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ARMOR HP PARENT RACONTEUR

13 24
You've spent as much time in the library as you
have on the stage. Your attention to detail and
human nature are what make you such a great
Leather Armor HD 3D8 performer and storyteller. There's only one thing
you love more than a live audience: your son.

So when he disappeared during a show, you knew


Name INITIATIVE SPEED you'd do anything to find him and get him back.

+3 30ft
Your search has led you to this island.

Player Name PERSONALITY TRAIT


You're constantly working on new songs and
regularly hum when you're not paying attention.
HUMAN, BARD (College of Lore), 3
LANGUAGES Common, Elvish
Race, Class, Level IDEAL
ALIGNMENT Neutral
Family. You'll do anything to protect those you
SIZE Medium
love.
ENTERTAINER 950
Background Experience ACTION
BOND
-- Shortsword melee, +4 to hit, 1D6+2
Your son means the sun and the moon to you, and
PROFICIENCY -- Cast Spell see Magic you'd do anything to protect him.
STR BONUS

-1
BONUS ACTION
+2 -- Dagger melee/ranged, +4 to hit, 1D4
FLAW
Your skilled storytelling has conditioned you to
-- Bardic Inspiration see Class Feature always speak first and monologue, even when it's
9 Saving Throws not appropriate.
MAGIC
-1 Strength -- Spell Attack Modifier +5
+4 Dexterity*
DEX -- Spell Save DC13 NOTES
+2 Constitution

+2
-- SPELLS
+1 Intelligence -- CANTRIPS
+0 Wisdom -- Minor Illusion
15 +5 Charisma* -- Vicious Mockery
*prof. bonus added -- 1ST LEVEL (4 SLOTS)
-- Cure Wounds
CON Skills -- Charm Person

+2
+4 Acrobatics* -- Detect Magic
+1 Animal Handling -- Faerie Fire
+3 Arcana* -- 2ND LEVEL (2 SLOTS)
14 +0 Athletics -- Hold Person
+5 Deception* -- Invisibility
+3 History* CLASS FEATURE
INT
+2 Insight*

+1
-- Bardic Inspiration 1D6 added to ability
+4 Intimidation check, attack roll, or saving throw, 3/day
+3 Investigation* -- Jack of All Trades add +1 to all rolls not
already proficient in
13 +1 Medicine
+2 Nature -- Song of Rest 1D6 extra HP healed/rest
+1 Perception -- Expertise prof. bonus noted with **
WIS +7 Performance** -- Cutting Words Subtract 1D6 from

+0
enemy roll
+5 Persuasion*
+2 Religion BACKGROUND FEATURE
EQUIPMENT
+3 Sleight of Hand -- By Popular Demand
11 -- Carrying Leather armor, shortsword,
+5 Stealth** dagger, entertainer's pack (includes
PROFICIENCIES
+1 Survival backpack, bedroll, 2 costumes, 5 candles,
-- Armor light 5 days of rations, waterskin, disguise kit),
CHA *prof. bonus added -- Weapons simple, hand crossbow, belt pouch, set of common clothes, set

+3
longsword, rapier, shortsword of costume clothes, musical instrument,
PASSIVE locket with photo inside
-- Tools disguise kit, one musical
WISDOM instrument -- Coins & Gems 13 gold pieces (gp), 4
gems (each worth 10 gp)
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