will run away at the
Sporting 4
foraging for small game first sign of trouble
+1 to Wisdom (Insight) checks on all 5 I get destructive when I'm bored
Sporting
humanoids 6 I only like my master
May be used as a mount for small 7 I'm not house broken, and I'm never going to be
Sporting
humanoids
8 Sleeping is the only thing I like to do
+2 to Wisdom (Survival) checks when
Hound
tracking outdoors 9 Clothes are tasty, especially sweaty clothes
Pack tactics apply if two or more are No matter how nice I smell, a dead rat will always
Hound 10
present make me smell better
Hound
(Greyhound 2x the speed of a normal hound Dog Stats
only)
Each group of dogs has it's own set of stats. These are general
Non Sporting Knows all Basic Abilities stats for each group of dogs ans are based on the averages of
+2 to Charisma (Persuasion) checks when
the dogs found within that group. Trained dogs will have
Non Sporting
speaking with humanoids slightly better stats than found in the Monster Manual.
Herding Advantage on Wisdom (Insight) checks
Negates Pack Tactics abilities of enemy
Herding
creatures medium or smaller

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Dog, Terrier Dog, Working
Medium beast, unaligned
Small beast, unaligned
Armor Class 12
Armor Class 10 Hit Points 6 (1d8 + 2)
Hit Points 4 (1d6 + 1) Speed 40 ft.
Speed 30 ft.

STR DEX CON INT WIS CHA


STR DEX CON INT WIS CHA
12 (+1) 14 (+2) 12 (+1) 4 (-3) 12 (+1) 7 (-2)
10 (+0) 10 (+0) 12 (+1) 4 (-3) 12 (+1) 12 (+1)
Skills Perception +3
Skills Perception +3 Senses passive Perception 13
Senses passive Perception 13 Languages ---
Languages --- Challenge 1/8 (25 XP)
Challenge 0 (10xp)
Keen Hearing and Smell. The dog has advantage on
Keen Hearing and Smell. The dog has advantage on Wisdom (Perception) checks that rely on hearing or
Wisdom (Perception) checks that rely on hearing or smell.
smell.
Actions
Actions
Bite. Melee Weapon Attack: +3 to hit, reach 5 ft., one
Bite. Melee Weapon Attack: +2 to hit, reach 5 ft., one target. Hit: 6 (1d10) piercing damage. If the target is
target. Hit: 2 (1d4) piercing damage. a creature, it must succeed on a DC 11 Strength
check saving throw or be knocked prone.

Dog, Toy
Tiny beast, unaligned Dog, Sporting
Medium beast, unaligned
Armor Class 10
Hit Points 1 (1d4 - 1) Armor Class 12
Speed 15 ft. Hit Points 6 (1d8 + 2)
Speed 40 ft.
STR DEX CON INT WIS CHA
2 (-4) 10(+0) 8 (-1) 4 (-3) 10 (+0) 14 (+2) STR DEX CON INT WIS CHA
12 (+1) 14 (+2) 12 (+1) 4 (-3) 10 (+0) 7 (-2)
Skills Perception +1
Senses passive Perception 10 Skills Perception +3
Languages --- Senses passive Perception 13
Challenge 0 (10xp) Languages ---
Challenge 1/8 (25 XP)
Keen Hearing and Smell. The dog has advantage on
Wisdom (Perception) checks that rely on hearing or Keen Hearing and Smell. The dog has advantage on
smell. Wisdom (Perception) checks that rely on hearing or
smell.
Actions
Bite. Melee Weapon Attack: +2 to hit, reach 5 ft., one Actions
target. Hit: 1 piercing damage. Bite. Melee Weapon Attack: +3 to hit, reach 5 ft., one
target. Hit: 4 (1d6 + 1) piercing damage. If the target
is a medium creature of smaller, it must succeed on
a DC 11 Strength check or be grappled.

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Dog, Hound Dog, Herding
Medium beast, unaligned
Medium beast, unaligned
Armor Class 11
Armor Class 10 Hit Points 6 (1d8 + 2)
Hit Points 5 (1d8 + 1) Speed 40 ft.
Speed 30 ft.

STR DEX CON INT WIS CHA


STR DEX CON INT WIS CHA
12 (+1) 12 (+1) 12 (+1) 12 (+1) 8 (-1) 8 (-1)
10 (+0) 10 (+0) 10 (+0) 4 (-3) 10 (+0) 8 (-1)
Skills Perception +3
Skills Perception +3 Senses passive Perception 13
Senses passive Perception 13 Languages ---
Languages --- Challenge 1/8 (25 XP)
Challenge 1/8 (25 XP)
Keen Hearing and Smell. The dog has advantage on
Keen Hearing and Smell. The dog has advantage on Wisdom (Perception) checks that rely on hearing or
Wisdom (Perception) checks that rely on hearing or smell.
smell.
Actions
Actions
Bite. Melee Weapon Attack: +3 to hit, reach 5 ft., one
Bite. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 4 (1d6 + 1) piercing damage.
target. Hit: 4 (1d6 + 1) piercing damage.
Slam. Melee Weapon Attack: +3 to hit, reach 5ft., one
target. Hit: 4 (1d6 + 1) bludgeoning damage.

Dog, Non Sporting


Medium beast, unaligned
Dog, Mutt
Armor Class 10 Medium beast, unaligned
Hit Points 5 (1d8 + 1)
Speed 30 ft.
Armor Class 10
Hit Points 9 (2d8)
STR DEX CON INT WIS CHA Speed 40 ft.

10 (+0) 12 (+1) 10 (+0) 4 (-3) 10 (+0) 8 (-1)


STR DEX CON INT WIS CHA
Skills Perception +3 10 (+0) 10 (+0) 10 (+0) 4 (-3) 12 (+1) 12 (-+1)
Senses passive Perception 13
Languages ---
Skills Perception +3
Challenge 1/8 (25 XP)
Senses passive Perception 13
Languages ---
Keen Hearing and Smell. The dog has advantage on Challenge 1/8 (25 XP)
Wisdom (Perception) checks that rely on hearing or
smell.
Keen Hearing and Smell. The dog has advantage on
Nimble Escape. The dog can take the Disengage or Wisdom (Perception) checks that rely on hearing or
Hide action as an bonus action on each of its turns. smell.
Camouflage. The dog has advantage on Dexterity
(Stealth) checks made to hide within an urban
setting.

Actions
Bite. Melee Weapon Attack: +2 to hit, reach 5 ft., one
target. Hit: 4 (1d6 + 1) piercing damage.

Dogs - Pets, V1.01 - By Dump Stat Adventures | Find more content at DumpStatAdventures.com
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