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ARMOR HP TEEN PRODIGY

12 20
Your parents always knew you were a fast learner
but it wasn't until you started studying magic that
this was confirmed. You quickly surpassed your
No Armor HD 3D6 classmates and graduated years before expected.

Now, with the confidence of youth and the skills


of a wizard, you're off to learn as much as you can
Name INITIATIVE SPEED from the world beyond your school's walls.

Player Name
+2 30ft PERSONALITY TRAIT
You've spent so much time by yourself studying
that you haven't refined the gift of conversation.
You almost exclusively ask questions and have a
HUMAN, WIZARD (Evoker), 3 hard time giving answers.
LANGUAGES Common, Dwarvish,
Race, Class, Level
Elvish, Orc, Sylvan
IDEAL
ALIGNMENT Lawful Neutral
Knowledge. You only grow when you give your
SAGE 950 SIZE Medium
mind ample nourishment.
Background Experience
ACTION
BOND
PROFICIENCY -- Quarterstaff melee, +2 to hit, 1D6+0
Your evocation professor was like a second father to
STR BONUS -- Dagger melee/ranged, +4 to hit, 1D4+2 you and he died under mysterious circumstances.

+0 11
+2 -- Cast Spell see Magic

MAGIC
-- Spell Attack Modifier +5
FLAW
You're a bit of a pyromaniac and will rarely give
Saving Throws up the chance to light something on fire.
+0 Strength -- Spell Save DC13
+2 Dexterity -- SPELLS
DEX +2 Constitution -- CANTRIPS NOTES

+2 14
+5 Intelligence*
+3 Wisdom*
-1 Charisma
-- Light
-- Minor Illusion
-- Fire Bolt
-- 1ST LEVEL (4 SLOTS)
*prof. bonus added
-- Mage Armor
-- Magic Missile
CON Skills
-- Witch Bolt

+2
+2 Acrobatics
-- Detect Magic
+1 Animal Handling
-- 2ND LEVEL (2 SLOTS)
+5 Arcana* -- Melf's Acid Arrow
15 +0 Athletics -- Invisibility
-1 Deception
+3 History CLASS FEATURE
INT -- Arcane Recovery regain spell totalling 2
+3 Insight*

+3
levels after short rest once/day
-1 Intimidation
-- Evocation Savant you can copy
+5 Investigation* evocation spells in half the time
16 +1 Medicine -- Sculpt Spells exclude (1 + spell's level)
+3 Nature targets from effects of an evocation spell
+1 Perception
BACKGROUND FEATURE
WIS -1 Performance -- Researcher

+1 13
-1 Persuasion
+5 Religion*
+2 Sleight of Hand
PROFICIENCIES
-- Armor none EQUIPMENT
-- Carrying Dagger, quarterstaff, belt
-- Weapons dagger, dart, light crossbow,
+1 Stealth pouch, set of common clothes including
quarterstaff, sling
-1 Survival traveling cloak, bottle of black ink, quill,
-- Tools none small knife, letter from an old professor
CHA *prof. bonus added posing a question you haven't been able

-1
to answer
PASSIVE -- Coins & Gems 12 gold pieces (gp), 3
WISDOM gems (each worth 10 gp)
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