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We want to be precise with each line and arc to create a solid model of an elegant cylindrical drinking glass...of your
very own design.
* 1. enter PLAN
2. enter
The profile:
1. Enter LINE
2. Click for the start point (anywhere you want)
3. Move the crosshairs to the right (+X direction), and enter 30
4. Move the crosshairs upward (+Y direction), and enter 150
5. Enter
6. Enter OFFSET
7. Enter 5
8. Select the vertical line and click on the left (of the vertical line)
9. Enter OFFSET
10. Enter 10
11. Select the horizontal line and click above (the horizontal line)
12. Enter OFFSET
13. Enter 3
14. Select the horizontal line (again) and click above (the horizontal line)
15. Connect the two left endpoints of the top and bottom horizontal lines with a
vertical line
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18. Enter ARC
19. Click on the start point indicated in the image on the right
20. Enter E
21. Click on the endpoint indicated in the image on the right
22. Enter D
23. Move the crosshairs to the right (+X direction) arc start point
24. Click on that location
arc endpoint
We will create a fillet on the (interior) angle formed by the left vertical line and the top horizontal line, indicated
by the circle in the image below.
We will create a fillet on the (exterior) angle formed by the right vertical line and the bottom horizontal line
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We will trim excess line intersected by the arc at the base
One last thing, we need to apply FILLET on the intersection of the bottom
arc and the line segment, encircled on the left image. This action will
apply FILLET remove that sharp edge so our profile for REVOLVE is smooth.
here
1. Enter FILLET
2. Enter R
3. Enter 5
4. Click near the endpoints of
the two arcs near the intersections
filleted edge
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Now, we need to join all segments into one entity. We can do this by converting these arcs and lines to polylines.
1. Enter PE
2. Enter M
3. Select all segments (all 9 of them)
4. Confirm selection set
5. Confirm conversion to polyline
6. Select J (for Join option)
7. Confirm join
8. Enter or Confirm (to end PEDIT)
First, let us draw a vertical line from the left corner of the base, as the axis
of revolution.
Then proceed with REVOLVE command.
1. Enter REV
axis of 2. Select the profile
revolution 3. Enter O (for Object option)
4. Select the vertical line
5. Confirm 360 revolution
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Your 3D model looks like this:
The Materials Browser Palette will be opened. Just dock it beside the Properties pane.
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Now, we will apply glass material to our solid. In the materials library, there are preset material setting ready to use. Let
us search for “glass”. Just type glass in the search box and hit enter.
Sample materials with “glass” properties will be displayed. Let us browse for Clear – White material.
Now, drag the material swatch to the solid model to apply the selected material.
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You have your elegant cylindrical drinking glass, realistic transparent / translucent glass (Clear – White).
If you select other glass material samples...(just drag a material from the browser to the solid model)
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OR YOU CAN HAVE METAL materials...
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Or most unusual materials you can imagine...
Rendered image:
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And lighted candles (with point lights):
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mirror material
picture
background
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Render solids in realism or what is termed as photorealism (see my previous examples of the coffee mug and the lighted
candles).
You may load the Render toolbar by accessing it through Tools Toolbars AutoCAD Render
You can readily render a solid model in AutoCAD using default settings. Default settings include universal lighting,
medium quality picture composition, materials and texture off, global illumination off, etc.
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Say, if you have a cube, sphere and cone as 3D models, and active Render command
For better rendering operations, you also want to apply materials and texture to your solid models by accessing the
materials library through Materials Browser Palette, or by typing RMAT in the command windpws
Anyway, you may want to tweak with render settings, such as the
lighting (assigning lights), shadow, sun settings, sky background,
global illumination, and some environmental elements.
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Let us experiment with the sun and sky settings. We know that the sun is a huge light source that illuminates everything,
directly or indirectly (reflected light/photons). The sky will also add to this lighting, and by adding sky background and
the illumination - the diffusion of light from the sun to the atmosphere – will have a significant effect to your objects
during rendering.
So, instead of using the default AutoCAD lighting, let us set the sun as the light source. On the Ribbon, Render tab,
switch on the Sun Status. When the sun is ON, AutoCAD will ask you to turn the Default Lighting OFF, so agree to that.
On the previous image, left, the time is set to 3:00 PM, the date is 9/21/2020... therefore, the lighting effect.
If we will adjust the time (move the slider), the lighting on your model will update in real time:
At 7:24 am: (too early) at 9:02 am: (just fine) at 12:15 noon: (sun power)
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At 1:30 pm, with Ground Shadow active, the scene will look like this:
Now that we have the box underneath, and if we activate Render, the resulting image will be:
You may want to adjust the sun effect for a more favourable
results, according to your standards. Plus, you can adjust the
Render properties such as Exposure, Contrast, Fog, etc. The
more settings you activate, the longer the render time. Also
your system specifications/speed is also a big factor during
rendering, especially in High and Presentation render quality.
The default render quality is set to Medium.
For a more detailed discussion on Rendering, you can always refer to the AutoCAD Help interface.
You have to dedicate an ample amount of your time to be familiar with AutoCAD render (materials and lighting) to get
things more naturally “lifelike”.
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This rendering took 9 min, 23 sec.
(maybe its the Bermuda grass texture, and whatnot...)
See the reflections on the surfaces of the solids, and the illumination coming from the reflection of the light on all surfaces
and diffused.
And this is an example of how to manipulate Text in AutoCAD. The text was converted to a profile, used SWEEP to
create a curved model, and materials were applied.
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Challenge:
Create a 3D solid model theme / scenario, apply material(s), and render using
default settings, or your very own render settings.
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