You are on page 1of 1

ARMOR HP ANGRY TURTLE

17 32
The other turtles in the pond always teased you.
You grew so much faster that the other kids and
even your parents weren't sure how to help.
A Fantasy Role-Playing Setting
Natural Armor HD 3D12 What's a turtle to do when their child is the size
of a human?

Never quite fitting in, you left home in search of


Character Name INITIATIVE SPEED others like you. Maybe finding other outsiders

+1 30ft
and sharing with each other will help with the
frustration and the loneliness.
Player Name
PERSONALITY TRAIT
You generally don't say much but will freely
Giant Turtle, Barbarian (Berserker), 3 speak openly and confidently when a topic you're
LANGUAGES Common
Ancestry, Class (Subclass), Level passionate about comes up.
ALIGNMENT Lawful Neutral
SIZE Medium
IDEAL
Hermit 950
Fairness. Everyone wins if everything is equal.
Background Experience ACTION
-- Two-Handed Greataxe melee, +5 to hit,
1D12+3 BOND
PROFICIENCY You love the environment and will do anything to
STR -- Turtle Claws melee, +5 to hit, 1D4+3
BONUS protect its natural beauty.

+3 +2 -- Handaxe melee/ranged, +5 to hit,


1D6+3 FLAW
-- Javelin ranged, +5 to hit, 1D6+3 You can't ignore a fight, especially if it isn't fair.
17 Saving Throws -- Rage see Class Feature
+5 Strength*
+1 Dexterity CLASS FEATURE
DEX -- Rage (3/day) NOTES
+4 Constitution*

+1
-- Lasts 1 minute (10 rounds), or until
+0 Intelligence unconscious, haven't attacked, or been
+1 Wisdom hit in a round
13 -1 Charisma -- Advantage on STR checks & saves
*prof. bonus added -- +2 bonus on STR-based melee attacks
-- Resistance (half damage) from
Skills bludgeoning, piercing, slashing damage
CON
-- Reckless Attack first attack on your turn

+2
+1 Acrobatics
rolls with advantage, attacks against you
+1 Animal Handling roll with advantage until next turn
+0 Arcana -- Danger Sense advantage on DEX saves
15 +3 Athletics against traps
-1 Deception -- Frenzy attack as bonus action while
+0 History raging, one level of exhaustion after rage
INT
+1 Insight

+0
ANCESTRY FEATURE
+1 Intimidation* -- Hold Breath up to 1 hour
+0 Investigation -- Shell Defense
10 +3 Medicine* -- Armor +4
+2 Nature* -- Advantage on STR & CON saves
+1 Perception -- Speed 0 and prone
WIS -1 Performance -- No Reactions

+1 12
-1 Persuasion
+2 Religion*
+1 Sleight of Hand
-- Disadvantage on DEX saves

BACKGROUND FEATURE
-- Discovery
EQUIPMENT
-- Carrying greataxe, two handaxes,
+1 Stealth five javelins, explorer's pack (includes
+3 Survival* PROFICIENCIES backpack, bedroll, mess kit, tinderbox,
-- Armor light, medium, shields 10 torches, 10 day's rations, waterskin,
CHA *prof. bonus added 50 feet of rope), herbalism kit (includes

-1
-- Weapons simple, martial clippers, mortar and pestle, pouches of
PASSIVE -- Tools none herbs), winter blanket
WISDOM -- Coins & Gems 7 gold pieces (GP), 4
8 gems (each worth 10 GP)
11

You might also like