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Werewolf the Apocalypse: Totem Spirit Pantheon

This is just something I've been cooking with some friends for a few weeks now. It's probably
not as accurate as it could be, but I wanted to portray the major Totem spirits from Werewolf:
the Apocalypse as if they were Gods in Scion. There's two ways for them to be utilized:

1. As a complete pantheon, with the Fera and the Garou especially as their followers and a
Fera-focused Pantheon Purview
2. As supplemental Gods for the other pantheons they share territory with (Pegasus with the
Theoi, Owl with the Netjer, etc.)
3. As a combination of the two.

I've gone with option 3 by default, having the Totems serve as a full pantheon but with each
pantheon purview of the land they live in. I haven't created a specific purview as of yet, but
I'll try when I have the time. For the mean time, this is what I have thus far:

Virtues: Man vs. Wolf (Man represents the human element, the innovator, the part of the
Garou that communicates with reason and measure. However, it is also within Man's nature
to tame, corrupt and exploit what he can for his own gain. Wolf represents the spiritual
element, the wild thing, the part which embraces nature's chaos and feels the subtle flows of
the spirit world. However, it is also the part which destroys things, whether for sustenance,
renown or for no reason at all.

Asset Skills: Close Combat, Survival

Pegasus, Totem of the Black Furies

 Callings: Guardian, Judge, Therianthrope


 Purviews (4): Beasts (Horses), Journeys, Metamorphosis, Sky

Rat, Totem of the Bone Gnawers and the Ratkin

 Callings: Lover, Trickster, Therianthrope


 Purviews (5): Beasts (Rat, Insects), Death, Deception, Epic Stamina, War

Unicorn, Totem of the Children of Gaia

 Callings: Healer, Lover, Therianthrope


 Purviews (7): Beasts (Horses), Epic Dexterity, Health, Journeys, Order, Passion
(Serenity), Wild

Stag, Totem of the Fianna

 Callings: Creator, Hunter, Therianthrope


 Purviews (6): Artistry (Singing), Beasts (Deer), Fertility, Fortune, Geasa, Wild

Fenris, Totem of the Get

 Callings: Judge, Warrior, Therianthrope


 Purviews (5): Beasts (Wolves), Epic Stamina, Epic Strength, War, Wyrd

Cockroach, Totem of the Glass Walkers

 Callings: Creator, Sage, Therianthrope


 Purviews (6): Beasts (Cockroaches, Spiders), Epic Dexterity, Forge, Order,
Prosperity, Sky

Griffin, Totem of the Red Talons

 Callings: Hunter, Liminal, Therianthrope


 Purviews (4): Beasts (Raptors, Wolves), Chaos, Passion (Rage, Fear), Wild

Grandfather Thunder, Totem of the Shadow Lords

 Callings: Judge, Leader, Therianthrope


 Purviews (7): Beasts (Crows), Darkness, Deception, Order, Passion (Fear), Prosperity,
Sky

Owl, Totem of the Silent Striders

 Callings: Liminal, Trickster, Therianthrope


 Purviews (5): Beasts (Owls), Death, Heku, Journeys, Stars

Falcon, Totem of the Silver Fangs

 Callings: Leader, Lover, Therianthrope


 Purviews (5): Beasts (Falcons), Moon, Order, Passion (Courage), Prosperity

Chimera, Totem of the Stargazers

 Callings: Liminal, Sage, Therianthrope


 Purviews (7): Chaos, Deception, Epic Dexterity, Fortune, Journeys, Stars, Yoga

Uktena, the Older Brother

 Callings: Guardian, Sage, Therianthrope


 Purviews (7): Beasts (Serpents), Darkness, Deception, Dodaem, Earth, Fortune, Water

Wendigo, the Younger Brother

 Callings: Hunter, Warrior, Therianthrope


 Purviews (7): Death, Dodaem, Fire, Frost, Passion (Hunger, Rage), Sky, Water

Titans: The Fera recognize 3 Titans as pertaining to them. Depending on the type of Fera or
their Tribe, they either support, tolerate or despise any one of these three:

 The Wyld, the spirit of creation and chaos, is currently the weakest of the Triat due to
the predations of the other two members. The Black Furies and Red Talons praise this
Titan the most. Purview: Chaos. Virtues: Fecundity, Rapacity.
 The Weaver, the spirit of order and form. She is said to have been the first to go mad
in her grief over countless destroyed creations, and has tried to imprison the Wyrm to
prevent further death. She is revered by the Glass Walkers, which is regarded by some
as blasphemous. Purview: Order. Virtues: Submission, Dominance.
 The Wyrm, the spirit of destruction and corruption. He fell into madness after
enduring imprisonment from the Weaver for an unknown amount of time. While none
of the official Tribes view him in any high regard, his Titan cult, the Black Spiral
Dancers, revere him to no end. Purview: Death. Virtues: Dominance, Rapacity.

Primordial: Luna
Callings: Hunter, Liminal, Trickster
Purviews: Beasts, Chaos, Metamorphosis, Moon

The "official" Primordial of the Fera, Luna, the Spirit of the Moon, has waxed and waned in
power over time, much like the moon does in it's phases. At times, she has been beholden to
the Triat, and others, she reigns supreme over them. However, regardless of where the tides
may be, it is unquestioned that she is more powerful than any of the Totems of the Fera, thus,
she remains in this position.

Gaia depicted as a Primordial Goddess:


Callings: Creator, Healer, Hunter
Purviews: Beasts, Earth, Fertility, Water, Wild

Here's Whippoorwill depicted as a "God" for the Black Spiral Dancers:


Whippoorwill, Totem of the Black Spiral

 Callings: Hunter, Trickster, Therianthrope


 Purviews (6): Beasts (Birds), Death, Deception, Epic Stamina, Fire, Health

And here is a facet of him as a titanspawn:


Facet of Whippoorwill
Archetype: Titanspawn
Drive: To promote its own self-importance
Qualities: Incorporeality, Vulnerability (Silver), Flight, Baleful Touch
Flairs: Illusions, Sorcery (Beasts (Birds))
Primary Pool (13): Flying, Spinning Lies
Secondary Pool (11): Singing, Stealth
Desperation Pool (7)
Health: 8
Defense: 3
Initiative: 10

W:tA fetishes
Klaive (****)
Purview: War
Motif: Blessed Silver dipped and stained in Honor
+2se to convince target to engage in a (lethal) duel, +1se to attack with Klaive
Weapon Tags: Lethal, Melee, Thrown (0), Versatile, Piercing (2), Aggravated (2)
Flaws: Must imbue a Dot of Legend to function (5)

Grand Klaive (*****)


Purview: War, ANY
Motif: Blessed Silver meant for the Greatest of Champions
+2se to attack with Grand Klaive, +1se to demonstrate honor
Weapon Tags: Lethal, Melee, Two-Handed, Unconcealable, Aggravated (2), Piercing (2), Versatile
(2)
Flaws: Must imbue a Dot of Legend to function (5), Reduce one tag’s numerical at the end of a scene
in which the virtue [Wolf] was not fulfilled, full functionality restored once [Wolf] is fulfilled. (3)

The reason I added the Dot imbuement as a flaw was to serve as a parallel for the loss of Gnosis when
you wield a klaive in W:tA. Felt that it was the most relevant option.

The wyrm
Of the triat (what the totem pantheon call there titans) there is one that all there official followers can
agree must be fought. The wyrm is what Apophis is to the Netjer, or what the various star demons are
to the teotl. But it was not always this way.
Once the wyrm, and the trait at large, were peaceful. Once they existed in harmony, and the changing
breeds (the garou and fera) had no problems with titanspawn or even titanic hostility. But then the
weaver had an existential crisis and went mad. She tricked the wyrm and imprisoned him in the
pattern web, the torture of which caused the horrible Corrupter Wyrm to arise. A tulpa of titanic scale,
in both power and size, whenever the totem pantheon and its followers refer to the wyrm they fight
they are referring to the corrupter wyrm.
Where the balance wyrm was a massive serpent, the corrupter wyrm is a hydra. Indeed, it is split into
many heads, each of which is a rival with the others. The heads are divided into three types, the first
being the triatic wyrms. These heads are physical (or at least as physical as spirits can be) and have
minds, each is a corrupted representation of the triat. The second category is the urge wyrms, which
lack physicality but spread dark emotions. The urge wyrms are insidious and lurk in every heart that
feels there emotion, pushing healthy negative feelings to the point of mania. The final type of head are
the elemental wyrms, which are purely physical and lack minds. They are four in total, each
embodying a wyrm element.

Pegasus, Totem of the Black Furies


Hear the tale of Pegasus! After the death of the last Gorgon, Luna, in the guise of Artemis,
created a protector spirit to guard the Black Furies and to temper their rage before it could
spill out onto the rest of the world. An equine creature modeled after Poseidon’s invention
but also granted a set of wind-catching wings, his power left many envious, including Athena
herself. With the assistance of the hero Bellerophon, they captured Pegasus and made him a
mere mount, a tool for Bellerophon’s achievements. It was only after being gelded by his
would-be rider that Pegasus had enough, and tossed the man off of his back to die from the
fall.
Ever since this incident, Pegasus has served as an advocate for women, as well as those rare
few men who became sterile via injury, and counts them among his Chosen if he judges them
worthy. He is also known to Create some Scions out of horses that have been abused and
mistreated by their owners. Due to his injury, he is unable to have direct progeny, though he
does not waste his time dwelling on such a subject. In those times he takes on a human
Incarnation, his selves are either disfigured men, transgender individuals or, rarely, women.
All are involved in some form of agriculture or military career, and are noteworthy for their
disdain for cruel “traditional” methods of animal care.
His tribe are the Black Furies, a group of women, both Garou and not, who band together to
combat the predations of Man. While they are often stereotyped by outsiders as raging
misandrists, their main focus is on the protection of women, rather than the harming of men.
Under Pegasus’ direction, the tribe accepts all women who seek shelter there, and kicks out
all men once they are of age, however there are some men raised in the tribe, such as the
Metis, who were born sterile, and are thus allowed to remain. While sterile men from outside
of the tribe are technically allowed in as well, they must prove to be above any sort of hate
for womankind if they hope to retain their place. Should any who dedicate themselves to him
be cruel to women for no good reason, Pegasus casts them out into the dirt for their
hypocrisy.

 Callings: Guardian, Judge, Therianthrope


 Purviews (4): Beasts (Horses), Journeys, Metamorphosis, Sky

Rat, Totem of the Bone Gnawers


There is no tale to tell for the Totem of the Bone Gnawers, the God of Rodents and Disease.
No spirit, save Chimera, is as amorphous and changing as Rat is. Regarded by some as a male
God of War and Plagues, and others as a caring Mother Goddess, there are many facets to
Rat’s character, so much so that it’s difficult to keep track of all of them. This is not helped
by a largely obscure backstory with conflicting details, where there are any. Because of this,
the tale of Rat cannot accurately be told. But, perhaps… that’s just how Rat wants it.
Out of all the totems, Rat prefers Born Scions the most, though the “how” in accomplishing
this is not always moral, or even legal. Though never a rapist in his male assortment of forms,
as a woman Rat has been known to extort high-profile targets with the fact of her pregnancy,
while in other Incarnations she raises loving families with poor endearing men. Because of
the risk in guessing wrong with which Incarnation embodies which aspect, many foreign
Gods have decided to avoid “sticking their dick in crazy” as a safety precaution. Hardly
anyone can blame them when taking into account a mainstay of Rat’s incarnations besides
children: Diseases. Whether this be an office worker with a perpetual cough, or a bug chaser
looking to knock an illness off the bucket list, Rat is disgusting. Filthy. Just as Rat wishes to
be.
Nearly all of Rat’s Scions, save for the Incarnations, receive their “Visitation” in the form of
a sickness known as the Birthing Plague. Rather than being selective in which of his children
have their divine heritage awakened, she instead puts them through a trial by fire, with those
who die of the Plague obviously not being worthy enough, and those who survive receive
newfound strength as is their right. Even among the other Totem spirits this practice is quite
contentious, to say nothing of how other Pantheons view it. Many of her children
understandably hate his guts, even as they enjoy their Gifts. Beyond this, her children tend to
be so varied in terms of appearance and personality as to not even be identifiable, except for a
high resistance to illness in adulthood.
Rat’s tribe, the Bone Gnawers, don’t tend to focus on Rat’s disease aspect as his critics do.
Instead, they focus on her cunning, battle prowess and just overall survivability. Treated as
garbage by many, they embrace this image in order to recruit new members. Falcon may be
exceptionally picky about who joins his tribe, but just about anyone fits right in with the Rat
pack. Just don’t mention being a Scion of Owl, those two have some bad blood going back
millennia.

 Callings: Lover, Trickster, Therianthrope

 Purviews (5): Beasts (Rat, Insects), Death, Deception, Epic Stamina, War
Fenris, Totem of the Get
Hear the tale of Great Fenris! He who was one of the first, and the greatest, of the Garou, who
battled that bastard Odin and made him flee in fear! While every other Garou founder has
disappeared into the eroding river of history, he alone stands firm and strong. Though greatest
among his kindred, he refused to take a wife who could not prove herself to be his equal in
strength and character. This left him to wallow in loneliness for countless years until a chance
encounter in battle would provide a glimpse to his future spouse, Sigun. Though they fell for
each other quickly enough, Sigun was already promised to another, and so Fenris challenged
her prospective husband, a Jotun, to single combat for her hand. Was it any surprise that he
won? Long after the two had wedded and had children, the Gallows-God, Odin, was tricked
into razing Heimhalla itself and killing Sigun for fear of Fenris’ power, to which the Great
Wolf responded by pursuing Odin’s demise for the rest of time.
Even today, the Aesir and their spawn fear the might of Fenris. They portray him as
Titanspawn, and seek to ruin his reputation with other pantheons by promoting this image.
Not like any besides the idiots among the Yazata and the Tuatha actually believe them, of
course, they’re smarter than that. Great Fenris does not care for such false claims, not when
action speaks far more than words. When he acts, he does so at his full strength, with no
quarter given to his opponents. In the World, he takes the form of soldiers, police, athletes, or
any other kind of “strong” archetype or career. He Choses individuals which demonstrate an
inner strength, not necessarily an outer one, that can’t be questioned. Those that falter, he
turns away from, injures or even kills. While he is a Wolf, he does not uplift these as Created
Scions as often as you might expect, though it’s not unheard of for him to do so. He also does
not have direct children, refusing to have any child with a woman who is not as strong and
willful as Sigun was, quite the challenge for the average woman. Uniquely among the
Totems, he produces the greatest amount of Incarnation Scions, due to his origin as one of the
first Werewolves.
He presides over the Get, a tribe of strength devotees who occupy Scandinavia and venerate
the Great Wolf. While not as muscle-brained as some make them out to be, they have had a
history of misogyny which has only been purged recently, and some say not fully. Beyond
this, they are exceptionally judgemental of others in regards to their strength, and are even
more so towards themselves. Before any individual can be considered a tribe member, even
the kids of one, they must pass various trials to demonstrate both inner and outer strength. In
the case that they are accepted, the tests become subdued, more to temper the member’s spirit
rather than find his flaws. Climbing up the ranks requires further tests to ensure that whatever
chips in the armor there were are fixed or at least being worked upon. No matter one’s
position, however, all heed the Great Wolf’s decree: If any refuse a worthy fight, they can,
and must, leave the tribe immediately.

 Callings: Judge, Warrior, Therianthrope


 Purviews (5): Beasts (Wolves), Epic Stamina, Epic Strength, War, Wyrd

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