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Ranger 6 Outlander

Anna Fynwaters CLASS & LEVEL BACKGROUND PLAYER NAME

Elf (High) Lawful Neutral 15,702


CHARACTER NAME RACE ALIGNMENT EXPERIENCE POINTS

Darkvision. Accustomed to twilit forests


+4 PROFICIENCY BONUS
19 +5 30 ft. and the night sky, you have superior
vision in dark and dim conditions. You
INSPIRATION ARMOR can see in dim light within 60 feet of
CLASS INITIATIVE SPEED you as if it were bright light, and in
darkness as if it were dim light. You
+2 ◆ +6 SAVING THROWS HIT POINT MAXIMUM 61 can't discern color in darkness, only
+6 ATHLETICS
● shades of gray.
15
STRENGTH
Keen Senses. You have proficiency in
CURRENT HIT POINTS the Perception skill.
+9 Fey Ancestry. You have advantage on
+5 ◆ +5
SAVING THROWS
ACROBATICS saving throws against being charmed,
20 +5
+5
SLEIGHT OF HAND
STEALTH
and magic can't put you to sleep.
TEMPORARY HIT POINTS
DEXTERITY
Trance. Elves don't need to sleep.
Total 6d10 SUCCESSES Instead, they meditate deeply, remaining
+2 +2 SAVING THROWS FAILURES semiconscious, for 4 hours a day. (The
Common word for such meditation is
14
HIT DICE DEATH SAVES
TRAITS

CONSTITUTION
NAME ATK BONUS DAMAGE/TYPE
Starting Proficiencies. You are proficient
Longbow +1 +12 1d8 + 6 with the following items, in addition to
+2
+2 SAVING THROWS any proficiencies provided by your race
+2 ARCANA Longbow +11 1d8 + 5
or background.
14 +2
+2
HISTORY
Armor: light armor, medium armor,
INVESTIGATION War pick +6 1d8 + 2
INTELLIGENCE ● +6 NATURE shields
+2 RELIGION Weapons: simple weapons, martial
weapons
+2
+2 SAVING THROWS Tools: none
+6
● ANIMAL HANDLING Skills: Choose three from Animal
15 +2
+2
INSIGHT
MEDICINE
Handling, Athletics, Insight,
+6 Investigation, Nature, Perception,
WISDOM ● +6
PERCEPTION
Stealth, and Survival
● SURVIVAL

+1 +1 SAVING THROWS Starting Equipment. You start with the


+1 DECEPTION following items, plus anything provided
12 +1
+1
INTIMIDATION
PERFORMANCE
by your background.
+1 PERSUASION
CHARISMA
• (a) scale mail or (b) leather armor
• (a) two shortswords or (b) two simple
16 PASSIVE WISDOM (PERCEPTION) melee weapons
ATTACKS FEATURES

Languages. You can speak, read, and Leather Armor, Longbow, Arrows (20) x 48, Staff, Hunting Trap, Traveler's Clothes,
write Common, Elvish, and one extra Gold (gp) x 717, Dragon Claw Necklace , 10 GP - Blue Quartz, 10 GP - Moss Agate x
language of your choice. Elvish is fluid, 2, Golden Locket, Cloth Gold Vestige , Silver (sp) x 62, Copper (cp) x 231, War pick,
with subtle intonations and intricate Dagger, Pole Of Collapsing , Tickets x 6, Gourd Of Alcohol, Bear Claw, Assassin’s
grammar. Elven literature is rich and Belt, Scale Mail, 500 GP - Diamond, 50 GP - Black Onyx x 3, Flaming sphere,
varied, and their songs and poems are Greataxe x 2, Longbow +1, 100 GP - Pearl, Clockwork Amulet, Mace +1
famous among other races. Many bards
learn their language so they can add Backpack. Bedroll, Mess kit, Tinderbox, Rations (1 day) x 10, Waterskin, Torch x 10
Elvish ballads to their repertoires.
OTHER PROFICIENCIES & LANGUAGES EQUIPMENT
150 5’7” 100
Anna Fynwaters AGE HEIGHT WEIGHT

Silver Tan Black


CHARACTER NAME EYES SKIN HAIR

NAME

SYMBOL

CHARACTER APPEARANCE ALLIES & ORGANIZATIONS

I am driven by a wanderlust that led


me away from home

PERSONALITY TRAITS

Nature: The natural world is more


important than all the constructs of
civilization
IDEALS

An injury to the unspoiled wilderness


of my home is an injury to me.

BONDS

Don’t expect me to save those who


can’t save themselves. It is natures CHARACTER BACKSTORY

way that the strong thrive and the


FLAWS

TREASURE
Wisdom 14 +6
Ranger
SPELLCASTING SPELL SAVE DC SPELL ATTACK
SPELLCASTING ABILITY BONUS
CLASS

0 CANTRIPS 3 0 6 0

SPELL
LEVEL
SLOTS TOTAL SLOTS EXPENDED

1 4 7 0
EPAR
SPELL NAME
ED
PR

Ensnaring Strike
Hail of Thorns
4 0
Hunter's Mark
Speak with Animals
SPELLS KNOWN

8 0

2 2

Spike Growth

5 0

9 0

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