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ARMOR HP BIG GAME HUNTER

14 28
A noble by birth, you grew up in a world of
wealth and privilege. Bored with the leisure and
lifestyle, you took up hunting for sport and found
Leather Armor HD 3D10 a natural talent in it.

Now you live for the thrill of the hunt and are
looking for your next prey. You've heard tales of
Name INITIATIVE SPEED wild and strange creatures inhabiting the island

+3 30ft
and want to see them for yourself. Nothing would
make you happier than adding a new trophy to
Name your collection.

PERSONALITY TRAIT
HUMAN, RANGER (Hunter), 3 You love telling stories of past adventures.
LANGUAGES Common, Dwarvish
Race, Class, Level
ALIGNMENT Lawful Neutral
IDEAL
SIZE Medium
Friendship. You want nothing more than to make
NOBLE 950
new friends along the way.
Background Experience ACTION
-- Shortsword melee, +5 to hit, 1D6+3
BOND
PROFICIENCY -- Longbow ranged, +5 to hit, 1D8+3 You idolize your father despite him thinking your
STR BONUS -- Cast Spell see Magic pursuit hunting is fanciful. You'll do anything to

+1 13
+2 MAGIC
-- Spell Attack Modifier +4
gain his recognition.

FLAW
Saving Throws -- Spell Save DC12 You have a terrible fear of large bodies of water
+3 Strength* -- SPELLS because you never learned to swim and you don't
+5 Dexterity* -- 1ST LEVEL (3 SLOTS) want anyone to find out.
DEX +2 Constitution -- Cure Wounds

+3 16
-1 Intelligence
+2 Wisdom
+0 Charisma
-- Hunter's Mark
-- Animal Friendship
NOTES
CLASS FEATURE
*prof. bonus added -- Favored Enemy Beasts, adv. on Survival
checks to track, Intelligence to recall lore
CON Skills -- Natural Explorer Jungle, double prof.

+2
+3 Acrobatics bonus on Wisdom and Intelligence
relating to jungle
+2 Animal Handling
-- Primeval Awareness use spell slot to
-1 Arcana sense creatures in 1 mile, or 6 miles in
14 +1 Athletics jungle
+0 Deception -- Hunter's Prey Giant Killer, free attack
+1 History* when Large or larger enemy misses
INT within 5´ of you
+4 Insight*

-1 9
+0 Intimidation
-1 Investigation
+2 Medicine
BACKGROUND FEATURE
-- Position of Privilege

PROFICIENCIES
-1 Nature -- Armor light, medium, shields
+2 Perception -- Weapons simple, martial
WIS +0 Performance
-- Tools gaming kit

+2 15
+2 Persuasion*
-1 Religion
+3 Sleight of Hand
EQUIPMENT
-- Carrying Leather armor, 2 shortswords,
longbow, 20 arrows, set of camouflage
+5 Stealth* clothes (jungle), signet ring, coin purse
+4 Survival* -- Coins & Gems 74 gold pieces (gp), 3
CHA *prof. bonus added gems (each worth 10 gp)

+0 PASSIVE
WISDOM
11
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