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Jabroniville Mutants & Masterminds - Marvel- The Letter "B"

-The second letter of the alphabet, "B" appears on ancient runes in some form or another, but our
version primarily comes from the Greeks. The Greeks eventually came to pronounce it like "V" in
Byzantine times, while in English, it's often silent (like in "lamb"). 

-Marvel's "B" names are many, but only a few are major characters. We have Banshee, Brother
Voodoo, Blink, The Blue Marvel, Baron Zemo & Strucker, Batroc the Leaper, Beta Ray Bill, Bishop,
The Black Cat, The Black Queen, Blade, and the Black Knight. The BIG names are easily Bucky, The
Black Panther and Black Widow. The sheer number of guys who are called "Black ______" means
you'll see this name popping up CONSTANTLY. I count FORTY-EIGHT of these guys in total!! The '90s
brought a lot of "Blood _____" names, and there's a handful of "Blue ______" people, too.

Baal

Post by Jabroniville » Wed Feb 07, 2018 12:29 am


BAAL
Created By: Terry Kavanagh & Adam Pollina
First Appearance: The Rise of Apocalypse #1 (Oct. 1996)
Role: The Father of Apocalypse
Group Affiliations: The Sandstormers

-Baal is a character given a handful of backstory, and relations to more important characters-
he and his band of raiders found and rescued a young Kang the Conqueror when he crashed
in Ancient Egypt, allowing him to become the Pharaoh Rama-Tut. Many of his men were
killed when Rama-Tut returned for the things they'd taken from him. Years later, Baal
encountered an orphaned En Sabah Nur, protecting the child (even killing his own men in the
process) and teaching him his philosophy of "survival of the fittest". The child would of
course eventually grow up to become Apocalypse. He was eventually killed by Rama-Tut's
men, living just long enough to tell En Sabah Nur about their backstory.

Badd Axe

Post by Jabroniville » Sat Jan 11, 2020 3:47 pm

BADD AXE (Real Name Unknown)


Created By: Erik Larsen & Cory Turnbull
First Appearance: Nova #5 (Sept. 1999)
Role: Jobber Villain, Weapon Guy
Group Affiliations: The Larcenous Three, The Shadow Initiative
PL 6 (48)
STRENGTH 3 STAMINA 4 AGILITY 1
FIGHTING 6 DEXTERITY 0
INTELLIGENCE 0 AWARENESS 0 PRESENCE 0

Skills:
Deception 3 (+3)
Expertise (Criminal) 3 (+3)
Intimidation 6 (+6)

Advantages:
Equipment 2 (Huge Axe +3- Penetrating 4)

Offense:
Unarmed +6 (+3 Damage, DC 18)
Huge Axe +6 (+6 Damage, DC 21)
Initiative +1
Defenses:
Dodge +7 (DC 17), Parry +7 (DC 17), Toughness +4, Fortitude +5, Will +4

Complications:
Motivation (Greed)

Total: Abilities: 28 / Skills: 12--6 / Advantages: 2 / Powers: 0 / Defenses: 12 (48)

-A hilariously one-note idiot, Badd Axe actually shares the name with an "Edgelord" villain I
created for my "Jabverse" setting, theorizing that it was too stupid NOT to use. Apparently I
was right. Badd Axe's only initial appearance involved Nova carrying him into the air and
dropping him after a struggle- the villain escaped in the melee with his teammate, Firearms,
while Vampiro (who was also being carried) was captured. Later, Badd Axe appeared with
The Shadow Initiative, and faced some ex-Initiative people who'd splintered off and reformed
The New Warriors- Ultragirl managed to avoid his axe's slash, while Rage later attacked him.
He's ultimately shown beaten by Butterball, who takes his axe.

-Badd Axe is so useless he has zero wins or even "Good Showings"- he was noticeably left
behind as "useless" by his Initiative bosses, and easily scooped up by the heroes.

The Badoon

Post by Jabroniville » Tue Aug 17, 2021 12:29 am


BADOON SOLDIERS
Created By: Stan Lee & John Buscema
First Appearance: The Silver Surfer #2 (Oct. 1968)
Role: Space Mooks, Reptilian Aliens
Group Affiliations: The Brotherhood of Badoon
PL 5 (47)
STRENGTH 1 STAMINA 2 AGILITY 3
FIGHTING 4 DEXTERITY 4
INTELLIGENCE 2 AWARENESS 0 PRESENCE 0

Skills:
Expertise (Space Soldiers) 4 (+6)
Intimidation 2 (+2)
Perception 3 (+3)
Technology 3 (+5)
Vehicles 2 (+6)

Advantages:
Equipment 4 (Blasters +5 Multiattack, Rebreathers, Space Armour), Ranged Attack 1

Offense:
Unarmed +4 (+1 Damage, DC 16)
Blasters +5 (+5 Ranged Damage, DC 20)
Initiative +3
Defenses:
Dodge +5 (DC 15), Parry +5 (DC 15), Toughness +2 (+4 Body Armour), Fortitude +2, Will
+0

Complications:
Responsibility (Skrull Empire)
Prejudice (Other Genders)- The Badoon are split along gender lines- the violent males and
the pacifist females.

Total: Abilities: 32 / Skills: 14--7 / Advantages: 5 / Powers: 0 / Defenses: 3 (47)

-The Badoon are, at heart, Just Another Evil Space Empire, but they got a BIG push in the
"Guardians of the Galaxy" stories, as they took over Earth in the future and were THE Big
Empire of their day. I had thought that Marvel: Annihilation was leading towards a Badoon
surge into the "main" timeline, because when you think about it, the big three Event Arcs
dealth with the falls of each major empire- The Skrulls were demolished by The Inhumans
and the Annihilation Wave after they failed against Earth, the Kree were nearly wiped-out by
The Phalanx, and the Shi'ar had lost massive amounts of power by War of Kings, ultimately
being taken over by the Inhuman-led Kree. That, plus various characters mentioning the
Badoon in passing or as an insult, made me assume that THEY were going to be the new Big
Thing, since all the other typical Empires (who had gotten REALLY tired by this point) were
faltering. But once Abnett & Lanning were off the Cosmic Scene, it looks like the Badoon
just got skipped over again.

-The Badoon debuted in the late 1960s in the Silver Surfer's book- they live in a hyper-
segregated society, with the Brotherhood of the Badoon living in a male-dominated Moord,
and the Sisterhood of the Badoon on their original homeworld of Lotiara. The males had won
the "Gender Wars" over the weaker females and relegated them to captivity, where they
became pacifists. Over the years, their expansionist policies took them to Zen Whoberi
(Gamora's homeworld), Spartax (home of Star-Lord's father), and Polemachus (where Arkon
lives). They have made attempts on Earth several times, being fought back by first the Silver
Surfer, then Namor, then the New Warriors- the X-Men, Fantastic Four & Arkon combined
to force them away from Polemachus. They controlled 37% of the Milky Way Galaxy by
Annihilatoin, but were still considered a "minor species".

-In the original Guardians of the Galaxy's timeline, the Badoon rule Earth and the worlds
around it by the year 3000. The Sisterhood helped liberate the galaxy in 3014. However,
mainstream Marvel stories featuring the Badoon have warlike females, which means this
origin has likely been forgotten or retconned.

-Badoon are here mainly to represent the "Baseline" Space Soldier- they're just like Skrulls,
but lose all the Powers. Despite looking reptilian, I don't think they gain any real Reptile-
based Powers.

Balance

Post by Jabroniville » Mon Dec 11, 2017 9:21 pm


BALANCE (Deborah Crovi)
Created By: Xavier Marturet & Paco Diaz
First Appearance: Europa #0 (April 1996)
Role: Military Style Hero
Group Affiliations: Gemini
PL 8 (112)
STRENGTH 1 STAMINA 3 AGILITY 3
FIGHTING 6 DEXTERITY 4
INTELLIGENCE 2 AWARENESS 2 PRESENCE 2

Skills:
Deception 4 (+6)
Intimidation 4 (+6)
Perception 4 (+6)
Expertise (Soldier) 4 (+6)
Insight 4 (+6)
Stealth 4 (+6)

Advantages:
Equipment 2 (Gun +5), Improved Aim, Improved Critical (Blasts), Ranged Attack 4

Powers:
"Mental Blast" Blast 8 (Feats: Dynamic) (Extras: Will Damage, Perception-Ranged) (33) --
[41]

 Dynamic AE: Communication (Mental) 3 (Feats: Dynamic) (Extras: Area) (16)


 Dynamic AE: Force Field 5 (Feats: Dynamic) (Extras: Affects Others 8) (14)
 Dynamic AE: "Machine Control" Mind Control 6 (Flaws: Limited to Machines) (18)
 Dynamic AE: "Telekinesis" Move Object 6 (Feats: Dynamic) (13)

Offense:
Unarmed +6 (+1 Damage, DC 16)
Mental Blast -- (+8 Perception-Ranged Damage, DC 23)
Initiative +3

Defenses:
Dodge +6 (DC 16), Parry +6 (DC 16), Toughness +3 (+8 Force Field), Fortitude +4, Will +3

Complications:
Responsibility (Gemini)

Total: Abilities: 46 / Skills: 24--12 / Advantages: 8 / Powers: 41 / Defenses: 5 (112)

-Balance is basically the team's Jean Grey, as most Image-era teams had one hot telepath
(who also usually had Telekinesis). She has a gun for some reason, and is against type in that
she's also a crazy vigilante who loves violence, which is not usually the purview of telepaths.
She's got standard Jean Grey-type stuff- a decent Mental Blast, a Force Field, Telepathy and
low-level Telekinesis. Like the rest of Gemini (except for Front), she's a PL 8. She hits most
of the basics for Jean types, but lacks the Advantages and well-roundedness necessary for a
better character.

Balder

Post by Jabroniville » Sun Oct 01, 2017 11:45 pm


BALDER THE BRAVE
Created By: Stan Lee & Jack Kirby
First Appearance: Journey Into Mystery #85 (Oct. 1962)
Role: The Other Hero
Group Affiliations: Asgard
PL 12 (250)
STRENGTH 11 STAMINA 12 AGILITY 4
FIGHTING 11 DEXTERITY 3
INTELLIGENCE 4 AWARENESS 4 PRESENCE 5

Skills:
Acrobatics 3 (+7)
Athletics 1 (+12)
Deception 2 (+7, +12 Attractive)
Expertise (Asgardian God) 8 (+12)
Expertise (History) 6 (+10)
Expertise (Magic) 2 (+6)
Insight 4 (+8)
Intimidation 2 (+7)
Perception 4 (+8)
Persuasion 2 (+7, +12 Attractive)

Advantages: 
Accurate Attack, Attractive 2, Beginner's Luck, Benefit 2 (Prince of Asgard), Defensive
Attack, Improved Critical (Sword), Improved Disarm, Improved Initiative 2, Last Stand,
Leadership, Move-By Action, Power Attack, Ranged Attack 6, Seize Initiative, Set-Up,
Teamwork, Withstand Damage

Powers:
"Asgardian Physiology" 
Immunity 4 (Aging, Cold, Heat, Disease) [4]
Immunity 4 (Drowning & Suffocation, Poison, Pressure) (Flaws: Limited to Half-Effect) [2]
Regeneration 2 (Feats: Regrowth) [3]
Comprehend 2 (Animals) [4]

"The Sword of Frey"


"Self-Fighting" Summon 4 (Extras: Heroic +2) (16) -- [17]
AE: "As Sword" Strength-Damage +2 (Feats: Improved Critical, Penetrating 7) (Extras:
Affects Others) (12)

"God of Light"
Immunity 2 (Visual Dazzles) [2]
Dazzle Visuals 12 (Extras: Area- 120ft. +3) (Flaws: Touch Range) (48) -- [51]
AE: Dazzle Visuals 14 (Feats: Accurate) (29)
AE: Environment 5 (500 feet) (Light 2, Heat 2) (20)
AE: Movement 2 (Dimensional 2- Magical Realms) (4)

Offense:
Unarmed +11 (+11 Damage, DC 26)
Sword of Frey +11 (+13 Damage, DC 28)
Dazzle Visuals +11 (+12 Ranged Affliction, DC 22)
Dazzle Area +12 (+12 Affliction, DC 22)
Initiative +12

Defenses:
Dodge +11 (DC 21), Parry +12 (DC 22), Toughness +12, Fortitude +13, Will +12

Complications:
Relationship (Karnilla)- Though she's pretty bad news for Asgard, she & Balder share a
mutual love.
Responsibility (Asgard)
Weakness (Mistletoe)- Balder is horribly-vulnerable to objects made of mistletoe. Mistletoe-
maded weapons can and will kill him in one shot.

Total: Abilities: 108 / Skills: 34--17 / Advantages: 25 / Powers: 83 / Defenses: 17 (250)

Balder in Mythology: Balder is said to be the being whose death sets off Ragnarok. As a
result, Odin casts spells to render Balder completely invincible, but, in an Achilles-like twist,
it's revealed that mistletoe breaks the spell, and results in his death as a result of Loki's
machinations (he gets a blind God to fire a mistletoe arrow).

-Balder the Brave is an ally of Thor's, and generally gets stuck being the replacement for
Odin whenever the old man dies or goes missing. I find the guy rather boring, myself- he's
too pretty, too good at things, and too boring otherwise. I don't even really care for him under
Walt Simonson, and he made me like THE EXECUTIONER.

-Balder was introduced in the Lee/Kirby era, usually as an aide to Thor, or as a replacement
for Odin. The son of Odin & Frigga, he is a Prince of Asgard, outranking even Thor for the
most part. Much is made of how beloved he is- when he is threatened with execution for
ignoring the call of battle for the sake of a fallen bird, his men begged Odin to take one of
their lives instead. Balder is nonetheless killed in the same manner of the myths, but Odin
protects his immortal soul with a spell, then resurrects him along with the other Asgardians
after they are killed by the Celestials. Balder renounces killing after his resurrection, being
horrified by the image of all the souls of those he'd slain in battle. It's also revealed that Hela
forced him to win his resurrection by killing all of those souls AGAIN- an act that lasted so
long his hair turned white.

-He eventually shares a relationship with Karnilla the Norn Queen, though their attraction is
ruined when she inadvertently causes the death of Balder's love, Nanna. Balder is slain during
the "real" Ragnarok, but later returns with the other Asgardians. Gaining the Asgardian
throne on Odin's disappearance, he later has to banish Thor for killing their grandfather, Bor,
but ultimately welcomes the Thunder God back in, taking his place as the King of Asgard and
joining the Council of Godheads. 

-Balder's alleged to be invincible to all damage within Earth and Asgard, and sometimes
Marvel pushes him in this manner (something like Immunity 80- All Damage), or as someone
with a permanent Deflection Field.
Ballistik

Post by Jabroniville » Tue Sep 27, 2022 6:35 pm

BALLISTIK
Created by: Dan Abnett, Andy Lanning & Andy Williams
First Appearance: Gun Runner #3 (Dec. 1993)
Role: Super-Mook, Blaster
Group Affiliation: The Zoo, The Cynnod Empire
PL 6 (76)
STRENGTH 2 STAMINA 4 AGILITY 3
FIGHTING 6 DEXTERITY 4
INTELLIGENCE 1 AWARENESS 1 PRESENCE 1

Skills:
Expertise (Space Soldier) 6 (+7)
Intimidation 5 (+6)
Perception 4 (+5)
Technology 3 (+4)
Vehicles 2 (+6)

Advantages:
All-Out Attack, Equipment 5 (Blasters 6), Power Attack, Ranged Attack 2, Startle

Offense:
Unarmed +6 (+2 Damage, DC 17)
Guns +6 (+6 Ranged Damage, DC 21)
Initiative +3

Defenses:
Dodge +8 (DC 18), Parry +8 (DC 18), Toughness +4, Fortitude +6, Will +4

Complications:
Enemy (The Enhanced)- The Zoo are the Cynnod Empire's key agents to fight the Enhanced,
including Gun Runner.

Total: Abilities: 44 / Skills: 20--10 / Advantages: 10 / Powers: 0 / Defenses: 12 (76)

-Described as "The coldest of killers", Ballistik was a gun-wielding fighter. She called Gun
Runner's ally Smith a "pig", but was kept from shooting him by the others, who pointed their
guns at her. Escaping with the rest of the Zoo, she fought the heroes again, shooting Lure
through the shoulder and injured Heavy Duty, but being killed when Lure's special scout
Gyre took the direct way through the battle field, flying straight through her chest. She's a
generic blaster with some gear.

Balor

Post by Jabroniville » Sun Nov 05, 2017 9:53 am


BALOR
Created By: Steven Grant & Greg LaRoque
First Appearance: The Avengers #225 (Nov. 1982)
Role: Fomorian Trickster
Group Affiliations: The Fomorians
PL 14 (236)
STRENGTH 11 STAMINA 13 AGILITY 0
FIGHTING 10 DEXTERITY 0
INTELLIGENCE -2 AWARENESS -2 PRESENCE -2

Skills:
Intimidation 10 (+8, +14 Size)

Advantages:
Ranged Attack 4

Powers:
"Immortal God"
Regeneration 2 (Feats: Regrow Limbs) [3]
Immunity 10 (Aging, Starvation & Thirst, Heat, Cold, Disease, Fatigue Effects) [10]
Immunity 4 (Drowning & Suffocation, Poison, Pressure) (Flaws: Limited to Half-Effect) [2]

Growth 12 (Str & Sta +12, +12 Mass, +6 Intimidation, -6 Dodge/Parry, +1 Speed, -12
Stealth) -- (60 feet) (Feats: Innate) (Extras: Permanent +0) [25]

"One-Eyed Monster" (Both Powers Linked)


"Opens Up One Eager Eye" Damage 14 (Extras: Area- 120ft. Cone +2, Penetrating) [56]
"Magical Disruption" Nullify Magical Effects 10 (Extras: Area- 120ft. Cone +2, Broad,
Simultaneous) [50]

Offense:
Unarmed +10 (+11 Damage, DC 26)
Eye Beam +14 Area (+14 Damage & +10 Nullify, DC 24 & 20)
Initiative +0

Defenses:
Dodge +8 (DC 18), Parry +8 (DC 18), Toughness +13, Fortitude +13, Will +5

Complications:
Responsibility (The Fomorians)
Weakness (Iron)- Cold Iron negatively affects the powers of Fomorians.
Disabled (Blind)- Balor is blind unless using his "Eager Eye" power.
Vulnerable (The Ebony Blade, The Evil Eye)- Some magical artifacts negatively effect Balor
very strongly.

Total: Abilities: 56 / Skills: 10--5 / Advantages: 4 / Powers: 146 / Defenses: 25 (236)

Balor in Mythology: Balor is a giant with one eye on his forehead that kills all who look
upon it: "It was always covered with seven cloaks to keep it cool. He took the cloaks off one
by one. At the first, ferns began to wither. At the second, grass began to redden. At the third,
wood and trees began to heat up. At the fourth, smoke came out of wood and trees. At the
fifth, everything got red hot. At the sixth...... At the seventh, the whole land caught fire".
Balor slays Nuada in battle, beheading him, but is himself slain by Lugh (Balor's grandson,
who was fated to kill him), who spears his eye through the back of his head, LIKE A BOSS,
and the eye then destroys the Fomorian army.

-I'll let you draw your own conclusions as to the symbolism of the great hero defeating a
giant, one-eyed beast that could destroy everything by shooting stuff out of it.

-Marvel's Balor is powerful enough to fend off the Avengers for quite some time, and led the
Fomor against the team. The one-eyed monster was only defeated when a sorcerer absorbed
all of Balor's energies into a magical gem. In the Black Knight's solo book, he defeated Dane
Whitman & Dr. Strange on behalf of Morgan Le Fay, but appeared to be less powerful, and
didn't use his powers as often. Balor disappeared for some time, but was resurrected in a
smaller form by Satana in a Thunderbolts issue. Typically, he's just a single-minded goon,
though his first incarnation is DEVASTATING.

Bambi, Candi & Randi


Post by Jabroniville » Sat Jun 03, 2017 6:06 am

BAMBI, CANDI & RANDI (Barbara Modica, Candice Muggins & Miranda Couper)
Created By: Al Milgrom & Herb Trimpe
First Appearance: The Spectacular Spider-Man #99 (Feb. 1985)
Role: Minor Obstacles, Sorta-Fanservice
Group Affiliations: None
PL 0 (6)
STRENGTH 0 STAMINA 0 AGILITY 0
FIGHTING 0 DEXTERITY 0
INTELLIGENCE 0 AWARENESS 0 PRESENCE 2

Skills:
Expertise (Sunbathing) 4 (+4)

Advantages:
None

Offense:
Unarmed +0 (+0 Damage, DC 15)
Initiative +0

Defenses:
Dodge +0 (DC 10), Parry +0 (DC 10), Toughness +0, Fortitude +0, Will +0

Complications:
Relationship (Each Other)- The three are good friends. Bambi is also a single mother.

Total: Abilities: 4 / Skills: 4--2 / Advantages: 0 / Powers: 0 / Defenses: 0 (6)


-These three (recommended by Spectrum) are short-lived Background Characters from The
Spectacular Spider-Man, and represent the most old-school of threats to a superhero- the
threat to his SECRET IDENTITY. See, these three girls (given stereotypical bimbo names,
though they don't appear to be characterized that way) all lived in the same building as Peter
Parker, and were avid sunbathers. And while three gorgeous babes sunning themselves isn't a
bad thing to ANY heterosexual, red-blooded male, the fact that they chose to do this on the
ROOF provided a problem- whenever Peter needed to change into Spider-Man, he usually
needed to do so on that very rooftop (he couldn't very well change in the HALLWAY). And
so there was this constant problem of the girls being in his trademark spot every time it was
sunny outside. Eventually, however, Peter bought a place with his wife Mary Jane (this is
probably when they moved to the then-becoming-trendy SoHo part of Manhattan), and the
three girls disappeared from his life, like most Supporting Cast members do once a new
creative team takes over a book.

-Sorta reminds of the way Secret Identities used to be a much bigger deal. Nowadays, most
writers just ignore what used to be an omnipresent trope.

-The girls are the Bystanderiest of Bystanders, and thus don't have much going for them
statistically. But they'd provide a heck of an annoyance for a hero with the "Secret"
Complication for his Identity.

Bambi Arbogast

Post by Jabroniville » Wed Jul 13, 2022 12:49 am


BAMBINA "BAMBI" ARBOGAST
Created By: David Michelinie & John Byrne
First Appearance: Iron Man #118 (Jan. 1979)
Role: The Secretary

-Debuting in the same issue as James Rhodes, as new writer David Michelinie appeared to
want to expand the core cast around Tony promptly, Bambi was a middle-aged woman and
Tony's secretary. She immediately impressed Tony when she arrived for an interview, then
appeared completely un-phased when Iron Man appearerd battling the supervillain
Whirlwind- Bambi answered phone calls, protected items in Tony's office, and even provided
the distraction that let Iron Man win- Tony promptly hired her. Bambi had been an
administrative clerk in the army, then worked for the Department of Defense, so David
seemed to want to make her "legit", too- like actually detailing that a full admin assistant job
is a serious career and not just something a pretty young girl does before she gets married.

-Bambi actually appears in like a hundred comics, seemingly just as a backgrounder, as I


can't find any serious stories featuring her, but she even outlasts the 1996 revamping of the
concept and Tony's rebirth before disappearing following Kurt Busiek's run. She reappears in
modern times as a millionaire investor who joins Tony's new company.

The Band of the Bland

Post by Jabroniville » Mon Feb 20, 2017 4:42 am

THE BAND OF THE BLAND:


-Five supervillains found by Doctor Angst, they're a band of deliberately-goofy Morts with
wacky concepts and powers. Angst sends them to murder Howard the Duck, hoping that it
would springboard them to fame & success as villains, but they were defeated by Howard and
The Defenders within the space of a panel or two. The reappeared years later in Gerber's She-
Hulk run, similarly being silly, but being upended by Shulkie and her own squad of heroes
(including Howard & Terror, Inc.).

Black Hole

Post by Jabroniville » Mon Feb 20, 2017 5:29 am

BLACK HOLE (Morton Kribbee)


Created By: Steve Gerber & Sal Buscema
First Appearance: Marvel Treasury Edition #12 (Jan. 1976)
Role: Odd Powered Guy
Group Affiliations: The Band of the Bland
PL 13 (129)
STRENGTH 1 STAMINA 2 AGILITY 2
FIGHTING 4 DEXTERITY 0
INTELLIGENCE 0 AWARENESS 0 PRESENCE 0

Skills:
Expertise (Handball) 4 (+5) -- Uses Agility

Advantages:
Ranged Attack 2

Powers:
"Black Hole in Chest"
Move Object 13 (Extras: Area- 60ft. Cone) (Flaws: Limited to Towards Himself) Linked to
Movement 1 (Dimensional Travel) (Extras: Portal +2) [30]
"Singularity Field" Affliction 12 (Fort; Impaired/Disabled Powers/Transformed to Powerless)
(Extras: Area- 30ft. Burst, Reaction +3) [70]

Offense:
Unarmed +4 (+1 Damage, DC 16)
Sucking Stuff In +13 (+13 Move Object)
Initiative +0

Defenses:
Dodge +4 (DC 14), Parry +4 (DC 14), Toughness +2, Fortitude +3, Will +2

Complications:
Addiction (Sucking In Stuff)- Kribbee enjoys the feeling he gets from sucking in larger and
larger objects.
Weakness (Holding Open His Hole)- If someone holds open Morton's hole, he will be unable
to prevent sucking in enough objects to render him obese and helpless.

Total: Abilities: 18 / Skills: 8--4 / Advantages: 2 / Powers: 100 / Defenses: 5 (129)

-Martin Kribbee got a piece of black dwarf star (sure, why not) stuck in his breastbone, and
gained the ability to "suck in" matter as a result. He tried to suck in The Hulk, but Howard
the Duck's girlfriend Beverly tricked him into sucking HIMSELF in instead. He is addicted to
sucking things in, but was tricked later by She-Hulk into sucking in so much stuff that it
made him helpless. Everything about him is so silly that you can't describe it with a straight
face, which is too bad, because the costume isn't that awful.

-He's PL 13 with that one effect (basically Move Object Linked to Dimensional Travel,
essentially moving people involuntarily into his portal), and has a PL 12 Singularity Field
that nullifies superhuman powers (Marvel's Appendix to the Handbook doesn't include this,
but ComicVine does). So he can be freakishly dangerous, but is generally a big moron that
can be easily fooled or trumped using his Weakness.

La Bandera

Post by Jabroniville » Mon Dec 04, 2017 4:59 am


LA BANDERA (Real Name Unknown)
Created By: Archie Goodwin & John Byrne
First Appearance: Wolverine #19 (Dec. 1989)
Role: Silly Mind-Controller
Country of Origin: Cuba
Group Affiliations: None
PL 8 (115)
STRENGTH 2 STAMINA 3 AGILITY 3
FIGHTING 10 DEXTERITY 0
INTELLIGENCE 1 AWARENESS 1 PRESENCE 2

Skills:
Acrobatics 4 (+7)
Athletics 3 (+4)
Deception 5 (+7)
Expertise (Freedom Fighter) 7 (+8)
Insight 5 (+6)
Perception 4 (+5)
Persuasion 7 (+9)
Ranged Combat (Staff) 4 (+8)
Stealth 3 (+6)
Vehicles 4 (+4)

Advantages:
Daze (Persuasion), Fascinate (Persuasion), Inspire, Improved Critical (Blaster Staff), Ranged
Combat 4

Powers:
"Mutant Powers: Inspire Courage in Others"
Affliction 8 (Will; Entranced/Compelled/Controlled) (Extras: Area- 60ft. Burst +2,
Cumulative) (Flaws: Limited to Inspiration & Courage, Fades by Blasting -1/2) [20]

"Blaster Staff" (Flaws: Easily Removable) (Feats: Restricted 2- Only La Bandera) [7]
Blast 8 (Flaws: Limited to Amount of Inspiration Given) (8 points)

Offense:
Unarmed +10 (+2 Damage, DC 17)
Blaster Staff +8 (+8 Ranged Damage, DC 23)
Inspire Others +8 Area (+8 Affliction, DC 18)
Initiative +3

Defenses:
Dodge +10 (DC 20), Parry +9 (DC 19), Toughness +3, Fortitude +5, Will +5

Complications:
Motivation (Stopping Drug Lords)- La Bandera's father died as a result of drug abuse, and so
La Bandera seeks to inspire communities to attack the dealers.

Total: Abilities: 44 / Skills: 46--23 / Advantages: 8 / Powers: 27 / Defenses: 13 (115)

-La Bandera (Spanish for "flag") is a weird one-shot character debuting in Wolverine's own
book. She's an anti-drug heroine ex-pat from Cuba (her father defected, but then got addicted
to drugs and died), and tried to inspire people to fight using her mutant power. She nearly got
eaten by Tiger Shark, but was rescued by Wolverine, who resisted her romantic advances and
warned her that her powers would get innocent people hurt. She is rescued once more, and
then helps lead a jailbreak of political prisoners in her home country, inspiring various people
to either help out (fellow prisoners) or to do their best and have confidence in themselves (the
pilot of their getaway craft).

-After this four-issue Wolverine arc, the character disappears, and then she was killed off
years later by Zeitgeist, along with various other terrible foreign heroes. Not much of a run.
All of five years separates her debut from her (as of yet) permanent demise, making this
another example of Mark Gruenwald's "Spring Cleaning" of concepts he thought were lame.

-Her powers are pretty minor- a positive Affliction affect that tends to get used to put
civilians into the line of fire (NOT the power you want a PC to have), and a Blaster Staff that
requires "inspiration" to work. Her Affliction power itself also Fades once she starts Blasting
away. She's kind of PL 8, but usually operates at a lower level- GMs would have to limit just
how much Inspiration she needs to put out a full-powered Blast.

Bandit

Post by Jabroniville » Tue Jan 07, 2020 5:58 am


BANDIT (Donyell Taylor, aka Night Thrasher II)
Created By: Fabian Nicieza & Ken Lashley
First Appearance: Night Thrasher #3 (Oct. 1993)
Role: Batman Rip-Off, Extreme '90s Hero, Black Skateboarder
Group Affiliations: The New Warriors, The Taylor Foundation
PL 9 (163)
STRENGTH 3 STAMINA 4 AGILITY 5
FIGHTING 10 DEXTERITY 2
INTELLIGENCE 3 AWARENESS 2 PRESENCE 2

Skills:
Acrobatics 7 (+12)
Athletics 6 (+9)
Close Combat (Unarmed) 1 (+11)
Deception 6 (+8)
Expertise (Science) 2 (+5)
Expertise (Business) 6 (+8)
Insight 3 (+5)
Intimidation 5 (+7)
Investigation 5 (+7)
Perception 5 (+7)
Persuasion 3 (+5)
Stealth 3 (+8)
Technology 4 (+7)
Vehicles 5 (+7)

Advantages:
Accurate Attack, Beginner's Luck, Equipment 3 (Gear), Improved Aim, Improved Critical 2
(Electric Attack, Bow), Power Attack, Ranged Attack 8, Startle, Takedown

Powers:
"Mutant Powers: Bio-Electric Strike"
"Electrical Jolt" Affliction 8 (Fort; Dazed & Vulnerable/Stunned & Prone/Incapacitated &
Paralyzed) (Extras: Extra Condition, Cumulative) [24]
Speed 2 (8 mph) [2]

"Wrist-Bow" (Flaws: Easily Removable) [11]


Blast 5 (Diminished Range -1) (9)
Linked to
Adds Ranged to Electrical Jolt (Diminished Range -1) (7)
"Grappling Arrow" Movement 1 (Swinging) (2)
-- (18 points)

Equipment:
"Jet Pack" Flight 5 (60 mph) (10)
"Throwing Stars" Blast 3 (Diminished Range -1) (5)

Offense:
Unarmed +11 (+3 Damage, DC 18)
Bio-Electrical Strike +10 (+8 Affliction, DC 18)
Throwing Stars +10 (+3 Ranged Damage, DC 18)
Wrist-Bow +12 (+5 Ranged Damage & 8 Affliction, DC 18)
Initiative +5

Defenses:
Dodge +11 (DC 21), Parry +11 (DC 21), Toughness +4 (+6 Armour, +3 Impervious),
Fortitude +7, Will +6

Complications:
Motivation (Night Thrasher's Memory)- Though the two were once adversaries, Donyell now
carries on in his brother's name. When super-villains give him offers that may resurrect
Dwayne, but force Donyell to engage in evil, he will be torn.
Relationship (Night Thrasher)- The brothers are heavily-opposed to each other- Donyell
resents Dwayne greatly for having the wealthy upbringing. Silhouette leaving Thrash for his
brother probably didn't help matters.
Relationship (Silhouette)- Sil apparenly forgave Donyell for kidnapping her once, since they
are totally doing it, and she left Dwayne for Donyell.

Total: Abilities: 64 / Skills: 62--31 / Advantages: 17 / Powers: 37 / Defenses: 14 (163)

-Bandit's one of those age-old stories: he's the Long-Lost Half-Brother of our hero, Night
Thrasher, created for Thrash's Limited Series (New Warriors did well enough to earn a mini-
spin-off during the Comics Boom, followed by an ongoing for Dwayne). He resented
Dwayne for growing up with their father (Donyell is the result of a one-night stand and some
"hush money"), but got an earful when Dwayne pointed out that his life kinda SUCKED, too.
Donyell nonetheless took the name "Bandit" and began targetting Dwayne's old foes in order
to prove that he was superior, using minor Mutant Powers in combination with his skills. The
two half-brothers fought a few times, with Donyell badly beating Dwayne the first time, but
Dwayne winning the rematch after Bandit kidnapped Silhouette... who then begins
SLEEPING WITH Bandit (WTF?!?! That's some Patti Hearst-level Stockholm Syndrome
right there).

-Bandit later formed a new squad of New Warriors to rescue the time-tossed originals, and
the two come to terms during their battle against The Sphinx. Bandit & Silhouette later quit
the Warriors and move to Chicago, where they disappear into Comics Limbo for an eternity,
missing two New Warriors revamps and forever getting rid of the Thrash/Sil couple, and they
miss Civil War as a result. Bandit reappears in Gambit of all places, having been seeing
Gambit's ex-wife Belladonna for the past few months.

-Following the Stamford Incident and Civil War, Donyell turns up at the grave of Dwayne,
having taken over the Taylor Foundation since his death. It's also revealed that he suffered a
car accident that caused his legs to be amputated- this kind of matches up with the de-
powered mutants in the revamped New Warriors book, which now comprised of Donyell as
the NEW Night Thrasher, with a bunch of former mutants now powered by gear instead of
their lost mutant abilities. He reveals that the amputation was fakery- a "cover" to let him
operate in secrecy, but bad things happen- teammate Longstrike is killed, and Donyell
frequently disappears during fights. Thinking Dwayne might be alive, and that the victim
during the Stamford Incident a Skrull agent, Donyell runs up against Justice's "Counter
Initiative" group, but the two discover the bodies of the real Warriors and come to terms.
-Two more Warriors are killed during the course of the series, and Donyell builds a time
machine in order to prevent Stamford from happening at all- instead, he is tossed into a
Tyrannical Future, where Iron Man rules a world destroyed by the Superhuman Registration
Act... oh, and Iron Man is actually DWAYNE TAYLOR, returned from the dead. Initially
siding with Dwayne, Donyell later turns on him when Dwayne kills the real Tony Stark
(who's now Night Thrasher, and a rebel) in cold blood- Donyell is forced to kill his half-
brother. Donyell disbands the New Warriors back in our time, figuring they'll never be able to
trust them. The latest stuff for Donyell was appearances in the late "Registration" era, as he's
now teamed with Justice's group, continuing on as Night Thrasher. He is offered a deal by
Norman Osborn & The Hood that might bring Dwayne back, but ultimately rejects them. As
the real Dwayne Taylor has now returned, it's unclear what Donyell's situation is.

-Overall, Donyell is... in a very odd situation. I mean, this is all rather fascinating, and an
interesting use of a character so minor I've never read a single comic featuring him in a
significant role- this is ENTIRELY Wiki-fueled. Like, he starts off as that most generic of
twists- the Long-Lost Sibling, and acts as a rival. But then he inexplicably hooks up with the
girl he kidnapped (Thrash & Sil always seemed to have too much backstory/squabbling to be
together, but REALLY? Stockholm Syndrome?), and... they disappear? Seems like a newer
writer just didn't want to deal with him, and they were done with the Thrash/Sil coupling, so
they ran them off the book. And then he shows up in Gambit just to be dating someone else,
because drama? And then... Thrash dies and now Donyell is the main character in a NEW
New Warriors book? While that book ended up killing off a half-dozen former X-Men
supporting characters and seems pretty terrible overall, it's an interesting character study and
look at someone who I wouldn't have blamed ANYONE for just dropping. Like, it's
BANDIT. But no- instead he's the main character of a book for a few years, as writers play
around with the notion of what the New Warriors meant.

-Bandit/Thrasher II combines a few odd powers, such as an Electric Eel's Affliction Powers
and a Wrist-Bow (allowing him to add Ranged to his Affliction, in addition to a Linked Blast
and Swinging). He was De-Powered after M-Day, gained some more martial arts Skillz
(apparently Thrasher-level, so maybe boosted him to +13 attack and +12 Defenses) and threw
on a different style of Night Thrasher costume (losing most of the side-gear since Bio-sites
never mention them, but adding Energy Weapons) giving him:
NIGHT THRASHER II (Donyell Taylor)- Modern Day
Created By: Fabian Nicieza & Ken Lashley
First Appearance: Night Thrasher #3 (Oct. 1993)
Role: Batman Rip-Off, Extreme '90s Hero, Black Skateboarder
Group Affiliations: The New Warriors, The Taylor Foundation
PL 9 (147)
STRENGTH 3 STAMINA 4 AGILITY 6
FIGHTING 12 DEXTERITY 2
INTELLIGENCE 3 AWARENESS 2 PRESENCE 2

Skills:
Acrobatics 7 (+13)
Athletics 6 (+9)
Close Combat (Unarmed) 1 (+13)
Deception 6 (+8)
Expertise (Science) 2 (+5)
Expertise (Business) 6 (+8)
Insight 3 (+5)
Intimidation 5 (+7)
Investigation 5 (+7)
Perception 5 (+7)
Persuasion 3 (+5)
Stealth 3 (+8)
Technology 4 (+7)
Vehicles 5 (+7)

Advantages:
Accurate Attack, Beginner's Luck, Equipment 4 (Gear), Improved Aim, Improved Critical 2
(Energy Weapons, Bow), Power Attack, Ranged Attack 8, Startle, Takedown

Powers:
"Night Thrasher's Kick-Butt Costume" (Flaws: Removable) [15]
Protection 2 (Extras: Impervious 5) (7)
"Fire & Bulletproof" Immunity 11 (Heat, Ballistics, Fire Damage) (Flaws: Last Two are
Limited to Half-Effect) (6)
"Form-Energy Weapons" Strength-Damage +3 (Feats: Reach, Split) (5)
-- (18 points)

Equipment:
"Jet Pack" Flight 5 (60 mph) (10)
"Wrist-Bow" Blast 5 (Diminished Range -1) (9) -- (10)

 AE: "Throwing Stars" Blast 3 (Diminished Range -1) (5)

Offense:
Unarmed +13 (+3 Damage, DC 18)
Energy Weapons +12 (+6 Damage, DC 21)
Throwing Stars +10 (+3 Ranged Damage, DC 18)
Wrist-Bow +12 (+5 Ranged Damage & 8 Affliction, DC 18)
Initiative +5

Defenses:
Dodge +12 (DC 22), Parry +12 (DC 22), Toughness +4 (+6 Armour, +3 Impervious),
Fortitude +7, Will +6

Complications:
Motivation (Night Thrasher's Memory)- Though the two were once adversaries, Donyell now
carries on in his brother's name. When super-villains give him offers that may resurrect
Dwayne, but force Donyell to engage in evil, he will be torn.
Relationship (Night Thrasher)- The brothers are heavily-opposed to each other- Donyell
resents Dwayne greatly for having the wealthy upbringing. Silhouette leaving Thrash for his
brother probably didn't help matters.
Relationship (Silhouette)- Sil apparenly forgave Donyell for kidnapping her once, since they
are totally doing it, and she left Dwayne for Donyell.

Total: Abilities: 70 / Skills: 62--31 / Advantages: 18 / Powers: 15 / Defenses: 13 (147)


Banshee

Post by Jabroniville » Sat Mar 19, 2022 4:19 am


"This one," he said, pointing at Storm, "must be Banshee."
"No, that's Storm," I said. "Here's Banshee."
"Jim, don't you know that banshees are FEMALE?"
"Yes, but, you should take that up with Roy. He created this guy a long time ago."
"ROY?!" Stan had that look of horror and incredulity you get when you discover that the guy
who's been doing your taxes can't add or subtract.
"ROY doesn't know banshees are female?!"
"I guess he thought it didn't matter."
-Jim Shooter, talking about the day he & Stan Lee checked out the rosters of the Old and
New X-Men

BANSHEE (Sean Cassidy)


Created By: Roy Thomas & Werner Roth
First Appearance: The X-Men #28 (Jan. 1967)
Role: Ethnic Stereotype (especially at first), The Old Cop, The Retired Hero, The Guy Who
Gets Written Out
Country of Origin: Ireland
Group Affiliations: The NYPD, Interpol, The X-Men, Generation-X
PL 10 (164)
STRENGTH 2 STAMINA 3 AGILITY 3
FIGHTING 7 DEXTERITY 5
INTELLIGENCE 3 AWARENESS 3 PRESENCE 2
Skills:
Close Combat (Unarmed) 3 (+10)
Deception 5 (+7)
Expertise (Interpol/Police Officer) 7 (+10)
Insight 5 (+8)
Investigation 7 (+10)
Perception 5 (+8)
Vehicles 2 (+5)

Advantages:
Equipment (X-Uniform), Improved Aim, Improved Critical (Sonic Scream) 2, Improved
Smash, Jack-of-All-Trades, Power Attack, Ranged Attack 5, Set-Up, Teamwork

Powers:
"Mutant Powers: Sonic Scream"
"Sonic Flight" Flight 8 (500 mph) (Flaws: Winged Costume) [8]

"Loud Scream- Burst" Dazzle Hearing 10 (Extras: Area- 60ft. Burst +2) (Flaws: Touch
Range) (30) -- [39]

 AE: "Loud Scream- Cone" Dazzle 10 (Extras: Area- 60ft. Cone) (Flaws: Touch
Range) (20)
 AE: "Stunning Scream" Affliction 10 (Fort; Dazed/Stunned/Incapacitated) (Extras:
Cumulative, Ranged) (30)
 AE: "Shake Apart Objects" Weaken Toughness 10 (Extras: Ranged, Penetrating)
(Flaws: Limited to Objects) (30)
 AE: "Hypnotic Trance" Affliction 8 (Will; Dazed/Compelled/Controlled) (Extras:
Cumulative, Area-Perception) (24)
 AE: "Nauseating Scream" Affliction 8 (Fort; Impaired/Disabled/Incapacitated)
(Extras: Ranged) (16)
 AE: "Concussive Scream" Blast 10 (Feats: Precise) (21)
 AE: "Concussive Cone" Damage 10 (Extras: Area- 60ft. Cone) (20)
 AE: "Concussive Ram" Damage 10 (Extras: Area- 30ft. Line) (20)
 AE: "Neutralize Scanning Equipment" Concealment (Hearing) 10 (Extras: Affects
Others, Area- 30ft. Burst) (Flaws: Limited to Machines) (20)

"Specialized Hearing" Senses 6 (Accurate Extended & Ultra-Hearing) [6]


"Screaming Deflection Field" Enhanced Advantages 2: Defensive Roll 2 [2]
Immunity 1 (Sonic Dazzles) [1]
"Cassidy Clan" Immunity 1 (Black Tom Cassidy's Blast Powers) [1]

Equipment:
X-Men Uniform (Communications, Wings for Flight)

Offense:
Unarmed +10 (+2 Damage, DC 17)
Loud Screams +10 Area (+10 Affliction, DC 20)
Stunning/Nauseating Screams +10 (+10 Ranged Affliction, DC 20)
Shake Apart +10 (+10 Ranged Weaken, DC 20)
Hypnotic Trance +8 Area (+10 Affliction, DC 18)
Concussive Scream +10 (+10 Ranged Damage, DC 25)
Concussive Area Screams +10 Areas (+10 Damage, DC 25)
Initiative +3

Defenses:
Dodge +10 (DC 20), Parry +10 (DC 20), Toughness +3 (+5 D.Roll), Fortitude +6, Will +8

Complications:
Prejudice (Mutant)
Responsibility (Cassidy Keep)- Sean is the heir to Cassidy Keep, and technically in charge of
the entire Clan.
Relationship ("Black" Tom Cassidy)- Sean and Tom were as close as brothers in their youth,
though Tom was a bit of a bad boy- when they competed for the heart of the same woman
(Maeve Rourke), Tom willingly stepped aside when he discovered she loved Sean. But when
Maeve died in a terrorist bombing, Sean blamed Tom for her loss (he was away at the time),
and the two became bitter enemies. Tom has since tried to murder Banshee and take Cassidy
Keep for himself.
Relationship (Theresa Cassidy)- Tom raised Sean's daughter Theresa without telling Sean of
her existence, as punishment for Sean crippling him. He did not meet her until she was an
adult, though the two seemed close.
Relationship (Moira MacTaggart)- After Maeve, Moira was the love of Sean's life, and he
was devoted to her, eventually retiring to Muir Island with her. He was heartbroken when she
left him (needing to be alone, out of guilt for brainwashing Magneto), and again when she
was killed by Mystique.
Power Loss (Screams)- All of Banshee's powers are dependent on his ability to scream. If he
is gagged, choked, injured in the throat area or otherwise unable to scream, none of his
powers aside from Extended & Ultra-Hearing (and the Cassidy Clan bit) will be effective. He
will also be depowered immediately if he ever uses Extra Effort for his scream- this happened
A LOT. The effect often lasts for months if the power is used continuously in such a manner.
Relationship (Generation-X)- Sean became a father figure to the Generation-X kids.

Total: Abilities: 56 / Skills: 34--17 / Advantages: 16 / Powers: 57 / Defenses: 18 (164)

Banshee- The Forgotten X-Man:


-I actually liked Banshee a lot reading Chris Claremont's X-Men run for the first time. The
guy just didn't have much luck, though- he's a HUGE part of the original Giant-Size line-up
(having actually debuted in the late '60s as a brainwashed enemy-turned-ally), constantly
saving the day, and got tons of lip service from the writers early on, as he was arguably the
most powerful and versatile member of the entire team, and lasted an amazing FOUR
YEARS on X-Men... but of course got injured in a 1979 issue and retired, meaning he missed
out on the most legendary stories the book had- he wasn't there for The Dark Phoenix Saga,
Days of Future Past or anything! As a result, if you ask most people who weren't there,
they'll never realize that Banshee was ever such an important member of the X-Men!

-His backstory is also a bit elaborate- a former Special Agent with a great deal of undercover
work, he fathered a child (Theresa- aka Siryn) without his knowledge, as his wife Maeve
Rourke-Cassidy died soon after Siryn's birth in an IRA terrorist attack. He badly injured his
cousin Black Tom for not protecting the woman they both loved (they competed over her, but
even Tom admitted that Sean was the better man), and out of revenge, Tom hid Theresa's
existence from Sean until very recent times.

Banshee's Debut & X-Years:


-Banshee made his debut in 1967 as part of Factor Three- an alliance of villains led by the
Changeling. A cartoonish Irish caricature with rosy cheeks and a wide grin, he had rejected
their offer, but was controlled via technology in order to carry out their bidding. He is freed
by Professor X, and turns on Factor Three and beats them. He appears a couple more times
after that, but only in one-off roles (again in Thomas's X-Men against Factor Three, and once
as a mistaken adversary in Captain America. After that, he joins the All-New, All-Different
X-Men, intended to be one of a few "early" characters to "fail the entrance exam", alongside
Sunfire & Thunderbird. However, Chris Claremont, the new writer, decided he liked the guy
too much, and so kept him around as a bit of an "elder statesman" and a maturing influence
on some of the others. In the book, he actually gets a LOT of cred (at one point, Magneto flat-
out states that "among you, only HE is my equal!" and Magneto actually struggles more
against him than any of the other X-Men, whom he can easily trounce).

-He even got a personalized villain, in his cousin- the vicious "Black" Tom Cassidy, who by
this point was palling around with old X-foe, The Juggernaut! Of course this was in a bizarre
story where the X-Men go to Cassidy Keep, where it turns out that the Cassidy Clan had a
HUGE ancestral castle... and the X-Men meet some leprechauns who were living in it (I don't
believe they have ever been referred to again, lol). And he even added some romance to the
book when he fell in love with Charles's ex, Moira MacTaggert, complete with a "Meet Cute"
where he assumes by her name that she's some ancient harridan and she turns out to be a very
attractive, if constantly angry, frowning woman. Hell, I remember being SHOCKED when
reading those awesome Essential collections that not only was Banshee on the book for
YEARS, but he was given tons of credit! Once he gets hurt (a recurring trend with him), he
left for over a decade!

-It was Claremont that gave Sean a neat past in his X-Men: Vignettes series, showing him
crushing on Maeve when they were younger. Tom also had his sights on her, and he was
handsomer and more confident, "with the Devil's own charm" as Sean put it. Both dated
Maeve and truly loved her, but one day Sean broke his leg and asked Tom to tell Maeve. Tom
chose to act like Sean had abandoned Maeve so he could win her over more... but seeing her
disappointment hurt Tom so much he came clean, insisting she must hate him for his lies.
Maeve instantly forgave him, stating "You've been my dearest friend!"- this is what helps
Sean land Maeve.

Banshee Bails:
-Alas, it wasn't to last- Banshee was de-powered after straining his vocal cords saving the
team from Moses Magnum, and soon moved off to the Scottish coast with his lady-love, thus
missing out on the Dark Phoenix thing (he was there when Jean first became possessed by the
entity). And so of course Sean missed out on countless legendary, life-changing storylines for
the X-Men, only popping up once in a while (and usually because the team needed MOIRA,
not him). So there Banshee sat on Muir Island, keeping Moira company, and only showing up
occasionally (he was kidnapped by James Proudstar, angry over Banshee having been there
watching his brother John die). A long-lost daughter was introduced as an enemy of Spider-
Woman's, as well. It wasn't until the early '90s that we saw him return, wearing a modified,
Jim Lee version of the original X-Men uniforms (which looked REALLY GOOD under Jim's
work, don't get me wrong- this is one of my favorite art styles for the team, with most of the
group temporarily wearing them). He helped out the team a couple of times, and was there for
Claremont's send-off in X-Men #3, fighting the brainwashed Blue Strike Force on Asteroid
M.

Generation X:
-Banshee would split up with Moira after that, as she felt unworthy of love once word got out
that she'd been trying to genetically engineer an infant Magneto in hoping that he'd turn out
differently as an adult (Magneto was piiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiissed). They'd be off-and-on a bit
after that, continuing when Banshee was chosen as one of the mentors/schoolmasters in
Generation X, with a whole new group of Mutant kids. He gets a bit more backstory, but not
as much character development as Emma Frost (who gains TWO long-lost sisters!). Of
course since I didn't read anything but the first arc and people on Wikipedia never sum up old
stories I know almost literally nothing he did, haha. He went back on the shelf after the book
was canceled, ending up on the "X-Corps" disaster, where he ended up killed off
unceremoniously while trying to stop a bomb. Sucks to be him, especially since he's come
back under the control of evil people THREE FRIGGIN' TIMES (Selene, Amatsu-Mikaboshi
& The Apocalypse Twins all did it within about five years). As of five years ago, he was
alive, but possessed by a Celestial Death Seed, which renders him evil, so he's trapped in X-
Men Jail. House of X and the stuff Hickman was doing seemed to sort him out, but he
remains a minor backgrounder, not focused on.

-Banshee thus remains an underrated character with a very unique power-set, albeit one that
his equally-interesting (and more "current") daughter also has, so he doesn't get to do a whole
lot anymore. The fact that his legacy was damaged by leaving the X-Men so "soon" (a four-
year run is nothing to sneeze at) holds him back a lot, too. But like I said, I liked him- unlike
most of the wild, argumentative renegades that make of Marvel (and ESPECIALLY the X-
Books), ol' Sean was actually a mature, reasonable adult. Like Danny Glover's "I'm too old
for this shit!" but as an old-school superhero. He had enough personal relations to keep him
interesting (dating a major X-side character, a daughter, AND a cousin who was now a super-
villain) and could really fit in with almost any team.

Banshee's Stats:
-Banshee's fully-balanced on Offense, with a powerful Area Attack Blast & Dazzle, with a
few handy Alt-Effects attached to it, making him a VERY versatile Blaster, capable of
wiping out entire SWATHS of guys in one shot. However, this is a tricky ability for someone
who fights on teams (it's REALLY easy to catch your teammates in the crosshairs of a Cone
Effect that's 60-feet wide at the end. Plus, he's vulnerable, like most Blasters in comics tend
to be. Not AS bad of a Glass Cannon, but he's only PL 7.5 in that regard- he's one or two bad
saves from going down to almost ANY decently-balanced attack. He's also one of the more
skilled X-Men, though honestly that didn't come up a whole lot during his first run- it was
boosted in the Gen-X years and more, once he'd gotten more of a solo focus.

Bantam

Post by Jabroniville » Mon Dec 04, 2017 11:02 pm


I love how Marvel has like FOUR GUYS who dress like giant cocks.

BANTAM (Roberto Velasquez)


Created By: Mark Gruenwald & David Wohl
First Appearance: Captain America #12 (1993)
Role: Forgotten Character
Country of Origin: Puerto Rico
Group Affiliations: None
PL 7 (73)
STRENGTH 8 STAMINA 8 AGILITY 3
FIGHTING 6 DEXTERITY 0
INTELLIGENCE 0 AWARENESS 0 PRESENCE 0

Skills: 
Acrobatics 3 (+6)
Deception 2 (+2)
Expertise (Pro Boxer) 4 (+4)
Intimidation 4 (+4)
Perception 3 (+3)
Stealth 2 (+5)

Advantages: 
Accurate Attack, Defensive Attack, Improved Critical (Unarmed)

Powers:
"Power Broker Treatment"
Power-Lifting 1 (12 tons) [1]
Leaping 1 (15 feet) [1]

Offense:
Unarmed +6 (+8 Damage, DC 23)
Initiative +3

Defenses:
Dodge +6 (DC 16), Parry +6 (DC 16), Toughness +8, Fortitude +8, Will +3

Complications:
Temper- Roberto has a bad temper, and is gets him into trouble. He will lash out, even if
outnumbered, or against a super-hero (like Cap).

Total: Abilities: 50 / Skills: 18--9 / Advantages: 3 / Powers: 2 / Defenses: 6 (73)

-Good Lord... this guy is a ridiculously minor character, debuting in a Captain America
Annual as yet another Power Broker-bestowed strong guy (Gruenwald did a LOT of that...), a
Bantamweight boxer who gained Class 10 super-strength after struggling as a fighter, but
accidentally killed his opponent using it. He fought some gangsters, then Cap (after getting
angry), and they made a team. He decided to continue with boxing, but as a trainer- his
strength made him far too dangerous to compete in the ring. I read the book, and it's pretty
lame- nothing particularly BAD it it, but it's just boring. Bantam was gone for fifteen years, at
which point they casually had him killed by ANOTHER lame character in Thunderclap- he
had registered with the Super-Human Registration Act, and was attempting to convince
Thunderclap to register, too- Thunderclap threw him into an oil truck, which exploded-
killing Bantam. Such is life.

-Bantam's a PL 7 guy by virtue of having Super-Strength AND Fighting Skill as a concept,


though he lacks great accuracy, being an amateur boxer at-best, and is not experienced in
super-fights (he usually uses Accurate Attack for this reason). He probably SHOULD be PL
8 given the concept, but I just refuse to believe that he's THAT good. He's a boxer by trade,
but he's barely better at melee combat than many heroes who use it as a secondary ability,
since he's just a jobber. He packs a punch, but he's so limited that his points-cost is
embarrassingly-low.

Banzai

Post by Jabroniville » Sun Apr 09, 2017 4:40 am

BANZAI
Created By: John Freeman & David Taylor
First Appearance: Gene Dogs #1 (Oct. 1993)
Role: Japanese Swordsman
Country of Origin: England
Group Affiliations: Q7 Strike Force
PL 7 (75)
STRENGTH 3 STAMINA 4 AGILITY 4
FIGHTING 8 DEXTERITY 2
INTELLIGENCE 1 AWARENESS 2 PRESENCE 1

Skills:
Expertise (Soldier) 4 (+5)
Perception 4 (+6)
Stealth 4 (+8)

Advantages:
Equipment (Sword +3), Improved Critical (Sword), Ranged Attack 4
Powers:
Concealment 2 (Vision) [8]

Offense:
Unarmed +8 (+3 Damage, DC 18)
Sword +8 (+6 Damage, DC 21)
Initiative +4

Defenses:
Dodge +8 (DC 18), Parry +8 (DC 18), Toughness +4, Fortitude +4, Will +3

Complications:
Enemy (The Gene Dogs)

Total: Abilities: 50 / Skills: 12--6 / Advantages: 6 / Powers: 8 / Defenses: 5 (75)

-Ah, so THIS is the "Banzai" who killed Panther, formerly of the Gene Dogs, by sneaking up
behind her and running her through with his sword. He's apparently a "master swordsman"
who specializes in stealth.

Baphomet

Post by Jabroniville » Sun Jul 30, 2017 5:30 pm

BAPHOMET
Created By: Steve Gerber & Jim Mooney
First Appearance: Marvel Spotlight #15 (April 1974)
Role: Elder Evil, Super-Powered Entity
PL 15 (454)
STRENGTH 16 STAMINA 16 AGILITY 0
FIGHTING 12 DEXTERITY 2
INTELLIGENCE 6 AWARENESS 4 PRESENCE 5

Skills:
Deception 9 (+14)
Expertise (History) 8 (+14)
Expertise (Magic) 16 (+22)
Expertise (Demon) 9 (+15)
Insight 6 (+10)
Intimidation 10 (+15)
Perception 5 (+9)
Persuasion 7 (+12)

Advantages:
All-Out Attack, Artificer, Daze (Intimidation), Diehard, Fearless, Improved Critical (Blasts)
2, Improved Hold, Power Attack, Ranged Attack 8, Ritualist, Startle, Well-Informed

Powers:
"Immortal God"
Immunity 16 (Aging, Life Support, Fatigue Effects) [16]
Speed 2 (8 mph) [2]
Senses 7 (Detect Magic- Ranged 3, Acute & Analytical, Tracking By Magic) [7]
"Elder Entity" Immunity 20 (Mental Effects) (Flaws: Limited to Half-Effect) [10]
"Speaks All Languages" Comprehend 3 (Languages- Speak & Understand) [6]
Flight 12 (8,000 mph) [24]
Movement 1 (Space Travel) [2]

"Nigh-Unkillable"
Impervious Toughness 15 [15]
Regeneration 10 (Feats: Regrow Limbs) [11]

"Variable Size"
Features 2: Increased Mass 2 [2]
Elongation 1 [1]

"Elder God"
Variable 15 (98) -- [100]

 AE: "Demonic Wave" Damage 15 (Extras: Area- 60ft. Cone) (30)


 AE: "Demonic Blast" Blast 20 (Feats: Extended Range 4, Penetrating 10) (54)

"Empower Others" Variable 10 (Feats: Reversible) (Extras: Affects Others Only +0,
Continuous) [81]

Offense:
Unarmed +12 (+16 Damage, DC 31)
Blast +10 (+20 Ranged Damage, DC 35)
Area Attacks +15 (+15 Damage, DC 30)
Initiative +0

Defenses:
Dodge +12 (DC 22), Parry +12 (DC 22), Toughness +16 (+8 Impervious), Fortitude +16,
Will +12

Complications:
Motivation (Gathering Worshippers & Might)
Weakness (Trapped)- Almost all of the Elder Gods are trapped within their own dimensions,
having been beaten years ago by The Demogorge. Despite their great power, they are usually
bound to their dimensional boundaries.
Enemy (Daimon Hellstrom)

Total: Abilities: 102 / Skills: 70--35 / Advantages: 20 / Powers: 277 / Defenses: 20 (454)

-Created to fight Daimon Hellstrom once- he showed up at a cult set up by Satan, and
attacked Hellstrom, but fell to his seeming death when the hero blasted an arch beneath his
feet. Later, Hellstrom finds Baphomet in Hell, and the two ally against his enemy, the
Possessor. This was his last meaningful role in continuity. He is allegedly behind all of the
various Illuminati elements in modern music videos, at least according to insane YouTube
commenters.

Barb

Post by Jabroniville » Tue Jan 10, 2017 5:28 am


BARB
Created By: Simon Furman & Dario Carrasco, Jr.
First Appearance: Northstar #3 (June 1994)
Role: Supremely-Jobbery Villain
Group Affiliations: None
PL 5 (48)
STRENGTH 2 STAMINA 3 AGILITY 2
FIGHTING 4 DEXTERITY 2
INTELLIGENCE 0 AWARENESS 0 PRESENCE 0

Skills:
Expertise (Criminal) 4 (+4)

Advantages:
Fast Grab

Powers:
"Long Barbs" Strength-Damage +3 (Feats: Reach 4) [7]
"Looks Aquatic, and Has a Rebreather, So Why Not?" Immunity 1 (Drowning) [1]
Swimming 4 (8 mph) [4]

Offense:
Unarmed +4 (+2 Damage, DC 17)
Barbs +4 (+5 Damage, DC 20)
Initiative +2

Defenses:
Dodge +5 (DC 15), Parry +6 (DC 16), Toughness +3, Fortitude +4, Will +2

Complications:
Motivation (Greed)

Total: Abilities: 26 / Skills: 4--2 / Advantages: 1 / Powers: 11 / Defenses:

-Barb (as in "pointy natural defensive weapons", not "Barbara"... though the latter is funnier and
makes this name ultra-stupid) looks fish-like and has a rebreather on, so I'm guessing he's aquatic.
He only gets a few lines of dialogue, and his sole appearance consists of missing Northstar with an
attack, then getting his rebreather pulled-out. This leaves him going "GAK!", and the next scene has
him being one-shotted by Guardian.

Barbarus

Post by Jabroniville » Mon Feb 13, 2017 4:48 pm


BARBARUS
Created By: Roy Thomas & Neal Adams
First Appearance: Uncanny X-Men #62 (Nov. 1969)
Role: Jobber Villain, Powerhouse
Group Affiliations: The Savage Land Mutates
PL 8 (111)
STRENGTH 10 STAMINA 8 AGILITY 2
FIGHTING 6 DEXTERITY 0
INTELLIGENCE 0 AWARENESS 0 PRESENCE 0

Skills:
Expertise (Survival) 4 (+4)
Intimidation 6 (+6)
Perception 2 (+2)

Advantages:
Chokehold, Defensive Throw, Fast Grab, Improved Disarm, Improved Grab, Improved Hold,
Power Attack, Teamwork

Powers:
"Mutate Nature: Four Arms"
Enhanced Advantages 1: Benefit (Ambidexterity) [1]
Bonus to Strength Damage: Split [1]
Extra Limbs 2 [2]

Offense:
Unarmed +6 (+10 Damage, DC 25)
Initiative +2

Defenses:
Dodge +6 (DC 16), Parry +8 (DC 18), Toughness +8, Fortitude +10, Will +3

Complications:
Motivation (Leader's)- All the Mutates will readily follow the most dominant personality, and
do whatever they say.
Prejudice (Obvious Freak)- There's no mistaking Barbarus for human with his four arms, and
most attempts at disguise would fail.

Total: Abilities: 52 / Skills: 12--6 / Advantages: 8 / Powers: 4 / Defenses: 11 (111)

-Who knew? There's more than ONE "Generic four-armed brawler" guy in the X-books!
Barbarus is a predecessor to the M.L.F.'s Forearm, being a standard Big Dumb Powerhouse
with the schtick that he's got four arms. He's kind of the team's brawler, and they kind of need
them, with all these Status Affecters with weak physical stats- this is one of the few guys on
the team with the strength necessary to bring guys DOWN. He's rather flimsy compared to
most Team Bricks, though, as guys like Beast can K.O. him relatively easily, and even a
blinded Colossus views him as little more than a speed-bump. So he hits hella-hard, being a
Class 30 Powerhouse, but he's rather inaccurate (+6, making him PL 8), and his Toughness
doesn't quite scale up.

Barnacle

Post by Jabroniville » Mon Apr 02, 2018 12:58 am


"People say I eat too many chocolate BARS..."

BARNACLE (Mortimer Everett)


Created By: Fabian Nicieza & Alan Davis w/ Lee Weeks
First Appearance: X-Men: The Magneto War #1 (March 1999)
Role: Crappy Villain
Group Affiliations: The Acolytes
Fate: Killed during the Sentinel attack on Genosha
PL 8 (106)
STRENGTH 2 STAMINA 3 AGILITY 3
FIGHTING 8 DEXTERITY 0
INTELLIGENCE 0 AWARENESS 0 PRESENCE 0

Skills: 
Acrobatics 3 (+6)
Athletics 4 (+6)
Expertise (Acolyte) 3 (+3)
Intimidation 3 (+3)
Perception 3 (+3)
Stealth 2 (+5)

Advantages: 
All-Out Attack, Chokehold, Fast Grab, Equipment (Acolytes Gear), Improved Hold, Ranged
Attack 4, Set-Up, Teamwork

Powers:
"Mutant Powers: Moisture Solidification into Scaled Substance"
"Barnacle Shell" Protection 4 (Extras: Impervious 7) (Extras: Continuous) [15]
"Barnacle Snare" Affliction 7 (Strength; Hindered, Vulnerable & Vision Impaired/Immobile,
Defenseless & Vision Disabled/Visually Unaware & Paralyzed) (Feats: Reversible) (Extras:
Extra Condition +2, Cumulative) (29) -- [30]
AE: "Bio-Matter Blast" Damage 6 (Extras: Area- 30ft. Line) (12)

Equipment:
"Acolytes Gear" Communications (1)

Offense:
Unarmed +8 (+2 Damage, DC 17)
Snare +8 (+7 Affliction, DC 17)
Bio-Matter Blast +6 Area (+6 Ranged Damage, DC 21)
Initiative +3

Defenses:
Dodge +8 (DC 18), Parry +8 (DC 18), Toughness +3 (+7 Barnacle Shell), Fortitude +5, Will
+2

Complications: 
Motivation ("Mutant Power!")

Total: Abilities: 32 / Skills: 18--9 / Advantages: 11 / Powers: 45 / Defenses: 9 (106)

-Oh, Barnacle. Truly one of the great forgotten characters, whose awesome power-set went
ignored. In a fair world, he would've pulled a Venom and become one of the greatest anti-
heroes of his time, living on to this day as a great X-Man. Oh wait, never mind, Barnacle was
stupid as balls. He jumped on people and "snared" them by making gross barnacle crap grow
on their skin, in addition to coating his own skin in the stuff. One of the sillier ideas for that
"middle era" of The Acolytes, Barnacle pretty much disappeared, and was killed on Genosha,
as revealed during Necrosha.

-Barnacle has an interesting little power to build, in that he has a semi-permanent Protection
effect (Continuous because he can presumably stunt it, and it doesn't just turn off if he's
KO'd), and a really really good Snare... well, it'd BE really good if he had it at really high
levels. As it stands, it's basically an Affliction Effect that runs along three different lines-
both of the Snare-related lines (Hindered/Vulnerable/Immobile/Defenseless) as well as the
Visual Impairment line. And the Snare portion doesn't end at the second-degree like most do-
he can fully wrap someone in a shell, making it a Paralyze (basically- you can't really do
anything in it). Plus it's Cumulative. So if he had it at higher than +7, he'd be more than a PL
7.5 character. But since he's an Acolyte, he sucks, so he's that level all-around. Good to make
Storm have a claustrophobic fit, but not much else.

Baron Blood (Falsworth)

Post by Jabroniville » Wed Oct 14, 2020 7:37 pm


BARON BLOOD I (Lord John Falsworth)
Created By: Roy Thomas & Frank Robbins
First Appearance: The Invaders #7 (July 1976)
Role: Evil Foreigner, Evil Vampire
Group Affiliations: The Super-Axis
PL 10 (211)
STRENGTH 8 STAMINA -- AGILITY 4
FIGHTING 11 DEXTERITY 2
INTELLIGENCE 3 AWARENESS 3 PRESENCE 2

Skills:
Athletics 4 (+12)
Deception 6 (+8)
Expertise (English Lord) 3 (+6)
Expertise (History) 5 (+8)
Insight 3 (+6)
Intimidation 10 (+12)
Perception 5 (+8)
Stealth 6 (+10)

Advantages:
All-Out Attack, Close Combat, Benefit 3 (Wealth), Chokehold, Daze (Deception), Diehard,
Fast Grab, Improved Critical (Bite), Improved Grab, Improved Initiative 2, Improved Hold,
Power Attack, Ranged Attack 5, Seize Initiative, Startle, Tracking

Powers:
"Immortal Vampire Lord"
Immunity 30 (Fortitude Effects) [30]
Protection 9 [9]
Regeneration 8 (Feats: Regrow Limbs) (Flaws: Source- Requires Blood) [5]
Immortality 3 (Flaws: Not From Decapitation or Wooden Stakes Through the Heart) [3]
Speed 2 (8 mph) [2]
Senses 3 (Low-Light Vision, Acute & Extended Scent) [3]
Flight 6 (120 mph) (Feats: Subtle) [13]

"Hypnosis" Affliction 10 (Will; Entranced/Compelled/Controlled) (Extras: Cumulative,


Area- Visual Perception) (30) -- [34]

 AE: "Vampire's Bite" Strength-Damage +2 (Flaws: Grab-Based) (Inaccurate -1)


Linked to Weaken Stamina 10 (Flaws: Grab-Based, Limited to One Rank Per Round)
Linked to Affliction 10 (Fort; Fatigued/Exhausted/Transformed to Vampire) (Extras:
Progressive +2) (Flaws: Grab-Based, Limited to Fully-Weakened Victims) (16)
 AE: Mind Control 5 (Extras: Area- 120ft. Burst +3) (Flaws: Touch Range -2, Limited
to Animals, Limited to Wolves, Mice, Rats & Bats) (15)
 AE: "Weather Control" Environment 5 (Cold 2, Impede Movement 2, Visibility 1)
(22)
 AE: "Mist Form" Insubstantial 2 (10)
Offense:
Unarmed +12 (+8 Damage, DC 23)
Vampire's Bite +10 (+10 Damage, +10 Weaken & +10 Affliction, DC 25, 20 & 20)
Hypnosis +10 Area (+10 Affliction, DC 20)
Animal Mind Control +5 Area (+5 Affliction, DC 15)
Initiative +12

Defenses:
Dodge +11 (DC 21), Parry +11 (DC 21), Toughness +9, Fortitude --, Will +6

Complications:
Motivation (Power)
Enemy (Captain America)
Disabled (Staked)- A vampire is Incapacitated if impaled through the heart, which would
normally not hurt someone of their durability so bad.
Hatred (England, The Falsworths)- Having been denied the Falsworth inheritance, John hates
England and the Falsworth family.
Power Loss (Impervious Toughness)- Not vs. silver or holy weapons.
Weakness- Vampires must feed on living blood or suffer a -1 penalty on all Abilities every 2
days. Upon seeing blood, a vampire must make a DC 15 Will check or immediately attack.
Vampires suffer Damage 3 per round of exposure to holy objects or symbols. A vampire must
make a competing Presence check when presented with a holy object or be unable to
approach the individual holding the holy device.
Weakness (Sunlight, Holy Water)- Either will cause the equivalent of Damage 10, and is not
able to be Regenerated. He eventually received a serum from Nazis that allowed the Sunlight
Weakness to be negated.
Weakness (Holy Symbols)- Vampires must succeed in a Will Check against the wielder's
Presence, or else suffer from Affliction 10 (Dazed/Stunned/Paralyzed).
Disabled (Flowing Water)- Vampires cannot willingly cross flowing water (streams, rivers,
etc.), and must be carried across.
Disabled (Garlic)- Vampires will not willing pass doors covered with garlic, and the stuff
itself is noxious poison to them.

Total: Abilities: 58 / Skills: 42--21 / Advantages: 23 / Powers: 99 / Defenses: 10 (211)

-Baron Blood is a recurring Cap foe ever since they introduced him into the Invaders book,
though I think he's rather goofy with his giant ears and bat-arm-wings. I've only read one or
two comics featuring the guy, though he's so dangerous that Cap once broke the standard
"anti-killing code" and DECAPITATED HIM to save some innocent lives. This was a great
moment, and I liked how it was dealt with- Cap did it under duress, didn't enjoy it, and was
shaken by it afterwards... but WASN'T sorry for it, as he needed to ensure the safety of
others. Blood has naturally come back from the dead so repeatedly that he's largely
meaningless as a villain now (a nasty side-effect of over-doing that effect for a minor
character).

-Originally, Baron Blood hails from the '70s Invaders comic, with the backstory that he's a
British Lord turned into a vampire by Dracula when he visited Transylvania. Now evil and
soulless, he joins the Nazi cause during World War I AND II. He fights his older brother
(who inherited their estate, sending John abroad in the first place), the original Union Jack,
during the War to End All Wars, then plots against his niece Jacqueline, the heroine Spitfire,
in the war after that. He had actually drained Jacqueline, but a blood transfusion from the
Human Torch not only saved her, but gave her the super-powers that turned her into another
Allied super-hero. Blood finally cripples his brother by crushing his legs with a boulder, but
is impaled through the back by a stalactite laced with silver, seemingly killing him.

-He reappears later, revived by Lady Lotus, but the second Union Jack attacks him. Blood
joins the Super-Axis alongside Master Man, U-Man, Lady Lotus & Warrior Woman, but is
killed once again- impaled by a stake thrown by Namor. His next revival is in modern times,
turning him into a current villain. The murders he commits draws the interest of his very
elderly older brother, who recruits Cap and the third Union Jack to fight him. This is the story
that sees Cap finally draw a line in the sand, and deliberately kills the villain by decapitation.
This was a BIG DEAL at the time, and Blood spend ages dead- two others had replaced him
in the teamtime- Doctor Strange's own brother Victor, and Jacqueline's son Kenneth.

-Then, despite having been burned into ashes, Blood made a THIRD return in a very recent
story, imprisoned on Pleasant Hill by S.H.I.E.L.D.- oddly, this is largely just him as a
"Background Villain"- like he was chosen simply for having a distinctive appearance (the big
bat-ears and purple wings do make him stand out among other "Generic Anne Rice
Vampires", to be certain). He's just a face in the crowd most of the time.

-Blood is an expensive fellow, thanks to a hefty Array of stuff, Vampiric powers (the whole
Damage/Weaken/Transform thing), Flight, etc. Undead things tend to be VERY pricey
thanks to the Immunity/Protection dealie, and adding extra powers and physical might to the
package just makes things worse.

Victor Strange

Post by Jabroniville » Mon Mar 22, 2021 7:20 pm


VICTOR STRANGE (aka Baron Blood II, Khiron)
Created By: Dann Thomas & Jackson Guice
First Appearance: Dr. Strange #10 (Nov. 1989)
Role: Suddenly-Introduced Sibling
PL 9 (141)
STRENGTH 8 STAMINA -- AGILITY 4
FIGHTING 8 DEXTERITY 4
INTELLIGENCE 0 AWARENESS 1 PRESENCE 1

Skills:
Close Combat (Unarmed) 2 (+10)
Deception 3 (+4)
Intimidation 6 (+7)
Perception 4 (+5)
Stealth 3 (+7)

Advantages:
Fast Grab, Startle

Powers:
"Super-Strong Vampire"
Immunity 30 (Fortitude Effects) [30]
Protection 8 [8]
Impervious Toughness 14 (Flaws: Not versus Wood, Fire, Silver or Holy Weapons) [7]
Regeneration 10 (Flaws: Source- Blood) [5]
Immortality 4 (Flaws: Not if Staked, Beheaded or Dealt With in Mystical Ways) [4]
Speed 5 (60 mph) [5]
Senses 2 (Low-Light Vision, Acute Scent) [2]

"Vampiric Flight" Flight 5 (60 mph) [10]


Mind Control 8 (Flaws: Limited to Animals, Limited to Wolves & Bats) (16) -- [18]

 AE: "Hypnotism" Affliction 5 (Will; Entranced/Compelled/Controlled) (Extras:


Perception-Ranged +2) (Flaws: Vision-Dependent) (10)
 AE: "Weather Manipulation" Environment 6 (Impede Movement, Cold, Visibility)
(Flaws: Tiring) (12)

"The Vampire's Bite" Strength-Damage +1 Linked to Weaken Stamina 8 (Flaws: Grab-


Based, Limited to 1 Rank Per Minute) Linked to Affliction 8 (Fort;
Entranced/Compelled/Transformed to Vampire) (Extras: Cumulative) (Flaws: Grab-Based)
[11]

Offense:
Unarmed +10 (+8 Damage, DC 23)
Vampire's Bite +8 (+9 Damage, DC 24)
Initiative +2

Defenses:
Dodge +9 (DC 19), Parry +10 (DC 20), Toughness +8, Fortitude --, Will +5

Complications:
Weakness (Garlic, Sunlight, Fire)- Both are anathema to vampires, and will cause horrible
pain. Direct sunlight will kill a vampire of any power level. The vampiric "ichor" in his veins
is also highly-flammable, and he will burn to ashes very quickly.
Weakness (Holy Symbols)- Witnessing or touching a Holy Symbol is painful to vampires,
but only if the wearer belives.
Weakness (Lack of Blood, Home Soil)- Though Immune to Fortitude Effects, Victor can
effectively starve to death if deprived of blood- he is even addicted to the substance. He may
or may not have to stay in contact with his native soil.
Quirk (No Reflection)- Vampires do not cast reflections in any mirrored surface.

Total: Abilities: 42 / Skills: 18--9 / Advantages: 2 / Powers: 100 / Defenses: 11 (151)

-Oh man, you wanna talk Suddenly-Introduced Siblings? Look no further than Victor
Strange, the suddenly-revealed VAMPIRE BROTHER of Doctor Strange, introduced in 19-
frickin-89! So it turns out that Strange's parents had three kids, and the youngest, Victor, was
enraged at Stephen for bailing on visiting their father's deathbed, having already lived
through the death of their mother. Following a huge argument, Victor dashed out of Stephen's
apartment and was run over by an oncoming car. Stephen, even MORE grief-stricken, placed
Victor's body in cold storage, hoping he could some day be revived. When he was younger,
he attempted to cast a mystical spell on Victor to revive him, but it failed.

-So of course someone does revive him... but it's when the Montesi Formula that wiped out
all the vampires fades away, and so Victor awakens as a vampire because of Stephen's spell!
The evil Marie Laveau controls him like a pet, rechristening him as the second "Baron
Blood", wearing the costume of the first. Eventually, however, he was freed from her control
and helps Stephen defeat her. He decides to stay with his brother, agreeing to only feed on
criminals, making him one of many, MANY "Edgelord Crook-Killing Superheroes" active at
the time. He formed a relationship with Morgana Blessing, Stephen's 1980s girlfriend, and
helped out on numerous adventures, defeating Zom, the Mindless Ones, and more. When
crooks aren't available, he feasts on his willing girlfriend, Morgana (ick). The villain
Cagliostro fought Victor, hoping to get one of Earth's last vampires to supply his need for
their blood. Eventually, however, Victor's craving for blood began to overpower him- fearing
the death of innocents, he used the stake on himself, and has never reappeared.

-This story is... pretty ridiculous. It's obvious '90s Edgelord stuff, made all the sadder because
it's Roy Thomas, Stan Lee's protege and replacement, doing the writing. It comes off like Roy
was looking at all those cool dark stories in other superhero books, and wanted some of that
sweet credibility and sales for himself. Just... inventing a brother 26 years after the debut of a
character, making him a vampire, and having him half-running away with the book? Pretty
goofy. And after this four-year run, the character was dumped and literally never used again,
right during the pushes of OTHER vampire characters in Morbius and NightStalkers. I've
never even read a comic that MENTIONS him! Given that Doctor Strange himself kind of
became a little-used character, it's probably inevitable that his side-characters would vanish,
but still.

-I figure Victor for a PL 9 version of a vampire. He wasn't really around long enough to show
a lot, and most bio-sites are short on info for him.

Baron Blood (Chrichton)

Post by Jabroniville » Thu Oct 15, 2020 12:38 am


BARON BLOOD III (Kenneth Crichton)
Created By: Roger Stern & John Byrne (Kenneth), Ben Raab & John Cassaday (Blood III)
First Appearance: Captain America #253 (Jan. 1981- Kenneth), Union Jack #2 (Jan. 1998-
Blood III)
Role: Evil Foreigner, Evil Vampire
Group Affiliations: Dracula's Army

-The third Baron Blood debuted as a relative of the original Blood in a Captain America story
that featured Blood's demise. Seventeen years later, the characters were turned into vampires
themselves in a Union Jack miniseries. Kenneth is the son of Jacqueline "Spitfire" Falsworth,
and had suffered from the blood disorder anemia. He's in a few stories as a background
character- the adult son of a Golden Age Superheroine- but eventually is seduced and turned
into a vampire by Lily Cromwell and becomes the new Baron Blood. He steals the Holy Grail
for her, but she leaves him and his minions to die in the sunlight. He apparently escapes this
and becomes a recurring nuisance in a few stories, even fighting his mother, who later
becomes a vampire herself. Most of what I've seen of him is in Captain Britain & MI-13, in
which he appears as a flunky of Dracula himself, taunting his mom and lashing out. He acts
like a royal shit during that entire story, and is finally staked and killed by Blade, under
orders from Spitfire (then dating the vampire-slayer).

Baron Brimstone

Post by Jabroniville » Mon Feb 12, 2018 6:00 am


BARON BRIMSTONE (William Theodoric)
Created By: Tom DeFalco & Steve Ditko
First Appearance: Machine Man #16 (Aug. 1980)
Role: Forgotten Villain, Techno-Wizard
Group Affiliations: None
PL 8 (106)
STRENGTH 1 STAMINA 3 AGILITY 1
FIGHTING 6 DEXTERITY 4
INTELLIGENCE 5 AWARENESS 3 PRESENCE 3

Skills:
Deception 3 (+6)
Expertise (Criminal) 2 (+7)
Insight 2 (+5)
Perception 2 (+5)
Technology 5 (+10)

Advantages:
Inventor, Ranged Attack 4

Powers:
"Magical Powers"
"Slumber Spell" Affliction 8 (Will; Entranced/Compelled/Controlled) (Extras: Area- 30ft.
Burst) (16) -- [18]
AE: "Levitation" Flight 2 (Flaws: Low Ceiling) (2)
AE: "Hypnosis" Affliction 6 (Will; Entranced/Compelled/Controlled) (Extras: Area- Visual
Perception) (12)

"Faux-Magical Harness" (Flaws: Removable) [18]


"Noxious Gas Balls" Affliction 8 (Fort; Dazed/Stunned/Incapacitated) (Feats: Reach 2)
(Extras: Area- 15ft. Cloud) (18) -- (22 points)

 AE: Teleport 7 (14)


 AE: "Eldritch" Blasts 8 (16)
 AE: Force Field 5 (5)
 AE: "Summon Demons" Illusion (Visual) 6 (12)

Offense:
Unarmed +6 (+1 Damage, DC 16)
Hypnosis +6 Area (+6 Affliction, DC 16)
Slumber Spell +8 (+8 Ranged Affliction, DC 18)
Eldritch Blast +8 (+8 Ranged Damage, DC 23)
Gas Balls +8 Area (+8 Affliction, DC 18)
Initiative +1

Defenses:
Dodge +7 (DC 17), Parry +6 (DC 16), Toughness +3 (+8 Force Field), Fortitude +4, Will +4

Complications:
Motivation (Greed)
Total: Abilities: 50 / Skills: 14--7 / Advantages: 5 / Powers: 36 / Defenses: 8 (106)

-Baron Brimstone is a little-known foe of Machine Man's, engaging in some petty crime
along with Snake Marston & Hammer Harrison (aka the less-known members of The
Enforcers)- despite his Jobber-ish nature, he's actually a wizard AND a technical genius.
Machine Man is able to save a girl, easily beat the two weak Enforcers, and shock Brimstone
by electrifying his helicopter. Brimstone later springs himself, and teams with The Sandman
to fight Machine Man & Spider-Man. He next appears to fight The Wasp, but Paladin (who
was on a date with her) gets involved and helps save the day.

-The Baron's next appearance was actually all the way back in Acts of Vengeance, as one of a
horde of Jobber Villains (including Stilt-Man, Man-Ape, Thunderball and Orka) who'd been
mind-controlled by Doctor Doom into attacking the Fantastic Four during the hearing about
registering superhumans in the United States. He and the others were all defeated in
moments, with Doom commenting that the whole idea of sending unknown villains against
the FF was ridiculous, and that beating them was an honor only HE would know. The issue is
probably most-notable for Reed successfully arguing that Superhuman Registration was a bad
idea (years before he'd reverse course), and for the National Rifle Association arguing on
their behalf, fearing that such things would lead to gun registration as well. This led to Ben
Grimm grousing "I never thought I'd see the day when I agreed with the leader of the NRA!".
Reed simply adds "their position has always been rather consistent, Ben".

-Brimstone also appears in the 2011 Heroes For Hire series, taking a twenty-year break.

-Baron Brimstone is either a 100% techno-gimmick guy, or a weak Mage with some
technological gimmickry. He's only PL 8-ish, and not overly capable, but somewhat versatile
and troublesome for heroes who aren't expecting him.

Baron Macabre

Post by Jabroniville » Sat Feb 03, 2018 6:39 am


BARON MACABRE
Created By: Don McGregor & Gil Kane
First Appearance: Jungle Action #9 (May 1974)
Role: Zombie Master
Group Affiliations: Killmonger's Agents
PL 8 (107)
STRENGTH 2 STAMINA 3 AGILITY 3
FIGHTING 7 DEXTERITY 4
INTELLIGENCE 3 AWARENESS 3 PRESENCE 3

Skills:
Athletics 3 (+5)
Deception 5 (+8)
Expertise (Magic) 2 (+5)
Insight 2 (+5)
Intimidation 2 (+5)
Perception 2 (+5)

Advantages:
Ranged Attack 4, Startle

Powers:
Summon Zombie 2 (Extras: Horde, 16 Minions +8) (Flaws: Requires Dead Bodies) [20]
"Blaster Bracelets" (Flaws: Removable) [12]
Blast 7 (14 points)

Offense:
Unarmed +13 (+5 Damage, DC 20)
Blaster Bracelets +8 (+7 Ranged Damage, DC 22)
Initiative +3

Defenses:
Dodge +8 (DC 18), Parry +7 (DC 17), Toughness +3, Fortitude +3, Will +4

Complications:
Secret (Didn't Really Resurrect The Dead)- Baron Macabre used to be a charlatan before he
gained real Zombie powers.

Total: Abilities: 56 / Skills: 16--8 / Advantages: 5 / Powers: 32 / Defenses: 6 (107)

-Baron Macabre used to pretend that he could raise the dead, but exposure to The
Resurrection Altar gave him the powers for realz. He isn't exactly tough- T'Challa could one-
punch him, and that's before they Retconned him into having borderline Superhuman
Strength.

Baron Mordo

Post by Jabroniville » Sun Mar 14, 2021 6:24 pm


BARON MORDO (Karl Amadeus Mordo)
Created By: Stan Lee & Steve Ditko
First Appearance: Strange Tales #111 (Aug. 1963)
Role: Mirror Image Villain (to Doctor Strange)
Group Affiliations: The Offenders
PL 12 (214)
STRENGTH 2 STAMINA 3 AGILITY 3
FIGHTING 8 DEXTERITY 5
INTELLIGENCE 6 AWARENESS 5 PRESENCE 3

Skills:
Close Combat (Unarmed) 2 (+10)
Deception 6 (+9)
Expertise (Magic) 12 (+18)
Investigation 1 (+6)
Intimidation 5 (+8)
Perception 2 (+7)

Advantages:
Artificer, Improved Critical (Magic) 2, Power Attack, Ranged Attack 5, Ritualist, Skill
Mastery (Sorceror), Trance

Powers:
"Magical Might"
Senses 4 (Detect Magic- Acute, Analytical & Ranged) [4]
Teleport 10 (Feats: Increased Mass 6, Change Direction & Velocity) (Extras: Accurate,
Extended, Portal +2) (Flaws: Standard Action) (58) -- [100]

 Dynamic AE: "Telepathy" Mind Reading 12 & Mental Communication 5 (44)


 Dynamic AE: "Eldritch Bolts" Blast 14 (Feats: Penetrating 6) (26)
 Dynamic AE: "Eldritch Wave" Damage 12 (Extras: Area- 60ft. Cone) (25)
 Dynamic AE: "Astral Form" Remote Sensing 20 (8,000 miles) (Visuals & Hearing)
(Feats: Dynamic, Dimensional) (Flaws: Physical Body is Defenseless) (43)
 Dynamic AE: "Focused Mind Control" Mind Control 12 (Feats: Dynamic) (49)
 Dynamic AE: "Group Mind Control" Mind Control 10 (Feats: Dynamic) (Extras:
Area- 60ft. Burst +2, Selective) (Flaws: Touch Range -2) (51)
 Dynamic AE: "Mental Stun" Affliction 12 (Will; Dazed/Stunned/Incapacitated)
(Feats: Dynamic) (Extras: Perception Range +2, Cumulative) (49)
 Dynamic AE: "Focused Mental Blast" Damage 12 (Feats: Dynamic) (Extras:
Perception Range +2, Will Save) (49)
 Dynamic AE: "Mental Illusions" Illusion (All Senses) 10 (Feats: Dynamic) (Extras:
Selective) (Flaws: Resisted by Will) (51)
 Dynamic AE: Movement 3 (Dimensional Travel) (Feats: Increased Mass 6) (Extras:
Portal +2) (19)
 Dynamic AE: Create 12 (Feats: Precise, Innate) (Extras: Movable, Selective,
Stationary +0) (51)
 Dynamic AE: Force Field 11 (Extras: Impervious) (23)
 Dynamic AE: "The Crimson Bands of Cyttorak" Snare 14 (Feats: Reversible) (44)
 Dynamic AE: "Sleep Spell" Sleep 12 (Extras: Cumulative, Progressive +2) (53)
 Dynamic AE: "Transmutation" Transform Anything to Anything Else 10 (51)
 Dynamic AE: Move Object 12 (Extras: Perception Range) (37)
 Dynamic AE: Comprehend 3 (Animals, Languages, Spirits) (10)
 Dynamic AE: Concealment (All Senses) 10 (Extras: Affects Others, Area) (41)
 Dynamic AE: Flight 6 (120 mph) (12)
 Dynamic AE: Immunity 10 (Life Support) (Extras: Affects Others) (Flaws: Sustained
+0) (21)
 AE: "Area Mental Blast" Damage 10 (Extras: Area- 60ft. Burst +2, Selective, Will
Save) (50)
 AE: "Brainwashing" Affliction 14 (Will; Dazed/Compelled/Transformed Mentally)
(Extras: Perception Range +2, Cumulative) (56)

Offense:
Unarmed +7 (+1 Damage, DC 16)
Eldritch Bolt +10 (+14 Ranged Damage, DC 29)
Eldritch Wave +12 Area (+12 Damage, DC 27)
Mind Control, Mental Stun -- (+12 Perception Affliction, DC 22)
Sleep Spell +10 (+12 Ranged Affliction, DC 22)
Bands of Cyttorak +10 (+14 Ranged Affliction, DC 24)
Initiative +3

Defenses:
Dodge +10 (DC 20), Parry +10 (DC 20), Toughness +3 (+14 Force Field), Fortitude +5, Will
+8
Complications:
Motivation (Power)- Mordo is so power-crazed that he tried to kill his own teacher to gain his
tricks.
Enemy (Doctor Strange)- Strange has been a thorn in Mordo's side ever since he helped stop
him from killing The Ancient One. Mordo's entire super-villain career has consisted of loss
after loss against the real Sorceror Supreme.
Responsibility (Dormammu's Will)- The Dread Dormammu is hardly anyone's idea of a good
boss.

Total: Abilities: 70 / Skills: 28--14 / Advantages: 12 / Powers: 104 / Defenses: 14 (214)

-Baron Mordo is in that uncomfortable position of being the Arch-Rival to a guy who
completely outclasses him- as powerful as Mordo can be, Doctor Strange is THE
SORCEROR SUPREME, and is just so much better that all Mordo's stuff just involves
scheming or getting his boss Dormammu to do the heavy lifting. For someone like Lex
Luthor, who is both wealthy and intelligent, having the hero be more powerful can work. But
for Magic Guys? It just makes him look like Strange's own personal Jobber. Pretty much
every single Mordo story is the same, too- Mordo comes up with a plan involving trickery,
then Strange figures out his plot and beats him. He's often just a minion of Dormammu,
which still doesn't help, as Dormammu constantly loses, too. So in the end, Mordo was a
highly forgettable foe, to the point where he isn't even used enough for me to have ever read a
comic featuring him!

-So Mordo debuts as another student of the Ancient One, and a rival for Stephen Strange. But
when the selfish Strange realizes that Mordo plots to KILL their master, he tries to oppose
him- the Ancient One, impressed, decides to train him and rejects Mordo (whose ambitions
he well knew). Strange & Mordo thus became consistent rivals, as each Marvel hero tended
to have one nemesis take precedence- Mordo used "evil arts" like Astral Projection, Demon
Summoning, Hypnosis & Mesmerism, while Strange did cool stuff like energy blasts and the
Crimson Bands of Cyttorak. He's scheme here and there, poisoning Strange with a drugged
candle or controlling a servant to poison the Ancient One, but Strange would usually use his
wits or another power to save the day. He finally made allegiance to Dormammu, acting as
his primary agent, but was again defeated repeatedly and eventually exiled.

-Mordo returned here and there- he was there for the struggle with Sise-Neg at the dawn of
creation, and went comatose and was cared for by Strange himself. He turned one of
Strange's dead friends into "Azrael- Angel of Death", then sold his soul to both Mephisto
AND Satannish for more power, gaming that Strange would save him from both demon lords.
He did battle Dormammu to save the Earth, but upon losing, pledged allegiance and then
allied with Umar instead, defeating him together. It was eventually revealed that while
training with the Ancient One, he sacrificed his mother and grandfather (who had conspired
to kill his father for more power) to Dormammu, having sealed their past alliance. Finally, he
contracted terminal cancer as a result of messing about with black magic, and died,
renouncing evil in his final moments.

-Oh but of course he promptly returned, all evil and stuff. He forms "The Offenders" to fight
Strange's Defenders, then fights Strange again, then gets mad when a rival villain
(Nightmare) abducts Strange instead. Ultimately, he & Strange ally to exile Dormammu from
Earth once more. During Secret Empire, he becomes caretaker of Manhattan, fighting various
heroes, but is beaten by a team led by Strange. The character is currently in a very weird
place, as he was used rather well in the Doctor Strange movie as a "Villain Who Kinda Has a
Point" (he notices that the Ancient One herself is violating natural laws by drawing upon the
Dark Dimension to remain ageless, while Strange is gleefully subverting those same laws- he
decides to move off and prevent others from using magic), but then we have to wait a few
years between his appearances, so you can almost see Marvel hesitating to use him until they
see how the next movie turns out. Given he was one of the well-received parts of that film,
who knows?

-Mordo is basically Doctor Strange Lite, and drops a bunch of side-powers, and lowers the
level of generally everything. His specialty was basically the "Evil" side of magic, such as
Summoning Demons (Ritualist- though if he pulled that off regularly it'd be a separate, very
expensive Power), Hypnotism and Mind Control, and he was a pretty decent fighter, though
Strange would trounce him in any fair fight.

Baron Strucker

Post by Jabroniville » Sat Dec 09, 2017 9:21 pm


BARON STRUCKER (Wolfgang Von Strucker)
Created By: Stan Lee & Jack Kirby
First Appearance: Sergeant Fury & His Howling Commandos #5 (Jan. 1964)
Role: Colonel Klink, The Arch-Rival (to Nick Fury)
Group Affiliation: HYDRA, The National Socialist Party (Nazis)
PL 10 (202)
STRENGTH 2/5 STAMINA 4 AGILITY 4
FIGHTING 11 DEXTERITY 7
INTELLIGENCE 5 AWARENESS 4 PRESENCE 4

Skills:
Athletics 4 (+6)
Close Combat (Sword) 1 (+12)
Deception 10 (+14)
Expertise (Terrorist) 8 (+13)
Expertise (Nazi Officer) 7 (+12)
Insight 5 (+9)
Intimidation 3 (+7)
Investigation 8 (+12)
Perception 3 (+7)
Persuasion 2 (+6)
Stealth 2 (+6)
Technology 3 (+8)

Advantages:
Beginner's Luck, Benefit 6 (Director of HYDRA, Wealthy), Connected, Equipment 11
(Anything He Needs), Languages 2 (Several), Ranged Attack 4, Skill Mastery (Terrorist),
Taunt, Tracking, Ultimate Terrorist Skill, Well-Informed

Powers:
"The Satan Claw" (Flaws: Removable) [12]
Enhanced Strength 3 (6)
Power-Lifting 1 (3,200 lbs.) (1)
"Electric Shock" Damage 8 (8)
-- (15 points)

"Retarded Aging" Immunity 2 (Aging, Poisons) (Flaws: Limited to Half-Effect) [1]

"The Death Spore"


Regeneration 6 [6]
"Release Virus" Weaken Stamina 6 (Extras: Area- 30ft. Cloud +2, Progressive +2) [30]

Equipment:
"Machine Gun" Blast 7 (Extras: Multiattack) (Inaccurate -1) (20) -- (25)

 AE: "Pistol" Blast 5 (10)


 AE: "Semi-Automatic" Blast 5 (Extras: Multiattack) (15)
 AE: "Sword" Strength-Damage +3 (Feats: Improved Critical) (4)
 AE: "Rifle" Blast 6 (Feats: Increased Range) (13)
 AE: "Grenade" Blast 7 (Extras: Area- 30ft. Burst) (Diminished Range -1) (20)

"Kevlar" Protection 1 (1)


Offense:
Unarmed +11 (+2 Damage, DC 17)
Satan Claw +11 (+5 Damage, DC 20)
Sword +12 (+5 Damage, DC 20)
Sword With Satan Claw/Shock +12 (+8 Damage, DC 23)
Pistol +11 (+5 Ranged Damage, DC 20)
Rifle +11 (+6 Ranged Damage, DC 21)
Machine Gun +9 (+7 Ranged Damage, DC 22)
Death Spore +6 Area (+6 Weaken, DC 16)
Initiative +3

Defenses:
Dodge +11 (DC 21), Parry +11 (DC 21), Toughness +4 (+5 Kevlar), Fortitude +6, Will +8

Complications:
Motivation (Power)
Relationship (Werner, Andreas & Andrea von Strucker)- The Baron has a poor relationship
with his children- Werner opposed him and died, and Andreas soon began hating him as The
Swordsman. When he discovered Andreas had been killed by Norman Osborn, he announced
that "I now owe him TWO favors".

Total: Abilities: 82 / Skills: 56--28 / Advantages: 30 / Powers: 49 / Defenses: 13 (202)

Baron Strucker- Red Skull Lite:


-Baron Strucker is basically Nick Fury's "Opposite Number" in comics- the head of the
RIVAL organization to S.H.I.E.L.D.- HYDRA (aka the base from which a million Mooks
spring forth). Strucker is your generic "I want power!" guy with little to him, so I find him
terribly uninteresting as a key nemesis- The Red Skull is 20 times the Evil Nazi Strucker is,
and there are dozens of other Wannabe World Conqueror types as well- this gives him one of
the bigger cases of what I call "Mongul Syndrome" out there- he'd be perfectly fine if there
wasn't a BETTER version of him out there already. He basically suits the "Rival to Fury"
thing as far as stats go, being smarter but less wise to the game- his power is in the
organization behind him, and its millions of tentacles. That and the weird Powers & Gear he
carries now, which can boost his strength or just flat-out kill people.

-Strucker, like Fury, is a 1960s "Retcon Character" who engaged in stuff in the 1940s. In the
Howling Commandos book, he was a recurring nemesis, constantly failing, despite his lying
and chicanery. Eventually, he was marked for death by Hitler himself after he and his Death's
Head Squadron repeatedly failed to off the Howlers or Fury. He only survived due to the
assistance of The Red Skull, who anticipated Hitler's fall, and wanted an agent to assist him
in the future- Strucker was allied with The Hand and others, forming HYDRA as a new
power-base in the Post-Nazi world. He eventually killed the Supreme Hydra, and the jonin of
The Hand, becoming HYDRA's master, then ensured the Red Skull's survival.

Strucker Post-WWII:
-Strucker had aged appropriately in 1960s Fury stories, but of course had to have an
explanation for his continued livelihood as comics moved on. He was eventually killed
fighting Fury (he ran into a room infested with nuclear energy), and ended up having Life
Model Decoys replacing him. HYDRA faltered without Strucker's guidance, and so the Red
Skull had him resurrected. Modern times have seen him funding the Thunderbolts in secret,
but he soon faked his own death at the hands of Gorgon and others, hiding away with Baron
Zemo's help. Eventually, it is revealed that HYDRA has ruled S.H.I.E.L.D. all along, and he
allies with Norman Osborn... but then it turns out the *HYDRA* was in fact being ruled all
along by *S.H.I.E.L.D.*, at which point Nick Fury shot a disbelieving Strucker in the head.
Naturally, he was back in like five seconds, because who cares about story culminations or
any of that stuff when you have a 4th-Tier Super-Villain waiting in the wings, and both he
and the Fenris Twins (whom he's previously never cared about- when he finds out that
Osborn killed his son Andreas, Strucker merely suggested he now owed Osborn "TWO
favors") were resurrected, Strucker having seen to his children's return.

-Thanks to an INSANE number of Retcons, Strucker has links to basically every single hero
in the Marvel Universe, having fought Logan twice in the past, Richard & Mary Parker,
Magik & Kitty Pryde, and various time-travelling heroes- it's truly silly. He's often used as a
"Pre-Skull" villain in Captain America-related media, like Avengers: Earth's Mightiest
Heroes, as he's easy to job out and has little credibility, but is still a recognizable name. The
Marvel Cinematic Universe barely used him, however- he's mentioned in the Agents of
S.H.I.E.L.D. TV series, but is killed hilariously-quickly in the Avengers sequel, never having
mattered except as a means to involve Quicksilver and the Scarlet Witch in the plot.

Strucker's Stats:
-Strucker's a pretty generic Mastermind Villain, being presumably a great manipulator and
military genius, but being so obviously below guys like the Red Skull that he's not really
fearsome.

Baron von Blitzschlag

Post by Jabroniville » Thu Aug 31, 2017 7:57 am


BARON VON BLITZSCHLAG
Created By: Dan Slott & Stefano Caselli
First Appearance: Avengers: The Initiative #1 (April 2007)
Role: Nazi Scientist
Group Affiliations: The Initiative, The Nazi Party
PL 7 (79)
STRENGTH -1 STAMINA -1 AGILITY -1
FIGHTING 4 DEXTERITY 4
INTELLIGENCE 7 AWARENESS 1 PRESENCE 0

Skills:
Deception 4 (+4)
Expertise (Science) 9 (+16)
Intimidation 4 (+4)
Expertise (History) 5 (+12)
Technology 8 (+15)
Treatment 8 (+15)
Perception 3 (+4)
Insight 5 (+6)

Advantages:
Benefit 1 (Government Clearance), Inventor

Powers:
"Electrical Touch" Damage 4 [4]
Immunity 5 (Electrical Damage) [5]

Blast 10 (Extras: Can Store Power) (Flaws: Requires Being Struck, Limited to Electricity)
(10) -- [11]

 AE: Healing 10 (Flaws: Limited to Self, Requires Being Struck, Limited to


Electricity) (2.5)

Offense:
Unarmed +4 (-1 Damage, DC 14)
Shock Touch +4 (+4 Damage, DC 19)
Absorption Blast +4 (+10 Ranged Damage, DC 25)
Initiative -1

Defenses:
Dodge +4 (DC 14), Parry +4 (DC 14), Toughness -1, Fortitude +0, Will +3

Complications:
Reputation (Evil Nazi)- Everyone knows that Blitzchlag is an evil Nazi- even his allies
openly distrust and dislike him.
Responsibility (Michael, Van & Patrick- Sons)- Blitzschlag openly dotes on the three clones
of MVP.

Total: Abilities: 26 / Skills: 46--23 / Advantages: 2 / Powers: 20 / Defenses: 8 (79)

-Baron Von Blitzschlag's an interesting character, being a comically evil Nazi. Sorta like
those Nazis the real-world U.S. Government used to help win the Space Race in the '50s &
'60s, he's one of the big red flags of the government-led Initiative being all it's cracked up to
be (since government in Marvel Comics has been evil or misguided since the '70s, it's
perhaps not surprising the fans quickly took the Anti-Registration side of things). But he's
kinda funny, and kinda sad, and a little bit interesting, though again, most of his story's over
now (he gave up all the info of Norman Osborn's activities in order to get leniency for his
own crimes... which is frighteningly similar to how many Nazis escaped punishment after the
War). Funny story: He was originally gonna be ARNIM ZOLA of all people, but Ed
Brubaker's Captain America book put an end to that.

-Pretty simple build: Ultra-skilled Scientist, physically very weak, with a minor Electrical
Damage power. But he ALSO has an Absorptive thing, allowing him to heal himself or get a
super Blast (+10 Damage) if he's hit by Electricity, as the Evil Clone Thor "Ragnarok" found
out.

Baron von Konigsblut

Post by Jabroniville » Mon Nov 09, 2020 12:54 am


BARON LEONHARDT VON KONIGSBLUT
Created By: Drake Morgan & Bruce Timm
First Appearance: Captain America- Red, White & Blue (Sept. 2002)
Role: Nazi Knight
Group Affiliations: The Nazis

-This guy is a one-off villain used in a Bruce Timm story in a Captain America TPB I've
never heard off- he was a Nazi Werewolf who was wanted by the Allies, and came across
Cap when the hero was looking for an abducted woman. She was in the Baron's castle, and
the two men fought over her until she nearly fell to her death in a "bottomless pit". To Cap's
surprise, when he nearly died rescuing her, the Baron saved BOTH of them, refusing to let an
innocent woman die, and admiring Cap's heroism. When Cap was surprised that such an
honorable man would serve the Nazis, the Baron simply replied that he was serving his
country. By mutual agreement, the two men met later atop the Baron's castle, and prepared
for an epic battle... which was where the short story ended. Kind of an interesting artistic
decision there for the tale. The Baron has never reappeared.

-Baron Von Konigsblut is presumably tough and strong, as he recovered from Cap's punches
well enough, but he's hardly vastly overpowering to a human-level hero.

Baron Zemo I

Post by Jabroniville » Fri Nov 06, 2020 8:37 am


BARON ZEMO I (Baron Heinrich Zemo)
Created By: Stan Lee & Jack Kirby
First Appearance: The Avengers #4 (March 1964)
Role: Godless World Conqueror, Super-Villain Team Leader, Mad Scientist
Group Affiliations: The Masters of Evil, The Thunderbolts
PL 8 (145)
STRENGTH 1 STAMINA 3 AGILITY 3
FIGHTING 7 DEXTERITY 3
INTELLIGENCE 8 AWARENESS 4 PRESENCE 4

Skills:
Close Combat (Unarmed) 1 (+8)
Deception 9 (+13)
Expertise (Nazi War Criminal) 5 (+13)
Expertise (Theology & Philosophy) 3 (+11)
Expertise (Science) 8 (+16)
Insight 4 (+8)
Intimidation 4 (+8)
Investigation 6 (+10)
Perception 4 (+8)
Stealth 2 (+5)
Technology 8 (+16)
Vehicles 6 (+9)

Advantages:
Benefit 3 (Wealth), Defensive Attack, Equipment 7, Fascinate (Deception), Improved Aim,
Improved Critical (Rifle), Jack-of-All-Trades, Precise Attack (Ranged/Cover), Ranged
Attack 7, Taunt, Teamwork

Equipment:
"Adhesive-X Gun" Snare 8 (Extras: Contagious) (Drawbacks: Inaccurate) (31) -- (32)

 AE: "Blaster Pistol" Blast 5 (Extras: Multiattack) (15)

Offense:
Unarmed +8 (+1 Damage, DC 17)
Blaster Pistol +10 (+5 Damage, DC 20)
Adhesive-X +8 (+8 Ranged Affliction, DC 18)
Initiative +3

Defenses:
Dodge +10 (DC 20), Parry +10 (DC 20), Toughness +3, Fortitude +6, Will +7

Complications:
Motivation (Power & Greed)- Zemo thinks nothing to testing his weapons on innocent
people- even murdering hundreds of German civilians during the war to test his Death-Ray.
Enemy (Captain America)- Baron Zemo was obsessed with killing Captain America back in
the war. When he thought Cap was dead (the bomb that "killed" both Cap & Bucky was
Zemo's), he disappeared into South American for... well it used to be two decades, now it was
apparently 60 years. Comics are weird. Cap's resurgence brought Zemo out of hiding.
Disabled (The Man in the Purple Belaclava)- Zemo has had his purple hood permanently-
bonded to his face. He can still talk and see out of it, but cannot eat- he must be fed
intravenously. Why he can't just CUT A HOLE FOR HIS MOUTH is unknown.

Total: Abilities: 66 / Skills: 60--30 / Advantages: 33 / Powers: 0 / Defenses: 16 (145)

Baron Zemo- The First Big Retcon Villain:


-The first Baron Zemo was actually a pretty odd thing- one of comic books' first-ever Retcon
Villains. See, Captain America didn't have much of a Rogues Gallery back in the day, nor did
MOST Golden Age heroes, least of all Marvel's. So instead of resurrecting the Red Skull to
meet Cap, Stan 'n' Jack just created a new villain out of whole cloth, and decided that HE
should be some old Cap foe come out of the woodwork to kill him. They even gave him
instant credibility by making HIM be the guy who escaped during Cap's final wartime
mission- his rocket was attacked by Cap & Bucky, and exploded, killing Bucky and sending
Cap into the ocean, where he fell into suspended animation.

-Baron Zemo was thus depicted as some kind of Nazi Super-Scientist, but unlike most
generic one-off scientists, he was given a visual trademark, ensuring he'd be remembered- a
big purple hood covered in lines. This odd thing is one of those tricks they teach you in books
on screenwriting and novels- giving someone a certain "quirk" to instantly make people recall
the character or otherwise find them notable. Some backstory includes things like testing his
death-ray on a town of German civilians- an act of mass murder that ensured he'd be reviled
even in his native Germany. He created "Adhesive X"- a compound that contained glue that
could not be nullified, but Captain America shattered a vat of it using his shield, leaving
Zemo with his trademark hood permanently attached to his face, giving him a personal
grudge against the hero in the process. Zemo thus became an active field agent for the
Germans, going nuts and fighting Cap and others- his backstory also includes the murder of
the Golden Age hero, Citizen V (making it extra-awful to the organization that he inspired-
the V-Batallion- that Heinrich's SON took up the name of that hero).

Silver Age Baron Zemo:


-With Cap vanquished and the Red Skull thought dead, Zemo did the usual Nazi thing- he ran
off to South America like a coward and hid away for decades. Abandoning his son (whom we
wouldn't discover for years), he formed a mercenary army and took over a tribe of natives,
but broke his cover when Captain America returned. Immediately growing obsessed with the
man who deformed him, Zemo forms the original Masters of Evil with other Avengers foes
(The Melter, The Black Knight & Radioactive Man), but is foiled in personal combat with
Cap. Later, he adds the Enchantress & Executioner to his team, but is sent to another
dimension by Thor- returning with a vengeance, he creates the iconic character Wonder Man,
imbuing failed businessman Simon Williams with ionic powers and transforming him into a
powerhouse- Williams bravely sacrifices his life to stop Zemo.

-However, quite shockingly, Zemo does not make it out of the Sixties alive, and has NEVER
returned! He lures Cap to his jungle fortress by kidnapping Rick Jones, gets the Avengers to
fight the Masters to distract them, and tries to trap the hero. Cleverly, Cap uses his Shield to
deflect the sun's rays, blinding Zemo and causing the madman to shoot wildly- the blasts set
off an avalanche, killing the villain. Cap thus feels that Bucky's death has been avenged,
concluding the feud with Zemo. It would only be a few years before we would be introduced
to Zemo's son, Helmut, who takes up his father's legacy and grudge against Captain America,
becoming Cap's #2 foe again.
-It's really quite unusual for such a big-name guy from the "Stan & Jack" era to be done away
with, both so quickly and so PERMANENTLY. This is an era in which even the minor
schlubs often show up in modern times, with only the throwaway jobbers (Black Knight &
Eel) dying and being replaced. And Baron Zemo was a MAIN EVENTER- a repeated
nuisance in The Avengers (one of Marvel's biggest books at the time) and Cap's arch-nemesis
for several years (until the Red Skull actually returned permanently). He was a bit of a typical
"cackling madman" and the hood was a bit silly (it was HUGE, making him look like Dumb
Donald from Fat Albert), but it's still odd that nobody thought enough of the guy to bring him
back. Maybe the fact that he killed a major superhero from the Golden Age made him just an
extra-level of awful, and nobody wanted to ruin that story by leaving him alive?

Zemo's Capabilities:
-The first Baron Zemo is a PL 8 guy, not really capable of beating many modern heroes, but
as a Mastermind-type bad guy, that wasn't his purpose. He's a super-genius and a decent
fighter for the 1960s' standards- I would think that most of the Silver Age of Marvel Comics
would feature PL 8 & 9 heroes for the most part (even THOR acts like a PL 10-11 guy at-
best), as everyone's just starting out, getting used to their powers, and fighting the jobberiest
of jobbers (The MELTER? PASTE-POT PETE?) with regularity, while Stan 'n' Jack just
threw a dozen turds at the wall every month to see what would stick (a process that REALLY
paid off).

Baron Zemo II

Post by Jabroniville » Fri Nov 06, 2020 8:29 pm


Purple = BADASS. Represent.

BARON ZEMO II (Baron Helmut Zemo, aka Citizen V II)


Created By: Tony Isabella & Sal Buscema
First Appearance: Captain America #168 (Dec. 1973)
Role: Godless World Conqueror, Super-Villain Team Leader, Mad Scientist, Righteous Hero
Group Affiliations: The Masters of Evil, The Thunderbolts
PL 10 (175)
STRENGTH 3 STAMINA 4 AGILITY 4
FIGHTING 10 DEXTERITY 3
INTELLIGENCE 6 AWARENESS 4 PRESENCE 5

Skills:
Close Combat (Unarmed) 1 (+11)
Close Combat (Sword) 1 (+11)
Deception 9 (+14)
Expertise (Criminal Mastermind) 6 (+12)
Expertise (Theology & Philosophy) 3 (+9)
Expertise (Science) 6 (+12)
Insight 5 (+9)
Intimidation 4 (+9)
Investigation 6 (+10)
Perception 5 (+9)
Stealth 2 (+6)
Technology 6 (+12)
Vehicles 6 (+9)

Advantages:
Accurate Attack, All-Out Attack, Benefit 3 (Wealth), Defensive Attack, Diehard, Equipment
7, Fascinate (Deception), Improved Aim, Improved Critical 2 (Rifle, Sword), Jack-of-All-
Trades, Leadership, Precise Attack (Ranged/Cover), Ranged Attack 10, Taunt, Teamwork

Powers:
"Zemo Costume" (Flaws: Removable) [18]
Protection 2 (2)
Immunity 20 (Mental Effects) (20)
-- (22 points)

Equipment:
"Adhesive-X Gun" Snare 8 (Extras: Contagious) (Drawbacks: Inaccurate) (31) -- (33)

 AE: "Blaster Rifle" Blast 7 (Extras: Multiattack) (21)


 AE: "Citizen V Sword" Strike +3 (Feats: Mighty, Improved Critical 2) (Extras:
Penetrating 5) (11)

Offense:
Unarmed +11 (+3 Damage, DC 18)
Sword +11 (+6 Damage, DC 21)
Blaster Rifle +13 (+7 Damage, DC 22)
Adhesive-X +11 (+8 Ranged Affliction, DC 18)
Initiative +4

Defenses:
Dodge +12 (DC 22), Parry +11 (DC 21), Toughness +4 (+6 Costume), Fortitude +7, Will +8

Complications:
Motivation (Power)
Enemy (Captain America)- Zemo is the second-worst enemy of Captain America, after the
Red Skull. Several of his missions have had the sole purpose of screwing with Cap's mind,
and he once tore up Cap's personal belongings (including the only existing picture of Cap's
MOTHER) right in front of him, just to be a dick (he wanted to break Cap mentally, and was
furious that it didn't work).
Responsibility (Father's Memory)- Zemo is obsessed with his father, and most of his enmity
with the Captain is because his father died fighting the man.
Disabled (Scarred)- Zemo fell into a vat of boiling-hot Adhesive X, and had his face horribly-
scarred as a result. This grosses people out, so he usually wears the mask.

Total: Abilities: 78 / Skills: 60--30 / Advantages: 33 / Powers: 18 / Defenses: 16 (175)

Zemo- Cap Villain #2:


-I always liked Baron Zemo as a villain (not that I read many appearances of his back in the
day)- I was a Captain America fan first and foremost amonst super-heroes, so his rogues were
automatically considered awesome. Zemo somehow manages to make a purple outfit with
yellow trim and big fuzzy shoulders actually look noble and cool, which is REALLY saying
something. I mean, in what other situation could the gold headband/purple mask/fuzzy
shoulders thing look not only cool, but BITCHING? He's pretty much a B-league Marvel
villain, despite his relative longevity since the 1970s, mainly because The Red Skull is the
standard by which all other Cap-baddies are compared... I mean, he's THE RED SKULL.
Though my friend, who's got all of the Ed Brubaker stories, pointed out that he was SUPER-
HAPPY to have Zemo take over as the main villain on the book, because by that point the
Skull had been in like six frickin' years of books or something.

-Zemo did have a handful of moments in the sun, though, and has certainly surpassed his
father in terms of being epic. The semi-legendary "Masters of Evil Wreck Avengers
Mansion" story was REALLY staggering for it's time (it sorta happens every other month
nowadays, to the detriment of comics, I think), and then there's this whole "Thunderbolts"
idea. Mark Gruenwald and other writers didn't give him as much respect, but others went all-
out in trying to make him an A-List villain- it never quite TOOK, but when does it ever,
really? It's been almost fifty years of pushes off and on for the guy, and he's still going strong.

Zemo Debuts & Gets Forgotten:


-The second Baron Zemo debuted in 1973, not too long after the death of his father.
Abandoned by Heinrich yet obsessive over his hero-worship of the man, Helmut Zemo was
an engineer who grew enraged upon hearing of his father's death in a fight with Captain
America. Carrying on the legacy and the grudge, he becomes a supervillain, but is presumed
deceased when he falls into his own creation- a vat of boilng Adhesive X. This instead
permanently scars him, making the grudge even MORE personal, and he reappears much
later, finally taking his father's name as "Baron". Allied with Arnim Zola & Vermin, he
uncovers Cap's secret identity in one story, then undergoes training from the Red Skull to
become even more elite. He actually never seemed to "take" at first, until...

Under Siege:
-Under Siege REALLY changed the game for Zemo. Here, he was a vicious, sinister,
calculating menace, using plotting and intelligence instead of brute strength (he was
physically no match for Cap). He plots to take out the Avengers, first having Hercules beaten
nearly to death after getting him drunk. Simply to hurt his old enemy, he not only has Mister
Hyde brutally torture and cripple Edwin Jarvis before Cap's horrified eyes, but makes the
hero watch as his prized heirlooms are destroyed. Cap can only mutter "I'll remember this,
Zemo" as his original WWII-era shield is torn asunder, and the only surviving picture of his
mother was, too. Zemo's plot, involving around a dozen villains and a great plan that holds
Avengers Mansion in a siege, is finally undone by some invading guest Avengers, but Cap
feels those wounds for a long time, confiding in tears to the Wasp how much they hurt.

-Mark Gruenwald, taking over Captain America for his HUGE run, only seemed to use Zemo
a few times, and seemed hard-pressed to give him the same credibility. In the famous
Bloodstone Hunt, he has Zemo & Batroc's Brigade go on a Macguffin Hunt, but they're
frequently befuddled by things like getting captured by a tribe of Natives in South America (a
bit of a comedic scenario unbecoming of a villain on his tier). He finally gains the
Bloodstone, trying to return his father to life, but Crossbones, agent of the Red Skull,
interferes and blows it up. Zemo is thought dead after falling into a volcano, but returns even
further deformed, fighting Spider-Man alongside Vermin. Taken in by a female scientist who
becomes his "Baroness Zemo", he is married and starts kidnapping abused & neglected
children, but realizes he's been manipulated by her when she & Superia emasculate him as a
"house-husband". Furious, he nonetheless fails- he and the Baroness are captured and
humiliated by being saved from Adhesive X by Cap. This storyline was deemed so dumb that
the Baroness died OFF-PANEL.

Justice, Like Lightning...:


-And then a few years pass and Baron Zemo gets his biggest push EVER- the loss of the
Avengers & Fantastic Four during The Onslaught Saga creates an opening, and opportunistic
Zemo takes control. With Kurt Busiek now writing him, he becomes clever again, and
reforms the Masters of Evil with old members he feels he can trust, and disguises them as
superheroes. Calling themselves the Thunderbolts, they act as the NEW main superhero team
on the block, with the plan of gaining the public's trust and then taking over the world.
Humorously, the gang beging to LIKE being treated as heroes, and even Moonstone becomes
humanized by her relationship with Jolt, a true innocent later added to the team. In a cute bit,
only Zemo and the Fixer retain their inner douchiness, as Jolt in particular makes them all
better people. Finally, the Thunderbolts stage a revolt- their ruse is discovered by the public,
but they turn on Zemo, and he goes on the run.

-Zemo is befuddled by the "V-Battalion" (who are named for the man his father killed during
World War II), and finally killed by the Scourge of the Underworld- he escapes Death thanks
to the Fixer, and his mind is transfered into the body of one of the V-Battalion, then his
Counter-Earth counterpart, Iron Cross, thus finding a cute way to return him "Back To
Basics". Later, Zemo shifted under Fabian Nicieza into a "To save the world, I must RULE
IT!" type of Dr. Doom-style villain. Though still villainous, he had greater intentions, and
even risked his life to save Captain America from Moonstone, showing his weird personal
growth. Using Moonstone's twin gems of power, he gains near-omnipotence in a story I still
find confusing, fixes the things of Cap that he ruined in Under Siege, and briefly hooks up
with Songbird (EW!). He started capturing & forcibly recruiting villains to the Thunderbolts
during Civil War, which proved to be a benefit, as Iron Man then recruited him to do just that,
but LEGALLY! He stops the Grandmaster from gaining the Wellspring of Power, but sees
the future and realizes Songbird will betray him... which she finally does, cracking the
Moonstones and sending him flying into space-time. There, Zemo encounters various
ancestors of his in the Zemo lineage, finding all of the blood & betrayal at the core of their
family, before he returns to the present day.

Zemo's A Baddie Again:


-At the Edmonton Comic Expo, Nicieza explained to the panel audience, that with the
Thunderbolts book, the intention was to redeem everyone but Zemo; after being on the book
for years, he figured that the last step would be to actually redeem ZEMO, too. Of course,
this idea was still a pile of dumb- Cap has TWO good villains, and you're going to turn one
into a good guy? What was he thinking? He had to know that was going to be undone
immediately. And sure enough, the very next story, like a year or two later, featured Baron
Zemo return in Ed Brubaker's Captain America. Here, Zemo learns that Bucky Barnes had in
fact SURVIVED Heinrich Zemo's deathtrap, and was the new Captain America. Obsessing
over this, Zemo decided to expose Bucky's crimes as the Winter Soldier to the world and ruin
his reputation. Feeling hurt that nobody "bought" his reformation, yet forgave Bucky for his
sins, he places him in a similar deathtrap, but gives him a "way out" this time, and takes his
leave.

-Then, suddenly, he turns his anger toward Hawkeye, training his brother Barney in archer
and sending him against Hawkeye, then takes over the Shadow Council's Masters of Evil
following the death of Max Fury. So yep- full-bore VILLAIN again! He kills Ian Rogers,
Cap's adopted son from "Dimension Z", and becomes the new leader of HYDRA. Then
there's the Standoff! mini-Event, where he turns up on the prison of Pleasant Hill, and breaks
his brainwashing and soon leads a prison break with the other inmates. He ends up dumped in
the Himalayas, and his next scheme sees the infamous "Hail Hydra" from Cap, who's now
been brainwashed into thinking he's been a HYDRA agent all this time- Zemo thus becomes
his best friend and a loyal agent, but soon gets kind of ignored as other things go on.

-Ultimately, Baron Zemo gets a LOT of mileage out of his two big stories- Under Siege and
Thunderbolts- these give him a lot of credibility, enough that he can get embarrassed or
ignored for years and then just pop right back up as a threat. I think it helps that he's an
established, dangerous, canny schemer instead of a powerhouse- like Thanos, he's often seen
outsmarting his foes or creating a near-impossible threat to overcome, and is only beaten by
outside forces (in one story, new Avengers are recruited and invade the Mansion; in the other,
his own team betrays him). Plus, and most importantly... that suit is just BITCHING.

Baron Zemo's Abilities:


-Zemo is a scary guy, but still only PL 10, and even then only with his Rifle and Adhesive-X
(a rarely-used plot device, since it's one of those 100% forever things like Darkseid's Omega
Effect, so of course always fails to either work or hit properly). Adhesive-X (which can either
be considered a Permanent Snare or just a Contagious one, as here), standard armaments
(guns & swords), a good bit of skill and Combat Advantages, a credible amount of genius,
and a bit more makes him a fairly credible threat, but he's no physical match to Captain
America- note that every time they fight, Cap whups his ass royally. He's more of a "fight the
villain's evil plot" type of guy.

Baroness Blood

Post by Jabroniville » Wed Oct 14, 2020 10:26 pm


BARONESS BLOOD (Lily Cromwell, aka The Baroness)
Created By: Ben Raab & John Cassaday
First Appearance: Union Jack #1 (Dec. 1998)
Role: Evil Foreigner, Evil Vampire
Group Affiliations: The Axis Mundi

-Lily Cromwell is the daughter of one of Dracula's servants- when the man revived Baron
Blood under orders, Blood slaughtered him and his daughters, turning one of them into a
vampire to serve him. Finding out about the Holy Grail, which can remove the weaknesses
from vampires, she meets & seduces Kenneth Crichton, who wishes to be strong and
overcome his anemia. Drinking from the Grail, she gains great power, but destroys it,
refusing to share its power. This was in a Union Jack miniseries, and she escapes at its end.
Later, she appears in The New Invaders, joining the Axis Mundi with some WWII-era villains
(Warrior Woman & U-Man) and the modern Master Man. The son she had with Kenneth was
born with Kenneth's anemia, and she drank his mother Spitfire's blood to cure it (at some
point, Spitfire develops vampiric powers either from this or the original Blood)- the villains
are beaten, but she escapes. She had not reappeared since this 2005 story until showing up on
Dracula’s super-team in Jason Aaron’s Avengers.

-The Baroness isn’t in a lot of comics I’ve read, but she’s probably a PL 8-9 variant of the
original Baron.

Baroness Zemo

Post by Jabroniville » Wed Feb 07, 2018 3:08 am


BARONESS ZEMO (Heike Zemo)
Created By: Mark Gruenwald & Dave Hoover
First Appearance: Spider-Man- Fear Itself #1 (Feb. 1992)
Role: The Villain's Wife
Group Affiliations: None
PL 8 (99)
STRENGTH 2 STAMINA 3 AGILITY 4
FIGHTING 11 DEXTERITY 4
INTELLIGENCE 3 AWARENESS 3 PRESENCE 4

Skills: 
Athletics 4 (+6)
Deception 5 (+9)
Insight 4 (+7)
Investigation 2 (+5)
Perception 3 (+6)
Stealth 2 (+6)
Technology 2 (+5)

Advantages:
Equipment 5 (Assorted Gear), Daze (Deception), Ranged Attack 4

Offense:
Unarmed +11 (+2 Damage, DC 17)
Sword +11 (+5 Damage, DC 20)
Initiative +4

Defenses:
Dodge +11 (DC 21), Parry +11 (DC 21), Toughness +3, Fortitude +4, Will +5

Complications: 
Motivation (Power)
Relationship (Baron Zemo)- However, the Baroness may be willing to eliminate the Baron in
order to gain more power.

Total: Abilities: 68 / Skills: 22--11 / Advantages: 10 / Powers: 0 / Defenses: 10 (99)

-Hailing from the weird, really kinda bad years of Mark Gruenwald's Captain America run
(though she debuted in a Spider-Man one-off), Baroness Zemo initially claimed to be the
reincarnation of Heinrich Zemo (the Silver Age one). She funded a great number of Eastern
European terrorist cells following the collapse of the Soviet Union, and threatened Spider-
Man with some fear-inducing crystals, hoping to create a new Nazi Party. However, she was
thought dead after being driven insane by the crystals and blowing up her base.

-She reappears in Captain America, having claimed to have made up the whole "Heinrich
Zemo" thing, which was good, because she was now married to HELMUT Zemo, and that
would have been hella-weird. The two forged a bit of an aristocratic bond, threatening Cap
and Diamondback when they came to Germany. However, when Superia arrived to discuss
empowering the children the two had been raising in the castle, Heike suggested that she
considered the Baron "the help", and would eliminate him if necessary to join Superia's
organization. Helmut overheard this, and was hurt by it- he had Heike & Superia gassed and
bound, but she convinced him that she was merely playing along with Superia. The two fell
into a vat of molten Adhesive X at the end of the story arc, but Cap (who'd seen Zemo escape
this way before) wisely tracked them down an escape pipe and captured the two of them.

-Hilariously, this is the end of the road for Baroness Zemo- despite all this work Gruenwald
did with the character, the next writers ignored it completely. Heroes Reborn was the new
thing, and then Heroes Return, which rebooted a lot of stuff in terms of stories and character
turns- Baron Zemo, when he finally reappeared, was with the Thunderbolts, and that story
was ALREADY complicated enough without a WIFE dragging it down. And so Kurt Busiek,
who knew every damn piece of continuity at Marvel, wisely went "Oh, she died" in the most
hilariously casual, offhand manner, as Zemo explains that his wife had died in prison. Like,
we don't even SEE IT. Now, an "Unseen Death" would normally be a perfect reasoning for a
resurrection... but it's been more than seventeen years since that story was written, and
nobody's seen fit to mention her since. I think, despite the hand of Gru in this, everyone
realized it was stupid and was more than happy to act like it had never happened.

-Baroness Zemo is a pretty uninteresting character, packing standard "Smart, Skilled Person"
stats, but nothing really distinctive. She's a heck of a liar, though.

Barracuda

Post by Jabroniville » Mon Jan 13, 2020 12:30 pm

BARRACUDA (Real Name Unknown)


Created By: Jay Faerber & Steve Scott
First Appearance: The New Warriors #2 (Nov. 1999)
Role: Strong Fighter
Group Affiliations: Heavy Mettle
PL 7 (82)
STRENGTH 2/6 STAMINA 3 AGILITY 3
FIGHTING 6 DEXTERITY 4
INTELLIGENCE 1 AWARENESS 1 PRESENCE 1

Skills:
Athletics 2 (+4)
Deception 4 (+5)
Expertise (Criminal) 4 (+5)
Insight 2 (+3)
Intimidation 3 (+4)
Perception 3 (+4)
Technology 2 (+3)

Advantages:
Equipment (Metal Staff), Ranged Attack 2

Powers:
"Barracuda Suit" (Flaws: Removable) [15]
Enhanced Strength 4 (8)
Protection 5 (5)
Immunity 5 (Drowning, Pressure, Suffocation, Heat, Cold) (5)
-- (18 points)

Offense:
Unarmed +6 (+2 Damage, DC 17)
Barracuda Suit +6 (+6 Damage, DC 21)
Metal Staff +6 (+7 Damage, DC 22)
Initiative +3

Defenses:
Dodge +6 (DC 16), Parry +6 (DC 16), Toughness +3 (+8 Suit), Fortitude +5, Will +4

Complications:
Motivation (Greed)- Barracuda works for the Silvermanes.

Total: Abilities: 46 / Skills: 20--10 / Advantages: 3 / Powers: 15 / Defenses: 8 (82)

-Barracuda was a woman in skin-tight strength-enhancing armor and a big metal staff for
some reason.

Barracuda

Post by Jabroniville » Sun Mar 17, 2019 8:22 am


BARRACUDA II (Real Name Unknown)
Created By: Garth Ennis, Howard Chaykin & Goran Parlov
First Appearance: The Punisher (MAX) #31 (May 2006)
Role: Insane Murderer, Gangster, Mirror Image Villain
Group Affiliations: The U.S. Army
PL 10 (162)
STRENGTH 4 STAMINA 5 AGILITY 4
FIGHTING 11 DEXTERITY 5
INTELLIGENCE 2 AWARENESS 3 PRESENCE 3

Skills:
Acrobatics 2 (+6)
Athletics 7 (+10)
Close Combat (Unarmed) 1 (+12)
Deception 6 (+7)
Expertise (Criminal) 10 (+12)
Expertise (Soldier) 8 (+10)
Insight 4 (+7)
Intimidation 9 (+12)
Investigation 4 (+7)
Perception 6 (+9)
Stealth 2 (+6)
Vehicles 3 (+8)

Advantages:
Accurate Attack, All-Out Attack, Chokehold, Daze (Intimidation), Diehard, Equipment 7
(Arsenal), Great Endurance, Improved Aim, Improved Critical 4 (Rifle, Pistol 2, Unarmed),
Improved Initiative, Improvised Weapon, Jack-of-All-Trades, Last Stand, Power Attack,
Precise Attack 2 (Ranged/Cover & Concealment), Quick Draw, Ranged Attack 8, Second
Chance (Being Shot), Second Chance (Mutilation), Startle, Ultimate Aim

Powers:
Immunity 2 (Pain) [2]

Equipment:
"The Punisher's Arsenal"
"Kevlar Body Armour" Protection 2 (2)
"Automatic Rifle" Blast 7 (Extras: Multiattack) (Inaccurate -1) (20) -- (27)

 AE: "Pair of Automatic Pistols" Blast 6 (Extras: Multiattack) (18)


 AE: "Standard Rifle" Blast 7 (Feats: Extended Range 2) (16)
 AE: "Grenades" Blast 7 (Extras: Area- 30ft. Burst) (Diminished Range -1) (20)
 AE: "Rocket Launcher" Blast 9 (Extras: Area- 30ft. Burst) (Flaws: Limited to Five
Shots) (Standard Action -2) (16)
 AE: "Flare Grenades" Dazzle Visuals 4 (Extras: Area- 30ft. Burst) (Diminished
Range -1) (11)
 AE: "Tear Gas Grenades" Affliction 4 (Dazed & Vision Impaired/Stunned &
Disabled/Incapacitated) (Extras: Extra Condition, Ranged) (Diminished Range -1)
(11)
 AE: "Knife" Strength-Damage +1 (Feats: Improved Critical) (2)

Offense:
Unarmed +12 (+4 Damage, DC 19)
Knife +11 (+5 Damage, DC 20)
Rifle +13 (+7 Ranged Damage, DC 22)
Automatic Rifle +11 (+7 Ranged Damage, DC 22)
Pistol +13 (+6 Ranged Damage, DC 21)
Grenades +7 Area (+7 Ranged Damage, DC 22)
Flash/Tear Gas Grenades +4 Area (+4 Ranged Affliction, DC 14)
Rocket Launcher +9 Area (+9 Ranged Damage, DC 24)
Initiative +8

Defenses:
Dodge +11 (DC 21), Parry +11 (DC 18), Toughness +5 (+7 Kevlar), Fortitude +8, Will +8

Complications:
Responsibility (Manliness)- Barracuda is obsessed with masculinity, going to any length to
prove how tough he is.
Enemy (The Punisher)

Total: Abilities: 74 / Skills: 62--31 / Advantages: 38 / Powers: 2 / Defenses: 17 (162)


-Inspired by the old folk song Stagger Lee, about a terrifying, murderous, giant of a man,
Barracuda was the central villain of Garth Ennis's Punisher run for Marvels' MAX (ie.
"Vertigo was about tits & violence, right? Well let's have some tits & violence!") imprint, and
his six-issue run gathered quite the following. Garth's Editor suggested keeping the character
alive for the end, so he could show up further- this allowed Ennis to let out his fetish for
violence (the tough-as-nails Barracuda suffers all manner of calamity in his appearances), and
gave us a rather fearsome villain. He even showed up in the Punisher/Eminem one-shot (oh
god there was a Punisher/Eminem one-shot).

-Barracuda is a criminal who was raised in a craphole neighborhood and had a terrible father
who abused them. The alcoholic burned Barracuda's hand on a grill while telling him to be
"hard as the motherfucking world itself" before abandoning the family forever. His brother
died and his sister became a junkie hooker, and got recruited by the army after castrating an
attacker in Juvie. Becoming a Green Beret, he had Garth Ennis's "Wet Dream Career" (he's a
HUCH Soldier Worship guy), but in an interesting twist, became a monster instead of a hero,
which is the norm. He started engaging in black ops stuff, and was part of the Iran Contra
affair, committing atrocities against local villagers in Nicaragua in order to assure
compliance. After engaging in cannibalism to prove his masculinity, he left the army and
became a feared gangster, once getting arrested while doing lines of cocaine on the severed
head of an opponent.

-After this, he became a murderer-for-hire, working for a corrupt CEO who ran a parody of
Enron. Barracuda fights the Punisher, who's out to prevent the company from wrecking
Florida's power grid for profit, and ends up losing an eye, though he defeats the vigilante.
However, he plots a "Deathtrap Ending" (eaten by sharks) as a finale, and Frank hangs onto
the boat, saving his life. Eventually, the entire corrupt board of the company is eaten by
sharks when Frank sinks their boat- Barracuda survives by mimicking Frank's holding onto
the boat.

-After that, Barracuda appears in his own miniseries, this one without the Punisher. Hired by
one gangster to kill another, he instead betrays him to the other gangster... but also sleeps
with that gangster's wife. He also takes a fatherly role to the first gangster's hemophiliac son,
Oswald, trying to toughen him up. He even saves the boy's life! He even helps Oswald kill
his own father, and trimphantly pats him on the back. Which, due to his hemophilia, kills
him. Because Ennis. In the Punisher MAX book again, Barracuda beats Punisher (luring him
into a meeting of crimebosses) and ties him up, revealing a daughter he never knew about
(from a relationship with a now-dead CIA Agent). Frank escapes, but both men survive. The
Punisher finally manages to get out of a hospital using stimulants, and finds the location of
his daughter- killing Barracuda in the process after a vicious fight that mutilates both men.
Fatal axe injuries are just walked through, so Punisher has to hit him with a full clip from an
AK-47.

-Barracuda is a well-trained, intelligent Green Beret who is in many ways a Mirror Image
Villain of Frank, being tough, resourceful, clever and unstoppable in a fight. His raw
durability is a point in his favor- he has been shot numerous times, lost fingers, had his cheek
bitten off, received third-degree burns and more, and has just kept coming. None of this
seems to overly bother him- when Frank points out that he's been maimed permanently (by
putting his severed fingers on bare ice instead of putting it in a bag first, thus killing the nerve
endings), Barracuda just laughs at his own carelessness. He's also freakishly strong and
tough- he's basically a tougher Punisher with his skills at almost the same level.

Barrage

Post by Jabroniville » Sun Apr 09, 2017 6:28 pm

He stands like this a lot.

BARRAGE
Created By: Chris Claremont, Jim Lee & Whilce Portacio
First Appearance: X-Factor #65 (April 1991)
Role: Blaster
Group Affiliations: The Riders of the Storm, The Dark Riders
Fate: Killed by Madelyn Pryor
PL 8 (84)
STRENGTH 2 STAMINA 3 AGILITY 3
FIGHTING 3 DEXTERITY 0
INTELLIGENCE 0 AWARENESS 0 PRESENCE 0

Skills:
Close Combat (Unarmed) 3 (+6)
Intimidation 5 (+5)
Perception 3 (+3)
Ranged Combat (Blasts) 1 (+7)

Advantages:
All-Out Attack, Defensive Roll, Improved Aim, Improved Critical (Blast), Precise Attack
(Ranged/Cover), Ranged Attack 6

Powers:
"Inhuman Powers: Energy Cannons For Arms"
Blast 9 (Feats: Split) (Extras: Penetrating) (28) -- [31]

 AE: Damage 8 (Extras: Area- 60ft. Cone) (16)


 AE: Damage 8 (Extras: Area- 30ft. Line) (16)
 AE: "Hit With Energy Arm" Strength-Damage +2 (2)

Offense:
Unarmed +6 (+2 Damage, DC 17)
Arm Cannons +7 (+9 Ranged Damage, DC 24)
Area Blasts +8 (+8 Damage, DC 23)
Initiative +3

Defenses:
Dodge +8 (DC 18), Parry +8 (DC 18), Toughness +3 (+4 D.Roll), Fortitude +5, Will +3

Complications:
Motivation (Survival of the Fittest)
Disabled (No Hands)- Yes, this "Fit" survivor has NO HANDS. OK, so ComicVine says he
can turn his hands INTO the Blasters, so theoretically he can switch.
Prejudice (Obvious Superhuman)- Barrage has sickly yellow skin, no eyeballs (that might
just be Andy Kubert's '90s style, though), NO HANDS, and cannot pass for an ordinary
human being.

Total: Abilities: 22 / Skills: 12--6 / Advantages: 11 / Powers: 31 / Defenses: 15 (84)

-Barrage was always the defining character of this team, to me. While the rest of the group
was pathetically one-note and full of boring character designs, here was this yellow guy with
flowing hair AND NO HANDS. He just had these giant battle-cannon thingies where his
hands should be. Yes fans, this means that Apocalypse, a guy who's entire credo is "Only the
strong must survive" literally thinks that the future evolution of our species will be advanced
by a guy who can't wipe his own butt without assistance. Seriously, a no-handed super-
character... I'm all for equal opportunity, but this guy just flat-out sucks.

-Barrage is a PL 8 Blaster with some versatility to them in terms of Area Damage and a
standard Blast. They're actually decently powerful (Wolverine announced that his ribcage
was "shattered" after being hit by one... how this would happen to a guy with
UNBREAKABLE BONES I will leave up to Fabian Nicieza to explain), and can fit anyone
in his targetted range into their path, so he's one of the best long-range fighters on his squad.

Barricade

Post by Jabroniville » Sat Feb 03, 2018 9:32 pm


BARRICADE (Alistair Koch)
Created By: Peter B. Gillis & Denys Cowan
First Appearance: The Black Panther #2 (Aug. 1988)
Role: Racist Super-Villain, Powerhouse
Group Affiliations: The Supremacists
PL 7 (80)
STRENGTH 3/8 STAMINA 3 AGILITY 1
FIGHTING 6 DEXTERITY 3
INTELLIGENCE 2 AWARENESS 2 PRESENCE 2

Skills:
Deception 1 (+3)
Expertise (Soldier) 1 (+3)

Advantages:
Interpose, Ranged Attack 2, Withstand Damage (Trade Defenses For Toughness)

Powers:
"Force Fields"
Force Field 5 (Extras: Impervious 7) [12]
Enhanced Strength 5 (10) -- [11]

 AE: Deflect 8 (8)


Offense:
Unarmed +6 (+3 Damage, DC 18)
Force Fields Over Fists +6 (+8 Damage, DC 23)
Initiative +1

Defenses:
Dodge +6 (DC 16), Parry +6 (DC 16), Toughness +3 (+8 Force Field), Fortitude +5, Will +3

Complications:
Responsibility (Azanian Agent)
Prejudice (Black People)- South African stand-ins like The Supremacists typically don't
prefer those of darker hue.

Total: Abilities: 44 / Skills: 2--1 / Advantages: 4 / Powers: 23 / Defenses: 8 (80)

-Hilariously, when I was a kid, *I* created a supervillain called Barricade, and -- get this-- he
ALSO had a "B" logo on his plain singlet costume! Bizarre coincidence, considering I've just
how heard of this guy. Barricade is less of a jerk than his teammates, but is apparently
completely depowered when The Black Panther throws Hungyr into him. His powers are
actually kind of unique- special Force Fields around his hands that let him do things,
generally Deflect, Enhanced Strength, and your standard Protection ability.

Barrier

Post by Jabroniville » Sun Jul 24, 2022 5:59 am


BARRIER (Marvin Bailey)
Created By: Gary Barnum & John Stanisci
First Appearance: The Incredible Hulk Annual #17 (1991)
Role: Jobber Villain, One-Off Threat
Group Affiliations: Justin Hammer's Employ

-Barrier is a weird one-off- created for what was probably a filler story in a Hulk annual, he
worked with Blacklash and The Ringer on behalf of Justin Hammer, forcing the superhero
Thunderbolt to team up with them and steal some plans from the Pentagon. However, they
were opposed by Ulysses and Achilles of The Pantheon (oh my god- they didn't even rate the
HULK? They fought his SIDE CHARACTERS?). Barrier attacked Achilles but was punched
into the air and knocked out. That's it! That's his entire existence as a character!

-Barrier apparently had the ability to increase his mass to the point of being unmovable, but
his one appearance consists of him being moved with authority. Probably just Increased
Mass/Durability, but PL 7-ish at best.

Base

Post by Jabroniville » Thu Apr 06, 2017 6:31 pm


BASE (Hiro Sokuto)
Created By: Graham Marks, Andy Lanning & Phil Gascione
First Appearance: Codename: Genetix #1 (Jan. 1993)
Role: Terrible Marvel UK Character, The Mature Guy
Country of Origin: England
Group Affiliations: Genetix
PL 8 (113)
STRENGTH 5 STAMINA 5 AGILITY 3
FIGHTING 6 DEXTERITY 0
INTELLIGENCE 1 AWARENESS 2 PRESENCE 1

Skills:
Acrobatics 4 (+7)
Athletics 3 (+8)
Close Combat (Unarmed) 4 (+10)
Expertise (Martial Arts Lore) 3 (+4)
Insight 3 (+5)
Perception 3 (+5)

Advantages:
Ranged Attack 8

Powers:
"Control Over the Four Elements"
"Earth Snare" Snare 8 (24) -- [33]

 AE: "Earthquake" Affliction 8 (Dodge; Hindered/Prone) (Extras: Area- 30ft. Burst,


Ranged) (Flaws: Limited Degree, Instant Recovery, Limited to Grounded Targets)
Linked to Damage 8 (Extras: Area- 30ft. Burst, Ranged) (Flaws: Limited to Objects)
(20)
 AE: Burrowing 7 (60 mph) (7)
 AE: "Earth Attack" Blast 8 (16)
 AE: "Earth Control" Move Object 8 (Extras: Perception Range) (Flaws: Limited to
Earth) (16)
 AE: Transform 5 (Stone & Water to Other Shapes) (20)
 AE: "Tornado Winds" Move Object 7 (Flaws: Limited to Pushing or Pulling) (7)
 AE: "Water Control" Move Object 8 (Extras: Perception Range) (Flaws: Limited to
Water) (16)
 AE: "Fire Attack" Blast 8 (Extras: Area- 30ft. Shapeable) (24)
 AE: "Fire Control" Move Object 5 (Extras: Perception Range) (Flaws: Limited to
Fire) (5)

Offense:
Unarmed +7 (+2 Damage, DC 17)
Snare +8 (+8 Ranged Affliction, DC 18)
Earthquake +8 Area (+8 Affliction, DC 18)
Earth Attack +8 (+8 Ranged Damage, DC 23)
Fire Blast +8 Area (+8 Ranged Damage, DC 23)
Initiative +3

Defenses:
Dodge +9 (DC 19), Parry +10 (DC 20), Toughness +5, Fortitude +8, Will +5

Complications:
Enemy (Mys-Tech & Gene-SYS)- Dr. Oonagh Mallarkey forcibly recruited all of the Genetix
kids to do their bidding. They have since broken free, and are now on their own.

Total: Abilities: 46 / Skills: 20--10 / Advantages: 8 / Powers: 33 / Defenses: 16 (113)

-Base is a combination of Martial Artist and Element Controller, and is the mature, calm guy
of the team. He's a PL 8, unlike the others, since he's supposed to be a good martial artist in
addition to having a pretty good variation of powers- a good handful of Alt-Effects with a
Snare, Blast, Area Effects, etc.
Basilisk (Elks)

Post by Jabroniville » Wed Feb 07, 2018 5:33 am


BASILISK I (Basil Elks)
Created By: Len Wein & Gil Kane
First Appearance: Marvel Team-Up #16 (Dec. 1973)
Role: Jobber Villain, Weird Villain
Group Affiliations: None
PL 10 (142)
STRENGTH 9 STAMINA 6 AGILITY 2
FIGHTING 8 DEXTERITY 0
INTELLIGENCE 0 AWARENESS 0 PRESENCE 0

Skills: 
Deception 4 (+4)
Expertise (Thief) 6 (+6)
Intimidation 5 (+5)
Perception 5 (+5)
Stealth 4 (+6)
Advantages: 
All-Out Attack, Great Endurance, Improved Hold, Power Attack, Ranged Attack 10

Powers:
"Alpha Stone Powers"
Protection 3 [3]
Immunity 12 (Heat Effects, Starvation & Thirst) [12]

"Eye Beams" 
Fire Blast 10 (Feats: Improved Critical) (Extras: Penetrating) (31) -- [38]

 AE: "Molecular Rearranging" Transform 12 (3,200 lbs.) (Rock to Sand) (24) 


 AE: "Transform Air to Solid" Snare 10 (Feats: Reversible) (31) 
 AE: "Coldness" Environment 3 (120 feet) (Cold 2) (6)
 AE: "Ice Patch" Affliction 10 (Strength or Agility; Hindered/Prone) (Extras: Area-
60ft. Burst +2) (Flaws: Limited Degree,  (20)
 AE: "Ice Snare" Snare 10 (Extras: Area- 30ft. Shapeable) (Flaws: Touch Range) (20)
 AE: "Stun Beam" Affliction 8 (Fort; Dazed/Stunned/Incapacitated) (Extras: Ranged,
Cumulative) (24)
 AE: "Control Wind" Flight 5 (60 mph) (Flaws: Distracting) (4)

Offense:
Unarmed +8 (+9 Damage, DC 24)
Fire Blast +10 (+10 Ranged Damage, DC 25)
Ice Powers +10 (+10 Ranged Affliction, DC 20)
Stun Beam +10 (+8 Ranged Affliction, DC 18)
Initiative +2

Defenses:
Dodge +9 (DC 19), Parry +8 (DC 18), Toughness +9, Fortitude +8, Will +4

Complications:
Motivation (Greed)
Prejudice (Obvious Villain)- Basil looks nothing like a normal human- his eyes are gigantic
and red, and his skin is reptilian in nature.

Total: Abilities: 50 / Skills: 24--12 / Advantages: 14 / Powers: 53 / Defenses: 13 (142)

-Basilisk came about in those Marvel Team-Up and Two-In-One books in the early 1970s-
this was back when they had a cavalcade of B & C-story material to pawn off on newbies or
guys between major jobs, so you had a TON of new heroes & villains debut in a very short
span of time, very few who ever made any kind of dent, in some very standard stories.
Basically a series of one-offs that had little effect on continuity, and simply had Spider-Man
(in Team-Up) or The Thing (2IO) teaming up with a random ally- usually someone without
their own solo title, or a guy in a team. Most of the villains were incredibly forgettable, had a
strange appearance, and typically only reappeared when their creator worked on ANOTHER
book and needed a one-off villain. Many were later victimized by the Scourge of the
Underworld.
-Basil Elks is one of those characters. He has a classically-lazy comic book origin- he stole
something that turned out to have super-properties, and was thus transformed into a super-
being (I copy this every time I need a generic origin story for a bad guy, of course). In this
case, a museum guard accidentally shot the Alpha Stone, an ancient artifact that turned out to
be Kree in origin, and it's energies bathed the common criminal Elks and turned him into a
reptile-looking dude. He faced Spider-Man and Captain Marvel (Mar-Vell), and was
imprisoned within the Omega Stone- a counterpart to the Alpha Stone.

-Later, he was freed from the Stone (which was being worshipped by some Moloids), and
faced Spidey and The Thing. And in his very next appearance, he was murdered by the
Scourge of the Underworld, while he was plotting further revenge on The Thing. Three
appearances were all he got! I could have sworn someone this distinctive-looking and
memorable (he's even statted up in a handful of RPGs, like the Marvel SAGA System one!)
had appeared more than that! Actually, it's kind of a waste- while most of Scourge's victims
are worthless Jobbers, Basilisk could have been showing up in background scenes and as a
serviceable threat for YEARS afterwards! I guess it made sense to have at least ONE non-
jobber in his list of victims, but still...

-Basilisk, as one of the most distinctive of Scourge's victims, was resurrected along with
sixteen others in that Punisher story, as The Hood creates a mini-army to take out Frank
Castle. Some were given funny deaths, but Basilisk actually survived, and captured Frank for
his boss! His appearances afterwards are pretty minor, though (I think many writers just
assume he's dead)- he pops up in Herc allying with Griffin & Man-Bull, a monster-themed
group who face Hercules on behalf of Hecate. His only other appearance after that was being
beaten up by The Superior Spider-Man.

-Basilisk is a surprisingly balanced offensive PL 10, but is only PL 9 on defense. He's super-
strong (a Marvel RPG has Spidey-like Strength on him, and Marvunapp states it as well) and
has shown some varied powers revolving around molecular rearrangement of stuff, speeding
up or slowing things down (his fire & ice-based powers represent this). His Flight is an Alt-
Effect off his main powers, as he has to use Eye Beams for that in addition to his other
abilities. As such, he's a kind of all-around weird guy, mainly a Blaster without the common
weaknesses (Glass Cannon-type stuff), with some Immunities. When he got the Omega Stone
in another story, all his powers got upgraded to the point where he was a temporary PL 12-13
threat, had Full Life Support, and other things.

Basilisk (Gifford)

Post by Jabroniville » Thu Feb 08, 2018 8:38 pm


BASILISK III (Wayne Gifford)
Created By: Len Kaminsky & Ron Garney
First Appearance: Morbius The Living Vampire #5 (Jan. 1993)
Role: Jobber Villain
PL 8 (130)
STRENGTH 7 STAMINA 8 AGILITY 4
FIGHTING 10 DEXTERITY 2
INTELLIGENCE 0 AWARENESS 1 PRESENCE 2

Skills:
Athletics 4 (+10)
Deception 3 (+5)
Expertise (Religion) 2 (+2)
Expertise (Serial Killer) 5 (+5)
Perception 3 (+4)
Stealth 1 (+5)

Advantages:
Chokehold, Fast Grab, Improved Hold, Ranged Attack 2, Startle

Powers:
"Hypnotic Stare" Mind Control 8 (Extras: Area- Visual Perception) (Flaws: Touch Range -2)
[24]
Speed 3 (16 mph) [3]
Leaping 2 (30 feet) [2]
Impervious Toughness 3 [3]

Offense:
Unarmed +10 (+7 Damage, DC 22)
Mind Control +8 Area (+8 Affliction, DC 18)
Initiative +4

Defenses:
Dodge +8 (DC 18), Parry +8 (DC 18), Toughness +8 (+2 Impervious), Fortitude +8, Will +2

Complications:
Weakness (Reflection)- Basilisk will become Stunned if he views his own reflection- it is a
reminder of his original human form.

Total: Abilities: 68 / Skills: 18--9 / Advantages: 6 / Powers: 32 / Defenses: 15 (130)

-The second Basilisk was created as a temporary foe for Morbius during his VERY short-
lived solo book- he was a serial killer who undertook a Satanic ritual to become a reptilian
monster who killed people. Morbius wiped him out by draining all the blood out of him, but
after throwing up all the blood, it "congealed" back into Basilisk once it went down a sewer
drain. The character has apparently not reappeared.

-Basilisk had a hypnotic stare, a weakness against his own reflection, and a tendency towards
jobbing to a D-List Character. As such, he's a PL 8 guy who's good at a few things, but not
REALLY good, ya know? A simple Reptile/Hypnotist Build, I guess.

Basilisk & Bling!

Post by Jabroniville » Tue Dec 27, 2016 2:40 am


BASILISK II (Mike Columbus)
Created By: Grant Morrison & Frank Quitely
First Appearance: New X-Men #135 (Feb. 2003)
Group Affiliations: X-Students
Status: Killed by Xorn
Role: Sacrificial Buddy
PL 10 (52)
STRENGTH 1 STAMINA 1 AGILITY 2
FIGHTING 4 DEXTERITY 1
INTELLIGENCE -1 AWARENESS -1 PRESENCE -2

Skills:
Intimidation 6 (+6)
Expertise (Pop Culture) 2 (+2)
Deception 2 (+2)
Advantages:
Equipment (X-Student Uniform- Communications, Protection +1), Ranged Attack 2

Powers:
"Mutant Powers: Strobe-Light Effect"
Affliction 10 (Will; Dazed & Hindered/Stunned & Immobile/Paralyzed) (Extras: Extra
Condition, Area- Visual Perception Area) [30]

Offense:
Unarmed +4 (+0 Damage, DC 15)
Initiative +1

Defenses:
Dodge +4 (DC 14), Parry +4 (DC 14), Toughness +1, Fortitude +2, Will +0

Complications:
Prejudice (Obvious Mutant)- Basilisk looks like a hairless freak.
Disabled (Brain Seizures)- Basilisk will have terrible brain seizures without the cybernetic
device implanted in his brain.

Total: Abilities: 10 / Skills: 10--5 / Advantages: 3 / Powers: 30 / Defenses: 4 (52)

-Basilisk (no relation to the Jobber Villain of the same name) is another of the Quitely
"creepy" mutant students, being a big dumb idiot with a vile sense of humor and a dangerous
Strobe-Light power. He made some crude jokes, then got accidentally killed when he joined
Magneto's new Brotherhood, and that was it for him.

-He's a bit bigger & tougher than your usual X-Student, and he's actually PL 10 (rare for this
lot) thanks to a powerful Paralyzing Strobe effect (the "Perception Area" Extra takes care of
the Sense-Dependent part), which makes him among the more one-note bad guys to exist.

BLING! (Roxanne "Roxy" Washington)


Created By: Peter Milligan & Salvador Larocca
First Appearance: X-Men #171 (Aug. 2005)
Group Affiliations: X-Students
Status: Alive
Role: Ugly Hero, Powerhouse
PL 7 (91)
STRENGTH 1/8 STAMINA 2 AGILITY 2
FIGHTING 6 DEXTERITY 0
INTELLIGENCE 1 AWARENESS 2 PRESENCE 1

Skills:
Acrobatics 2 (+4)
Deception 4 (+5)
Expertise (Pop Culture) 5 (+6)
Intimidation 2 (+3)
Perception 1 (+3)

Advantages:
Equipment (X-Student Uniform- Communications, Protection +1), Fast Grab, Ranged Attack
3

Powers:
"Mutant Powers: Diamond Form"
Alternate Form (Drawbacks: Action) [-1]
Enhanced Strength 7 [14]
Protection 4 (Extras: Impervious 5) [9]
Features 1: Increased Mass [1]

"Shrapnel" Blast 6 (Feats: Accurate 2) (Extras: Multiattack) [19]

Offense:
Unarmed +6 (+1 Damage, DC 16)
Diamond Punch +6 (+8 Damage, DC 23)
Shrapnel +7 (+6 Ranged Damage, DC 21)
Initiative +4

Defenses:
Dodge +6 (DC 16), Parry +6 (DC 16), Toughness +2 (+6 Diamond Form), Fortitude +4, Will
+4

Complications:
Prejudice (Lesbian or Bisexual)

Total: Abilities: 30 / Skills: 12--6 / Advantages: 5 / Powers: 42 / Defenses: 8 (91)

-Bling! is, of course, the daughter of two hip-hop stars, who's got a standard "Rock Build"
going, plus some shrapnel. Not much is known about her otherwise, but she's actually one of
the currently-powered mutant teens still active- she just doesn't get to do much. Oh, and she
apparently leans in the direction of "wanting to hump Rogue". And yes, her name is always
spelled that way.

-Bling! is a pretty well-balanced PL 7, making her a VERY low-end Brick who really
couldn't take out anyone that was any good at their job, but hey, it's something, and it makes
her tougher than 2/3 of the Mutant Teens out there. There's considerable places a character
with this power-set could go, as well-- more powerful Blasts, higher Strength, Earth Control,
etc. Alas, her lack of use means that she's not even worthy to join a PL 8 squad of Starter
Heroes.

The Panther God

Post by Jabroniville » Tue Nov 07, 2017 1:57 am


BASTET, THE PANTHER GOD
Created By: Christopher Priest & Vince Evans
First Appearance: The Black Panther #5 (1999)
Role: Egyptian God of Pleasure, Dancing & Music, Patron God of Wakanda
Group Affiliations: The Heliopolitan Pantheon, Wakanda
PL 13 (253)
STRENGTH 11 STAMINA 12 AGILITY 3
FIGHTING 11 DEXTERITY 0
INTELLIGENCE 4 AWARENESS 4 PRESENCE 4

Skills:
Acrobatics 3 (+6)
Athletics 6 (+14)
Expertise (Cat God of Dancing, Music & Pleasure) 10 (+14)
Expertise (Magic) 6 (+10)
Insight 8 (+12)
Intimidation 7 (+16 Size)
Perception 12 (+16)
Stealth 10 (+13, +7 Size, +11 Coat)

Advantages: 
Accurate Attack, All-Out Attack, Beginner's Luck, Benefit (God), Chokehold, Diehard,
Extraordinary Effort, Fast Grab, Fearless, Follow-Up Strike, Great Endurance, Improved
Critical (Natural Weapons) 3, Improved Hold, Improved Initiative, Power Attack, Prone
Fighting, Ritualist, Takedown 2

Powers:
"Immortal God"
Regeneration 4 (Feats: Regrow Limbs) [5]
Immunity 10 (Aging, Starvation & Thirst, Heat, Cold, Disease, Fatigue Effects) [10]
Immunity 4 (Drowning & Suffocation, Poison, Pressure) (Flaws: Limited to Half-Effect) [2]
Morph 1 (Cat Forms) (Extras: Metamorph) [6]

"Animal Senses" Senses 5 (Low-Light Vision, Acute & Extended Scent, Extended & Ultra-
Hearing) [5]
"Seeing Souls" Senses 2 (Soul Detection- Acute) [2]
Speed 5 (120 mph) [5]
"Natural Weapons- Claws & Teeth" Strength-Damage +2 [2]
"Cat Agility" Leaping 4 (120 feet) [4]

"Giant Cat Form"


Growth 10 (+10 Mass, +5 Intimidation, -5 Dodge/Parry, +1 Speed, -10 Stealth) -- (36 feet)
(Flaws: Limited to non-STA & STR Boosts) [10]
Strength-Damage +2 [2]
Protection 2 [2]
Elongation 2 [2]

"Empower The Black Panther" Variable 4 (Extras: Affects Others Only +0, Continuous)
(Flaws: Limited to One Individual, Limited to Panther Abilities) [20]

Offense:
Unarmed +11 (+11 Damage, DC 26)
Claws & Teeth +11 (+13 Damage, DC 28)
Giant Cat +11 (+15 Damage, DC 30)
Initiative +7

Defenses:
Dodge +14 (+9 Giant, DC 24-19), Parry +14 (+9 Giant, DC 24-19), Toughness +12 (+14
Giant Cat), Fortitude +13, Will +12

Complications:
Responsibility (Egyptian Pantheon, Wakanda)

Total: Abilities: 98 / Skills: 62--31 / Advantages: 21 / Powers: 76 / Defenses: 27 (253)

Bastet in Mythology: Bast/Bastet is a Lioness Goddess (later becoming a Cat Goddess) who
was all about partying, pleasure and dance, though she became worshipped less as Sekhmet,
Goddess of War, came to prominence when Upper & Lower Egypt merged cultures (much
like Upper & Lower Canada in the early years, the "Upper" portion was noticeably further
South). In later centuries, she became Bast- a Protector Deity- instead. The Egyptians
famously LOVED cats, and mummified over 300,000 of them in the Temple of Bastet. As
exterminators of vermin, and tender mothers to their kittens, they were very respected.

-Marvel used "her" as a gender-switching fighter who became the Panther God of Wakanda,
meaning that "he" tended to appear as a gigantic cat. This form helped out a God Squad
against the Chaos King (in Chaos War), and bestows powers onto T'Challa and others at-will
(once taking back his powers and bestowing them upon another who'd impressed him).
T'Challa once became temporarily empowered by the Panther God in the end of The
Ultimates.

-Bastet (often known as "The Panther God" these days) is a Giant Cat done Godly, becoming
a PL 13 Melee Fighter with magical powers and a ton of experience. The "Empower" ability
is Affects Others Variable, and could go on any NUMBER of Gods, who are occasionally
shown bestowing favours upon Mortals, but only characters who I've specifically seen doing
that get points for it (unless I just feel like ignoring it or assuming it's a use of their Benefit or
Ritualist Powers). Bast can also "See Souls", which allowed him to detect the incursion of
The Skrulls when even Reed Richards' "Super-Handy-Dandy Skrull Detector" failed. The
Panther God is PL 12 offensively in Regular Form (PL 13 Defensively), but jumps to PL 13
in his Giant Cat Form (PL 10.5 Defensively), meaning he's not QUITE PL 13 all over, but it's
still pretty good.

The Bastards of Evil

Post by Jabroniville » Wed Dec 08, 2021 12:14 am


THE BASTARDS OF EVIL:
-The Bastards of Evil debuted in the Young Allies book, all claiming to be the disavowed
children of existing Marvel super-villains. Well I suppose it makes SENSE that a bunch of
super-powered douchebags would end up with illegitimate children. Illegitimate children is
one of the most-unfortunate known side effects of douchebaggery, after all. But calling
themselves THE BASTARDS of Evil? A bit on the nose, hey? And... this is the EXACT
ORIGIN of The Young Masters, who were the enemies of The Young Avengers. Okay, so
it'd turn out a BIT differenty, but come on- they're separated by like two frickin' years!

-The group of disaffected youths comes together to rob banks and take over the world- good
old-fashioned super-stuff. They fight near Ground Zero (the former World Trade Center site),
where Warhead explodes, apparently killing thousands of civilians. Naturally, no other comic
has ever mentioned this, ever, because I dunno, shitty Editors were working on this book and
allowed something like that to happen in a major city (seriously, can you imagine that NOT
being on the news for like, a decade? A NUCLEAR EXPLOSION in Manhattan? Even in a
SUPER-HERO UNIVERSE that's crazy). Electro, rejecting their brand of terrorism, points
out that there's no way he could have a girl as old as Aftershock, especially one who inherited
his powers, and soon we discover that the Bastards are all kidnapped teens with false
memories and backstories implanted into their minds by The Superior (their mysterious
benefactor). The team then turns on him, and the heroes quickly wrap things up, but not
before The Superior kills Singularity. Aftershock & Ember later reappear on The Raft during
Fear Itself, but the others have disappeared, probably until Sean McKeever gets another
Marvel book.

-The Bastards are terribly-simple: just murderous teenagers with a bit of power, and a lot of
stupid. They exist mainly to kill, but are actually being controlled by The Superior into doing
it.

Bastion

Post by Jabroniville » Thu Dec 01, 2016 7:47 pm


BASTION
Created By: Scott Lobdell & Pascual Ferry
First Appearance: X-Men #52 (May 1996)
Role: Failed Mega-Villain
Group Affiliations: The Sentinels, The Purifiers, Humanity's Last Stand, Operation: Zero
Tolerance
PL 11 (243)
STRENGTH 8 STAMINA -- AGILITY 3
FIGHTING 10 DEXTERITY 5
INTELLIGENCE 5 AWARENESS 4 PRESENCE 4

Skills:
Deception 8 (+12)
Expertise (Government Agent) 6 (+11)
Insight 4 (+8)
Intimidation 4 (+8)
Investigation 4 (+8)
Perception 6 (+10)
Persuasion 4 (+8)
Ranged Combat (Blast) 2 (+10)
Technology 8 (+13)
Vehicles 2 (+7)

Advantages:
Benefit 4 (Master Mold Programming- Sentinels Automatically Obey Him), Chokehold,
Diehard, Power Attack, Ranged Attack 3, Startle

Powers:
Immunity 50 (Fortitude & Mental Effects) [50]
Protection 12 (Extras: Impervious 9) [21]
Features 1: May Activate Prime Sentinels [1]
Regeneration 10 (Feats: Regrows Limbs) [11]
Communication (Technology) 2 [8]
"Boot Jets" Flight 7 (250 mph) [14]
Blast 12 (Feats: Split) [25]

Offense:
Unarmed +10 (+8 Damage, DC 23)
Blast +10 (+12 Ranged Damage, DC 27)
Initiative +3

Defenses:
Dodge +10 (DC 20), Parry +10 (DC 20), Toughness +12 (+5 Impervious), Fortitude --, Will
+7

Complications:
Hatred (Mutants)- Sentinel Programming has made Bastion a super-bigot who seeks to
destroy all mutants. Unlike the warlike Sentinels, he tries to accomplish this through guile
and government agency.

Total: Abilities: 68 / Skills: 48--24 / Advantages: 11 / Powers: 130 / Defenses: 10 (243)

-With the vile stink of Scott Lobdell on him, Bastion is kind of a stand-out as a failed villain
from a MAJOR failure of an "Event". Operation: Zero Tolerance was meant to be a pretty
big deal in the mid-90s X-Books (just after I'd stopped collecting, though I was still reading
an issue here and there off the stands), but it was largely-focused around Iceman and Cecilia
Reyes of all people (both fine characters, but bottom-tier X-Men at this time- Cecilia was
BRAND NEW as a character!). It was your average generic "The government creates an
Anti-Mutant Task Force" led by a super-bigot named Bastion, who was the same as every
OTHER villain who's tried this, but had a chin goatee and was a government agent instead of
a politician.

-With Professor Xavier in custody following the "Onslaught" thing, Bastion took over the X-
Mansion and gained possession of the "Xavier Protocols", Xavier's list of ways in which one
could kill the X-Men, should they turn rogue (this actually pre-dates JLA: Tower of Babel by
four years, so it as least original and led to a much-BETTER comic book story). Leading an
army of Sentinels and the new Prime Sentinels, Bastion captured several X-Men, until, at the
PEAK of the storyline's drama... the President changed his mind and suspended O:ZT. I
specifically remember reading the final issue of the story arc, where Bastion is all ready to
kill the heroes... and then S.H.I.E.L.D. or somebody just shows up and tells him to stop, and
there's this goofy panel of Bastion going "Sentinels... stand down."

-THAT'S IT. THAT'S THE CLIMAX OF THE STORY!! Bastion just stops what he's doing
because he's told to! Nobody fights or anything! This was a COMPLETE let-down from any
kind of dramatic situation, and led to the story going over like a fart in church. The use of
"Prime Sentinels" was another failure, as fans can't really get into a nameless army of similar-
looking losers as a serious threat. And so Bastion was basically rendered impotent as a
character- the remaining bit of his story was to have him be revealed as the merger of Master
Mold and Nimrod (the mutant-hunting Sentinel from the future), who got amnesia through
the Siege Perilous and thought he was a normal human. He later shows up fighting Machine
Man and Cable, years after either character meant anything- he was later killed by Wolverine.

-He was brought back temporarily in the "Douglock/Wolfsbane" era of Excalibur, but was
beaten again. It would be TEN YEARS before he'd show up again, during Messiah Complex,
which brought back a bunch of old Mutant-Haters (Steven Lang, Graydon Creed, Bolivar
Trask, William Stryker & Cameron Hodge) thanks to the Transmode Virus of Warlock's
people. While bringing back a lot of one-off or failed villains, it also rendered them
somewhat diminished as major forces, as now each one was just one of many- it also kind of
hangs a lampshade on just how many of this type of villain the X-Men HAD... but that's kind
of a point about prejudice right there. Bastion was at least the LEADER of that group of
guys, and led them against the "Mutant Messiah", Hope Summers. Hope manifests many of
the X-Men's mutant powers and finally destroys him.

-Bastion is rather powerful, but expensive mainly thanks to a horde of abilities. His
resurrected Technarch-Form is apparently even MORE powerful, though has that vague
"gains other abilities" thing. Tecnharch creatures are often horrendously-powerful, and evil
ones can accomplish almost anything, so his level could be REALLY high.

Batroc the Leaper

Post by Jabroniville » Wed Oct 07, 2020 7:41 am


Greatest comic panel ever, bar none.

BATROC THE LEAPER (Georges Batroc)


Created By: Stan Lee & Jack Kirby
First Appearance: Tales of Suspense #75 (March 1966)
Role: Goofy Villain, Martial Artist
Group Affiliations: Batroc's Brigade, The Masters of Evil, The Thunderbolts
PL 10 (138)
STRENGTH 3 STAMINA 5 AGILITY 5
FIGHTING 12 DEXTERITY 2
INTELLIGENCE 2 AWARENESS 2 PRESENCE 1

Skills:
Acrobatics 9 (+14)
Athletics 6 (+10)
Close Combat (Unarmed) 2 (+14)
Deception 4 (+5)
Expertise (Mercenary) 9 (+11)
Insight 2 (+4)
Intimidation 5 (+6)
Investigation 4 (+6)
Perception 5 (+7)
Ranged Combat (Guns) 4 (+8)
Sleight of Hand 5 (+7)
Stealth 6 (+11)
Technology 3 (+5)

Advantages:
Accurate Attack, Agile Feint, Assessment, Connected, Cunning Fighter, Defensive Attack,
Defensive Throw, Equipment 2 (Merc Gear), Evasion, Fast Grab, Follow-Up Strike, Great
Endurance, Improved Critical (Unarmed) 2, Improved Defense, Improved Disarm, Improved
Initiative, Improved Trip, Power Attack, Prone Fighting, Takedown 2, Uncanny Dodge
(Hearing)

Powers:
"The Leaper's Leaping Abilities"
Leaping 1 (15 feet) [1]
"Savate Kick" Strength-Damage +1 [1]
"Le Parkour!" Movement 1 (Environmental Adaptation- Cities) [2]

Offense:
Unarmed +14 (+4 Damage, DC 19)
Initiative +9

Defenses:
Dodge +13 (DC 23), Parry +14 (DC 24), Toughness +5, Fortitude +6, Will +5

Complications:
Motivation (Greed)
Responsibility (French Pride)- Batroc is more than a bit arrogant, and will often risk
everything for a moment of glory.

Total: Abilities: 64 / Skills: 64--32 / Advantages: 24 / Powers: 4 / Defenses: 14 (138)

ZE LEAPAIRE!:
-Batroc! Ze Leapaire is one of the classic "Crappy Super-Villains" from the '60s, usually used
to fight Captain America and be a giant French stereotype, but he actually managed to stick
around as a running gag and joke character. Of course, from time to time they let you know
that he's actually a pretty lethal combatant- able to brawl with Cap himself and actually hold
his own for several rounds. He never WINS, of course, but as he pointed out in a neat self-
titled one-shot, "I have FOUGHT him". In particular, Bucky-Cap's had a hell of a time
against him, fighting him on a nearly equal level during all their fights. He managed to
survive his early stats as "Cap's Personal Jobber" by building Batroc's Brigade- an actually
jobbing TEAM- around him, and that gave him a new lease on life. And despite his history of
being kinda silly, they give him a LOT of awesome moments here and there over the years,
turning him from a total joke into a BELOVE joke- a true rarity. Marvel will always be a
better comic book company than DC to me, because DC has no Batrocs in it.

-So Batroc debuted as a Stan & Jack original as a speedbump for Cap to fight in his new
1960s feature. A savate fighter, he had an ethnic-themed fighting style, a Frenchy mustache,
and an OUTRAGEOUS speaking voice. A general nuisance to Cap, he fought him in a few
separate issues, hired by bad guy groups like Them or HYDRA. he nonetheless popped up in
various other characters' books, usually in the same role- a literal Mercenary Villain, hired to
fight the good guys. Like most, he never actually succeeded in BEATING his foes, much less
killing them, but along the way, a few interesting things happened- a few issues would show
his "Honair" being threatened by treacherous or deceptive clients, and he would SWITCH
SIDES, fighting alongside Cap to save the day! I always like villains like this.

-Batroc would form one "Brigade" with supervillains, and another was once formed out of
unnamed, disposable Mooks. When he & Mr. Hyde held New York hostage, Batroc AGAIN
proved to have standards, as when he realized Hyde wasn't bluffing and would kill thousands,
teamed up with Cap to defeat him. The most famous incarnation of the group is with Machete
and Zaran the Weapon Master- low-credibility weapons-based goons- there's an issue where
they fight Hawkeye to a standstill, outnumbering him and requiring all of the archer's skills to
survive the night.

Post-70s Batroc:
-Mark Gruenwald used the character occasionally, and while never amping up his credibility,
he had a few fun things. A great moment is when, during The Bloodstone Hunt, he watched
Captain America fight a losing battle against a frenzied mass of sharks, and moped "A pity
such a fighter should die so ignominiously...". At which point, he left his Brigade, WENT
BACK INTO THE WATER, and saved Captain America's life! The dude SAVED HIS
ARCH-NEMESIS because that wasn't an awesome enough way for him to go out! A later
issue sees Cap disguised as Crossbones in a fighting tournament on an A.I.M. weapons
expo... and Batroc is the only man present with the fighting knowledge to recognize that this
is actually Captain America! And so of course he tells Cap he'll reveal his secret unless he
lets Batroc win their match.

-This kind of "Weird Joke Villain With Cred" thing actually got used in JLA/Avengers of all
places, with Batroc flying in from off-panel and booting BATMAN in the face- the sheer
indignity is perfect. He gets a one-shot during the "Bucky-Cap" era, in which he is hired to
merely stall the hero, pointing out that though he's never beaten Cap, he's proved himself to
be able to fight him. Cleverly, they set him up as a Parkour specialist, even showing up some
teens doing it for fun, and he pre-sets the stage of battle to ensure he can escape... but, seeing
Bucky struggle to his feet, realize he has a chance to win, and blows his escape by trying for
the dream of a KO of the hero- this undoes him, and Bucky wins. He's since appeared in
Gwenpool and during Secret Empire, usually in "Background Minion" roles, but he's still
around, jobbing and joking.

Batroc- Semi-Capable Fighter:


-Batroc is a weird mix of semi-joke and serious contender, at which point he comes out as a
PL 9 melee fighter who can challenge even guys like Captain America by modifying all of
his caps enough. His savate kicks are lethal, and he can leap much farther than most normal
people, and his close-combat accuracy surpasses even experienced fighters like Spider-Man,
nearly breaching the level of guys like Nightwing in the DCA Main Rulebook. Being so
keyed towards accuracy leaves him a bit vulnerable, so he's not super-elite, and Cap still has a
PL or two on him, so it's a tough road for him in the class of guys he fights in. He'd probably
get more cred if he was a Daredevil or Moon Knight villain, but NO- he had to go for the big
leagues.

Batroc's Brigade

Post by Jabroniville » Thu Oct 08, 2020 5:17 am

BATROC'S BRIGADE:
-Batroc's Brigade has appeared numerous times over the years, and started off being a
random assortment of goons, but has been standardized ever since Mark Gruenwald formed
the Batroc/Machete/Zaran team, to the point where every incarnation just swaps in a new
Machete once the original died.
Batroc's Brigade I:
-This was a simple group of pre-existing criminals- Batroc organized the Swordsman and
Living Laser for a mission involving Captain America. They were hired by a foreign nation
to steal a "Seismo-Bomb", hidden somewhere in New York City. Cap defeated the villains
and disarmed the bomb.
Batroc's Brigade II:
-The next formation was Batroc, Whirlwind & The Porcupine, piling on the jobberiness.
They were hired by a man named "The Hood" (Baron Strucker in disguise), who wanted
them to kill Captain America. They failed, but Whirlwind helped them escape the police.

Batroc's Brigade III:


-This group, the least notable, consisted of Batroc and a bunch of unnamed goons. They were
kidnapping various inner-city kids from ghettos and orphanages for an unknown "buyer",
who turned out to be THE STRANGER, in a weird twist. He wanted the souls of these
children to revive his own race- Cap & the Falcon take the Brigade down and rescue the
children. The Stranger is ultimately revealed as a fraud who is ashamed that his race might
discover what he’s done.
Batroc's Brigade IV:
-This, the most famous incarnation of the Brigade, was formed, adding forgotten Shang-Chi
foe Zaran the Weapon-Master and failed Cap foe Machete to the group. Though even Gru
often used them as mere speedbumps for Cap, they ended up becoming a recurring squad,
being hired again and again. In Solo Avengers, they were hired to kill Hawkeye, and failed
after a very long, dramatic fight in which Clint took out all three. They took part during The
Bloodstone Hunt as goons of Baron Zemo.

-This version never really quit fighting together, though the original Machete eventually died.
His younger brother Alfonso replaced him at one point, and when HE died, a third brother
was added. Then, in 2012, a female Machete showed up along with Rapido (a Punisher
villain). But for the most part, the group has been Batroc/Zaran/Machete since the 1980s.

Battalus

Post by Jabroniville » Tue Mar 15, 2022 11:47 pm


BATTALUS (Ozzie Tanaka)
Created By: Cary Bates & Paul Gulacy
First Appearance: True Believers #1 (July 2008)
Role: Forgotten Hero, Counter-Culture Hero, Powersuit Guy
Group Affiliations: The True Believers, S.H.I.E.L.D.

-Ozzie Tanaka was a S.H.I.E.L.D. agent who quit to go with Mavis and her True Believers.
He lived with Border Personality Disorder (which often made him freak out due to stress),
but designed his own "Nanotech Armor" powersuit. It had a jetpack, and "Defensive &
Offensive Weaponry", whatever the hell that involves.

Battleaxe

Post by Jabroniville » Wed Aug 23, 2017 6:48 am


BATTLEAXE (Anita Ehren)
Created By: Michael Carlin & Ron Wilson
First Appearance: The Thing #33 (March 1986)
Role: Dumb Brute, Powerhouse, Rare Ugly Girl in Comics
Group Affiliations: The Grapplers
PL 9 (94)
STRENGTH 9 STAMINA 8 AGILITY 1
FIGHTING 6 DEXTERITY 0
INTELLIGENCE 0 AWARENESS 0 PRESENCE 0

Skills:
Close Combat (Unarmed) 1 (+7)
Deception 2 (+2)
Expertise (Criminal) 3 (+3)
Intimidation 8 (+8)
Perception 1 (+1)
Ranged Combat (Axe) 3 (+7)

Advantages:
All-Out Attack, Daze (Intimidation), Fast Grab, Improved Critical (Axe), Improved Grab,
Improved Hold, Improved Smash, Power Attack, Ranged Attack 4, Startle, Takedown

Powers:
Power-Lifting 1 (25 tons) [1]
Impervious Toughness 5 [5]

"Twin Battle Axes" (Flaws: Easily Removable -2) [5]


Strength-Damage +2 (Feats: Split) (Extras: Penetrating 5) (8 points)

Offense:
Unarmed +7 (+9 Damage, DC 24)
Axe +6 (+11 Damage, DC 28)
Initiative +1

Defenses:
Dodge +8 (DC 18), Parry +8 (DC 18), Toughness +8 (+3 Impervious), Fortitude +8, Will +4

Complications:
Motivation (Glory & Pride)- Battleaxe wanted leadership of The Grapplers, and beat Titania I
for the rights. She was also humiliated when Ben Grimm threw a fight against her.
Prejudice (Men)- Anita hates and distrusts men.

Total: Abilities: 48 / Skills: 18--9 / Advantages: 13 / Powers: 11 / Defenses: 13 (94)

-Battleaxe was a minor enemy of The Thing -- appearing in his own series as one of those
Unlimited Class Wrestling Federation characters (it was a brief thing at Marvel- capitalizing
on the huge 1980s-era WWF). She feuded with Titania (not the famous one), then tried to
avenge her "death"- the Thing willingly jobs to her (a WRESTLER? PRETENDING TO
LOSE? What the FRIG??) once he realizes she's lashing out at him due to anger. She
disappears for years until The Superia Stratagem, appearing as a drooling, ugly broad trying
to kill our hero plagued Captain America, because Mark Gruenwald NEVER forgets D-Level
villains. A pretty minor character, but a rather unique concept- a super-strong chick with
axes, WHO IS ACTUALLY UGLY? Far out for comics.

-Her modern appearances are much more sparse than the other Grapplers or UCWF women-
she lost to Carol Danvers in her book, and was one of four women (along with Thundra,
Titania and someone else) to have their powers copied by a giant "God-Killer" Super-Skrull
in Thor during the Secret Invasion- she beat the living HELL out of Beta-Ray Bill and the
Warriors Three before Thor & Bill dropped the floating city of Asgard on her.

-Battleaxe is best set up as a low-pointed PL 9- she's strong as hell and VERY mean (in
addition to being a decent wrestler), but she'll fall well short of any major super-hero. She's
not super-accurate in combat, but with her Axes she's doing almost as much melee damage as
The Thing, so it's rather unnecessary. She's tough, but not so tough that Captain America
can't stagger her with a one-armed shot to the face. Hell, even Impala is able to hurt her a
little bit with her staves- she's not even in the Wrecking Crew's league, really.

The Battle-Axis

Post by Jabroniville » Mon Nov 09, 2020 5:04 am


THE BATTLE-AXIS:
-The Battle-Axis have an odd origin- all of them were actual Golden Age SUPERHEROES,
now long since lost to time, but were brought out of the mothballs by Roy Thomas for his
Invaders series as a band of one-off foes for the heroes. This was a bit odd, given that they
were good guys in their original form, but I guess Thomas just wanted to use them as a
speedbump while bringing up old forgotten Golden Age stuff. Apparently the story goes was
that he was planning on using MARVEL characters (Timely guys like the Blazing Skull or
whatever), but Editor Mark Gruenwald overruled him, and so they swiped some public
domain guys from Fox Features, Harvey Comics, Holyoke and stuff.

The Roster:
Doctor Death- Doctor Nemesis from Ace Periodicals. Changes back when he becomes an X-
Men side character. Build here: Doctor Nemesis I
The Human Meteor- Flying Brick from Harvey Comics.
Spider Queen- Web-Shooting female from Fox Features.
Volton- Flying Android from Holyoke.
Strongman- Superman Rip-Off from Holyoke.
Skyshark- Actually just a regular Marvel villain- I guess Thomas wanted to use him again.
The Golem- Actually a 1970s Marvel character, controlled by the Nazis. Build here: The
Golem II (Goldstein)

Battlescar

Post by Jabroniville » Tue Jul 05, 2022 4:46 am

LOL the bisecting scar.

BATTLESCAR (Real Name Unknown)


Created By: Steven Grant & Sal Buscema
First Appearance: The Spectacular Spider-Man #209 (Feb. 1994)
Role: Filler Jobber Villain, Claw Guy
Group Affiliations: The 1400 Club
PL 7 (70)
STRENGTH 5 STAMINA 5 AGILITY 2
FIGHTING 6 DEXTERITY 3
INTELLIGENCE 0 AWARENESS 1 PRESENCE 1

Skills:
Athletics 2 (+4)
Expertise (Mercenary) 4 (+4)
Intimidation 4 (+5)
Investigation 2 (+3)
Perception 2 (+3)
Technology 2 (+2)
Vehicles 2 (+5)

Advantages:
Ranged Attack 3

Powers:
"Claws" Strength-Damage +2 (Feats: Split) [3]

Offense:
Unarmed +6 (+5 Damage, DC 20)
Claws +6 (+7 Damage, DC 22)
Initiative +2

Defenses:
Dodge +7 (DC 17), Parry +7 (DC 17), Toughness +5, Fortitude +5, Will +4

Complications:
Motivation (Greed)- The Death Squad are paid assassins.
Weakness (Self-Destruct Mechanism)- The Death Squad's suits are equipped with a self-
destruct mechanism- anyone with knowledge of their gear, like The Foreigner, can take
advantage of this if they are stunned.

Total: Abilities: 46 / Skills: 18--9 / Advantages: 3 / Powers: 3 / Defenses: 9 (70)

-Battlescar, wasting not only a perfectly-awful "Extreme '90s Name" and a silly clawed
design that could have made him a famous loser (I mean, look at that giant scar going down
his entire body- WHAT A BAD-ASS, RIGHT?), was yet another 1400 Club goon, allied with
Dead Aim & Warzone. He managed to slash the Foreigner's arm with his claws, but was
kicked in the face and uppercutted in the ribs. He had to avoid Dead Aim's blind shots, and
was then KO'd by the falling satellite that beat the three.

BattleStar

Post by Jabroniville » Tue Oct 20, 2020 7:26 pm


BATTLESTAR (Lemar Hoskins)
Created By: Mark Gruenwald & Paul Neary
b]First Appearance:[/b] Captain America #323 (Nov. 1986)
Role: Jobber Hero
Group Affiliations: The Bold Urban Commandos, The C.S.A., Silver Sable's Wild Pack
PL 9 (113)
STRENGTH 8 STAMINA 7 AGILITY 4
FIGHTING 7 DEXTERITY 2
INTELLIGENCE 0 AWARENESS 1 PRESENCE 2

Skills:
Acrobatics 4 (+8)
Athletics 2 (+9)
Close Combat (Unarmed) 2 (+9)
Deception 2 (+4)
Expertise (Soldier) 5 (+5)
Insight 2 (+3)
Intimidation 4 (+6)
Perception 3 (+4)
Stealth 1 (+5)
Vehicles 3 (+5)

Advantages:
Defensive Attack, Equipment (Gear), Extraordinary Effort, Improved Smash, Interpose,
Power Attack, Ranged Attack 6

Powers:
"Power Broker Treatments"
Speed 2 (8 mph) [2]
Leaping 1 (15 feet) [1]

"Adamantium-Edged Triangular Shield" (Feats: Restricted to Those Trained) (Flaws: Easily


Removable) [12]
Enhanced Advantages 2: Evasion, Withstand Damage (2)
"Shield Toss" Strength-Damage +1 (Feats: Dynamic, Split 2) (Extras: Ranged 8) (Diminished
Range -1) (11) -- (15)

 Dynamic AE: "Shield Bash" Strength-Damage +2 (Extras: Penetrating 2) (4)


 Dynamic AE: Enhanced Dodge 2 & Parry 2 (Extras: Sustained +0) Linked to
Enhanced Strength 5 (Flaws: Limited to Resisting Movement) (9)

-- (17 points)

Offense:
Unarmed +9 (+8 Damage, DC 21)
Shield Bash +7 (+10 Damage, DC 24)
Shield Toss +8 (+9 Ranged Damage, DC 24)
Initiative +4

Defenses:
Dodge +8 (+10 Shield, DC 20), Parry +8 (+10 Shield, DC 20), Toughness +7, Fortitude +8,
Will +5

Complications:
Motivation (Patriotism)- Battlestar is a patriot and a soldier.
Relationship (John Walker)- Lemar made friends with Walker immediately upon being
recruited to the same program- despite him being a Northern Black and John a Southern
White.

Total: Abilities: 62 / Skills: 28--14 / Advantages: 12 / Powers: 15 / Defenses: 10 (113)

-BattleStar is a fairly little-known background character in the Cap books. Initially one of the
BUCkies (Bold Urban Commandos), his job was to dress up as Bucky and attack John
Walker during his public speeches as Super-Patriot, staging fights so that Walker looked
good. When Walker was hired on as the new Captain America, Lemar Hoskins was chosen to
be his new "Bucky", as he was the only one of the BUCkies who could pass a background
check. Mark Gruenwald pointed out that it was a natural choice- they had three BUCkies, and
Lemar was the only one who stood out, being black. When Dwayne McDuffie pointed out
that "Buck" was a derogatory term for Blacks in the South, Gru was mortified, but cleverly
wrote it into the story, having an older Black man telling Lemar about that fact, and pointing
out how silly it was to have the much larger Lemar acting in a role popularized by a teenage
white boy. And so, "BattleStar" was born.

-Lemar is given some backstory- he's a soldier who partnered up with Walker way back in
the day- the two becoming friends despite their differing origins (Northern Black; Southern
White). Lemar didn't get up to much, and was often seen in a side role as Walker struggled
with his position- he helps the new Cap take on the Watchdogs and more, but finds himself
the "Only Sane Man" when Walker's parents are killed and he becomes unhinged, lethally-
assaulting numerous villains. Finally, Lemar helps the real Cap rescue Walker, and later tails
him when he finds out that his friend's supposed death was merely faked. He & the new U.S.
Agent fight the Power Tools in the backstory of one Cap story-arc, and he is temporarily de-
powered, becoming weak and deformed- at story's end, the Agent gives him his strength
back.
-He proved himself a fairly honorable hero (especially once they dropped the Unfortunate
Implications of him being illiterate), and when U.S. Agent ended up on Avengers West Coast,
BattleStar became a recurring character in the short-lived Silver Sable book in the early '90s
period when EVERYBODY had a solo book. He quit the team when Sable's father wanted
the squad to murder a man in their custody to get the other prisoners to give up information.
This being a low-tier book right before the Great Comic Book Crash, he never really took
off- BattleStar was never seen again until Civil War, which used him in a minor role as a
resistant to the Superhuman Registration Act. His Cap-Lite gimmick means he'll probably
never get that solo push, especially once the Falcon ended up as the first "Black Cap". He's
been lately seen as a security guard at Project Pegasus, then in a one-off story featuring him
& D-Man wrestling for charity and Secret Empire, as one of many backgrounders in the anti-
HYDRA "Underground".

-So in all, he's become just one of those filler guys, able to avoid the "killed to make this
story seem more serious" trope through sheer luck as much as anything- how many super-
powered "Spinoff Characters" out there exist that writers would just LOVE to kill off?

-BattleStar's a decent hero, but still just a PL 8.5-ish dude. He's strong as hell, but lacks the
accuracy of better fighters. Despite being super-strong, most Power Broker guys aren't all that
durable either- he survived being hanged by The Watchdogs as part of his plan to bring them
down with Walker, but wasn't that high up in terms of other Strongmen heroes.

The Battletide

Post by Jabroniville » Wed Sep 14, 2022 1:40 am


THE BATTLETIDE
Created by: Dan Abnett, Andy Lanning & Geoff Senior
First Appearance: Death's Head II & Killpower- Battletide #1 (Dec. 1992)
Role: Demonic Force

-The Battletide is a force of living destruction, appearing in Death's Head II & Killpower:
Battletide, where it is lured by places of great violence. It consumes the bodies of those fallen
in battle, and thus seeks sustenance by unleashing great violence everywhere it goes, driving
people into barbaric fights. In its backstory, it had infected the Temploids' world, and when
they sent a ship to fight it, it destroyed both the ship and their entire homeworld, leaving only
a few alive! In modern times, its agent Termagaira (initially split into a male & female form)
becomes the great star of The Games on the world "Colloseum", and draws in a bunch of
Marvel characters, projecting the gladatorial fights to 17.6 trillion viewers across the
universe.

-This draws the Battletide to Colloseum, where it infects everyone into a giant frenzy of
destruction- the heroes are made immune by Psylocke & Dark Angel's psionic power, unite
with the Temploids (who have since become pacifists), and attack the villains. Termagaira is
killed and the Battletide is absorbed into the body of Death's Head II merged with the
Temploids' leader- there, it is dispersed and done away with. DHII's body is blown apart, but
he's put back together by Killpower- he's grateful... until he sees the pile of parts Killpower
wasn't sure where to put.

-Battletide II comes out the following year- the Battletide now targets Earth, with DHII foe
Bezial possessing Termagaira's body and leading the charge. DHII, Killpower & The Hulk
get involved, along with the Temploids, and the day is saved when DHII reabsorbs Bezial's
personality into himself. Termagaira's form drops dead once again, and the Battletide
disperses. It has never reappeared. Shockingly, a Battletide III was being written and was
partially drawn before the bubble burst on Marvel UK, finishing it for good- this means that a
Battletide series would likely be continuously published as long as Marvel UK was in
existence!

Battleworld

Post by Jabroniville » Mon Feb 12, 2018 12:04 am

BATTLEWORLD:
-Battleworld was the setting for the 1980s mega-crossover Secret Wars, and was formed by
the cosmic Beyonder in order to test Marvel's heroes and villains. It was created from
portions of many planets, including a sliver of Denver, Colorado (which was later split off by
Owen Reese, the Molecule Man). As the planet was imbued with the Beyonder's cosmic
energy, it soon enacted a "Wish Fulfillment" thing, as various characters could make things
happen by wishing them. Ben Grimm, in particular, decided to stay on Battleworld at the end
of the story, as it was the one place where he could remain human.

-Battleworld was thus the setting for The Thing, a short-lived series where Ben transformed
into the Thing to fight various baddies, such as Ultron (who had been left of Battleworld) and
Grimm the Sorcerer- Ben's own dark side. When Ben chose to leave Battleworld, it split
apart, having no more reason to exist.

-A second Battleworld was formed by The Stranger (disguised as The Beyonder) in Beyond!-
an irate Stranger destroyed it, but the hero Gravity sacrificed his life in order to save
everybody, holding it together just long enough. He was soon resurrected by Epoch to
become the new Protector of the Universe.

-The third Battleworld was formed in the way of the latest Secret Wars, by Doctor Doom,
now with the power of a God- he constructed it from various alternate universes, allowing
there to be dozens of Tony Starks, Thors, etc. all across the planet. He formed a "Thor
Corps." of defenders as a police force, but allowed the various "Barons" to rule slivers of the
patchwork planet. It was destroyed at story's end, as Reed Richards restarted the universe.

Batwing

Post by Jabroniville » Wed Sep 06, 2017 6:30 am


BATWING (James "Jimmy" Santini)
Created By: Kurt Busiek & Pat Olliffe
First Appearance: The Untold Tales of Spider-Man #2 (Oct. 1995)
Role: Forgotten Guy
Group Affiliations: The Initiative
PL 7 (74)
STRENGTH 4 STAMINA 5 AGILITY 5
FIGHTING 8 DEXTERITY 0
INTELLIGENCE 0 AWARENESS 0 PRESENCE -1

Skills:
Aerobatics 4 (+9)
Expertise (Survival) 4 (+4)
Intimidation 7 (+6)
Stealth 1 (+6)

Advantages:
Startle

Powers:
"Bat Boy"
"Claws" Strength-Damage +1 (Feats: Split) [2]
"Animal Senses" Senses 1 (Low-Light Vision) [1]
"Echolocation" Senses 4 (Extended, Ultra & Accurate Hearing) [4]

Flight 6 (120 mph) (Feats: Subtle 2) (Flaws: Winged) [8]

Offense:
Unarmed +8 (+4 Damage, DC 19)
Claws +8 (+5 Damage, DC 20)
Initiative +1

Defenses:
Dodge +9 (DC 19), Parry +9 (DC 19), Toughness +5, Fortitude +6, Will +2

Complications:
Prejudice (Freak)- Batwing was permanently in the form of a humanoid bat creature.
Relationship (Mother)- Jimmy's mother feared him a demon when he returned in bat-form,
and rejected him.

Total: Abilities: 42 / Skills: 16--8 / Advantages: 1 / Powers: 15 / Defenses: 8 (74)

-Jimmy Santini is some kid who gained Bat Powers after drinking some funky water in the
Carlsbad Caverns, and pretty much resembles the fabled "Bat Boy" of Weekly World News
fame. He ended up stealing food to survive after his widowed mother kicked him out of the
house, and was hunted by an evil politician. This was all in the mostly-forgotten Untold
Tales series, so the character wasn't used much after that, but was one of the guys brought out
of the mothballs at Camp Hammond. He didn't really do much of anything, but did turn to the
heroes' side after being part of Osborn's Shadow Initiative for a while.

Jabroniville
Posts: 21933
Joined: Fri Nov 04, 2016 8:05 pm

Baymax

Post by Jabroniville » Thu Dec 14, 2017 9:23 pm

BAYMAX
Created By: Steven T. Seagle & Duncan Rouleau
First Appearance: Sunfire & Big Hero 6 #1 (Sept. 1998)
Role: Summoned Monster
Country of Origin: Japan
Group Affiliations: The Big Hero 6
PL 9 (149)
STRENGTH 6 STAMINA -- AGILITY 3
FIGHTING 7 DEXTERITY 0
INTELLIGENCE 3 AWARENESS 1 PRESENCE 0
Skills:
Acrobatics 3 (+6)
Expertise (Business) 8 (+11)
Intimidation 7 (+7)
Perception 5 (+6)
Stealth 3 (+6)

Advantages:
Accurate Attack, All-Out Attack, Eidetic Memory, Power Attack

Powers:
Immunity 30 (Fortitude Effects) [30]
Morph 4 (Any Form) [20]
Variable (Monstrous Forms- Mecha, Dragon, etc.) 5 [35]

Senses 3 (Danger Sense, Communication Link- With Hiro, Radio) [3]


"Remote Monitors" Remote Sensing (Hearing & Visuals) 2 (Flaws: Noticeable) [3]
"Rocket Boots" Flight 10 (Feats: Swimming) [21]

Offense:
Unarmed +7 (+6 Damage, DC 21)
Initiative +3

Defenses:
Dodge +7 (DC 17), Parry +7 (DC 17), Toughness +7 (+11 Variable), Fortitude --, Will +4

Complications:
Relationship (Hiro)- Baymax treats Hiro like a son. He is also incapable of allowing Hiro to
be put in danger, by the nature of his programming.

Total: Abilities: 30 / Skills: 26--13 / Advantages: 4 / Powers: 112 / Defenses: 9 (149)

-Baymax is a water-borne synthetic creature invented by Hiro, and programmed with the
brain-patterns of Hiro's dead father. He transforms into various attack forms (usually Dragons
or Mecha), all around PL 9 in intensity. This Variable effect makes him rather powerful AND
expensive, as he's able to tangle with guys like Sasquatch and not be immediately ripped
apart. His "Japan"-style thing is basically copying the Kaiju of Japanese cinema, or the
Mecha of their TV shows. The film basically takes the name and completely alters him into a
robot with a whole new concept.

Beak

Post by Jabroniville » Thu Dec 29, 2016 12:02 am


BEAK (Barnell Bohusk, aka Blackwing II)
Created By: Grant Morrison & Ethan Van Sciver
First Appearance: New X-Men #117 (Oct. 2001)
Group Affiliations: X-Students, The New Warriors, The Teen Brigade, The Exiles, The
Brotherhood of Mutants
Status: De-Powered after M-Day
Role: Ugly Hero, Regular Guy
PL 7 (96)
STRENGTH 2 STAMINA 3 AGILITY 4
FIGHTING 8 DEXTERITY 0
INTELLIGENCE 1 AWARENESS 1 PRESENCE 0

Skills:
Acrobatics 4 (+8)
Deception 4 (+4)
Expertise (Pop Culture) 3 (+4)
Insight 4 (+5)
Investigation 3 (+4)
Perception 4 (+5)
Persuasion 6 (+6)

Advantages:
Daze (Persuasion), Equipment (X-Student Uniform- Communications, Protection +1,
Baseball Bat- Strike +2), Inspire, Luck, Precise Attack (Close/Concealment), Rallying Cry,
Ranged Attack 3

Powers:
"Mutant Powers: Birdlike Physiology"
Senses 2 (Extended Sight, Low-Light Vision) [2]
"Half-Wings" Flight 2 (8 mph) (Flaws: Gliding) [2]
Leaping 2 (30 feet) [2]
Protection 1 [1]

Offense:
Unarmed +8 (+2 Damage, DC 17)
Baseball Bat +8 (+4 Damage, DC 19)
Initiative +4

Defenses:
Dodge +8 (DC 18), Parry +8 (DC 18), Toughness +4 (+5 X-Uniform), Fortitude +4, Will +5

Complications:
Prejudice (Obvious Mutant)- Beak looks like a gigantic baby bird, and is even MORE
disgusting than most baby birds.
Relationship (Angel)- Beak has several freak-children with fellow X-Student and love of his
life Angel, though they often argue.

Total: Abilities: 38 / Skills: 28--14 / Advantages: 9 / Powers: 7 / Defenses: 9 (96)

-Beak was a neat little character- a legitimately ugly (to the point where he may be the most
grotesque Mutant character ever created- something Ethan Van Sciver is good at, judging by
Kryb of the Sinestro Corps *shudder*), scrawny, weakling of a mutant with the crappiest
powers ever, but was nonetheless kind of lovable. His scenes were even done well when he
got transplanted to the "Exiles" team, frequently moping over how useless he was and how
much he missed his family, but actually saved the day a couple times (he's the only one smart
enough to figure out that the "Timebrokers" could just bring in a couple Hyperions from
alternate worlds to fight the evil King Hyperion). He got depowered by M-Day, one of those
cases where it was easily a BENEFIT, and went off with his wife Angel to the New Warriors
team, gaining techno-powers and a bigger physique for some reason. And so, arguably the
biggest of all the early X-Students in importance became one of hundreds of forgotten
characters, as he hasn't appeared in about a decade.

-Beak is a classic "Joke" character, being PL 6 on offense & PL 6.5 on defense, because he's
just this gawky, kinda-strong physical specimen with a baseball bat and a silly helmet on. His
"Powers" are more "moderate bonuses", and I think the only super-character he has a hope of
defeating MIGHT be Boomslang.

-As "Blackwing" of the New Warriors, he gains a powersuit giving him Enhanced Strength 6,
Protection 5, Blast 8 & Flight 6, costing 36 points (29 over his current value, since he drops
his Mutant Powers).

The Beast

Post by Jabroniville » Wed Feb 14, 2018 3:10 am


THE BEAST (Henry "Hank" McCoy)
Created By: Stan Lee & Jack Kirby
First Appearance: The X-Men #1 (Sept. 1963)
Role: The Smart Guy, Team Powerhouse (X-Factor/Early X-Men), Subverted Stereotype
(Smart Powerhouse)
Group Affiliations: The X-Men, X-Factor, The Avengers, The Defenders, S.W.O.R.D.
Avengers Grade: B-Level
PL 10 (193)
STRENGTH 9 STAMINA 8 AGILITY 6
FIGHTING 8 DEXTERITY 2
INTELLIGENCE 8 AWARENESS 3 PRESENCE 4

Skills:
Acrobatics 10 (+16)
Athletics 4 (+13)
Close Combat (Unarmed) 2 (+10)
Deception 2 (+6)
Expertise (Philosophy/Theology) 3 (+11)
Expertise (Psychiatry) 1 (+9)
Expertise (The Finer Things) 4 (+12)
Expertise (Science) 10 (+18)
Expertise (Science) 2 (+20) -- Flaws: Limited to Biology
Insight 7 (+10)
Intimidation 4 (+8)
Perception 6 (+9)
Persuasion 7 (+10)
Sleight of Hand 8 (+10)
Stealth 2 (+8)
Technology 7 (+15)
Treatment 10 (+18)

Advantages: 
Agile Feint, Beginner's Luck, Benefit (Ambidexterity), Defensive Attack, Diehard, Evasion,
Fast Grab, Improved Critical (Unarmed), Improved Defense, Improved Grab, Improved Trip,
Instant Up, Jack-of-All-Trades, Languages 2 (Various), Power Attack, Prone Fighting,
Ranged Attack 2, Set-Up, Skill Mastery (Biology), Startle, Teamwork, Ultimate Skill 2
(Acrobatics & Biology)

Powers:
"Mutant Powers: Animal Physiology"
Movement 4 (Wall-Crawling 2, Sure-Footed 2) [8]
Leaping 2 (30 feet) [2]
Speed 2 (8 mph) [2]
Features 1: May Use Feet as Hands [1]

Offense:
Unarmed +10 (+9 Damage, DC 24)
Initiative +6

Defenses:
Dodge +12 (DC 22), Parry +12 (DC 22), Toughness +8, Fortitude +10, Will +8

Complications:
Prejudice (Obvious Mutant)- A symbol of the mutant community, Hank stands out in a crowd
unless he's using a holographic disguise.
Rivalry (Cyclops)- There is a growing rift between Hank and the mutant community led by
Cyclops. A much more moralistic person, Hank can't stand the dark road his old friend is
moving down.
Responsibility (The Original X-Men)- Hank shares a common comraderie with the original
team, having basically grown up with them.
Relationship (Wonder Man)- The two were inseparable buddies in the old Avengers book.
Alas, they were split up by the varying editors when Hank got called back to the X-Men.
Relationship (Trish Tilby)- He dated the spunky reporter for a few years, but they split up
when he turned into a lion.
Relationship (Abigail Brand)- The antagonistic head of S.W.O.R.D. is nonetheless Hank's
new girlfriend, as she's a beast-fetishist.
Enemy (The Dark Beast)- An Alternate-Reality version of Hank came to the mainstream
reality, and even took Hank's place for a while.

Total: Abilities: 96 / Skills: 88--44 / Advantages: 25 / Powers: 13 / Defenses: 15 (193)

The Beast- Iconic X-Man & The Face of Mutants:


-The Beast is awesome. I mean, who doesn't love the eloquent, agile, super-strong, blue-
furred monster-man who's also a genius scientist? For that reason, despite his lower power
levels (well, not really- he should theoretically be much better than Wolverine, being MUCH
stronger with a similar power-set), nearly every writer wants him above all others on their
team. He's the dry wit to counterpoint Cyclops' stodginess or Logan's grumpiness. Plus, he
brings a bit of culture to the books. I mean, he even took turning into a grey (later blue) ape-
man in stride! The Beast is, arguably, the most popular Mutant in the Marvel Universe
(canonically, I mean), and sort of the "recognizable" face of Mutancy in much of the
supporting fiction- movies & cartoons seem to feel at at least ONE GUY in the team must
look inhuman, and with his sophisticated personality betraying his looks, Hank is ideal for
that position. Occasionally (X-Men 2, X-Men: Evolution), Nightcrawler takes that role.

Early & 1970s Hank:


-He was initially a subversion of the old "Dumb Brute" thing, by making the brainiest guy on
the X-Men also the burly strong one, but it wasn't until Steve Englehart got a hold on him in
the 1970s that he got popular. Hank, free from the cancelled X-Men comic, would experiment
on himself, turn into a gray-furred creature, and adopt a much more happy-go-lucky attitude
("he discovered pot", sez Englehart, though this would obviously not be stated in the books.
Or even implied, anymore). This proved popular enough that Hank soon became an
AVENGER, forming a bromance with Wonder Man and generally acting more like Team
Joker than someone who was a smart powerhouse- it's actually VERY weird for me to read
old Avengers books from this time period, because Hank is so utterly unrecognizable to what
came before, or after.

-The curious thing is that his Avengers run wasn't very long, yet is often referred to- The
Beast is considered one of the most popular Mutants in the Marvel Universe, lacking the
untrustworthiness of other Avenger Mutants like Quicksilver and The Scarlet Witch. He's sort
of like their Wayne Brady, I guess- a non-threatening, friendly face. Hank eventually left The
Avengers and joined The Defenders, becoming central to the book under a few writers- he
would eventually take charge of the team, turning it from the "Non-Team" that only got
together out of necessity, and into a REAL team... which unfortunately made it so the book
didn't really need to exist anymore, as Marvel already HAD several real teams. In modern
comics, Hank is OFTEN referred to as an Avenger, but typically only in passing- his
Defenders run (which teamed him up with Iceman and The Angel again) is basically
forgotten.

Hank Rejoins the X-Books:


-Eventually, Marvel REALLY, REALLY wanted another X-Spinoff, and so Hank looked
human again (the effects of his serum were reversed) and was put onto X-Factor, which
mostly reverted Hank to his old personality. He'd later get furry again, forming the Beast we
all recognize today- loquacious, irreverent, sophisticated and full of dry wit. He hasn't joined
a non-X-team in eons- that book hit its stride just as The Avengers was faltering and The
Defenders was almost entirely forgotten- and his importance to the X-Books in the
supporting materials is extreme.

-Relegated to background roles alot of the time by the mid-90s (The X-Cutioner's Song & the
whole Legacy Virus thing pretty much made him a "tries to cure stuff in his lab year-round"
guy), he was rarely a major battlefield character. Honestly, that decade wasn't really good for
him. He was still a funny, whacky guy in addition to the team's official scientist, though (his
awesome reaming of Graydon Creed on national television was a thing of brilliance-
comparing his Friends of Humanity to Hitler before that was a common insult to
EVERYBODY, then sticking his tongue out at him, then MOONING HIM once the live feed
was out).

Hank, Post-Morrison:
-He'd been brought back to some prominence by his controversial Leonine Form, created by
Grant Morrison & Frank Quitely. Well, actually, it's an ape form. Or like The Beast from that
live-action TV series starring Linda Hamilton. Or a Pelican. Or whatever the hell the next
artist drew him as. See, he was apparently REALLY HARD TO DRAW, much like Tom
"Wildcat" Bronson of the JSA, so like Tommy, he ends up looking different with every single
penciller alive (John Romita Jr. even hilariously just ignored his new look COMPLETELY,
and just made him "Old Beast" again). Eventually they just gave up and turned him back into
more or less what he was before, but with less Wolverine-like hair.

-Eventually, he had a falling-out with the more militaristic Scott Summers, which is sad,
since the two of them had a great "Old Soldiers" type of relationship going, but it makes
sense: Hank is more idealistic and nice, while Scott was forced by fate to bunker down and
do some dirty things to keep mutantkind alive. This set Hank first on the road to The
Avengers (where he's still linked to the Illuminati, in Xavier's old role- Hickman said that
role WAS going to Xavier, but then the X-writers killed him off, so Hickman had to use
Hank in that position instead), then Logan's Jean Grey School For Higher Learning. But...
then things went sideways- Hank brought the ORIGINAL X-Men to modern times to "show
Scott his old self" and shock him into reality. Not only did THAT not work, but the KIDS
stayed along, and thus Hank was now responsible for F-ing with the timtestream. That, plus
his work with the Illuminati (which consisted of DESTROYING POPULATED PARALLEL
EARTHS), ended up making him a pretty negative character (moreso than SCOTT, actually,
which makes his moral virtue-signalling seem pretty shitty and stupid in retrospect- he was
angry at Scott for creating a WETWORKS squad, and Beast was killing BILLIONS?), to the
point where a recent X-story featured an "intervention" with nearly EVERY MUTANT
coming down and telling him that he was an immoral douchebag.

The Beast's Power:


-Beast is a PL 10 who is impossible to properly put down to 150 points (I tried in 2nd
Edition, and it was the most mind-numbing of ALL the X-Builds to do so), so I didn't even
bother trying. Problematically, he's smart, agile, strong AND tough, and also a capable
fighter with TONS of scientific skills. Hank is tough but not TOO tough, being PL 9.5 on
offense, and PL 10 with his great defensive skills. That kinda fits, though, as despite being a
bruiser, he's always been shown as weaker than the Colossus/Rogue power team, and more of
a team player who hangs back and helps out with his pretty-high stats. Actually, his true
strength levels are nigh-impossible to place, as he usually fights like a Scrapper, but is also
super-strong. I've read more than one forum debate about it, and the various handbooks put
him around Class 10-20 (though you know how THOSE tend to be... but most of them
UNDER-score powerhouses rather than over-do it). I figured he was a notch above Spidey,
but had similar lifting potential- I left the claws & teeth unstatted since I don't buy them as
adding to the power of a Class 12-ish Powerhouse.

-He's also one of those rare heroes who is Sure-Footed, and can use his feet like they're hands
(a Feature that I thought I was a genius for coming up with... but others turned out to have
had the same idea). His agility was once a big factor in 1970s books, but it's been pushed so
far down that it seems weird he was ever a "6" on the old Marvel scale. Like, when was the
last time you even saw him do a backflip? Now he just charges forward like an animal. Back
in the day it was a thing that he was using his feet like hands and being super-dextrous.

-Hank's scientific specialty is Biology, pushing to near-Reed Richards level in just that one
aspect (making him one of the leading experts in diseases on Earth), and I actually increased
his mental capabilities by a lot, since my old build felt WAY below what he is today- a true
peer of Reed, Tony and other geniuses. I mean, I once had him with only a SIX in
Intelligence! Hank is a genius medical whiz as well... though as one doctor has pointed out,
Hank DOES NOT have a Doctorate in Medicine, and thus it is QUITE ILLEGAL for him to
practice medicine on people. Hank is nonetheless very, very skilled in the sciences, though
not capable of the "Sudden Fight-Winning Invention" stuff that Stark or Reed can.

THE BEAST (Henry "Hank" McCoy)- WEIRD ANIMAL FORM


Created By: Stan Lee & Jack Kirby
First Appearance: The X-Men #1 (Sept. 1963)
Role: The Smart Guy, Team Powerhouse (X-Factor/Early X-Men), Subverted Stereotype
(Smart Powerhouse)
Group Affiliations: The X-Men, X-Factor, The Avengers, The Defenders, S.W.O.R.D.
Avengers Grade: C-Level
PL 10 (192)
STRENGTH 9 STAMINA 8 AGILITY 6
FIGHTING 8 DEXTERITY 0
INTELLIGENCE 8 AWARENESS 3 PRESENCE 4

Skills:
Acrobatics 8 (+14)
Athletics 4 (+13)
Close Combat (Unarmed) 2 (+10)
Deception 2 (+6)
Expertise (Philosophy/Theology) 3 (+11)
Expertise (Psychiatry) 1 (+9)
Expertise (The Finer Things) 4 (+12)
Expertise (Science) 10 (+18)
Expertise (Science) 2 (+20) -- Flaws: Limited to Biology
Insight 7 (+10)
Intimidation 4 (+8)
Perception 6 (+9)
Persuasion 7 (+10)
Sleight of Hand 4 (+4)
Stealth 2 (+8)
Technology 7 (+15)
Treatment 10 (+18)

Advantages: 
Agile Feint, Beginner's Luck, Defensive Attack, Diehard, Evasion, Fast Grab, Great
Endurance, Improved Critical (Unarmed), Improved Defense, Improved Grab, Improved
Trip, Instant Up, Jack-of-All-Trades, Languages 2 (Various), Power Attack, Prone Fighting,
Set-Up, Skill Mastery (Biology), Startle, Teamwork, Ultimate Skill 2 (Acrobatics & Biology)

Powers:
"Mutant Powers: Animal Physiology"
Movement 4 (Wall-Crawling 2, Sure-Footed 2) [8]
Leaping 2 (30 feet) [2]
Speed 2 (8 mph) [2]
Regeneration 4 [4]
"Animal Senses" Senses 4 (Low-Light Vision, Acute & Extended Scent, Extended Hearing)
[4]
"Pheromones" Affliction 2 (Fort; Dazed/Compelled) (Feats: Subtle 2) (Extras: Area- Scent
Perception, Cumulative) (Flaws: Limited Degree, Limited Emotions- Attraction in Women)
[4]

Offense:
Unarmed +10 (+9 Damage, DC 24)
Initiative +6

Defenses:
Dodge +12 (DC 22), Parry +12 (DC 22), Toughness +8, Fortitude +10, Will +8

Complications:
Prejudice (Obvious Mutant)- A symbol of the mutant community, Hank stands out in a crowd
unless he's using a holographic disguise.
Responsibility (Devolving)- Henry's appearanace is in flux, and he fears that he will possibly
lose his intelligence.
Rivalry (Cyclops)- There is a growing rift between Hank and the mutant community led by
Cyclops. A much more moralistic person, Hank can't stand the dark road his old friend is
moving down.
Responsibility (The Original X-Men)- Hank shares a common comraderie with the original
team, having basically grown up with them.
Relationship (Wonder Man)- The two were inseparable buddies in the old Avengers book.
Alas, they were split up by the varying editors when Hank got called back to the X-Men.
Relationship (Trish Tilby)- He dated the spunky reporter for a few years, but they split up
when he turned into a lion.
Relationship (Abigail Brand)- The antagonistic head of S.W.O.R.D. is nonetheless Hank's
new girlfriend, as she's a beast-fetishist.
Enemy (The Dark Beast)- An Alternate-Reality version of Hank came to the mainstream
reality, and even took Hank's place for a while.

Total: Abilities: 92 / Skills: 84--42 / Advantages: 23 / Powers: 20 / Defenses: 15 (192)

-This is Hank from his time as a... Lion... thing. It grew on me after a point, but I didn't like it
at first (but then, I hated all of Frank Quitely's art except his "Big Screen" feel), but Jon
Cassady and others have made me like it, and now I can barely picture him as a split-haired
proto-Wolverine anymore. His powers were a slight bit different, giving him worse Dexterity
("I used to have HUMAN HANDS..."), Sleight of Hand and Agility, but some different
Powers, including Regeneration and Pheromones that I never saw even ONCE, despite
having read TONS of Beast stuff when he was in this form... methinks a writer casually came
up with it, and later ones just forgot. 

THE BEAST (Henry "Hank" McCoy)- Mid-70s Newly-Beastly Version


Created By: Stan Lee & Jack Kirby
First Appearance: The X-Men #1 (Sept. 1963)
Role: The Smart Guy, Team Powerhouse, Subverted Stereotype (Smart Powerhouse)
Group Affiliations: The X-Men, X-Factor, The Avengers, The Defenders, S.W.O.R.D.
Avengers Grade: B-Level
PL 9 (159)
STRENGTH 8 STAMINA 8 AGILITY 6
FIGHTING 8 DEXTERITY 2
INTELLIGENCE 6 AWARENESS 3 PRESENCE 4

Skills:
Acrobatics 9 (+15)
Athletics 2 (+10)
Close Combat (Unarmed) 2 (+10)
Deception 2 (+6)
Expertise (Science) 8 (+14)
Insight 3 (+6)
Intimidation 2 (+6)
Perception 3 (+6)
Persuasion 2 (+6)
Sleight of Hand 6 (+8)
Stealth 2 (+8)
Technology 5 (+11)
Treatment 4 (+10)

Advantages: 
Agile Feint, Beginner's Luck, Benefit (Ambidexterity), Defensive Attack, Evasion, Fast
Grab, Improved Critical (Unarmed), Improved Defense, Improved Grab, Improved Trip,
Instant Up, Jack-of-All-Trades, Languages 2 (Various), Prone Fighting, Ranged Attack 2,
Set-Up, Teamwork, Ultimate Skill (Acrobatics)
Powers:
"Mutant Powers: Animal Physiology"
Movement 4 (Wall-Crawling 2, Sure-Footed 2) [8]
Leaping 2 (30 feet) [2]
Speed 2 (8 mph) [2]
Features 1: May Use Feet as Hands [1]

Offense:
Unarmed +10 (+8 Damage, DC 23)
Initiative +6

Defenses:
Dodge +10 (DC 20), Parry +10 (DC 20), Toughness +8, Fortitude +9, Will +7

Complications:
Prejudice (Obvious Mutant)- A symbol of the mutant community, Hank stands out in a crowd
unless he's using a holographic disguise.
Rivalry (Cyclops)- There is a growing rift between Hank and the mutant community led by
Cyclops. A much more moralistic person, Hank can't stand the dark road his old friend is
moving down.
Responsibility (The Original X-Men)- Hank shares a common comraderie with the original
team, having basically grown up with them.
Relationship (Wonder Man)- The two were inseparable buddies in the old Avengers book.
Alas, they were split up by the varying editors when Hank got called back to the X-Men.

Total: Abilities: 90 / Skills: 50--25 / Advantages: 20 / Powers: 13 / Defenses: 11 (159)

-The Beast in his 1970s-80s appearance is a much different animal than I recognize from my
1990s-era comics. Seriously, it's a COMPLETELY DIFFERENT CHARACTER. Steve
Englehart took a somewhat-bombastic, super-intelligent strongman and basically turned him
into a bounding whacky prankster who couldn't be serious for a second. Barely a mention of
his genius is made in any comics I have from this era, and he spends more time using then-
modern slang and being a goof than being super-erudite like he was under Stan (in the early
days), and Claremont/Nicieza (in the '90s). Englehart bluntly says that "Hank discovered
pot", which I GUESS makes sense- it's easy to forget given his grizzled appearance that he's a
contemporary of Peter Parker, and was in college around the same time- a lot of button-down
types let loose at College. Hank eventually becomes the leader of The Defenders in this era,
but the book ended not too long after reuiniting Hank with his Original X-Men pals Iceman &
The Angel. By the time he joins X-Factor only a couple years later, he's effectively become
the character we'd recognize today.

-Hank at this point is only a PL 9- effective, but not really a great Scrapper, nor a great
Powerhouse. He's just kind of "Filler" in team battles, as a matter of fact.
THE BEAST (Henry "Hank" McCoy)- Debut
Created By: Stan Lee & Jack Kirby
First Appearance: The X-Men #1 (Sept. 1963)
Role: The Smart Guy, Team Powerhouse (X-Factor/Early X-Men), Subverted Stereotype
(Smart Powerhouse)
Group Affiliations: The X-Men, X-Factor, The Avengers, The Defenders, S.W.O.R.D.
Avengers Grade: B-Level
PL 8 (134)
STRENGTH 7 STAMINA 7 AGILITY 5
FIGHTING 8 DEXTERITY 0
INTELLIGENCE 4 AWARENESS 2 PRESENCE 3

Skills:
Acrobatics 7 (+12)
Athletics 2 (+9)
Close Combat (Unarmed) 1 (+9)
Deception 2 (+5)
Expertise (Philosophy/Theology) 3 (+7)
Expertise (Science) 5 (+9)
Expertise (Science) 4 (+13) -- Flaws: Limited to Biology
Insight 5 (+7)
Intimidation 2 (+5)
Perception 4 (+6)
Persuasion 4 (+7)
Sleight of Hand 4 (+6)
Stealth 2 (+8)
Technology 5 (+9)
Treatment 6 (+10)

Advantages: 
Accurate Attack, Agile Feint, Beginner's Luck, Defensive Attack, Evasion, Fast Grab,
Improved Critical (Unarmed), Improved Defense, Improved Grab, Jack-of-All-Trades,
Languages (Various), Power Attack, Prone Fighting, Set-Up, Teamwork

Powers:
"Mutant Powers: Advanced Physiology"
Movement 2 (Wall-Crawling, Sure-Footed) [4]
Leaping 2 (30 feet) [2]
Speed 1 (4 mph) [1]
Features 1: May Use Feet as Hands [1]

Offense:
Unarmed +9 (+7 Damage, DC 22)
Initiative +5

Defenses:
Dodge +9 (DC 19), Parry +9 (DC 19), Toughness +7, Fortitude +9, Will +7

Total: Abilities: 72 / Skills: 54--27 / Advantages: 15 / Powers: 8 / Defenses: 12 (134)

-'60s-Era Beast is a big, jolly, bombastic fighter, being very capable, but less so than his later
versions. 
THE BEAST (Henry "Hank" McCoy)- Teen in Modern Times
Created By: Stan Lee & Jack Kirby
First Appearance: The X-Men #1 (Sept. 1963)
Role: The Smart Guy, Team Powerhouse (X-Factor/Early X-Men), Subverted Stereotype
(Smart Powerhouse)
Group Affiliations: The X-Men, X-Factor, The Avengers, The Defenders, S.W.O.R.D.
Avengers Grade: B-Level
PL 8 (141)
STRENGTH 7 STAMINA 7 AGILITY 5
FIGHTING 8 DEXTERITY 0
INTELLIGENCE 6 AWARENESS 2 PRESENCE 3

Skills:
Acrobatics 7 (+12)
Athletics 2 (+9)
Close Combat (Unarmed) 1 (+9)
Deception 2 (+5)
Expertise (Philosophy/Theology) 3 (+7)
Expertise (Science) 5 (+11)
Expertise (Science) 4 (+15) -- Flaws: Limited to Biology
Expertise (Magic) 2 (+8)
Insight 5 (+7)
Intimidation 2 (+5)
Perception 4 (+6)
Persuasion 4 (+7)
Sleight of Hand 4 (+6)
Stealth 2 (+8)
Technology 7 (+13)
Treatment 6 (+10)

Advantages: 
Accurate Attack, Agile Feint, Beginner's Luck, Defensive Attack, Evasion, Fast Grab,
Improved Critical (Unarmed), Improved Defense, Improved Grab, Jack-of-All-Trades,
Languages (Various), Power Attack, Prone Fighting, Ritualist, Set-Up, Teamwork

Powers:
"Mutant Powers: Advanced Physiology"
Movement 2 (Wall-Crawling, Sure-Footed) [4]
Leaping 2 (30 feet) [2]
Speed 1 (4 mph) [1]
Features 1: May Use Feet as Hands [1]

Offense:
Unarmed +9 (+7 Damage, DC 22)
Initiative +5

Defenses:
Dodge +9 (DC 19), Parry +9 (DC 19), Toughness +7, Fortitude +9, Will +7
Total: Abilities: 76 / Skills: 58--29 / Advantages: 16 / Powers: 8 / Defenses: 12 (141)

-Recent years have seen the Original X-Men brought forward in time, though it's been
revealed that they were an offshoot, and the originals are still there. This has led to a lot of
eye-rolling and "what the hell are they still doing here?", especially with there being two
Icemen, two Beasts and more, especially once the kids started "splitting off" and showcasing
some new powers and abilities. I call it "The Best Book That Has No Reason To Exist",
because seriously, I found both the Bendis book and the one drawn by Mark Bagley to be
quite good and interesting.

-This version of Hank is less intelligent than he'd later become, but he is very, VERY smart,
and has also developed some low-level Magical abilities, owing to some time with Doctor
Strange. Seriously, they're really shaking up the status quo with these kids, having a freedom
that the "Mainstream" versions lack- why, most writers are stuck with only RUINING those
characters by turning them into immoral monsters!

The Beast (Ruler of The Hand)

Post by Jabroniville » Wed Feb 16, 2022 1:54 am


But seriously, why use the name of one of your most prominent super-heroes as the name for
the demon lord, too?
THE BEAST OF THE HAND
Created By: Frank Miller & Bill Sienkiewicz
First Appearance: Elektra- Assassin #1 (Aug. 1986)
Role: Demonic Leader of the Hand

-The Beast of the Hand was revealed in the massive uber-artsy classic Elektra: Assassin-
Miller himself I guess figured if someone was gonna make an origin for the Hand, it'd be
him. He is a grotesque, fat demon hailing from before mankind, and said he loved the
darkness, hating humanity as a corruption of it. He came to be worshipped by the Hand in
olden times, and now seeks to create a nuclear war to remove the annoyance of humanity
from the world. He manipulated Elektra into killing people, thus setting the dominoes up,
then possessed Ken Wind, who was felt to be the next U.S. President. He is opposed to
Elektra and agent Josh Garrett, whose mostly cybernetic body is able to resist the Beast's
control (Elektra is nearly lost within a comatose patient). Wind nearly forces a General to
launch all of America's warheads, but the man commits suicide before he can be made to do
it. Wind is finally countered by Elektra & Garrett- Garrett's mind is swapped with Wind, who
is elected president. We naturally never see Wind again, but the Beast is beaten.

-The Beast remains out of comics for most of the '90s, with some backstory given in the
"Snakeroot" stories (they're said to be possibly the originators of the Hand, but they're later
ignored)- he doesn't reassert himself until Shadowland, where Daredevil takes control of the
Hand. First, he commands them to right wrongs and tries to fix the organization, but it was all
a ruse, as the Beast slowly takes over his body and corrupts his soul- only Danny Rand's
"Iron Fist" can drive the Beast from him. Enraged, the Beast becomes a recurring villain later,
trying to have NYC mayor Wilson Fisk killed as thousands of Ninjas attack the city to spread
fear. He tried to manipulate DD's new protégé Blindspot, but was ultimately cased off by
Daredevil stabbing him with a sword. The character is now kind of a recurring "Behind the
Scenes" villain after mostly being in Elektra: Assassin and then disappearing. It's a bit
curious that he was almost never used after that book, but it was SO reliant on the styles of
Miller & Sienkiewicz, and SO artsy-fartsy, that I'd imagine a lot of creators just kind of got
antsy over trying.

-The Beast is a demon of some kind- it's never made clear what, as he doesn't interact with
other Demons, such as Mephisto, Satannish, etc. He might just be some kind of
extradimensional entity. Like most Demons, he's good at manipulation and mind control, but
can be exorcized and must take time to reform later.

The Beasts of Berlin

Post by Jabroniville » Fri Mar 13, 2020 10:30 am


Pym is into bestiality- 100% confirmed.

THE BEASTS OF BERLIN


Created By: Stan Lee & Dick Ayers
First Appearance: Tales to Astonish #60 (Oct. 1964)
Role: Forgotten Villains, Evil Ape Army
Group Affiliation: The People's Defense Force
PL 6 (63)
STRENGTH 6 STAMINA 6 AGILITY 2
FIGHTING 4 DEXTERITY 0
INTELLIGENCE 0 AWARENESS 0 PRESENCE -2

Skills:
Athletics 1 (+7)
Expertise (Survival) 6 (+8)
Expertise (Soldier) 4 (+4)
Intimidation 7 (+5)
Perception 2 (+2)

Advantages:
All-Out Attack, Equipment 3 (Machine Guns), Fast Grab, Improved Hold, Ranged Attack 4,
Startle
Powers:
"Animal Senses" Senses 3 (Acute & Extended Scent, Low-Light Vision) [3]
"Long Arms" Strength-Damage +1 (Feats: Reach) [2]
Protection 1 [1]

Offense:
Unarmed +4 (+7 Damage, DC 22)
Guns +4 (+6 Ranged Damage, DC 21)
Initiative +2

Defenses:
Dodge +4 (DC 14), Parry +4 (DC 14), Toughness +6, Fortitude +6, Will +2

Complications:
Prejudice (Animals)

Total: Abilities: 32 / Skills: 20--10 / Advantages: 11 / Powers: 6 / Defenses: 4 (63)

-The Beasts of Berlin were created when the Evil Commies of East Germany experimented
with a device that could increase the intelligence of animals- they were then used as guards
when the ray could not be replicated. Ant-Man ended up fighting them when he came to
rescue a friend, who'd been falsely imprisoned as a spy. Pym escaped and de-smartified them,
since of course he sucks too badly to defeat a group of intelligent gorillas fairly. They
reappeared (still with six of them) as part of the People's Defense Force, and were defeated.
They've been shockingly un-used in modern times, as stuff as stupid as "Gorilla Commies" is
WAY more desirable to the writers of today, with only Nextwave briefly touching on them as
a concept.

-The Beasts aren't bad, being PL 5.5 Mooks. I mean, gorillas are a LOT stronger than
humans, so they'd actually be a reasonable threat for a human being in a realistic world.

Beautiful Dreamer

Post by Jabroniville » Wed Feb 01, 2017 4:48 pm


BEAUTIFUL DREAMER (Ilona Bean)
Created By: Louise Simonson & June Brigman
First Appearance: Power Pack #12 (June 1985)
Role: Brainwasher
Group Affiliations: The Morlocks
PL 10 (69)
STRENGTH -1 STAMINA 1 AGILITY 1
FIGHTING 2 DEXTERITY 0
INTELLIGENCE 0 AWARENESS 1 PRESENCE 1

Skills:
Athletics 4 (+3)
Expertise (Sewer Dweller) 4 (+4)
Insight 2 (+3)
Perception 2 (+3)

Advantages: 
None

Powers:
"Mutant Powers: Memory Alteration"
"Dream Smoke" Affliction 10 (Will; Dazed/Stunned/Memory Transformed) (Extras: Area-
15ft. Cloud, Cumulative, Continuous +3) (Flaws: Limited to Sleeping Targets) [50]

Offense:
Unarmed +2 (-1 Damage, DC 14)
Dream Smoke +10 Area (+10 Affliction, DC 20)
Initiative +1

Defenses:
Dodge +1 (DC 11), Parry +2 (DC 12), Toughness 1, Fortitude +3, Will +2

Complications: 
Prejudice (Mutant)
Motivation (Companionship)- Beautiful Dreamer most often brainwashes people into joining
her community because she desires their friendship. 

Total: Abilities: 10 / Skills: 12--6 / Advantages: 0 / Powers: 50 / Defenses: 3 (69)

-Beautiful Dreamer has an extremely powerful ability, though her targets have to be asleep
for it to work, heavily limiting its use, especially on the battlefield. It was her who convinced
the Power Pack kids that they were Annalee's children, and her power is Continuous (ie. is
still active without her input) until she chooses to let it go. This makes it quite expensive
(Cumulative, Cloud, Continuous +3), but again, she's a background NPC, so it's not exactly a
game-breaker. Dreamer never did too much after that Power Pack appearance, surviving the
Mutant Massacre only to enter Marvel Limbo for two decades and end up being killed by The
Purifiers with a modified Legacy Virus needle or something, amping her powers beyond
control (and convincing several people at an anti-mutant rally to "forget" their body functions
like pumping blood).

Jabroniville
Posts: 21933
Joined: Fri Nov 04, 2016 8:05 pm

Bedlam (Knowles)

Post by Jabroniville » Sun Jan 08, 2017 4:06 am


BEDLAM I (William Knowlan)
Created By: Bill Mantlo & Jim Lee
First Appearance: Alpha Flight #52 (Nov. 1987)
Role: Forgotten Villain
Group Affiliations: The Derangers
PL 9 (117)
STRENGTH 2 STAMINA 4 AGILITY 2
FIGHTING 6 DEXTERITY 4
INTELLIGENCE 3 AWARENESS 3 PRESENCE 3

Skills:
Deception 4 (+7)
Expertise (Criminal) 2 (+5)
Perception 2 (+5)

Advantages: 
Power Attack, Ranged Attack 4

Powers:
"Grab-Bag of Mental Powers"
Mind Control 8 (32) -- [36]

 AE: "Telekinesis" Move Object 10 (20)


 AE: "Telepathy" Mind-Reading 8 Linked to Communication (Mental) 2 (26)
 AE: TK Blast 10 (20)
 AE: Illusion (Vision & Hearing) 9 (27)

"TK Field" Force Field 6 [6]

Offense:
Unarmed +6 (+2 Damage, DC 17)
Mind Control -- (+8 Perception-Ranged Affliction, DC 18)
TK Blast +8 (+10 Ranged Damage, DC 25)
Initiative +2

Defenses:
Dodge +8 (DC 18), Parry +8 (DC 18), Toughness +4 (+10 Force Field), Fortitude +6, Will +5

Complications:
Motivation (Power)
Enemy (James Hudson)- Hudson gave Bedlam powers, but also imprisoned him in a cocoon.
Now he's after Hudson's old team- Alpha Flight.

Total: Abilities: 54 / Skills: 8--4 / Advantages: 5 / Powers: 42 / Defenses: 12 (117)

-Bedlam was a convicted murderer who agreed to be experimented upon by James


"Guardian" Hudson in order to get a pardon- why Hudson decided that a CONVICTED
MURDERER should be subjected to an experiment to GIVE HIM SUPER-POWERS is
beyond me, but we wouldn't have a story if he didn't! So Bedlam went bad, fought Guardian
& Wolverine, got sealed in a cocoon to end his threat, but then got unleashed by a friend of
Hudson's who was trying to copy his experiments. He formed The Derangers and went to kill
Hudson, but when they turned on him, he killed most of them. He then turned his attentions
on Heather "Vindicator" Hudson, at which point she was forced to kill him in order to save
her own life.

-Bedlam has a pretty generic Telekinetic/Telepathic power-set, but can take control of the
minds of his lame-brained colleagues pretty easily.

Bedlam (Aaronson)

Post by Jabroniville » Tue Jan 24, 2017 10:42 pm

BEDLAM II (Jesse Aaronson)


Created By: John Francis Moore & Jim Cheung
First Appearance: Factor-X #1
Role: Weird Power Guy, Expendable Minor Character
Group Affiliations: X-Force, M.U.S.E., The New Hellions
PL 9 (165)
STRENGTH 2 STAMINA 2 AGILITY 3
FIGHTING 8 DEXTERITY 4
INTELLIGENCE 2 AWARENESS 2 PRESENCE 1

Skills:
Acrobatics 3 (+6)
Athletics 2 (+4)
Close Combat (Unarmed) 2 (+10)
Expertise (Secret Agent) 6 (+8)
Insight 2 (+4)
Investigation 5 (+7)
Perception 4 (+6)
Sleight of Hand 2 (+6)
Stealth 4 (+7)
Technology 4 (+6)
Vehicles 2 (+6)

Advantages: 
All-Out Attack, Equipment (X-Uniform), Improved Critical (Unarmed), Ranged Attack 6,
Teamwork

Powers:
"Mutant Powers: System Disruption"
"Bio-Electromagnetic Field" Nullify 11 (Extras: Area- 60ft. Burst +2, Broad, Simultaneous,
Sustained +2) (Flaws: Touch Range) (66) -- [69]

 AE: "Inflict Pain" Affliction 8 (Fort; Dazed/Stunned/Incapacitated) (Extras:


Cumulative) (16)
 AE: "Inflict Sleep" Affliction 8 (Fort; Fatigued/Exhausted/Asleep) (Extras:
Cumulative) (16)
 AE: "Inflict Confusion" Affliction 8 (Fort; Impaired/Disabled/Unaware) (Extras:
Cumulative) (16)

"Detect Bio-Signatures" Senses 6 (Detect Bio-Signatures & Energy, Ranged & Accurate on
Both) [6]

Equipment:
X-Force Uniform: Protection 1 (1)
Communications (1)

Offense:
Unarmed +10 (+2 Damage, DC 17)
Bio-Field +11 Area (+11 Nullify, DC 21)
Pain +10 (+8 Affliction, DC 18)
Sleep +10 (+8 Affliction, DC 18)
Confusion +10 (+8 Affliction, DC 18)
Initiative +3
Defenses:
Dodge +10 (DC 20), Parry +10 (DC 20), Toughness +2 (+3 Uniform), Fortitude +5, Will +4

Complications:
Prejudice (Mutant)
Enemy (King Bedlam)- Jesse's brother Chris is a little nuts, and led The New Hellions against
X-Force.

Total: Abilities: 48 / Skills: 36--18 / Advantages: 10 / Powers: 75 / Defenses: 14 (165)

-Bedlam is... a guy. He debuted in the Age of Apocalypse, and quickly got a "main
continuity" version in X-Force, as a guy who could "disrupt systems", working only on
technology at first, then slowly moved up to disrupting biological systems and became a
martial artist. I've never read a comic featuring him, so I'm a bit vague on most of the
character. His brother was the leader of the X-Force incarnation of The Hellions, and Bedlam
allied with X-Force (the Domino-led team) against those guys. He was one of those guys
casually murdered by the Church of Humanity via the crucifixion on the X-Mansion lawn (a
similar fate befell Skin, who no longer had a purpose in the X-Books), but in modern times, a
later writer had him show up in the background of a few scenes surrounding "The 198"
mutants to retain their powers after M-Day- it seems pretty clear that someone forgot that
Bedlam was supposed to be dead. He hasn't been seen since.

-Near as I can tell, these were his powers- the Nullify is RIDICULOUSLY expensive, but
seems to be the full extent of his powers- a wide Burst that wipes out nearly all technology in
range, that he can keep going at-will unless he's knocked unconscious. So he's a pricey
bugger, but not overly effective to things that aren't technologically-based- he's just a PL 9
Affliction-based guy in that case.

Bedlam (Exemplars)

Post by Jabroniville » Tue Oct 31, 2017 6:30 pm


BEDLAM III (Olisa Kabaki)
Created By: Kurt Busiek, Howard Mackie, John Romita, Jr. & Roger Stern
First Appearance: Peter Parker: Spider-Man #1 (Nov. 1999)
Role: Uber-Powerful Villain, Forgotten Character, Mind-Blaster
Group Affiliations: The Exemplars
PL 13 (156)
STRENGTH 6 STAMINA 10 AGILITY 2
FIGHTING 8 DEXTERITY 2
INTELLIGENCE 0 AWARENESS 0 PRESENCE 2

Skills:
Intimidation 4 (+6)
Perception 2 (+2)

Advantages:
Power Attack, Startle, Ranged Attack 4

Powers:
Impervious Toughness 5 [5]
Flight 4 (30 mph) [8]

Mind Control 13 (Feats: Dynamic) (53) -- [63]

 Dynamic AE: "Mental Blast" Blast 13 (Extras: Perception-Ranged, Will-Based)


(Feats: Dynamic) (53)
 Dynamic AE: Mind-Reading 13 Linked to Communication (Mental) 4 (Feats:
Dynamic) (Extras: Area) (47)
 Dynamic AE: "Bolts of Madness" Affliction 13 (Will; Dazed/Stunned/Transformed to
Random Actions) (Perception Ranged +2, Cumulative) (Feats: Dynamic) (53)
 Dynamic AE: "Mental Pain" Affliction 13 (Will; Dazed/Stunned/Incapacitated)
(Perception-Ranged +2, Cumulative) (Feats: Dynamic) (53)
 Dynamic AE: "Telelocation" Senses 6 (Mental Detection- Ranged 5) (Feats:
Dynamic) (7)

Offense:
Unarmed +8 (+6 Damage, DC 21)
Mental Blast -- (+13 Perception-Ranged Damage, DC 28)
Mind Control/Bolts of Madness/Mental Pain -- (+13 Perception-Ranged Affliction, DC 23)
Initiative +2

Defenses:
Dodge +8 (DC 18), Parry +8 (DC 18), Toughness +10 (+3 Impervious), Fortitude +10, Will
+5

Complications:
Motivation (Destruction)

Total: Abilities: 60 / Skills: 6--3 / Advantages: 6 / Powers: 76 / Defenses: 11 (156)

-Bedlam (Marvel's third) was an eight-year old girl from Kenya with a mental disorder, the
medication of which turned her sullen and dead to the world. Before the condition hit, she
was bright and had great potential. In the end of the story, Captain America's words got
through to her, and, outraged, she mind-blasted the rest of the team into gaining their original
personalities back. Empowered by the Ivory Idol of Ikonn, she's a powerful Telepath.

Beef

Post by Jabroniville » Sat Jan 28, 2017 4:32 am


Beef in modern times, along with the only page from that "Uncanny" issue which doesn't
FILL ME WITH RAGE!!!
BEEF (Buford Wilson)
Created By: Fabian Nicieza & Mark Bagley
First Appearance: The New Warriors #9 (March 1991)
Role: Strong Guy, Expendable Filler
Group Affiliations: The Hellions
PL 8 (72)
STRENGTH 10 STAMINA 9 AGILITY 2
FIGHTING 6 DEXTERITY 0
INTELLIGENCE -1 AWARENESS -1 PRESENCE 0

Skills:
Acrobatics 2 (+4)
Deception 3 (+3)
Intimidation 6 (+6)
Perception 3 (+2)

Advantages: 
All-Out Attack, Chokehold, Fast Grab, Improved Grab, Improved Hold

Powers:
"Mutant Powers: Super-Strength Class 25"

Offense:
Unarmed +6 (+10 Damage, DC 25)
Initiative +2

Defenses:
Dodge +7 (DC 17), Parry +7 (DC 17), Toughness +9, Fortitude +9, Will +3

Complications:
Prejudice (Mutant)
Reputation (Moron)- Simple-minded and buffoon-ish (is that a word?), Beef is known as a
borderline retard, and disrespected by just about everybody.

Total: Abilities: 50 / Skills: 14--7 / Advantages: 5 / Powers: 0 / Defenses: 10 (72)

-Beef was added as a last-minute addition to The Hellions, after the New Mutants series had
ended, facing off against The New Warriors to regain Firestar's services. He ended up in one-
on-one combat with Namorita, where his acting like a sexist dumbass got him beaten. Funnily
enough, he wasn't even given any kind of dignity by his own TEACHER, who basically
called him "my boorish little Beef" and acted like his loss was completely unsurprising.

-Beef is a REALLY unoriginal character- just a Powerhouse added to a team that never really
needed one before, but he kept up with Namorita long enough to earn PL 8 status, as an
inaccurate power-puncher (though note a lack of Power Attack, +12 is the best he can do
without Extra Effort. He wasn't THAT strong or effective). He showed up a LOT in the X-
Men issue that offed his entire team, which annoyed me- he threatened Colossus (dude can't
beat up frickin' Namorita and he's thinking of tangling with COLOSSUS?), tried to hit
Fitzroy, but got smacked clean out of the building, where he graphically fell through two
other skyscrapers before hitting the ground, dead as a doornail.

MACH-1/The Beetle

Post by Jabroniville » Mon Jun 29, 2020 10:02 pm


MACH-I through VII (Abner "Abe" Jenkins, aka The Beetle)
Created By: Stan Lee & Carl Burgos
First Appearance: Strange Tales #123 (Aug. 1964)
Role: Power-Suit Guy, Recovered Supervillain
Group Affiliations: The Masters of Evil, Dominus' Employ, The Sinister Syndicate, The
Thunderbolts
PL 10 (152)
STRENGTH 2/8 STAMINA 3 AGILITY 2
FIGHTING 6 DEXTERITY 3
INTELLIGENCE 6 AWARENESS 2 PRESENCE 1

Skills:
Close Combat (Unarmed) 2 (+8)
Deception 5 (+6)
Expertise (Science) 4 (+10)
Expertise (Auto Worker) 2 (+8)
Insight 4 (+6)
Intimidation 4 (+5)
Perception 4 (+6)
Technology 9 (+15)
Vehicles 4 (+7)

Advantages:
Equipment (Radio Communicator, etc. in Suit), Improved Aim, Improved Critical (Blast),
Inventor, Precise Attack (Ranged/Cover), Ranged Attack 7, Set-Up, Teamwork

Powers:
"MACH-5 Power Armour" (Flaws: Removable) [60]
Enhanced Strength 6 (12)
Power-Lifting 1 (12 tons) (1)
Protection 7 (7)
"Jet-Pack" Flight 8 (500 mph) (16)
Movement 1 (Wall-Crawling) (2)
Senses 3 (Extended, Low-Light & Analytical Vision) (3)
Immunity 6 (Cold, Heat, Radiation, Pressure, Suffocation 2) (6)
"Enhanced Tactical Analysis" Enhanced Dodge 2 (2)

"Machine Guns" Blast 8 (Extras: Multiattack) (24)

 AE: Energy Blast 10 (Feats: Split) (20) -- (23)


 AE: "Grenades" Blast 7 (Extras: Area- 30ft. Burst) (Diminished Range -1) (20)

-- (75 points)

Offense:
Unarmed +8 (+2 Damage, DC 17)
Armoured Punch +8 (+8 Damage, DC 23)
Machine Guns +10 (+8 Ranged Damage, DC 23)
Energy Blast +10 (+10 Ranged Damage, DC 25)
Grenades +7 Area (+7 Damage, DC 22)
Initiative +2

Defenses:
Dodge +8 (+10 Armour, DC 18-20), Parry +8 (DC 18), Toughness +3 (+10 Armour),
Fortitude +6, Will +6

Complications:
Motivation (Redemption)- Abe believes in the Thunderbolts concept as much as anyone, and
desperately wants to reform. This may have something to do with the fact that he was THE
BEETLE.
Relationship (Melissa Gold)- Abe is desperately in love with Songbird, and a great deal of his
time and effort is put into wooing her. They keep splitting up, since this is comics.

Total: Abilities: 50 / Skills: 38--19 / Advantages: 14 / Powers: 60 / Defenses: 9 (152)


The Beetle- Classic Green & Purple Silver Age Baddie:
-I always thought The Beetle was cool as a kid. No idea why- he just looked neat in the one
appearance I have of his- on that Marvel Card Famous Battles- Armor Wars thing), all green
with purple bug eyes and stuff. So when he got upgraded to the Thunderbolts, I was pretty
excited. Jenkins was a forgettable Silver Age villain- an airplane mechanic who fought The
Thing & Human Torch because he wanted to make a name for himself after being bored of
his job. With a baggy outfit and suction-cup fingers, he was pretty goofy, and thereafter
became one of the Silver Age's most-seen Journeyman Villains, basically popping around to
fight every hero on the pike- he's lost to Daredevil, Spider-Man, The FF, The Defenders and
more. He joined Egghead's Masters of Evil, and eventually became a recurring Iron Man
Jobber (as an armored villain, it was perhaps inevitable). He finally upgraded his suit into a
sleeker look, but jobbed to Spider-Man despite weeks of careful study and a computer
program designed to counteract his fighting style.

-He was a central character in The Deadly Foes of Spider-Man, as team leader of a weird
band of villains, plots all of the group's heists, but is keeping several levels of deception- he's
hiding the fact that they're working for the Kingpin (and giving him a monstrous cut), as well
as owing money to others. He grows more and more nervous and things unravel around him,
and is desperate to keep the others loyal to him, so that he can get out of the red. The
Kingpin, meanwhile, has all sorts of plots in the mix, and ultimately Beetle's actions are for
nothing, earn him the enmity of his ally the Ringer's widow (she blames Beetle for getting
Ringer back into the game, which got him killed by the Scourge of the Underworld), and
more.

Thunderbolts- Abe as Mach-1:


-As MACH-1, a member of Baron Zemo's faux-Thunderbolts, he was a standard Powersuit
guy, but actually wanted to reform (he was the first to do something just because it was right-
giving Spider-Man evidence back to clear his name- he had to explain it to the other T-Bolts),
and got to hook up with Team Cutie Songbird. Of course, he & Songbird never really got it
going again, thanks to the comic book rule I hate the most: No Relationship Will Ever Work
Out. EVER. If they are teased for years, the best they'll get is a brief hook-up before one dies
or hooks up with another person. If they're married or in love, they'll break up because of
something dumb and then never hook up again. See: Molecule Man/Volcana, Atom
Smasher/Stargirl, Captain Marvel/Stargirl, Spider-Man/Any Girl Ever, Colossus/Kitty Pryde,
Wolverine/Mariko, Wolverine/Silver Fox, etc.

-Abe voluntarily went to prison after the team's identities were exposed- part of Hawkeye's
plan to get people to accept that they'd reformed. His attempts at stopping a prison right got
him recruited by the secretive Commission on Superhuman Activities, but he soon turned on
them and rejoined the T-Bolts. At this point he became MACH-2 with Techno's help. He also
got turned black in the greatest practical joke EVER- Techno gave him plastic surgery to
change his appearance, but didn't tell him the sheer extent of it. He & Songbird attempted to
retire, but the villainy of Graviton caused them to join a reformed T-Bolts- as MACH-3, he
was caught in an implosion that sent everyone but Songbird to Counter-Earth (the Heroes
Reborn world). There, they became famous heroes, but Abe was merely "going through the
motions"- with Songbird left on Earth, he had nothing to hope for. Finally, the team returned
to Earth, but Abe went back to jail, having his original appearance restored.

-The rebooted Thunderbolts book had him in a leadership role, and restored his relationship
with Songbird, but eventually fizzled out. He acted as Head of Security on The Raft as
"Mach-V", but by this point was a mere background character- Songbird & Moonstone had
become far bigger T-Bolts characters, and Abe mostly just went through various suit
upgrades behind the scenes. As MACH-X, he joined the Winter Soldier's forgotten version of
the team. He semi-recently appeared in The Superior Foes of Spider-Man, acting as a Parole
Officer to Boomerang. However, the comic kind of got a bit mean-spirited in turning him into
a butt-monkey- I can buy him as a stodgy "turncoat" who had legitimately reformed and other
villains resented him for it, but the comic had him get humiliated again and again, even
getting beaten down thanks to one last gag by Boomerang. He & Songbird rekindle their
relationship on the Soldier's T-Bolts, but at the end, he's thought killed (ie. he's missing) after
they fight Baron Zemo's new Masters of Evil.

-But truth be told, Jenkins has had a great storyline. The Beetle wasn't any good asides from
being a quality Jobber, but as the MACH-series, he's been excellent- it's one of those Face
Turns that actually makes SENSE- he was faking being a hero, but organically grew to LIKE
it, eventually becoming one of the most moral of his team (the others who enjoyed being
heroes still had more of a dark side to them, in a realistic move).

Iron Man Lite:


-Ol' Abe is actually pretty good- an PL 10 (152) thanks to his armor being really good, and
his considerable genius and Skillmonkey capabilities. Being a Flying Brick-type Powersuit
with a Blast helpt a lot, though he doesn't quite meet all his caps- PL 10 on offense, but only
with his best Blast. He's got a few other tricks, but he's mostly a sub-Iron Man Powersuit
build.

Leila Davis

Post by Jabroniville » Thu Sep 28, 2017 7:39 pm


LEILA DAVIS (aka Hardshell, The Beetle IV)
Created By: Danny Fingeroth & Al Milgrom
First Appearance: Deadly Foes of Spider-Man #1 (May 1991), Lethal Foes of Spider-Man
#1 (Sept. 1993- Hardshell), Thunderbolts #48 (March 2001- Beetle)
Role: Vengeful Widow
Group Affiliations: The Sinister Syndicate, The Redeemers
PL 8 (107)
STRENGTH 1/8 STAMINA 2 AGILITY 2
FIGHTING 6 DEXTERITY 2
INTELLIGENCE 2 AWARENESS 3 PRESENCE 3

Skills:
Deception 5 (+8)
Expertise (Criminal) 3 (+5)
Insight 3 (+6)
Perception 1 (+4)

Advantages:
Ranged Attack 4

Powers:
"Beetle Armor" (Flaws: Removable) [49]
Enhanced Strength 7 (14)
Protection 8 (8)
Flight 7 (250 mph) (14)
"Blasters" Blast 8 (Extras: Multiattack) (24) -- (25)

 AE: "Missiles" Blast 8 (Extras: Area- 30ft. Burst) (24)

-- (61 points)

Offense:
Unarmed +6 (+1 Damage, DC 16)
Blasters +6 (+8 Ranged Damage, DC 23)
Missiles +8 Area (+8 Ranged Damage, DC 23)
Initiative +2

Defenses:
Dodge +6 (DC 16), Parry +6 (DC 16), Toughness +2 (+10 Armor), Fortitude +3, Will +4

Complications:
Relationship (Anthony Davis- Husband)- Leila loved Anthony dearly, and wishes revenge on
those who harmed him.
Enemy (Abner Jenkins, Spider-Man)- Leila holds these men responsible for her husband's
failed super-villainous career.

Total: Abilities: 42 / Skills: 12--6 / Advantages: 4 / Powers: 49 / Defenses: 6 (107)

-Leila Davis is introduced as the widow of The Ringer, Anthony Davis. She vows revenge on
the men she held responsible for her husband's death- Spider-Man (for beating him once),
Abner "The Beetle" Jenkins (for bullying him into continuing as a criminal), and the Scourge
of the Underworld (for killing him). She joins the Sinister Syndicate (in The Deadly Foes of
Spider-Man, a predecessor to The Superior Foes of Spider-Man) in order to get closer to
Jenkins and kill him, serving as the group's getaway driver. She begins dating Speed Demon,
but splits with him and teams up with Boomerang and Rhino against their former teammates
(Hydro-Man, Beetle & S.D.). She is arrested by Spider-Man before she can kill The Beetle.

-Much later, she is paroled from prison and resumes her old ways. Calling herself
"Hardshell", she allies with Boomerang, Rhino & Vulture, then assaults a huge number of
other bad guys in the search for an experimental gun. Eventually, she is rescued by her "late"
husband, now the cybernetic "Strikeback". He eventaully dies off-panel after his cybernetics
broke down, and she reappears as the new Beetle, fighting Abner once again. She forms The
Redeemers out of old T-Bolts members, but the team makes the foolish decision to assault the
uber-powerful Graviton, who casually crushes her Beetle armor into a tiny ball... while she's
still inside of it. Gross.
-The character is kind of weird overall- she represents an interesting idea: the concept of an
angry widow, furious over the repurcussions of an earlier storyline (Ringer was casually
murdered along with sixteen other Joke Villains in one scene, because Mark Gruenwald
thought they were all dumb). Her appearance in The Deadly Foes of Spider-Man was as a
lying, nasty background figure, where her deception and conniving nature made her as
dangerous as any of the powerful villains- her plan was to murder The Beettle- the
protagonist of the story. She was nonetheless still a minor background character, but I liked
the more "real" threat she maintained, despite a lack of costume.

-Her run in Thunderbolts seems a bit more odd- like they had an idea for another character
from Jenkins's past, but then didn't want to do anything else with her, so used her as a
disposable nothing for Graviton to kill. Well, give them full credits for style- that is a
NASTY way to go.

-Leila is more or less a "normal" person who gains super-gear, so she isn't that powerful. Her
Fighting & ranged accuracy are of course beyond a regular person, but she's only PL 8 with
all that gear. The Hardshell Armor is unable to fly, but otherwise similar to the Beetle one, I
think.
THE BEETLE I-VI:
-There have been six different Beetles in Marvel Comics. The original, Abner Jenkins, is now far more
well-known as MACH-III through VII, a classic example of a villain-turned-straight. Jenkins was The
Beetle for decades, debuting in the '60s and giving up the identity only in the 1990s. In Thunderbolts,
he was a hero, and eventually encountered a new Beetle in Leila Davis, the widow of dead super-
villain The Ringer. Initially going as Hardshell, she became Beetle II, but was viciously and disturbingly
killed by Graviton, who crushed her inside her own shell.

-The next three Beetles debuted at once- they were a trio of unnamed college students (well, one
was called "Joaquim" once- MC48 says they're Joaquim Robichaux, Elizabeth Vaughn & Gary Quinn,
wearing Marks 1 through 3 armor) who temporarily flew the armors. They briefly defend Dallas,
Texas, but are believed to have been killed by The Overmind, though they appeared on that 2007
The Initiative cover of potential recruits for the post-Civil War squad.

-The sixth Beetle is Janice Lincoln, shown as a Jobber in Captain America, but being given real
backstory in the fantastic Superior Foes of Spider-Man. Despite her existence, the armor has been
"loaned out" to an unnamed crook as a result of The Hobgoblin's new schtick- selling "Villain
Franchises" out to criminals. This had led to innumerable Background Villains, making ascertaining
the true numbers of baddies to be impossible.

-Beetles are typically heavily-armed, but generic- they wear PL 8-ish suits of armor that are probably
Toughness 8-10 in total, with +8 Blasts and Strength 8. Basically, a lot of 8s. Even Abner was a huge
jobber back in the day- primarily dangerous only due to planning.

The Beetle (The Hot One)

Post by Jabroniville » Sun May 14, 2017 8:08 am


Right? SO HOT.

THE BEETLE V (Janice Lincoln)


Created By: Ed Brubaker & Mitch Breitweiser
First Appearance: Captain America #607 (Aug. 2010)
Role: Legacy Villain
Group Affiliations: The Sinister Six
PL 8 (110)
STRENGTH 1/7 STAMINA 2 AGILITY 3
FIGHTING 7 DEXTERITY 4
INTELLIGENCE 3 AWARENESS 3 PRESENCE 3

Skills:
Deception 2 (+5, +7 Attractive)
Expertise (Criminal) 4 (+7)
Expertise (Law) 4 (+7)
Insight 1 (+4)
Perception 2 (+5)
Persuasion 2 (+5, +7 Attractive)
Technology 1 (+4)

Advantages: 
Attractive, Equipment 3 (Weapons- Guns & Stuff), Ranged Attack 4

Powers:
"Beetle Costume" (Flaws: Removable) [32]
Enhanced Strength 6 (12)
Protection 4 (4)
Flight 6 (120 mph) (Flaws: Winged) (6)
Movement 1 (Wall-Crawling 1) (2)
Blast 8 (16)
-- (40 points)

Offense:
Unarmed +7 (+1 Damage, DC 16)
Beetle Costume +7 (+7 Damage, DC 22)
Guns +8 (+6 Ranged Damage, DC 21)
Blasters +8 (+8 Ranged Damage, DC 23)
Initiative +3

Defenses:
Dodge +8 (DC 18), Parry +8 (DC 18), Toughness +2 (+6 Costume), Fortitude +4, Will +5

Complications:
Motivation (Thrills)- Janice could have had a normal life, but wanted the thrills that went
along with her father's lifestyle.
Relationship (Lonnie "Tombstone" Lincoln- Father)- Janice's father is the supervillain and
would-be crimeboss Tombstone.

Total: Abilities: 52 / Skills: 16--8 / Advantages: 8 / Powers: 32 / Defenses: 10 (110)


-Oh yeah, The Superior Foes of Spider-Man is a pretty funny book. It's not really "LOL"
funny most of the time, but it's super-amusing, and has that great art style that reminds me of
David Aja (Iron Fist/Hawkeye) in that it's very simple and cartoony with limited linework
being done, yet also distinctive and realistic. I mean, the characters are more-or-less
proportionate to real human beings, and have realistic faces, yet it's not hyper-detailed at the
same time. It's really Boomerang's book, but the second Beetle (introduced by Ed Brubaker in
his Captain America run as a forgettable Jobber in the background) also takes on a role as
one of the five Sinister Six members (yes, five). She's the newbie villain who is nonetheless a
know-it-all who organizes stuff on her cellphone and whatever, and makes a play for
leadership since Boomerang seems to be overly-sneaky and it looks like he doesn't know
what he's doing. It's revealed at the end of the first trade that she's in fact the daughter of C-
Level Spidey villain TOMBSTONE, which explains why she all of a sudden started looking
biracial in the team book, as opposed to her more caucasian debut.

-She's in that dangerous zone where she was in a well-thought-of book, but isn't a big name
and is still too new to have any kind of a reputation, so she's only been seen in one other
book- the Scott Lang Ant-Man book that tried to capitalize on his feature film. In it, she
seduced & blackmailed Tony Stark, but was beaten by Lang. They later had a drunken tryst
as the world was ending during the lead-in to Secret Wars.

-Janice is odd in that she's very bright, but has absolutely ZERO feats to her name, and isn't
even overly skilled in her first encounter- naturally, a rookie villain has few chances to
actually SHOOT either Bucky-Cap or The Black Widow, and gets defeated. In Superior
Foes, she's a planner of high skill, but is still functionally a Jobber with no real capabilities in
a brawl (the book even makes Speed Demon, who's generally at Spider-Man's level, look like
a loser)- in fact, four members of the squad are pretty much effortlessly brought down by the
street-level Luke Cage & Iron Fist. She also gets a rank of Attractive because her teammates
are 100 times as likely to listen to her because of her looks (Shocker is naturally in love with
her, S.D. just wants to bone her), and she's always getting hit on by dorks (even while she's
holding them up) and wannabe super-villains. Ie. She actually uses the in-game version of
Attractive.

Man-Elephant/Behemoth

Post by Jabroniville » Tue Feb 21, 2017 6:34 am


MAN-ELEPHANT I (Manfred Ellsworth Haller, aka Behemoth)
Created By: David Anthony Kraft & Ed Hannigan
First Appearance: Savage She-Hulk #17 (June 1983)
Role: One-Shot Villain
PL 9 (68)
STRENGTH 1/12 STAMINA 1 AGILITY 0
FIGHTING 5 DEXTERITY 0
INTELLIGENCE 4 AWARENESS 1 PRESENCE 3

Skills:
Deception 3 (+6)
Expertise (Business) 4 (+8)
Insight 2 (+3)
Intimidation 1 (+4)

Advantages:
None

Powers:
"Man-Elephant Costume" (Flaws: Removable) [19]
Enhanced Strength 11 (22)
Protection 11 (Extras: Impervious 9) (20)
"Trunk" Extra Limb 1 (1)
-- (23 points)

Offense:
Unarmed +5 (+1 Damage, DC 26)
Man-Elephant Suit +5 (+12 Damage, DC 27)
Initiative +0

Defenses:
Dodge +7 (DC 17), Parry +7 (DC 17), Toughness +1 (+12 Suit, +5 Impervious), Fortitude
+3, Will +4

Complications:
Enemy (She-Hulk)

Total: Abilities: 30 / Skills: 10--5 / Advantages: 0 / Powers: 19 / Defenses: 14 (68)

BEHEMOTH (Manfred Ellsworth Haller, aka Man-Elephant I)


Created By: David Anthony Kraft & Ed Hannigan
First Appearance: Savage She-Hulk #17 (June 1983)
Role: Returned Villain, Powerhouse
PL 10 (117)
STRENGTH 13 STAMINA 13 AGILITY 0
FIGHTING 7 DEXTERITY 0
INTELLIGENCE 4 AWARENESS 1 PRESENCE 3

Skills:
Deception 3 (+6)
Expertise (Business) 4 (+8)
Insight 2 (+3)
Intimidation 1 (+4, +5 Size)
Advantages:
Benefit (Ambidexterity), Fast Grab, Improved Grab, Improved Hold

Powers:
"Animal Senses" Senses 3 (Acute & Extended Scent, Extended Hearing) [3]
"Tremor-Detecting Feet" Senses 4 (Accurate Ranged x2 Touch) (Flaws: Limited to Half-
Perception Effect) [2]
"Trunk" Extra Limbs 1 [1]

"Natural Size" Growth 3 (Str & Sta +3, +3 Mass, +1 Intimidation, -1 Dodge/Parry) -- (10
feet) (Feats: Innate) (Extras: Permanent +0) [7]
"Thick Layer of Skin" Impervious Toughness 13 [13]

Offense:
Unarmed +7 (+13 Damage, DC 28)
Initiative +0

Defenses:
Dodge +7 (DC 17), Parry +7 (DC 17), Toughness +13 (+6 Impervious), Fortitude +13, Will
+4

Complications:
Enemy (She-Hulk)

Total: Abilities: 70 / Skills: 10--5 / Advantages: 4 / Powers: 26 / Defenses: 12 (117)

-The original Man-Elephant was Haller, a wealthy business owner, wearing his new
hydraulic-powered suit to capture She-Hulk- the man gives up the fight upon finding out that
charges against Shulkie were false. Haller then goes travelling to India after Tony Stark kills
his company, and gains a shard of Cyttorak, becoming Behemoth, who defends the locals
from some rebels. He uses his powers to hunt down She-Hulk, but ends up fighting her Skrull
pal Jazinda instead, capturing her. He then attacked She-Hulk properly, but was then beaten
on by Thundra & She-Hulk, while Jazinda escaped. This latter story took place DECADES
after the first one, essentially dragging a one-shot loser out of the woodwork.

-The second Man-Elephant is a generic criminal (well, a generic Funny Animal criminal)
from an alternate universe who was using some machine to turn regular elephants into
Elephant Men, but was captured and sent back to his own dimension.

-At first, Man-Elephant is just a guy in a suit, and holds his own with She-Hulk before
backing down- with New Villain Stink, he's just a highly-powerful PL 9 character (one
wonders why a businessman with NO FIGHTING EXPERIENCE is suddenly able to hold
his own with a super-heroine- albeit a somewhat new one- just because he's in a strong
Powersuit) with limited accuracy. Once upgraded in power, he's a Super-Heavyweight
brawler with more actual proboscidian powers, requiring a GROUP of Super-Strong women
to bring him down.

Belasco

Post by Jabroniville » Sun Jan 22, 2017 7:08 am


BELASCO
Created By: Bruce Jones & Brent Anderson
First Appearance: Ka-Zar the Savage #11 (Feb. 1982)
Role: Evil Wizard, Sinister Seducer
Group Affiliations: The Demon Lords of Limbo
PL 12 (334)
STRENGTH 5 STAMINA 5 AGILITY 4
FIGHTING 11 DEXTERITY 4
INTELLIGENCE 4 AWARENESS 4 PRESENCE 4

Skills:
Athletics 3 (+6)
Deception 10 (+14)
Expertise (Magic) 12 (+16)
Expertise (History) 2 (+6)
Insight 2 (+6)
Intimidation 3 (+7)
Perception 2 (+6)
Persuasion 8 (+12)
Ranged Combat (Magic) 4 (+10)

Advantages:
Artificer, Benefit 5 (Ruler of Limbo), Fascinate (Persuasion), Improved Critical (Sword),
Ranged Attack 2, Ritualist

Powers:
"Immortal Within Limbo" Immortality 20 (Flaws: Limited to While Within Limbo) [20]
Immunity 1 (Aging) [1]
Force Field 3 [3]
Senses 1 (Magical Awareness) [1]

Mind Control 12 (48) -- [56]

 AE: "Eldritch Bolts" Blast 14 (Feats: Variable Descriptor 2, Penetrating 12) (30)
 AE: Force Field +4 (Extras: Impervious 13) (17)
 AE: "Corruption" Affliction 12 (Will; Entranced/Compelled/Transformed to
Corrupted, Evil Soul) (Extras: Insidious, Disease +2) (48)
 AE: Movement 3 (Dimensional Travel 3) (Extras: Portal +2) (12)
 AE: "Create Unholy Objects" Create 5 (Extras: Continuous) (10)
 AE: "Mystic Bonds" Snare 10 (20)
 AE: "Extra-Sensory Perception" Remote Sensing (All Senses) 8 (4,000 feet) (Flaws:
Physical Body is Defenseless) (24)
 AE: "Telekinesis" Move Object 12 (12)

"Transform Limbo" Transform Anything to Anything Else 10 (Extras: Perception-Ranged


+2, Continuous) [80]
"Raise the Dead" Summon Undead 3 (Extras: Horde, 8 Minions +6, Variable- Any Dead
Creature, Controlled, Active) [36]

"Magic Sword" (Flaws: Easily Removable) [6]


Strength-Damage +3 (Feats: Improved Critical) (Extras: Penetrating 6) (10 points)

Offense:
Unarmed +11 (+5 Damage, DC 20)
Sword +11 (+8 Damage, DC 23)
Mind Control -- (+12 Perception-Ranged Affliction, DC 22)
Corruption +11 (+12 Affliction, DC 22)
Eldritch Blast +10 (+14 Ranged Damage, DC 29)
Initiative +4

Defenses:
Dodge +11 (DC 21), Parry +11 (DC 21), Toughness +5 (+8 Force Field, +12 Full Field),
Fortitude +7, Will +10

Complications:
Responsibility (Elder Gods)- Belasco is beholden to several dark Demon Lords of unknown
power- his mission is to sire a new breed of demonic beings on Earth.
Responsibility (Limbo)- Belasco was trapped in Limbo, and tried to get Illyana to form the
gateway that would allow him to escape.
Disabled (One-Armed)- Belasco's own sword was once used to sever his arm.
Power Loss (Magical Powers)- Belasco once lost his powers as Illyana slowly gained them
during their climactic battle. Ultimately, he was rendered a normal human.

Total: Abilities: 82 / Skills: 46--23 / Advantages: 11 / Powers: 203 / Defenses: 15 (334)

-Belasco was actually a KA-ZAR villain at first (being released from suspended animation by
Shanna the She-Devil), but soon got snapped up by Chris Claremont as a weird Dark Lord
type of character for his X-Men run. He kidnapped Illyana Rasputin, and in a weird twist
common to Limbo stories, resulted in Illyana suddenly aging seven years in an instant- it
turns out that not only did a group of X-Men once save her in another timeline, at the expense
of their own lives (they ended up trapped in Limbo, with many dying and the rest being
warped by Belasco's power), but the MAINSTREAM Illyana had in fact been trapped, and
forced to undergo horrific training in Limbo- being trained by Storm in good magic, Belasco
in dark magic, and Kitty "Cat" Pryde in martial skill, finally allowing her to defeat Belasco
and take his role as the ruler of Limbo... at which point she met the X-Men who'd just seen a
young girl pass through the portal, seven years older than she once was.

-Belasco got the most play in the Magik Limited Series, which is really quite good, avoiding
the usual "I did drugs while writing this" stuff a lot of Mystic Dimension Where Natural
Laws are Meaningless stories suffer from. When he first kidnaps Illyana, Belasco corrupts
her soul (altering part of it to be just like him, and leaving it to fester), an affliction she would
retain for her entire life. Illyana rejects his attempts to bring her back to his side, all the while
wanting to join him, in a relationship rife with horrifying sexual tension ("He cackles evilly.
I'm so glad he's pleased with me"). However, he underestimated Illyana's goodness, and her
fighting skills, as she defeated him by going Full Demon. She failed to take the last step to
corruption by slaying him (an alternate version of Storm- the one who'd trained Illyana- had
killed him and thus been forever corrupted, which allowed him to take control over her when
he revealed that he was impossible to kill in Limbo), which caused him to teleport away.

-He showed up a few more times in other stories, usually in minor bits, dealing with Ka-Zar
again, The Punisher (helping a guy called The Rev resurrect Jigsaw) and Alpha Flight (where
he corrupted Witchfire in a HUGE rip-off of the whole Magik deal, taking advantage of the
fact that Illyana was either a child or dead by then), and took control of Limbo once again,
but was unseated when Illyana was herself finally resurrected.

-Belasco is beatable on Earth, but within Limbo, it's nearly impossible. His Corruption power
had turned Kitty Pryde into a nasty cat-person, Nightcrawler into a mindless demon, and even
caused STORM to be irreversibly changed (never mind what he did to Illyana). Killed by
Storm, he resurrected instantly, laughing as she corrupted herself in this act of murder against
a beaten foe (Illyana knew this, and learned from Storm's mistake- sparing Belasco and
saving her soul). He can do all kinds of magical stuff, and permanently change the
environment of Limbo (with Remote Sensing or in his castle, he can change stuff far and
wide- all of Limbo reflected his image, aside from Storm's beloved tranquil forest), and even
fight with great skill. Many of the powers are outside of an array, meaning he can do multiple
things at once.
Belathauzer

Post by Jabroniville » Tue Aug 01, 2017 1:07 am


BELATHAUZER (aka Balthazar)
Created By: David Anthony Kraft & Ed Hannigan
First Appearance: The Defenders #59 (May 1976)
Role: Elder Evil, Super-Powered Entity
PL 17 (584)
STRENGTH 22 STAMINA 22 AGILITY 0
FIGHTING 12 DEXTERITY 2
INTELLIGENCE 8 AWARENESS 5 PRESENCE 6

Skills:
Deception 9 (+15)
Expertise (History) 8 (+16)
Expertise (Magic) 16 (+24)
Expertise (God) 9 (+17)
Insight 6 (+11)
Intimidation 13 (+19)
Perception 5 (+10)
Persuasion 6 (+12)

Advantages:
All-Out Attack, Artificer, Daze (Intimidation), Diehard, Fearless, Improved Critical (Godly
Blasts) 4, Improved Hold, Last Stand, Power Attack, Ranged Attack 8, Ritualist, Startle,
Well-Informed, Withstand Damage

Powers:
"Immortal God"
Immunity 16 (Aging, Life Support, Fatigue Effects) [16]
Speed 2 (8 mph) [2]
Senses 7 (Detect Magic- Ranged 3, Acute & Analytical, Tracking By Magic) [7]
"Elder Entity" Immunity 20 (Mental Effects) [20]
"Speaks All Languages" Comprehend 3 (Languages- Speak & Understand) [6]
Flight 14 (32,000 mph) [28]
Movement 1 (Space Travel) [2]

"Nigh-Unkillable"
Impervious Toughness 29 [29]
Regeneration 14 (Feats: Regrow Limbs) [15]

"Variable Size"
Features 5: Increased Mass 5 [5]
Elongation 1 [1]

"Elder God"
Variable 15 (105) -- [109]

 AE: "Godly Wave" Damage 16 (Extras: Area- 500ft. Cone +4) (80)
 AE: "Godly Beam" Damage 16 (Extras: Area- 250ft. Line +4) (80)
 AE: "Godly Storm" Damage 16 (Extras: Area- 250ft. Burst +4) (80)
 AE: "Godly Blast" Blast 22 (Feats: Extended Range 4, Penetrating 14) (62)

"Empower Others" Variable 15 (Feats: Reversible) (Extras: Affects Others Only,


Continuous) [121]
Offense:
Unarmed +12 (+22 Damage, DC 39)
Blast +10 (+22 Ranged Damage, DC 37)
God Attack Area +16 (+16 Damage, DC 31)
Initiative +0

Defenses:
Dodge +12 (DC 22), Parry +12 (DC 22), Toughness +22 (+15 Impervious), Fortitude +22,
Will +12

Complications:
Motivation (Gathering Worshippers & Might)
Weakness (Trapped)- Almost all of the Elder Gods are trapped within their own dimensions,
having been beaten years ago by The Demogorge. Despite their great power, they are usually
bound to their dimensional boundaries.
Enemy (Devil-Slayer)

Total: Abilities: 154 / Skills: 72--36 / Advantages: 24 / Powers: 351 / Defenses: 19 (584)

-A lesser-known Elder God, he wanted to cause a demon race to be reborn on Earth. He often
faces the hero Devil-Slayer, attempting to manipulate or otherwise target him. He has been
seemingly-slain a few times (and was once seemingly-banished by The Defenders), but
reappears often.

Bella Donna

Post by Jabroniville » Thu Aug 24, 2017 8:09 am


BELLADONNA (Bella Donna Boudreaux)
Created By: Jim Lee & Scott Lobdell
First Appearance: X-Men #8 (May 1992)
Role: Mysterious Long-Lost Wife
Group Affiliation: The Assassins' Guild of New Orleans
PL 9 (133)
STRENGTH 2 STAMINA 4 AGILITY 5
FIGHTING 11 DEXTERITY 7
INTELLIGENCE 1 AWARENESS 3 PRESENCE 3

Skills:
Acrobatics 8 (+13)
Athletics 9 (+11)
Deception 3 (+6)
Expertise (Assassin) 7 (+8)
Intimidation 1 (+4)
Investigation 2 (+5)
Perception 3 (+6)
Stealth 3 (+8)

Advantages:
Chokehold, Equipment 2 (Assassin's Gear), Evasion, Grab Finesse, Improved Critical
(Blasts), Improved Defense, Improved Initiative, Power Attack, Ranged Attack 1, Tracking

Powers:
"Mutant Powers: Vague Psychic Stuff"
Plasma Blast 10 (Feats: Split) (21) -- [22]

 AE: "Astral Projection" Remote Sensing (Vision & Hearing) 2 (6)

Offense:
Unarmed +11 (+2 Damage, DC 17)
Weapons +11 (+4-5 Damage, DC 19-20)
Blast +8 (+10 Ranged Damage, DC 25)
Initiative +5

Defenses:
Dodge +11 (DC 21), Parry +11 (DC 21), Toughness +4, Fortitude +6, Will +5

Complications:
Relationship (Gambit)- Belladonna and Gambit were married as part of a peace offering
between the warring Thieves & Assassins Guilds of New Orleans. She still loves him, but is
often angry because he often runs off to do his own thing, abandoning her.
Responsibility (The Guilds)- Keeping peace between the Guilds is not always easy.

Total: Abilities: 72 / Skills: 36--18 / Advantages: 11 / Powers: 22 / Defenses: 10 (133)

-A peculiar bit of X-Men History is the short-lived era in which Chris Claremont had just left
the books as his successful Uncanny series was split into two teams as the original five X-
Men rejoined the full squad at the time. With the artists drawing more and more acclaim,
Marvel appeased them more and more (appeasement NEVER WORKS, dammit! Don't they
know their World History?), and so Whilce Portacio & Jim Lee were soon calling ALL the
shots on what was now two X-Books. And when Artists call all the shots, certain specific
things happen: New characters suddenly start springing up in huge numbers, costume
changes are frequent, and the plot and character development takes a backseat to big action
poses and the artist showing off. When a WRITER calls all the shots, you tend towards
boring entropy, endless repetition and plenty fo "Talking Heads" issues (the Bendis Effect).
The trick is to balance BOTH aspects, which is why creative teams like Wolfman/Perez and
Claremont & Byrne/Cockrum/Romita work so well.

-Take Jim Lee's X-Men. With Lee in total control of his very own book to placate the
superstar artist (pretty much the most-popular and most-copied in the industry at that time),
you suddenly saw all of his favorites put onto one team (The Blue Strike Force consisted of
all the "Cool" members- Wolverine, Psylocke, Gambit & Rogue, combined with the cool-
looking Beast and the "trendy" Jubilee, plus Cyclops as team leader), and a big stream of
characters showing up in each issue, often overwhelming the plot as Lord Nyoirin, Matsu'o
Tsurayaba, The Fenris Twins, Sabretooth, Birdie, The Hand, Omega Red (debuting) and
countless others were jumping all over each other for prominence. Lee Originals like Omega
Red got big pushes, and then we ALSO had a big Cross-Over with the popular Ghost Rider
character.

-Hence Bella Donna Boudreaux- she debuts more or less out of NOWHERE, arriving at the
X-Mansion and starting a big fight during a "Hang Out in Swimsuits At a River" issue that
existed solely so Jim Lee could draw the X-Women in ultra-skimpy bikinis (I... cannot
complain about that. Young Pubescent Jab must have re-read that issue 900 times ). Bella
Donna, it turns out, is Gambit's WIFE- the two were married as part of a peace offering
between Remy's Thieves Guild and Bella Donna's Assassins Guild, but Gambit had killed her
brother Julien in a duel immediately after the wedding, and was banished from New Orleans.
Pissed-off, Bella Donna finally seeks him out to help save both Guilds from The Brood, who
are now hanging out in New Orleans and turning people in bad Cajun accents into Brood
Monsters. Oh, and Bella Donna has super energy powers, which Gambit never knew about.
Because it's not a '90s comic without giant Energy Blasts everywhere. Rogues, as you might
imagine, is just DELIGHTED that the roguish man who's been flirting with her for the past
year-plus in the X-Books is actually MARRIED.

-Things take a wrong turn when freaking GHOST RIDER shows up all Brooded-out, with a
giant Sleazoid Head and everything! He stomps house on the X-Men, but Psylocke & Bella
Donna jump into his head, combat the Brood creature, and a massive energy blast kills the
Queen growing inside Danny Ketch's psyche. The energy output "took everyt'ing I had"
according to Bella Donna, who dies in Gambit's arms. This actually doesn't really get brought
up much after this, until MUCH later, when it turns out that she was merely comatose and
nobody told Gambit- Remy grabs the Elixir of Life from the External New Orleans native
Candra, but Bella Donna awakens with no memory, thanks to having touched Rogue by
accident. Enraged once her memories come back, Bella Donna murders Rogue's comatose
first boyfriend Cody (the one who'd been KO'd by her first usage of her powers). Later, she &
Gambit meet and come to terms, with him leaving her in charge of both Guilds in his
absense, and her still loving him. She has only showed up in cameos since then (Gambit's star
having faded, there's little use for his sorta-wife), in that vaguely-antagonistic role she's
usually in, as despite her links to established Marvel characters, she's still the leader of, you
know, the ASSASSINS GUILD. Later adversaries include Domino and (of all people) Kaine,
the Scarlet Spider.

-All of that for a character that really doesn't matter much, and has super-vague powers. A lot
of '90s characters were like that- barely-explained stuff that shot off a lot of energy, but was
rarely discussed in much detail. She's PL 9-ish, not being a major fighter- killing a Brood
Queen nearly kills her from over-doing it.
Belladonna

Post by Jabroniville » Sun Feb 11, 2018 8:54 pm

BELLADONNA (Narda Ravanna)


Created By: Roger Stern & Mike Zeck
First Appearance: The Spectacular Spider-Man #43 (June 1980)
Role: Forgotten Villain
Group Affiliation: None
PL 8 (68)
STRENGTH 0 STAMINA 2 AGILITY 2
FIGHTING 2 DEXTERITY 4
INTELLIGENCE 4 AWARENESS 2 PRESENCE 2

Skills:
Deception 4 (+6)
Expertise (Business) 4 (+8)
Expertise (Science) 4 (+8)
Insight 2 (+4)

Advantages:
Equipment 5 (Gas Gun, Rebreather)

Powers:
"Assortment of Perfumes In Suit" (Flaws: Removable) [18]
"Neo-Atropine Gas" Affliction 8 (Fort; Dazed & Impaired/Stunned &
Disabled/Incapacitated) (Extras: Area- 15ft. Cloud) Linked to Concealment 2 (Visuals)
(Extras: Area- 15ft. Cloud) (22 points)

Offense:
Unarmed +9 (+2 Damage, DC 17)
Gas +8 Area (+8 Affliction, DC 18)
Initiative +3

Defenses:
Dodge +4 (DC 14), Parry +2 (DC 12), Toughness +2, Fortitude +2, Will +2

Complications:
Enemy (Roderick Kingsley)- Kingsley destroyed the careers of the Ravanna sisters when they
refused to sell their perfume business to him.

Total: Abilities: 36 / Skills: 14--7 / Advantages: 5 / Powers: 18 / Defenses: 2 (68)

-Belladonna (unrelated to Bella Donna Boudreaux, the wife of Gambit) is a character


extremely similar to Karisma, created by John Byrne for a 1971 College newspaper comic
(he later translated her to Marvel in 1984- four years after Belladonna appeared). Both are
glamorous women who wear veiled headgear and are expert chemists that gain powers from
perfume. She attempted to murder Roderick Kingsley for ruining her name and reputation (he
wanted her company; she refused to sell), but she, her gang, and the Prowler (who was trying
to get revenge for her framing him as a murderer) were all captured by Spider-Man. She has
never reappeared outside of this two-part story.

-Belladonna is a decent businesswoman who uses a noxious, inacapacitating gas as both a


gun and as part of her costume. She has few skills beyond that, however, and cannot do much
fighting- she only escapes Spider-Man by slipping out of her overcoat (and thus out of his
grasp), then blinding him with a light.

Ben Gallagher


Post by Jabroniville » Mon Sep 19, 2022 11:41 pm

BEN GALLAGHER
Created by: Dan Abnett, Andy Lanning & Kevin Hopgood
First Appearance: The Knights of Pendragon #7 (April 1991)
Role: English Planeteer
Group Affiliation: The Knights of Pendragon
PL 7 (91)
STRENGTH 0/4 STAMINA 0/5 AGILITY 0/3
FIGHTING 0/8 DEXTERITY 0
INTELLIGENCE 2 AWARENESS 2 PRESENCE 1

Skills:
Expertise (Writer) 6 (+8)
Insight 2 (+4)
Perception 2 (+4)

Advantages:
None

Powers:
"Pendragon Powers"
Comprehend 2 (Animals) [4]
Enhanced Strength 3 [6]
Enhanced Stamina 3 [6]
Enhanced Agility 3 [6]
Enhanced Fighting 6 [12]
Enhanced Dodge 4 [4]

Healing 10 (20) -- [21]


 AE: Blast 8 (Feats: Accurate 3) (19)

Senses 3 (Detect The Bane- Ranged, Danger Sense) [3]

"Pendragon Armor" (Flaws: Removable) [10]


Enhanced Strength 1 (2)
Enhanced Stamina 2 (4)
Enhanced Fighting 2 (4)
Protection 1 (1)
Enhanced Dodge 1 (1)
-- (12 points)

Offense:
Unarmed +0 (+0 Damage, DC 15)
Powered-Up +6 (+3 Damage, DC 18)
Pendragon Armor +8 (+4 Damage, DC 19)
Blast +6 (+8 Ranged Damage, DC 23)
Initiative +0 (+3 Pendragon Powers)

Defenses:
Dodge +0 (+8 Suits, DC 10-18), Parry +0 (+8 Suits, DC 10-18), Toughness +0 (+6 Suit),
Fortitude +1 (+6 Suits), Will +4

Complications:
Motivation (Protecting the Environment)

Total: Abilities: 10 / Skills: 10--5 / Advantages: 0 / Powers: 72 / Defenses: 4 (91)

-Ben was a writer empowered by Sir Percival- fitting for a many obsessed with Arthurian
mythos and the Holy Grail. He was introduced to Kate McClellan when both found they had
Pendragon powers, and they quickly took a liking to each other (she'd split from Dai Thomas
off-panel by that point). He was attracted but wanted to take it slow, but Kate, uh, moved the
relationship forwards. He was killed by one of the Bane (disguising himself as a shark-
monster to justify the slaughter of sharks), but resurrected along with Union Jack in Avalon.
The next issue, he was fatally-wounded once more by Dolph, another of The Bane, but
managed to save Union Jack's life with his healing powers before passing away.

-Ben was another Blaster, but also had Healing Powers.

Ben Reilly

Post by Jabroniville » Sat Jun 03, 2017 10:12 pm


THE BEN REILLY IT
BUUUUUUUUUUUUUUUUUUUUUUURRRRRRRRRRRRRRNNNNNNNNNNNNNSSSSSS
SSSS!!!!

THE SCARLET SPIDER I (Ben Reilly, aka Peter Parker, Spider-Man II)
Created By: Gerry Conway & Russ Andru
First Appearance: The Amazing Spider-Man #149 (Oct. 1975)
Role: The Ultimate Replacement Scrappy, Symbolic Destroyer of Marvel Comics in the
1990s
Group Affiliations: The New Warriors
PL 11 (207)
STRENGTH 8 STAMINA 7 AGILITY 8/10
FIGHTING 7 DEXTERITY 2
INTELLIGENCE 5 AWARENESS 3 PRESENCE 2

Skills:
Acrobatics 2 (+8/+10)
Close Combat (Unarmed) 4 (+11)
Deception 8 (+10)
Expertise (Photographer) 5 (+10)
Expertise (Current Events) 1 (+6)
Expertise (Science) 4 (+9)
Insight 4 (+7)
Intimidation 2 (+4)
Investigation 3 (+6)
Perception 2 (+5)
Persuasion 2 (+4)
Ranged Combat (Webbing) 8 (+12)
Stealth 4 (+10/+12)
Technology 5 (+10)

Advantages: 
Accurate Attack, Agile Feint, Beginner's Luck, Equipment (Spider-Tracers, Camera, Spider-
Flashlight), Extraordinary Effort, Fast Grab, Follow-Up Strike, Great Endurance, Improved
Aim, Improved Critical (Unarmed), Improved Disarm, Improved Trip, Jack-of-All-Trades,
Last Stand, Luck, Ranged Attack 2, Second Chance (Falling), Takedown 2, Taunt

Powers:
"Proportionate Strength of a Spider" 
Power Lifting 1 (12 tons) [1]
Leaping 2 (30 feet) [2]

"Spider-Powers" 
Movement 2 (Wall-Crawling 2) [4]
Speed 2 [2]

"Spider-Sense- Warns of Danger & Boosts Agility"


Senses 1 (Danger Sense) [1]
Enhanced Agility 2 [4]
Enhanced Skills 18: Acrobatics 8 (+18), Perception 10 (+15) [9]
Enhanced Advantages 11: Defensive Attack, Defensive Strike, Evasion 2, Improved Defense,
Move-By Action, Precise Attack (Ranged/Concealment), Seize Initiative, Skill Mastery
(Acrobatics), Ultimate Acrobatics, Uncanny Dodge (Spider-Sense) [11]
Enhanced Dodge 2 [2]
Enhanced Parry 2 [2]

"Web-Shooters" (Flaws: Removable) [26]


"Web-Line" Movement 1 (Swinging) (2)
"Spider-Web" Snare 8 (Feats: Split, Tether) (26) -- (30)

 AE: "Blind With Webs" Dazzle Visuals 8 (16)


 AE: "Web Objects" Create 5 (Feats: Innate) (Extras: Continuous) (Flaws: Permanent)
(11)
 AE: "Impact Webbing" Snare 10 (Extras: Area- Burst) (Flaws: Half-Range on Burst -
1/2) (25)
 AE: "Stingers" Affliction 7 (Fort; Fatigued/Stunned/Paralyzed) (Extras: Ranged,
Cumulative) (21)

-- (32 points)

Equipment:
Spider-Tracers (Detect Radio, Ranged, Tracking) (3)
Fancy-Ass Camera (1)
Spider-Flashlight (1)

Offense:
Unarmed +12 (+8 Damage, DC 23)
Spider-Web +12 (+8 Ranged Affliction, DC 18)
Impact Webbing +12 (+10 Ranged Affliction, DC 20)
Dazzle +12 (+8 Ranged Affliction, DC 18)
Initiative +8 (+10 Spider-Sense)

Defenses:
Dodge +8 (+12 Spider-Sense, DC 22), Parry +10 (+12 Spider-Sense, DC 22), Toughness +7,
Fortitude +8, Will +9

Complications:
Relationship (Janine Goodbe, Jessica Carradine & Desiree Winthrop)- Ben goes right into the
"Swinging Bachelor Spider-Man" mode, hooking up with various women. Jessica turns out to
be the daughter of The Burglar.
Relationship (Peter Parker)- Ben is still close to his "Clone", and wishes him the best.
Enemy (Various)- Peter's entire Rogues Gallery still dislike Ben, and only a few (such as
Mysterio) ever discover that they're dealing with a different man.
Secret (Not Always Spider-Man)- Ben missed several years as being Spider-Man. This means
he's missed out on certain missions, lacks some of Peter's experience, and doesn't know
certain people. He wishes to keep the whole thing secret, however.

Total: Abilities: 84 / Skills: 56--28 / Advantages: 21 / Powers: 64 / Defenses: 10 (207)


Ben Reilly- Synonymous With Failure:
-Like I said, the whole "Ben Reilly" story- being revealed as the "True" Spider-Man, only to
die in the end, sacrificing himself to save Peter's life, then decaying to reveal he was a Clone
after all- would have been fine. I'm not a fan of one of the original ideas, which would have
spun Ben off into his own series (Tom DeFalco, EIC of Marvel, had done the same thing with
Thor & Thunderstrike, ending up with two books running simultaneously), but that wouldn't
have been SO bad. But randomly-deciding to simple remake the entire "Bachelor Spider-
Man" tale with an all-new guy was just doomed to failure from the beginning- it hasn't
worked the times they've tried it with PETER since he married MJ, and it didn't work with
the new guy just because he had a different real name.

-The whole idea that '70s Spider-Man was less morose and whiny than '90s Spider-Man was
false to begin with. The guy was miserable all the damn time, despite having some of the
hottest women in comics history for girlfriends- Gwen was dead, Captain Stacy was dead, his
guilt was through the stratosphere, Aunt May was always at death's door, Harry Osborn was
going nuts, etc... the guy had a rough go of it. So acting like Ben was this funny, cool guy all
of a sudden rang false.

Ben's Return:
-Okay, so some gigantic idiot decided to type out literally everything Ben has ever done since
his return onto Wikipedia, regardless of importance, so I'll have to wade through it and
hopefully pick up on something. 

-Ben has gone through a bit of a renaissance over the years, as The TRUE Clone Saga was
released, giving things a much more satisfying conclusion. Some teases were made here and
there (a guy hunts Peter Parker, thinking him Ben; Kraven dresses up as Ben to fight Kaine),
but he ultimately returned as a clone created by The Jackal. However, Ben usurped the
Jackal's role, becoming a weird Cloner, getting Spider-Man's Rogues to work for him, in
payment for having their loved ones resurrected. This results in various baddies running
around (including an all-new Superior Doctor Octopus), and Ben offers Peter the resurrection
of their Uncle Ben- his ultimate goal is to get everyone to be cured of their pain.
Unfortunately it turns out he's generally nuts, and he orders the Rogues to kill Spidey when
Peter tells him that Ben would go all "you're not acting responsibly", and THAT's why he
hasn't resurrected Ben yet.

-So it becomes a huge fight, and Ben seemingly dies, but escapes along with Doc Ock (who
fought him when he insulted Anna Maria's dwarfism), and possibly kills The Jackal in the
process. He ends up in a new vigilante role in Las Vegas, forcing people to pay for their
rescues. We'll see what becomes of the new, crazy/evil Ben Reilly.

-Aaaand stats-wise, Ben Reilly is basically Peter circa the '80s, but I played up his slightly
better tech (he put Impact Webbing and Stingers onto his wrist gauntlet web shooters,
providing a much tougher Snare and a minor KOing dart), leaving him just short of
"standard" '90s Spidey, who was more experienced and polished overall. He's a PL 11 as far
as his Impact Webbing goes, but that's it.

Ben Urich


Post by Jabroniville » Tue Feb 22, 2022 4:50 am
BEN URICH
Created By: Roger McKenzie & Gene Colan
First Appearance: Daredevil #153 (July 1978)
Role: Blue-Collar Reporter
Group Affiliations: The Daily Bugle
PL 0 (30), PL 2 (30) Reporter, PL 3 (30) Saves
STRENGTH 0 STAMINA 0 AGILITY 0
FIGHTING 0 DEXTERITY 0
INTELLIGENCE 2 AWARENESS 4 PRESENCE 2

Skills:
Deception 4 (+6)
Expertise (Reporter) 6 (+8)
Expertise (Streetwise) 5 (+7)
Insight 1 (+5)
Investigation 8 (+12)

Advantages:
None

Offense:
Unarmed +0 (+0 Damage, DC 15)
Initiative +0

Defenses:
Dodge +0 (DC 10), Parry +0 (DC 10), Toughness +0, Fortitude +0, Will +6

Complications:
Relationship (Matt Murdock- Daredevil)- Urich uncovered Daredevil's real identity years
ago, but has refused to announce it, seing the good that Matt did in his dual identity.
Relationship (Wife)- Ben was married for years, but his wife died (it wasn't revealed how)
around Secret Invasion.

Total: Abilities: 16 / Skills: 24--12 / Advantages: 0 / Powers: 0 / Defenses: 2 (30)

-Ben Urich was a neat little character in the Daredevil mythos- he not only added an extra
name to the sometimes-slim Daily Bugle offices, but he was a classic GOOD REPORTER, in
addition to fitting the blue-collar, grim world of Frank Miller's 1980s New York. In one of
the better Twists in comic books, he uncovers the secret identity of Daredevil, and prepares to
reveal it to the world (with a guaranteed Pulitzer)... only to refuse, because it would destroy
Matt Murdock's life and career, and risk all of the good that Daredevil brings to the world.
Instead, he becomes DD's close ally and confidante, sharing a part of Matt's life that few
others can, while feeding him information. He gets several great bits, such as calling out the
Kingpin's agent, a mayoral candidate, and is sued along with the Bugle. Even J. Jonah
Jameson, typically an antagonist in comics at this point, backs him up bravely- "You want me
to squash the story?" Ben asks. "... No. Just be sure. Very sure". Ultimately Ben is threatened
with death by Elektra, but Daredevil blackmails the Kingpin and he gives up his man.

-Ben's nephew Phil becomes the center of the well-liked 1990s Green Goblin Limited Series,
and continues to be a factor in both DD & Spider-Man's lives. Ben later became a character
in the Front Line books circa Civil War, but they're considered junk (that's where Sally Floyd
had her infamous put-down of Captain America, decrying him as "irrelevant" because he
didn't watch YouTube or Nascar)- despite that, he's actually in a LOT of major stories around
this time, probably because he's actually Marvel's pre-eminent news reporter (I mean, who
else is there? Jonah runs the joint and Parker's just a photographer). Ben is ultimately fired by
Jonah (who was secretly bankrolling Ben's invesitgative website) for not being neutral during
the Civil War. Somehow, his wife dies during the course of Secret Invasion. He learns that
Phil is the new Hobgoblin and has to deal with that, too. Eventually, Ben becomes central to
the Spider-Woman book, teaming with Jessica Drew and the new Porcupine to investigate
super-villains.

-Urich is one HELL of a reporter and an even better investigator, having proven the illicit
activities of both Wilson Fisk and Norman Osborn, in addition to figuring out Daredevil's
secret identity. This is a rare attribute in comics, where even INTELLIGENT people are
unable to recognize their closest friends if they wear domino masks, and super-villains can't
figure out how DNA evidence or constant supervision allow them to uncover alter-egos.

Benazir Kaur

Post by Jabroniville » Sat Jun 05, 2021 10:22 pm

BENAZIR KAUR (Black Queen of the Hellfire Club)


Created By: Ian Edgington & Gene Ha
First Appearance: X-Men Annual #3 (1994)
Role: Status-Affecter
Group Affiliations: The Hellfire Club

-Benazir is part of Shinobi Shaw's temporary Manhattan branch of the Hellfire Club, and had
the power to create diseases that affect a person. She uses her power to fuel lung cancer
within Gambit's lungs (due to his smoking habit), but Bishop one-hit-KOs her with a slap,
and Gambit returns to normal. She has never returned.

Benedict Kine

Post by Jabroniville » Sat Jun 05, 2021 8:34 pm


BENEDICT KINE (White King of the Hellfire Club)
Created By: Ian Edgington & Gene Ha
First Appearance: X-Men Annual #3 (1994)
Role: Status-Affecter
Group Affiliations: The Hellfire Club

-Kine appears as the White King in a story where Shinobi Shaw tries to forcibly recruit Storm
to the Hellfire Club, torturing her with his power to cause agony. Professor X lends her some
strength, causing her to fight back and smash Kine into a wall with a gust of wind. He
shockingly appeared in a Spider-Man Team-Up story in which he challenges Shinobi for
Club leadership, producing an expose the Daily Bugle is doing on the Club's activities. He
decides to send his White Knights after J. Jonah Jameson to kill him, while Shinobi's Ebon
Knights oppose them. Spider-Man tries to defend JJJ, and Tessa, figuring this for a "pointless
swagger match", prods the X-Men into helping save the day. Kine's men capture JJJ, but
Shinobi refuses to accept defeat and has him teleported away- Kine tries to fight him, but
Shaw is intangible and avoids it, and Spidey uses a web-ball (one of the very few times he
used that video game attack) to K.O. Kine. He never reappears.

-Kine had the ability to stun people with either tremendous agony or ectasy. A very "90s
Villain" attack.

Bengal

Post by Jabroniville » Sat Sep 02, 2017 9:00 pm

BENGAL (Duc no Tranh)


Created By: Fabian Nicieza & Ron Lim
First Appearance: Daredevil #258 (Sept. 1988)
Role: Third-String Martial Artist Villain
Country of Origin: Vietnam
Group Affiliations: The Shadow Initiative
PL 9 (130)
STRENGTH 3 STAMINA 4 AGILITY 6
FIGHTING 12 DEXTERITY 0
INTELLIGENCE 1 AWARENESS 2 PRESENCE 2

Skills: 
Acrobatics 5 (+11)
Deception 4 (+6)
Sleight of Hand 8 (+8)
Investigation 5 (+7)
Intimidation 6 (+8)
Expertise (Mercenary/Assassin) 5 (+6)
Expertise (History) 4 (+5)
Perception 8 (+10)
Insight 2 (+4)
Ranged Attack (Bow & Arrow) 2 (+12)
Stealth 5 (+11)

Advantages: 
Accurate Attack, Agile Feint, All-Out Attack, Defensive Roll, Elusive Target, Equipment 3
(Weapons), Hide in Plain Sight, Improved Aim, Improved Critical 3 (Arrow, Sai, Unarmed),
Improved Defense, Improved Disarm, Improved Trip, Power Attack, Precise Attack
(Ranged/Concealment), Ranged Attack 10, Takedown, Uncanny Dodge

Powers:
"Self-Trained Elite Tracking Skills"
Senses 2 (Acute Scent, Tracking- Scent) [2]

Equipment:
"Bow & Arrow" Blast 4 (Feats: Split) (9) -- (11)

 AP: "Extendable Sais" Strength-Damage +2 (Split, Improved Disarm) (Extras:


Ranged 5) (9)
 AP: "Shuriken" Blast 3 (Extras: Multiattack) (9)

Offense:
Unarmed +12 (+3 Damage, DC 18)
Sais +12 (+5 Damage, DC 20)
Bow & Arrow +12 (+4 Ranged Damage, DC 19)
Shuriken +12 (+3 Ranged Damage, DC 18)
Initiative +9

Defenses:
Dodge +12 (DC 22), Parry +12 (DC 22), Toughness +4 (+5 D.Roll), Fortitude +6, Will +5

Complications:
Relationship (Wife & Son)- Bengal is now married, and his family is the most important
thing in his life, surpassing his old desires for revenge on the men who abandoned him in
Vietnam.

Total: Abilities: 60 / Skills: 54--27 / Advantages: 30 / Powers: 2 / Defenses: 11 (130)

-Bengal was an all-too-common sight in the 1990s- the Mercenary Ninja Dude With
Weapons & A Grudge. He actually fought Daredevil in his debut, having been wanting to
gain revenge upon the American soldiers who massacred his family when he was a young
child living in Vietnam. DD defeated him, and within a couple of years, creator Fabian
Nicieza, as creators who like their creations do, moved him over his his NEW book. This, of
course, was The New Warriors, where he kept fighting the other martial arts dudes.
-He was never overly successful, but did his thing, and was mostly not that popular- he
eventually just fades away after a few shots at Night Thrasher & Silhouette, who are usually
protecting more people Bengal thinks committed atrocities. Fast-forward to The Initiative,
and he's a first-day recruit, shipped immediately over to the "Shadow Initiative", doing black-
ops super-secret missions, Suicide Squad/Freedom Force-style, for Uncle Sam. They...
weren't overly successful at that, either, but still, it was more character than this guy ever
showed beforehand, and he learned proper English and got a family to go along with it. He
didn't do too much later (Constrictor got most of the "Shadow" stuff done, character-wise),
but it's certainly more than most forgotten D-League ninjas got. The character has since
entered retirement, forming a gym in Brooklyn and refusing to grant interviews about his
various costumed activities... that is, until the NEXT writer comes artist comes along and
needs a guy for a background shot.

-Bengal is PL 8.5 all-around, being very accurate and agile, but not to the point where he's
ultra-elite or anything. He's solid enough in melee to challenge the PL 9 Night Thrasher or
the PL 10 Daredevil quite effectively, and he has varied weapons as well. Like most Martial
Artist set-ups, he's got a ton of Advantages, quite a few Skills, and even two Powers- trained
Scent & Tracking.

Bentley-23

Post by Jabroniville » Thu Feb 04, 2021 2:06 am


BENTLEY-23
Created By: Jon Hickman & Dale Eaglesham
First Appearance: Fantastic Four #570 (Oct. 2009)
Role: Bratty Would-Be Super-Villain
Group Affiliations: The Future Foundation

-Bentley was HILARIOUS in Jon Hickman's Fantastic Four run. While he could often be
humorless with his Avengers stuff, Hickman seemed to know EXACTLY how to write
comedy in FF, with Spider-Man being full of snark, and things like Bentley-23. A young
clone of The Wizard, Bentley ended up in the custody of the FF, since his dad was a super-
villain. And therefore Bentley-23 became a kind of bratty, would-be super-villain... but was
intensely loyal to the FF, especially the Richards kids. So he's this arrogant butthead
sometimes, but always uses his youthful scientific genius for heroism as often as for his own
benefit. But then he'll still make an allusion to worshipping Satan or Mephisto. It's great stuff.

-Bentley is small and weak, but a genius.

Bereet

Post by Jabroniville » Sat Feb 18, 2017 11:33 am


BEREET
Created By: Doug Moench & Walt Simonson
First Appearance: The Rampaging Hulk #1 (Jan. 1977)
Role: Weird Alien Chick
Group Affiliations: None
PL 5 (121)
STRENGTH 1 STAMINA 3 AGILITY 3
FIGHTING 3 DEXTERITY 2
INTELLIGENCE 3 AWARENESS 2 PRESENCE 3

Skills:
Expertise (Space Traveller) 5 (+8)
Expertise (Techno-Artist/Filmmaker) 9 (+12)
Insight 2 (+4)
Perception 4 (+6)
Technology 4 (+7)

Advantages:
Equipment 2, Minion 5 (Sturky), Ranged Attack 2

Powers:
"Krylorian Technology" (Flaws: Easily Removable) [51]
Variable 12 (84 points)

(Sample Gadgets:)
"Banshee Mask" Equipment 10 (Huge Flying Spaceship) (10)
"Defendroids & Life Support Spider" Summon 6 (Extras: Horde, 8 Minions +6, Variable-
Robots) (60)
"Energy Eaters" Weaken Energy Powers 12 (Extras: Ranged) (24)
"Insula-Sphere" Force Field 8 (Extras: Affects Others) (Flaws: Immobile -2) (4)
"Web Spider" Snare 6 (18)

Offense:
Unarmed +3 (+1 Damage, DC 16)
Web Spider +4 (+6 Ranged Affliction, DC 16)
Initiative +0

Defenses:
Dodge +6 (DC 16), Parry +5 (DC 15), Toughness +3 (+11 Insula-Sphere), Fortitude +5, Will
+4

Complications:
Motivation (Making Techno-Art)- Bereet goes around the galaxy, recording interesting things
to show as art & film to her people of Krylor.

Total: Abilities: 40 / Skills: 24--12 / Advantages: 9 / Powers: 51 / Defenses: 9 (121)

-Bereet is one of those names that has been on my "To-Build List" for AGES- at least two or
three years, ever since Spectrum and I compiled that "List O' Names", and probably before
that. And now I can FINALLY get around to it. Turns out Bereet is an alien lady, and was a
"techno-artist" who made films that were fictional adventures featuring her and the Hulk.
These adventures were apparently the in-continuity version of The Rampaging Hulk, a black
& white book that Marvel later decided was out of continuity. So rather than throw the idea
away, Bill Mantlo decided to place the stories of Doug Moench's book as part of Marvel's in-
universe fiction. Most of her appearances are in the early 1980s, and she doesn't show up
anywhere after that- the whole "Space Reporter/Documentarian" thing is VERY dated to that
era, and so would seem quite bizarre today. Her entire planet was destroyed by Ego the
Living Planet during Maximum Security. Bereet hasn't been seen in eons, but actually
appeared in the Guardians of the Galaxy film as "that chick Quill banged in The Milano and
forgot about, then dumped on Xandar", lacking any of her comic book characteristics.

-Bereet is no fighter, but is a good filmmaker with a bizarre bag of tricks that reek of "this
writer was doing acid"- she can pull things out of her tiny "Spacial Distorter" purse that defy
physics and essentially do anything- her "Defendroids" are giant robots that held off the U-
Foes for a period of time, her "Insula-Sphere" protected her and others from falling debris, a
"Web-Spider" shot webs, "Energy Eater" shears drained a power grid, and a "Life Support
Spider" once held Rick Jones in stasis from radiation poisoning while carrying him around. I
went with Variable for this bag o' tricks, as it seems her entire gimmick was literally to pull
anything she needed out of that bag.

-Her pet Sturky is a red, ball-shaped thing that can convert matter from one form to another,
eat large objects, and give a calming feeling through physical contact. Most of its capabilities
and origins are unknown.

Berzerker

Post by Jabroniville » Thu Feb 02, 2017 2:21 am


BERZERKER (Ray Carter)
Created By: Louise & Walter Simonson
First Appearance: X-Factor #11 (Dec. 1986)
Role: One-Shot Character
Group Affiliations: The Morlocks, The Tunnellers
PL 8 (78)
STRENGTH 3 STAMINA 3 AGILITY 3
FIGHTING 5 DEXTERITY 2
INTELLIGENCE 0 AWARENESS 1 PRESENCE 1

Skills:
Athletics 4 (+7)
Close Combat (Unarmed) 1 (+6)
Deception 4 (+5)
Expertise (Sewer Dweller) 6 (+6)
Intimidation 5 (+6)
Perception 2 (+3)
Ranged Combat (Blasts) 4 (+6)
Stealth 2 (+5)

Advantages:
None

Powers:
"Mutant Powers: Electrical Control"
Blast 10 [20]

Offense:
Unarmed +6 (+3 Damage, DC 18)
Electrical Blast +6 (+10 Damage, DC 25)
Initiative +3

Defenses:
Dodge +5 (DC 15), Parry +6 (DC 16), Toughness +3, Fortitude +6, Will +3

Complications:
Prejudice (Mutant)
Weakness (Water)- If Berzerker is doused in water while using his electrical powers, he will
take the full force of the Blast, which is easily capable of killing him (ie. it actually did).

Total: Abilities: 36 / Skills: 28--14 / Advantages: 0 / Powers: 20 / Defenses: 8 (78)

-Of all the characters to get brought into another medium... BERZERKER (totally getting that
Clerks song stuck in my head now...)? This mohawked punker guy was the leader of The
Tunnellers, a one-shot group of Morlocks who fled the Mutant Massacre by moving onto the
city streets, where they ran afoul of a common street gang AND the city police, resulting in a
battle with X-Factor (then disguised as The X-Terminators). As his team fell dead around
him, Berzerker freaked and lashed out with full power against Cyclops, who knocked him
into the water, where his electrical powers killed him.

-VERY short-lived guy, obviously, but that's not the funny part. The funny part is when the
X-Men Evolution cartoon series came out, featuring the X-kids as young students with Storm
& Wolverine teaching them, they added THIS GUY onto the "New Mutants" secondary team
of mostly background characters. I didn't even recognize him at the time, and figured him for
a newly made-up guy like Scrappy-Doo... I mean Spyke. But nope, they took a one-shot
character and made him a New Mutant, and even used him to link the team to the Morlocks.
For stats, he's a pretty buff guy with a high-powered Blast, but still has the accuracy of a
jobber, making him a power-heavy PL 8 who's extremely vulnerable to most attacks, and
with a very weaksauce weakness.
Beta-Ray Bill

Post by Jabroniville » Fri Oct 06, 2017 3:02 am


So I basically started with a skull, and then I made him a bit like a horse, with the gap behind
the teeth. But horses are beautiful creatures. So what I was aiming for is a sense of death, a
sense of monster, underlined by beauty. His costume was the same so that the minute you see
that image, when he strikes the stick and becomes "Beta Ray Thor" or whatever, you know:
OK, that guy has the powers of Thor. So that's why Bill had the monstrous face, that's why
that stuff was done the way it was done.
-Walt Simonson

BETA-RAY BILL
Created By: Walt Simonson
First Appearance: Thor #337 (Nov. 1983)
Role: Replacement Hero, Alien Warrior, Beauty & The Beast Character
Group Affiliations: Asgard, Korbinites
PL 14 (267)
STRENGTH 16 STAMINA 14 AGILITY 3
FIGHTING 8 DEXTERITY 2
INTELLIGENCE 3 AWARENESS 3 PRESENCE 2

Skills:
Close Combat (Unarmed) 2 (+10)
Close Combat (Hammer) 1 (+9)
Deception 2 (+4)
Expertise (Space Hero) 8 (+11)
Insight 2 (+5)
Intimidation 12 (+14)
Perception 5 (+8)
Persuasion 3 (+5)
Ranged Combat (Hammer) 1 (+10)
Ranged Combat (Lightning) 2 (+11)
Technology 4 (+7)
Vehicles 4 (+6)

Advantages:
All-Out Attack, Beginner's Luck, Chokehold, Daze (Intimidation), Diehard, Extraordinary
Effort, Fearless, Improved Critical (Hammer), Improved Grab, Interpose, Last Stand, Power
Attack, Ranged Attack 7, Startle, Takedown, Ultimate Effort (Strength), Withstand Damage

Powers:
"Given the Powers of the Immortal Aesir"
Power Lifting 5 (50,000 tons) [5]
Protection 1 (Extras: Impervious 13) [14]
Regeneration 2 (Feats: Regrowth) [3]
Immunity 15 (Aging, Life Support- Radiation, Fatigue Effects) [15]
Immunity 10 (Heat Effects) [10]

"Stormbreaker" (Flaws: Easily Removable) (Feats: Indestructible, Restricted 2- Those


Worthy) [54]
"Weather Control" Environment 6 (1,000 feet) (Impede Movement, Visibility) (12)
Movement 1 (Space Travel) (2)
Flight 1 (4 mph) (2)

"Lightning Bolt/Hammer Line" Damage 14 (Extras: Area-Line 120ft. +3) (56) -- (66)

 AE: "Lightning" Blast 14 (Feats: Improved Critical 2, Indirect- From Above,


Penetrating 6) (37)
 AE: "Hammer Smash" Strength-Damage +2 (Feats: Penetrating 6) (8)
 AE: "Hammer Throw" Strength-Damage +1 (Feats: Penetrating 6) (Extras: Ranged
17) (24)
 AE: "Hammer Spin" Strength-Damage +2 (Extras: Area- 15ft. Burst +18/+1/2) (29)
 AE: "Obscure Visuals" Concealment 2 (Visuals) (Extars: Attack, Area- 30ft. Burst)
(8)
 AE: "Air Control" Move Object 16 (Flaws: Concentration) (16)
 AE: "Groundstrike" Affliction 13 (Dodge; Hindered/Prone) (Extras: Area- 30ft.
Burst) (Flaws: Limited Degree, Instant Recovery, Limited to Grounded Targets)
Linked to Damage 13 (Extras: Area- 30ft. Burst) (Flaws: Limited to Objects) (17)
 AE: Movement 3 (Dimensional Movement 3) (Extras: Portal +2) (12)
 AE: Deflect 12 (12)
 AE: Flight 11 (8,000 mph) (22)

-- (82 points)

Offense:
Unarmed +10 (+16 Damage, DC 30)
Hammer Smash +9 (+18 Damage, DC 34)
Hammer Throw +10 (+17 Ranged Damage, DC 32)
Lightning Bolt +13 Area (+13 Damage, DC 28)
Lightning +11 (+14 Ranged Damage, DC 29)
Initiative +2

Defenses:
Dodge +9 (DC 19), Parry +10 (DC 20), Toughness +15 (+5 Impervious), Fortitude +14, Will
+11

Complications:
Power Loss (Normal Identity)- Beta-Ray Bill will turn back into a normal Korbinite after
being separated from Stormbreaker for too long.
Responsibility (Last of his Race)- Bill is one of the last Korbinites (the survivors after ONE
demonic incursion beating consumed by Galactus, Devourer of Worlds).

Total: Abilities: 102 / Skills: 46--23 / Advantages: 23 / Powers: 98 / Defenses: 18 (267)

-Beta-Ray Bill is one of those characters who seems to have a vast fanbase for what is
essentially a rarely-seen recurring background character in one hero's book- I'd almost call it
Doom Patrol or Red Guardian Syndrome, except that Marvel never gives him his own
ongoing series or anything- he's just a really popular supporting character. All I know is that
nobody EVER seems to say bad things about this character- he's basically a subversion of the
"Ugly = Bad" cliche, in that he's a noble warrior despite looking like a monster, and so he
was deemed worthy enough to wield Mjolnir, which is bestowed upon VERY few individuals
(which was Simonson's whole point in creating the guy- he wanted to see what it'd be like if
some monstrous guy just happened to be worthy enough to lift the Hammer). Funnily enough,
he was gonna be named "Beta-Ray Jones", but "Bill" was chosen because Marvel had too
many "Joneses" at the time.

-Initially a rival, Bill comes to terms with Thor after a big, manly battle, where they bond
over being super-manly (this is how every comic book fight between heroes should end)- he
wins due to a natural immunity to heat in this lava-strewn battlefield, but refuses to slay Thor,
finding him to be too worthy a foe. Odin thus orders a new hammer to be made for Bill-
Stormbreaker, equal to Mjolnir. It turns out that Bill and his race (the Korbinites) have been
put into suspended animation after their galaxy exploded as a result of Surtur's involvement.
Bill's storyline kinda ended after the Surtur war (I have two trades of Walt's stuff post-Surtur,
and Bill doesn't show up) and he goes off with Sif in a kind of "Beauty and the Beast" thing,
and didn't really show up until the 1990s, mostly in Space-themed stories. He's allied with
Thor, The Silver Surfer, Adam Warlock, Omega Flight & others, and even allied with Eric
Masterson & Dargo Ktor in "The Thor Corps."

-Post-2000 Bill stories have involved things like Galactus's non-gendered Herald, Stardust (in
a story that sees Galactus consume the Korbinites' second homeworld), and him being treated
like the "Jim Duggan" of the Thor-verse, jobbing out to a "Godkiller" Super-Skrull in Secret
Invasion, so Thor could look more awesome by defeating it (both Thor-powered beings drop
the city of Asgard on top of the Godkiller, killing her). An odd story involves Bill trying to
starve Galactus to death (by destroying worlds Galactus intends to consume), with an
obsessive zeal that even causes Stormbreaker to no longer work for him- in a moment of
conscience, he saves Galactus from an alien race, regaining his weapon- Galactus creates a
Korbinite mate for him out of gratitude.

-Bill allied with "The Annihilators" in a short-lived Post-Annihilation series, and has allied
with Thor in his "Odinson", unworthy form, in recent years. The character remains a rather
popular supporting character, but I find him a bit problematic when he shows up in Earth
stories with great frequency- the existence of multiple "Thor-Class Beings" on Earth kind of
shifts the balance a little too much on Marvel Earth. Less so now that Hickman created a half-
dozen more powerful entities, but still.

-I view Beta-Ray Bill as PRETTY MUCH like Thor, minus some fighting ability, but plus a
Heat Immunity (he could have killed Thor on some lava-world because he woke up from a
Double-KO first, but chose not to). He costs 7 points more, and has a different Skillset (being
based around Space & Technology more often).

Bethany Cabe

Post by Jabroniville » Wed Jul 13, 2022 12:54 am


BETHANY CABE
Created By: David Michelinie & Bob Layton
First Appearance: Iron Man #117 (Dec. 1978)
Role: Sexy Bodyguard
Group Affiliations: None
PL 8 (116)
STRENGTH 3 STAMINA 4 AGILITY 4
FIGHTING 11 DEXTERITY 5
INTELLIGENCE 2 AWARENESS 3 PRESENCE 2

Skills:
Acrobatics 6 (+10)
Athletics 5 (+8)
Close Combat (Unarmed) 2 (+13)
Deception 4 (+6)
Expertise (Bodyguard/Security) 6 (+8)
Insight 3 (+6)
Investigation 3 (+6)
Perception 5 (+8)
Stealth 3 (+7)
Technology 2 (+4)
Vehicles 1 (+6)

Advantages:
Agile Feint, Equipment 2 (Pistol), Fearless, Improved Critical (Unarmed), Improved Defense,
Improved Initiative, Quick Draw, Ranged Attack 5, Seize Initiative, Tracking, Uncanny
Dodge

Offense:
Unarmed +13 (+3 Damage, DC 18)
Pistol +10 (+5 Ranged Damage, DC 20)
Initiative +8

Defenses:
Dodge +12 (DC 22), Parry +12 (DC 22), Toughness +4, Fortitude +5, Will +5

Complications:
Relationship (Alex Von Tilburg)- Bethany's husband was an addict who was thought-dead.
When he turns up alive, she leaves Stark to be with him.
Relationship (Tony Stark)- They've entered into a relationship on two separate occasions- her
husband's return ended the first one, and Tony's betrayal/death (in The Crossing) ended the
second.

Total: Abilities: 68 / Skills: 40--20 / Advantages: 16 / Powers: 0 / Defenses: 12 (116)

Bethany Cabe- Michelinie's "Best Girl"?:


-Bethany Cabe was an interesting mid-tier Stark Girlfriend- unlike most, she could handle
herself in a fight, and was a sexy bodyguard, as she eventually revealed to Tony. She also
helped him through his first bout of alcoholism, and even FIGURED OUT HIS SECRET
IDENTITY (making her smarter than Lois Lane, at the very least). She's also kicked Madame
Masque & Whiplash's asses before. She has left and rejoined the Iron Man book numerous
times without leaving much of a mark on the rest of the Marvel Universe, but she was clearly
the top-tier lady long-running creators David Michelinie & Bob Layton had created.

-Bethany debuted as a respected bodyguard to high-level individuals- diplomats, royals, and


socialites. She was a tough-talking woman who kept others at an arm's length, not wanting to
be emotionally dependent on another. Despite this, she & Stark started a relationship soon
after Stark hired her as part of his security team. She was the one who oversaw a lot of his
drinking problem, fearing it'd take him like it took her late husband. She had left the man,
feeling like a trophy wife he'd used to impress his diplomatic colleagues, and tiring of his
own addiction (to pills). When he "died" in a car crash, she felt guilty for abandoning him,
but decided to never depend on anyone else.

-Eventually, she helped Tony overcome his dependence, but also disliked Iron Man, always
being "away" when her boss needed him. But then she discovered the truth- that her boss and
lover WAS Iron Man! Around the same time, Bethany's thought-dead husband was revealed
to have been alive the whole time, and she quickly abandoned Tony. She entered the East
German prison where her husband had secretly been held (she'd gotten herself arrested), and
when Tony arrived to free her, she told him to change into Iron Man and save both she and
her husband. The man was now comatose, filling Cabe with guilt. She chose to stay with
him- he recovered, but soon went back to the pills, losing his career. She sought out Stark's
help when her husband couldn't break his dependence, but was abducted by Obadiah Stane's
organization, who switched her mind with Madame Masque's. Masque, in Cabe's body, tried
to assassinate Tony Stark, but Cabe-in-Masque's body thwarted the attempted, and Stark used
the mind-switching machine to reverse things.

Cabe Leaves the Books:


-Cabe had fallen back in love with Stark by this point, but felt obligated to return to her
husband, but eventually chose to divorce him... only to find he'd been murdered by drug
dealers. She had them arrested, then disappeared from Tony's life. Years later, she was
recruited by James Rhodes alongside numerous other Stark allies to wear Iron Man suits
against the threat of Ultimo. Tony, impressed, hired her back on as head of security. Their
romance seemed to rekindle, but then The Crossing happened, Stark "died" and was replaced
by a teen version. It was many, many years later when she turned up again following Secret
Invasion, working as tactical support to Rhodes, then being a security head at various Stark
companies- she was temporarily controlled by The Controller, but overcame it, and was later
fired by Arno Stark, Tony's adoptive brother, when he took over Tony's companies. More-
recent issues have featured her and Pepper Potts being super-catty with each other, trying to
undermine the other's position, but she later helped Pepper and others in a scheme involving
Arno & Bain.

Bethany's Capabilities:
-Bethany is way above your usual "Hero's Girlfriend" character, being a kick-ass martial
artist in her own right, who can beat up actual super-villains (Jobbers, but still).

Betty Brant

Post by Jabroniville » Thu May 11, 2017 10:03 pm


Uh, Betty, it's not the 1960s anymore. I think you can retire that haircut now.

BETTY BRANT (Elizabeth Brant Leeds)


Created By: Stan Lee & Steve Ditko
First Appearance: The Amazing Spider-Man #4 (Sept. 1963)
Role: Secretary, Potential Love Interest
Supporting Cast Ranking: B-Level, ending at E-Level
Group Affiliations: The Daily Bugle
PL 1 (37), PL 3 (37) Saves
STRENGTH 0 STAMINA 1 AGILITY 1
FIGHTING 0 DEXTERITY 0
INTELLIGENCE 2 AWARENESS 3 PRESENCE 3

Skills:
Deception 3 (+6)
Expertise (Secretary) 8 (+10)
Expertise (Reporter) 6 (+8)
Insight 3 (+6)
Perception 2 (+5)
Stealth 2 (+3)

Advantages: 
Ranged Attack 2

Offense:
Unarmed +0 (+0 Damage, DC 15)
Initiative +1

Defenses:
Dodge +1 (DC 11), Parry +2 (DC 12), Toughness +0, Fortitude +1, Will +4

Complications:
Relationship (Ned Leeds)- Betty was married to Ned for years, but it was an unhappy
marriage, full of his constant travel, and her often leaving him.
Relationship (Peter Parker)- The young Pete was just a year or two younger than Betty
herself when they first met, and he made her feel special until she met Ned.
Relationship (Flash Thompson)- Betty eventually fell in love with the troublesome, intense
Flash, who frequently engages in self-pity and alcoholism, turning her into a bit of a
Guardian Angel for him.

Total: Abilities: 20 / Skills: 24--12 / Advantages: 2 / Powers: 0 / Defenses: 3 (37)

-What stunned me most about the early years of Spider-Man was the following:

1) Just HOW QUICKLY all of the major recurring Spider-Man Rogues debuted. It was
almost literally one after the other- The Chameleon, The Vulture, Dr. Octopus & The
Sandman for the first four issues, then we get a Dr. Doom one, then The Lizard, and then the
rest of the first 20 featuring Electro, Mysterio, The Scorpion and The Green Goblin. That is
an INSANE run of memorable villains!

2) How quickly Peter & Betty were basically done with, compared to how much I figured she
would matter.

-Betty Brant was your typical "Generic Comic Book Girlfriend" in the early Spider-Man era,
and is probably MUCH more famous than she deserves to be, just by virtue of those first
years becoming the basis for the 1960s cartoon series! Betty was a pretty young secretary and
"Girl Friday" for Bugle editor J. Jonah Jameson, and Peter Parker crushed on her pretty early.
Peter was torn- the "Sexy Older Woman" Betty, or the "High School Alpha Cheerleader" Liz
Allan. Her criminal brother Bennett, an early plot hook, was killed during a fight between
Spider-Man & Doctor Octopus, causing her to blame Spidey (more than one Spider-
Girlfriend would carry a grudge like that over the years). Like most of Stan's women, she's
fairly weepy and overly-dramatic (co-workers say Stan based all of his women off of his
"Dream Girl"- his own wife. Make of that what you will).

-Peter & Betty go on a date or two, but Ned Leeds debuts in issue friggin' eighteen, and from
there Betty basically goes off with him, and they are soon married. But yeah, like I said, she
was big in the '60s cartoon (I recall her and JJ in almost EVERY EPISODE I saw as a kid!),
so people tend to associate her as being much more important than she really was. Her
relationship with Ned kind of becomes a recurring thing, as they argue a lot, largely over
work taking over his life. She nearly has an affair with Peter again, but Pete breaks things off,
not wanting to get involved. Then she started getting together with FLASH THOMPSON of
all people, nearly losing her mind when Ned was killed while believed to be The Hobgoblin
(more on THAT later).

-Betty has been primarily known for being Flash's girlfriend by this point (helping him get
through his alcoholism and his losing his legs in war), though she's a reporter in her own
right. Her brother had returned from the dead and become the new Crime Master, sending
The Savage Six (a crew of Jobber Villains like The Human Fly, Death Adder, Megatak &
Jack O'Lantern, plus Eddie Brock with the Toxin Symbiote) against Flash-Venom, but Betty
shot and killed Bennett, saying "my brother died a long time ago".

Betty Banner

Post by Jabroniville » Sat Feb 25, 2017 12:31 am


THE RED SHE-HULK (Betty Ross-Banner, aka The Harpy)
Created By: Stan Lee & Jack Kirby
First Appearance: The Incredible Hulk #1 (May 1962), #168 (1973- Harpy), Vol. 2 #15
(2009- Red She-Hulk)
Role: Hero's Girlfriend, Powerhouse
Group Affiliations: The Defenders
PL 11 (213)
STRENGTH 13 STAMINA 13 AGILITY 3
FIGHTING 7 DEXTERITY 4
INTELLIGENCE 3 AWARENESS 2 PRESENCE 4

Skills:
Close Combat (Unarmed) 2 (+9)
Deception 2 (+6)
Intimidation 4 (+8)

Advantages:
Chokehold, Diehard, Extraordinary Effort, Great Endurance, Improved Hold, Power Attack,
Withstand Damage

Powers:
Power Lifting 3 (1,600 tons) [3]
Leaping 10 (2 miles) [10]
Impervious Toughness 13 [13]
Immunity 16 (Heat, Cold, Radiation, Pressure, Poison, Disease, Radiation Effects) [16]
Regeneration 6 (Feats: Regrow Limbs) [7]

"Super-Strength Feats"
"The Hottest One There Is" Heat Aura 8 (32) -- [37]
AE: "Thunderclap" Dazzle Hearing 11 (Extras: Area- 60ft. Burst +2) (Flaws: Touch Range,
Distracting) (24)
AE: "Groundstrike" Affliction 11 (Dodge; Hindered/Prone) (Extras: Area- 120ft. Burst +3)
(Flaws: Limited Degree, Instant Recovery, Limited to Ground) Linked to Damage 12 (Extras:
Area- 30ft. Burst) (Flaws: Limited to Objects) (22)
AE: "Groundstrike Line" Affliction 11 (Dodge; Hindered/Prone) (Extras: Area- 120ft. Line
+3) (Flaws: Limited Degree, Instant Recovery, Limited to Ground) Linked to Damage 10
(Extras: Area- 30ft. Burst) (Flaws: Limited to Objects) (22)
AE: "Shockwave" Damage 11 (Extras: Area- 60ft. Burst +2) (Flaws: Both Grounded) (24)
AE: "Punch Through Dimensional Barriers" Movement 2 (Dimensional Travel 2) (Flaws:
Uncontrolled) (2)

"Drain Gamma Powers" Affliction 8 (Fort; Impaired/Disabled/Transformed to Powerless)


(Extras: Cumulative, Reaction +3) (Flaws: Limited to Radiation-Based or Originated Powers)
[32]

"Big-Ass Sword" (Flaws: Easily Removable) [9]


Strength-Damage +2 (Feats: Improved Critical 2, Reach) (Extras: Penetrating 10) (15 points)

Offense:
Unarmed +9 (+13 Damage, DC 28)
Strength Feats +11 Area (+11 Affliction/Damage, DC 21/26)
Big-Ass Sword +7 (+15 Damage, DC 30)
Initiative +3

Defenses:
Dodge +8 (DC 18), Parry +8 (DC 18), Toughness +13 (+7 Impervious), Fortitude +13, Will
+5

Complications:
Relationship (Bruce Banner)- The two were deeply involved, and married for a number of
years.
Normal Identity (Betty Ross)- If Betty is startled or lowers her levels of anger, she may revert
back to the under-powered Betty Banner. Betty's stats are ST 0, STA 1, AGI 2, FIGHTING 4,
PRE 2.
Involuntary Transformation (Angry)- If made too angry, Betty will lose control, and go wild.
Her strength will increase, but she is no longer in control of her actions.

Total: Abilities: 98 / Skills: 8--4 / Advantages: 7 / Powers: 95 / Defenses: 9 (213)

-Betty Ross debuted as your standard Stan Lee Heroine- an introverted, shy young girl with a
'60s haircut and a sweet-but-weepy disposition. There was the added caveat that she was the
daughter of the Hulk's worst enemy, "Thunderbolt" Ross, and her love for Bruce Banner was
a major complication. Eventually they split when he turned into the Hulk during their
wedding, and she eventually (after she overhears Bruce moaning "Jarella... my love...")
married Major Glenn Talbot instead. Later, she was captured by M.O.D.O.K. and turned into
The Harpy. Talbot got kidnapped, mind-wiped and eventually just turned out to be a douche,
so they divorced (he later died trying to kill the Hulk). She & Bruce reconciled (she
confessed to always having loved him, even during her marriage to Talbot), but they split
again when he "gained control" over the Hulk, instead of finally putting an end to it.

-FINALLY, the pair married when Bruce & the Hulk were separated from each other, and the
two were wed for a number of years. When her father died and Bruce became the Hulk after
temporarily losing the ability, they had difficulties, however, and she lost a pregnancy after
being captured by The Leader (Peter David nearly walked from the book over the
miscarriage, as Editorial forced him to have Betty miscarry because it would "age" the
characters). Then she was "killed", being put into cryo-stasis after getting radiation poisoning
from a source believed to be Bruce. Because comics are WEIRD. One of my close friends in
College, being a huge Hulk fan, walked away from comics due to this storyline- Betty's death
having basically broken him as a reader.

-Betty was briefly brought back, but it was retconned away (somethin' stupid about
Nightmare dream-raping her to make his daughter "Daydream"), and she came back FOR
REALS as "The Red She-Hulk", possibly the goofiest Jeph Loeb idea YET. She was brought
back by The Leader & M.O.D.O.K. at the behest of the resurrected Thunderbolt Ross, who
made her a Red Hulk just like him- much like Ross/Rulk, the fans pretty much guessed the
identity immediately, but Marvel kind of threw some random names in there (including
Domino of all people) as Red Herrings. Ultimately, yeah, it was Betty, back from the dead.
She accepted that she & Bruce were separated (since she was dead and he was married to
Caiera), but eventually hooked back up. Because, like I said, comics are WEIRD. She briefly
appeared in the new Defenders series, but this was yet another "Matt Fraction On An Off-
Day" books, and it was so bad I just dropped the thing within a few issues. She was
eventually De-Hulked by the "Doc Green" version of Banner, and then he died- she hasn't
been seen in a bit.

-Overall, Betty was kind of a "Typical Girlfriend" character for a long time, and bounced
around the stories as nobody could seem to find a static thing for her to do. When her and
Bruce FINALLY tied the knot, it was at the end of an excruciating, long-form "Will They Or
Won't They?" plot that covered twenty-five years of stories, which is silly even for comic
books. I mean, as TV writer Ken Levine has pointed out, eventually you have to shit or get
off the pot with these things. It's ridiculous that adults would fart around the subject for that
long.

-As the Red She-Hulk, Betty is remarkably strong, but can still be beaten by regular She-
Hulk, so she's not in the super-elite Hulk-Tier or anything. She's basically just another big,
strong Brick, albeit with some Red Hulk powers, like an Aura, along with the ability to
slowly drain Gamma-powered characters (which would devastate many of her opponents
after a point).
THE HARPY (Betty Ross)
Created By: Stan Lee & Jack Kirby
First Appearance: The Incredible Hulk #1 (May 1962), #168 (1973- Harpy), Vol. 2 #15
(2009- Red She-Hulk)
Role: Hero's Girlfriend, Hyde-Monster Form
PL 11 (135)
STRENGTH 11 STAMINA 12 AGILITY 4
FIGHTING 10 DEXTERITY 0
INTELLIGENCE -2 AWARENESS 0 PRESENCE -2

Skills:
Close Combat (Unarmed) 1 (+11)
Intimidation 11 (+9)
Ranged Combat (Nuclear Blasts) 10 (+10)

Advantages:
Chokehold, Diehard, Great Endurance, Improved Critical (Claws) 2, Improved Hold, Move-
By Action, Power Attack, Startle

Powers:
Nuclear Blasts 12 (24) -- [25]
AE: "Super-Claws" Strength-Damage +1 (Feats: Split) (Extras: Penetrating 8) (10)

Flight 6 (120 mph) (Flaws: Winged) [6]


Impervious Toughness 7 [7]

Offense:
Unarmed +11 (+11 Damage, DC 26)
Claws +10 (+12 Damage, DC 27)
Nuclear Blasts +10 (+12 Ranged Damage, DC 27)
Initiative +4

Defenses:
Dodge +10 (DC 20), Parry +10 (DC 20), Toughness +12 (+4 Impervious), Fortitude +12,
Will +5

Complications:
Relationship (Bruce Banner)- The two were deeply involved, and married for a number of
years.
Normal Identity (Betty Ross)- If Betty is startled or lowers her levels of anger, she may revert
back to the under-powered Betty Banner. Betty's stats are ST 0, STA 1, AGI 2, FIGHTING 4,
PRE 2.
Involuntary Transformation (Angry)- If made too angry, Betty will lose control, and go wild.
Her strength will increase, but she is no longer in control of her actions.

Total: Abilities: 66 / Skills: 22--11 / Advantages: 9 / Powers: 38 / Defenses: 11 (135)

-When Betty was The Harpy, she was strong enough to provide a dangerous challenge to The
Hulk (and remember, back then he had a MUCH more difficult time attaining uber-strength,
and was much lower ordinarily), packing Claws & Blasts on one lethal package.

Bevatron

Post by Jabroniville » Sat Jan 28, 2017 4:53 am


BEVATRON (Fabian Marechal-Julbin)
Created By: Fabian Nicieza & Mark Bagley
First Appearance: The New Warriors #9 (March 1991)
Role: Blaster, Expendable Filler
Group Affiliations: The Hellions
PL 8 (81)
STRENGTH 2 STAMINA 3 AGILITY 3
FIGHTING 5 DEXTERITY 5
INTELLIGENCE 0 AWARENESS 1 PRESENCE 1

Skills:
Aerobatics 3 (+6)
Close Combat (Unarmed) 2 (+7)
Deception 3 (+4)
Insight 2 (+3)
Intimidation 3 (+4)
Perception 2 (+3)
Ranged Combat (Bio-Electric Bolts) 3 (+8)

Advantages: 
Improved Aim, Improved Critical (Bio-Electric Bolts), Power Attack

Powers:
"Mutant Powers: Bio-Electric Bolts"
Blast 8 (Feats: Split) [17]

Offense:
Unarmed +7 (+2 Damage, DC 17)
Bio-Electric Bolts +8 (+8 Damage, DC 23)
Initiative +3

Defenses:
Dodge +8 (DC 18), Parry +8 (DC 18), Toughness +3, Fortitude +5, Will +3

Complications:
Prejudice (Mutant)

Total: Abilities: 40 / Skills: 18--9 / Advantages: 3 / Powers: 17 / Defenses: 12 (81)

-Bevatron's pretty worthless. He's a cocky Frenchman (totally going for the unusual
stereotypes, I see) on a team that already has someone from France (Tarot), and a generic
Blaster as well, with "Bio-Electric" power- which was VERY MUCH a 1990s common
theme. I dunno why writers back then loved that descriptor so much, but they did. All he did
in his debut was blast at Firestar a bunch, then fall backwards off a rooftop, badly injuring
himself. In his next appearance, he was killed off-panel or en masse by Fitzroy & his
Sentinels, having done nothing other than briefly stunning Storm. A pretty weak PL 8 Blaster
with no tricks other than Split & Improved Critical.

The Beyonder


Post by Jabroniville » Sun May 12, 2019 2:49 am
THE BEYONDER (The One From Beyond)
Created By: Jim Shooter & Mike Zeck
First Appearance: Secret Wars #1 (May 1984)
Role: Cosmic Gamesman
PL 26 (1,102)
STRENGTH 20 STAMINA -- AGILITY 3
FIGHTING 6 DEXTERITY 5
INTELLIGENCE 20 AWARENESS 2 PRESENCE 5

Skills:
Deception 8 (+13)
Expertise (Science) 10 (+30)
Expertise (Space Travellier) 10 (+30)
Intimidation 12 (+17)
Investigation 2 (+4)
Perception 14 (+16)
Persuasion 2 (+7)
Technology 10 (+30)

Advantages:
Diehard, Eidetic Memory, Fascinate (Intimidation), Fearless, Improved Critical (Cosmic
Blasts) 4, Improved Smash, Jack-of-All-Trades, Last Stand, Power Attack, Ranged Attack 9,
Ritualist, Startle, Trance, Ultimate Science Skill, Withstand Damage

Powers:
"Immortal Entity"
Regeneration 14 (Feats: Regrow Limbs) [15]
Immunity 30 (Fortitude Effects) [30]
Protection 34 (Extras: Impervious 35) [69]
Features 1: May Spend 2 Hero Points and get to Double Area Effects (ie. 4,000ft. Bursts) [1]

"Cosmic Force"
Flight 20 (2,000,000 mph) (40) -- [41]
AE: Speed 20 (2,000,000 mph) (20)
Quickness 20 [20]
Movement 3 (Space Travel 3) (Extras: Instantaneous) [9]
Movement 1 (Environmental Adaptation- Space) [2]
Senses 7 (Detect Energy- Ranged 4, Acute, Analytical) [7]
"Knows All Languages" Comprehend 4 (Languages 4) [8]
"Cosmic Sight" Senses 11 (Extended Vision 8- 1 billion miles, Microvision, Analytical
Vision) [11]
"All-Seeing" Remote Sensing 31 (Visual, Hearing) (8,192,000,000 miles) (Feats: Dynamic,
Dimensional, Subtle) (Extras: Simultaneous) [127]

"Variable Size"
Elongation 10 [10]
Features 5: Increased Mass 5 [5]

"Wields the Power Cosmic"


"Titanic Damage I" Damage 18 (Extras: Area- 8,388,608,000 trillion miles Burst +51,
Penetrating 10) (496) -- [532]

 AE: "Titanic Damage II" Damage 18 (Extras: Area- 8,388,608,000 trillion miles Line
+51, Penetrating 10) (496)
 AE: "Titanic Damage III" Damage 18 (Extras: Area- 16,777,216,000 trillion miles
Cone +51, Penetrating 10) (496)
 Dynamic AE: "Cosmic Stream" Damage 26 (Feats: Dynamic, Variable 2- Any
Energy) (Extras: Area- 2,000ft. Line +7, Selective) (237)
 Dynamic AE: "Cosmic Burst" Damage 26 (Feats: Dynamic, Variable 2- Any Energy)
(Extras: Area- 2,000ft. Burst +7, Selective) (237)
 Dynamic AE: "Cosmic Wave" Damage 26 (Feats: Dynamic, Variable 2- Any Energy)
(Extras: Area- 4,000ft. Cone +7, Selective) (237)
 Dynamic AE: "Cosmic Blast" Blast 34 (Feats: Dynamic, Variable 2- Any Energy,
Extended Range 6, Indirect 4, Penetrating 14) (83)
 Dynamic AE: "All-Reaching Blast" Blast 26 (Feats: Dynamic, Variable 2- Any
Energy, Indirect, Penetrating 14) (Extras: Perception Range) (81)
 Dynamic AE: Force Field +0 (Feats: Dynamic) (Extras: Affects Others 20,
Impervious 23) (43)
 Dynamic AE: Healing 20 (Feats: Dynamic) (Extras: Ranged, Restorative,
Resurrection, Area- 60ft. Burst +2) (Flaws: Limited to Others) (121)
 Dynamic AE: Mind-Reading 24 (Feats: Dynamic, Subtle) (Extras: Sensory Link,
Effortless) (98)
 Dynamic AE: Communication (Mental) 5 (Feats: Dynamic, Subtle, Dimensional)
(Extras: Area, Selective) (33)
 Dynamic AE: Concealment 10 (All Senses) (Feats: Dynamic) (Extras: Affects Others,
Ranged) (41)
 Dynamic AE: "Remove Powers" Affliction 17 (Fort; Impaired/Disabled/Transformed
to Powerless) (Feats: Dynamic) (Extras: Perception Range +2) (52)
 AE: "Extreme Mind Control" Mind Control 16 (Extras: Area- 16,000 miles +23)
(Flaws: Touch Range -2) (352)
 AE: "Brainwashing" Affliction 18 (Will; Dazed/Compelled/Transformed Thoughts &
Memories) (Extras: Perception Range +2, Progressive +2) (90)
 AE: "Create Worlds" Create 25 (Feats: Innate, Precise, Increased Mass 20) (Extras:
Movable, Continuous) (121)
 AE: "Capable of Nearly Any Effect" Variable (Cosmic) 30 (210)
 AE: "Restructure Reality" Transform 25 (Anything to Anything) (Feats: Increased
Mass 30- Planets) (Extras: Continuous) (180)
 AE: Teleport 20 (Feats: Increased Mass 10) (Extras: Extended, Accurate) (90)
 AE: Movement 9 (Dimensional Travel 3, Time Travel 3, Space Travel 3) (Feats:
Increased Mass 5) (Extras: Attack 20, Area- 500ft. Burst +5 on 20 Ranks) (23)
 AE: "Move The Stars Themselves" Move Object 40 (262,144,000,000 tons) (Extras:
Perception Range) (120)
 AE: "Teleport Others" Teleport 20 (Feats: Increased Mass 5) (Extras: Attack, Ranged)
(85)
 AE: "Drain Energy" Affliction 20 (Will; Impaired/Disabled/Transformed to
Powerless) (Extras: Perception Ranged +2) (Flaws: Limited to Energy Powers) (40)
 AE: "Sense Energy" Senses 22 (Detect Energy- Ranged 17- 1,600 trillion miles,
Acute & Analytical, Tracking) (22)
 AE: "Sense Life" Senses 22 (Detect Life- Ranged 17- 1,600 trillion miles, Tracking)
(22)

Offense:
Unarmed +6 (+20 Damage, DC 35)
Cosmic Blast +14 (+34 Ranged Damage, DC 49)
Cosmic Waves +24 Area (+24 Damage, DC 39)
Remove Powers +17 Area (+17 Affliction, DC 27)
Mind-Reading -- (+20 Mind-Reading, DC 30)
Mind Control +16 Area (+16 Affliction, DC 26)
Portals +20 (+20 Movement Attack, DC 30)
Drain Energy -- (+20 Perception Ranged Affliction, DC 30)
Initiative +3

Defenses:
Dodge +10 (DC 20), Parry +8 (DC 18), Toughness +30 (+18 Impervious), Fortitude --, Will
+22

Complications:
Responsibility (Discovering The Nature of Life)- The Beyonder is still a relative infant on the
Cosmic Scene, and desires to know more about heroism, villainy and more. He constructed a
Battleworld and forced heroes and villains to fight each other, then travelled to Earth to
discover what it meant to be human.
Responsibility (Capricious and Unknowing)- The Beyonder's ignorance of human nature
means that he is unable to do simple things, or comprehend the actions of others. He mistook
Magneto's unselfish motivations for actual heroism and included him among the "Super-
Heroes" during the Secret Wars, had to be shown how to use the bathroom by Spider-Man,
and killed & resurrected the New Mutant kids on a whim, failing to realize what this would
do to their psyches.

Total: Abilities: 112 / Skills: 68--34 / Advantages: 40 / Powers: 887 / Defenses: 29 (1,102)

-Secret Wars kind of gets a bad rap these days, but honestly it's the kind of "Simple Dumb
Fun Fights" stuff that I kind of miss from comics. Sure, some of the dialogue is a bit weird
(Johnny Storm: "Babe, I'll tumble 4 ya any day!", She Hulk: "To the max!"), the concept is
pretty simplistic, and the X-Men looked like crap. And sure Jim Shooter put only the artists
who were having trouble getting work on it, so the art is kind of hit or miss at times. But Hell,
almost every single heroic character (except most of the X-Men) had at least ONE major
"Bad-Ass Moment" to their name- Colossus schooled the Wrecking Crew, Spider-Man
kicked the living crap out of Titania (AND the entire X-Men all at once!), The Wasp
schooled the X-Men, Wolverine took off Absorbing Man's arm, Molecule Man threw a
MOUNTAIN RANGE at somebody, The Hulk saved the team from billions of tons of rock,
Human Torch took out Ultron, Doom took out GALACTUS AND THE BEYONDER, etc.
It's basically a young comic book fan's wet dream. Jim Shooter had some funny dialogue, but
he still to this day defends the book, and lets everyone who mocks it know his take. He
admits to a lot of past mistakes and indiscretions, but he'll back this one up, that's for sure.
The sales sure did back him up.

-The Beyonder debuts as the Cosmic Gamesman behind Secret Wars, teleporting several
heroes and villains to "Battleworld" (comprised of pieces of multiple planets), demanding
that they fight for him. He gives no hints about his wants or needs, but establishes his power
immediately- he literally WIPES A GALAXY FROM THE SKY on a whim, then handily
one-shots Galactus when the Devourer of Worlds demands that the "One From Beyond" cure
his hunger. His origins mysterious, this Beyonder has his power stolen by a cosmically-
powered Doom, who uses it to fight the heroes, but ultimately he gets his powers back. We
would eventually learn that his power came from the totality of a universe "Beyond".
-For all the good will Secret Wars may have gained... Secret Wars II lost it. Coming out on
the heels of the first (owing to its MASSIVE sales), this is the book that killed Shooter's
mystique as a writer for good, as it was meandernig, pointless, and incredibly boring. His
Beyonder got a ridiculous redesign, wearing "modern" (ie. horrendously dated to our eyes)
clothing and decided to pull a "learn to be human" schtick, which is always death. He gazed
at his navel, emoted about his place in the universe, and contemplated simply restarting
everything on a whim. The actual series was infamously terrible, though many of the issues
that crossed over with it were very well done- there's a great one where Spider-Man
unknowingly fights for all humanity against a demon, and in another, Chris Claremont has
the Beyonder KILL THE NEW MUTANTS AND THEN RESURRECT THEM FOR THE
HELL OF IT, casually vanishing while leaving them with the memories of just what they'd
suffered (one of the most screwed-up things EVER done to protagonists of a comic). He also
macked on Dazzler, killed some Cosmic Beings (including Death), but is killed by the
Molecule Man during a battle with most of Earth's super-heroes while messing around with
his power levels using a super-machine (he was attempting to... "re-birth" himself). Very
weird stuff, and it bombed HORRIBLY- fans HATED it, Shooter's rep took a beating, and he
was soon gone from Marvel Comics, drummed out after an unpopular (but VERY
economically-successful) run as Editor-In-Chief.

-Post-Shooter, The Beyonder really had no luck. Shooter was so hated by much of his staff
that his successor, Tom DeFalco, told Steve Englehart to write the character out- sympathetic
to the character, Englehart re-wrote The Beyonder's origin and nature- revealing that this
energy "From Beyond" was actually an incomplete Cosmic Cube, and not really powerful
enought to do most of the stuff he did anyways. Which makes the whole "Wiped a galaxy
clean" and "easily defeated Galactus" stuff out of the realm of possibility, but whatever. The
Beyonder is actually supposedly now LESS powerful than Celestials & Galactus (both of
whom he'd effortlessly defeated before), so I don't know why they willingly jobbed to him
before. This Beyonder merged with The Molecule Man, expelled him from his combined
form (now a lady called Kosmos), entered into a relationship with Kubik (another sentient
Cube), then went crazy and turned into The Maker, where he is defeated by the Shi'ar
Imperial Guard and appears in the Kyln- an interstellar prison- and being convinced by
Thanos to shut down his own mind after rampaging through the jail. Then, hilariously, The
Beyonder was killed OFF-PANEL, simply appearing as a corpse in the destruction caused by
the Annihilation Wave. This once vastly-important character dropped like a speed bump.

-Bizarrely, the Illuminati book Retcons the Beyonder AGAIN, showing that the Illuminati
discovered that The Beyonder was actually an INHUMAN who was also a MUTANT, and
this was the source of his Phenomenal Cosmic Powers. Howver, the story's end (the
Beyonder is convinced to leave our solar system) hints that it may have simply been what the
Beyonder WANTED the Illuminati to believe. Finally, Jonathan Hickman in his mega-
Avengers arc reveals that the Beyonders, the cause of the incursions destroying the
multiverse, consider the Beyonder to be a "child unit" of their own kind.

-This build represents The Beyonder as he appeared in most of the 1980s- all-powerful and
extremely dangerous. He's tougher than Eternity OR Death, and could handily wipe the floor
with Galactus (his first big Power Showing is naturally KOing Galactus and tossing him
down to Battleworld, embarassed and humbled). Despite this, he loses a few tricks compared
to a few Cosmic Beings, such as Insubstantiality, Immortality, Illusions and some Movement
power (he could still naturall create some Alternate Effects or just use Variable for it
anyways). He once Mind Controlled the entire Earth though, which is a hell of an Area Effect
on a Control power.

The Beyonders

Post by Jabroniville » Sun May 12, 2019 6:32 pm

THE BEYONDERS
Created By: Mark Gruenwald & Jerry Bingham
First Appearance: Marvel Two-in-One #63 (May 1980)
Role: Cosmic Mystery Men

-The Beyonders were actually created BEFORE the singular Beyonder, but were very
mysterious- they were linked to the Beyonder by Steve Englehart in Secret Wars II. They are
a race of extra-dimensional beings powerful enough to collect planets, and usually traverse
Earth unobserved by everyone (including The Watcher). They commissioned the formation
of The Savage Land as part of a study of evolution, and are chased down by the High
Evolutionary, who wants them to rescue Counter-Earth. His mind, however, is shattered by
the realization of the true scope of the power of these beings, and he's forever insane
afterwards. The Beyonders are later used as part of the origin story of the Cosmic Cubes-
they willingly give up some of the power of their universe to empower the Cubes.
-The Beyonders were largely un-used (seriously, I had no idea they even existed until just
now!) until Jon Hickman writes his huge Time Runs Out mega-story that causes a soft reboot
of the Marvel Universe. Here, The Beyonders create a series of "incursions" that wipe out the
multiverse, one by one. Hickman then gleefully wipes out the entire Cosmic Pantheon one
after the other, with nary a hint of characterization- these beings (also called "Ivory Kings"
because Hickman was being pretentious and hiding the names of everything) kill the
Celestials, Lord Chaos & Master Order, the In-Betweener, Infinity, Eternity and even THE
LIVING TRIBUNAL- the one being considered invincible. They were retconned into being
behind the creation of the Molecule Man, meant to act as a "bomb" that could destroy his
universe. Doctor Strange, Doctor Doom & the Molecule Man all confront the Beyonders, and
Doom reveals his plan to have TONS of Molecule Man detonate at once, killing the
Beyonders and installing Doom as "God Emperor Doom", and ruler of the sole universe,
using the power of the Molecule Man for himself. Doom is thus an all-powerful God... until
Owen Reese takes back the power.

-These guys... aren't really even CHARACTERS. They're just meaningless, walking Retcons
meant to explain away a bunch of stuff. "Dinosaurs in the Antarctic? Beyonders". "We need a
new origin for the Beyonder? Beyonders". "I want to wipe out the universe to seem really
important, even though it makes all of Earth's heroes out to be giant failures? Beyonders".
Hell, for all their power, and they kill EVERY COSMIC BEING IN THE MARVEL
UNIVERSE... they're easily undone because Doctor Doom thought of something they didn't.
It's just very weird.

Bianca LaNeige

Post by Jabroniville » Sat Jun 05, 2021 10:48 pm


Man, they wasted THIS character design on a fourth-tier X-book in the Dark Ages of comics?

BIANCA LaNEIGE
Created By: Larry Hama & Terry Dodson
First Appearance: Generation-X #40 (July 1998)
Role: Loser Villain, Bad-Luck Baddie
Group Affiliations: None

-This striking-looking, pale white figure (her name is a pun on "Snow White"- blanc and
neige) was a short-lived Generation-X character from the Hama run. She is introduced as a
former business rival of Emma Frost's- she'd lost her company to a hostile takeover from
Frost International. Desiring revenge, she attempts to use alien technology against Emma, but
only succeeds in trapping herself in a "nether dimension", enduring "unspeakable torments".
She is finally able to return to Earth, using aliens as minions, and has since acquired psychic
powers. She attacks... but this coincidentally occurs during a "Psychic Blackout" caused by
Psylocke's battle with the Shadow King, and this allows Emma to defeat her. She is forced to
repair a biosphere, being humiliated as she sweats her way through, and finally she and her
allies were pulled into a "strange vortex" and she never appears again. So despite an
AMAZING appearance (seriously, Dodson knocked it out of the park with this one), this
character seems to just be the creators amusing themselves by creating a complete failure
who manages to stumble into bad luck in everything she tries.

-Bianca's got vague powers, able to transform insectoid aliens into "Dwarves" (more of the
Snow White theme), and presumably Psychic powers to rival Emma's... just too bad she
couldn't use them during their fight.

The Bi-Beast

Post by Jabroniville » Sat Feb 18, 2017 5:02 am

THE BI-BEAST
Created By: Steve Englehart & Herb Trimpe
First Appearance: The Incredible Hulk #169 (Nov. 1973)
Role: Bizarre Foe, Powerhouse
Group Affiliations: None
PL 11 (134)
STRENGTH 14 STAMINA 14 AGILITY 0
FIGHTING 5 DEXTERITY 0
INTELLIGENCE 8 AWARENESS 3 PRESENCE 0
Skills: 
Close Combat (Unarmed) 2 (+7)
Expertise (Culture) 6 (+14)
Insight 2 (+5)
Intimidation 10 (+10, +13 Size)
Perception 2 (+5)
Technology 6 (+14)
Vehicles 4 (+4)

Advantages: 
Equipment 10, Fast Grab, Improved Hold, Power Attack, Withstand Damage (Trade
Defenses For Toughness)

Powers:
"Upper Head" Enhanced Skills 8: Expertise (Warfare) 6 (+14), Perception 2 (+7) [4]
"Natural Size" Growth 6 (Str & Sta +6, +6 Mass, +3 Intimidation, -3 Dodge/Parry, -6 Stealth)
-- (21 feet) (Feats: Innate) (Extras: Permanent +0) [13]
Impervious Toughness 11 [11]

"Super-Strength Feat" (Alt-Effect of Strength-Damage) [1]


"Groundstrike" Affliction 10 (Dodge; Hindered/Prone) (Extras: Area- 30ft. Burst) (Flaws:
Limited Degree, Instant Recovery, Limited to Grounded Targets) Linked to Damage 10
(Extras: Area- 30ft. Burst) (Flaws: Limited to GroundedObjects) (12) 

Offense:
Unarmed +7 (+14 Damage, DC 29)
Initiative +0

Defenses:
Dodge +6 (DC 16), Parry +6 (DC 16), Toughness +14 (+6 Impervious), Fortitude +14, Will
+5

Complications: 
Motivation (Preserving the Avians' culture)- The Bi-Beast was created to serve the deceased
Avians, who wanted their way of life preserved.
Enemy (The Hulk)

Total: Abilities: 64 / Skills: 32--16 / Advantages: 14 / Powers: 29 / Defenses: 11 (134)

-God, what a bizarre character and name. I first discovered him in that Marvel Encyclopedia
(the one with all the editing mistakes, like Marlo Jones being in there twice), and pretty much
laughed at the name immediately, given what the term "Bi" almost always means these days.
When the Jack Kirby Biography book I have (Tales to Astonish) talked about how the Marvel
writers of the '70s and '80s were smoking "good pot" and doing all kinds of bizarre stuff, this
is unquestionably the kind of result of that. He's a giant android created by an extinct race of
bird-people (themselves descended from the Inhumans), with the bottom head maintaining all
their knowledge of Culture, and the top head containing all knowledge of Warfare, and he
wants to preserve their memory. He chases after bird-looking people (like the Harpy- Betty
Banner with Gamma Powers), rebuids Avian cities, and tries to wipe out civilization in
general, before an invasion by A.I.M. causes him to self-destruct the entire city. He's... just
one of those bizarre villains.

-Really, his most notable thing is his appearance- a 20-foot-tall orange monster with another
head ON TOP OF HIS HEAD. What else could you possibly want to know about him? Since
it was revealed that there was a second Bi-Beast, he's become a background villain for
decades now (trotted out mainly to go "oh yeah- he's still a thing!"), fighting Thor and a
couple of others before languishing in obscurity (he was one of MANY creatures found on
the Stranger's laboratory world in a Gruenwald-written Quasar story (which I swear was
made entirely so that Gru could show all of these obscure characters again). A later story has
the lower head fall in love with the She-Hulk, as he's pretty much a "Joke Villain" these days,
trotted out for his bizarre appearance and silly name, providing a temporary threat to a strong
hero.

-The Bi-Beast is a Class 100-plus-level brawler, akin to The Thing & The Hulk (when calm),
but also packs tremendous size. He's also a super-genius (able to rebuild giant cities, mind-
control devices and more) after another appearance gave him scientific knowledge as well,
and this lends him a Master Villain-like ability to bring whatever he wants to the table, in
addition to his physical prowess. His second head gives him extra Perception (presumably it's
easier to see things coming with four eyes) and Expertise in Warfare. He's actually PL 10.5
(but note his weak Defense- he's easy as hell to hit) because after all, this guy has to brawl it
out with THE HULK (who's PL 11-12 at baseline potential), and he's probably give Ben
Grimm a hell of a challenge as well.

Big Ben

Post by Jabroniville » Mon Jul 16, 2018 10:55 pm


BIG BEN DONOVAN
Created By: Steve Englehart
First Appearance: Luke Cage, Hero For Hire #18 (Oct. 1973)
Role: Huge Criminal
PL 7 (74)
STRENGTH 6 STAMINA 6 AGILITY 0
FIGHTING 8 DEXTERITY 0
INTELLIGENCE 2 AWARENESS 2 PRESENCE 3

Skills:
Deception 2 (+5)
Expertise (Criminal) 3 (+5)
Expertise (Religion) 1 (+3)
Expertise (Law) 3 (+5)
Intimidation 5 (+8)
Perception 1 (+3)
Persuasion 1 (+4)

Advantages: 
Fast Grab, Improved Critical (Unarmed)

Powers:
"Huge Size"
Reach 1 [1]
Features 1: Increased Mass [1]

Offense:
Unarmed +8 (+6 Damage, DC 21)
Initiative +0

Defenses:
Dodge +6 (DC 16), Parry +8 (DC 18), Toughness +6, Fortitude +7, Will +3

Complications:
Motivation (Greed)
Relationship (Son)- Little Ben is estranged from his father, but Big Ben still put money aside
for him.

Total: Abilities: 54 / Skills: 16--8 / Advantages: 2 / Powers: 2 / Defenses: 8 (74)

-Big Ben is one of those rarities in comics- a guy who's borderline superhuman due to his
sheer size (he looks to be at least three heads taller than DAREDEVIL in some shots), yet
remains a normal human being along the lines of The Kingpin or Imus Champion. He's a one-
time Luke Cage foe who ended up becoming a bit of an ally (respecting Cage for beating him
in hand-to-hand), defending people as a lawyer at times, but he was used a few other times
against other heroes- he snapped when his brother was killed by agents of the Maggia,
becoming a criminal once more. He still sought Cage's help occasionally, but was eventually
just a background villain, once working for Tombstone (alongside Bengal and Bullet), but the
Black Widow took him down. He showed up in jail, again teaming with Tombstone, but he
and others jobbed to THE KANGAROO. Another time, he was made to confess to a murder
he didn't commit in order to save his Suddenly-Introduced Son's life, but was saved by
Dakota North & Matt Murdock before he could be executed.

-Big Ben was even seen in an Avengers: Earth's Mightest Heroes episode as a minion of
Crossfire's! And then in the Marvel Netflix shows, he's actually a crossover character of sorts,
acting as a criminal defense lawyer working for The Kingpin, Black Mariah and others,
showing up in Daredevil and Luke Cage.

-One shot shows him dressed like a Prison Muslim, so I gave him some expertise in Religion,
but other than that, he's a simply-built super-heavyweight fighter, pushing Superhuman Stats
at PL 7 brawler levels.

Big Bertha

Post by Jabroniville » Sat Aug 19, 2017 1:19 am


BIG BERTHA (Ashley Crawford)
Created By: John Byrne
First Appearance: The Avengers West Coast #46 (July 1989)
Role: The World's Only Plus-Size Female Superhero, Joke Hero
Group Affiliation: Great Lakes Avengers
PL 8 (90)
STRENGTH 0/11 STAMINA 0/6 AGILITY 2
FIGHTING 5 DEXTERITY 0
INTELLIGENCE 0 AWARENESS 0 PRESENCE 2

Skills:
Acrobatics 2 (+4)
Deception 2 (+4)
Expertise (Runway Model) 4 (+4)
Expertise (Card Player) 5 (+5)
Expertise (Pop Culture) 4 (+4)
Insight 3 (+3)
Persuasion 2 (+4)
Vehicles 4 (+4)

Advantages: 
Attractive, Interpose, Power Attack, Ranged Attack 4, Set-Up, Teamwork

Powers:
"Mutant Powers: Mass Shifting"
Growth 4 (Str & Sta +4, +4 Mass, +2 Intimidation, -2 Dodge/Parry, -4 Stealth) -- (12 feet)
(Feats: Innate) (Extras: Permanent +0) [9]
Enhanced Strength 7 [14]
Enhanced Stamina 2 [4]
Protection 5 (Extras: Impervious 5) [10]
Drawbacks: Loses Attractive [-1]

Offense:
Unarmed +5 (+11 Damage, DC 26)
Initiative +2

Defenses:
Dodge +5 (DC 15), Parry +5 (DC 15), Toughness +0 (+11 Bertha Form, +3 Impervious),
Fortitude +2 (+8 Bertha), Will +5

Complications:
Responsibility (The Great Lakes Team)
Reputation (Loser Hero)
Responsibility (Must Barf Up Added Mass to Revert)- Ashley must vomit up the mass she
summons to become Big Bertha.
Secret (Ashley Crawford)- Big Bertha hides the fact that she is actually a beautiful runway
supermodel.

Total: Abilities: 18 / Skills: 26--13 / Advantages: 9 / Powers: 36 / Defenses: 14 (90)

-Big Bertha's the Team Powerhouse of the Great Lakes team, and has the funny side effect
that she's actually a supermodel able to become super-poweredly fat at will. Like the rest of
the team, she's a deliberate joke character, but actually pretty high level in terms of power-
she's much stronger than, say, Luke Cage or Sunspot, both of whom are serious characters.
Funniest thing about her was Deadpool's obsession with her- turns out the Merc With A
Mouth loved Ashley... but only as BERTHA. Because her mounds of fat and rolls of flesh
turned him on so, you see? She lectured him about being into her only due to her appearance,
leading to Deadpool unmasking. His hideous visage, of course, made her throw up.

-Big Bertha's the highest PL of her team, but is still fairly cheap. I went with PL 8 because
basically, she's a Class 50 Powerhouse, which means she does +11 Unarmed Damage by my
own standard scale, and the only way to make her PL 7 is to give her an Attack Bonus of +3,
which just seems insane. She's pretty much the only high-damage dealer of her team, so I
think it fits, and it's not like she's super-elite anyways (this PL basically makes her on the
level of your average Mutant Liberation Front member). She basically gets Growth combined
with a few other boosts to gain her powers, but loses her Attractive.

Big Brother

Post by Jabroniville » Tue Jul 17, 2018 1:40 am


BIG BROTHER (Real Name Unknown)
Created By: Bill Mantlo, Marv Wolfman & Bob Brown
First Appearance: Power Man #37 (Nov. 1976)
Role: One-Off Villain

-Big Brother was a one-off villain- a skilled tech guy (he'd learned how to use computers and
program robots while in prison) who was in a rivalry with The Baron- both were crime-
bosses. The Baron manipulated Luke Cage into going after Big Brother. By this point, the
genius had designed a harness that could increase his strength, and sent his minion Cheshire
Cat after Cage. He tried a bunch of dime-store super-villain things, like tying Luke to a train,
or throwing his car into the river, but nothing worked, and the two baddies were believed
killed in a helicopter crash.

-Not really much to go on (bios don't even indicate his strength levels), but it doesn't matter
much. He's also quite bright, going from "Generic Gang Member" to "Technical Genius" in
five years, while imprisoned. Of course, he's not bright enough to just... become an inventor
or something, instead becoming a small-time gang leader.

Bile

Post by Jabroniville » Tue Jan 10, 2017 8:13 pm


Truly, Alpha Flight's book only received the greatest of artistic talent.

BILE
Created By: Simon Furman & Pat Broderick
First Appearance: Alpha Flight #110 (1992)
Role: Jobber Villain, Sick Villain
Group Affiliations: Omega Flight
PL 7 (65)
STRENGTH 1 STAMINA 2 AGILITY 3
FIGHTING 6 DEXTERITY 2
INTELLIGENCE 0 AWARENESS 0 PRESENCE 0

Skills:
Intimidation 6 (+6)

Advantages:
All-Out Attack, Fast Grab, Improved Critical (Unarmed)

Powers:
"Disease Touch" Weaken 8 (Extras: Progressive +2) (24) -- [25]

 AE: "Sickening Touch" Affliction 8 (Fort; Hindered & Impaired/Prone &


Disabled/Incapacitated) (Extras: Progressive +2) (24)
Offense:
Unarmed +6 (+1 Damage, DC 16)
Disease Touch +6 (+8 Weaken, DC 18)
Sickening Touch +6 (+8 Affliction, DC 18)
Initiative +3

Defenses:
Dodge +6 (DC 16), Parry +6 (DC 16), Toughness +2, Fortitude +4, Will +1

Complications:
Prejudice (Obvious Superhuman)- Bile is covered in scabs and boils, and looks like a hobo.
Few want to touch him.

Total: Abilities: 28 / Skills: 6--3 / Advantages: 3 / Powers: 25 / Defenses: 6 (65)

-Bile makes people sick with his touch, much like a Brony would.

Bird-Brain

Post by Jabroniville » Fri Jan 20, 2017 2:14 am

BIRD-BRAIN
Created By: Louise Simonson & Bret Blevins
First Appearance: The New Mutants #56 (Oct. 1987)
Role: The Jar-Jar Binks
PL 6 (58)
STRENGTH 3 STAMINA 4 AGILITY 4
FIGHTING 8 DEXTERITY 0
INTELLIGENCE -1 AWARENESS -1 PRESENCE -1

Skills:
Expertise (Survival) 4 (+3)
Intimidation 2 (+1)
Perception 4 (+3)

Advantages: 
Move-By Action

Powers:
Flight 5 (60 mph) (Flaws: Winged) [5]
Senses 3 (Extended & Acute Scent, Low-Light Vision) [3]
"Claws" Strength-Damage +1 (Feats: Split) [2]

Offense:
Unarmed +8 (+3 Damage, DC 18)
Initiative +4

Defenses:
Dodge +8 (DC 18), Parry +8 (DC 18), Toughness +4, Fortitude +5, Will +4

Complications:
Motivation (Food!)- The Ani-Mates were trained using starvation as punishment- as such,
most of them are obsessed with food, panicking if they can't locate any.
Relationship (The New Mutants)- Particularly Cypher, who was the first being Bird-Brain
could properly communicate with.

Total: Abilities: 32 / Skills: 10--5 / Advantages: 1 / Powers: 8 / Defenses: 10 (58)

-Bird-Brain himself is basically a shining example of how NOT to make a "Funny Macot"
character- possibly even WORSE than Jar-Jar Binks, he's stupid for exactly the same reasons-
a ridiculous design, idiotic behavior, and he constantly calls attention to himself by engaging
in pratfalls or temper tantrums in every single scene he's involved in. Prone to panicking and
obsessing over food (which included freaking out, squawking as loudly as possible, flailing
around and charging everything in sight), Bird-Brain nonetheless becomes close to the New
Mutants (especially Doug, who can actuall talk to him), and they agree to follow him around
and help him. This sends them to The Ani-Mator's base, at which point Doug is shot and
killed. Bird-Brain mourns, and decides to stay on his island with the other "Ani-Mates",
trying to teach them appropriate behavior (such as not eating their fallen comrades, out of
respect). Bird-Brain has only been seen or hinted at rarely since then (usually only in cameos
or in shadows), such was the hatred this storyline created- one of my earliest memories upon
learning that there was an X-Men fanbase online (back when it was difficult to find good
fansites) was that people HAAAAAAAAAAAAAAAAAAATED this guy, and the storyline
that spawned him.
-Bird-Brain really is a perfect storm of garbage, however. Not only is he an exaggerated
version of Jar-Jar (despite coming out years earlier), he commands all attention in every
scene so you can't ignore him. Plus his design is ridiculous- somehow taking everything from
birds and humans and combining the worst aspects of each. The ugliest part is his weird
humanlike mouth at the tip of his beak... which is of course ALWAYS STICKING HIS
TONGUE OUT, even when the mouth is closed. It's like they're TRYING to piss me off with
this one.

Big Hero 6

Post by Jabroniville » Thu Dec 14, 2017 9:10 pm

THE BIG HERO SIX:


OK, so here's a bunch of Japanese heroes that debuted over a decade ago, when the Anime
Boom was JUST starting, but hadn't gained much real steam yet. Therefore, this comic kinda
came and went and nobody cared. Part of the problem was that it's main characters included
Sunfire & Silver Samurai. The former of whom is a famous asshole (and this is before House,
Curb Your Enthusiasm and It's Always Sunny in Philadelphia brought the "Asshole
Protagonist" to the mainstream and made EVERY main character a complete, unadulterated
jerkwad of horrific magnitude), and the latter is a crappy villain famous for losing roughly
10,000 fights to Wolverine in a row.

So it wasn't exactly packing on the starpower, which only added to the problem that Bleach
and Naruto hadn't hit big yet EITHER, so there wasn't even that much hype towards Anime-
focused stuff at the time. It doesn't help that in order to make the book, the creative team
basically didn't just let themselves be INSPIRED by anime- they just took stuff from it and
used cultural gags and knock-offs. "Hey, you know how Cutey Honey was a thing? Right?
Right? Well this is a character who's totally got a similar name! Oh, how Japanese!" Nearly
every character exists to be some sort of parody or goofball thing. There's a FIGHTING
SUSHI CHEF on the team, too. It's basically the simplest, most moronic type of jokes, and it
doesn't work, especially on a book set in the mainstream Marvel Universe.

I know dissing wacky comedy adventures like this can be considered "Anti-Fun" and all "oh,
you just don't like humor in comics", but that's not it at all. I LOVE humor in comics.
Deadpool's book was great fun. G.I. Joe comics had some classic bits ("For COBRAAAA!"
"For personal survival, and the promise of riches!"). Snappy patter and taking the piss out of
a serious character are great sources of humor. Jokes and the occasional silly villain are great.
BUT... these are AWFUL jokes. Just pointing out that Cutey Honey was a thing and naming a
character after it isn't HUMOR- that's just PLAGIARISM. A superhero who's actually a chef
would be a great, fun, unique idea (especially if the writer knew a lot about cooking- part of
the neatness of Robinson's Starman was that he was actually a fan of the same kitschy
collectible stuff Jack Knight was)... but wearing a cook's outfit and using cooking implements
as WEAPONS? While calling himself "Wasabi No-Ginger"? That's STUPID. Jokes should
come from characters and unexpected things and stuff like that (which is why Deadpool
succeeds where The Great Lakes Avengers do not)... not just having some goofy-looking idiot
and going "SEE? SEE? LOOK AT THIS GOOFY-LOOKING IDIOT! AREN'T WE
FUNNEEEEE?"

Personally, I think it looks dumb- generic Anime Archetypes (mostly pre-Shonen Jump in
style), goofy "bwah-hah-hah!"-type humor (which is not my thing in a semi-serious work-
Deadpool & the Great Lakes Avengers aren't bad because their books are like 98% jokes, but
in a regular ol' comic book series it just seems lame), and bad character designs add up to
make a pretty mediocre thing. Also Scott Lobdell wrote some of it, and Scott Lobdell f**king
sucks.

Which makes it all the funnier that this failure of a Limited Series (written by the same guys
who wrote that utterly-forgettable late-'90s Alpha Flight series that added Manbot, Flex,
Radius & Murmur to the team) ended up becoming a SUCCESSFUL FEATURE FILM
FROM DISNEY. The comic book characters themselves have not appeared since 2012 (as
backgrounders in a Spider-Man arc, two years before the movie came out), and have yet to
take advantage of the movie's popularity- the sheer number of differences between the film
and the source material kind of kicks any potential for the characters in the ass.

The Roster:
* your standard "Government-Formed Superteam
The Silver Samurai- Wolverine Jobber and appointed team leader, despite being an asshole.
Honey Lemon- Secret agent with a Power Purse with nanotechnology letting her grab any
object.
GoGo Tomago- A prisoner released to serve the team. Turns into an explosive ball of energy.
Hiro Takachiho- 13-year old Boy Genius. Reluctant to joint he team.
Baymax- Hiro's creation- a robot designed with the brain engrams of Hiro's late father.
Sunfire- X-allied asshole.
Sunpyre- Sunfire's sister.
Ebon Samurai- Replacement when Sammy was killed fighting Elektra- uses a demonic
katana, and the blessing of Amatsu-Mikaboshi.
Wasabi no-Ginger- Fighting sushi chef.
Fred- A pal who turns into a monster.
The Big Man

Post by Jabroniville » Fri May 12, 2017 11:00 pm


THE BIG MAN I (Frederick Foswell, aka Patch)
Created By: Stan Lee & Steve Ditko
First Appearance: The Amazing Spider-Man #10 (March 1964)
Role: Crime Boss
Group Affiliations: The Daily Bugle, The Enforcers
PL 7 (70)
STRENGTH 0 STAMINA 1 AGILITY 2
FIGHTING 5 DEXTERITY 4
INTELLIGENCE 3 AWARENESS 3 PRESENCE 3

Skills:
Athletics 3 (+3)
Deception 7 (+10)
Expertise (Criminal) 7 (+10)
Insight 2 (+5)
Intimidation 2 (+5)
Perception 2 (+5)
Persuasion 3 (+6)

Advantages: 
Benefit 3 (Crime Boss), Equipment 2 (Pistol), Ranged Attack 4

Offense:
Unarmed +5 (+0 Damage, DC 15)
Pistol +8 (+5 Ranged Damage, DC 20)
Initiative +5

Defenses:
Dodge +6 (DC 16), Parry +5 (DC 15), Toughness +1, Fortitude +2, Will +4

Complications:
Motivation (Greed)
Reputation (Losers)- The Enforcers are viewed as little more than Mooks compared to other
super-villains, and recieve no respect.
Enemy (Spider-Man, Daredevil)

Total: Abilities: 42 / Skills: 26--13 / Advantages: 9 / Powers: 0 / Defenses: 6 (70)

-The Big Man started out as a generic, masked "Crime Boss" character bossing around The
Enforcers. Small and weak, Daily Bugle reporter Frederick Foswell led a secret life in
costume as a Crime Boss- he is soon upended by Spider-Man. He serves a ludicrously-short
time in jail, and is actually RE-HIRED as a Bugle reporter by J. Jonah Jameson, as JJJ (a
hard-bitten Conservative who rages against "Bleeding Hearts") legitimately thinks Foswell
has reformed. He starts portraying the stool pigeon "Patch", reporting on crimes that he
himself tips off to the Police. When he sees The Kingpin's rise to the top, he grows jealous
and tries to become the Big Man again, but is instead press-ganged into being Wilson Fisk's
Lieutenant. JJJ is kidnapped for writing anti-Kingpin editorials, and Spidey himself is beaten
during the botched rescue.

-Spider-Man saves his & Jameson's life, but Foswell, still grateful to "the ONE man who
gave me a chance when I got out of jail!", leaps in front of a bullet intended for the Bugle
boss, and dies. This was a pretty common trope used by Stan Lee back in the day- villains
reforming, and proving themselves by dying in the process of saving others (the original
Crimson Dynamo suffered a similar fate). A daughter appeared in the 1970s, Janice "Big
Man II" Foswell, but was murdered by the new Crime Master before she could even get up to
much.
-A simple "Crime Boss" archetype, Foswell was a bit frail, but was a great deceiver (his
schtick was putting on disguises that hid his body type) and charismatic.

Jabroniville
Posts: 21937
Joined: Fri Nov 04, 2016 8:05 pm

The Big One

Post by Jabroniville » Thu Feb 15, 2018 3:57 am

THE BIG ONE (Kenjiro Sasaki)


Created By: Roy & Dann Thomas, Tom Morgan
First Appearance: The Avengers West Coast #71 (May 1991)
Role: Giant Baby
Group Affiliations: The Pacific Overlords
PL 8 (94)
STRENGTH 13 STAMINA 11 AGILITY -2
FIGHTING 6 DEXTERITY 0
INTELLIGENCE -3 AWARENESS -3 PRESENCE -3

Skills:
Intimidation 8 (+5, +13 Size)

Advantages:
All-Out Attack, Fast Grab, Improved Hold, Power Attack

Powers:
"Lifestone-Given Powers: Weighs Two Tons; Is Giant Baby"
Growth 6 (Str & Sta +6, +6 Mass, +3 Intimidation, -3 Dodge/Parry, -6 Stealth) -- (18 feet)
(Feats: Innate) (Extras: Permanent +0) [13]
Protection 3 (Extras: Impervious 9) [12]

"Strength Feats" (Alt-Effects of Strength-Damage) [2]

 AE: "Groundstrike" Affliction 10 (Dodge; Hindered/Prone) (Extras: Area- 30ft. Line)


(Flaws: Limited Degree, Instant Recovery, Limited to Grounded Targets) Linked to
Damage 10 (Extras: Area- 30ft. Line) (Flaws: Limited to Objects) (12.5)
 AE: "Groundstrike" Affliction 10 (Dodge; Hindered/Prone) (Extras: Area- 30ft.
Burst) (Flaws: Limited Degree, Instant Recovery, Limited to Grounded Targets)
Linked to Damage 10 (Extras: Area- 30ft. Burst) (Flaws: Limited to Objects) (12.5)

Offense:
Unarmed +6 (+13 Damage, DC 28)
Groundstrikes +10 Area (+10 Affliction & Damage, DC 20 & 25)
Initiative -2

Defenses:
Dodge +4 (DC 14), Parry +4 (DC 14), Toughness +14 (+5 Impervious), Fortitude +11, Will
+0

Complications:
Disabled (Infant)- The Big One cannot speak, and tends to throw temper tantrums. He also
can't get up when knocked over.

Total: Abilities: 38 / Skills: 24--12 / Advantages: 4 / Powers: 27 / Defenses: 13 (94)

-The Big One is easily one of the more bizarre concepts I've seen used as a threat in comic
books. Dr. Demonicus captured a Japanese family on their boat, and decided to modify all of
them to become superpowered champions. OK, that's classic Mad Scientist stuff. But
transforming their BABY? That's it's OWN level of screwed-up. So the newly-rechristened
Big One fought the West Coast Avengers for a bit, before he started crying, revealing that he
was just an infant that resembled a ton-ton super-heavyweight monster (Spider-Woman II &
Scarlet Witch, the only two mothers there, were the only ones who knew how to deal with
him). He was eventually cured by Demonicus as a good-will gesture to get his own country,
and that was that.

-The Big One is PL 10, but only barely (he fought off the Avengers for a while, but wouldn't
have won), having all the requisite stuff a Powerhouse needs, but his size makes him a bit
clumsier (the gang actually defeated him by PUSHING HIM OVER, because his
comparatively-tiny arms and legs couldn't lift his bulk). He's hard to hurt, but like most big-
men, doesn't make his PL defensively.

Big Shot

Post by Jabroniville » Wed Sep 07, 2022 1:27 am


BIG SHOT (Real Name Unknown)
Created By: Simon Furman & Lee Sullivan
First Appearance: Death's Head #4 (March 1989)
Role: Crazy Guy
'90s Ratio: 7/10 (insane; gun for an arm)
Group Affiliations: None

-A constantly drooling black guy from the 80th century, Big Shot was encountered by the
original Death's Head, having been hired by The Undertaker to kill him. However, he
inadvertently saved the hero twice via huge explosions, blasting stuff so his ship was now
light enough to land safely on one occasion, and then blasting him free from an explosion on
another. He later got involved in a four-way match between Death's Head, Short Fuse &
Photofit, surviving when the other two villains were killed by an explosion. He returns to
brawl with Death's Head the next year, but after several issues, is seen lying face-down after
Pyra, who had been leading him to Death's Head, spared the hero for some reason.

-Big Shot is a very strong character, able to brawl with Death's Head over several issues and
survive nearby explosions. One of his hands is also a powerful Laser Cannon.

The Big Wheel

Post by Jabroniville » Wed May 24, 2017 6:35 pm


THE BIG WHEEL (Jackson Weele)
Created By: Marv Wolfman, Ross Andru & Mike Esposito 
First Appearance: The Amazing Spider-Man #182 (July 1978)
Role: Joke Villain
Villain Ranking: E-List
Group Affiliations: Vil-Anon
PL 7 (70)
STRENGTH 2 STAMINA 3 AGILITY 2
FIGHTING 4 DEXTERITY 4
INTELLIGENCE 2 AWARENESS 0 PRESENCE 0

Skills:
Athletics 2 (+4)
Close Combat (Unarmed) 2 (+6)
Deception 5 (+5)
Expertise (Vehicles) 4 (+6)
Intimidation 4 (+4)
Perception 3 (+3)
Technology 2 (+4)
Vehicles 4 (+8) -- Flaws: Limited to Grounded Vehicles

Advantages: 
Combat Driver, Equipment 8 (Big Wheel), Ranged Attack 2, Skill Mastery (Vehicles),
Ultimate Vehicles
Equipment:
"The Big Wheel"
Vehicle- Huge (2), Strength 8 (0), Speed 6 (120 mph), Toughness 11 (2), Defense -2 (-2) (8)
Features 2: Two Big Metal "Waldo" Arms (2)
Movement 2 (Wall-Crawling 2) (4)
Rocket Launcher: Blast 8 (Extras: Area- 30ft.Burst 6) (21) -- (22)
AE: Machine Guns: Blast 7 (Extras: Multiattack) (21)
(-- 36 points)

Offense:
Unarmed +6 (+2 Damage, DC 17)
Rocket Launcher +6, +6 Area (+8-6 Ranged Damage, DC 23-21)
Machine Guns +6 (+7 Ranged Damage, DC 22)
Initiative +2

Defenses:
Dodge +5 (DC 15), Parry +5 (DC 15), Toughness +3, Fortitude +4, Will +2

Complications:
Motivation (Greed)
Enemy (Spider-Man)

Total: Abilities: 38 / Skills: 24--12 / Advantages: 13 / Powers: 0 / Defenses: 7 (70)

-One of Spider-Man's most-notable "Dumb Foes", The Big Wheel is pretty well-known for
what was essentially a one-shot until the 1990s brought him back. It's pretty much entirely
due to the fact that HE'S RIDING IN A GIGANTIC WHEEL WITH ARMS AND GUNS
ON IT. I mean, seriously, this is one of the goofier foes Spider-Man's ever fought, and we're
talking about a guy who fights dudes dressed in technicolour quilts and living aliens for suits.

-Jackson Weele is a failing businessman who got blackmailed by the Rocket Racer, then tried
to kill both him & Spider-Man with a souped-up giant rotating wheel (given to him by The
Tinkerer, who had apparently just smoked a COLOSSAL amount of weed). He loses control
of his machine in his first appearance, and takes a header off of a building. He's presumed
dead for TWENTY YEARS, until some writers with a goofy sense of humor brought him
back multiple times, usually as a recovering/redeemed villain (at one point, Spidey allows
Wheel to accompany him on a day of heroics), but others just forget that and bring him back
to his debut, as a big joke guy in a giant spinning wheel who attacks super-heroes like Ghost
Rider.

-The Big Wheel's a pretty simplistic guy, but he's got a killer ride. Well, it's actually less
killer than the tank it's meant to evoke, but whatever. He's PL 7, and more of a joke than a
real threat, but his ranged weapons are quite dangerous, and the thing has 11 Toughness. And
can drive up walls. It's a half-decent piece of Equipment, in any case, it just needs a better
guy driving it.

Big Zero

Post by Jabroniville » Fri Mar 27, 2020 11:04 am


Musn't... propose... to racist...

BIG ZERO (Amity Hunter)


Created By: Paul Cornell & Mark Brooks
First Appearance: Dark Reign: Young Avengers #1 (July 2009)
Role: Size-Changer
Group Affiliations: The Young Masters, The Masters of Evil
PL 9 (64)
STRENGTH 1/11 STAMINA 2/12 AGILITY 2
FIGHTING 6 DEXTERITY 2
INTELLIGENCE 2 AWARENESS 0 PRESENCE 0

Skills:
Expertise (Racist) 6 (+6)
Technology 4 (+6)

Advantages:
Fast Grab

Powers:
Growth 10 (Str & Sta +10, +10 Mass, +5 Intimidation, -5 Dodge/Parry, +1 Speed, -10
Stealth) -- (42 feet) (20) -- [21]

 AE: "Unseen Shrinking" Shrinking 8 (16)

Offense:
Unarmed +6 (+1 Damage, DC 16)
Giant Size +6 (+11 Damage, DC 26)
Initiative +3

Defenses:
Dodge +8 (DC 18), Parry +8 (DC 18), Toughness +2, Fortitude +2, Will +3
"Giant Size" Dodge +3 (DC 13), Parry +3 (DC 13), Toughness +12, Fortitude +12, Will +3

Complications:
Responsibility (Wants To Be A Hero)- Except she sucks at it.
Prejudiced (Non-Whites)- Yeah, she's not a good person.

Total: Abilities: 30 / Skills: 10--5 / Advantages: 1 / Powers: 21 / Defenses: 11 (68)

-Big Zero is a Super-Racist who can both grow and shrink, but has only been seen a little bit,
despite being on every incarnation of the team. So really, all of this is in the air- like most
Growing-themed characters, she has a high offensive PL, but a really low defensive one. She
managed to reprogram a robot to be more racist, so I guess she's got some Tech skill.

Biohazard (Amorphous Entity)

Post by Jabroniville » Tue Jan 14, 2020 10:54 pm


BIOHAZARD I
Created By: Dwayne McDuffie, Gregory Wright & Jackson Guice
First Appearance: Marvel Comics Presents #62 (1990)
Role: Self-Building Living Brain
PL 9 (128)
STRENGTH 8 STAMINA 10 AGILITY 0
FIGHTING 8 DEXTERITY 0
INTELLIGENCE 0 AWARENESS -2 PRESENCE -2

Skills:
Intimidation 10 (+8)
Stealth 6 (+3 Size)
Advantages:
Fast Grab, Startle

Powers:
Growth 3 (Str & Sta +3, +3 Mass, +1 Intimidation, -1 Dodge/Parry, -3 Stealth) -- (12 feet)
(Feats: Innate) (Extras: Permanent +0) [7]

"Amorphous Body"
Immunity 20 (Bludgeoning Damage) (Flaws: Limited to Half-Effect) [10]
Morph 3 (Multiple Living Forms) [15]

"Consume Others"
Weaken Stamina 10 (Linked to Unarmed Damage) [10]
Variable 6 (Skills & Advantages) (Flaws: Limited to Those of Consumed Victims -2) [30]

Offense:
Unarmed +8 (+8 Damage & +10 Weaken, DC 23 & 20)
Initiative +0

Defenses:
Dodge +8 (DC 18), Parry +8 (DC 18), Toughness +10, Fortitude +10, Will +4

Complications:
Motivation (Finding Memories)- Biohazard has been left with incomplete memories of who
or what it is. Being that it was created from John Kelly's discarded brain, it thinks that finding
Kelly, and also Deathlok (not realizing that it's no longer Kelly) is the secret to completing
the knowledge of what it is.

Total: Abilities: 32 / Skills: 16--8 / Advantages: 2 / Powers: 72 / Defenses: 14 (128)

-A creature with a bizarre origin story, the first Biohazard is actually the living brain of John
Kelly, the second Deathlok! When Kelly tried to resist his commands, the computer inside his
cyborg body electrocuted his brain. It was removed and experimented on by a random
scientist, who threw it in the trash when it failed to self-replicate with nanotechnology.
However, his experiments actually WORKED- but on a delay. The brain recovered itself and
came to life, first absorbing whatever organic materials it came into contact with at the dump,
but finally killing a stray cat, the dump's security guard, and other people, absorbing their
memories and skills along the way, all in a mission to absorb Deathlok's brain, as it figured
(through weak memories) that 'Lock was responsible for his situation.

-It eventually found the corpse of Hansen, the scientist who had experimented on him in the
first place, and actually regrew his body within Biohazard himself! Spitting out the
resurrected scientist, Biohazard went inert (in an empty skin) while Hansen confronted the
new Deathlok (Michael Collins), at first to helpfully describe the origins of Biohazard... and
then to suddenly attack, the Biohazard virus now active inside himself! He and Deathlok
fought in Collins' family home, and he nearly killed Collins' wife, but him and S.H.I.E.L.D.
Agent Angstrom in Mandroid Armor corralled him into an Adamantium container. However,
at this point the ORIGINAL Biohazard body had awoken, coming out of "hibernation" and
attacking the family of John Kelly- Deathlok and Angstrom came to the rescue. They were
unable to hold the monster back, however, as it was immune to most attacks and was too big
to be contained. Ultimately, Deathlok tricked Biohazard into lowering its guard, then ripped
Kelly's brain out of the heap of organics that was its body, throwing THAT into the
Adamantium Container- Biohazard dropped dead as a result, now having nothing animating
it.

-This is an INSANE amount of convoluted writing I needed to do to describe a monster that


was built up for a few issues and then got killed fairly easily. Jesus. Like, how did McDuffie
& Wright come up with all this nonsense about a brain wanting to complete itself by
absorbing the previous Deathlok, thus randomly involving the new one because its memories
were F'd up- seriously.

-Biohazard is an extremely strong, hard-to-kill amorphous creature with a dangerous touch,


but little in the way of skills or advantages... unless it absorbs some. It's deadly touch means
it's all for the best that the first creature is dead.

Biohazard (Fletcher Traynor)

Post by Jabroniville » Sat Jan 11, 2020 2:34 am


BIOHAZARD II (Fletcher Traynor)
Created By: Jay Faerber & Karl Kerschl
First Appearance: The New Warriors #5 (Feb. 2000)
Role: Blob-Monster Guy
Group Affiliations: None
PL 8 (175)
STRENGTH 6 STAMINA -- AGILITY 3
FIGHTING 8 DEXTERITY 0
INTELLIGENCE 0 AWARENESS 0 PRESENCE -1

Skills:
Intimidation 7 (+6)
Perception 4 (+4)
Ranged Combat (Acid) 7 (+7)

Advantages:
Fast Grab

Powers:
"Acidic Blob Monster"
Immunity 30 (Fortitude Effects) [30]
Protection 6 [6]
Movement 1 (Slithering) [2]
Elongation 2 [2]
Insubstantial 1 (Liquid) [5]
Immunity 20 (Bludgeoning, Piercing & Slashing Damage) (Flaws: Limited to Half-Effect)
[10]
"Acidic Aura" Burning Aura 5 Linked to Weaken Toughness 6 (Extras: Reaction +3, Affects
Objects) [50]

"Throw Acid" Blast 6 Linked to Weaken Toughness 6 (Extras: Ranged, Affects Objects) (30)
-- [31]

 AE: "Acid Touch" Damage 8 Linked to Weaken Toughness 8 (Extras: Affects


Ojbects) (24)

Offense:
Unarmed +8 (+6 Damage, DC 21)
Aura +8 (+5 Damage & +6 Weaken, DC 21 & 16)
Acid Touch +8 (+8 Damage & Weaken, DC 23 & 18)
Throw Acid +7 (+6 Ranged Damage & Weaken, DC 21 & 16)
Initiative +3

Defenses:
Dodge +7 (DC 17), Parry +8 (DC 18), Toughness +6, Fortitude +6, Will +3

Complications:
Enemy (The New Warriors)- Fletcher carries a grudge since the Warriors had his father
arrested.
Responsibility (Monster)- Fletcher is always this giant blob-monster, and cannot pass for an
ordinary human.

Total: Abilities: 22 / Skills: 18--9 / Advantages: 1 / Powers: 136 / Defenses: 7 (175)

-The second Biohazard (the first was a short-lived Deathlok foe) was a kid whose father had
been sent to prison by the New Warriors. Snooping around his father's warehouse, he ended
up breaking a weapon and covered in ooze- it transformed him into an acidic slime monster.
Attacking the Warriors out of the grudge for arresting his dad, the battle drew the attention of
Generation X for a crossover story- he was ultimately beaten by Husk. He was brought back
for a Thunderbolts one-off by Christos Gage, being sprung from jail by Mr. Hyde,
Boomerang, Tiger Shark & Whirlwind, who were fighting Superhuman Registration- he
punched Venom across the city, but was blown apart by Penance (Speedball), and captured in
tons of little tiny energy-bubbles by Songbird. This was it, aside from a one-off in the
"Pleasant Hill" story-arc- he breaks out of prison, but is beaten by one of the monstrous
Howling Commandos.

-Pricey, but relatively low-tier, Biohazard contains a lot of "Blob"-type stuff (I statted up
fascimiles of that horror monster in the past, but nothing super-definitive- it's a lot of minor
effects like Insubantial 1 & Slithering combined together with the expensive combination of
Damage & Weaken). He's only PL 8, but relatively difficult to deal with, since he's got a lot
of Immunities and hurts to touch.

Biotron

Post by Jabroniville » Tue Aug 10, 2021 10:01 pm


BIOTRON
Created By: Bill Mantlo & Michael Golden
First Appearance: Micronauts #1 (Jan. 1979)
Role: Robot Buddy, C-3PO Knock-Off
Group Affiliations: The Micronauts

-Biotron was originally called "Robotman" as a 1975 Takara figure- a bridge between their
Henshin Cyborg and Microman toy lines. He was a piloted mech suit with a lil' dude in the
chest pilot seat, but for Micronauts, Biotron was made human-sized. In Micronauts #26 he
was destroyed during a battle between Baron Karza & Hydra, but his memories were later
downloaded into a giant spaceship "Bioship". He returned in Micronauts #58, but was again
destroyed in Micronauts: The New Voyages, whatever that is, until being rebuild again,
designed by the series artist Kelley Jones.

-I have no idea what abilities he had. Presumably he's pretty strong.


Birdy

Post by Jabroniville » Thu May 31, 2018 1:35 am


BIRDY
Created By: Scott Lobdell & Jim Lee
First Appearance: X-Men #6 (March 1992)
Role: Background Character
Group Affiliations: Sabretooth's Employ
PL 8 (85)
STRENGTH 1 STAMINA 2 AGILITY 2
FIGHTING 4 DEXTERITY 2
INTELLIGENCE 1 AWARENESS 2 PRESENCE 2

Skills: 
Athletics 2 (+3)
Expertise (Criminal) 3 (+4)
Vehicles 3 (+5)

Advantages: 
Equipment 4 (BFG- Blast 7- Multiattack), Ranged Attack 6

Powers:
"Mutant Powers: Telepathy"
"Calming Influence" Affliction 8 (Will; Entranced/Compelled/Controlled) (Extras:
Perception-Range +2, Cumulative) (Flaws: Limited to Creating Passiveness & Calm) [24]
Mind-Reading 8 (Flaws: Limited to Emotions) [8]

Offense:
Unarmed +4 (+1 Damage, DC 16)
Calming -- (+8 Perception-Ranged Affliction, DC 18)
BFG +8 (+7 Ranged Damage, DC 22)
Initiative +2

Defenses:
Dodge +5 (DC 15), Parry +5 (DC 15), Toughness +2, Fortitude +3, Will +4

Complications: 
Motivation (Greed)- I guess... it's not really established why she hung with Creed.

Total: Abilities: 32 / Skills: 8--4 / Advantages: 10 / Powers: 32 / Defenses: 7 (85)

-A forgettable, forgotten do-nothing character, Birdy was just some sexy chick who hung
around with Sabretooth, and I would bet you anything that she was created solely as a
Sketchpad Character for Jim Lee to add to the PILE of characters in the Omega Red arc of his
run on X-Men. She acts as Creed's sidekick for a while (it turns out she's using her powers to
stem his psychopathic tendencies, which is what allows him to be the kind of cigarette-
smoking, well-dressed villain Lee liked to draw), but eventually tried to leave, fearing him.
Sabretooth killed the hit squad, and uncovered the person behind them- his own son, Graydon
Creed. Just to spite his father, Graydon shot and killed Birdy. Just WHY you would kill the
only person keeping your murderous father from exploding with rage, particularly against the
person who JUST KILLED HIS SIDEKICK, is beyond me.

-This leads to a small arc for Sabretooth, as he had grown dependent on Birdy's giving him
"The Glow" to restrain his violent impulses, and required other telepathic sustenance. This
lead him to the X-Mansion, of course.

-To most people, though, she's that "Who the f*ck is that?" character that pops up in one of
Sabretooth's Victory Poses in X-Men vs. Street Fighter. Her time in comics was so
ridiculously short, and the character so unimportant, that it's kind of bizarre she got a video
game appearance at all.

-Birdy is a low-end Telepath, but very little else is known of her or her accomplishments.

Birdy

Post by Jabroniville » Thu May 31, 2018 1:35 am


BIRDY
Created By: Scott Lobdell & Jim Lee
First Appearance: X-Men #6 (March 1992)
Role: Background Character
Group Affiliations: Sabretooth's Employ
PL 8 (85)
STRENGTH 1 STAMINA 2 AGILITY 2
FIGHTING 4 DEXTERITY 2
INTELLIGENCE 1 AWARENESS 2 PRESENCE 2

Skills: 
Athletics 2 (+3)
Expertise (Criminal) 3 (+4)
Vehicles 3 (+5)

Advantages: 
Equipment 4 (BFG- Blast 7- Multiattack), Ranged Attack 6

Powers:
"Mutant Powers: Telepathy"
"Calming Influence" Affliction 8 (Will; Entranced/Compelled/Controlled) (Extras:
Perception-Range +2, Cumulative) (Flaws: Limited to Creating Passiveness & Calm) [24]
Mind-Reading 8 (Flaws: Limited to Emotions) [8]

Offense:
Unarmed +4 (+1 Damage, DC 16)
Calming -- (+8 Perception-Ranged Affliction, DC 18)
BFG +8 (+7 Ranged Damage, DC 22)
Initiative +2

Defenses:
Dodge +5 (DC 15), Parry +5 (DC 15), Toughness +2, Fortitude +3, Will +4

Complications: 
Motivation (Greed)- I guess... it's not really established why she hung with Creed.

Total: Abilities: 32 / Skills: 8--4 / Advantages: 10 / Powers: 32 / Defenses: 7 (85)

-A forgettable, forgotten do-nothing character, Birdy was just some sexy chick who hung
around with Sabretooth, and I would bet you anything that she was created solely as a
Sketchpad Character for Jim Lee to add to the PILE of characters in the Omega Red arc of his
run on X-Men. She acts as Creed's sidekick for a while (it turns out she's using her powers to
stem his psychopathic tendencies, which is what allows him to be the kind of cigarette-
smoking, well-dressed villain Lee liked to draw), but eventually tried to leave, fearing him.
Sabretooth killed the hit squad, and uncovered the person behind them- his own son, Graydon
Creed. Just to spite his father, Graydon shot and killed Birdy. Just WHY you would kill the
only person keeping your murderous father from exploding with rage, particularly against the
person who JUST KILLED HIS SIDEKICK, is beyond me.

-This leads to a small arc for Sabretooth, as he had grown dependent on Birdy's giving him
"The Glow" to restrain his violent impulses, and required other telepathic sustenance. This
lead him to the X-Mansion, of course.

-To most people, though, she's that "Who the f*ck is that?" character that pops up in one of
Sabretooth's Victory Poses in X-Men vs. Street Fighter. Her time in comics was so
ridiculously short, and the character so unimportant, that it's kind of bizarre she got a video
game appearance at all.

-Birdy is a low-end Telepath, but very little else is known of her or her accomplishments.

Bison

Post by Jabroniville » Sat Oct 14, 2017 9:05 am


BISON (William "Billy" Kitson)
Created By: Tom DeFalco, Ron Frenz & Al Milgrom
First Appearance: Thunderstrike #13 (Oct. 1994)
Role: Forgotten Villain
Group Affiliations: The Masters of Evil
PL 8 (100)
STRENGTH 10 STAMINA 10 AGILITY 3
FIGHTING 6 DEXTERITY 0
INTELLIGENCE 0 AWARENESS 0 PRESENCE 1

Skills:
Acrobatics 4 (+7)
Deception 3 (+4)
Expertise (Basketball Player) 5 (+8) -- Uses Agility
Intimidation 6 (+7)
Perception 3 (+3)
Stealth 1 (+4)

Advantages:
Move-By Action, Power Attack

Powers:
"Bison Charge"
"Horns" Strength-Damage +2 (Extras: Penetrating 8) (Drawbacks: Inaccurate -1) [9]
Speed 2 (8 mph) [2]
Impervious Toughness 7 [7]
Power-Lifting 1 (50 tons) [1]

"Thunderclap" Alt-Effect of Strength Damage [1]

 AE: Affliction 8 (Strength; Hindered/Prone) (Extras: Area- 60ft. Cone) (Flaws:


Limited Degree, Instant Recovery) (4)

Offense:
Unarmed +6 (+10 Damage, DC 25)
Horns +4 (+12 Damage, DC 27)
Initiative +3

Defenses:
Dodge +6 (DC 16), Parry +6 (DC 16), Toughness +10 (+4 Impervious), Fortitude +10, Will
+3

Complications:
Motivation (The Cure)- Billy is desperate to find the cure for his monstrous condition.
Responsibility (Basketball)- Billy was on the fast track to wealth and success with basketball,
but a High School injury to his leg changed all that.
Relationship (Shamari)- Billy walked out on his girlfriend when his career was ruined, but
she sought him out despite his monstrous visage, in order to help him.
Prejudice (Obvious Superhuman)- Eight feet tall and covered with fur, Bison cannot pass for
an ordinary human being.

Total: Abilities: 60 / Skills: 24--12 / Advantages: 2 / Powers: 20 / Defenses: 6 (100)

-Bison is a Thunderstrike character, but oddly seems to have only fought Luke Cage and
some assorted villains (The Mongoose & Quicksand), having done a heroic turn of sorts after
making a deal with the Egyptian God Seth to regain the full use of his broken leg (Seth of
course made him a super-powered villain). He got two additional appearances after Tom
DeFalco's beloved Thunderstrike series (which he gladly points out wasn't as low-selling as
Marvel claimed)- once with the Thunderbolts-era Masters of Evil, and once again in the
modern Guardians of the Galaxy, helping a group of Jobber Villains (including Gorilla-Man-
a man with a human head on a gorilla's body) break out of the Negative Zone prison while
Blastaar's legions were over-running it.

-Bison is basically a Luke Cage-level Powerhouse with Power-Lifting, since I don't see him
breaking out of the PL 8 zone (Powerhouses tend to have a higher Power Level than other
Jobbers, since they're still relatively dangerous), but he's fairly inaccurate (he's had all of five
fights). He can Thunderclap, nail guys with his Horn Charge, or brawl, but he's fairly limited
otherwise.

Bison


Post by Jabroniville » Sat Oct 14, 2017 9:05 am

BISON (William "Billy" Kitson)


Created By: Tom DeFalco, Ron Frenz & Al Milgrom
First Appearance: Thunderstrike #13 (Oct. 1994)
Role: Forgotten Villain
Group Affiliations: The Masters of Evil
PL 8 (100)
STRENGTH 10 STAMINA 10 AGILITY 3
FIGHTING 6 DEXTERITY 0
INTELLIGENCE 0 AWARENESS 0 PRESENCE 1

Skills:
Acrobatics 4 (+7)
Deception 3 (+4)
Expertise (Basketball Player) 5 (+8) -- Uses Agility
Intimidation 6 (+7)
Perception 3 (+3)
Stealth 1 (+4)

Advantages:
Move-By Action, Power Attack

Powers:
"Bison Charge"
"Horns" Strength-Damage +2 (Extras: Penetrating 8) (Drawbacks: Inaccurate -1) [9]
Speed 2 (8 mph) [2]
Impervious Toughness 7 [7]
Power-Lifting 1 (50 tons) [1]

"Thunderclap" Alt-Effect of Strength Damage [1]

 AE: Affliction 8 (Strength; Hindered/Prone) (Extras: Area- 60ft. Cone) (Flaws:


Limited Degree, Instant Recovery) (4)

Offense:
Unarmed +6 (+10 Damage, DC 25)
Horns +4 (+12 Damage, DC 27)
Initiative +3

Defenses:
Dodge +6 (DC 16), Parry +6 (DC 16), Toughness +10 (+4 Impervious), Fortitude +10, Will
+3

Complications:
Motivation (The Cure)- Billy is desperate to find the cure for his monstrous condition.
Responsibility (Basketball)- Billy was on the fast track to wealth and success with basketball,
but a High School injury to his leg changed all that.
Relationship (Shamari)- Billy walked out on his girlfriend when his career was ruined, but
she sought him out despite his monstrous visage, in order to help him.
Prejudice (Obvious Superhuman)- Eight feet tall and covered with fur, Bison cannot pass for
an ordinary human being.

Total: Abilities: 60 / Skills: 24--12 / Advantages: 2 / Powers: 20 / Defenses: 6 (100)

-Bison is a Thunderstrike character, but oddly seems to have only fought Luke Cage and
some assorted villains (The Mongoose & Quicksand), having done a heroic turn of sorts after
making a deal with the Egyptian God Seth to regain the full use of his broken leg (Seth of
course made him a super-powered villain). He got two additional appearances after Tom
DeFalco's beloved Thunderstrike series (which he gladly points out wasn't as low-selling as
Marvel claimed)- once with the Thunderbolts-era Masters of Evil, and once again in the
modern Guardians of the Galaxy, helping a group of Jobber Villains (including Gorilla-Man-
a man with a human head on a gorilla's body) break out of the Negative Zone prison while
Blastaar's legions were over-running it.

-Bison is basically a Luke Cage-level Powerhouse with Power-Lifting, since I don't see him
breaking out of the PL 8 zone (Powerhouses tend to have a higher Power Level than other
Jobbers, since they're still relatively dangerous), but he's fairly inaccurate (he's had all of five
fights). He can Thunderclap, nail guys with his Horn Charge, or brawl, but he's fairly limited
otherwise.

Black Abbott

Post by Jabroniville » Tue Feb 13, 2018 7:56 pm

THE BLACK ABBOTT (Real Name Unknown)


Created By: Cary Burkett & Greg LaRocque
First Appearance: Marvel Team-Up #146 (Oct. 1984)
Role: Jobber Villain, One-Shot Villain
Group Affiliations: The Monks of Dakoth-Kuru, The Black Apostles
PL 7 (128)
STRENGTH 2 STAMINA 3 AGILITY 3
FIGHTING 6 DEXTERITY 0
INTELLIGENCE 2 AWARENESS 2 PRESENCE 3

Skills:
Athletics 2 (+4)
Deception 2 (+5)
Expertise (Monk) 6 (+8)
Insight 2 (+4)
Intimidation 2 (+5)
Perception 3 (+5)
Advantages:
Ranged Attack 6

Powers:
"Telepathy" Mind Reading 4 & Communication (Mental) 1 [13]
"Group Possession" Affliction 5 (Will; Dazed/Compelled/Controlled) (Extras: Area- 60ft.
Burst +2, Sustained +2) [25]

"Disintegration Beam" Blast 8 Linked to Weaken Toughness 4 (Extras: Ranged) (24) -- [25]

 AE: "Telekinesis" Move Object 6 (12)

Offense:
Unarmed +6 (+2 Damage, DC 17)
D-Beam +6 (+8 Ranged Damage & +4 Ranged Weaken, DC 23 & 14)
Possession +5 Area (+5 Affliction, DC 15)
Initiative +3

Defenses:
Dodge +7 (DC 17), Parry +7 (DC 17), Toughness +9, Fortitude +5, Will +3

Complications:
Motivation (Power)

Total: Abilities: 42 / Skills: 18--9 / Advantages: 6 / Powers: 63 / Defenses: 8 (128)

-And now, the OLDEST M&M Build I've yet to re-post from the ATT days... The Black
Abbott! Last seen on my thread/s on February 2011, making this a SEVEN-YEAR OLD
BUILD.

-Black Abbott is a one-shot villain who was the leader of an order of Monks who "unlocked
their mental potential" and used their powers FOR EVIL. He threatened Spider-Man &
Nomad (must've been an off-month for Marvel Team-Up), but was beaten after a second
battle involving the Human Torch, and later a third one involving Thor- why this warranted a
THREE-PARTER is beyond me, especially since the character never reappeared. This guy
was like most Team-Up villains in that he was one-note and a one-shot, and when he was
finally killed... it was mentioned casually, and his death was off-panel. THAT is how minor
this guy was- The Red Skull's personal "Scourge" ended up killing the guy and announcing it
as one of his servings of justice. OFF-PANEL. He got brought back to fight the Punisher
along with many other Scourge victims, and may have been killed again- Castle hit him with
a bomb, and he was taken away by Letha for medical treatment.

-He's a minor-league Mind Controller type who often teams up with his PL 5-6 buddies in
The Black Apostles, and is only pricey because he can Control people AND use his offensive
powers at the same time.

Black Ant

Post by Jabroniville » Mon Mar 16, 2020 8:04 am


BLACK ANT (Life Model Decoy of Eric O'Grady)
Created By: Robert Kirkman & Phil Hester
First Appearance: The Irredeemable Ant-Man #1 (Sept. 2006)
Role: Generic Bad Guy, Robotic Villain
Group Affiliations: Hydra's Avengers
PL 9 (160)
STRENGTH 2 STAMINA -- AGILITY 3
FIGHTING 6 DEXTERITY 5
INTELLIGENCE 1 AWARENESS 0 PRESENCE 2
Skills:
Acrobatics 4 (+7)
Athletics 4 (+6)
Close Combat (Unarmed) 2 (+8)
Deception 6 (+8)
Expertise (Criminal) 6 (+7)
Expertise (S.H.I.E.L.D. Agent) 2 (+3)
Insight 2 (+2)
Investigation 3 (+3)
Perception 4 (+4)
Persuasion 4 (+6)
Sleight of Hand 2 (+7)
Stealth 3 (+6)
Technology 2 (+3)

Advantages:
Beginner's Luck, Daze (Deception), Defensive Attack, Improved Defense, Luck, Uncanny
Dodge

Powers:
"Ant-Man Costume" (Flaws: Removable) [64]
"Pym Particles"
Shrinking 16 (+8 Dodge/Parry, +16 Stealth, -8 Intimidation) (Extras: Normal Strength) (48)
"Tiny Sized Fighting" Enhanced Advantages 4: Close Attack 4 (Flaws: Limited to Smaller
Sizes) (2)
Movement 1 (Dimensional Travel- Microverse) (2)
"Robotic Arms"
Extra Limbs 2 (2)
Strength-Damage +1 (1)

"Jet Pack- Usable at Small Size"


"Pack Blast" Blast 8 (Inaccurate -1) (15) -- (16)

 AE: Flight 5 (60 mph) (10)

Affliction 4 (Will; Dazed/Compelled/Controlled) (Extras: Cumulative, Area- 60ft. Burst +2)


(Flaws: Limited to Insects -2) (8)
Comprehend 2 (Speak to & Understand Animals) (Flaws: Limited to Insects) (2)
-- (78 points)

"Life Model Decoy"


Immunity 30 (Fortitude Effects) [30]
Protection 3 [3]

Offense:
Unarmed +8 (+2 Damage, DC 17)
Claws +9 (+3 Damage, DC 18)
"Small Size" Unarmed +12 (+2 Damage, DC 17)
Small Size Claws +12 (+3 Damage, DC 18)
Initiative +3

Defenses:
Dodge +10 (DC 20), Parry +10 (DC 20), Toughness +3, Fortitude --, Will +5
"Smallest Size" Dodge +15 (DC 25), Parry +15 (DC 25), Toughness +3, Fortitude --, Will +5

Complications:
Motivation (Greed)
Vulnerable (Small Size)- Despite his added defenses at small size, Black Ant is highly-
vulnerable to such comparatively-large targets. The smaller he gets, the more vulnerable he
is- he treats all attacks from human-sized targest as Area Attacks if he is Shrinking 12 or
smaller.
Vulnerable (Easy to Hit)- When fighting against a Full-Sized Black Ant, any character may
be treated as having the Power Attack Advantage, allowing them to go +5 to damage. He's
such an big target that all his vulnerable spots are enormous.

Total: Abilities: 28 / Skills: 44--22 / Advantages: 6 / Powers: 97 / Defenses: 17 (160)

-With Eric O'Grady dead, "Black Ant" became a thing. Rather than having a ton of
personality like O'Grady did, Black Ant is just one of those Kirkmanian "Background
Baddies" who acts to show up, have a distinctive name, and steal something. That's
sometimes all you need. In any case, he got his start when O'Grady was killed by a group
called The Descendants, who replaced him with a Life-Model Decoy- Black Widow figured
this out, but wasn't believed, so she quit the Avengers- the LMD then changed his name to
"Black Ant" and attacked. Ultimately, he was killed by Valkyrie, right when an orb the
Descendants' "Father" gave him offered him a human soul. Dying as a man, Black Ant
promised he'd see his enemies in the afterlife.

-And then Black Ant just got rebuilt by The Mad Thinker, and joined The Hood's Illuminati
before the Thinker betrayed him with a bomb that'd been placed inside his body. Black Ant
resurfaced somehow in Bagalia, working for the Hydra-loyal Captain America, and formed a
partnership with The Taskmaster. The two opportunistic bad guys joined Hydra's Avengesr,
and then, as soon as Hydra started losing the conflict, switched sides and fought on the side
of good. Later, Taskmaster betrayed him to Kraven the Hunter in a scheme to kill all the
animal-themed villains and a bunch of poachers, but Tasky had a change of heart and rescued
Black Ant. The two partnered up in a later Spider-Man issue drawn by Ryan Ottley.

-Black Ant has all of Eric O'Grady's memories, so is pretty much the same, but is an artificial
man and thus accrues a lot more points-cost.

Golden/Black Archer

Post by Jabroniville » Sun Jul 02, 2017 1:22 am


THE GOLDEN ARCHER/THE BLACK ARCHER (Wyatt McDonald, aka Hawkeye of
Earth-712)
Created By: Roy Thomas & John Buscema
First Appearance: The Avengers #85 (Feb. 1971)
Role: The Ladies' Man, The Archer
Alternate Company Equivalent Of: Green Arrow (wise-cracking archer man-whore with an
eye for the sonic-lady)
Fate: Head smashed in by The Blue Eagle's Mace
Group Affiliations: The Squadron Supreme, The Redeemers
PL 9 (130)
STRENGTH 3 STAMINA 4 AGILITY 4
FIGHTING 10 DEXTERITY 2
INTELLIGENCE 0 AWARENESS 1 PRESENCE 3

Skills: 
Acrobatics 5 (+9)
Athletics 3 (+6)
Deception 3 (+6)
Expertise (Streetwise) 4 (+4)
Insight 3 (+4)
Intimidation 2 (+5)
Perception 6 (+7)
Persuasion 3 (+6)
Ranged Combat (Bow & Arrow) 4 (+13)
Stealth 3 (+6)
Technology 2 (+2)
Vehicles 4 (+6)

Advantages: 
Accurate Attack, Evasion, Improved Aim, Improved Critical (Bow) 2, Improved Disarm,
Improved Smash, Improved Trip, Power Attack, Ranged Attack 7, Set-Up, Taunt, Teamwork,
Ultimate Aim

Powers:
"Custom Double-Recurve Bow & Arrows" (Flaws: Easily Removable) [21]
"Explosive Arrow" Blast 9 (Extras: Area- 30ft. Burst) (27) -- (35 points)

 AE: "Standard Arrow" Blast 5 (Extras: Multiattack) (15)


 AE: "Flash Arrow" Dazzle Visuals 8 (Extras: Area- 30ft. Burst) (24)
 AE: "Gas Arrow" Sleep 8 (Extras: Area- 30ft. Burst) (24)
 AE: "Parachute Arrow" Immunity 5 (Falling Damage) (Extras: Sustained +0) (5)
 AE: "Smoke Arrow" Obscure Visuals 2 (Extras: Attack, Area- 30ft. Burst) (12)
 AE: "Titanium Arrow" Blast 5 (Extras: Penetrating) (15)
 AE: "Tear Gas Arrow" Affliction 6 (Fort; Dazed & Vision Impaired/Stunned &
Disabled/Incapacitated & Unaware) (Extras: Extra Condition, Ranged, Area- 30ft.
Burst) (24)
 AE: "Cable Arrow" Snare 7 (Inaccurate -1) (20) & Movement 1 (Swinging) (2)

Offense:
Unarmed +10 (+3 Damage, DC 18)
Standard Arrow +13 (+5 Ranged Damage, DC 20)
Dazzle & Gas Arrows +8 Area (+8 Affliction, DC 18)
Tear Gas Arrow +6 Area (+6 Affliction, DC 16)
Cable Arrow +11 (+7 Ranged Affliction, DC 17)
Initiative +4

Defenses:
Dodge +11 (DC 21), Parry +11 (DC 11), Toughness +4, Fortitude +6, Will +5

Complications: 
Relationship (Lady Lark)- Wyatt loves Linda Lewis, though the two have a tumultuous, on-
again, off-again relationship.
Guilt (B-Modding Lady Lark)- When Linda turned his marriage proposal down flat, Wyatt
snapped, and brainwashed her into loving him. Disgusted with himself, he joined The
Redeemers to stop the Squadron Supreme from handing the B-Mod Device to others, and to
aid in his own personal quest for redemption.
Vulnerable (Mind Control)- The Squadron Supreme have proven themselves very easy to
take over mentally for some reason, as it has happened several times. This may be random
chance, or an actual weakness.
Responsibility (The Utopia Program)- The Squadron has founded a program designed to cure
all the world's ills- Crime, Poverty, Disease, War... even Death itself. Some members are
more dedicated than others, but they all strive to help.

Total: Abilities: 54 / Skills: 42--21 / Advantages: 20 / Powers: 21 / Defenses: 14 (130)

-Golden Archer is pretty obvious; he's just Green Arrow, complete with a relationship with
the group's sonic-voiced girl! He was first named Hawkeye to oppose the purple-clad
Avenger, but soon switched with a last name & codename inspired by a certain famous chain
of restaurants.

-Golden Archer initially seemed like a generic party-animal type hero- playing the ladies'
man, he'd hooked up with Lady Lark, was pals with Dr. Spectrum, and generally made fun of
Tom Thumb or anybody else in range. Quite typical and uninteresting, especially for the
group's archer. But then STUFF happened... with his marriage proposal to Lady Lark turned
down, the jealous Archer ("It's the Blue Eagle, isn't it? Admit it- it's HIM!") went nuts and
did the one thing everyone was afraid of- using the B-Mod Device to brainwash her into
loving him. Finally coming clean about it when provoked ("I just want to say... I'm GUILTY
and I'm SORRY..."), he went into hiding to avoid Lark (who was still obsessively infatuated
with him), returning as a member of the Redeemers named Black Archer, in order to earn
back his own dignity and honour. In the final battle, he nearly did away with his best friend
when he put an arrow right into Dr. Spectrum's Power Prism, blowing it up and infusing Doc
with its powers. But in his horror over this act, he left himself wide open for Blue Eagle (who
was by far the MOST furious with Archer's use of the B-Mod Device, having feelings for
Lark himself, ones she was reciprocating, until...), who brained him with his mace using a
flying head start. The end of the book states that he dies in surgery after massive trauma to
the head. Because in some stories, people who do great wrongs sometimes need to die to
redeem themselves.

-Wyatt in either identity is pretty typical of many comic book archers, though he hasn't
shown their array of trick arrows- being a guy with only a handful of issues to his name. I just
used the ones he was depicted with, and assumed a Snare Arrow was in there somewhere.
Feel free to make up more gimmick arrows on the fly. He's a bit less accurate than Hawkeye
or Green Arrow, but +13 is still quite good. He's limited elsewhere, being 7.5 defensively.
He's basically a Mini-Hawkeye all-around, being much more bargain-basement with his
lower accuracy, fewer arrows, and weaker combat talent.

Black Axe

Post by Jabroniville » Wed Sep 21, 2022 1:21 pm


BLACK AXE
Created By: Simon Jowett & Edmund Perryman
First Appearance: Black Axe #1 (April 1993)
Role: Terrible Marvel UK Character, Immortal Warrior
Country of Origin: England
Group Affiliations: None
PL 10 (174)
STRENGTH 6/8 STAMINA 8 AGILITY 5
FIGHTING 9 DEXTERITY 0
INTELLIGENCE 5 AWARENESS 3 PRESENCE 3

Skills:
Close Combat (Unarmed) 2 (+11)
Deception 5 (+8)
Intimidation 5 (+8)
Expertise (Assassin/Mercenary) 4 (+9)
Expertise (History) 10 (+15)
Expertise (Science) 3 (+8)
Insight 3 (+6)
Investigation 3 (+6)
Perception 4 (+7)
Persuasion 2 (+5)
Technology 3 (+8)
Vehicles 2 (+7)

Advantages:
Accurate Attack, All-Out Attack, Beginner's Luck, Benefit 4 (Wealth), Diehard, Great
Endurance, Improved Critical (Axe) 2, Jack-of-All-Trades, Languages 2 (Many), Power
Attack, Precise Attack (Close/Concealment), Ranged Attack 10

Powers:
"Unknown Physiology"
Immunity 3 (Aging, Disease, Poison) [3]
Regeneration 2 [2]
Senses 2 (Extended & Acute Scent) [2]

"Special Armour" (Flaws: Removable) [11]


Enhanced Strength 2 (2)
Power-Lifting 1 (12 tons) (1)
Protection 2 (2)
Senses 4 (Infravision, Extended Vision, Detect Weakness- Acute) (4)
"Invisibility" Concealment 2 (Visual Senses) (4) -- (13 points)

"Black Axe" (Flaws: Easily Removable) [17]


"Ballistics" Blast 8 (Extras: Multiattack) (Inaccurate -1) (23) -- (27 points)
      

 AE: Blast 10 (20)


      
 AE: Strength-Damage +3 (Feats: Reach) (Extras: Penetrating 10) (14)
      
 AE: Force Field 10 (Flaws: Immobile) (5)
      
 AE: Teleport 10 (Flaws: Drains Axe) (10)

Offense:
Unarmed +11 (+6 Damage, DC 21)
Armour +11 (+8 Damage, DC 23)
Black Axe +9 (+11 Damage, DC 26)
Blast +10 (+10 Ranged Damage, DC 25)
Ballistics +8 (+8 Ranged Damage, DC 23)
Initiative +3

Defenses:
Dodge +10 (DC 20), Parry +10 (DC 20), Toughness +8 (+10 Armour), Fortitude +11, Will
+6

Complications:
Responsibility (Unknown Identity)

Total: Abilities: 78 / Skills: 46--23 / Advantages: 26 / Powers: 35 / Defenses: 12 (174)

-OK, so yeah... I had this guy's card, and was fascinated by him. He's a dude in black armor
carrying around a giant axe that looked like a huge can opener, that is apparently immortal,
has been alive for thousands of years, and has a questionable origin. All in all, brutally '90s.
He starred in a Black Axe series that no doubt was expected to be a massive success. I'm not
sure what his job or motivation was- he just kind of kicked around, fought some guys, and
killed some people- his backstory includes stuff like fighting in ancient Egypt or during the
warring states period in Japan, making friends & enemies (such as The Hand) along the way.
Hilariously, he gets non-stop "Bad-Ass Feats" such as his sword resisting MEPHISTO'S
blasts, causing the Lord of Lies to react with actual fear and teleport Black Axe away from
him. However, the next batch of issues are just him wandering around various places, like
dealing with a war-torn African country- the Black Panther gets involved (and it turns out the
axe has vibranium in it, bought from T'Challa) and the war is successfully stopped when the
heroes prove that both sides were manipulated into fighting by the arms industry.

-With Black Axe #7, the character vanishes as Marvel UK melts down and the no-names who
were working on his book disappear (Simon Jowett apparently wrote a Bob the Builder comic
of all things, and mostly does licensed stuff I've never heard of). Black Axe reappears in 2012
of all places acting as a mercenary in an X-Men book (written by a Victor Gischler, whom
I've also never heard of), being beaten by a guy named "Visigoth" after a bunch of
mercenaries were lured to a strange island to fight each other. Two years later, all Black Axe
gets is a cameo in Revolutionary War, shown as one of the heroes fighting MyS-TECH. The
character's legacy is thus nil- all in all, he was around for seven issues, which is even worse
than Slapstick got!

-Jeez, this guy's kind of an average combatant (a good fighter with some balanced
offensive/defensive stats, but focused on his Melee talents), but he goes WAYYY over cost.
That happens alot with this "I'm an elite military/smarts/designer/builder/immortal" type of
guy, as they end up with boatloads of military prowess and "I've done everything, ever"
skills. He's partially super-tough outside of his Armour, but REALLY gets elite with that and
his Black Axe (which is a super-tough set of Blast, Autofire Blast, Penetrating Strike, Force
Field & Teleport).

Black Baron

Post by Jabroniville » Fri Mar 31, 2017 1:36 am


BLACK BARON
Created by: Larry Leiber & Jim Lawrence
First Appearance: Super Spider-Man and Captain Britain Weekly #235 (Aug. 1977)
Role: Vampire Werewolf
Group Affiliations: None
PL 10 (233)
STRENGTH 6/8 STAMINA -- AGILITY 5
FIGHTING 10 DEXTERITY 4
INTELLIGENCE 2 AWARENESS 2 PRESENCE 2

Skills:
Athletics 4 (+10-12)
Deception 6 (+8)
Expertise (History) 5 (+7)
Expertise (Magic) 7 (+9)
Insight 6 (+8)
Intimidation 8 (+10)
Investigation 2 (+4)
Perception 6 (+8)
Persuasion 6 (+8)
Sleight of Hand 2 (+6)
Stealth 6 (+11)

Advantages:
All-Out Attack, Chokehold, Daze (Intimidation), Extraordinary Effort, Fast Grab, Improved
Critical (Unarmed), Improved Grab, Improved Initiative 2, Improved Hold, Languages
(Various), Power Attack, Ranged Attack 3, Startle, Takedown

Powers:
"Super-Strong Vampire"
Immunity 30 (Fortitude Effects) [30]
Protection 8 [8]
Impervious Toughness 14 (Flaws: Not versus Wood, Fire, Silver or Holy Weapons) [7]
Regeneration 8 (Feats: Regrow Limbs) (Flaws: Source- Blood) [5]
Immortality 4 (Flaws: Not if Staked, Beheaded or Dealt With in Mystical Ways) [4]
Speed 5 (60 mph) [5]
Senses 2 (Low-Light Vision, Acute Scent) [2]
"Werewolf" Morph 1 (Feats: Metamorph, +2 STRENGTH & Toughness, reduced Mental
Abilities -2) [6]
"Mesmerism" Mind Control 8 (32) -- [38]

 AE: "Command Vermin" Mind Control 4 (Extras: Area- 250ft. Burst +4, Sustained
+2) (Flaws: Touch Range -2, Limited to Animals, Limited to Rodents, Bats &
Wolves) (24)
 AE: "Control Those Bitten" Mind Control 8 (Extras: Progressive +2) (Flaws: Touch
Range -2, Grab-Based, Limited to Those Bitten) (16)
 AE: Illusion 8 (Visuals) (16)
 AE: Shapeshift 4 (Flaws: Limited to Wolves, Bats, Mist, Python) (28)
 AE: "Weather Control" Environment 8 (Visibility) (8)
 AE: "Animate Creatures" Summon 4 (Extras: Variable, Multiple Minions +2) (Flaws:
Source- Objects) (20)

"The Vampire's Bite" Strength-Damage +1 Linked to Weaken Stamina 8 (Flaws: Grab-


Based, Limited to 1 Rank Per Minute) Linked to Affliction 8 (Fort;
Entranced/Compelled/Transformed to Vampire) (Extras: Cumulative) (Flaws: Grab-Based)
[10]

Offense:
Unarmed +12 (+4 Damage, DC 19)
Vampire's Bite +10 (+6 Damage, Weaken & Affliction, DC 21, 18 & 18)
Mesmerism -- (+8 Perception-Ranged Affliction, DC 18)
Initiative +14

Defenses:
Dodge +10 (DC 20), Parry +10 (DC 20), Toughness +8 (+10 Werewolf, +7 Impervious),
Fortitude --, Will +7

Complications:
Motivation (Power)
Weakness (Garlic, Sunlight)- Both are anathema to vampires, and will cause horrible pain.
Direct sunlight will kill a vampire of any power level.
Weakness (Holy Symbols)- Witnessing or touching a Holy Symbol is painful to vampires,
but only if the wearer believes.
Weakness (Lack of Blood, Home Soil)- Though Immune to Fortitude Effects, Black Baron
can effectively starve to death if deprived of blood- he is even addicted to the substance.
Dracula must also spend some amount of time in contact with his native soil.
Quirk (No Reflection)- Vampires do not cast reflections in any mirrored surface.

Total: Abilities: 62 / Skills: 58--29 / Advantages: 17 / Powers: 115 / Defenses: 10 (233)

-I can't believe I've never heard of this guy before. Black Baron is a vampire... who is ALSO
a werewolf! He sold his soul to Satan centuries ago, gaining both power-sets, plus magic, and
engaged in a killing spree. He assaulted Courtney Ross, which resulted in Captain Britain
stabbing him through the chest with a makeshift stake, then burning up his contract with
Lucifer, ending his threat once and for all.

-Black Baron is a powerful, Variable PL 10 threat with numerous powers, and even multiple
FORMS to use, such as his mightier, but dumber, Werewolf form.

Black Bolt

Post by Jabroniville » Mon Feb 15, 2021 10:36 pm


BLACK BOLT (Blackagar Boltagon)
Created By: Stan Lee & Jack Kirby
First Appearance: Fantastic Four #45 (Dec. 1965)
Role: The King, The Powerhouse
Group Affiliations: The Inhuman Royal Family
PL 13 (323), PL 18 (323) Scream
STRENGTH 11 STAMINA 11 AGILITY 4
FIGHTING 10 DEXTERITY 3
INTELLIGENCE 3 AWARENESS 5 PRESENCE 3

Skills:
Close Combat (Unarmed) 2 (+12)
Expertise (Animal Handling) 2 (+5)
Expertise (Royalty) 10 (+13)
Insight 5 (+10)
Intimidation 8 (+11)
Perception 4 (+9)
Ranged Combat (Vocal Powers) 4 (+12)
Technology 3 (+6)

Advantages:
Benefit 6 (King of The Inhumans 5, May Speak With Medusa in Code), Diehard, Fearless,
Great Endurance, Inspire, Leadership, Power Attack, Ranged Attack 5, Takedown,
Teamwork

Powers:
"Terrigen Mist-Given Powers: Sonic Voice & Physical Might"
"Sonic Voice" Damage 18 (Feats: Penetrating 12) (Extras: Area- 1,000ft. Burst +6) (138) --
[142]

 AE: "Sonic Voice" Damage 18 (Feats: Penetrating 12) (Extras: Area- 2,000ft. Cone
+6) (112)
 AE: "Whisper" Affliction 12 (Fort; Dazed/Stunned/Incapacitated) (Extras: Ranged,
Cumulative) (36)
 AE: Remote Sensing 2 (Visuals- 60 feet) (4)
 AE: Force Field 5 (Extras: Affects Others 12) (Flaws: Immobile -2) (11.5)

"Tuning Fork" (Feats: Restricted to Black Bolt 2) [7]


Five Alternate Powers to Sonic Voice: (5 points)

 AE: "Concussive Energy" Blast 13 (26)


 AE: Force Field 5 (Extras: Affects Others) (Flaws: Distracting) (5)
 AE: "Master Blow" Strength-Damage +4 (Feats: Improved Critical, Penetrating 8)
(Flaws: Tiring) (11)
 AE: "Force Constructs" Create 10 (Extras: Moveable) (30)
 AE: Nullify Electronics 10 (Extras: Broad, Area- 30ft. Burst) (Flaws: Touch Range)
(20)
Flight 8 (120 mph) [16]
"Minor Telepathy" Communication 1 (Mental) [5]
Features 1: May use +2 to Area using Extra Effort instead of +1 [1]

Offense:
Unarmed +12 (+11 Damage, DC 26)
Sonic Voice +16 Area (+16 Damage, DC 31)
Whisper +12 (+12 Ranged Affliction, DC 22)
Concussive Energy +12 (+13 Ranged Damage, DC 28)
Master Blow +10 (+15 Damage, DC 30)
Initiative +4

Defenses:
Dodge +11 (DC 21), Parry +11 (DC 21), Toughness +10, Fortitude +12, Will +11

Complications:
Responsibility (Attilan, The Royal Family)
Relationship (Medusa & Ahura)
Responsibility (Cannot Speak to Anyone)- Black Bolt is not technically Mute (really, he's
quite the opposite), but he can't say anything without killing people. Why he doesn't just carry
some Sticky Notes and a pen is beyond me, but whatever.
Rivalry (Maximus the Mad)- Black Bolt is somewhat responsible for the insanity of his
brother, making him feel somewhat guilty. But he constantly has to deal with the
machinations of his crazy brother.
Weakness (Pollutants & Toxins)- Inhumans cannot survive for long in Earth's atmosphere
without regular applications of a Serum.
Responsibility (Full Power)- Black Bolt can only ever use his Sonic Voice at full power,
meaning that he endangers everyone around him just by speaking.
Power Loss (Able to Speak)- Black Bolt must be able to speak to use his powers.

Total: Abilities: 100 / Skills: 36--18 / Advantages: 19 / Powers: 171 / Defenses: 15 (323)

Black Bolt- King of the Inhumans:


-Black Bolt is the Inhumans' king, and fits the role, being a classic case of Stan Lee's 1960s
storytelling: An ultimately tragic hero. He's a great, noble and wise king, but is struggling
with first & foremost the fact that he can't speak to anyone, ever, without the power of his
voice vaporizing them. And then there's the fact that his brother is insane and is constantly
trying to murder him and take charge of Atillan. Black Bolt's been all over the Marvel
Universe with his people, but has virtually no instances of bad jobbing to his name- He's bad-
ass, and everyone knows it. In his very first appearance, he fights The Thing to a stand-still,
and nearly KOs him with his "Master Blow" technique (a very "Shonen Anime" trope
popping up before it was a thing). His voice is considered one of the absolute most powerful
weapons in all existence, surpassing even some of the Heralds of Galactus for sheer power.
Even to this day, everyone goes all "Oh Sh*t" when Black Bolt shows up, like in World War
Hulk, where his loss (actually a Skrull's) to the Jade Giant is the first salvo of the battle, and
one where EVERYONE takes notice.

-Black Bolt debuts with a lot of hype (mostly from the other Inhumans, who are all "woah,
you're screwed now- THIS guy is tough!"), and much is made of his "Master Blow" (which
I've scarcely seen since). As the Inhumans became a semi-popular act, he'd show up leading
them from time to time, naturally not getting much in the way of dialogue (and the writers
similarly did not allow themselves the "cheat" of giving him thought bubbles- much like
Jericho of the Teen Titans). He is nearly always there with his people- a stoic, unemotional,
distant leader-figure; and his arrival is ALWAYS a big deal. His dreaded voice- a power
capable of wiping out cities, is similarly always given props, and isn't even treated with the
"Jobber Aura" that most other "Best Thing EVER!" powers are- I can't recall any instances of
someone just shrugging it off.

Black Bolt's History:


-Eventually, Black Bolt sires Ahura with Medusa, but the kid disappears into Comic Book
Limbo 99% of the time. The '90s see the Inhumans being used less and less in a major way,
but he'll pop up from time to time, mostly in lower-tier books like Ka-Zar or The New
Warriors. The Illuminati gives him an even bigger place in the universe, as he's revealed to
be part of a secret cabal of Earth's most powerful kings and heroes who have manipulated
things from behind the scenes. It isn't until Annihilation that the Inhumans become a bigger
deal again- the Inhumans take control of the Kree Empire, nearly spread Terrigen Mist
throughout the galaxy, and Blackagar himself is thought-dead after fighting the Shi'ar
Emperor Vulcan at the end of War of Kings.

-However, the Inhumans and Black Bolt all end up simply coming back to Earth to deal with
Hickman's Fantastic Four run, fend off the Kree Empire who are now enemies again
(because reasons- the Kree have now heard of a prophecy that the Inhumans' genetic
anomalies would kill them), and then to defeat Thanos he sets off a Terrigen Bomb on
EARTH, creating thousands of "NuHumans" out of people descended from Inhuman blood.
This giant shockwave of a move changes the planet considerably... but he spends the entire
subsequent Inhumans books running off by himself. This of course leaves his QUEEN,
Medusa, to deal with the entire aftermath, which has largely-gone unexplained, and kind of
makes him look like a little bitch who broke stuff and doesn't want to stay around to deal with
the consequences- Medusa agrees, and divorces him while he runs off with Maximus to do
vague stuff.

-Ultimately, Black Bolt acts as a "third party" in the Inhumans books during their mega-push,
and is eventually thought to have executed Cyclops, making him an enemy of the X-Men. He
& Medusa do end up possibly reconciling just as the books reboot. Aaaaaaaaand it turns out
that Medusa has fallen in love with Gorgon and Black Bolt was replaced by Maximus, who
put Blackagar in jail in his place. During Death of the Inhumans, he escapes jail but is
tortured by the Kree- he mercy-kills Ronan the Accuser and helps the Royal Family defeat
the Kree superweapon "Vox" at the cost of many Inhuman lines. At which point the
Inhumans take a rest, now a total disaster and Black Bolt borderline permanently-damaged as
a character because of a whole ton of nonsense. Hopefully after a 5-year wait or so, we can
go "Back To Basics" and they'll have some of the stink off them- that old trope should be
good for SOMETHING.

Black Bolt- The Ultimate Area Effect:


-Black Bolt is one of the tougher people to stat up properly, as he's powerful in his BASE
form, but also packs a ludicrously-powerful damaging Sonic Voice, and has a ton of Alt-
Effects to boot, including one-off powers and random stuff that you almost never see in
stories featuring him. The Sonic Voice is basically a really long-range Cone or Burst-Area
Damage (with enough Range to take out one-thousand feet around him- he has blown up
CITIES using this power, so you could push it even further with Extra Effort, Plot Devices
and the like) that has the Full Power & Power Loss Complications on it- he really can't help
but Burst out in all directions (or the Cone) if he yells, making it a nigh-impossible team
tactic, or anything he can use safely around innocents or buildings he doesn't want to tear
apart.

-There's also his weird set of Alt-Effects. I chose to stat them up as Feats bestowed by his
Tuning Fork costume that only he can really use- otherwise it's like a 34-point Device costing
28 pp, which is way too much for something he usually does OTHER THAN his major
power. He can Nullify Electronics, Blast normally (a standard +13 Blast this time), create
Force Constructs, or use his popular "Master Blow", a Tiring punch that's shaken Ben
Grimm, among others. Aside from that, he's a mini-Flying Brick, capable of Flight & Super-
Strength, and quite the World Leader as well.

-Used normally and effectively, he's PL 11.5 in melee and PL 10.5 at range- essentially
making him the equal of The Thing or Colossus at hand-to-hand (which fits his showings).
With his Master Blow (which should be used sparingly, with that glaring weakness), he's PL
12.5, and his Voice makes him PL 16 overall. But of course that can almost never be used in
concert with any of his allies, lest he blow them apart.

Black Box

Post by Jabroniville » Sat Nov 25, 2017 6:42 am


BLACK BOX (Garabeb Bashur, aka Commcast)
Created By: Fabian Nicieza & Joe Madureira
First Appearance: Deadpool- The Circle Chase #2
Role: Low-Powered Villain
PL 5 (114)
STRENGTH 2 STAMINA 2 AGILITY 2
FIGHTING 6 DEXTERITY 4
INTELLIGENCE 4 AWARENESS 3 PRESENCE 3

Skills:
Expertise (Military) 4 (+8)
Expertise (Criminal) 4 (+8)
Perception 3 (+6)
Stealth 3 (+5)

Advantages:
Contacts, Ranged Attack 2

Powers:
"Mutant Powers: Technopathy"
Enhanced Advantages 1: Eidetic Memory [1]
Features 1: Infinite Memory Storage Capacity [1]
Senses 1 (Electronic Data- Analytical 2) [3]
Remote Sensing 13 (Electronic Sense) (Feats: Subtle) (Extras: Area, Simultaneous) [37]

Offense:
Unarmed +6 (+2 Damage, DC 17)
Initiative +2

Defenses:
Dodge +7 (DC 17), Parry +7 (DC 17), Toughness +2, Fortitude +4, Will +5

Complications:
Motivation (Greed)- Bashur sells information to the highest bidder, and once led a mercenary
squad.
Power Loss (Memory Access)- It takes a great deal of effort, usually through meditation and
willpower, for Bashur to find specific information that's locked away in his mind.

Total: Abilities: 52 / Skills: 14--7 / Advantages: 3 / Powers: 42 / Defenses: 10 (114)

-Garabed Bashur is a technopath from India who is used to store data from any form of
electronic media. He received early training from Charles Xavier, but Professor X rejected
him upon learning that his student had criminal intentions. He used his knowledge-gathering
powers to amass a "small fortune" and leader of the mercenary "Executive Elite" unit as
Commcast. He and his Elite went against Deadpool (in a comic from before Wade became
what he is now- back then, he was just a smart-ass mercenary), but they were all slain-
Commcast escaped by using a clone body to die in his stead.

-The character vanished aside from a cameo here or there until his creator, Fabian Nicieza,
moved on to Cable and Deadpool, at which point he became Black Box. Now, he was an
information broker, selling his knowledge to the highest bidders. With numerous mercenary
characters (including Deadpool) searching for a computer virus that would led Bashur sort
through all the data he'd accessed, he soon led a clone army against some heroes, but was
finally convinced to join Cable's operation as a head of security. Eventually, he was brutally
murdered by Sabretooth, but was quickly revealed to have survived, holding a grudge against
a now-powerless Deadpool.

-Black Box has a low-key, interesting power that lets him absorb information from all
electronic sources (I threw in the "Area" extra to show that he could do this over the entire
range of his Remote Sensing), making him the ultimate information broker. However, he
cannot access this information easily, necessitating a lot of effort on his part to sort the stuff
out.

Black Brigade

Post by Jabroniville » Tue Feb 13, 2018 10:41 pm

BLACK BRIGADE
Created By: Dan Abnett, Andy Lanning & Tom Tenney
First Appearance: Force Works #4 (Oct. 1994)
Role: Powersuit Guy
Group Affiliations: None
PL 9 (109)
STRENGTH 2/10 STAMINA 3 AGILITY 1
FIGHTING 8 DEXTERITY 4
INTELLIGENCE 2 AWARENESS 1 PRESENCE 0

Skills:
Deception 4 (+4)
Expertise (Science) 2 (+4)
Intimidation 7 (+7)
Perception 2 (+3)
Technology 3 (+5)
Advantages: 
Equipment (Robot Controls & Stuff), Ranged Attack 4

Powers:
"Black Brigade Armor" (Flaws: Removable) [43]
Enhanced Strength 8 (16)
Protection 8 (Extras: Impervious 7) (15)

"Shoulder Cannon" Blast 11 (Inaccurate -1) (21) -- (22)


AE: "Wrist-Blasters" Blast 9 (18)
-- (53 points)

Offense:
Unarmed +8 (+2 Damage, DC 17)
Black Brigade Armor +8 (+10 Damage, DC 25)
Wrist-Blasters +8 (+9 Ranged Damage, DC 24)
Shoulder Cannon +6 (+11 Ranged Damage, DC 26)
Initiative +1

Defenses:
Dodge +8 (DC 18), Parry +8 (DC 18), Toughness +3 (+11 Armor), Fortitude +5, Will +3

Complications:
Responsibility (Arrogant)- Black Brigade underestimates Westerners, and is overconfident in
himself.
Weakness (Lack of Armor)- Black Brigade is now dependent upon his armor, and will soon
die without it.

Total: Abilities: 42 / Skills: 18--9 / Advantages: 5 / Powers: 43 / Defenses: 11 (109)

-Black Brigade was a member of the Red Army until they left Slorenia, at which point he
joined that country's armed forces. He allied with Force Works in order to work against some
enemy agents within Slorenia, but kept acting out. He finally just went nuts on Force Works,
attacking them as well as Ember and his other enemies, then sat out a fight while War
Machine had to brawl with another bad guy- Rhodey punched him in return. He later fought
with, and lost to, Iron Man during a later arc (Abnett & Lanning appeared Slorenia-obsessed
in their Force Works run). He was eventually killed by Ultron (having his arm ripped off,
then getting skooshed) and his forces when he invaded and massacred the entire Slorenian
population at the beginning of Ultron Unlimited- kind of a way of washing away the sins of
the '90s and sacrificing a lot of Force Works-era stuff.

-Black Brigade is your standard Powersuit Guy, though apparently lacks flight. He also fights
with a large army of Robot Drones beside him (which are controlled via tech in his suit).
They're probably like PL 4-5 nobodies, as the heroes can demolish them pretty quickly.

The Black Cat


Post by Jabroniville » Thu May 25, 2017 3:02 pm
She's not a better CHARACTER than Catwoman, but that design is in another stratosphere.
Simple, yet perfect. Also, cleavage.

THE BLACK CAT (Felicia Hardy)


Created By: Marv Wolfman, Dave Cockrum & Keith Pollard
First Appearance: The Amazing Spider-Man #194 (July 1979)
Role: Catwoman Rip-Off (But Not Really), Anti-Hero
Villain/Ally Ranking: B-Level (A-Level in the '80s)
Group Affiliations: The Heroes For Hire
PL 10 (161)
STRENGTH 2/5 STAMINA 4 AGILITY 5/6
FIGHTING 11 DEXTERITY 4
INTELLIGENCE 2 AWARENESS 2 PRESENCE 4

Skills:
Acrobatics 8 (+14)
Athletics 8 (+10)
Deception 4 (+8, +13 Attractive)
Expertise (Cat Burglar) 10 (+12)
Insight 4 (+6)
Perception 6 (+8)
Sleight of Hand 4 (+8)
Stealth 6 (+12)

Advantages:
Attractive 2, Agile Feint, Defensive Roll, Equipment (Burglar Gear), Evasion 2, Improved
Defense 2, Improved Initiative, Improved Trip, Luck, Move-By Action, Power Attack,
Ranged Attack 6, Taunt, Skill Mastery (Cat Burglar), Uncanny Dodge (Hearing)

Powers:
"The Black Cat's Costume" (Flaws: Removable) [32]
Enhanced Strength 3 (6)
Protection 2 (2)
"Contact Lenses" Senses 2 (Infra & Ultra-Vision) (2)

"Inner-Ear Aides"
Enhanced Agility 1 (2)
Enhanced Dodge 1 (1)

"Claws"
Strength-Damage +1 (1)
Movement 2 (Wall-Crawling 2) (4)

"Grappling Claw"
Movement 2 (Swinging 2) (4)
Snare 6 (18)
-- (40 points)

Offense:
Unarmed +11 (+2 Damage, DC 17)
Unarmed Costume +11 (+5 Damage, DC 20)
Claws +11 (+6 Damage, DC 21)
Initiative +10

Defenses:
Dodge +12 (+13 Costume, DC 23), Parry +12 (DC 22), Toughness +4 (+6 Costume),
Fortitude +7, Will +6

Complications:
Relationship (Spider-Man)- Felicia Hardy fell in love with Spider-Man years ago, but they
split apart after she rejected his real identity. She has regretted this greatly, and still wants
him.
Rivalry (Mary-Jane)- See above.
Reputation (Thief)- A cat burglar by trade, Felicia falls back into old habits occasionally.

Total: Abilities: 68 / Skills: 50--25 / Advantages: 23 / Powers: 32 / Defenses: 13 (161)

The Black Cat- Dating Catwoman:


-The Black Cat looks and sounds just like a giant Selina Kyle rip-off, but it really is more
complicated than that. Not THAT much more- Catwoman had been flirting with Batman for
years, and their Earth-Two variants (the Golden Agers) were married and had a child. So let's
not pretend that "Sexy Female Bad-Girl Cat-Burglar in a Sexy Black Costume Flirts With
Our Hero" is a totally unique thing. Felicia's creator, Marv Wolfman, INSISTS that Felicia
was original, and was actually designed as a Spider-Woman foe- he just transferred her to his
next book instead. Unfortunately, the fact that Catwoman is now a billion times more famous
than the Black Cat, along with DC's own "Dating Catwoman" arc going on (well the name's
right there in the TV Trope, ain't it? Tough luck, 'Licia), adds up to make poor Miss Hardy
look like a rip-off. The fact that they have the same career path doesn't really help.

-Nonetheless, a lot of fans really liked this arc in Spidey- she had the whole "Bad Girl" thing
in SPADES, and brought a lot of excitement and sex to the book. During the '80s, Felicia was
his main squeeze after Mary-Jane dumped him and moved away (because he wouldn't reveal
his secret identity to her), and fans got their last big taste of "Swingin' Bachelor Petey" as he
flirted off-and-on with this tricky little cat burglar. They hooked up, drifted apart, broke up,
made up, etc., and all sorts of weird stuff started happening (she gained and lost Bad Luck
powers, for example). Eventually, Peter did the big reveal that he'd never done before- he
revealed his secret identity to the love of his life... at which point, she flipped out and didn't
want anything to do with it. See, she was an ACTION GIRL, and only wanted the fun aspects
of Spidey, not the seriousness: his job and his family. Guys, STAY AWAY from this kind of
girl! No matter how... um... top-heavy she is.

Felicia Hardy- Hard-Luck Girl:


-The two eventually broke up. Her "Bad Luck" powers (given to her by the Kingpin, after
she'd felt she was too weak to hang around Spidey) had quickly become a liability, and her
guilt over going to Wilson Fisk for help led Peter to sense a "rift" between them, and he
ended things. They hooked back up for a bit, but Pete discovered she was planning to betray
him to her new lover, The Foreigner! She did the right thing in the end (defeating Sabretooth,
before he became a big name, in the process), but still refused a relationship, pushing Pete
back into the arms of Mary Jane Watson, where he'd remain for quite some time.
-The years were VERY unkind to Felicia for the most part- she was a tricky fit in a "Married
Spider-Man" book, but they managed to make it work for a while by having her date Flash
Thompson and get SUPER-jealous of him marrying Mary Jane, basically trying to get Peter
to divorce MJ and take her back. This is one example of the neat storylines you can tell with a
MARRIED super-hero, by the by. She soon lost her powers (which really, were quite silly in
the first place- how did THE KINGPIN gain access to "Bad Luck" Powers?), and ended up in
Maximum Carnage, an awful, 14-part brawl with Carnage's family, in which she kind of
joined Venom as part of the "Devil on the Shoulder" of Spider-Man (Firestar & Dagger were
the Angels), debating that Carnage should be killed.

Modern-Day Felicia:
-Felicia disappeared for most of the rest of the '90s, got a "Rape as Backstory" revelation in a
Kevin Smith-written series (some hated the Retcon, but I found it one of the better uses of
rape in modern comics- less for shock value than most tend to use it) and showed up again in
Marvel Divas, a horrible series that made her the "Samantha" character in their Sex and the
City-inspired antics, though she wasn't a "Sleep Around" type- she was more of a cynical
"live for adventure" type of girl who is dating The Puma. Post-One More Day, she & Peter
engage in a torrid affair (she no longer knows his secret identity), and gets a Limited Series or
two over the years.

-The Superior era provoked a bit of an odd change. When Ock-Spidey knocks out one of her
teeth and webs her up, he humiliates her, leading her to swear revenge. Fearing her rep is
ruined (how this can be, when EVERY villain has been beaten by Spidey at least once), she
goes Full Villain, aiming to KILL Spider-Man, allying with Electro & Mr. Negative. Other
comics have since used her as the iconic "Cat Burglar" in Marvel, being THE go-to person to
have something stolen, which brings her into conflict with various characters (such as
Boomerang).

Felicia's Stats:
-Modern-day Felicia Hardy is a bad-ass PL 9 on offense, but still quite limited in many ways,
despite her cool new Battlesuit that buffs up her stats. She only makes PL 9.5 with her
Dodge, and is PL 9 otherwise, so she's hardly the most efficient use of her level. She's very
skilled and fast, a good fighter (but not super-duper elite), and is mostly a Dexmonkey. A
handy person to have around in a fight, but her lack of hitting power is a liability in Spider-
Man's high-powered world, and so she really only fits in against his lesser foes. People like
Doc Ock & Venom would make mincemeat out of her, and in a straight-up brawl, Peter could
take her handily.

For Felicia's occasional Luck-creating abilities, I use the following, boosting her by 23 pp
and making her REALLY expensive (though she usually lacks the killer super-costume with
these powers):
(Flaws: All Powers- Uncontrolled)
"Basic Good Luck" Enhanced Advantages 4: Luck 4 (Extras: Affects Others, Ranged) [8]

"Bad Luck"
"Stuff Falling Onto Others" Blast 8 (Feats: Indirect 4- Any Direction) (12) -- [15]
 AE: "Cause Trips" Affliction 9 (Dodge; Hindered/Prone) (Extras: Ranged, Area- 30ft.
Burst) (Flaws: Limited Degree, Instant Recovery) (9)
"Good Luck"
 AE: "Stuff Falling Into The Way" Protection 5 (Extras: Sustained +0, Affects Others,
Area- 30ft. Burst, Selective) (10)
 AE: "Falling Onto Soft Things" Movement 1 (Slow Fall) (Extras: Affects Others,
Area- 30ft. Burst, Selective) (3)

Black Crow

Post by Jabroniville » Mon Dec 11, 2017 6:23 am


BLACK CROW (Jesse Black Crow)
Created By: J.M. DeMatteis & Paul Neary
First Appearance: Captain America #292 (April 1984)
Role: Liberal Guilt Inspirer, Ethnic Stereotype
PL 10 (182)
STRENGTH 7 STAMINA 7 AGILITY 5
FIGHTING 12 DEXTERITY 4
INTELLIGENCE 2 AWARENESS 3 PRESENCE 1
Skills:
Athletics 4 (+11)
Expertise (Magic) 8 (+10)
Expertise (Native American Stereotype) 9 (+11)
Intimidation 5 (+6)
Perception 7 (+10)
Stealth 3 (+8)

Advantages:
All-Out Attack, Equipment 2 (Spear, Bow & Arrow, Knife), Improved Critical (Unarmed),
Ranged Attack 4, Ritualist

Powers:
"Shapeshifting" Shapeshift 4 (32) -- [37]

 AE: "Paralyzing Mist" Affliction 6 (Fort; Dazed & Vulnerable/Stunned &


Compelled/Paralyzed & Transformed Mind) (Extras: Ranged, Extra Condition) (18)
 AE: "Summon Fog" Environment 2 (Impaired Vision) (2)
 AE: "Mystical Transportation" Movement 1 (Dimensional Travel- Anasazi Mythical
Land) (2)
 AE: Communication 2 (Mental) (8)
 AE: "Mental Illusion" Illusion (All Senses) 8 (Flaws: Will Save Allowed) (32)

Senses 2 (Mystic Awareness, Native American Awareness) [2]


"Detect The Past of Natives" Senses 4 (Postcognition) (Flaws: Limited to Native Americans
Present) [2]
Morph 4 (Any Form) [20]

Equipment:
"Bow & Arrow" Blast 4 (8) -- (10)
AE: "Spear" Strength-Damage +0 (Feats: Reach) (1)
AE: "Knife" Strength-Damage +0 (Feats: Improved Critical) (1)

Offense:
Unarmed/Weapons +12 (+7 Damage, DC 22)
Bow & Arrow +8 (+4 Ranged Damage, DC 19)
Initiative +5

Defenses:
Dodge +12 (DC 22), Parry +12 (DC 22), Toughness +7, Fortitude +8, Will +7

Complications:
Normal Identity (Jesse Black Crow)- Jesse is normally paralyzed from the waist down, and
has to empower himself via the "Earth Mother" spirit.

Total: Abilities: 82 / Skills: 36--18 / Advantages: 9 / Powers: 61 / Defenses: 12 (182)

-Black Crow appeared in a Captain America issue of my friend's that I remember reading
years back- he, like American Eagle, is a Navajo, but was paralyzed while doing construction
work in New York City, and got powers via some Native Spirit who appeared to him while
he lay comatose, and turned him into a defender of their people. Inspired by rage over the
Native American plight, he sought out Captain America for a trial by combat- since Cap
represented the American Spirit, he must die. Black Crow actually had Cap on the ropes the
entire time, using flight to his advantage, and Cap had to use The Power Of Liberal Guilt to
save himself- apologizing to Black Crow on behalf of all America.

-Black Crow became a Cap Ally as a result of this (once curing Cap of a lethal poison
inflicted by the Red Skull), being used off-and-on by Mark Gruenwald (who also brought
him to Quasar at least once), but like most Ethnic Heroes, he's a forgotten eyeblink to comic
history. He became a kind of Journeyman Hero, appearing in team-ups with Daredevil,
Spider-Man, Hawkeye, Dr. Strange & Red Wolf, usually in an advisory/back-up role (such as
freeing the God who empowered Red Wolf from some other Navajo Gods). He once broke up
a fight between Spider-Man and The Puma, sending them on a Spirit Journey to resolve their
differences, then removing Puma's knowledge of Spider-Man's secret identity. Later, Jesse
was one of thousands of super-heroes to individually defeat either Nightmare and/or
D'Spayre, using the guidance of the "Black Crow" part of him to fend off the latter.

-Black Crow disappeared after the mid-90s, not showing up again until Civil War, being
arrested by S.H.I.E.L.D., but alas, his time in the sun never came. I mean, Pissed-Off Native
American and Mystic Native American are both pretty big cliches, and he occupied the same
general role American Eagle did, while also having the problematic power-set involving
"anything the writers decide".

-He's got kind of a grab-bag of powers, and despite being a supporting character
extraordinaire, was one of those guys who was able to bring Cap to the brink of death. Even
with New Character Stink, that's a pretty big feat. Since he's already super-strong, he'd break
the Spear & Knife if using them normally, but since I figure they don't really add much of a
strength-bonus to somebody who's already immensely strong (to use them, they'd need to be
Devices instead of Equipment), it's legal since they only change the type of damage being
done (Piercing with Reach, Slashing). Iffy given the actual rules (high strength wrecks melee
weapons of low Toughness), but whatever- that's how they work in the comics.

The Black Dragon

Post by Jabroniville » Sun Jul 29, 2018 8:27 pm


BLACK DRAGON (Chiantang)
Created By: Jim Owlsley & Mark Bright
First Appearance: Power Man & Iron Fist #118 (July 1985)
Role: Forgotten Villain
Group Affiliations: None
PL 14 (227)
STRENGTH 16 STAMINA 18 AGILITY 0
FIGHTING 8 DEXTERITY 0
INTELLIGENCE 3 AWARENESS 3 PRESENCE 3

Skills:
Close Combat (Unarmed) 4 (+12)
Deception 3 (+6)
Expertise (Magic) 6 (+9)
Expertise (History) 5 (+8)
Intimidation 7 (+10, +17 Size)
Perception 3 (+6)

Advantages:
Diehard, Fast Grab, Great Endurance, Improved Hold, Power Attack, Ritualist, Startle

Powers:
"Giant Dragon"
Growth 14 (Str & Sta +14, +14 Mass, +7 Intimidation, -7 Dodge/Parry, +1 Speed, -14
Stealth) -- (90 feet) (Extras: Permanent +0) [28]
"Fire Breath" Damage 13 (Extras: Area- 250ft. Cone +2) (39) -- [40]

 AE: "Kaiju Crush" Damage 12 (Extras: Area- 60ft. Burst +2) (36)

Morph 2 (Any Form) (Feats: Metamorph) [21]


Flight 6 (120 mph) [12]
Immunity 6 (Fire Damage, Aging) [6]
Regeneration 10 (Feats: Regrows Limbs) [11]
Impervious Toughness 15 [15]

Offense:
Unarmed +12 (+16 Damage, DC 18)
Kaiju Crush +12 Area (+12 Damage, DC 27)
Fire Breath +13 Area (+13 Damage, DC 28)
Initiative +0

Defenses:
Dodge +8 (DC 18), Parry +10 (DC 20), Toughness +18 (+8 Impervious), Fortitude +18, Will
+6

Complications:
Motivation (Destruction)- Chiantang has been driven insane after killing his own beloved
niece by accident- he now simply destroys.

Total: Abilities: 46 / Skills: 28--14 / Advantages: 6 / Powers: 133 / Defenses: 27 (227)

-Chiantang is yet another example of writers taking minor characters they've created and
bringing them to later books they work on- Chiantang is a forgotten villain from Jim
Owlsley's unpopular run on Power Man and Iron Fist who somehow ended up on Jim's Black
Panther title once he'd changed his name to Christopher Priest. Chiantang a powerful dragon
that had a grudge against Shou-Lao (who apparenly married Chiantang's niece and left her
disgraced & heartbroken), and is ultimately the one responsible for separating his heart from
his body and placing it in a cauldron within a cave (the core of the "Iron Fist" legend).
Angered by Danny Rand killing Shou-Lao (this was before there was a succession of Iron
Fists in the legend- Brubaker & co. added a LOT to the mythos), he attempted vengeance,
and then went insane after accidentally killing his own niece. He devastated K'un-L'un, even
making its Patron God (Master Khan) flee from his rampage.

-Iron Fist, Luke Cage, Misty Knight & Lei-Kung all teamed up against him, eventually
killing him with a mystical sword (he was basically unkillable otherwise- repeated use of the
Iron Fist Technique barely stalled him). And so he disappeared... until revived in the Black
Panther book... of course written by Chiantang's creator. He replaces Everett Ross (making
him look like Mephisto in the process), then assaults Wakanda and the United States, fighting
off the military like a Kaiju. Here, he is only brought low by T'Challa's tech-experts
destabilizing his genetic code. He hasn't appeared since the Iron Fist character was renovated
by later authors.

-Chiantang is largely a generic Kaiju Build, adding in basic Dragon Stuff (Flight, Fire
Breath), as well as significant amounts of Regeneration. The most-unusual aspect of the
character, however, is his Metamorph ability- he often takes various forms, occasionally
showing different powers in them. Oh, also he can Switch Minds with somebody (a sorta-
Mind Control thing with a Flaw), though I would say that's more of a Ritualist-based thing, as
he has some vague "Magical Powers". At PL 14, he can easily take on multiple super-heroes
(or conventional military forces) and win- fights against him are typically Kaiju-like.
BLACK DRAGON (Chiantang)- Human Form
Created By: Jim Owlsley & Mark Bright
First Appearance: Power Man & Iron Fist #118 (July 1985)
Role: Forgotten Villain
Group Affiliations: None
PL 11 (130)
STRENGTH 9 STAMINA 10 AGILITY 5
FIGHTING 12 DEXTERITY 2
INTELLIGENCE 3 AWARENESS 3 PRESENCE 3

Skills:
Close Combat (Unarmed) 4 (+12)
Deception 3 (+6)
Expertise (History) 5 (+8)
Expertise (Magic) 6 (+9)
Intimidation 3 (+6)
Perception 3 (+6)

Advantages:
Accurate Attack, Agile Feint, Chokehold, Close Attack, Diehard, Great Endurance, Improved
Critical (Unarmed) 2, Improved Defense, Improved Trip, Startle, Takedown

Powers:
Power-Lifting 1 (25 tons) [1]
Leaping 1 (15 feet) [1]

Offense:
Unarmed +13 (+9 Damage, DC 24)
Initiative +5
Defenses:
Dodge +12 (DC 22), Parry +12 (DC 22), Toughness +10, Fortitude +10, Will +6

Complications:
Motivation (Destruction)- Chiantang has been driven insane after killing his own beloved
niece by accident- he now simply destroys.

Total: Abilities: 94 / Skills: 24--12 / Advantages: 12 / Powers: 2 / Defenses: 10 (130)

-Chiantang takes human form during part of the PM/IF stories, and packs a different set of
abilities- he's a Martial Artist with great strength. This is largely possible thanks to his
Metamorph Feat- a nasty trick that can effectively give a character more than one distinct
power-set (and thus, must always be carefully-watched by GMs. Villains, however, can do
what they like). Even here, he's PL 11- much weaker than his base form (it's in this form, for
example, where he's decapitated and killed by Misty Knight), but handy if you need to fight
inside a building or something.

Black Dwarf

Post by Jabroniville » Tue Jun 26, 2018 7:43 pm


BLACK DWARF
Created By: Jonathan Hickman & Mike Deodato, Jr.
First Appearance: New Avengers #8 (Sept. 2013)
Role: Powerhouse, Team Jobber
Group Affiliations: The Black Order/Cull Obsidian
PL 10 (110)
STRENGTH 12 STAMINA 12 AGILITY 1
FIGHTING 7 DEXTERITY 0
INTELLIGENCE 1 AWARENESS 1 PRESENCE 2

Skills:
Expertise (Space Warrior) 6 (+7)
Insight 2 (+3)
Intimidation 6 (+8)
Perception 3 (+4)
Technology 3 (+4)

Advantages:
All-Out Attack, Fast Grab, Improved Hold, Ranged Attack 4, Startle, Takedown

Powers:
Leaping 2 (30 feet) [2]
Impervious Toughness 7 [7]

Offense:
Unarmed +7 (+13 Damage, DC 28)
Initiative +1

Defenses:
Dodge +7 (DC 17), Parry +7 (DC 17), Toughness +13 (+4 Impervious), Fortitude +13, Will
+5

Complications:
Responsibility (The Black Order)
Responsibility (Pride)- Black Dwarf is humiliated by his failures, and will lash out if anyone
mentions them.

Total: Abilities: 72 / Skills: 20--10 / Advantages: 9 / Powers: 9 / Defenses: 10 (110)

-Naturally, Black Dwarf is huge and white. He's the "Powerhouse" of the Black Order, but
also kind of weirdly jobs out in his first battle, making the whole group look a bit weaker. It's
kind of a "... huh?" moment when he goes down to kick T'Challa's ass in Wakanda and just
gets taken out. He is expelled from the group by Thanos for his failure, but is given one last
chance- defend "The Peak" from being reclaimed by the Avengers after a fight with The
Builders- he fails, killed by Ronan the Accuser (who has heroically defied the Supreme
Intelligence to side with Earth's heroes during Infinity). He is later resurrected by The
Challenger for his own Black Order.

-As a character, he's really nothing. Just a big, strong, proud guy- ashamed and defensive
over his failures.

-Black Dwarf is a pretty piss-poor fighter, having zero wins to his name, despite being a
Powerhouse-type guy. Really, he couldn't even beat the Black Panther in his DEBUT AS A
VILLAIN, so even "New Villain Stink" couldn't help him. I'm being nice just by making him
PL 10, and assuming he's a "Thing-Class" Powerhouse- he seems like that kinda guy.

Black Fog

Post by Jabroniville » Thu May 14, 2020 6:41 am


BLACK FOG (Real Name Unknown)
Created By: Jeff Parker & Gabriel Hardman
First Appearance: The Hulk #32 (June 2011)
Role: Serial Killer
Group Affiliations: None
PL 11 (192)
STRENGTH 8 STAMINA 8 AGILITY 4
FIGHTING 12 DEXTERITY 4
INTELLIGENCE 0 AWARENESS 0 PRESENCE 2

Skills:
Deception 3 (+5)
Expertise (Criminal) 4 (+4)
Intimidation 7 (+9)
Perception 4 (+4)
Stealth 4 (+8)

Advantages:
Defensive Roll 2, Equipment (Twin Swords +2- Split), Evasion, Fast Grab, Improved Critical
(Unarmed) 2, Startle

Powers:
"Black Fog"
Teleport 10 (Feats: Change Direction) (Extras: Accurate, Easy, Extended +2) Linked to
Concealment (Vision) 2 (Extras: Attack, Area- 15ft. Cloud) [69]
"Teleporting Attack" Strength-Damage +0 (Extras: Multiattack 10) [10]
Regeneration 6 (Feats: Regrows Limbs) [7]
Senses 1 (Infravision) [1]

Offense:
Unarmed +12 (+8 Damage, DC 23)
Swords +12 (+10 Damage, DC 25)
Teleporting Attack w/ Swords +12 (+10 Damage, DC 25)
Initiative +4

Defenses:
Dodge +10 (DC 20), Parry +12 (DC 22), Toughness +8 (+10 D.Roll), Fortitude +8, Will +4

Complications:
Motivation (Killing)- Black Fog is a serial killer.
Power Loss (Stealth)- Black Fog glows brighter the more he teleports, ruining his
stealthiness.

Total: Abilities: 76 / Skills: 22--11 / Advantages: 8 / Powers: 87 / Defenses: 11 (192)

-Black Fog is a for created to fight the Red Hulk, and was a serial killer stalking the streets of
Hyderabad, India. Finally captured and imprisoned, he was frequently tortured, maimed and
scarred by the families of his victims, with the prison's officials and guards looking the other
way. He was recruited by Zero/One in her feud with the Red Hulk, and giving cybernetic
limbs and super-powers to replace the ones he'd lost. He killed Rulk's LMD allies and cut him
a few times before being disabled and fleeing. In their next fight, "M.O.D.O.K. Superior"
drove him off, trying to protect something he'd created. He teamed up with Red Hulk and
others a few times on Zero/One's orders, but turned on her once Machine Man deactivated
her controls over his systems. He let her live as thanks for breaking him out of jail. He
continued his serial killing exploits in India, and hasn't been seen for a while.

-Black Fog teleports via a thick, obscuring black fog, and uses it to Multiattack foes to death.
He has regenerative powers and can regrow body parts that've been blown off (such as when
M.O.D.O.K. Superior blew a hole through his chest). I assume he has a degree of super-
damaging powers given he can cut the Red Hulk. The more he teleports, however, the
brighter he glows, causing him to be more easily-found. He uses a combination of
Multiattacking and his own Stealth to overwhelm even powerful opponents.
The Black Fox (Paine)

Post by Jabroniville » Fri May 31, 2019 11:54 pm

THE BLACK FOX I (Dr. Robert William Paine)


Created By: Roger Stern & John Byrne
First Appearance: Marvel: The Lost Generation #12 (March 2000)
Role: Retcon Character
PL 7 (114)
STRENGTH 2 STAMINA 4 AGILITY 4
FIGHTING 8 DEXTERITY 5
INTELLIGENCE 4 AWARENESS 4 PRESENCE 3

Skills:
Acrobatics 2 (+6)
Athletics 6 (+8)
Close Combat (Unarmed) 2 (+10)
Deception 3 (+6)
Expertise (History) 6 (+10)
Expertise (Streetwise) 4 (+8)
Insight 2 (+6)
Intimidation 2 (+5)
Investigation 4 (+8)
Perception 2 (+6)
Stealth 4 (+8)
Technology 3 (+7)
Vehicles 2 (+7)
Advantages:
Fast Grab, Improved Critical, Equipment 12 (Radar-Invisible Jet- The Flying Fox), Ranged
Attack 2

Offense:
Unarmed +10 (+2 Damage, DC 17)
Initiative +4

Defenses:
Dodge +10 (DC 20), Parry +10 (DC 20), Toughness +4, Fortitude +5, Will +6

Complications:
Relationship (Miriam)- Paine's true love was killed by the vampire Nocturne.

Total: Abilities: 68 / Skills: 42--21 / Advantages: 16 / Powers: 0 / Defenses: 9 (114)

-The second (well, technically, the first) Black Fox was a guy from Marvel: The Lost
Generation. Black Fox is an ex-soldier and scholar who fought in WWII and came out of
retirement to help the "First Line" heroes against a Skrull invasion, which resulted in his
death. He's your standard Learned Two-Fisted Adventurer and seems pretty-well to be a
Batman knock-off. I don't imagine any of the Lost Generation guys are that elite.

The Black Fox

Post by Jabroniville » Thu May 25, 2017 6:13 pm


THE BLACK FOX II (Raul Chambers)
Created By: Tom DeFalco & Ron Frenz
First Appearance: The Amazing Spider-Man #255 (Aug. 1984)
Role: Forgotten Villain, Jewel Thief
PL 4 (90)
STRENGTH 0 STAMINA 1 AGILITY 3
FIGHTING 3 DEXTERITY 5
INTELLIGENCE 2 AWARENESS 2 PRESENCE 2

Skills:
Athletics 5 (+5)
Deception 6 (+8)
Expertise (Thief) 10 (+12)
Insight 2 (+4)
Perception 4 (+6)
Sleight of Hand 4 (+9)
Stealth 5 (+8)

Advantages:
Equipment 3 (Thief Gear- Hooks & Climbing Gear, Smoke Canisters, Knock-Out Gas &
Stuff), Improved Trip
Offense:
Unarmed +3 (+0 Damage, DC 15)
Initiative +3

Defenses:
Dodge +6 (DC 16), Parry +6 (DC 16), Toughness +1, Fortitude +1, Will +3

Complications:
Motivation (Greed)- The Black Fox is always looking for that "One Last Score" that will
allow him to retire in peace.
Disabled (Old)- Age has caught up with the Fox, taking a lot of his stamina. He is in way
over his head with any superhuman adversary, and knows it.

Total: Abilities: 36 / Skills: 36--18 / Advantages: 4 / Powers: 0 / Defenses: 7 (90)

-The Black Fox is an elderly cat burglar and thief, specializing it stealth and begging his way
out of trouble- on several occasions he even bluffs SPIDER-MAN into letting him go, based
off of some B.S. stories about a sick wife & child or something. It helps that he really is a
skinny, pathetic-looking old man. Petey later surmises (via a concussion-induced
hallucination brought on by a SAVAGE ass-kicking from Doctor Doom) that he sees a bit of
his Uncle Ben in the Fox, and decides to finally arrest him once and for all. After managing
to save his life when he steals a diamond that belonged to DOCTOR DOOM'S MOTHER. I
only saw him in an Erik Larsen-drawn issue of The Amazing Spider-Man, which was really
more of a showcase of Peter's resilience, and Doom's INCREDIBLE power against someone
not on the FF's level. It was the most one-sided fight EVER, as Pete couldn't lay a hand on
Doom, and Doom was basically hammering him through walls at-will. He spent fifteen years
on the shelf, returning to face Eric "Ant-Man" O'Grady, but the two soon began teaming up.

-The Black Fox is no major warrior, but he's good enough at avoiding Mooks to wade
through a group of them (especially with his Concealment or Knock-Out Gas helping him).
His specialty is naturally stealing stuff, and has high-end Thief & Sleight of Hand Skills.

Black Goliath

Post by Jabroniville » Sat Feb 10, 2018 12:37 am


"BILL FOSTER - Dr. William Barrett Foster, DSc, PhD - a child of the GHETTO who has
pulled himself up out of the Los Angeles slums to become director of one of the nation's most
prestigious research labs. A man whose research has given him the power to instantaneously
grow to a height of FIFTEEN FEET, with the strength of a TRUE GIANT. A man who has
become... a HERO."
-The cover blurb for his debut

BLACK GOLIATH (Dr. Bill Foster, aka Giant-Man II, Goliath II)
Created By: Stan Lee & Don Heck
First Appearance: The Avengers #32 (Sept. 1966- as Foster), Power Man #24 (April 1975-
as Goliath)
Role: Growing Guy, Black Counterpart, Sacrificial Lamb (for Civil War)
Group Affiliations: The Defenders, The Champions, Project: Pegasus, Center For Disease
Control
PL 9 (107)
STRENGTH 4/9 STAMINA 4/9 AGILITY 2
FIGHTING 7 DEXTERITY 0
INTELLIGENCE 5 AWARENESS 2 PRESENCE 2

Skills:
Close Combat (Unarmed) 2 (+9)
Deception 4 (+6)
Expertise (Science) 6 (+11)
Expertise (Science) 4 (+15) -- Flaws: Limited to Biological Sciences
Insight 2 (+4)
Intimidation 8 (+10, +12 Size)
Perception 3 (+5)
Technology 5 (+10)
Vehicles 4 (+4)

Advantages:
Fast Grab, Improved Grab, Improved Hold, Inventor, Power Attack, Ranged Attack 5,
Takedown 2

Powers:
"Inherent Pym Particles"
Growth 5 (Str & Sta +5, +5 Mass, +2 Intimidation, -2 Dodge/Parry, -5 Stealth) -- (15 feet)
[10]

Offense:
Unarmed +9 (+4 Damage, DC 19)
Growth +9 (+9 Damage, DC 24)
Initiative +2

Defenses:
"Normal Size" Dodge +9 (DC 19), Parry +9 (DC 19), Toughness +4, Fortitude +5, Will +6
"Fifteen Feet Tall" Dodge +7 (DC 17), Parry +7 (DC 17), Toughness +9, Fortitude +10, Will
+6

Complications:
Responsibility (Various Illnesses)- Foster gets radiation poisoning & cancer a bunch, thanks
to fighting some D-League Radiation-casting villains.

Total: Abilities: 52 / Skills: 38--19 / Advantages: 12 / Powers: 10 / Defenses: 14 (107)

-Bill Foster is a funny little tale of comics- introduced as a black genius scientist in the
mid-'60s (back when it would have been EXCEPTIONALLY-rare to see a black super-
scientist. Stan Lee actually created a handful), he was later given Pym Particles after hanging
around Ol' Wifeslapper for a while, and became "Black Goliath", one of those 1970s-styled
heroes with "Black" in their name to showcase comics' newfound diversity. His name and
costume were REALLY silly (an exposed belly? Really?), and he was one of the first "black
versions of a white hero" to boot. His stuff never sold well, and he bounced between the
lower-end books (The Defenders, The Thing, etc.), at one time ending up on Project Pegasus
(which is basically a version of Marvel Limbo that also allows side-characters to come out
and job in another hero's book every once in a while). At one time, he was the technical
advisor to The Champions, then a member; at another point, he was The Thing's recurring
partner in Ben's own book.

-He was frequently de-powered and/or made horribly ill (something that befalls women and
minorities at a rather alarming rate), being cured of radiation poisoning (given to him while
fighting a radioactive super-villain) by Jessica Drew, but lost his powers as a result. He ends
up involved in the Evolutionary War, working for the High Evolutionary of all people, but
realizes how evil his boss is, and alerts the powerhouse squad of... Mockingbird, Tigra and
Moon Knight? However, the four minor-leaguers destroy The Most Powerful Jobber Ever's
base... but Bill's revealed to have cancer. It gets cured eventually- it was being held off
because he had some cancer-free mass added to his body, making him a permanent Giant for
a while, but this was never mentioned again. Then all of a sudden he's de-powered because of
a blood transfusion from Jessica Drew that cures some radiation poisoning he'd received. He
gives the role to Hawkeye, briefly takes it back... then loses them again due to something that
afflicted all Pym Particle-users but Hank Pym.

-He was basically cast into Marvel Limbo, doing nothing for years- stuff like an "urban team"
of himself, Luke Cage, Iron Fist, Brother Voodoo & The Falcon)- until finally showing up
OUT OF NOWHERE in Civil War as a guy who was supposedly a big part of the "Anti-
Registration" movement- most comic fans could be forgiven for not even knowing who he
WAS (seriously, I'd never even heard of him), and yet he was one of Cap's major lieutenants,
only to be killed by Ragnarok, the cloned Thor. This was passed off as some kind of big
"watershed" moment in the war, turning a lot of heroes to the other side, and a huge tragedy
and all, but it just comes across as weird since he was an eternal D-League character- his
death just WASN'T THAT BIG A DEAL, ya know? It was like... if you were gonna kill a
character to make a statement, kill a KNOWN one, ya know? It comes off as silly you try to
make a statement by offing a minor character. And let's face it- Marvel was NOT above
pointlessly-killing known characters for no reason other than to end an Event with a death
(The Wasp during Secret Invasion was a big one- she was a C-Lister, and even SHE didn't
stay dead for more than a minute!). Maybe they figured since he was so minor, nobody was
ever going to bring him back, and so it would maintain gravitas instead of being reversed?

-Bill's nephew Tom would take on his legacy, gaining Pym Particles of his own. Foster
himself would "live on" in a sense after Hank Pym built an artificial "Heaven" for his late
friend's brain engrams.

-Foster's a PL 9 Growth Guy, and was probably a PL 8 for most of his run (probably +8/+8).
He doesn't do a ton of damage (though he CAN Power Attack for more), and he's no elite
fighter, but he's a balanced offensive guy. Like most Growth Guys, he's on a lower-tier
defensively since he's relatively easy to hit. As you can see, he's a smart guy, but he lacks the
years of solid experience to build up much of a non-Grappled-based fighting style, and so
he's quite cheap compared to his PL.
ha. Irony.

BLACK GOLIATH (Dr. Bill Foster, aka Giant-Man II, Goliath II)
Created By: Stan Lee & Don Heck
First Appearance: The Avengers #32 (Sept. 1966- as Foster), Power Man #24 (April 1975-
as Goliath)
Role: Growing Guy, Black Equivalent, Sacrificial Lamb (for "Civil War")
Group Affiliations: The Defenders, The Champions, Project: Pegasus, Center For Disease
Control
PL 10 (115)
STRENGTH 4/11 STAMINA 4/11 AGILITY 2
FIGHTING 7 DEXTERITY 0
INTELLIGENCE 5 AWARENESS 2 PRESENCE 2

Skills:
Close Combat (Unarmed) 2 (+9)
Deception 4 (+6)
Expertise (Science) 6 (+11)
Expertise (Science) 4 (+15) -- Flaws: Limited to Biological Sciences
Insight 2 (+4)
Intimidation 8 (+10, +12 Size)
Perception 3 (+5)
Technology 5 (+10)
Vehicles 4 (+4)

Advantages:
Fast Grab, Improved Grab, Improved Hold, Inventor, Power Attack, Ranged Attack 5,
Takedown 2

Powers:
"Inherent Pym Particles"
Growth 7 (Str & Sta +7, +7 Mass, +4 Intimidation, -4 Dodge/Parry, +1 Speed, -7 Stealth) --
(24 feet) [14]
Growth 1 (+8 Mass, +4 Intimidation, -4 Dodge/Parry, +1 Speed, -8 Stealth) -- (24 feet)
(Flaws: Limited to Non-ST & STA Increases) [1]
Enhanced Dodge & Parry 1 (Flaws: Limited to Top Size) [1]

Offense:
Unarmed +9 (+4 Damage, DC 19)
Growth +9 (+11 Damage, DC 26)
Initiative +2

Defenses:
"Normal Size" Dodge +10 (DC 20), Parry +10 (DC 20), Toughness +4, Fortitude +5, Will +6
"Twenty-Four Feet Tall" Dodge +7 (DC 17), Parry +7 (DC 17), Toughness +11, Fortitude
+12, Will +6

Complications:
Responsibility (Various Illnesses)- Foster gets radiation poisoning & cancer a bunch, thanks
to fighting some D-League Radiation-casting villains.

Total: Abilities: 52 / Skills: 38--19 / Advantages: 12 / Powers: 16 / Defenses: 16 (115)

-By the time he died, he was probably a PL 10, since he could grow larger (about 25 feet- I'd
probably limit him to +10-11 Damage). 

Black Jack Tarr

Post by Jabroniville » Tue Dec 05, 2017 11:39 pm


"BLACK" JACK TARR
Created By: Steve Englehart & Jim Starlin
First Appearance: Special Marvel Edition #15 (Dec. 1973)
Role: James Bond Clone
Country of Origin: England
Group Affiliations: MI-6
PL 8 (108)
STRENGTH 4 STAMINA 5 AGILITY 2
FIGHTING 11 DEXTERITY 2
INTELLIGENCE 3 AWARENESS 3 PRESENCE 3

Skills: 
Athletics 2 (+7)
Deception 3 (+6)
Expertise (Soldier) 5 (+8)
Insight 5 (+8)
Intimidation 5 (+8)
Investigation 5 (+8)
Perception 4 (+7)
Sleight of Hand 3 (+5)
Stealth 4 (+6)
Vehicles 2 (+4)

Advantages: 
Benefit (MI-6 Clearance), Daze (Intimidation), Fast Grab, Improved Critical (Unarmed),
Ranged Attack 5, Takedown

Offense:
Unarmed +11 (+4 Damage, DC 19)
Initiative +2

Defenses:
Dodge +10 (DC 20), Parry +11 (DC 21), Toughness +5, Fortitude +6, Will +7

Complications: 
Responsibility (MI-6)

Total: Abilities: 66 / Skills: 38--19 / Advantages: 10 / Powers: 0 / Defenses: 13 (108)

-Black Jack Tarr is the big, strong aide-de-camp of Sir Denis Nayland Smith. After Fu
Manchu was defeated, he chose to stay on the island, eventually becoming the leader of
Freelance Restorations when Smith retires. His backstory is pretty small, actually- he just
kind of pops up here and there, and isn't a major character.

The Black Knight (Sir Percy)

Post by Jabroniville » Tue Jun 09, 2020 3:25 am


THE BLACK KNIGHT I (Sir Percy of Scandia)
Created By: Stan Lee & Joe Maneely
First Appearance: Black Knight #1 (May 1955)
Role: Arthurian Knight
Group Affiliations: None
PL 9 (162)
STRENGTH 3 STAMINA 4 AGILITY 4
FIGHTING 8 DEXTERITY 2
INTELLIGENCE 2 AWARENESS 4 PRESENCE 3

Skills:
Athletics 6 (+9)
Athletics 4 (+13) -- Flaws: Limited to Riding
Deception 5 (+8)
Expertise (Singing & Lute-Playing) 4 (+7)
Expertise (Medieval Knight) 9 (+11)
Insight 2 (+6)
Perception 2 (+6)

Advantages:
Accurate Attack, Close Attack 2, Equipment (Knight Stuff), Improved Critical (Sword),
Improved Disarm, Improved Smash, Minion 3 (Horse), Ranged Attack 2, Takedown

Powers:
"The Ebony Blade" (Flaws: Easily Removable) [56]
Immunity 80 (All Damage) (80)
Strength-Damage +4 (Feats: Improved Critical) (Extras: Penetrating 8) (13)
-- (93 points)

"Ensorcerelled Armor" (Flaws: Removable) [10]


Protection 5 (Extras: Impervious 7) (12 points)

Offense:
Unarmed +10 (+3 Damage, DC 18)
Ebony Blade +10 (+7 Damage, DC 22)
Initiative +4

Defenses:
Dodge +8 (DC 18), Parry +8 (DC 18), Toughness +4 (+9 Armor), Fortitude +5, Will +7

Complications:
Enemy (Mordred)- King Arthur's evil nephew is the Black Knight's arch-enemy.
Secret (Identity)- Sir Percy pretends to be an incompetent, clumsy night by day.
Relationship (Lady Rosamund)- The two are eventually wed after Sir Percy retired.
Power Loss (Similar Weapons)- Sir Percy's abilities will not work against weapons made
from the same meteorite-based metal that makes up the Ebony Blade.

Total: Abilities: 60 / Skills: 30--15 / Advantages: 13 / Powers: 66 / Defenses: 8 (162)

-The original Black Knight is the star of an unlikely series from the mid-50s, a Stan Lee-
written book that only lasted five years. It was probably inspired by the Knights of the Round
Table movie from a couple years earlier, or the popular Prince Valiant comic strip
(remember, this was back when comic strips were a HUGE deal), which itself inspired a film
one year before Sir Percy appeared. He would gain mention ten years later, during the Silver
Age of Comics, as his descendants Nathan Garrett, and then Dane Whitman, took on the
mantle.

-Sir Percy is a tad obscure, but is basically a Superhero in Medieval times- he is recruited by
Merlin to defend King Arthur's realm, and does so by adopting a double identity. He pretends
to be incompetent, but then changes into the Black Knight, wielding a sword forged by
Merlin from a meteorite. He is eventually killed by his arch-nemesis, Mordred the Evil,
during the fall of Camelot- stabbed in the back before Mordred himself dies by Arthur's
sword. Sir Percy's spirit has since appeared several times as a counsel for Dane Whitman- the
modern Knight- and his children led to a variety of descendants.

-Sir Percy wields a slightly different set-up than the other Black Knights- he's apparently
invincible when wielding the Sword, which makes him WAY-overpowered, especially for a
Swords & Sorcery setting. Better disarm him quickly...

The Black Knight (Nathan Garrett)

Post by Jabroniville » Tue Jun 09, 2020 8:09 pm


THE BLACK KNIGHT II (Nathan Garrett)
Created By: Stan Lee & Dick Ayers
First Appearance: Tales to Astonish #52 (Feb. 1964)
Role: Forgotten '60s Villain
Group Affiliations: The Masters of Evil
PL 8 (127)
STRENGTH 2 STAMINA 2 AGILITY 3
FIGHTING 6 DEXTERITY 2
INTELLIGENCE 6 AWARENESS 2 PRESENCE 2

Skills:
Athletics 4 (+6)
Athletics 4 (+10) -- Flaws: Limited to Riding
Close Combat (Power Lance) 2 (+8)
Deception 4 (+6)
Expertise (Science) 7 (+13)
Expertise (Criminal) 2 (+8)
Insight 2 (+4)
Intimidation 4 (+6)
Perception 4 (+6)
Stealth 2 (+5)
Technology 7 (+13)
Vehicles 2 (+4)

Advantages:
Equipment 5, Minion 6 (Hellhorse), Ranged Attack 7

Powers:
"Power-Lance & Gear" (Flaws: Easily Removable) [15]
"Steel Bolas" Snare 7 (21) -- (24 points)

 AE: "Draining Discs" Affliction 8 (Toughness; Impaired & Vulnerable/Disabled &


Defenseless/Transformed to Powerless) (Extras: Ranged, Extra Condition) (Flaws:
Limited to Technology) (16)
 AE: "Beams" Blast 8 (Feats: Variable Type- Heat, Electricity or Force, Improved
Critical) (18)
 AE: "Lance Stab" Strength-Damage +2 (Feats: Reach) (3)

Equipment:
"Knight Armour" Protection 4 (Extras: Impervious 3) (7)
"Nerve Gas Pistol" Affliction 6 (Fort; Fatigued/Exhausted/Paralyzed) (Feats: Reach) (Extras:
Cumulative) (Flaws: Limited to 4 Capsules) Linked to Damage 7 (Feats: Reach) (Extras:
Fortitude Save) (Flaws: Limited to 4 Capsules) (15)

Offense:
Unarmed +6 (+2 Damage, DC 17)
Power Lance +8 (+4 Damage, DC 19)
Initiative +4

Defenses:
Dodge +9 (DC 19), Parry +8 (DC 18), Toughness +2 (+6 Armour), Fortitude +5, Will +4

Complications:
Motivation (Greed)

Total: Abilities: 50 / Skills: 42--21 / Advantages: 18 / Powers: 15 / Defenses: 13 (127)

THE HELLHORSE
Role: Awesome Mounted Beast
PL 7 (73)- Minion Rank 6
STRENGTH 6 STAMINA 6 AGILITY 2
FIGHTING 6 DEXTERITY 0
INTELLIGENCE -4 AWARENESS 2 PRESENCE -2

Skills:
Athletics 2 (+8)
Expertise (Survival) 2 (+5)
Insight 3 (+6)
Intimidation 6 (+5 Size)
Perception 5 (+8)
Stealth 4 (+3 Size)

Advantages:
All-Out Attack, Attractive (To Women), Diehard, Follow-Up Strike, Great Endurance, Improved Critical
(Hooves), Improved Initiative, Power Attack

Powers:
"Animal Senses" Senses 3 (Acute Scent, Low-Light Vision, Radius Sight) [3]
"Animal Physiology" Speed 3 [3]
"Natural Weapons- Hooves" Strength-Damage +1 (Feats: Reach) [2]

"Natural Size" Growth 3 (Str & Sta +3, +3 Mass, +1 Intimidation, -1 Dodge/Parry, -3 Stealth) -- (10 feet) (Feats:
Innate) (Extras: Permanent +0) [7]
Protection 2 [2]

"Wings" Flight 5 (60 mph) (Flaws: Winged) [5]

Offense:
Unarmed +6 (+6 Damage, DC 21)
Hooves +6 (+7 Damage, DC 22)
Initiative +6
Defenses:
Dodge +6 (DC 16), Parry +6 (DC 16), Toughness +8, Fortitude +8, Will +3

Complications:
Disabled (Animal)- The Hellhorse cannot speak to humans, nor use his hooves to easily manipulate objects.

Total: Abilities: 20 / Skills: 22--11 / Advantages: 8 / Powers: 21 / Defenses: 10 (73)

-The Silver Age Black Knight is actually a relative of Sir Percy, a character Stan Lee created
in 1955 as the ORIGINAL Black Knight. He's very much just "one of those guys", part of the
never-ending horde of half-assed random villains created by any member of the
Stan/Jack/Steve Triad of Awesomeness, as even THOSE guys were just throwing crap at the
wall to see what would stick (ya gotta do that to match their output in that era- for every Dr.
Doom or Green Goblin, you've gotta throw a half-dozen Melters, Porcupines & Black
Knights out there). You never know what will hit it big... but Nathan Garrett sure didn't. He
got a handful of appearances with his Hellhorse before Marvel realized that the guy wasn't
working (even the Masters of Evil couldn't save him), and so they offed him. The '60s were
rather odd in that some guys WOULD die because they weren't working- Marvel Limbo
hadn't yet been fully-formed. On his deathbed (following injuries sustained from falling off
his horse while fighting Iron Man), he pleaded with his heir Dane Whitman to carry on the
Black Knight legacy, but to fight as a HERO, and earn back Nathan's honour.

-As a Silver Age guy, The Black Knight is a PL 7.5 and likes it- most guys in this era were
much weaker, from the heroes to the villains. And unlike most, he never MADE IT OUT of
that era- dying in the late '60s. As such, he's barely a threat for Giant-Man or Iron Man, both
of whom were likely PL 8 or 9 for most of the Silver Age. He's got the same minion The
Dreadknight has (in fact, it's the exact same horse), some smarts (Technology & Science),
and some Ranged capabilities, but he'd never last in the modern day.

The Black Knight (Dane Whitman)

Post by Jabroniville » Tue Jun 09, 2020 10:22 pm


DAMN YOU, Dane Whitman! I! HATE! YOU! DANE! FREAKING!
WHITMAAAAAAAAAANN!!"

THE BLACK KNIGHT III (Dane Whitman)


Created By: Roy Thomas & John Buscema
First Appearance: The Avengers #47 (Dec. 1967)
Role: Permanent C-Level Hero, Evil Weapon Guy
Group Affiliations: The Avengers, The Defenders, Ultraforce, Excalibur, M.I.-13, The
Heroes For Hire, The Masters of Evil, Euroforce
Avengers Grade: C-Level
PL 10 (147)
STRENGTH 3 STAMINA 4 AGILITY 3
FIGHTING 11 DEXTERITY 0
INTELLIGENCE 4 AWARENESS 3 PRESENCE 2

Skills:
Acrobatics 3 (+6)
Athletics 3 (+6)
Athletics 6 (+12) -- Flaws: Limited to Riding
Close Combat (Swords) 1 (+12)
Deception 2 (+4)
Expertise (Science) 8 (+12)
Insight 4 (+7)
Intimidation 2 (+4)
Perception 3 (+6)
Stealth 2 (+5)
Technology 7 (+11)
Vehicles 8 (+8)

Advantages:
Accurate Attack, Equipment 4 (Armor & Laser Lance), Improved Critical (Swords) 2,
Improved Disarm, Improved Initiative, Improved Smash, Interpose, Minion 6 (Aragorn),
Power Attack, Ranged Attack 8, Takedown 2, Teamwork

Powers:
"The Ebony Blade" (Flaws: Easily Removable) (Feats: Indestructible, Summonable by Magic
Ceremony) [20]
"Redirect Energy" Deflect 12 (Extras: Redirect) (24) -- (27)

 AE: Nullify Magical Powers 7 (Extras: Sustained +2) (Flaws: Touch Range, Limited
to Shields) (14)
 AE: Nullify Energy Powers 7 (Extras: Broad) (Flaws: Touch Range) (14)
 AE: "Sword Slash" Strength-Damage +5 (Feats: Improved Critical 2, Penetrating 7)
(14)

"Deflect Attacks" Enhanced Dodge & Parry 1 (2)


-- (29 points)

"Pendragon Training" Senses 1 (Vision Counters Illusion) (Flaws: Limited to Magic) [1]
Equipment:
"Armor" Protection 3 (3)
"Laser Lance" Blast 8 (16)

Offense:
Unarmed +11 (+3 Damage, DC 18)
Ebony Blade +12 (+8 Damage, DC 23)
Nullify +12 (+7 Nullify, DC 17)
Laser Lance +8 (+8 Ranged Damage, DC 23)
Initiative +7

Defenses:
Dodge +10 (+11 Blade, DC 20-21), Parry +11 (+12 Blade, DC 21-22), Toughness +4 (+7
Armor), Fortitude +7, Will +7

Complications:
Responsibility (The Ebony Blade's Curse)- The Ebony Blade enacts various curses at various
times, either Mind-Controlling Dane, injuring him, or other various things. It hungers for
blood.
Relationship (Sersi)- For a number of years, Dane & Sersi were together. Eventually they
split up, for reasons largely unknown.
Relationship (Dr. Faiza Hussain)- The two hooked up while members of M.I.-13.

Total: Abilities: 60 / Skills: 46--23 / Advantages: 29 / Powers: 21 / Defenses: 14 (147)

Dane Whitman- Unexpectedly Popular:


-What's funniest to me about Dane Whitman is how this character I consider fairly-
forgettable ends up being a VERY common "Red Guardian Character" to so many people. I
remember one time in an old e-mail RPG (is that still a thing?), where I had to come up with
some Future Hellfire Club characters, and just threw some names together. One of them was
ol' Dane (I mean... they have chess names... Black Knight... makes sense, right?), and a bunch
of people were like DANE WHITMAN! AWESOME!!!" It happens a lot.

-Dane Whitman's had it pretty rough for a "Classic Avengers" era character. His brief initial
run led to decades of near-obscurity, and his '80s & '90s runs with the Avengers weren't much
better. He actually had a big, solid run in the '90s on the team, but sadly, this was the "Brown
Bomber Jacket" phase of the team, where the entire squad was desperately trying to be as
much like the Jim Lee X-Men as possible, in an era that mostly gets made fun of these days.
Particularly egregious was Dane's giant '90s mullet and perma-stubble, surefire signs of a
terrible design. After that, he basically has a running gag where he absolutely HAS TO show
up in any book that combines forgotten characters. He was in Heroes For Hire in its short-
lived run, farted around in an Excalibur version, and of course joined Captain Britain & M.I.
13 because... he has sort of an Arthurian link. And he's just contractually-obligated to show
up on a "D-Leaguers Combined" series that will get rapidly cancelled.

Dane Freaking Whitman's Debut:


-Dane Freaking Whitman is the latest in a long line of descendants of Sir Percy, the original
Black Knight (a 1950s character), who was slain by King Arthur's enemy/son Mordred.
Dane's uncle Nathan Garrett became a short-lived super-villain The Black Knight, but after
being fatally-injured during a fight with Iron Man, he confessed his crimes to young Dane,
and asked him to restore honor and dignity to their family legacy. Dane, a scientist, created a
flying horse (!), and infiltrated The Masters of Evil to prove himself to The Avengers, who let
him join as a provisional member. He gained a Cursed Sword that he'd be bitching about for
decades, and was instrumental in beating Kang, who'd been given power over death for the
Avengers by the Grandmaster (for winning a game against him)- since he wasn't a full
Avenger, he was immune, and thus bested Kang easily. This earned him full membership...
but he quickly left the squad.

-Dane became one of the Defenders and spent some time in the 12th Century while his body
was petrified in our timeline, because comics. He finally returned, using a winged horse
named Valinor. He would soon learn that the Ebony Blade was cursed- every time it drew
blood, it drove him closer to madness and evil. He purged the sword in THAT VERY
STORY, but you know how comics is... the character rejoined the Avengers and participated
in much of their late '80s stuff, such as the fight against Magneto in New Mutants, and Roger
Stern's Under Siege, in which the Masters of Evil invaded Avengers Mansion. Namor used
the Blade to kill his wife Marrina, who'd become a monster, and the "Blood Curse" returned.
Stern wrote a lot of stuff around that, though having read a ton of that run, I can honestly say
that Stern gave him absolutely ZERO personality- he appears to be the "odd man out" in
terms of the team, as everyone ELSE got plenty to say and do. Dane was just... that extra guy
who was there. Finally, he, Dr. Strange and Sir Percy were able to blank out the Blade's curse
again. Dane then immediately left the Avengers, so I think Stern just wrapped up that story
arc on his way out.

Dane in the '90s:


-Dane quickly rejoined the Avengers in the dreaded "Bomber Jacket" era, and was now given
'90s hair, '90s stubble, and a '90s bomber jacket, along with a Lightsaber, having dropped the
Ebony Blade. Sean Dolan would gain that sword, becoming the Bloodwraith in the process.
During this, the Leather Jacket Era, he started a relationship with Sersi, then a love triangle
when he started falling for Crystal instead. He got mixed up in the ludicrously-complex,
awful plot surrounding Proctor (an alternate universe version of himself that was in a
relationship with HIS Sersi, but was now trying to kill every version of her in each universe),
got his mind merged with Sersi, which caused more of a breakdown from her because he
resented her for the mind-link, and then he got stuck with her in the Ultraverse when he
decided to let Crystal & Quicksilver work out their marriage. After that (and the end of
Malibu Comics), he went to the past again (being freed from the mind of another by Sersi,
then finding Exodus back in his past state), then gained a suit of Magical Armor and some
fancy Magic Weapons. Finally, his bond with Sersi was shattered and the two separated.

-This was in the Heroes For Hire, one of those well-meaning but doomed books that's all
about C & D-League characters- Iron Fist, Luke Cage, Hercules Black Knight, etc.- all at the
worst possible time to have a successful run. But of course, we all know what happens when
a minor-league hero gets a major modification... That's right- it was BACK-TO-BASICS
SYNDROME, and after H4H was cancelled, he soon lost his magical gear and started using
the Ebony Blade again. But it turned out it was a fake (he uses it instead of the Blade
anyways). Oh, and also he has a heart literally made of stone- a gift from Sersi help keep him
"above it all" (ie. immune to the curse).

Modern Dane Whitman:


-Dane was briefly in New Excalibur with no mention of the Avaloran equipment, and he
eventually turns up in Captain Britain & MI-13 alongside many other supporting characters.
He hooked up with Faiza Hussain (the cute, quirky Muslim girl who wields the blade
Excaliber), but has now most-recently been seen in Hickman's Avengers World, leading a
new team of European heroes ("Euroforce"), plus an Original Sin story that featured him
AGAIN trapped in the curse of the Ebony Blade, slowly going mad. Then, inexplicably,
Marvel decided to make him one of the guys getting a solo book in the "All-New, All-
Different Marvel". This was a HORRIBLE idea, as Dane is precisely the kind of character
you should NEVER try that with- a Limited Series here or there is fine, but an ONGOING?
This just leads to the immediate failure of the book, which hurts the character's name value
badly- when the book fails, suddenly he looks bad and Marvel execs go "Oh, this guy is a
failure". Better to leave them in team books or something.

-In any case, Black Knight got stuck on Weirdworld (yes, they expected an ALTERNATE
DIMENSION story to sell well) and built up a nation called "New Avalon" while his mind
was in disarray, and had to fight Captain America's "Avengers Unity Squad" (who wanted to
arrest him for killing a criminal)- he opposes them with an army, but is beaten. As a truce,
Cap returns to Earth with the Ebony Blade, while Dane lives in New Avalon. A HYDRA cel
trapped since the 1940s forms opposition against him, but the Avengers return the Blade,
realizing that his sanity has finally righted itself- the book thus ends on this light tone. His
book dies, but he reappears with Euroforce, and shows up in many "Background Fights"
across the world in subsequent Event Stories.

The Black Knight as a Whole:


-So just why IS Dane so... well, sorta popular? Well, I think it's the Sword & Sorcery Theme-
comics is relatively-short on those type of guys in superhero stories, and the fact that he can
be a Knight AND be an Avenger is a cool thing for many people. So despite the fact that he's
an absolute tabula rasa in terms of personality, he gets a lot of credit from fans. I do admit,
it's kind of a unique thing... though it's VERY weird that there's so little of a D&D/Conan
influence on mainstream superhero comics, given the overlap between the two fanbases.

The Black Knight's Power:


-Dane's a well-balanced, but slightly under-pointed PL 10. Surprisingly, he's a fairly decent
tech-guy as well (in upwards of 30 issues of Roger Stern's Avengers run, I've seen that come
up exactly once, so it ain't a major thing), but his main ability is swordfighting. He's
REALLY good at it (+13 Attack, nearly at Swordsman's level and the sword is a fair bit
sharper), can modify many of his caps with his Combat Advantages, and the Ebony Blade
itself is one of the most devastating weapons in the Marvel Universe. It's basically a super-
elite Sword doing extra damage (most of it Penetrating, with more when he goes full-on
Power Attack), and four combined ranks of Improved Critical (two from Dane's training, two
from the Blade itself). It also has some weird sub-powers, including cutting through magical
shields and absorbing energy, though the latter is at a low enough level he can't just do it all
the time. He can spend Hero Points to showcase some other abilities (like nullifying all
magical powers or something), but he's best as a Melee Fighter guy.

-Dane also has a pretty cool Flying Horse mount in Aragorn, though it's only a PL 7 6-point
Minion. At one point, he dropped the Ebony Blade for a new Photonic Blade, which is either
a Strike or a Stun in close. It's pretty good, but it's no Ebony Blade, and is much cheaper:
"Photonic Sword" (Flaws: Easily Removable) [9]
"Stunning Blade" Affliction 7 (Fort; Dazed/Stunned/Incapacitated) (Extras: Cumulative) (14)
-- (15 points)
 AE: "Encasing Fist" Strength-Damage +3 (3)

ARAGORN
Role: Flying Mounted Beast
PL 7 (75)- Minion Rank 6
STRENGTH 6 STAMINA 6 AGILITY 2
FIGHTING 6 DEXTERITY 0
INTELLIGENCE -4 AWARENESS 3 PRESENCE -2

Skills:
Athletics 2 (+8)
Expertise (Survival) 2 (+5)
Insight 3 (+6)
Intimidation 6 (+5 Size)
Perception 5 (+8)

Advantages:
All-Out Attack, Attractive (To Women), Diehard, Follow-Up Strike, Great Endurance, Improved Critical
(Hooves), Improved Initiative, Power Attack

Powers:
"Animal Senses" Senses 3 (Acute Scent, Low-Light Vision, Radius Sight) [3]
"Animal Physiology" Speed 3 [3]
"Natural Weapons- Hooves" Strength-Damage +1 (Feats: Reach) [2]

"Natural Size" Growth 3 (Str & Sta +3, +3 Mass, +1 Intimidation, -1 Dodge/Parry) -- (10 feet) (Feats: Innate)
(Extras: Permanent +0) [7]
Protection 2 [2]

"Wings" Flight 5 (60 mph) (Flaws: Winged) [5]

Offense:
Unarmed +6 (+6 Damage, DC 21)
Hooves +6 (+7 Damage, DC 22)
Initiative +6

Defenses:
Dodge +6 (DC 16), Parry +6 (DC 16), Toughness +8, Fortitude +10, Will +6

Complications:
Disabled (Animal)- Aragorn cannot speak to humans, nor use his hooves to easily manipulate objects.

Total: Abilities: 22 / Skills: 18--9 / Advantages: 8 / Powers: 23 / Defenses: 13 (75)


THE BLACK KNIGHT III (Dane Whitman)- Arthurian Powers
Created By: Roy Thomas & John Buscema
First Appearance: The Avengers #47 (Dec. 1967)
Role: Permanent C-Level Hero, Evil Weapon Guy
Group Affiliations: The Avengers, The Defenders, Ultraforce, Excalibur, M.I.-13, The
Heroes For Hire, The Masters of Evil, Euroforce
Avengers Grade: C-Level
PL 10 (176)
STRENGTH 3 STAMINA 4 AGILITY 3
FIGHTING 10 DEXTERITY 0
INTELLIGENCE 4 AWARENESS 3 PRESENCE 2

Skills:
Acrobatics 3 (+6)
Athletics 3 (+6)
Athletics 6 (+12) -- Flaws: Limited to Riding
Close Combat (Swords) 1 (+12)
Deception 2 (+4)
Expertise (Science) 8 (+12)
Insight 4 (+7)
Intimidation 2 (+4)
Perception 3 (+6)
Stealth 2 (+5)
Technology 7 (+11)
Vehicles 8 (+8)

Advantages:
Accurate Attack, Close Attack, Equipment 1 (Armor), Improved Critical (Swords) 2,
Improved Disarm, Improved Initiative, Improved Smash, Interpose, Minion 6 (Aragorn),
Power Attack, Ranged Attack 8, Takedown 2, Teamwork

Powers:
"Sword of Light & Shield of Night" (Flaws: Easily Removable) [32]
Enhanced Dodge & Parry 4 (8)
Impervious Toughness 13 (Extras: Sustained +0) (13)
Absorption (Attack to Blast) 10 (Extras: Impact & Energy) (30) -- (31)

 AE: "Sword Slash" Strength-Damage +5 (Feats: Improved Critical, Penetrating 5)


(11)

-- (52 points)

"Summon Strider" Summon 7 (Feats: Mental Link) (Extras: Active) [22]

Offense:
Unarmed +11 (+3 Damage, DC 18)
Sword Slash +12 (+8 Damage, DC 23)
Absorption +10 (+10 Damage, DC 25)
Initiative +7

Defenses:
Dodge +10 (+14 Shield, DC 20-24), Parry +10 (+14 Shield, DC 20-24), Toughness +4 (+6
Armor), Fortitude +7, Will +7

Complications:
Responsibility (The Ebony Blade's Curse)- The Ebony Blade enacts various curses at various
times, either Mind-Controlling Dane, injuring him, or other various things. It hungers for
blood.
Power Loss- The Black Knight must touch a special amulet and say "Avalon" to gain all his
powers & weapons.

Total: Abilities: 58 / Skills: 46--23 / Advantages: 27 / Powers: 54 / Defenses: 14 (176)

-There's another variant of The Black Knight, featuring the Sword of Light & Shield of
Night, increasing his cost by a ways, and gaining him the ability to summon Strider, a better
mount also named after the Lord of the Rings super-handsome sexy-man. He's actually much
more costly in this form, having some added defensive ability and the ability to absorb attack
and fire them back.
STRIDER
Role: Flying Mounted Beast
PL 7 (93)- Minion Rank 7
STRENGTH 6 STAMINA 6 AGILITY 2
FIGHTING 6 DEXTERITY 0
INTELLIGENCE -4 AWARENESS 3 PRESENCE -2

Skills:
Athletics 2 (+8)
Expertise (Survival) 2 (+5)
Insight 3 (+6)
Intimidation 6 (+5 Size)
Perception 5 (+8)

Advantages:
All-Out Attack, Attractive (To Women), Diehard, Follow-Up Strike, Great Endurance, Improved Critical
(Hooves), Improved Initiative, Power Attack

Powers:
"Animal Senses" Senses 3 (Acute Scent, Low-Light Vision, Radius Sight) [3]
"Animal Physiology" Speed 3 [3]
"Natural Weapons- Hooves" Strength-Damage +1 (Feats: Reach) [2]

"Natural Size" Growth 3 (Str & Sta +3, +3 Mass, +1 Intimidation, -1 Dodge/Parry) -- (10 feet) (Feats: Innate)
(Extras: Permanent +0) [7]
Protection 2 [2]

"Wings" Flight 8 (500 mph) (Flaws: Winged) [8]

Immunity 8 (Life Support -Starvation & Thirst) (Extras: Affects Others) [16]

Offense:
Unarmed +6 (+6 Damage, DC 21)
Hooves +6 (+7 Damage, DC 22)
Initiative +6

Defenses:
Dodge +6 (DC 16), Parry +6 (DC 16), Toughness +8, Fortitude +10, Will +6

Complications:
Disabled (Animal)- Aragorn cannot speak to humans, nor use his hooves to easily manipulate objects.

Total: Abilities: 22 / Skills: 18--9 / Advantages: 8 / Powers: 41 / Defenses: 13 (93)

The Black Knight (Augustine du Lac)

Post by Jabroniville » Wed Jun 10, 2020 8:41 am

THE BLACK KNIGHT IV (Augustine du Lac)


Created By: Reginald Hudlin & John Romita, Jr.
First Appearance: The Black Panther #3 (June 2005)
Role: Interim Black Knight, One-Off
Group Affiliations: None

-Inexplicably, a new Black Knight appeared during Reggie Hudlin's Black Panther comic,
and is depicted like a lot of characters in that book- a Big White Doofus. A fervent Catholic
from Britain (an ENGLISH Papist? Really?), he is descended from Sir Lancelot, and
recruited by the Vatican to join Ulysses Klaw's invasion of Wakanda, and was given the
Ebony Blade as well as his own winged horse named Aragorn. He wrecked some Wakandan
planes, but was caught by the Black Panther, who used a giant magnet to drag him around.
He gave up so that Aragorn wouldn't be shot down by the Wakandan Air Force. He has not
reappeared.

The Black Knight (Young Masters)

Post by Jabroniville » Sat Mar 28, 2020 3:29 am


THE BLACK KNIGHT V (Real Name Unknown)
Created By: Nick Dragotta & Joe Casey
First Appearance: Vengeance #1 (Sept. 2011)
Role: Backgrounder
Group Affiliations: The Young Masters, The Masters of Evil

-Another new recruit to the Young Masters, the fifth Black Knight is technically active
alongside Dane Freaking Whitman, which is weird. A mere backgrounder in her squad, she
eventually hooked up with "Ultimate Nullifier" of the Teen Brigade, thereafter acting as a
mole for the Brigade. She told the Nullifier that she had other plans "that didn't involve evil",
and quit the team, giving info to the CIA. And then of course she showed up in Bagalia on
the Shadow Council version of the Masters of Evil anyhow.

-This Black Knight has something that appears to be the Ebony Blade- this is not explained.
She appears to be a random teenage girl doing this on a whim, and not a really serious
combatant.

The Black Lama

Post by Jabroniville » Mon Jul 11, 2022 12:16 pm


THE BLACK LAMA (King Jerald)
Created By: Mike Friedrich & George Tuska
First Appearance: Iron Man #53 (Dec. 1972)
Role: Living Macguffin
Group Affiliation: Earth-7511's Kingdom of Grand Rapids
PL 8 (97)
STRENGTH 1 STAMINA 2 AGILITY 1
FIGHTING 2 DEXTERITY 2
INTELLIGENCE 3 AWARENESS 0 PRESENCE 3

Skills:
Expertise (Business) 6 (+8)
Insight 2 (+4)

Advantages:
Equipment (The Golden Globe- Dimensional Travel to Earth-7751), Ritualist

Powers:
Teleport 10 (20) -- [22]

 AE: Intangibility 4 (20)


 AE: "Telepathy" Communication (Mental) 2 (8)

Offense:
Unarmed +2 (+1 Damage, DC 16)
Initiative +1

Defenses:
Dodge +4 (DC 14), Parry +4 (DC 14), Toughness +2, Fortitude +2, Will +2

Complications:
Responsibility (King of Grand Rapids, Michigan)- King Jerald tires of the responsibilities of
the throne, and wishes to hand them over to another.
Responsibility (Insane)- As King Jerald, he'd likely have AWA 2- madness has taken his
wisdom away.

Total: Abilities: 28 / Skills: 8--4 / Advantages: 2 / Powers: 8 / Defenses: 7 (97)

-This weird little character with his goofy origin (the bored King of Grand Rapids, Michigan,
hailing from an Alternate Earth) was oddly the centrepiece of a YEAR-LONG STORY ARC
in the Iron Man book under Mike Friedrich (one of those old-school writers that I've scarcely
heard of, despite apparently having some long runs). It was interrupted by various delays and
fill-in issues, however, and the era is probably most-famous for the odd Iron Man Armor with
the NOSE (allegedly created from a misinterpretation of Stan Lee's "He's supposed to have a
NOSE, isn't he?" to an overly-flat-against-the-face image of Iron Man's face-mask).
Overwhelmed by his responsibilities, Jerald disguised himself as The Black Lama and used
his magic skills to come to the main Marvel Earth after being driven insane by some cosmic
imbalance. After watching a successor go mad (Iron Man stopped him), the Lama decided
that the next one should be a SUPER-VILLAIN.

-Thus, a competition was formed: The War of the Super-Villains was the arc's title, and
various bad guys Friedrich had access to (no major guys from other books- it was The
Mandarin, The Yellow Claw, The Mad Thinker, M.O.D.O.K. and... Firebrand?) competed for
The Golden Globe of Power. Doctor Doom, The Red Skull and Fu Manchu considered the
contest "petty" and rejected the Lama's offer. After most of the competitors had defeated each
other, Iron Man beat the Mad Thinker & Yellow Claw, only to be beaten himself by
Firebrand. However, The Lama's madness disappeared upon returning home with Firebrand
in tow, and he & Iron Man put an end to a coup against Princess Susan, Jerald's daughter.
Firebrand, along with the agents of the coup, were stopped.

-I would bet actual money that this story was conceived from, and written on, severe amounts
of drugs. A weird Mad Mystic Lama making villains fight for like year's worth of stories,
only to end in a Shaggy Dog Story that basically renders the whole excercise pointless?
Weird, WEIRD stuff. That Friedrich's creative partner for a number of years was the Drug
Superfan Jim Starlin does not dissuade me of this notion . The Black Lama thus
disappeared for FORTY YEARS, randomly popping up in 2015 getting Whiplash to kill Iron
Man, for the glory of becoming his champion. Iron Man beat Whiplash and resisted the
Golden Globe, which now threatened to drive him insane.

Black Lotus

Post by Jabroniville » Thu Feb 08, 2018 8:41 am


BLACK LOTUS (Real Name Unknown)
Created By: Ralph Macchio & George Perez
First Appearance: Marvel Fanfare #11 (1983)
Role: Jobber Villain, Martial Artist
Group Affiliations: Unknown
PL 7 (90)
STRENGTH 2 STAMINA 3 AGILITY 5
FIGHTING 9 DEXTERITY 4
INTELLIGENCE 1 AWARENESS 2 PRESENCE 2

Skills:
Acrobatics 4 (+9)
Athletics 4 (+6)
Close Combat (Unarmed) 2 (+11)
Deception 3 (+5)
Expertise (Spy) 3 (+4)
Insight 2 (+4)
Intimidation 2 (+4)
Investigation 2 (+4)
Perception 3 (+5)
Stealth 1 (+6)

Advantages:
Accurate Attack, Chokehold, Fast Grab, Improved Critical (Unarmed), Improved Trip,
Instant Up, Power Attack, Prone Fighting, Ranged Attack, Takedown

Powers:
"Martial Arts Strike" Strength-Damage +1 [1]

Offense:
Unarmed +11 (+3 Damage, DC 18)
Initiative +5

Defenses:
Dodge +10 (DC 20), Parry +11 (DC 21), Toughness +3, Fortitude +5, Will +3

Complications:
Motivation (Greed)
Total: Abilities: 56 / Skills: 26--13 / Advantages: 10 / Powers: 1 / Defenses: 10 (90)

-Black Lotus rounds out the ladies meant to kill Black Widow, and she was probably the
most generic out of the whole crew in that issue (which includes Wrangler and Iron Maiden)-
just your everyday Asian chick in a gi with martial arts skill. She stunned Natasha, but once
she regained her composure, the Widow kicked some ass. For decades, the character had only
appeared in that issue and The Superia Stratagem, as a Backgrounder in Superia's army
(because naturally, Mark Gruenwald would remember her).

-That was it until the modern Shadowland story, where she appears as a backgrounder yet
again, allying with a Hand-controlled Daredevil- he put her in Colleen Wing's "Nail"
organization, but she grew to hate Wing's style of leadership. Ultimately, she challenged
Wing for leadership, but was defeated. So three total appearances in stories in thirty years.
Pretty unimpressive.

-Lotus is only PL 7 like Wrangler, and a pretty low-end Generic Martial Artist build.

Black Mamba

Post by Jabroniville » Sat Oct 31, 2020 7:31 pm


BLACK MAMBA (Tanya Sealy)
Created By: Mark Gruenwald, Ralph Macchio & George Perez
First Appearance: Marvel Two-In-One #64 (June 1980)
Role: Jobber Villain, Journeyman Villain, Femme Fatale, Complicated Power-User
Group Affiliations: The Serpent Squad, The Serpent Society, The Masters of Evil, B.A.D.
Girls, Inc.
PL 8 (135)
STRENGTH 1 STAMINA 3 AGILITY 4
FIGHTING 6 DEXTERITY 5
INTELLIGENCE 1 AWARENESS 1 PRESENCE 3

Skills:
Acrobatics 4 (+8)
Athletics 3 (+4)
Close Combat (Unarmed) 4 (+10)
Deception 4 (+7)
Expertise (Call Girl) 2 (+3)
Expertise (Criminal) 5 (+6)
Insight 4 (+5)
Investigation 3 (+4)
Perception 3 (+4)
Persuasion 4 (+7)
Ranged Combat (Darkforce Trance) 3 (+8)
Stealth 3 (+7)

Advantages:
Improved Defense, Power Attack, Set-Up, Teamwork

Powers:
"Dig Up Deepest Desires" Mind-Reading 8 (Flaws: Limited to Loved Ones & Desires) [8]

"Darkforce Powers"
"Trance-Like State & Darkforce Choke" Affliction 8 (Will & Fort; Entranced, Hindered &
Vulnerable/Stunned, Immobile & Defenseless/Incapacitated & Unaware) (Extras: Ranged,
Extra Condition +3, Concentration) (Flaws: Feedback, Incapacitated Limited to Half-Effect
on Those Who Make Will Saves -1/2) (37) -- [38]

 AE: "Darkforce Disguise" Morph 2 (Flaws: Concentration Duration) (5)

Offense:
Unarmed +10 (+1 Damage, DC 16)
Trance +8 (+8 Ranged Affliction, DC 18)
Initiative +4

Defenses:
Dodge +9 (DC 19), Parry +11 (DC 21), Toughness +3 (+4 D.Roll), Fortitude +5, Will +5

Complications:
Motivation (Greed)
Relationship (Diamondback)- Black Mamba is a good friend of Rachel, and has risked her
life and career for her in the past, leaving the Serpent Society over it.

Total: Abilities: 48 / Skills: 42--21 / Advantages: 4 / Powers: 46 / Defenses: 16 (135)

Black Mamba- Backgrounder to Heros' Buddy to Journeyman Villain:


-Black Mamba was an original member of the third Serpent Squad that later got turned into
the Serpent Society, having been a Roxxon agent who was given Darkforce-related super-
powers. Oddly, she was a pretty heavy-duty killer at first (her Darkforce images would
strangle people while showing them images of their deepest desires, meaning they'd die in
ecstacy, but still...), but later grew into a role as a Cap-helper and friend to his girlfriend,
Diamondback, then became a VERY commonly-seen Journeyman Villain!

-On the Society, she formed a relationship with Sidewinder, their leader, and also acted as a
mercenary, ensuring that Hercules was too drunk to adequately fight in the classic Avengers
story Under Siege, setting him up to get beaten by the Masters of Evil. She nearly strangled
Captain America during a fight against him, but Asp accidentally KO'd her, not realizing her
"Darkforce Tendrils" were part of Mamba's own body. Her link to Sidewinder resulted in her
being one of the few members to not turn on him in favor of Viper, but she stuck with the
group when King Cobra took over. She was beaten by Havok in the X-Men/Atlantis Attacks
story, and finally turned into a nicer character, being Diamondback's main confidante in her
relationship with Cap, often helping out (ensuring a date went well), rescuing her when the
Society tried to execute her, or comforting her when she was nearly killed during The
Superia Stratagem. She, Asp & Impala helped Cap survive Superia's cruise ship full of super-
villainesses, and later carried on as B.A.D. Girls, Inc., having left the Society behind. Alas,
Mark Gruenwald died, and the character kind of took a side-role from then on.

Black Mamba the Mercenary:


-However, Mamba seems to have the most "side appearances" of the Society, short of
Anaconda. She was in a New Warriors arc that dealt with all of the Darkforce users going
crazy at once, on the Crimson Cowl's Masters of Evil squad in Thunderbolts, and was even in
Deathlok, being asked to rejoin the Society by Puff Adder- she declined, but helped him out
after Deathlok kicked his butt. She then takes on a series of random appearances, either with
the Society (in a 2004 Cap issue), or as one of the B.A.D. Girls (in a Cable/Deadpool arc,
they fight then team up with The Cat- Mamba's powers notably reveal that Deadpool's
fantasy is to give Cable a backrub). She's on the Society in Nova, beaten beaten by his new
Nova Corps., but then on the Women Warriors "Initiative" team alongside Asp,
Diamondback, Skein & Quicksand! And then all of a sudden she's in an X-Force arc that sees
her as one of many of Bella Donna's hired assassins out to kill Domino- teaming up with
Razor-Fist and others! She is grievously wounded by X-23, but is healed by Elixir at story's
end. She & Constrictor are hired to take out Daredevil in his own book, but are tied to a
lightpost by the hero, and then she's in Elektra with a small Society team, getting beaten by
HER. Finally, she reappears with the Society in its "Serpent Solutions" form.

-So all in all, Black Mamba's been used a LOT, in part because of the awesome name (one of
the better snake names, really) and semi-unique powers that can be trouble while also being
non-lethal (most heroes merely START to choke). Her powers also have an important
"character" component, as the hero will see their fondest desire or their greatest fear, giving
writers a lot to work with- a simpler version of the old "Nightmare and D'Spayre" one-off
stories Marvel used to have all the time. I mean, comics is a pretty un-subtle medium, so it's
often good to just throw someone's deepest feelings out there in the real world like that. But
all in all, it leaves her as an odd Journeyman Villain- she's on the Society more often than
not, but also randomly appears as an Assassins Guild hand in some issues, as a generic
mercenary in others, and then she'll also be with B.A.D. Girls! Of the rest of the Society, only
Anaconda bounces around like that.

Black Mamba's Powers:


-Mamba was a tough one to figure out, and a GREAT test of the Power-creation system (and
the Affliction uber-power- remember, I first built these characters as my inaugural set of 3rd
Edition builds- it was the first time I'd ever USED Affliction!). At heart, she's a good fighter
(but on the weak side) with a big trick: her Darkforce tendrils, which appear to people as the
object of their desire, which then strangles and holds them while they're under a hypnotic
trance. This is fundamentally THREE separate Afflictions- a Will-based
Entrance/Stun/Unaware effect, a Snare (Hindered & Vulnerable/Immobile & Defenseless, no
third level), and Suffocation (Daze/Stun/Incapacitate), combined into one (I'd initially had
them Linked, but it's easier if they're all at the same level- Affliction at Rank 4 is basically
worthless). So she's dangerous, but the damage is limited (the damaging ones are at 4 ranks
strong), making her an effective team player, but not somebody who can kick ass with ease.

-This makes them rather expensive, though striking the Darkforce gives her the Feedback
Flaw (as Asp found out, Venom Blasting a trapped Cap and KOing Mamba as well). The
Suffocation is basically worthless if the victim breaks free from the Trance (the usual result,
both Cap & Havok have done this). There's also an Alternate Effect for Morphing, as Mamba
can copy appearances as long as she concentrates (a Flaw). I was thinking of going with an
Affliction 8 (4 separate effects) to be cheaper, but that fails to take into account the multiple
kinds of saves required (Will, Dodge/Strength and Dodge/Fort), which would be game-
breaking for the cost, so Linked Powers it is.

Black Mariah

Post by Jabroniville » Sun Jul 15, 2018 7:35 pm


Pfah-hahahahaahahahaha-- like there's nothing in the f*cking world more "2017 Marvel"
than making BLACK MARIAH into a pushed figure.

BLACK MARIAH
Created By: Steve Englehart & George Tuska
First Appearance: Luke Cage, Hero For Hire #5 (Jan. 1973)
Role: Jobber Villain
PL 6 (70)
STRENGTH 3 STAMINA 4 AGILITY 1
FIGHTING 6 DEXTERITY 4
INTELLIGENCE 2 AWARENESS 2 PRESENCE 2

Skills:
Deception 3 (+5)
Expertise (Criminal) 3 (+5)
Intimidation 3 (+5)
Perception 1 (+3)
Persuasion 2 (+4)

Advantages:
Equipment 4 (Gun, Poisoned Needles), Ranged Attack 3

Equipment:
"Gun" Blast 5 (10)
"Poisoned Sewing Needles" Strength-Damage +0 Linked to Weaken Stamina 6 (Extras:
Progressive +2) (18)

Powers:
"Fatty Fatty Boombalatty" Features 1: Increased Mass 1 [1]

Offense:
Unarmed +6 (+3 Damage, DC 18)
Gun +7 (+5 Ranged Damage, DC 20)
Poisoned Sewing Needles +6 (+3 Damage & +6 Weaken, DC 18 & 16)
Initiative +1

Defenses:
Dodge +7 (DC 17), Parry +8 (DC 18), Toughness +4, Fortitude +5, Will +3

Complications:
Motivation (Greed)- Black Mariah is pretty immoral when it comes to earning money, too-
robbing corpses AND drug-dealing is pretty low.

Total: Abilities: 48 / Skills: 12--6 / Advantages: 7 / Powers: 1 / Defenses: 8 (70)

-... is this a racial stereotype? I authentically can't tell. She's fat and black, but also a gang
leader with a weird schtick. Her gimmick is that she's a fat black lady who used a stolen
ambulance to pick up dead bodies and looting them, which seems like a REALLY small-time
operation- she's named for the "Black Mariah" hearses, drawn by horses in the early 20th
Century. Luke Cage was hired by the widow of a man whose body was stolen (Cage, feeling
sympathetic, offered his services free of charge). She was captured by Luke after he was
hired by a woman whose husband's body had disappeared, and turned to drug dealing when
she got out. Luke & Iron Fist would team up to bring down this next operation- she was never
seen again.

-Until MODERN TIMES, where of course an unattractive, female minority is of course


EXACTLY the stereotypical character you find in every book Marvel publishes. Here, she is
inexplicably a good guy (because hideous minorities are only HEROIC in this world, thank
you very much), helping the former Heroes For Hire secretary to take down Tombstone's
criminal empire. She then shows up as part of Alex Wilder's new "Pride" in Runaways.

-The character, in a much different form, appears in the Netflix Luke Cage series as well. She
is one of his primary antagonists, being a politician with criminal ties that eventually leave
her career in ruins, and her finally taking control of the gangs of Harlem. The second season
ends less well, as Bushmaster arrives and makes an enemy out of her.

-Mariah is no great shakes, and was handily beaten by both Cage & Iron Fist on separate
occasions, back in their early days.

The Black Marvel

Post by Jabroniville » Tue Apr 18, 2017 9:48 pm


THE BLACK MARVEL (Dan Lyons)
Created By: Unknown
First Appearance: Mystic Comics #5 (March 1941)
Role: Generic Hero, Forgotten Golden Age Hero
Group Affiliations: The Slingers
PL 8 (126)
STRENGTH 4 STAMINA 4 AGILITY 5
FIGHTING 11 DEXTERITY 4
INTELLIGENCE 3 AWARENESS 3 PRESENCE 2

Skills:
Acrobatics 5 (+10)
Athletics 11 (+15)
Close Combat (Unarmed) 1 (+12)
Deception 2 (+4)
Expertise (Survival) 8 (+11)
Insight 3 (+6)
Intimidation 3 (+5)
Investigation 2 (+5)
Perception 4 (+7)
Stealth 1 (+6)

Advantages:
Chokehold, Diehard, Fast Grab, Grab Finesse, Great Endurance, Improved Aim, Improved
Critical (Unarmed), Improved Disarm, Improved Initiative, Jack-of-All-Trades, Languages
(Various), Power Attack, Prone Fighting, Ranged Attack 6, Takedown, Tracking

Powers:
"Elite Physical Specimen"
Speed 1 (4 mph) [1]

Offense:
Unarmed +12 (+4 Damage, DC 19)
Initiative +9

Defenses:
Dodge +11 (DC 21), Parry +12 (DC 22), Toughness +4, Fortitude +6, Will +6

Complications:
Motivation (Champion of Justice)

Total: Abilities: 72 / Skills: 40--20 / Advantages: 21 / Powers: 1 / Defenses: 12 (126)

-The Black Marvel was a subject in Marvel: Five Fabulous Decades of the World's Greatest
Comics, a retrospective by Les Daniels written many moons ago, albeit briefly. He was
brought up as one of those generic heroes "who seemed to show up in a new costume each
month"- he, Captain Wonder, Captain Terror and others were basically interchangeable
"Regular Guy" characters who fought Nazi menaces. The Black Marvel had all of five
appearances before vanishing, until Slingers brought him back as a dark mentor figure. He
also appeared in the '90s Spider-Man episodes the other Golden Agers did, but was shown
differently- he was an actual black guy ("didn't you wonder why I called myself the BLACK
Marvel?") who took on an experiment because the initial subject was barred from it by his
wealthy father.

-Dan Lyons was chosen by a "Black Feet" Native chieftan ("Blackfoot" tribe, probably. There
was probably no encyclopedia handy when the writer hacked out this strip) to be a champion
of justice after a great physical contest (chasing deer, outswimming salmon, hitting a bullseye
while blindfolded, catching arrows thrown at him, and then snapping a bear's neck WITH
HIS BARE HANDS). When he was in Slingers, he was a much older man who'd made a deal
with Mephisto for more power- gaining the four suits that created the Slingers kids
(empowering a few of them). He would challenge them tremendously in his sick desire for a
hero's role once again, but was ultimately forgiven when Mephisto came to collect his soul,
as the kids decided to let him go of his burden.
-I would assume that anyone who can kill a bear unarmed would be a tremendous bad-ass,
however few appearances he had back in the day. He was mostly a forgettable guy all around,
though, despite PL 8 being pretty good for a Golden Age hero.

Black Moray

Post by Jabroniville » Wed Apr 17, 2019 12:04 am

BLACK MORAY (Leon McKenzie)


Created By: John Byrne & Jae Lee
First Appearance: Namor #26 (May 1992)
Role: Greedy Relative
Group Affiliations: None
PL 8 (120)
STRENGTH 1 STAMINA 2 AGILITY 2
FIGHTING 5 DEXTERITY 2
INTELLIGENCE 3 AWARENESS 3 PRESENCE 3

Skills:
Athletics 4 (+5)
Deception 5 (+8)
Expertise (Business) 5 (+8)
Insight 2 (+5)
Persuasion 3 (+6)
Technology 1 (+4)

Advantages:
Benefit 2 (Wealth), Ranged Attack 4

Powers:
"Stingray Underwater Survival Suit" (Flaws: Removable) [51]
"Depth Charges" Blast 8 (Extras: Area- 30ft. Burst) (16) -- (19)

 AE: "Electrode-Clamps" Damage 8 (8)


 AE: "Helmet Lasers" Blast 8 (16)
 AE: "Black Ink Clouds" Concealment 2 (Visuals) (Extras: Area- 30ft. Cloud +2,
Attack) (Flaws: Limited to Underwater) (8)

"Recoil Dampeners" Protection 6 (Extras: Impervious 8) (14)


"Telepathic Blockers" Immunity 20 (Mental Powers) (20)
Immunity 3 (Drowning, Cold, Pressure) (3)
Swimming 7 (60 mph) (7)
-- (63 points)

Offense:
Unarmed +5 (+1 Damage, DC 16)
Depth Charges +8 Area (+8 Damage, DC 23)
Helmet Lasers +6 (+8 Damage)
Electrode-Clamps +5 (+8 Damage, DC 23)
Initiative +2

Defenses:
Dodge +8 (DC 18), Parry +6 (DC 16), Toughness +2 (+8 Suit), Fortitude +4, Will +5

Complications:
Motivation (Greed)- Leon is willing to sell out Namor's own company to make a buck.

Total: Abilities: 42 / Skills: 20--10 / Advantages: 6 / Powers: 51 / Defenses: 11 (120)

-Black Moray debuted in a bit fo a Retcon- it was established that Namor's father Leonard
remarried and had a son, who then had Leon, who was thus Namor's half-nephew. Leon grew
up to be part of Namor's Oracle, Inc. organization. However, Leon was a dishonest man,
using Oracle to fund eco-terrorists that he would use to collect insurance money for destroyed
Oracle property. This was eventually found out by Namorita (acting CEO of Oracle), but he
managed to avoid prison. 25 issues later, he made a deal with Sea Leopard, who was
guarding his grandfather's sunken vessel, to get him some Antarctic Vibranium- and because
John Byrne was no longer writing, Leon was now armored-up (Byrne considers such things
cliches) as Black Moray. He attempts to force many people to be Sea Leopard's worshippers,
but blows up the vessel to cover his escape. Enraged, Namor defeats him, then uses his Black
Moray armor to block Sea Leopard's telepathy, which allows him to defeat THAT villain as
well. Leon went to jail for this, and was never seen again.

-Black Moray provides one of those tricky situations with stats, in that he's basically Normal
PL 0 Businessman, with empty stats... but then puts on a suit of armor and suddenly he's
fighting super-heroes. Like... why are his Attack Bonuses now up to super-villain levels? Did
he learn to fight while in jail? Who the hell taught him how to fire Helmet Lasers and use all
his weapons? It's that weird thing where it comics, it's implied that everyone sucks at fighting
to an equal amount unless they're a martial artist, so a regular nobody can gain powers and
immediately be a threat to anyone. It doesn't jibe well with RPG stats (where you kind of
have to have all non-NPCs at higher levels than NPCs to be playable).

The Black Order


Post by Jabroniville » Tue Jun 26, 2018 7:18 am

THE BLACK ORDER:


-The Black Order (also inexplicably called the "Cull Obsidian" for no other reason than that's
more pretentious, and Jon Hickman is writing) are probably comics' best and most recent
example of Sketchpad Characters- interesting-looking bad guys with minimal
characterization, a boss who's more important, and just enough distinctive battlefield traits to
make for a one-off menace. They were formed under Thanos, as a new band of glorified
Mooks to use against the Avengers. Given a lot of hype early on in the advertising, the Order
really aren't that great- two of their number die in the early goings of this portion of Infinity
(Hickman's mega-event), making them look like jobbers, and the rest are trapped in stasis by
Thane, the son of Thanos.

Corvus Glaive forms another group of them, but Thanos returns and Glaive commits suicide
rather than allow Thanos to kill him. Thanos forms a new Black Order along with the Black
Swan who featured in so much of the Illuminati's Avengers book, and they engage in the
mass destruction of entire worlds, in order to protect the universe from the incursions. Namor
soon grows disgusted with their murderous activities, and abandons them on a doomed
world- they barely escape with their lives, becoming a part of the Secret War event as minor
backgrounders (Thanos is killed fighting God Doom). This version later loses some members
against Hela, who forms a partnership with Thanos.

The group reappeared very recently in the No Surrender story-arc, involving all three
Avengers teams combining together to fight the threat of The Grandmaster and The
Challenger's game. Both Elders of the Universe had formed teams, with the Challenger
forming a new Black Order, resurrecting some members. They managed to survive the story,
and are still a threat.

Interestingly and fittingly, the Order was used to great effect in Avengers: Civil War, which
featured them as essentially Elite Mooks- each one split up and took on one or two Avengers,
giving us an interesting fight scene using unique powers, before they were ultimately killed to
make the heroes look good. A PERFECT use of goons like this- they lacked characterization
and notable personality traits, but this is basically Thanos: The Movie, so the group were
effective at what they did- they made Thanos look tougher for having such powerful guys as
his minions, they had interesting looks and powers so made for cool fight scenes, and they
died "putting over" the Avengers so they had a lot of wins in the movie, making the Downer
Ending much more impactful and less depressing than if it'd just been a movie of "Avengers
Jobbing".

The Members:
Black Dwarf- White giant.
Corvus Glaive- Pike-wielding weirdo.
Ebony Maw- A manipulator supreme.
Proxima Midnight- Blue chick with a powerful weapon.
Supergiant- Telepathic woman.
The Coven- A trio of unnamed Witches who joined Glaive's version, and remained allied to
Thanos when Glaive died.
Black Swan- I already built her- the vaguely-powered chick of vague personality and vague
motivations. She's pretty vague.

The Black Panther

Post by Jabroniville » Fri Feb 02, 2018 2:03 am


I like how it's just a black suit with ears, and yet I think Batman would kill his own parents
himself to look half this cool.

THE BLACK PANTHER (T'Challa, aka The Black Leopard)


Created By: Stan Lee & Jack Kirby
First Appearance: The Fantastic Four #52 (July 1966)
Role: THE Black Hero, The King
Group Affiliations: The Avengers, The Fantastic Four
Avengers Grade: B-Level
PL 11 (238)
STRENGTH 5 STAMINA 5 AGILITY 6
FIGHTING 12 DEXTERITY 4
INTELLIGENCE 7 AWARENESS 5 PRESENCE 4

Skills:
Acrobatics 6 (+12)
Athletics 7 (+12)
Close Combat (Claws) 3 (+15)
Close Combat (Unarmed) 3 (+15)
Deception 2 (+6)
Expertise (World Leader) 6 (+13)
Expertise (Survival) 9 (+16)
Expertise (Science) 7 (+14)
Insight 6 (+11)
Intimidation 7 (+11)
Investigation 3 (+8)
Perception 11 (+16)
Persuasion 3 (+8)
Ranged Combat (Throwing Knives) 2 (+12)
Sleight of Hand 4 (+8)
Stealth 9 (+15)
Technology 6 (+13)
Vehicles 2 (+6)

Advantages: 
Agile Feint, Animal Empathy, Beginner's Luck, Benefit 5 (King of Wakanda), Diehard,
Evasion, Extraordinary Effort, Fast Grab, Grab Finesse, Great Endurance, Improved Critical
(Unarmed), Improved Initiative, Inventor, Leadership, Power Attack, Precise Attack
(Close/Concealment), Ranged Attack 6, Takedown, Tracking- Scent, Ultimate Survival Skill,
Ultimate Perception Skill, Well-Informed

Powers:
"Peak Human Physiology"
Speed 2 (8 mph) [2]
Leaping 1 (15 feet) [1]
Immunity 2 (Poison, Disease) (Flaws: Limited to Half-Effect) [1]
Regeneration 2 [2]

"Animal Senses" Senses 6 (Acute, Accurate & Extended Scent, Low-Light Vision, Extended
Hearing) [6]

"The Black Panther Costume" (Flaws: Removable) [28]


"Vibranium-Weave Mesh" Protection 2 (Extras: Impervious 4) (6)
Immunity 10 (Ballistics, Falling Damage) (10)
Movement 1 (Wall-Crawling) (2)
"Throwing Knives" Blast 5 (Extras: Multiattack) (15) -- (16)
AE: "Claws" Strength-Damage +2 (2)
-- (34 points)

Offense:
Unarmed +15 (+5 Damage, DC 20)
Claws +15 (+7 Damage, DC 22)
Throwing Knives +12 (+5 Ranged Damage, DC 20)
Initiative +10

Defenses:
Dodge +14 (DC 24), Parry +15 (DC 25), Toughness +5 (+7 Costume), Fortitude +10, Will
+12

Complications:
Relationship (Storm)- The two were married, since who ELSE were the two top black people
in Marvel Comics supposed to marry? OTHER characters? Ones that made more SENSE?
Eventually they got divorced because of reasons.
Responsibility (Wakanda)
Relationship (Shuri)- T'Challa's little sister eventually grabs the mantle of ruler of Wakanda
following T'Challa's coma at the hands of Namor and The Cabal.
Enemy (Ulysses Klaw)- The adventurer Klaw murdered T'Challa's father, and still hunts the
current King.
Power Loss (Magic Herb)- If the magic herb that gave T'Challa his powers is ever
neutralized, he drops in power considerably. He becomes ST 3, STA 4, AGI 4, and loses the
Diehard, Great Endurance & Extraordinary Effort Advantages, in addition to his Peak Human
Physiology power-set.
Enemy (Namor)- The Sub-Mariner's nation of Atlantis warred with Wakanda, and Namor
himself flooded the nation while under the power of The Phoenix.

Total: Abilities: 96 / Skills: 96--48 / Advantages: 31 / Powers: 40 / Defenses: 23 (238)

-The Panther debuts as the new King of Wakanda, seeking the Fantastic Four's help in
defeating Klaw- the man who murdered his father. Defeating the now-supervillainous Klaw,
the Panther grows closer to American super-heroes, eventually joining the Avengers. He
briefly took the name "Black Leopard" after disapproving of the actions of the American
"Black Panther Party", but this was over before he starred in another book. He falls in love
with the American singer Monica Lynne in Don McGregor's series. He faces the villainous
Erik Killmonger for the rulership of Wakanda, fights the Ku Klux Klan in the American
South, and more. Lynne eventually disappears from his life.

-In Priest's series, the Panther fights the reverend Achebe and the returning Killmonger, who
usurps the throne of Wakanda, but is rendered comatose when he ingests the mystical herb
that is part of the Panther title (this is a retcon that established the Panthers as having
superhuman stats, which wasn't a part of the old stories at all). He mentors Kasper Cole in
New York, and rejoins the Avengers before marrying Storm, with whom he's apparently
fallen in love when they were teenagers. Oh, and he's a member of the clandestine
"Illuminati", comprised of a band of the world's top names in superheroics and power (Dr.
Strange, Professor Xavier, Reed Richards, Black Bolt and Namor are his allies), all meant to
drive the world forward, but actually mess everything up because they're too insular and
obsessive to see the forest for the trees.

-Eventually, T'Challa loses his powers, is rendered comatose, and his sister takes over as
Black Panther and ruler. Namor destroys Wakanda in the Avengers (vs) X-Men story arc,
flooding it using the powers of the Phoenix Force, making he & T'Challa mortal enemies.
T'Challa & Black Bolt eventually get their revenge by trapping Namor on a doomed world
during the "Incursions", as the Illuminati finally wreck the world by being insular and
secretive again. Oh, and Storm eventually leaves him during the Avengers/X-Men fighting,
because the writers couldn't think of stuff to do with them anymore.

-A rebooted Marvel seemingly ignores the Illuminati and all the stupid "Incursions" stuff for
a "fresh slate", and T'Challa is instead part of The Ultimates, who try to fix universal
problems.

-Ah, Gawd, stupid guys like this and their Not Being Bad At Anything. He's got insanely
high stats (he's even stated to be among the smartest men in the Marvel Universe, despite
never really inventing a lot of stuff), tons of Skills and Advantages, and even a pretty good
costume as a Device. I left in the Christopher Priest-added Vibranium stuff since it was all
pretty cool, but various writers have dropped various things, and you can never really know
what you're gonna get with T'Challa. Note that the Panther's a remarkable combatant, making
PL 11 easily, doing up to +7 damage with his Claws, and with +15 accuracy overall with both
that and his unarmed damage. And yeah, look at that points cost- he's up their with Cap, Iron
Man & Thor. I had to think for a second about that, but really- it makes sense given his
importance to the Marvel U. He's almost as good a fighter as Cap, almost as smart as Tony,
and he's all-around as good as anybody.

THE BLACK PANTHER (T'Challa, aka The Black Leopard)- Bronze Age
Created By: Stan Lee & Jack Kirby
First Appearance: The Fantastic Four #52 (July 1966)
Role: THE Black Hero, The King
Group Affiliations: The Avengers, The Fantastic Four
Avengers Grade: B-Level
PL 10 (191)
STRENGTH 4 STAMINA 4 AGILITY 6
FIGHTING 12 DEXTERITY 4
INTELLIGENCE 5 AWARENESS 5 PRESENCE 4

Skills:
Acrobatics 6 (+12)
Athletics 7 (+12)
Close Combat (Unarmed) 3 (+15)
Deception 2 (+6)
Expertise (World Leader) 6 (+11)
Expertise (Survival) 9 (+16)
Expertise (Science) 7 (+12)
Insight 6 (+11)
Intimidation 6 (+10)
Investigation 3 (+8)
Perception 11 (+16)
Persuasion 3 (+8)
Sleight of Hand 4 (+8)
Stealth 9 (+15)
Technology 6 (+11)
Vehicles 2 (+6)

Advantages: 
Agile Feint, Animal Empathy, Beginner's Luck, Benefit 5 (King of Wakanda), Diehard,
Evasion, Extraordinary Effort, Fast Grab, Grab Finesse, Great Endurance, Improved Critical
(Unarmed), Improved Initiative, Inventor, Leadership, Power Attack, Precise Attack
(Close/Concealment), Ranged Attack 6, Takedown, Tracking- Scent, Ultimate Survival Skill,
Ultimate Perception Skill, Well-Informed

Powers:
"Peak Human Physiology"
Speed 2 (8 mph) [2]
Leaping 1 (15 feet) [1]
Immunity 2 (Poison, Disease) (Flaws: Limited to Half-Effect) [1]
Regeneration 2 [2]

Offense:
Unarmed +15 (+4 Damage, DC 19)
Initiative +10

Defenses:
Dodge +14 (DC 24), Parry +15 (DC 25), Toughness +5, Fortitude +7, Will +12

Complications:
Responsibility (Wakanda)
Enemy (Ulysses Klaw)- The adventurer Klaw murdered T'Challa's father, and still hunts the
current King.

Total: Abilities: 88 / Skills: 90--45 / Advantages: 31 / Powers: 6 / Defenses: 21 (191)

-The Bronze Age Black Panther is a vastly weaker character than his modern self, in that he
can actually be challenged by REGULAR PEOPLE, and has a Fortitude Save low enough
that nerve gas is a multi-part threat in Marvel Comics Presents. He's a great fighter, and in
phenomenal shape, but he's decidedly human.

The Black Queen

Post by Jabroniville » Thu Jun 03, 2021 7:57 pm


Selene- when you can't tell the pervy fanart from what actually got published in the real
comics.

THE BLACK QUEEN (Selene Gallio)


Created By: Chris Claremont & Sal Buscema
First Appearance: The New Mutants #9 (Nov. 1983)
Role: Miss Fanservice, The Queen Bitch, The Evil Witch
Group Affiliations: The Hellfire Club, The Externals
PL 12 (224)
STRENGTH 1/7 STAMINA 3/7 AGILITY 3/6
FIGHTING 6/10 DEXTERITY 4
INTELLIGENCE 3 AWARENESS 5 PRESENCE 6

Skills:
Deception 5 (+11, +16 Attractive)
Expertise (Arcane Lore) 9 (+12)
Expertise (History) 5 (+8)
Insight 6 (+11)
Intimidation 4 (+10)
Perception 6 (+11)
Persuasion 5 (+11, +16 Attractive)
Advantages:
Attractive 2, Benefit 3 (Wealth, High Priestess), Diehard, Fascination (Deception),
Languages 2 (Many), Power Attack, Startle, Ranged Attack 6, Ritualist, Well-Informed

Powers:
"Mutant Powers: Psychic Vampirism"

"Immortal Psychic Vampire"


Immunity 4 (Aging, Poison, Disease, Starvation) [4]
Immortality 2 [4]
Regeneration 8 (Feats: Regrowth) (Flaws: Source- Life Force) [5]
Senses 4 (Postcognition) (Flaws: Limited to Weakened Victims' Lives) [2]

"Drained Boosts"
Enhanced Strength 6 (Flaws: Requires Life Force) [6]
Enhanced Stamina 4 (Flaws: Requires Life Force) [4]
Enhanced Agility 3 (Flaws: Requires Life Force) [3]
Enhanced Fighting 4 (Flaws: Requires Life Force) [4]
Speed 4 (30 mph) (Flaws: Requires Life Force) [2]
Concealment 1 (Psionic Senses) [2]

"Magical Might"
"Mental Illusions" Illusion (All Senses) 10 (Flaws: Resisted by Will) (40) -- [50]

 AE: "Drain Life Force" Weaken Stamina 13 (Feats: Incurable) (14)


 AE: "Snaring Objects" Snare 10 (30)
 AE: "Disintegrate Inorganics" Blast 8 (Flaws: Limited to Objects) Linked to Weaken
Toughness 8 (Extras: Ranged) (Flaws: Limited to Objects) (16)
 AE: "Move Inorganics" Move Object 10 (Flaws: Limited to Objects) (10)
 AE: Fire Control 12 (24)
 AE: Force Field 7 (Extras: Impervious 9) (16)
 AE: "Telepathy" Mental Communication 2 (8)
 AE: "Hypnosis" Affliction 10 (Will; Entranced/Compelled/Controlled) (Extras: Area-
Visual Perception, Cumulative) (30)
 AE: Mind Control 12 (Flaws: Limited to Weakened Victims) (36)
 AE: Mind Reading 10 (Flaws: Limited to Weakened Victims) (10)

"Animate Objects" Summon 3 (Extras: 4 Minions +4, Horde) [21]

Offense:
Unarmed +6 (+1 Damage, DC 16)
Life Force Boost +10 (+7 Damage, DC 22)
Weaken Life +6/10 (+13 Weaken, DC 23)
Snare +10 (+10 Ranged Damage, DC 20)
Disintegrate +10 (+10 Ranged Damage & Weaken, DC 25 & 20)
Fire Control +10 (+12 Ranged Damage, DC 27)
Hypnosis +10 Area (+10 Affliction, DC 20)
Mind Control -- (+10 Perception-Ranged Affliction, DC 22)
Initiative +3 (+6 Boost)
Defenses:
Dodge +7 (+10 Boost, DC 17-20), Parry +6 (+10 Boost, DC 16-20), Toughness +3 (+7
Boost, +14 Force Field), Fortitude +8 (+12 Boost), Will +12

Complications:
Motivation (Power)- Selene has various hands in various pies, and it's all for added power
and immortality.
Power Loss (Immortality)- Selene requires life force to utilize her Immunity Powers. Unless
she drains strong people once in a while, she will lose these powers and begin to age badly.
Weakness (Over-Exertion)- If Selene uses Extra Effort, she burns away a lot of Life Force,
and will become weaker and start aging.
Relationship (Amara Aquilla- Magma)- Magma is a descendent of Selene's, and occasionally
the elder likes to manipulate the younger in various schemes.

Total: Abilities: 62 / Skills: 40--20 / Advantages: 19 / Powers: 107 / Defenses: 16 (224)

Selene- The Ultimate "Miss Fanservice" Villain:


-Selene was a truly horrifying villain, much more so than most X-types, which makes it all
the more odd she was initially chosen to harrass the NEW MUTANTS, of all people. An
immortal psychic vampire, she was "as old as humanity itself" (her Rogues Gallery included
Conan the Barbarian, Red Sonja, and the sorcerer Kulan Gath), was the power behind the
Roman colony of "Nova Roma" in the jungles of Brazil, and attempted to turn Dani Moonstar
into one of her kind. However, the New Mutants beat her when Magma gained mutant
powers suddenly (funny how the single person who allied with the team just happened to be a
mutant, huh?) and dumped her into a pool of lava and buried her alive. Selene returned, but
didn't do much to bug the kiddies anymore, since Claremont probably realized she was a
heavy enough hitter to join the Hellfire Club and become an X-Villain, fighting against the
main team. Also, Claremont had made her is ideal woman- a vicious, controlling, dangerous
"Witch Queen" mega-villain, and he sure as shit wasn't going to waste THAT.

-She kind of came and went for a while after making her return, showing up in a few
background scenes (she considers murdering Cain Marko for his energy, but leaves when he
gets into a fight with Colossus). She kills a fellow runaway friend of Rachel Summers',
making herself a powerful enemy. Soon after, Selene joined the Hellfire Club as their new
Black Queen, sporting a ridiculously-skimpy set of black lingerie- Claremont knows what he
likes, and he ain't afraid to show it. She rubbed her fellow Clubbers the wrong way, however-
she was openly-contemptuous of Sebastian Shaw, and made no secret of her own desire to
hold sole power. Shaw & Emma Frost attempted to use the rookie mutant Firestar to
assassinate Selene, but their brainwashing of the girl didn't pan out.

Selene- Built Up & Tossed Aside:


-When Rachel attempted to murder Selene, Wolverine pulled a colossal dick move ("this is
murder" he says, saying that it's different from him killing in battle) by STABBING HIS
TEAMMATE, thus saving Selene's life. This send the Lords Cardinal against the X-Men, but
right then, the future Sentinel Nimrod attacked, drawn by the battle. A temporary truce
between the Club & X-Men halted their feud, especially once Storm & Magneto joined the
Club itself, in a union meant to strengthen all Mutantkind. Eventually, Magneto gained power
in the Club, Selene & Frost uniting to vote out Shaw, whom they'd grown to find failing.

-Alas, when Chris Claremont left the X-Books, any of his potential plans for Selene went on
the backburner, and even her city of Nova Roma was retconned into being a bunch of
brainwashed Brazilians under her control (this has since been Re-Retconned, since it was
stupid). She ended up being revealed as the brains behind the "Upstarts" concept (in which
wealthy young mutants would kill well-known ones for "points" in a deadly game), but a
writer-switch saw her get betrayed by Trevor Fitzroy, and she was removed from the
storyline.

-Freed from Fitzroy's torture device by Amanda Sefton, Selene regained her power by
exterminating the Externals- immortal Mutants with great economic power (this got rid of the
concept the X-Force writers no longer wished to use, and also finished off many failed '90s
villains like Gideon & Saul). Absorbing their life-forces into herself, she even Retconned
Cannonball as never having been one in the first place! This was pretty well Jeph Loeb
putting a cap in that story as clumsily and obviously as possible. A few further schemes were
really just one-offs (X-Force faced her at a "Burning Man" festival, f'rinstance), and she got
mixed-up in a too-complicated Club reunion that saw Shaw betray her after she manipulated
Sunspot into joining them (promising him the resurrection of Juliana Sandoval- the girl who
died in Marvel Graphic Novel- The New Mutants). She was beaten down again by Rachel
Summers.

Blackest Ni-- I mean, NECROSHA!:


-This long reign of basically doing nothing actually failed to diminish her, however, and
Selene then became the major force behind the big X-Event Necrosha; a rip-off of DC's
Blackest Night, bringing almost all of the dead Mutants in X-History back to un-life as
Techno-Organic Zombies. She finally turned the "Bad Boy" Young X-Man Wither evil, and
used a few other baddies (such as the little-used Senyaka and a resurrected Blink) as
lieutenants, while based in the ruins of Genosha. A big spell to gain ultimate power is
attempted, but Warpath (after fighting his brother Thunderbird) manages to save the day by
stabbing her in the chest with his Vibranium Daggers, then does a spirit ritual that finishes
her evil spirit. This event was seen as a bit of a creative failure with pointless deaths (Onixx
looked cool, but... come on, THAT'S one of your big fatalities?) with a weak ending (like...
the hero just runs up and stabs her? That's the end?), and her death didn't even last too long-
she was resurrected as part of a Sisterhood of Mutants within a year! She was part of a U.S.
government-backed "Power Elite" and later was invited to join Krakoa in the new Jon
Hickman era of X-Men.

-In the end, Selene seems like she COULD have been a major Marvel Super-Villain- she's
sexy as balls, evil as hell, is vastly-powerful, experienced, connected and dangerous... but the
Marvel writers have always kind of hemmed and hawed with her. Various writer switches
and Retcons turn her schemes into nothing, and she spends several years at a time out of
view. One of my favorite bits with her is actually from her debut- her loyal husband is a
powerful man in the Nova Roman community, but Claremont's "Exposition Boxes" make it
clear that "though he loves her DEARLY, there are times when his wife absolutely
TERRIFIES him..."). It's kind of neat to see standard-issue Power-Hungry Politician given a
couple of foibles like that, and it really lets you know how dangerous Selene is- her own
HUSBAND is afraid of her!

The Black Queen's Powers:


-The Black Queen is even scarier than the White Queen, gaining a horrific boost in Ability
scores, but all based around draining people's life forces. Thing is, it's at such a high level that
if she has a ready supply of minions or victims, she can use nearly all of her powers at full
strength indefinitely, in addition to having fairly high magical potency. So she gets one hell
of a discount to nearly all of her powers as a result. Not that she isn't already expensive- she
has a LOT of powers.

Black Raazer

Post by Jabroniville » Sun Dec 03, 2017 10:06 am

THE BLACK RAAZER


Created By: Bill Mantlo & Jon Bogdanove
First Appearance: Alpha Flight #31 (March 1986)
Role: Immortal Sorceror, Evil Foreigner
Group Affiliations: The Desert Sword
PL 11 (224)
STRENGTH 3/8 STAMINA -- AGILITY 1
FIGHTING 10 DEXTERITY 2
INTELLIGENCE 3 AWARENESS 3 PRESENCE 0

Skills:
Deception 6 (+6)
Expertise (Arcane Lore) 10 (+13)
Expertise (History) 9 (+12)
Insight 3 (+6)
Intimidation 10 (+10)
Perception 4 (+7)

Advantages:
All-Out Attack, Artificer, Chokehold, Power Attack, Precise Attack (Close/Concealment),
Ranged Attack 8, Ritualist, Startle, Taunt

Powers:
"Evil Undead Sorceror"
Immunity 30 (Fortitude Effects) [30]
Protection 10 [10]
Flight 4 (30 mph) [8]
Concealment (Visuals) 4 [8]
Senses 2 (Detect Magic- Ranged) [2]
Insubstantial 4 [20]

Enhanced Strength 5 (Flaws: Must Drain Life With Blade First) [5]
Power-Lifting 2 (Flaws: Must Drain Life With Blade First) [1]

"Mystical Sorceror"
"Corruption" Affliction 11 (Will; Entranced/Compelled/Transformed Personality) (Extras:
Cumulative) (22) -- [27]

 AE: Fire Blast 10 (10)


 AE: "Telekinesis" Move Object 11 (22)
 AE: Mind-Reading 11 (22)
 AE: "Aura of Cold" Environment 3 (120 feet) (Cold 2) (12)
 AE: "Emotion Control" Affliction 11 (Will; Dazed/Compelled/Controlled) (Extras:
Perception Range +2) (Flaws: Limited to Fear) (22)

"The Black Blade of Bagdhad" (Flaws: Easily Removable) (Feats: Restricted 2- Any Others
are Tainted) [29]
Damage 11 (Feats: Improved Critical 2, Penetrating 8) (21) Linked to Weaken Stamina 11
(Extras: Progressive +2) (Flaws: Limited to 2 Ranks per Round) (22) (43) -- (45 points)

 AE: Drain Magical Powers 11 (Extras: Broad, Simultaneous) (33)


 AE: Deflect 12 (Extras: Reflection) (Flaws: Limited to Magical Attacks) (12)

Offense:
Unarmed +10 (+3 Damage, DC 18)
Black Blade +10 (+11 Damage & Weaken, DC 26 & 21)
Fire Blast +10 (+10 Ranged Damage, DC 25)
Emotion Control -- (+11 Perception Affliction, DC 21)
Corruption +10 (+11 Affliction, DC 21)
Initiative +4

Defenses:
Dodge +10 (DC 20), Parry +10 (DC 20), Toughness +10, Fortitude --, Will +7

Complications:
Obsession (Stealing Souls & Gaining Power)
Enemy (Puck)- Black Raazer has spent countless years inside Puck. While this is a dwarf-
fetishist's dream, Raazer is rather perturbed by this.

Total: Abilities: 34 / Skills: 42--21 / Advantages: 16 / Powers: 140 / Defenses: 13 (224)

-The Black Raazer came about in a weird way. Initially, Eugene "Puck" Judd of Alpha Flight
was written by John Byrne as being in constant pain- this was meant to be a symptom of his
condition (ie. being afflicted with a specific type of dwarfism). However, he failed to
properly explain this, so the next Alpha writer, Bill Mantlo, wrote his "pain" as being caused
by POSSESSION BY A DEMON THAT MADE HIM SHORT- the Black Raazer, some
Persian super-sorceror. So Puck now had this ultra-convoluted backstory and was now kinda
super-human when he was originally just acrobatic and small (Byrne has stated that he
HATES this idea, as it makes Puck YET ANOTHER character who has to have this bizarre
backstory instead of just being a dwarf), and Raazer got to show up, threaten the team, but get
beaten down. He actually appeared in Desert Sword for that one arc (because
Persians/Iranians ALWAYS love working with Iraqis/Arabs, don't you know), before being
totally forgotten about again.

-Your everyday wraith/ghost/sorceror lord/sword guy, Raazer's an expensive, team-


threatening bugger with a HORRIBLY cheap assortment of powers (Insubstantial is AWFUL
on Magic-guys, especially those with mental powers), Super-Strength, Invisibility, high
toughness, and a devastating sword that can Weaken AND cut people as powerful as The
Blob at the same time (though Blobby kinda just had the pig-sticker stuck in 'im for a bit
before angrily pulling it out and impaling Raazer on it). His mere existence on Desert Sword
kinda made all the others seem redundant, but he seemed rather depowered there, only
KINDA threatening Freedom Force.

Black Racer

Post by Jabroniville » Tue Nov 03, 2020 8:19 pm


BLACK RACER (Ariana Saddiqi)
Created By: Mark Gruenwald & Tom Morgan
First Appearance: Captain America #337, Jan, 1988
Role: Jobber Villain, Speedster, Background Even For This Group
Based on: 3 1/2 foot American constrictor
Group Affiliations: The Serpent Squad, The Serpent Society
PL 8 (100)
STRENGTH 2 STAMINA 3 AGILITY 3
FIGHTING 5 DEXTERITY 2
INTELLIGENCE 0 AWARENESS 0 PRESENCE 0

Skills:
Athletics 2 (+4)
Close Combat (Unarmed) 2 (+7)
Deception 4 (+4)
Expertise (Criminal) 4 (+4)
Intimidation 4 (+4)
Perception 2 (+2)

Advantages:
None

Powers:
"Super-Speed"
Speed 8 [8]
Quickness 5 [5]
Enhanced Advantages 12 (All-Out Attack, Evasion, Fast Grab, Improved Defense, Improved
Disarm, Improved Initiative 3, Improved Trip, Move-By Action, Takedown 2) [12]
Enhanced Dodge 4 [4]
Enhanced Fighting 5 [10]

"Super-Speed Tricks"
"Rapid Area Attack" Strength-Damage +2 (Extras: Area- 30ft. Burst 4, Selective 4) (10) --
[11]

 AE: "Attack Barrage" Strength-Damage +2 (Extras: Multiattack 6) (8)

Offense:
Unarmed +7 (+12 Super-Speed) (+2 Damage, DC 17)
Rapid Attack +6 Area (+4 Damage, DC 19)
Attack Barrage +12 (+4 Damage, DC 19)
Initiative +15

Defenses:
Dodge +8 (+12 Super-Speed) (DC 22), Parry +7 (+12 Super-Speed) (DC 22), Toughness +3,
Fortitude +4, Will +3

Complications:
Motivation (Greed)
Total: Abilities: 30 / Skills: 18--9 / Advantages: 0 / Powers: 50 / Defenses: 11 (100)

-Black Racer is a pretty good example of a character created based entirely off of their name
and a power associated with it, and then left completely alone. Coming into the Serpent
Society as a mole for Viper, she basically did absolutely nothing- no great feats, no
accomplishments, no big moments of characterization... nothing. She's just the Black Racer, a
black chick who runs fast. Well, they can't all be winners. Her most notable feature is her
ever-changing race- like Puff Adder, she was shown as caucasian at first, then suddenly
became a short-haired black lady for some reason. What? Was the fact that she had "Black"
in her name too confusing for the artists?

-Black Racer never had a chance to attain any kind of credibility- Marvel's speedsters were
often pretty low-tier, and she was no exception, actually jobbing to VAGABOND of all
people in one of her first fights, being tossed from the back of a moving vehicle!
VAGABOND! In the X-Men/Atlantis Attacks story, she was beaten by Dazzler & Psylocke
one-twoing her, but she later tailed Diamondback and knocked her out with a surprise hit,
bringing her back to the Society for her "trial". By far the most notable thing Racer did,
however, was show up in the great footrace in the pages of Mark Gruenwald's Quasar- one of
very few foot-racing Speedsters in Marvel, and created by the writer of that book, she was
shoved in there alongside Quicksilver, Makkari and others. Agreeing to race for no particular
reason, she is among those who loses when a man who is clearly Barry Allen in the middle of
his Crisis on Infinite Earths death-run shows up, outracing everyone. Gru doesn't even give
her any credibility HERE- she's dead last after several thousand kilometers, and is the first to
flag.

-Black Racer is so little-used that after the cap-off of the Serpent Society's arc, when Cap,
Paladin and others team up to defeat them (Asp KO's Racer with her "Venom Blast")... she
disappears for FOURTEEN YEARS, missing tons of other stories featuring the group. She
reappears only in a 2004 Robert Kirkman story, kidnapping Cap and a Diamondback LMD,
and she pops up in the background of a few other stories, never doing or saying anything.
Ultimately, she's just "Filler"- probably thrown in because Gruenwald saw a natural power-
set owing to the name he found in an encyclopedia or something.

-Black Racer is a mediocre Super-Speedster, using the new (well, back in 2010 or whenever)
rules for that in 3rd edition. Basically, it's now a standard Speed + Quickness deal, with
Enhanced Advantages thrown in, but the "Speed Tricks" are now held outside of the array, so
the whole thing probably costs just as much as it used to. She's fast and good in combat using
her Speed (it boosts most of her Fighting & Dodging), but only does +4 damage with her best
attack (the Attack Barrage)- Both her Speed Tricks allow her to do a bit more damage than
her +2 unarmed would normally accomplish because of the speed involved, I figure. The
Area & Selective Extras on her Rapid Attack have a +4 modifier to the Extra, because of the
+4 total damage she does with them. The Multiattack on the Barrage is 6 points, because she
can also use a standard Power Attack for +4 damage.

Black Spectre


Post by Jabroniville » Fri Aug 17, 2018 11:26 pm
THE BLACK SPECTRE (Carson Knowles)
Created By: Doug Moench & Bill Sienkiewicz
First Appearance: Moon Knight #25 (Nov. 1982)
Role: Angry Veteran, Mirror Image Villain
PL 9 (120)
STRENGTH 3 STAMINA 4 AGILITY 5
FIGHTING 12 DEXTERITY 5
INTELLIGENCE 2 AWARENESS 3 PRESENCE 3

Skills:
Acrobatics 7 (+12)
Athletics 8 (+11)
Deception 5 (+8)
Expertise (Politics) 6 (+8)
Expertise (Criminal) 5 (+7)
Expertise (Soldier) 4 (+6)
Insight 2 (+5)
Intimidation 3 (+6)
Investigation 5 (+8)
Perception 3 (+6)
Persuasion 3 (+6)
Stealth 3 (+8)

Advantages:
Beginner's Luck, Equipment 3 (Weapons Arsenal- Swords & Stuff), Great Endurance,
Improved Critical (Sword), Ranged Attack 4

Offense:
Unarmed +12 (+3 Damage, DC 18)
Mace, Sword & Axe +12 (+6 Damage, DC 21)
Initiative +5

Defenses:
Dodge +11 (DC 21), Parry +12 (DC 22), Toughness +4, Fortitude +6, Will +4

Complications:
Motivation (Destroying New York)- Knowles feels let down by the system, and wishes to
tear it apart.
Responsibility (The Agent of Seth)- Carson is an Agent of Seth, an evil Egyptian God of
Douchebags.

Total: Abilities: 74 / Skills: 54--27 / Advantages: 10 / Powers: 0 / Defenses: 9 (120)

-Another "Disenfranchised Veteran" character, Carson Knowles decided to take his


frustrations out on the city of New York, and ran for Mayor while also copying Moon Knight
as "The Black Spectre" (unrelated to the organization Daredevil fought in his own book). He
was naturally beaten, then teamed up Bushman & Morpheus in a Villain Team, but was
beaten again. He wouldn't reappear until MUCH later under Moench's pen once more, and
would later meet his end (after framing Moon Knight for a series of murders by carving
crescent moons into his victims) by a more murderous Marc Spector, on national television.
A deranged NYPD officer attempted to become a new Black Spectre, but was swiftly beaten.

-The Black Spectre is basically just a regular guy who's a good fighter and uses a
Weaponmaster gimmick, much like Zaran. He's been seen wielding gigantic maces (the head
of a mace generally isn't a FOOT IN DIAMETER, but hey- it's comics), smaller maces, an
axe and a sword, so he's got most of his bases covered in combat, making up a pretty good PL
9 fighter.

Black Spectre

Post by Jabroniville » Wed Jun 14, 2017 12:16 am

BLACK SPECTRE:
Created By: Steve Gerber & Gene Colan
First Appearance: Daredevil #109 (May 1974)
Role: Background Mook Army
Leaders:
The Mandrill
Unknown
-These guys are a minor force seen most-often in Daredevil's book, where they were part of
Mandrill's army of female followers, disguising their gender with bulky costumes. Mandrill's
plan was similar to Charles Manson's, in that he wanted to foment race riots and war within
the United States (though putting Adolf Hitler's face on Mount Rushmore is a much more
elaborate plan than Manson ever envisioned), then take control from the ensuing chaos. They
disappeared after this, only reappearing in Mark Waid's current Daredevil run as a sacrificial
lamb... since they're not a major organization like HYDRA or A.I.M., it's possible to
DESTROY the group in continuity, which is exactly what happens when Daredevil finds The
Omega Drive, a collection of data on five major "Megacrime" organizations, and releases all
the info on Black Spectre after they frame him, make him a target, and try to frame The Black
Cat at the same time. This destroys the organization, gets countless members killed, and
proves to the others that DD isn't bluffing.

Black Swan (German Guy)

Post by Jabroniville » Sat Nov 25, 2017 9:12 pm


THE BLACK SWAN I (Real Name Unknown)
Created By: Gail Simone & UDON Studios
First Appearance: Deadpool #65 (May 2002)
Role: Evil Foreigner, Assassin
Group Affiliations: None
PL 10 (180)
STRENGTH 3 STAMINA 4 AGILITY 5
FIGHTING 12 DEXTERITY 4
INTELLIGENCE 2 AWARENESS 3 PRESENCE 3

Skills:
Acrobatics 8 (+13)
Athletics 10 (+13)
Deception 4 (+7)
Expertise (Circus Folk) 8 (+10)
Expertise (Assassin) 8 (+10)
Insight 3 (+6)
Intimidation 3 (+6)
Investigation 3 (+6)
Perception 4 (+7)
Stealth 3 (+8)

Advantages:
Accurate Attack, Improved Critical (Unarmed), Improved Initiative, Ranged Attack 6,
Startle, Takedown

Powers:
"Mutant Powers: Mental Viruses"
"Afflict With Virus" Affliction 10 (Will; Vulnerable & Impaired/Defenseless &
Disabled/Controlled) (Extras: Progressive +2, Perception-Ranged +2, Extra Condition) [60]

Offense:
Unarmed +12 (+3 Damage, DC 18)
Mental Virus -- (+10 Perception-Ranged Affliction, DC 20)
Initiative +9

Defenses:
Dodge +12 (DC 22), Parry +12 (DC 22), Toughness +4, Fortitude +5, Will +5

Complications:
Motivation (Greed)- The Black Swan is a hit man.
Enemy (Deadpool)

Total: Abilities: 72 / Skills: 54--27 / Advantages: 11 / Powers: 60 / Defenses: 10 (180)

-The Black Swan is a Barvarian mutant trained as a hit man, thanks to his ability to infect
people with "Telepathic Viruses". Deadpool was credited for the slayings of four Japanese
crime-bosses, but was himself beaten when he was hired to kill Black Swan. However,
Deadpool won their second conflict, which also destroyed Black Swan's castle. However, the
Swan recovered thanks to swapping the powers, knowledge and personalities of various
aspects of himself, Deadpool and Agent X (Nijo, the brother of one of the Japanese crime-
bosses the Swan had killed). He planned a mind-meld to cure the three men, but instead stole
all their powers and abilities for himself. Agent X anticipated this, and himself, Outlaw,
Deadpool and the Taskmaster all teamed up on Black Swan and killed him. They had his
corpse taxidermied so that he could not regenerate.

-Despite this, he regenerated (possibly thanks to Deadpool's powers), teaming up with Black
Box to kill Deadpool. However, Wade spared Black Swan after gaining the advantage. In
gratitude, he allied with Wade against Black Tom Cassidy and Black Box (oh, I get it now).

-Black Swan is a capable PL 8-ish Assassin with a VERY dangerous PL 10 Perception-


Ranged Affliction ability that can leave people with permanent afflictions. More dangerously,
for a time he had Deadpool-level Regeneration, likely hitting 10-12 ranks and packing
Regrowth on top of it (he came back from being taxidermied.

Black Swan (The Pretentious One)

Post by Jabroniville » Thu Feb 08, 2018 11:57 pm


BLACK SWAN II (Yabbat Ummon Turu)
Created By: Jonathan Hickman & Steve Epting
First Appearance: New Avengers #1 (Jan. 2013)
Role: Sorta-Exposition Character
Group Affiliation: None
PL 11 (68)
STRENGTH 8 STAMINA 8 AGILITY 3
FIGHTING 10 DEXTERITY 4
INTELLIGENCE 8 AWARENESS 4 PRESENCE 3

Skills:
Deception 8 (+11)
Expertise (Science) 6 (+14)
Insight 2 (+6)
Intimidation 3 (+6)
Perception 10 (+14)
Stealth 3 (+6)
Technology 6 (+14)

Advantages: 
Benefit (Cipher), Ranged Attack 6, Well-Informed

Powers:
"Lasts Through the Incursions" Comprehend 3 (Languages) [6]
"Sees Incursions Coming" Senses 4 (Dimensional Awareness- Acute & Analytical) [4]
Flight 8 (500 mph) [16]

Energy Blasts 12 (Feats: Split) (25) -- [27]

 AE: "Holograms" Illusion 8 (Visual, Hearing) (24)


 AE: "Telepathy" Communication (Mental) 2 (Feats: Subtle 2) (9)

Offense:
Unarmed +10 (+8 Damage, DC 23)
Blasts +10 (+12 Ranged Damage, DC 27)
Initiative +3

Defenses:
Dodge +10 (DC 20), Parry +10 (DC 20), Toughness +8, Fortitude +8, Will +5

Complications: 
Obsession (Saying Pretentious Shit)
Obsession (Being Vague)
Hatred (Magic)- The Black Swan apparently hates Mages, reacting negatively to Doctor
Strange. This is perhaps because she watched the Black Priests (who wear a symbol similar to
Agamotto's) destroy the world of her birth.

Total: Abilities: 96 / Skills: 38--19 / Advantages: 8 / Powers: 53 / Defenses: 8 (68)

-The Black Swan is a character that was both central and completely superfluous to Jon
Hickman's pretentious, overwrought, ultra-confusing Infinity/Secret Wars storyline, in that
she outlined a lot of the history and exposition of what was going on, but was so utterly
vague and prone to tossing out random names ("Rabum Alal", "The Black Priests") years
before they'd become important that she added almost nothing to the story. She was the
survivor of one of the early "incursions" (when two parallel universes collide with each
other), and was raised by three Black Swans, who turned her into another of their kind.

-Figuring that destroying Earth (the focal point of every incursion) would save things, she
ended up on Marvel's Earth (616) and tried to blow it up- she is instead captured by The
Illuminati, who operate in secret to solve the incursion problem, because well, why ask any
OTHER superheroes for help, right? She gives them small bits of help and advice, helping
them commit genocide against billions (this was... not a great story arc, if you wanted to
LIKE any of the characters involved), but remains imprisoned, until broken out of her cell by
Namor, who also unleashes Thanos, Terrax and others in order to take down worlds in a way
that the other Illuminati couldn't (Namor was disgusted with the hesitancy of his colleagues,
who would PLAN the deaths of worlds, but falter at the last moment). Namor eventually
trapped his allies on another world.

-Black Swan and her allies were released during the Secret Wars Event Story, and assaulted
the new "Battleworld" created by God Emperor Doom (who'd used the incursions to take
total power and slay all the Cosmic Beings). She assaulted Star-Lord, but he turned the World
Tree into Groot, who beat her. She has since allied with Thanos and his Black Order, for
purposes unknown.

-Really, this is a garbage character. A look that's neat yet totally rips off what Illyana
Rasputin looks like now, a completely cryptic manner of speaking, and no purpose at all in
the story except to say pretentious things about mysterious guys with weird names. Her
powers are the classic vague "snapshots of fight scenes" thing that makes all modern
characters ridiculously-hard to stat, and she appears to add absolutely nothing to any story of
which she is a part. I don't even know what the hell she's really doing these days- WHY is she
allying with Thanos? If the incursion problem is solved, what is her motivation?

-The Black Swan is powerful, but not enough that most serious heroes can defeat her. She's
basically a PL 11 Blaster with PL 9 defenses.

The Black Talon (Horta)

Post by Jabroniville » Sat Feb 10, 2018 8:55 pm


THE BLACK TALON I (Pascal Horta)
Created By: Otto Binder & Jack Kirby
First Appearance: Captain America Comics #9 (1941)
Role: Most Racist Idea Ever
Group Affiliation: None
PL 6 (49)
STRENGTH 1/3 STAMINA 2 AGILITY 3
FIGHTING 0/8 DEXTERITY 2
INTELLIGENCE 0 AWARENESS 1 PRESENCE 2

Skills:
Expertise (Artist) 4 (+7)

Advantages:
None

Powers:
"The Hand of a Black Serial Killer"
"Super-Strangulation" Enhanced Strength 2 (Flaws: Limited to Grappling) [2]

"Imbued With a Serial Killer's Savagery"


Enhanced Fighting 8 [16]
Enhanced Advantages 5: All-Out Attack, Chokehold, Fast Grab, Improved Critical
(Unarmed), Improved Hold [5]

Offense:
Unarmed +0 (+1 Damage, DC 16)
Black Man's Hand +8 (+3 Damage, DC 18)
Initiative +3
Defenses:
Dodge +5 (DC 15), Parry +8 (DC 18), Toughness +2, Fortitude +3, Will +2

Complications:
Involuntary Transformation (Serial Killer)- Pascal is a good man, but is driven by the desires
of the black man's hand he now possesses. He must commit murders.

Total: Abilities: 22 / Skills: 4--2 / Advantages: 0 / Powers: 23 / Defenses: 2 (49)

-I swear to God I am not making this character up. The first Black Talon was Pascal Horta, a
painter who lost his hand in an auto accident. Undergoing experimental surgery, he was given
the hand of a black serial killer named "Strangler Burns", who was put to death. The serial
killer blood in his new hand overcame Horta's peaceful nature and drove him to commit
murders- he fought Captain America, but was defeated, and never seen again, because Jesus
Christ! Somebody ACTUALLY WROTE THIS STORY.

The Black Talon (Drew)

Post by Jabroniville » Sat Feb 10, 2018 11:27 pm

THE BLACK TALON II (Desmond Drew)


Created By: Len Wein & Gene Colan
First Appearance: Strange Tales #173 (April 1974)
Role: Forgotten Villain, Chicken-Headed Voodoo Master
Group Affiliation: The Lethal Legion
PL 7 (85)
STRENGTH 2 STAMINA 3 AGILITY 3
FIGHTING 9 DEXTERITY 4
INTELLIGENCE 3 AWARENESS 2 PRESENCE 1

Skills:
Athletics 4 (+6)
Deception 4 (+5)
Expertise (Magic) 10 (+13)
Intimidation 4 (+5)
Stealth 2 (+5)

Advantages: 
Benefit 3 (Millionaire), Equipment (Ceremonial Dagger, Clawed Gloves), Startle, Ritualist

Powers:
"Talks to the Dead" Communication (Mental) 1 (Extras: Area) (Flaws: Limited to Zombies)
[3]

Offense:
Unarmed +9 (+2 Damage, DC 17)
Talons or Knife +9 (+3 Damage, DC 18)
Initiative +3

Defenses:
Dodge +10 (DC 20), Parry +10 (DC 20), Toughness +3, Fortitude +5, Will +4

Complications: 
Relationship (Mama Limbo- Mother)
Enemy (Brother Voodoo)

Total: Abilities: 54 / Skills: 20--10 / Advantages: 6 / Powers: 3 / Defenses: 12 (85)

-The second Black Talon is a Voodoo Witch Doctor and enemy of Brother Voodoo, who was
quickly turned-on and murdered by his own cultists. The most famous is actually the THIRD
Black Talon, and effectively is the same guy as the second- with the same chicken-headed
outfit (making him one of FOUR Marvel characters dressed like that! The Gamecock &
Bantam only WISH they were as famous as THIS chicken-headed man) and voodoo concept.

The Black Talon (Barone)

Post by Jabroniville » Sun Feb 11, 2018 1:10 am


THE BLACK TALON III (Samuel Barone)
Created By: Gerry Conway & John Buscema
First Appearance: The Avengers #152 (Oct. 1976)
Role: Forgotten Villain, Chicken-Headed Voodoo Master
Group Affiliation: None
PL 7 (85)
STRENGTH 2 STAMINA 3 AGILITY 3
FIGHTING 9 DEXTERITY 4
INTELLIGENCE 3 AWARENESS 2 PRESENCE 1

Skills:
Athletics 4 (+6)
Deception 4 (+5)
Expertise (Magic) 10 (+13)
Intimidation 4 (+5)
Stealth 2 (+5)

Advantages: 
Benefit 3 (Millionaire), Equipment (Ceremonial Dagger, Clawed Gloves), Startle, Ritualist

Powers:
"Talks to the Dead" Communication (Mental) 1 (Extras: Area) (Flaws: Limited to Zombies)
[3]
Offense:
Unarmed +9 (+2 Damage, DC 17)
Talons or Knife +9 (+3 Damage, DC 18)
Initiative +3

Defenses:
Dodge +10 (DC 20), Parry +10 (DC 20), Toughness +3, Fortitude +5, Will +4

Complications: 
Relationship (Mama Limbo- Mother)
Enemy (Brother Voodoo)

Total: Abilities: 54 / Skills: 20--10 / Advantages: 6 / Powers: 3 / Defenses: 12 (85)

-The third Black Talon, Samuel Barone, resurrected Simon Williams and tried to turn him on
The Avengers. He later allied with The Grim Reaper and Nekra in their attempts to make a
more-human Simon and kill the "imposter" (who was Wonder Man, naturally), but their
Lethal Legion split up and were defeated (The Reaper committed suicide upon realizing that
Wonder Man WAS his brother, and was also naturally imperfect- Eric had deified his brother
and was broken by this revelation). He later fought She-Hulk with his "X-Humed"
(Changeling, Scaleface, Living Diamond & Harry Leland), but he couldn't control all of his
Zombies at once. After this, he basically vanished except for the odd thing- Deadpool's
ripping on his "Chicken Head!" outfit pretty much marked him as a Joke Villain for the rest
of time, putting him on the level below even THE SHOCKER. He was killed by The
Punisher, but alter turned up alive with no explanation.

-Black Talon is a particular kind of Mage- the kind whose only real ability is the power to
summon and communicate with zombies- alas, he can't just whip 'em out all the time; he's
actually forced to use a RITUAL to summon anything. The ritual isn't really that high-level (I
mean, most zombies suck at fighting), and the Zombies aren't always easily-controlled, but he
has to use the Ritual power to do it. He's been a giant wuss in every comic I've ever read
featuring him, and he later turned into a joke, so PL 6 offense/PL 7 defense fits for him. The
MAIN threat is however many zombies he's using, after all.

Black Tarantula

Post by Jabroniville » Tue Jun 06, 2017 6:41 pm


THE BLACK TARANTULA (Carlos LaMuerto)
Created By: Tom DeFalco & Steve Skroce
First Appearance: The Amazing Spider-Man #419 (Jan. 1997)
Role: Forgotten '90s Villain
Villain Ranking: D-List
Group Affiliations: The Hand
PL 10 (164)
STRENGTH 10 STAMINA 8 AGILITY 5
FIGHTING 10 DEXTERITY 2
INTELLIGENCE 3 AWARENESS 3 PRESENCE 3

Skills:
Acrobatics 3 (+8)
Deception 3 (+6)
Expertise (Ninja) 7 (+10)
Insight 3 (+6)
Intimidation 4 (+7)
Perception 4 (+7)
Sleight of Hand 6 (+8)
Stealth 4 (+9)

Advantages: 
Accurate Attack, All-Out Attack, Chokehold, Cunning Fighter, Defensive Attack, Improved
Critical (Unarmed), Improved Initiative, Jack-of-All-Trades, Languages (English, Spanish,
Japanese), Tracking

Powers:
"Potion-Given Powers"
Regeneration 8 (Feats: Diehard) [9]

"Eye Beams" Blast 10 (Flaws: Tiring) (10) -- [11]

 AE: "Heal Others" Healing 6 (Flaws: Tiring) (3)

Offense:
Unarmed +10 (+10 Damage, DC 25)
Illusion +10 Perception (+10 Illusion, DC 20)
Hallucinogenics +9 Area (+9 Affliction, DC 19)
Initiative +9

Defenses:
Dodge +10 (DC 20), Parry +11 (DC 21), Toughness +8, Fortitude +10, Will +5

Complications:
Motivation (Justice)

Total: Abilities: 108 / Skills: 34--17 / Advantages: 10 / Powers: 20 / Defenses: 9 (164)

-The Black Tarantula is SO unbelievably '90s. He's a big, super-strong guy with a grab-bag of
powers (including Regeneration, the most popular power of that decade after claws & guns)
who is also a SUPREME MARTIAL ARTIST GRAAAGH!! and he beat the hell out of
Spider-Man in his first appearance. He showed up as a crimelord with links to The Hand who
was reputed to be immortal (in truth, the title "Black Tarantula" is handed down from father
to son), feuded with The Rose & Spider-Man (in his four alternate costumes) for a bit, and
teamed with Wolverine enemies Roughouse & Bloodscream. His wife turned out to be a
friend of Mary Jane's, and tried to keep her son from him, lest he become the new Black
Tarantula. After this, he basically disappears as his creative team got the boot.

-As Tom DeFalco was his creator, Black Tarantula ended up being a recurring character in
Spider-Girl (DeFalco is, if nothing else, a classic "old-school comics" writer- his stuff is
rarely mind-blowing, but always on a level of "decent", especially if he's free to do what he
wants). He's actually made a comeback very recently, being drawn out of NOWHERE for a
run as a repentant justice-seeker in the pages of Daredevil. He allies with Matt Murdock
during Shadowland (where a bunch of guys get Hand brainwashing), but when he clears his
mind of Hand control, he is stabbed in the back by the still-controlled White Tiger, and nearly
dies.

-A big, tough, expensive PL 10, Black Tarantula costs so much because he's supposed to be a
genius, a master ninja, AND he has super-strength. This gives him quite a few Advantages
(he can modify a lot of his caps), Skills (ninja-type stuff) and more, making him a powerful
threat, especially since he can quickly recover from damage.

Black Tom Cassidy

Post by Jabroniville » Mon Feb 12, 2018 9:44 pm


BLACK TOM CASSIDY
Created By: Chris Claremont & Dave Cockrum
First Appearance: The Uncanny X-Men #99 (June 1976)
Role: Evil Family Member, Blaster
Group Affiliations: The Brotherhood of Evil Mutants
PL 9 (120)
STRENGTH 2 STAMINA 3 AGILITY 3
FIGHTING 11 DEXTERITY 1
INTELLIGENCE 2 AWARENESS 2 PRESENCE 3

Skills:
Acrobatics 3 (+6)
Athletics 2 (+4)
Deception 6 (+9)
Expertise (Terrorist) 9 (+11)
Insight 3 (+5)
Intimidation 4 (+7)
Investigation 3 (+5)
Perception 4 (+6)
Persuasion 3 (+6)
Ranged Combat (Blast) 2 (+10)
Technology 2 (+4)
Vehicles 3 (+4)

Advantages:
All-Out Attack, Daze (Deception), Equipment 2 (Shillelaugh, Weapons), Improved Aim,
Improved Critical 2 (Shillelaugh, Blast), Improved Initiative, Improved Smash, Power
Attack, Quick Draw, Ranged Attack 7, Seize Initiative, Set-Up, Taunt, Teamwork

Equipment:
"Shillelaugh" Strength-Damage +2 (2)

Powers:
"Mutant Powers: Power Blasts Via Wooden Mediums"
Blast 8 (Flaws: Medium- Requires Wooden Objects) [8]
"Cassidy Clan" Immunity 1 (Banshee's Powers) [1]

Offense:
Unarmed +11 (+2 Damage, DC 17)
Shillelaugh +11 (+4 Damage, DC 19)
Blast +10 (+8 Ranged Damage, DC 23)
Initiative +7

Defenses:
Dodge +10 (DC 20), Parry +11 (DC 21), Toughness +3, Fortitude +5, Will +6

Complications:
Motivation (Greed)
Enemy (Sean Cassidy)- Sean & Tom were the best of friends as youngsters, though they
quarreled at times. None more so than when they fought for the love of Maeve Rourke.
Eventually, she married Sean, and Tom spent the rest of his life trying to prove her right for
doing so.
Relationship (Theresa Cassidy)- When Terry was born, Sean was away on government
business. Maeve was killed shortly thereafter, leaving Tom to raise the girl. When Sean came
back, he assaulted Tom for failing to take care of Maeve, and in revenge, Tom never told him
of Terry. He was a devoted guardian to the girl, but she was enraged upon learning of his
deception, as was Sean.
Relationship (Cain Marko)- Black Tom & The Juggernaut eventually became Heterosexual
Life Partners (well... maybe not ENTIRELY...), teaming up in all things. Eventually the two
split when Tom went increasingly-crazy, his body mutating into the wood that he used to fire
his powers.
Involuntary Transformation (Plant Monster)- Tom has transformed into a hideous plant-
creature in the past, and may do so again.
Disabled (Leg)- Tom walks with a limp, requiring a walking stick (which he uses as a
weapon). Without it, Tom's speed will be half it's normal level.

Total: Abilities: 54 / Skills: 44--22 / Advantages: 22 / Powers: 9 / Defenses: 13 (120)

Black Tom- Suddenly-Introduced-Kinda-Sibling:


-Black Tom was an interesting villain, being your token "evil sibling" (well cousin, really,
but they were childhood best buds, so it accounts for the same thing) driven to villainy by
tragedy. He was a rogueish charmer to Sean's more stable, stoic personality type, and was
friendly to Sean, despite wanting the Cassidy Keep estate, and the hand of Maeve Rourke.
There's a nice X-Men Vignettes story by Claremont, where Tom lies to prevent Sean from
taking Maeve out, finds himself able to get into her heart... but gives her up, because he sees
how much she loves Sean, and can't stand her sorrow at thinking he abandoned her. He
confesses everything, and drives her into Sean's arms.

-Tom, however, took a dark path. When Maeve was killed in an IRA bombing, leaving Sean
a widower, Sean blamed Tom for failing to care for her. He unleashed his Sonic Scream,
tearing apart the ground beneath Tom's feet, leaving him hobbled for the rest of his life. Out
of revenge, Tom decided to hide the fact that Maeve had given birth to her & Sean's daughter,
Theresa, and raised the girl himself. Eventually, Terry became Siryn, and was a criminal like
her Uncle- Tom had since fallen into a life of crime. "Black" Tom, as he'd now been known,
was introduced by Claremont as a Suddenly-Introduced Relative to Banshee, during the early
years of that version of the X-Men.

-Tom is also given as the best friend of Silver Age X-Men foe The Juggernaut, forming a
partnership that would last a long time (well, whenever the writer didn't want to just use
Juggernaut solo, which eventually they almost all did). Tom was beaten in a duel by Banshee
(they are immune to each other's powers), and later hired Arcade to kill them. He & Siryn
were eventually arrested in a fight against the X-Men & Spider-Woman (against whom Siryn
had debuted fighting), but Tom, feeling this wasn't the life he wanted for Theresa, exonerated
her of all crimes, and wrote a letter to Banshee, explaining who she was.

Iron Age Tom:


-The 1990s was odd to Black Tom- it was a time where most of the X-Men villains of old
were done away with, and Tom was badly injured in an X-Force story (also involving Spider-
Man) where he & Juggernaut took over the World Trade Center (which included beating up
Gideon & Sunspot, in that little arc). Tom nearly died, but doctors grafted wooden materials
into his wounds, which allowed him to heal, using his mutant powers through that instead of
his trademark walking stick/shillelaugh. This, however, turned Tom into a weird Plant
Monster. This eventually caused Tom to lose his mind, but not before he helped Theresa get
over her alcoholism (this was an odd bit, as the two were antagonists to the point of Tom
trying to kill Siryn earlier in the series, but now he was a patriarchal figure).

-Tom later formed a Brotherhood of Evil Mutants, having The Juggernaut infiltrate the X-
Men and fake a "Face Turn". However, Juggy, like all popular villains, had actually started to
see the light and became what he was only pretending to be. A vindictive Black Tom thus
murdered young Sammy the Squid-Boy, who'd been responsible for Juggy turning good.
Tom was then sucked into a portal by Xorn, returning after M-Day as a human once more. He
later attacks Excalibur while Juggernaut was on that team, with Juggy rejecting him for his
past actions, despite Tom pointing out "that wasn't me". They've lately reappeared as partners
once more, apparently having made up.

-Black Tom, despite having close relationships with three characters of varying importance
(Banshee, Siryn & Juggernaut), actually doesn't appear that much, likely owing to his plain
appearance (bearded guy in baggy clothes) and lame powers (Generic Energy Blast through a
shillelaugh). The relationships are actually quite complex- Tom is Juggernaut's closest friend;
Banshee was Tom's brother-in-spirit; Siryn is his daughter, for all intents and purposes, and
she both loves and despises him for what he did to her life- he raised her, but left her without
her birth father. Unfortunately, we really don't see much of him. I have a feeling that if they'd
given him better powers and a neater concept, they could have kept using him. But nowadays,
it seems like the writers just want the Juggernaut, and always leave Tom by the wayside- his
ten-plus year arc of being a Plant Man seem to indicate that.

Somehow Makes Wielding a Shillelaugh Kind of Lame:


-Black Tom's fairly low-level in combat, having only one really solid attack that itself is
limited badly, but he can still kick ass at a PL 7.5 level with his Shillelaugh (pronounced
"shill-AY-lee"). His terrorist stuff is far more effective, as he's more of a planner. Also
effective are his allies like Juggy. Note that he gains the "Sibling Immunity" that only the
Summers boys also have to my recollection, being immune to Banshee's Sonic Scream.
BLACK TOM CASSIDY
Created By: Chris Claremont & Dave Cockrum
First Appearance: The Uncanny X-Men #99 (June 1976)
Role: Evil Family Member, Blaster
Group Affiliations: The Brotherhood of Evil Mutants
PL 10 (168)
STRENGTH 7 STAMINA 7 AGILITY 3
FIGHTING 11 DEXTERITY 1
INTELLIGENCE 2 AWARENESS 0 PRESENCE 3

Skills:
Acrobatics 3 (+6)
Athletics 2 (+9)
Expertise (Terrorist) 6 (+8)
Intimidation 8 (+11)
Perception 4 (+4)
Ranged Combat (Blast) 2 (+10)
Vehicles 3 (+4)

Advantages:
All-Out Attack, Daze (Deception), Equipment 2 (Shillelaugh, Weapons), Improved Aim,
Improved Critical 2 (Shillelaugh, Blast), Improved Initiative, Improved Smash, Power
Attack, Quick Draw, Ranged Attack 7, Seize Initiative, Set-Up, Taunt, Teamwork

Powers:
"Mutant Powers: Power Blasts Via Wooden Mediums"
"Cassidy Clan" Immunity 1 (Banshee's Powers) [1]

Blast 10 (Feats: Split) (21) -- [23]

 AE: "Siphon Life Energy Via Tendrils" Weaken Stamina 6 (Extras: Ranged) (12)
 AE: "Plant Control" Move Object 10 (Extras: Perception Range) (Flaws: Limited to
Plants) (20)

"Summon Plant Duplicates" Summon 4 (Plant Minions) [8]

"Impossible to Destroy"
Regeneration 12 [12]
Immortality 2 [4]

Offense:
Unarmed +11 (+7 Damage, DC 22)
Blast +10 (+10 Ranged Damage, DC 25)
Initiative +7

Defenses:
Dodge +10 (DC 20), Parry +11 (DC 21), Toughness +3, Fortitude +7, Will +6

Complications:
Motivation (Greed)
Enemy (Sean Cassidy)- Sean & Tom were the best of friends as youngsters, though they
quarreled at times. None more so than when they fought for the love of Maeve Rourke.
Eventually, she married Sean, and Tom spent the rest of his life trying to prove her right for
doing so.
Relationship (Theresa Cassidy)- When Terry was born, Sean was away on government
business. Maeve was killed shortly thereafter, leaving Tom to raise the girl. When Sean came
back, he assaulted Tom for failing to take care of Maeve, and in revenge, Tom never told him
of Terry. He was a devoted guardian to the girl, but she was enraged upon learning of his
deception, as was Sean.
Relationship (Cain Marko)- Black Tom & The Juggernaut eventually became Heterosexual
Life Partners (well... maybe not ENTIRELY...), teaming up in all things. Eventually the two
split when Tom went increasingly-crazy, his body mutating into the wood that he used to fire
his powers.
Involuntary Transformation (Plant Monster)- Tom has transformed into a hideous plant-
creature in the past, and may do so again.

Total: Abilities: 68 / Skills: 28--14 / Advantages: 22 / Powers: 48 / Defenses: 15 (168)

-Plant-Form Tom is WAY more powerful (he was largely created to make Tom more of a
threat, really), possessing an unkillable nature and PL 10 Blasting capabilities. By contrast,
he's also crazy and loses most of his Skills.

Golden Age Black Widow

Post by Jabroniville » Wed Apr 12, 2017 9:08 pm


And you think YOUR boss is an asshole.

THE BLACK WIDOW I (Claire Voyant)


Created By: George Kapitan & Harry Sahle
First Appearance: Mystic Comics #4 (Aug. 1940)
Role: Golden Age Hero
Group Affiliations: The Twelve
PL 10 (153)
STRENGTH 7 STAMINA 7 AGILITY 4
FIGHTING 8 DEXTERITY 4
INTELLIGENCE 3 AWARENESS 4 PRESENCE 3

Skills:
Athletics 4 (+6)
Close Combat (Unarmed) 2 (+10)
Deception 2 (+6)
Expertise (Occult) 4 (+7)
Intimidation 5 (+8)
Investigation 2 (+6)
Perception 2 (+6)
Stealth 1 (+5)

Advantages:
Improved Critical (Death Touch) 2, Startle

Powers:
Movement 1 (Dimensional Travel- Hell) [2]
"Already Died Once" Protection 4 [4]
Flight 5 (60 mph) [10]
"Immortal" Immunity 1 (Aging) [1]
Comprehend 2 (Spirits) [4]

"Death Touch" Damage 10 (Extras: Penetrating) Linked to Weaken 10 (30) -- [32]

 AE: Healing 8 (16)


 AE: "Plant Suggestions In Others' Minds" Affliction 6 (Will; Entranced/Compelled)
(Extras: Perception-Ranged +2) (Flaws: Limited Degree) (12)

Offense:
Unarmed +10 (+7 Damage, DC 22)
Death Touch +8 (+10 Damage & Weaken, DC 25 & 20)
Plant Suggestions -- (+6 Perception-Ranged Affliction, DC 16)
Initiative +4

Defenses:
Dodge +9 (DC 19), Parry +9 (DC 19), Toughness +11, Fortitude +7, Will +5

Complications:
Enemy (Nazi Germany)
Motivation (Sending Souls to Hell)- The Black Widow works for Satan, offering him dark
souls.
Power Loss (Death Touch)- A "Death Touch" naturally has no effect on a non-living target.

Total: Abilities: 80 / Skills: 22--11 / Advantages: 3 / Powers: 52 / Defenses: 7 (153)

-The Golden Age Black Widow (unrelated to Natasha Romanov) only made five
appearances, and wasn't your typical super-heroine- she fit more into the "Horror" genre, a
Pulp-ish character who murdered her victims. She was a spirit medium who communicated
with the dead, and was possessed by Satan (!!) to put a curse on a family- she is gunned down
by the only survivor and ends up in Hell, where Satan gives her evil super-powers and sends
her against sinners, to kill them faster and bring them to their new master. She kills her
murderer, then others- as her victims are generally evil, she is thus doing "good". She also
stands as the very first super-powered, costumed female character- other females that predate
her miss one or the other.

-The Twelve retcons her as gaining powers from Satan after swearing vengeance on her
sister's grave- he grants her wish to kill her sister's killer, then goes on to fight Nazi Germany,
surely helping her boss gain more souls all the while. She is now shown mourning the deaths
she's causing, and is openly bisexual at this point (pretentiously, Straczynski has one woman
say "I feel like she was around before there EVER WAS an "us"- referring to goth culture).

-The Black Widow is the most powerful of The Twelve next to Dynamic Man, being able to
kill with a touch (victims burst into flame and their souls are cast to Hell, leaving a spider-
shaped mark on the ground), and can tear apart human beings with her bare hands.

The Black Widow

Post by Jabroniville » Thu May 14, 2020 9:54 pm


THE BLACK WIDOW II (Natalia Romanova, aka Natasha Romanoff)
Created By: Stan Lee, Don Rico & Don Heck
First Appearance: Tales of Suspense #52 (April 1964)
Role: Miss Fanservice, Femme Fatale, Lady Spy, Skillmonkey, The Hero's Girlfriend
Group Affiliations: The Avengers, The KGB, The Thunderbolts, The Lady Liberators,
S.H.I.E.L.D., The Champions
Avengers Grade: B-Level
PL 9 (191)
STRENGTH 3 STAMINA 4 AGILITY 7
FIGHTING 12 DEXTERITY 6
INTELLIGENCE 3 AWARENESS 4 PRESENCE 4

Skills:
Acrobatics 8 (+15)
Athletics 8 (+10)
Close Combat (Unarmed) 3 (+15)
Deception 9 (+13, +18 Attractive)
Expertise (Spy) 13 (+16)
Expertise (History) 3 (+6)
Expertise (Dancer) 1 (+8)
Insight 5 (+9)
Intimidation 2 (+6)
Investigation 4 (+8)
Perception 6 (+10)
Persuasion 5 (+9, +14 Attractive)
Ranged Combat (Widow's Bite) 1 (+14)
Sleight of Hand 6 (+12)
Stealth 7 (+14)
Technology 3 (+6)
Vehicles 2 (+8)

Advantages:
Accurate Attack, Attractive 2, Beginner's Luck, Benefit (S.H.I.E.L.D. Clearance),
Chokehold, Contacts, Daze (Deception), Defensive Attack, Equipment 4 (Spy Gear), Evasion
2, Fascination (Deception), Grab Finesse, Improved Aim, Improved Critical 3 (Unarmed,
Widow's Bite, Gun), Improved Defense, Improved Initiative, Improved Trip, Jack-of-All-
Trades, Languages (Many), Power Attack, Precise Attack (Ranged/Cover), Quick Draw,
Ranged Attack 7, Skill Mastery 2 (Spy, Deception), Taunt, Tracking (Sight), Ultimate Skill 2
(Spy, Deception), Uncanny Dodge, Well-Informed

Powers:
Immunity 1 (Aging) [1]

Equipment:
"Widow Gear" Spy Gear (4)
"Widow's Bite" Blast 5 (Extras: Multiattack) (15) -- (16)

 AE: "Widow Line & Suction Cups" Movement 3 (Swinging 2, Wall-Crawling) (6)
 AE: "Tear Gas Pellets" Affliction 5 (Fort; Dazed & Vision Impaired/Stunned &
Disabled/Incapacitated) (Extras: Ranged, Extra Condition) (15)
Offense:
Unarmed +15 (+3 Damage, DC 18)
Widow's Bite +13 (+5 Ranged Damage, DC 20)
Tear Gas +5 Area (+5 Ranged Affliction, DC 15)
Initiative +11

Defenses:
Dodge +14 (DC 24), Parry +14 (DC 24), Toughness +4, Fortitude +7, Will +8

Complications:
Relationship (Various)- Black Widow has dated a lot (I mean, she's old). Most recently, it
was Bucky Barnes. She dated Daredevil for a while, too, and was a love interest for
Hawkeye. She was married to the original Red Guardian.
Reputation (Femme Fatale)- Many people still don't entirely trust Natasha, based off of her
history as a spy.
Enemy (Yelena Bolova)- The second Black Widow has attempted to kill Natasha in the past.
Disabled (Infertile)- Soviet interference with her genetics have left Natasha unable to have
children.

Total: Abilities: 86 / Skills: 86--43 / Advantages: 44 / Powers: 1 / Defenses: 17 (191)

The Black Widow- Sexy Soviet Spy Turned Heroine:


-Natasha Romanov has had a weird run in comics. Initially being a Sexy Lady Spy archetype
in the James Bond vibe (but with an evening gown & veil as a "costume"), she quickly
defected to the United States and fell in love with Hawkeye, finally joining The Avengers.
She didn't get her now-iconic black catsuit until 1970, six years after she'd debuted. But
then... well, being a relatively-unattached (she & Clint split up pretty quickly) super-hot chick
can have negative effects on your relationship status in the Marvel Universe. To prove this
point, Widow was basically known for being hooked up with various heroes over the years,
as various writers can given the male character they wrote a token "Super-Hot Hero
Girlfriend" in the Widow. She got a brief solo run in one of those half-books, and was a
sidekick for a four-year chunk of Daredevil history (ending around the time of Frank Miller
when he resurrected the series as a gritty crime drama and not a generic hero book), she was
the leader of The Champions, etc. And then all of a sudden after years of non-pushes and
being ignored she's a big star thanks to the Marvel Cinematic Universe! Life in comics is
weird.

Silver & Bronze Age Black Widow:


-Natasha Romanov (a "Russian-sounding" name if their ever was one- "Natalia Romanova" is
more likely if she were real) debuted as a non-costumed, black-haired Soviet spy in the pages
of Iron Man in 1964, sharing a name with a forgotten Golden Age character. She attempts to
bring back Ivan "Crimson Dynamo" Vanko, but Vanko & Natasha's partner (named Boris...
yes, the pair were literally named "Boris & Natasha" in their debut- she is named for the
Rocky and Bullwinkle character) are killed in the battle. She became a bit of a recurring
antagonist- leading on the archer, Hawkeye (who's in love with her), they fight Iron Man, and
she later gains some high-tech stuff right before falling for Hawkeye for real and defecting to
the United States! The character doesn't really be a subject of focus (Hawkeye moves on and
joins the Avengers after Widow is hospitalized) until 1970, when she gains a new costume
(first seen in Spider-Man), with long red hair- this almost immediately becomes her iconic
look, and she never truly strays from it! She features in half of Amazing Adventures #1-8, a
1970s book (sharing pages with the Inhumans), where we learn a tiny bit about her past,
though the book was cancelled after less than a year. Here we meet her middle-aged chauffer
Ivan Petrovich, who was her adoptive father of sorts after the death of her mother.

-After this, Natasha immediately popped up in the Daredevil book, in the post-Silver Age
years and before Frank Miller showed up- here, she was Matt Murdock's sexy, somewhat-
capable girlfriend, paired up with him frequently for a period of about four years on DD's
title. Writer Gerry Conway confesses it was because he was a big fan of hers, and figured
she'd have interesting chemistry with DD, though most of the issues I've read feature her
getting Damsel-In-Distressed against a series of Jobber Villains. But still, fifteen issues were
titled Daredevil and the Black Widow, so that's something. However, the later writers pretty
quickly phased her out (she felt that being a "sidekick" was negating her identity), leading
to...

The Champions- The Widow Gets Forgotten:


-The Champions was a goofy, mostly-forgotten book that was basically "Hey- let's throw
together every character we're not using onto a team, regardless of how much sense it
makes!")- in it, the Widow became the only female team leader at Marvel, leading a squad of
unused side characters like Hercules, team guys from a cancelled book (Angel & Iceman),
and the mid-tier Ghost Rider (Johnny Blaze). The book ran for seventeen issues before being
cancelled, and is largely a footnote. The character spends most of the '80s not really doing
anything- Elektra gets to play the "Sexy Dangerous Woman" card instead, though Natasha
joins the Avengers off and on. She was briefly in a George Perez series in Marvel Fanfare,
and was one of the members of the early '90s Avengers team when I first got into comics, so I
always kind of associated her with the team (even though she hadn't ever been on it much).
She has the unfortunate status as the leader of the horrid "Leather Jacket" Avengers phase,
which nearly 86'd her standing with that team, and she ultimately became a minor recurring
character by the 1990s. She'd show up as a guest star or for a Limited Series most of the time,
really, and things only got worse when Marvel pushed a NEW Black Widow- Yelena Belova,
who appeared in a bunch of books sold mostly on the photorealistic art used for the covers.
Somewhere along here, someone posited that she had part of the "Super-Soldier Serum" and
had Peak Human Abilities, but this hasn't been a thing for twenty years.

Natasha Becomes A Thing Again:


-Then, suddenly, the Widow got a push again! Well, sort of. She was a back-up star on the
Mighty Avengers Bendis/Cho book (for like five seconds), and was the "Super Hero
Girlfriend" of Bucky Barnes/Captain America, playing up an old relationship she had with
the "Winter Soldier". But Marvel soon shifts her backstory around, revealing her past in the
"Red Room", where Soviet spies were trained. Ivan Petrovich gets de-emphasized in her
history, and she's now a brainwashed killer in her original form, and only "breaks" that later
on. This also creates the idea that she's actually VERY old- something used to justify her
being a Soviet agent when that's almost thirty years ago in our time. This was around when
Marvel REALLY fell in love with the notion of Black Ops/Superspy stuff, and of course
when SCARLETT JOHANSSON played her in Iron Man 2, and suddenly Natasha was
wanted again! Off and on, she would appear on Avengers books, and often be seen doing
wetwork and dirty deeds "too clean" for other heroes- Jon Hickman's uber-Avengers arc
barely used her at all, but had a gag where she executed a bunch of HYDRA goons when she
& Julia Carpenter were trying to get some information out of them.

-She even got ongoings! Well, sometimes. I mean, EVERYONE was getting ongoings at this
time. One by Nathan Edmonson & Phil Noto was really good, actually, though I just
remember the great art. It was VERY light on characterization and real depth. Most of these
would last a year or two and change nothing, as the character herself is a very "blank slate"
upon which writers would project whatever they needed- she's a snarker or a grim spy! She
was on a couple Avengers squads, too, but then was KILLED during Secret Empire, and the
one walking around since was actually an immediately-revealed CLONE who just had
Natasha's personality placed onto her... so really it's just Natasha.

-This was largely when she was the ultimate Supporting Character in much of the Marvel
Cinematic Universe, where she was never given her own starring vehicle (unlike almost
everyone else who wasn't already on a team), but was kind of the "glue" of the Avengers for a
bit there. Her biggest focus ended up being in Endgame, where she of course sacrifices her
life to save the universe, bringing all the heroes together. And FINALLY got her own movie,
which is a Prequel, because she's dead. This means that Marvel's Natasha is kind of in stasis-
the character is still around, with most people acting like she's the same one they've always
known (it's also likely many writers don't even realize she's dead), but at any minute they
could just swap her out for Yelena Belova (who's also appearing in the movie). So a "holding
pattern" for several months is probably the smartest course of action.

The Black Widow As A Whole:


-Therein lies an interesting issue with Natalia (the more correct name, apparently- it's a less-
familiar form of "Natasha". And Romanova is a female's last name- Romanoff is only used
for dudes): She's not so much a great character, but much like Wonder Woman, exists as this
random-personality Symbolic Character- a symbol of the Cold War and Sexy Lady Spies
everywhere. This means that she's often been seen as a sultry, evil spy, a noble woman, a
flirty (but useless in a fight) partner to Daredevil, and more. In the Noto series, she's gotten
even WEIRDER, talking in modern slang (I just CAN NOT imagine Natalia Romanova
saying "Dude, seriously"), while being guilt-ridden for a past full of assassinations (which
didn't seem to bother her for like thirty years of continuity beforehand). She was perfect for
the movies, because while some of the guys had wild origins that required full movies to
elaborate upon, she was just "Trains Hard; Is A Spy" and that's simple and easy- it made her
an iconic Avenger when she literally never was at any point prior, jumping ahead of earlier
Avengers like the Wasp, the Scarlet Witch, and more!

The Black Widow's Abilities:


-Yeah, I knew this one was gonna be pricey. I mean, Skillmonkeys are REALLY expensive
in 3rd Edition, and Natalia/Natasha (nobody can make up their mind) is THE iconic "Spy"
character in all of comics, and that's the one job that defines "Skillmonkey" better than any
other. And the Widow's GOOD... she can lie, sneak and cheat with the best of them, and
surpasses all comparable characters (Black Cat has a very similar schtick). Her fighting skills
put her a notch above characters generally seen as awesome in melee (Domino, The Punisher,
Bucky-Cap), despite her relatively low Strength score (I don't see her lifting over 200 lbs.,
but I pushed it higher thanks to some ill-defined fluff about her being partially Super-
Soldiery). And I think it's fitting that she's among the most expensive and skilled characters
around, yet is only PL 9 overall- she's good, but is usually the weak link in every book she's
in. She was Daredevil's weaker partner all through his series, she's lesser than Bucky-as-Cap,
and she was weaker than every other Avenger when she was on the team. She's still very
CAPABLE, mind you, she's just not that powerful (PL 9.5 with the Widow's Bite, PL 9 in
melee). A +5 Multiattack Blast is the best thing she's got, despite being a great fighter who's
nigh-impossible to hit.
-Regarding her actual capabilities, I find the Widow to be one of the very DEFINITIONS of
an overrated character in terms of credibility. We're expected to buy her as a top-tier Human-
Level Fighter, but she's nothing more than a Sidekick to most heroes. Moreover, when she
was Daredevil's "partner", she was basically a useless Damsel in Distress, constantly being
captured or beaten by villains! She was low-tier throughout her entire career, but then all of a
sudden somebody half-assedly writes in that she has PEAK HUMAN ABILITIES? That is
GARBAGE, and is so unused these days (it's not even treated like a power in any modern
book I've ever read) that I ignore the Official Handbook completely and leave it out- she's
your standard +3 Damage human being (still pretty high for a lady martial artist).

Blackbird

Post by Jabroniville » Fri Feb 17, 2017 7:44 am


BLACKBIRD (Heather O'Gara, aka Jackdaw)
Created By: Bill Mantlo & Sal Buscema
First Appearance: The Incredible Hulk #274 (Aug. 1982)
Role: Jobber Villain, Flying Character
Group Affiliations: The Femizons
PL 8 (103)
STRENGTH 2 STAMINA 3 AGILITY 4
FIGHTING 8 DEXTERITY 4
INTELLIGENCE 1 AWARENESS 2 PRESENCE 1

Skills:
Aerobatics 6 (+10)
Athletics 2 (+4)
Close Combat (Unarmed) 2 (+10)
Deception 4 (+5)
Expertise (Criminal) 4 (+5)
Intimidation 4 (+5)
Ranged Combat (Cable Claw) 2 (+10)
Stealth 2 (+6)
Technology 2 (+3)

Advantages:
Favoured Environment (Airborne), Improved Critical (Cable Claw), Move-By Action, Power
Attack, Ranged Attack 4, Uncanny Dodge

Powers:
"Blackbird Costume" (Flaws: Removable) [18]
Flight 6 (120 mph) (Flaws: Winged) (6)
Protection 2 (2)
"Wing Slash" Strength-Damage +2 (2)
"Cable-Claw" Snare 6 (Flaws: Limited to Two Targets) (12)
-- (22 points)

Offense:
Unarmed +10 (+2 Damage, DC 17)
Wing Slash +8 (+4 Damage, DC 19)
Cable-Claw +10 (+7 Ranged Affliction, DC 17)
Initiative +2

Defenses:
Dodge +11 (DC 21), Parry +10 (DC 20), Toughness +3 (+5 Costume), Fortitude +5, Will +3

Complications:
Motivation (Greed)

Total: Abilities: 50 / Skills: 28--14 / Advantages: 9 / Powers: 18 / Defenses: 12 (103)

-'70s Hulk stories seem so incredibly weird in retrospect. This is mainly due to the
TREMENDOUS Power Creep inherent to the top tier guys in the Marvel Universe- how else
do you explain The Hulk constantly being threatened by guys who later turned into Jobbers?
Like Jackdaw here, who changed her name to "Blackbird" in her second appearance. Both
names are for birds in the passerine family Corvus genus (related to Crows), but Jackdaws are
unknown to North America, so the name's probably lost on most Americans (I had to look it
up- I just assumed it was a bird because... well, she's a winged lady), and sounds rather
masculine. She's just your everyday flying character who bugged The Hulk as a Leader
henchwoman for one arc, got fired (presumably- Leader had her beaten for failure), and later
turned up as a trusted lieutenant of Superia in one of Mark Gruenwald's weirdest Captain
America arcs.

-She appeared hunting down Cap & Paladin alongside Moonstone, who KO'd Cap briefly
with one of her Light-Beams while he was stuck in the water trying to untie Paladin's
parachute. Paladin blasted Moonstone out of the sky (a very tiny role given what she became
later- by this point she'd been seen most recently in the Avengers: Under Siege story) and
Cap recovered and fought Blackbird- she was able to fly around with him attached to her
foot, but he managed to flip around, grapple her by the waist with his legs (kinky) and he
knocked her out with a simple clamp attack around the neck. A curiously "involved" fight
scene considering she was a nobody and he was CAPTAIN AMERICA, but Gru was pretty
good about letting him be challenged by anyone- not just elite characters. Cap usually won,
but he had to FIGHT for his wins. She later popped up under Superia's command again, as
one of the villainess's Lieutenants. She was easily defeated by M.O.D.A.M. when Superia
assaulted A.I.M. Headquarters. The character has not reappeared since- as she's a simple
crook with a flying costume, there's not really much TO her, but hey- there's not a lot of lady
Jobbers out there.

-Blackbird's a handy PL 8 character, but still rather low-level. She provided almost no
challenge for Captain America, despite him being KO'd by Moonstone's Blast just a few
minutes earlier, and floating in the water, sans Shield. Cap just grabbed her leg when she
buzzed the water's surface looking for his body, flew along with her, then flipped
BACKWARDS to wrap his legs around her waist, then KO her with a hand-clasp around the
throat. Of course, he's still CAPTAIN AMERICA, so she was still fighting 3 PLs out of her
league. She's got your everyday Flying Person stuff on her, based around a Device, as well as
a Cable-Claw trick (but note that she can only use two).

Blackcloak

Post by Jabroniville » Sun Nov 27, 2016 3:03 am


BLACKCLOAK
Created By: Chris Claremon & Chris Bachalo
First Appearance: The Uncanny X-Men #466 (Jan. 2006)
Race: Unknown
Role: Team Leader, Blaster
Legionnaire Basis: None
Group Affiliations: The Shi'ar Death Commandos
PL 10 (173)
STRENGTH 4 STAMINA 4 AGILITY 4
FIGHTING 11 DEXTERITY 6
INTELLIGENCE 2 AWARENESS 3 PRESENCE 3

Skills:
Athletics 4 (+10)
Expertise (Space Soldier) 9 (+11)
Insight 1 (+4)
Intimidation 6 (+9)
Investigation 3 (+6)
Perception 5 (+8)
Stealth 2 (+6)
Technology 5 (+7)
Vehicles 3 (+9)

Advantages: 
Benefit (Imperial Guard), Equipment 8 (Anti-Gravity Device, Blasters +6), Improved Aim,
Improved Critical (Chosen Attack), Ranged Attack 5, Startle, Teamwork

Powers:
"Power Spear" (Flaws: Easily Removable) [31]
"Disintegration Blast" Blast 10 Linked to Weaken Toughness 10 (Extras: Ranged, Affects
Objects) (50) -- (51 points)

 AE: "Just Stab the Guy" Strength-Damage +3 (Feats: Reach) (4)

"Helmet, Cloak & Armour" (Flaws: Removable) [18]


Protection 3 (3)
"Superfluous Blasts" Blast 6 (Extras: Multiattack) (18) -- (19)

 AE: "Dimensional Pocket Cloak" Movement 1 (Dimensional Travel 1) (Extras:


Attack 10) (12)

-- (22 points)

Equipment:
"Shi'ar Anti-Gravity Device"
Flight 5 (10)
Space Travel 1 (1)
Immunity 7 (Suffocation 2, Cold, Hot, Radiation, Vacuum, Pressure) (7)

Offense:
Unarmed +11 (+4 Damage, DC 19)
Spear +11 (+7 Damage, DC 22)
Helmet Blasts +11 (+6 Ranged Damage, DC 21)
Disintegration +10 (+10 Ranged Damage & Weaken, DC 25 & 20)
Initiative +6

Defenses:
Dodge +11 (DC 21), Parry +11 (DC 21), Toughness +4 (+7 Armour), Fortitude +7, Will +6

Complications:
Responsibility (The Shi'ar Imperial Guard)

Total: Abilities: 74 / Skills: 38--19 / Advantages: 18 / Powers: 49 / Defenses: 13 (173)


-Blackloak is the leader of the Death Commandos, and is generally pretty competent- these
guys have a TON of Disintegration-based attacks, for some reason. What is this, the '90s all
over again? Did I forget my neon shoelaces and backwards pants? This guy was a pretty
awful person though, killing a lot of Rachel & Jean Grey's family members, but he got his in
the end, being killed by one of Rachel's Telekinetic Bursts.

Blackheart

Post by Jabroniville » Mon Jul 31, 2017 1:23 am


BLACKHEART
Created By: Ann Nocenti & John Romita Jr.
First Appearance: Daredevil #270 (Sept. 1989)
Role: Son of The Devil
Group Affiliations: The Hell-Lords
PL 15 (375), PL 16 (375) Within His Dimension
STRENGTH 16 STAMINA 16 AGILITY 3
FIGHTING 12 DEXTERITY 2
INTELLIGENCE 6 AWARENESS 6 PRESENCE 5

Skills:
Deception 7 (+12)
Expertise (Hells) 8 (+14)
Expertise (Magic) 8 (+14)
Insight 2 (+8)
Intimidation 10 (+15)
Perception 6 (+12)
Persuasion 5 (+10)
Stealth 10 (+13)

Advantages:
All-Out Attack, Benefit 5 (Prince of Hell), Chokehold, Daze (Intimidation), Diehard, Great
Endurance, Improved Critical (Magic), Power Attack, Ranged Attack 9, Ritualist, Startle

Powers:
"Immortal Entity"
Regeneration 8 (Feats: Regrow Limbs) [9]
Immunity 22 (Aging, Life Support, Sleep, Heat & Flame Effects) [22]
Immortality 2 (2 weeks) [4]
Speed 2 (8 mph) [2]
Power-Lifting 4 (25,000 tons) [4]
Impervious Toughness 11 [11]
Flight 8 (500 mph) [16]
Senses 7 (Darkvision, Detect Magic- Ranged, Acute, Analytical) [7]
"Master of Tongues" Comprehend 4 (Languages 4) [8]

"Extra Power Within His Dimension" Damage +1 (Extras: Area- 120ft. Line +3) (Flaws:
Limited to Within Darkforce) [3]
Note: Every power in the Magic Array is boosted this way (by 1-2 ranks).

"Variable Size"
Features 5: Increased Mass 5 [5]
Elongation 1 [1]

"Demonic Powers"
Mind-Reading 16 (Feats: Dynamic) (Extras: Effortless) Linked to Communication 5 (Mental)
(Feats: Dimensional) (Extras: Area) (74) -- [84]

 AE: "Black Stream" Damage 15 (Extras: Area- 120ft. Line +3) (60)
 AE: "Black Blast" Blast 15 (Feats: Dynamic) (Extras: Area- 60ft. Burst +2) (45)
 AE: "Black Energy" Blast 19 (Feats: Dynamic, Extended Range 2, Penetrating 10)
(50)
 AE: Move Object 14 (Extras: Perception Range) (42)
 AE: Mind Control 13 (52)
 AE: Movement 6 (Dimensional Travel 3, Time Travel 3) (Feats: Increased Mass 5)
(Extras: Attack) (23)
 AE: Teleport 15 (Feats: Increased Mass 5) (Extras: Extended, Accurate) (65)
 AE: Nullify Magical Effects 15 (Extras: Broad, Simultaneous) (Flaws: Limited to
Within His Realm) (45)
 AE: "Darkforce Tendrils" Snare 15 (Feats: Extended Range 2) (46)
 AE: "Tendril Burst" Snare 15 (Extras: Area- 30ft. Burst, Selective) (Flaws: Touch
Range) (60)

Offense:
Unarmed +12 (+16 Damage, DC 31)
Black Attacks +15 Area (+15 Damage, DC 30)
Blast +11 (+19 Ranged Damage, DC 34)
Blast Within Hell +11 (+21 Ranged Damage, DC 37)
Area Attacks Within Hell +16 (+16 Damage, DC 31)
Initiative +3

Defenses:
Dodge +12 (DC 22), Parry +12 (DC 22), Toughness +16 (+6 Impervious), Fortitude +16,
Will +13

Complications:
Motivation (Gathering Souls & Power)- Blackheart, like Mephisto, judges success by the
amount of souls he possesses- he desires the souls of sentient beings. The more virtuous and
noble the being, the better.
Enemy (Daredevil)- Blackheart's first mortal foe was The Man Without Fear, and he still tries
to corrupt him, among others.
Weakness (Purity)- Blackheart is vulnerable to souls of great power or purity, just like daddy.
Enemy (Mephisto)- Blackheart is his Father's son- this makes him evil and prone to betrayal,
and dear old pops didn't like the end results. Both are now implacable enemies.

Total: Abilities: 132 / Skills: 56--28 / Advantages: 23 / Powers: 176 / Defenses: 16 (375)

-Blackheart is the son of Mephisto, created to be a Daredevil foe at first, though he's since
shifted to become more of a "General Villain", hunting guys like Dr. Strange, Wolverine, and
more. Mephisto created him all Jesus-Like from the accumulative evil of the world- he
attempts to tempt Daredevil and some allies, but the resist him. Blackheart ends up impressed
by humanity, an act which disgusts Mephisto into banishing his son, warning him against
using his powers again. He was the villain in the famous (for '90s kids)
Wolverine/Punisher/Ghost Rider crossover, and I remember hearing a lot about him as a kid-
I got into Marvel when the Marvel Cards were a thing, and he was featured prominently on
them- just as much as his dad.

-Blackheart becomes an implacable enemy of Mephisto's, always driving various heroes (the
Warheads, Wonder Man, Ghost Rider, etc.) to attack his father. However, he is ultimately
killed by the demonic presence inside Ghost Rider- Noble Kale. Later, he appears alive
without explanation, because hey- you expect writers to care? I mean, it's not like Wikipedia
is a thing! His last big thing was a weird crossover featuring Ghost Rider, Red Hulk, Venom
& X-23, where he tries to sacrifice all life on Earth, and a bunch of X-23 clones of his are
destroyed.
-Curiously, this relative nobody was included in Marvel Super-Heroes, the Capcom fighting
game, when MANY other, more popular characters were left behind (and yet he STILL
wasn't the most obscure character there- Shuma-Gorath was by a long shot)- maybe the
programmers just thought he looked cool? He's got a creepy, evocative image, that's for
certain. But still, this guy tends to just be forgotten 90% of the time- comic writers discussing
Hell-Lords tend to default to Mephisto (including undoing his death by Blackheart's hands,
since naturally it turns out the kid is a traitor and schemer like his dad).

-Blackheart is really just Mephisto Lite in pretty much every single category, though his
existence as a Darkforce Being makes him a Snare Guy in addition to the regular set of
magical powers he has- I basically used Gazman's own build to figure out what PL to make
Blackheart, as he's a bit iffy if you just read his bios- at one point he apparently has enough
power to Telepathically tear a planet apart- at another point, he jobs to Wolverine, Ghost
Rider & The Punisher, and many heroes just run right into hell to beat him up. So I got
nothin'- he's more powerful in his home dimension, like many Elder Gods, Demons & stuff,
but not quite to Cosmic Level.

Blacklash (Unknown Male)

Post by Jabroniville » Tue Aug 02, 2022 7:19 pm

BLACKLASH II (Real Name Unknown)


Created By: Fabian Nicieza & Tom Grummett
First Appearance: Thunderbolts #104 (Sept. 2006)
Role: Jobber Villain, Random One-Off Villain
Group Affiliations: The Thunderbolts

-A new Blacklash, also a male, teams up with Whiplash III in the same Thunderbolts issue as
his girlfriend, and is also recruited into the T-Bolts, never to be seen again.

Blacklash (Unknown Female)

Post by Jabroniville » Tue Aug 02, 2022 7:32 pm

BLACKLASH III (Real Name Unknown)


Created By: Nick Spencer & Ramon Rosanas
First Appearance: The Astonishing Ant-Man #5 (April 2016)
Role: Jobber Villain, Random One-Off Villain
Group Affiliations: None

-*SIGH*... we ALREADY HAD a new Blacklash, but nope- Nick Spencer randomly creates
a new one for his Ant-Man run, working for the Power Broker- this one is a female wearing
robes and wielding twin whips. She takes down Giant-Man (... which one?) during a fight,
wrapping up his ankle and toppling him, then walks off with her boss. And is never seen
again. The Marvunapp writer is like "This could MAYBE be the female Whiplash seen
during Civil War, but probably not".

Blacklight

Post by Jabroniville » Sat Sep 23, 2017 3:14 am

This looks SO MUCH like a Bruce Timm drawing & design, except nobody else in that world
looks like that.

BLACKLIGHT (Kandra Freeman)


Created By: Tom DeFalco & Ron Frenz
First Appearance: A-Next #9 (1999)
Role: Legacy Hero
PL 8 (107)
STRENGTH 1 STAMINA 3 AGILITY 3
FIGHTING 6 DEXTERITY 4
INTELLIGENCE 2 AWARENESS 2 PRESENCE 2

Skills:
Athletics 3 (+4)
Deception 2 (+4)
Insight 2 (+4)
Perception 2 (+4)
Stealth 1 (+4)

Advantages: 
Ranged Attack 4

Powers:
"Light Constructs" Create 8 (Extras: Movable) (24) -- [27]

 AE: Darkforce Blast 8 (16)


 AE: Move Object 8 (16)
 AE: Force Field 5 (5)

Flight 7 (250 mph) [14]

Offense:
Unarmed +6 (+1 Damage, DC 16)
Darkforce Blast +8 (+8 Ranged Damage, DC 23)
Initiative +3

Defenses:
Dodge +8 (DC 18), Parry +8 (DC 18), Toughness +3 (+8 Force Field), Fortitude +5, Will +4

Complications:
Relationship (Monica Rambeau & Duane Freeman, Parents)- Kandra's parents are the
Avenger known as Captain Marvel, Photon, and other stuff, while her father was once the
Avengers' government liaison.

Total: Abilities: 46 / Skills: 10--5 / Advantages: 4 / Powers: 41 / Defenses: 11 (107)

-So when I grabbed a bunch of random names from that list of characters I was missing (aka
"The List"), I didn't realize that one of them was an MC2 character, but what the hey- I'm
largely unfamiliar with the comics of that world, as they coincide almost EXACTLY with the
time period when I'd pretty much quit reading comics (I got back into them around 2001 or
so), and I never see them collected in trades. Blacklight here is the daughter of Monica
Rambeau, the one-time beloved Mary Sue of Roger Stern's Avengers run (I still love that one
fan letter around this time which was like "I like the character, but does she HAVE to be
absolutely perfect and skilled in every possible way, and never do any wrong?") who later
became more well-known as "the chick who keeps changing her freaking name". Using
Darkforce powers, this rookie was able to save Kevin Masterson and allied with the next-
generation Avengers roster "A-Next".

-A standard PL 8 Rookie, Blacklight is a low-level Green Lantern type, with not a lot of
powers having been described. Still, it's a good start.

Blackout (Daniels)

Post by Jabroniville » Tue Feb 06, 2018 8:59 pm


Seriously, though- why copy Electro's costume so closely?

BLACKOUT I (Marcus Daniels)


Created By: Marv Wolfman, Carmine Infantino & Tom Palmer
First Appearance: Nova #19 (May 1978)
Role: Forgotten Villain, Darkforce User
Group Affiliations: The New Men/Knights of Wundagore, Masters of Evil, The
Thunderbolts
PL 10 (131)
STRENGTH 1 STAMINA 3 AGILITY 3
FIGHTING 6 DEXTERITY 2
INTELLIGENCE 3 AWARENESS 0 PRESENCE 0

Skills:
Deception 3 (+3)
Intimidation 4 (+4)
Expertise (Science) 4 (+7)
Perception 2 (+2)
Ranged Combat (Darkforce) 3 (+8)
Technology 2 (+5)

Advantages:
Equipment (Costume, Protection +1), Improved Aim, Power Attack, Precise Attack 2
(Ranged/Cover, Close/Concealment), Ranged Attack 3

Powers:
"Darkforce Powers"
Create 14 (Feats: Dynamic, Increased Mass 2- 64,000 cubic feet) (Extras: Impervious,
Movable) (59) -- [67]

 Dynamic AE: Flight 5 (60 mph) (Flaws: Platform) (5)


 Dynamic AE: "Darkforce Tether" Snare 12 (Feats: Reversible, Chokehold) (39)
 Dynamic AE: "Darkforce Bolt" Blast 10 (Feats: Split) (22)
 AE: "Darkforce Teleport" Movement 1 (Dimensional Travel- Darkforce Dimension)
(Extras: Attack 10, Area- 30ft. Burst 10) (22)
 AE: Movement 1 (Dimensional Travel- Darkforce Dimension) (Extras: Portal +2) (4)

Offense:
Unarmed +6 (+1 Damage, DC 17)
Darkforce Bolt +8 (+10 Ranged Damage, DC 25)
Darkforce Teleport +10 Area (+10 Teleport, DC 20)
Darkforce Tether +8 (+12 Ranged Affliction, DC 22)
Initiative +3

Defenses:
Dodge +8 (DC 18), Parry +8 (DC 18), Toughness +3 (+4 Costume), Fortitude +5, Will +2

Complications:
Involuntary Transformation (Comatose or Insane)- Blackout is unstable mentally, and often
goes completely catatonic, refusing to react to the world around him. Oftentimes, he is very
easy to control, either by machines (Baron Zemo) or manipulation (Moonstone).

Total: Abilities: 36 / Skills: 18--9 / Advantages: 8 / Powers: 67 / Defenses: 11 (131)

-I'd never even heard of the first Blackout until I did a Wiki-search of the Ghost Rider villain
I was familiar with- I'd always assumed THAT guy was the "Blackout" listed on the Masters
of Evil Marvel Card's roster, but nope- it's this dude. This guy's a complete jobber, more
noteable for going nuts on a regular basis than for his powers, which are basic Darkforcey
stuff, albeit on a MUCH higher level than most Marvel characters. And the fact that his outfit
looks like someone decided to make Electro's outfit more badass (ie. black), but forgot how
to design a decent mask.

-Marcus Daniels was an incompetent lab assistant who gained his powers in a lab accident,
and reveled in them, happy to endanger his abusive boss. He encountered Richard "Nova"
Rider, and easily defeated him. He killed his boss by sending him to the Darkforce
Dimension, but vanished into it himself when Nova reappeared. He was freed at Project
Pegasus (the science group who's only job was to bring back things only Mark Gruenwald
remembered), and manipulated by the villainess Moonstone into springing her, Electro and
The Rhino.

-Now decidedly insane, Blackout was continuously manipulated by Moonstone, and both
were defeated by Dazzler and the Inhumans. They both showed up as part of Baron Zemo's
new Masters of Evil in the famous Under Siege story-arc, in which an insane Blackout
covered Avengers Mansion with Darkforce, preventing anyone else from entering the
building. Doctor Druid was able to short out the device Zemo & Moonstone were using to
control the by-now-cataonic Daniels, but his resistance to the machine caused a cerebral
hemmorhage.

-The character largely disappeared after this, particularly since by this point the popular
Ghost Rider book had its own villain named Blackout (a vampire-ish Lilin). Years later, he
showed up again in Thunderbolts, being controlled by Zemo again (it was actually The
Smuggler controlling his body). In this sense, the character is really more of an almost literal
Plot Device- not even really a character. A character looking like him has shown up in some
background scenes (like part of The Hood's army), and then as a married man who joins
Baron Zemo's "Army of Evil" in Secret Empire- Maria Hill shoots him in the head, dropping
the Darkforce dome he'd created around Manhattan.

-Some pretty standard Darkforce-based powers with nothing fancy, Blackout can Snare,
Create Objects and Blast, but also teleport people into the Darkforce Dimension. He needs his
costume to avoid going bonkers with his powers, but ultimately he's just another PL 9 jobber-
type villain (note the very low defense), but with a PL 10 Snare. Of primary interest,
however, is the INSANE power of his Darkforce Creation ability, which lets him cover
massive structures.

Blackout (GR Villain)

Post by Jabroniville » Mon Aug 07, 2017 8:10 pm


BLACKOUT II (No Real Name)
Created By: Howard Mackie & Javier Saltares
First Appearance: Ghost Rider #2 (June 1990)
Role: Recurring Nemesis, '90s Villain
Group Affiliations: The Firm
PL 10 (137)
STRENGTH 7 STAMINA 8 AGILITY 3
FIGHTING 11 DEXTERITY 2
INTELLIGENCE 0 AWARENESS 1 PRESENCE 0

Skills:
Acrobatics 4 (+7)
Athletics 3 (+11)
Investigation 3 (+4)
Intimidation 10 (+10)
Expertise (Streetwise) 4 (+4)
Perception 6 (+7)
Stealth 4 (+7)

Advantages:
All-Out Attack, Benefit (Ambidexterity), Chokehold, Diehard, Fascinate (Intimidation),
Great Endurance, Fast Grab, Improved Critical (Claws & Teeth) 2, Improved Initiative 2,
Improved Grab, Improved Hold, Power Attack, Precise Attack (Close/Concealment), Ranged
Attack 4, Startle, Taunt

Powers:
"Half-Demon Physiology"
Speed 2 (8 mph) [2]
Leaping 1 (15 feet) [1]
"Metal Prosthetics on Fingernails & Teeth" Strength-Damage +1 (Feats: Split) [2]
Senses 2 (Darkvision) [2]

"Blackout Field" Concealment (Visual Senses) 2 (Extras: Attack, Area- 250ft. Burst +4) [14]

Offense:
Unarmed +11 (+7 Damage, DC 22)
Claws & Teeth +11 (+8 Damage, DC 23)
Initiative +11

Defenses:
Dodge +10 (DC 20), Parry +11 (DC 21), Toughness +8, Fortitude +10, Will +6

Complications:
Enemy (Ghost Rider)
Weakness (Natural Light)- Blackout cannot survive for long in direct sunlight.
Prejudice (Albino Demon)- Blackout cannot pass for an ordinary human.
Motivation (Murder)- Blackout simply loves to kill, maim and destroy. He is pretty much the
embodiment of Chaotic Evil.

Total: Abilities: 64 / Skills: 34--17 / Advantages: 21 / Powers: 21 / Defenses: 14 (137)

-Blackout's just one of those guys- Ghost Rider needed a full-on Rogues Gallery to coincide
with his solo resurgence in the early-'90s, and hence we had a guy like Blackout for when
Deathwatch wasn't available. Basically looking like a vampire, and possessing a Darkness
Field that dampens all light in his immediate vicinity, Blackout's a psychotic murderer,
killing a ton of GR's supporting cast (including his comatose sister), and generally being that
type of '90s villain where the "Hero That Kills" trope is actually valid and necessary. He's
pretty much a bad character, though- just a meaningless monster who does nothing but kill
and destroy.

-Blackout debuted working for Deathwatch, killing a cop and his entire family, then
exterminating MORE police officers, then (after Ghost Rider had burned him with Hellfire)
exterminated Danny Ketch's sister and a few other supporting cast members (even a Morlock
named Pixie)- generally, he's a disgusting son of a bitch. LITERALLY, as it soon turned out
that his mother was Lilith- the new GR rogue. Eventually, he was killed by Blade after being
impaled through the eye. He later returned with all the other Lilin, but this was it as a serious
push for the villain- what was once a guy who appeared on various Marvel Cards was now a
background nobody. One final story involved him tormenting a reporter into committing
suicide (he'd discovered that she knew Ghost Rider's secret identity), leading to Ghost Rider
burning him to death while chaining up him up on the World Trade Center.

-With Ghost Rider dying as a concept, and gaining new villains during various returns,
Blackout was unneeded... until he popped up out of nowhere breaking out of prison along
with dozens of other guys (including the also-dead Cutthroat) in the first arc of Bendis's
Avengers run, then appearing as a background loser in The Hood's army after that. It was
explained that he was arrested BEFORE burning to death. He pops up there, and occasionall
in new Ghost Rider books as a guy who teams up with other villains- he's not worth a solo
look at this point. He's been beaten by holy-water-infused bullets, taken out by the female
Ghost Rider, and more.

-His most recent appearance is in Spider-Man, where he kidnaps Aunt May in order to
rebuild his reputation. This is to get Peter Parker ("Spider-Man's Tech-Designer") to hand
himself over in exchange. Parker, now possessed by Dr. Octopus, arrives in Spider-costume
and beats the hell out of the villain, tricking him with an electrified metal collar around his
neck, then torturing him for hours- forcibly ripping-out out his claws and teeth. Blackout, in
agony, BEGS to be left alone, which is pretty cathartic after reading about him killing all
those innocent people, and Ock-Spidey agrees- telling him to "spread the word" that "Peter
Parker is off-limits".

-Blackout's actually a pretty serious threat, having PL 9.5 attacks on him, plus a nasty
Blackout Field power. He's man enough to go toe-to-toe with Ghost Rider, packs some nasty
physical abilities, and is quite the melee fighter, judging by his Advantages. He's pretty
limited to fighting at night thanks to his Weakness, but is otherwise a good threat for many
characters. Nowadays that Ghost Rider's kind of an unsuccessful character, Blackout's more
likely to be involved in mass-combat scenes and being drummed out quickly- but this suits
his more potent '90s incarnation. Now, he's probably a PL 9 flat-out.

Blackwing (Joe Manfredi)

Post by Jabroniville » Sun Jan 12, 2020 10:15 pm


BLACKWING I (Joseph Manfredi)
Created By: Gerry Conway & Don Heck
First Appearance: Daredevil #118 (Feb. 1975)
Role: Jobber Villain, Rip-Off of Green Goblin AND Batman
Group Affiliations: The Maggia, The Masters of Evil, The Skeleton Crew, HYDRA, The
Circus of Crime, Heavy Mettle
PL 8 (112)
STRENGTH 2 STAMINA 3 AGILITY 5
FIGHTING 6 DEXTERITY 3
INTELLIGENCE 2 AWARENESS 2 PRESENCE 2

Skills:
Acrobatics 2 (+7)
Close Combat (Unarmed) 3 (+9)
Deception 6 (+8)
Expertise (Animal Handling) 10 (+12)
Expertise (Criminal) 8 (+10)
Insight 4 (+6)
Intimidation 4 (+6)
Investigation 3 (+5)
Perception 4 (+6)
Vehicles 6 (+9)

Advantages:
Equipment 4 (Body Armour, Batwing Glider, Razor-Bats, Pistol), Improved Aim, Precise
Attack (Ranged/Cover), Ranged Attack 10
Powers:
"Bat Control" Mind Control 6 (Extras: Area- 120ft. +3) (Flaws: Touch Range -2, Limited to
Animals, Limited to Bats) [6]

Equipment:
"Batwing Jet" Flight 6 (120 mph) (Flaws: Platform) (6)
"Body Armour" Protection 2 (2)

"Razor-Bats" Blast 3 (Extras: Multiattack) (Diminished Range -1) (8) -- (9)

 AE: "Pistol" Blast 4 (8)

Offense:
Unarmed +9 (+1 Damage, DC 17)
Razor-Bats +10 (+3 Ranged Damage, DC 18)
Pistol +10 (+4 Ranged Damage, DC 19)
Initiative +5

Defenses:
Dodge +11 (DC 21), Parry +10 (DC 20), Toughness +3 (+5 Armour), Fortitude +6, Will +4

Complications:
Motivation (Greed, Power)- A Maggia member and crimeboss, Joseph Manfredi just wants
money and power.
Relationship (Antonio Manfredi)- Silvermane is one of New York's historically most-
powerful crimebosses, and Joseph's father.

Total: Abilities: 50 / Skills: 50--25 / Advantages: 16 / Powers: 6 / Defenses: 15 (112)

-I've always been interested in the Blackwing character, ever since I read an old Captain
America issue featuring him & Jack O'Lantern brawling with Cap out of nowhere when they
were all searching the same location. I didn't get the second part until years later, but
obviously, Cap won . Turns out, the guy's the son of SILVERMANE, one of Spidey's C-
League enemies (written as a non-Kingpin crimelord for Spider-Man to tussle with once
Daredevil co-opted Kingpin), using a Green Goblin rip-off schtick with his Goblin Glider-
esque thingie, along with ripping off Batman's costume & design. And hell- he'd debuted
WAY back. He got his start in 1975, back in the "Daredevil dates Black Widow & fights
aliens" phase of that book.

-Blackwing actually got his start as the animal trainer for the Ringmaster's Circus of Crime,
which is hilariously low-rent for the son of the head of the Maggia- turns out that was a
"cover", and a later Daredevil issue revealed his parentage. He worked for his dad in
HYDRA along with a ton of other minor villains, but was again beaten by DD- he managed
to escape with Silvermane, but that was it for him for almost twenty years, until (of course)
Mark Gruenwald remembered him and had him show up with Jack O'Lantern in Captain
America, hunting the remains of the Red Skull's hide-out (a former home of Silvermane's).
The two were recruited to join the Skull's "Skeleton Crew" stable of villains, capturing
Diamondback before losing her- he was swiftly defeated by The Falcon and sent to The
Vault, where he spent several more years on the shelf.
-Blackwing's next appearance was as one of many background guys in the Crimson Cowl's
new Masters of Evil in Thunderbolts- this crew is huge, but ridiculously jobber-y, and most
are beaten in single panels. He actually managed to knock out HAWKEYE of all people,
without the use of his weapons, but Jolt dodged Shockwave's punch, which then careened
into Blackwing, taking him down. Humorously, his run in Heavy Mettle is actually his
LAST- he gives up super-villainy, instead becoming a costumed crime-boss like so many
others, and gives his identity to a female crook working for him. Figuring that his team of
absolute losers will be the source of ultimate power, he has them infiltrate the New Warriors,
but one of the HM team (Firestrike) goes into witness protection, testifying against his former
boss and sending him to prison. His name was used by both his female replacement (who
later died) and Barnell "Beak" Bohusk when he lost his original mutant powers.

-Yeesh, no wonder this guy retired. This guy is in good shape and is pretty strong, but he just
lacks the overall firepower to take out any half-decent hero. Good fighter, but his best
weapon is a common Pistol and only his Defense keeps him at PL 8- the Avengers Academy
kids would school him in seconds. He had a pack of trained bats to do his bidding, but really,
bats are a minor nuisance at best, and can really only provide a distraction.

Blackwing (The Female One)

Post by Jabroniville » Mon Jan 13, 2020 2:18 am

BLACKWING II (Real Name Unknown)


Created By: Jay Faerber & Steve Scott
First Appearance: The New Warriors #2 (Nov. 1999)
Role: Legacy Villain
Group Affiliations: Heavy Mettle
PL 7 (77)
STRENGTH 2 STAMINA 3 AGILITY 3
FIGHTING 8 DEXTERITY 4
INTELLIGENCE 1 AWARENESS 1 PRESENCE 1

Skills:
Athletics 2 (+4)
Deception 4 (+5)
Expertise (Criminal) 4 (+5)
Insight 2 (+3)
Intimidation 3 (+4)
Perception 3 (+4)
Technology 2 (+3)

Advantages:
Ranged Attack 2

Powers:
"Flying Suit" (Flaws: Removable) [7]
Protection 2 (2)
Flight 6 (Flaws: Winged) (6)
-- (8 points)

Offense:
Unarmed +8 (+2 Damage, DC 17)
Initiative +3

Defenses:
Dodge +9 (DC 19), Parry +9 (DC 19), Toughness +3 (+5 Suit), Fortitude +5, Will +4

Complications:
Motivation (Greed)- Blackwing works for the Silvermanes.

Total: Abilities: 46 / Skills: 20--10 / Advantages: 2 / Powers: 7 / Defenses: 12 (77)

-Blackwing was a member of Heavy Mettle that oddly took on the former villainous persona
of her boss, Joseph Manfredi. Perhaps to make it clear that he wasn't supposed to be a super-
villain this time, but a "behind the scenes" kinda guy? In any case, she didn't really do
anything. And she was the only member of Heavy Mettle to die in the Battle of Prison 42,
being overrun by the hordes of the Negative Zone along with Slaughter Boy & Johnny
Guitar- yes, she was chosen as a sacrifice to "prove this is serious" alongside THOSE two
dorks.

-Yet another "Flying is their only power" character- I always struggle with figuring out how
these types are supposed to justify any kind of a Power Level, especially if they don't
showcase any fighting abilities. In this case, since her outfit's pretty well-armored I just gave
her +9 to her defenses and that was that. Offensively she's much weaker.

Blackwulf


Post by Jabroniville » Tue Nov 14, 2017 1:46 am
BLACKWULF II (Lucian)
Created By: Glenn Herdling & Angel Medina
First Appearance: Thunderstrike #6 (March 1994)
Role: Failed '90s Hero
Group Affiliations: The Underground Legion
PL 10 (153)
STRENGTH 7 STAMINA 7 AGILITY 4
FIGHTING 10 DEXTERITY 4
INTELLIGENCE 1 AWARENESS 2 PRESENCE 2
Skills: 
Athletics 3 (+10)
Deception 3 (+5)
Expertise (Military) 4 (+5)
Expertise (Space Hero) 4 (+5)
Insight 2 (+4)
Intimidation 3 (+5)
Perception 2 (+4)
Stealth 1 (+5)
Technology 3 (+4)
Vehicles 1 (+5)

Advantages:
All-Out Attack, Improved Trip, Ranged Attack 4

Powers:
"The Black Legacy" Damage 10 (Feats: Improved Critical 2) (Extras: Penetrating 8) Linked
to Weaken Stamina 10 [30]

"Shadow Lance" (Flaws: Easily Removable) [17]


Adds Ranged to Black Legacy, With 2 Extra Ranks to Each (28 points)

Offense:
Unarmed +10 (+7 Damage, DC 22)
Black Legacy +10 (+10 Damage & Weaken, DC 25 & 20)
Shadow Lance +8 (+12 Ranged Damage & Weaken, DC 27 & 22)
Initiative +4

Defenses:
Dodge +11 (DC 21), Parry +11 (DC 21), Toughness +7, Fortitude +8, Will +6

Complications: 
Enemy (Lord Tantalus)- Lucian has grown to despise his murderous father after watching
him cruelly cut down Pelops, Lucian's brother and Tantalus' son.
Relationship (The Underground Legion)- Lucian now leads those who fight against Tantalus.
Prejudice (The Black Legacy)- Lucian has a black stripe across his face, marking him as
tainted by the evil Black Legacy of his father's.

Total: Abilities: 74 / Skills: 26--13 / Advantages: 6 / Powers: 47 / Defenses: 13 (153)

-I only vaguely remember hearing about this guy, and it's because his book was heavily
featured in the Bullpen Bulletins pages of the time, promising some kind of epic series. He's
the son of Lord Tantalus & Queen Nirvana of Armechadon, interstellar Deviants. Nirvana
was forced to marry Tantalus and give birth to his children, who often bore his evil Black
Legacy powers. The Celestials exiled Tantalus & his two living sons (Pelops & Lucian) to
Earth after Nirvana killed herself to prevent the births of more monstrous children, and
Pelops grew into Blackwulf, a member of the Underground Legion, a resistance to Tantalus,
opposing his brother Lucian in the meantime. Tantalus murdered his own son in revenge,
intending this to be a lesson to Lucian. Instead, Lucian vowed to destroy his father, becoming
the NEW Blackwulf.
-Blackwulf opposed his father and The Peacekeepers (Tantalus' goon squad), teamed up with
Deathlok (who was undergoing a big push in the 1990s), and joined The Underground Legion
himself. He was cured of his Black Legacy curse by a Celestial minion, but gained it back in
order to save his mother from an "un-life" as an undead minion of Tantalus', absorbing it
back into himself. In the final issue of Blackwulf (#10), Lucian finally kills his own father,
having been given a distraction by Lord Khult, his grandfather. As far as I can tell, Blackwulf
has never appeared again.

Blade

Post by Jabroniville » Fri Jul 28, 2017 10:44 pm


BLADE (Eric Brooks)
Created By: Marv Wolfman & Gene Colan
First Appearance: Tomb of Dracula #10 (July 1973)
Role: Vampire Slayer
Group Affiliations: The Nightstalkers, The Midnight Sons, The Vanguard, MI: 13
PL 10 (141)
STRENGTH 6 STAMINA 6 AGILITY 5
FIGHTING 12 DEXTERITY 5
INTELLIGENCE 2 AWARENESS 2 PRESENCE 1

Skills:
Acrobatics 5 (+10)
Athletics 5 (+11)
Deception 1 (+2)
Expertise (Supernatural) 5 (+7)
Expertise (Supernatural) 6 (+13) -- Flaws: Limited to Vampires
Insight 2 (+4)
Intimidation 6 (+7)
Investigation 4 (+6)
Perception 4 (+6)
Stealth 1 (+6)

Advantages: 
All-Out Attack, Equipment 3 (Gear), Diehard, Favored Foe (Vampires & Undead), Fearless,
Great Endurance, Improved Critical (Stakes) 2, Improved Critical (Blades) 2, Improved
Initiative, Improved Smash, Last Stand, Precise Attack (Close/Concealment), Quick Draw,
Ranged Attack 5, Startle, Takedown, Tracking

Powers:
"Vampiric Traits"
Regeneration 2 (Feats: Regrow Limbs) [3]
Speed 2 (8 mph) [2]

"Cybernetic Hand" (Flaws: Removable) [16]


"Machine-Gun" Blast 6 (Extras: Multiattack) (18)
"Grappling Hook" Movement 1 (Swinging) (2)
-- (20 points)

Immunity 2 (Aging, Disease) (Flaws: Limited to Half-Effect) [1]


Immunity 1 (Vampire's Bite) [1]
Senses 2 (Supernatural Awareness- Ranged) [2]

Equipment:
"Weaponry"
"Guns" Blast 6 (12) -- (15)

 AE: "Stakes" Strength-Damage +1 (Feats: Improved Critical 2 on Vampires) (Extras:


Ranged 4) (6)
 AE: "Double-Edged Katana" Strength-Damage +2 (Feats: Improved Critical,
Penetrating 5) (8)
 AE: "EMP Grenades" Affliction 7 (Tech Skill of Creator;
Impaired/Disabled/Incapacitated) (Extras: Area- 30ft. Burst) (Flaws: Limited to
Technology) (7)

Offense:
Unarmed +12 (+6 Damage, DC 21)
Stakes +12 (+7 Damage, DC 22)
Sword +12 (+8 Damage, DC 23)
EMP Grenades +7 Area (+7 Affliction, DC 17)
Guns +10 (+6 Ranged Damage, DC 21)
Initiative +9

Defenses:
Dodge +12 (DC 22), Parry +13 (DC 23), Toughness +6, Fortitude +7, Will +8

Complications:
Obsession (Killing Vampires)- Blade often goes psychotically crazy around vampires, to the
point where he killed two men to get at a kid who was dressed as Dracula for Halloween. He
is friends with the unwilling-vampire Hannibal King, however.
Enemy (Dracula)- Drac killed Blade's mentor Afari, and Blade has hunted him for years as a
result.
Disabled (One Hand)- Blade has recently lost his hand, and utilizes a Removable Cybernetic
replacement.
Motivation (Hunting the Supernatural)- The Nightstalkers wish to slay all supernatural
creatures- even Ghost Rider is a potential target of theirs.

Total: Abilities: 58 / Skills: 36--18 / Advantages: 25 / Powers: 25 / Defenses: 15 (141)

-Blade is one of those bizarre things in comics: an overwhelming success in cinemas (to the
point where he had a Trilogy before any other Marvel hero), yet comic books have
continuously proven unable to give him any sort of traction. He debuted in Tomb of Dracula
as a stereotypical black character (Marv Wolfman, his creator, admits this- he talked in a
"Marvel Black" way) who was a bad-ass Vampire Hunter, and was kept out of the book on
purpose to avoid overshadowing the rest of the less-capable cast.

-Blade's origin is actually really awesome- he was a whoreson who gained supernatural
powers after the vampire Deacon Frost killed his mother in childbirth. He was trained in
Vamp-Killing by a radical black jazz-man, and soon became a great blade-based hunter. He
ganged up with the Anti-Drac Crew for a while, then went off on his own. He moved around
some of the B-level books for a while (fighting Morbius once), but ultimately vanished for
over a decade until the "Midnight Sons" line came a-calling and he joined The Nightstalkers
(aka his old pals Frank Drake & Hannibal King) once again. That book only lasted eighteen
issues, and attempted relaunches have always failed. Like I said, he's just been too much of a
minor character to get much use, and many books just play up the "Psychotic Anti-Vampire
Bigot" part of him, like when he tried to kill Spitfire (who'd been turned into a vampire) or
Jubilee (who got the same treatment in X-Men). He is at once Marvel's most prominent
vampire hunter by FAR, yet also a failed guy who just gets trotted out either as a guest star,
or in his own short-lived book.

-He's had about a dozen failed mini-series and attempted full-time series since then, but for
some odd reason, Blade ONLY WORKS AS A FILM CHARACTER. I don't know quite
what it is- maybe because vampires are such pedestrian foes for comic book heroes, they
need the added "oomph" of a Hollywood movie making them appear super-fast and wire-fu-
ish. Martial arts will always work better in a medium fueled by animation and visible
movements (part of why the still-good Avatar: The Last Airbender comic books still pale
before the animated series in quality- the fight scenes just don't have the same impression in
the static comics medium- super hero epics still can, but not the fluid, energetic style of
combat Blade or Aang would use). It also helps that Blade was one of the first major uses of
new Matrix-esque cinematic techniques regarding fight scenes.

-Blade actually comes by "on the cheap" since he's a very basic build- an effective
Investigator who is also a really good fighter, but is mostly dependent upon equipment and a
Machine Gun Device to do his stuff. He's not bad by any means, and is in fact the most
effective member of the Nightstalkers by a ways, and more than enough to take on many of
my other Marvel character builds (Daredevil, Iron Fist, Shang-Chi, etc.), especially since he's
much stronger than most of them. He was initially just a "pretty strong" guy at first (but has a
natural Immunity to the bite of Vampires), but gained powers due to an odd reaction to the
bite of Morbius.
The Blank

Post by Jabroniville » Sat Jul 04, 2020 9:37 am


THE BLANK (Real Name Unknown)
Created By: Roger Stern & Bob Hall
First Appearance: West Coast Avengers #2 (Oct. 1984)
Role: Forgotten Villain
PL 10 (108)
STRENGTH 2 STAMINA 2 AGILITY 3
FIGHTING 6 DEXTERITY 5
INTELLIGENCE 0 AWARENESS 1 PRESENCE 2

Skills:
Expertise (Criminal) 4 (+4)
Stealth 4 (+7)

Advantages:
Equipment 3 (Pistols), Ranged Attack 5

Powers:
"Force Field Generator" (Flaws: Removable) [37]
Insubstantial 4 (20)
Features 1: Changes to Grey-Toned Form (1)
Protection 12 (Extras: Impervious 13) (25)
-- (46 points)

Offense:
Unarmed +6 (+2 Damage, DC 17)
Pistols +10 (+5 Ranged Damage, DC 20)
Initiative +3

Defenses:
Dodge +6 (DC 16), Parry +6 (DC 16), Toughness +2 (+14 Force Field), Fortitude +4, Will +3

Complications:
Motivation (Greed)- The Blank uses his found technology to steal.
Motivation (Curing Himself)- When his Generator gets fused to his body, he desperately
attempted to gather enough money to pay someone to cure his condition.

Total: Abilities: 42 / Skills: 8--4 / Advantages: 8 / Powers: 37 / Defenses: 7 (108)

-The Blank was an everyday joe who discovered a briefcase contained a Force Field
Generator when it's owner, a StarkTech scientist, was killed by a car. Using this to commit
crimes as The Blank, he confounded Wonder Man (Insubstantial OR Invulnerable), then
some other Avengers, but was thought dead when Graviton threw him into the ocean for
failing to defeat Tigra one time. He reappeared YEARS later, with the machine now bound to
his body because of what Graviton did, and he fought Spider-Man in his attempts to gather
money to find a cure for his condition.

-Ares pointed it out years ago, and I agree- the notion that a FORCE FIELD GENERATOR
is that easy to build/find/keep is pretty ludicrous, given how many people would kill for such
gear.

-The Blank is a mere PL 7.5 fighter with his handguns, and is generally not a physical threat.
However, the fact that he can absorb hits like NOBODY'S business makes him exceptionally
hard to fight- he can shrug off punches from WONDER MAN, making him PL 10. He gains
9 points in his modern, Non-Device incarnation.

Blaquesmith

Post by Jabroniville » Fri Feb 09, 2018 4:49 am


BLAQUESMITH
Created By: Jeph Loeb & Ian Churchill
First Appearance: Cable #21 (1995)
Role: The Yoda
Group Affiliations: The Askani Sisterhood
PL 7 (123)
STRENGTH 1 STAMINA 3 AGILITY 3
FIGHTING 8 DEXTERITY 4
INTELLIGENCE 8 AWARENESS 3 PRESENCE 2
Skills:
Deception 4 (+6)
Expertise (History) 2 (+10)
Expertise (Science) 2 (+10)
Insight 3 (+6)
Perception 3 (+6)
Stealth 5 (+6)
Technology 7 (+15)
Vehicles 2 (+6)

Advantages: 
Equipment 5 (Assorted Gear), Ranged Attack 4

Powers:
"Mutant Powers: Lots of Stuff"
"Telepathy" Mind-Reading 6 Linked to Communication (Mental) 3 (24) -- [26]

 AE: "Telekinesis" Move Object 6 (12)


 AE: Movement 3 (Time Travel 3) (Extras: Affects Others) (9)

Offense:
Unarmed +8 (+1 Damage, DC 16)
Walking Stick As Staff +8 (+2 Damage, DC 17)
Guns & Stuff +8 (+4-6 Ranged Damage, DC 19-21)
Initiative +3

Defenses:
Dodge +8 (DC 18), Parry +8 (DC 18), Toughness +3, Fortitude +5, Will +6

Complications:
Relationship (Cable)- Blaquesmith was a young Cable's mentor, and still tries to boss him
around nowadays.
Enemy (Apocalypse)- Blaquesmith hails from a dark future where Apocalypse rules.

Total: Abilities: 64 / Skills: 28--14 / Advantages: 9 / Powers: 26 / Defenses: 10 (123)

-Blaquesmith is a little-known Background Character in the Cable book- he's a weird little
dude from Cable's dark future; the only male inducted into the Askani "Sisterhood". His job?
To mentor a young Nathan Summers- the man who would become Cable. Years later, when
Cable goes to the past (his original timeline), Blaquesmith eventually follows him. He
attempts to help Cable with gear, but Cable often mistrusts his old mentor, while Blaquesmith
thinks Cable isn't doing enough to stop Apocalypse. Cable leans on Blaquesmith slightly
more when Graymalkin and "Professor" blows up, but the old man is killed during the
"Onslaught" crisis.

-Blaquesmith later returns NOT dead, having been captured by Rama-Tut (the time-traveling
early version of Kang)- he later partners up with Cable again, but they don't get up to much
before he may or may not have been killed again. An imposter showed up for a bit, but then
the REAL deal showed up again, and this whole mess seems like multiple writers who were
basically stuck with the character and tried various methods to get rid of him. Blaquesmith
appeared briefly in Cable's attempts to stop the Weapon X program, and during Avengers (vs)
X-Men, but didn't do much (merely saying some vague stuff that implied Hope Summers had
died).

-Blaquesmith is more of a Mentor and Inventor than a front-line fighter, but nonetheless
appears capable in some pictures I've seen of him.

Blastfurnace

Post by Jabroniville » Fri Jun 16, 2017 8:36 pm

BLASTFURNACE I & II
Created By: Terry Kavanagh, Bryan Hitch & Bob McLeod
First Appearance: The Uncanny X-Men Annual #19 (1995)
Role: Forgotten Villain, Kill-O-Bot
Group Affiliations: Humanity's Last Stand/The Mutant Liberation Front II
PL 7 (98)
STRENGTH 2 STAMINA -- AGILITY 3
FIGHTING 6 DEXTERITY 4
INTELLIGENCE 0 AWARENESS 0 PRESENCE 0

Skills:
Athletics 2 (+4)
Expertise (Anti-Mutant Bigot) 4 (+4)
Intimidation 4 (+4)
Perception 2 (+2)

Advantages:
Equipment (Communications), Ranged Attack 2

Powers:
"Personal Teleporters" (Flaws: Easily-Removable) [5]
Teleport 10 (Flaws: Limited to Long Distances) (8 points)

Immunity 30 (Fortitude Effects) [30]


Protection 8 [8]
Fire Blast 8 [16]

Offense:
Unarmed +6 (+2 Damage, DC 17)
Blast +6 (+8 Ranged Damage, DC 23)
Initiative +3

Defenses:
Dodge +6 (DC 16), Parry +6 (DC 16), Toughness +8, Fortitude --, Will +3

Complications:
Hatred (Mutants)

Total: Abilities: 20 / Skills: 12--6 / Advantages: 3 / Powers: 59 / Defenses: 7 (98)

-A robot controlled via remote- its main job was to burn the corpses of dead members, to
prevent autopsies from revealing their origins. It immolated itself after doing so to Deadeye,
having been already defeated by the X-Cutioner. A second version was destroyed by the
Punisher.

Blaze

Post by Jabroniville » Wed Feb 07, 2018 7:52 pm


BLAZE (Kirk Donoghue)
Created By: Peter David & Dwayne Turner
First Appearance: The Amazing Spider-Man #123 (Feb. 1987)
Role: Forgotten Villain
Group Affiliations: None
PL 6 (66)
STRENGTH 2 STAMINA 3 AGILITY 3
FIGHTING 5 DEXTERITY 4
INTELLIGENCE 2 AWARENESS 3 PRESENCE 2

Skills:
Athletics 3 (+5)
Deception 4 (+6)
Expertise (Criminal) 2 (+4)
Insight 2 (+5)
Perception 2 (+5)
Stealth 1 (+4)
Technology 2 (+4)
Advantages:
Equipment 4 (Flame Gun- Blast 6, Grenades +6 Burst), Ranged Attack 2

Offense:
Unarmed +5 (+2 Damage, DC 17)
Flame Gun +6 (+6 Ranged Damage, DC 21)
Grenades +6 Area (+6 Ranged Damage, DC 21)
Initiative +3

Defenses:
Dodge +7 (DC 17), Parry +5 (DC 15), Toughness +3, Fortitude +3, Will +3

Complications:
Motivation (Greed)

Total: Abilities: 48 / Skills: 16--8 / Advantages: 6 / Powers: 0 / Defenses: 4 (66)

-Blaze is a small-time crook who was arrested by Spider-Man, and is later hired by The
Foreigner to fight Spidey and the Black Cat as part of a plan to vex the Wall-Crawler. The
crook is given the identity of "Blaze" after a hoax by some college students, and blamed for
firebombing the Cat's apartment. Blaze suspects he's being set up by the Foreigner, and hires
extra support before luring the heroes to him- Spider-Man, furious that Blaze has killed a
security guard, beats the hell out of him. A Police Lieutenant arrives to arrest Blaze, but
reveals himself to be The Foreigner in disguise- he executes Blaze for going against orders,
then frames Spider-Man for the crime- it takes the Cat to expose the frame-up.

-Blaze is remarkably close to what would happen if you gave a generic criminal slightly-
above-average gear. Largely because that's really just what he is. He's a tad clever, though-
anticipating being set-up by The Foreigner.

The Blazing Skull

Post by Jabroniville » Sat Apr 15, 2017 11:05 am


THE BLAZING SKULL (Mark Anthony Todd, aka The Smoking Head)
Created By: Unknown
First Appearance: Mystic Comics #5 (March 1941)
Role: Golden Age Hero
Group Affiliations: The Defenders (Initiative Team), The Invaders
PL 9 (132)
STRENGTH 7 STAMINA 7 AGILITY 4
FIGHTING 9 DEXTERITY 4
INTELLIGENCE 3 AWARENESS 3 PRESENCE 3

Skills:
Close Combat (Unarmed) 2 (+11)
Deception 2 (+5)
Expertise (Foreign Correspondent) 5 (+8)
Investigation 4 (+7)
Perception 2 (+5)
Stealth 1 (+5)

Advantages:
Improved Critical 2 (Unarmed, Fire Blast), Ranged Attack 5

Powers:
"Skull Men Training"
"Invisible Skin"
Enhanced Skills 4: Intimidation 4 (+7) [2]
Enhanced Advantages 4: Daze & Fascinate (Intimidation), Quick Change, Startle [4]

"Healing Factor" Regeneration 4 [4]


Immunity 1 (Aging) [1]
Fire Blast 9 [18]

Offense:
Unarmed +11 (+7 Damage, DC 22)
Fire Blast +8 (+8 Ranged Damage, DC 23)
Initiative +4

Defenses:
Dodge +9 (DC 19), Parry +9 (DC 19), Toughness +7, Fortitude +7, Will +6

Complications:
Responsibility (Champion of Freedom)- The Blazing Skull must fight for freedom wherever
he goes.
Enemy (The Nazis)- Horrified by what the Nazis are doing, Todd dons a flaming mask to
fight against their oppression.

Total: Abilities: 80 / Skills: 16--8 / Advantages: 7 / Powers: 29 / Defenses: 8 (132)

-Resembling Ghost Rider, The Blazing Skull is in fact a Golden Age hero- he was chosen by
the mysterious Skull Men to be their Champion of Freedom. They give him various abilities,
but he didn't really show up a whole lot until the modern era, where his bad-ass looking
appearance (hell, a SKULL-FACED GUY failed to take off as a character? Only in the
'40s...). He showed up in modern times, having failed to age at all, rescued by U.S. Agent to
join the modern incarnation of The Invaders (a book that... really did nothing and just
vanished). He's got that mish-mash of Golden Age powers, plus a Fire Blast which came
later- in his own era, he was probably only a PL 8 guy with no Blast. Also he can make his
skin Invisible.

Blastaar the Living Bomb-Burst

Post by Jabroniville » Thu Feb 11, 2021 10:29 pm


BLASTAAR THE LIVING BOMB-BURST
Created By: Stan Lee & Jack Kirby
First Appearance: The Fantastic Four #62 (May 1967)
Role: Filler Villain, The OTHER Big Negative Zone Threat
Group Affiliations: The Frightful Four, The Aliens of the Negative Zone
PL 12 (177)
STRENGTH 13 STAMINA 11 AGILITY 1
FIGHTING 9 DEXTERITY 0
INTELLIGENCE 0 AWARENESS 0 PRESENCE 1

Skills:
Expertise (Dictator) 8 (+8)
Intimidation 10 (+11)
Perception 2 (+2)
Technology 6 (+6)

Advantages:
All-Out Attack, Chokehold, Diehard, Great Endurance, Improved Critical (Blasts) 2, Power
Attack, Ranged Attack 8, Startle, Trance

Powers:
"Raw Strength" Power-Lifting 1 (400 tons) [1]
"Dense Hide"
Immunity 4 (Heat, Cold, Radiation, Pressure) [4]
Protection 3 (Extras: Impervious 7) [10]

"Suspended Animation" Immunity 4 (Starvation & Thirst, Vacuum, Suffocation 2) (Flaws:


Side-Effect; Immobile -2) [1]

"Living Bomb-Burst"
"Bomb-Burst" Damage 12 (Feats: Penetrating 8) (Extras: Area- 60ft. Burst +2) (44) -- [46]

 AE: "Escape Velocity" Flight 9 (1,000 mph) (18)


 AE: Blast 14 (Feats: Penetrating 8) (36)

Offense:
Unarmed +9 (+13 Damage, DC 28)
Bomb-Burst +12 Area (+12 Damage, DC 27)
Blast +8 (+14 Ranged Damage, DC 29)
Initiative +1

Defenses:
Dodge +8 (DC 18), Parry +9 (DC 19), Toughness +14 (+4 Impervious), Fortitude +11, Will
+6

Complications:
Motivation (Power)- Blastaar is nothing more than a simple conqueror- his motivations are
easily-understood.
Temper- Blastaar is quick to rage, and lives up to his name.
Reputation (Dictator)- Blastaar's native Baluurians threw the bum out years ago, and he's
been trying to re-take his home planet ever since.
Relationship (Family)- Blastaar's wife Nyglar, his father, and even his son Burstaar all hate
him.

Total: Abilities: 72 / Skills: 26--13 / Advantages: 17 / Powers: 62 / Defenses: 13 (177)

"The OTHER Negative Zone Guy":


-Blastaar's been through the wringer as a C-League Fantastic Four opponent- pretty much his
entire existence is either being a one-off threat, or as "the other guy" in a partnership. He's
100% a one-note nothing character- just a fun name and simple concept- an angry,
conquering blowhard with energy blasts who is just enough of a threat to be dangerous.

-Blastaar showed up in the Negative Zone during one of Reed Richards' little travels, having
been deposed as King of Baluur for being a cruel tyrant. He was locked in a Life Support
Coma by them, but broke loose, spotting Reed almost immediately. He followed Reed back
to Earth, where he fought with Sandman and the FF until being driven back to the Negative
Zone. Like, it was a ridiculously-fillery storyline for one single issue, and it was fine for that.
He's always fulfilled that role as a guy who was pretty tough, hit hard, and was a threat, but
never really a BIG storyline deal- he just kind of gets trotted out here and there for a one-off-
his foes include the FF, Avengers & Thor. He was rendered comatose somehow, and was
revived by a human who made him fight the Hulk & Torch for some reason. He was locked
in adamantium and sunk to the bottom of the Atlantic Ocean, but returned to fight the
Inhumans.

-Finally, he joined the OTHER Negative Zone ruler, Annihilus, and challenged Earth's
heroes. He used the Super-Adaptoid in his quest to regain Baluur's throne, but his wife
summoned the Thing & Avengers to stop him. He finally regained the throne and tried to take
the ENTIRE Negative Zone, this time fighting Annihilus. A warfleet invaded Earth, but he &
Annihilus fought until Blastaar's subordinate, Tanjaar, paralyzed him. Later, he overthrew the
Eternals, but the Avengers beat him.

-As the second-tier Negative Zone guy, he was a natural for Annihilation, but was a mere
backgrounder in a supporting role. He fought against Annihilus, then did some other stuff,
and killed his own father, who wanted to keep their kingdom a peaceful, scientific one.
Blastaar, of course, is the embodiment of wasteful battle, often fighting for combat's own
sake. He was easily captured and tortured by the Phalanx in Annihilation: Conquest- he dies
without giving them any information. With Annihilus reduced to an infant state, a revived
Blastaar instead tried to conquer the regular universe, but again got his ass kicked numerous
times, most-recently by the Annihilators (aka the team of characters so powerful that
RONAN THE ACCUSER was the weakling of the group). This is pretty much his new lot in
life- occasionally a king & conqueror, but still just a backgrounder. Fine for the likes of him-
I mean, he STARTED as a one-off threat.

The Bomb-Burst:
-Blastaar's pretty hardcore, being a PL 12 Blaster. It's one HELL of a Blast, able to break
nearly anybody, and the guy also has All-Out & Power Attack to deal extra punishment with
high-level Energy. Plus a giant Area Effect that can bring down an entire team of Avengers
(sans-Thor or Hercules) in one shot. He's based almost entirely around battle, mixing Thing-
level Strength with his super-Blast, but has a unique trick in that he can always go into
Suspended Animation.

Blind Al

Post by Jabroniville » Tue Aug 06, 2019 6:57 pm


BLIND AL (Althea something)
Created By: Joe Kelly & Ed McGuinness
First Appearance: Deadpool #1 (Jan. 1997)
Role: Civilian Friend, Hostage

-Blind Al wasn't added to the Deadpool mythos until 1997, when Joe Kelly started his
character-defining run. Initially shown as a grouchy old lady who lived with Deadpool in his
home, her relationship with Wade grew increasingly bizarre. It would turn out that he once
spared her life, but after he became insane, he kidnapped her and held her hostage in his
home, keeping her as a combination of confidante, target for cruel pranks, and prisoner. So
like... he'd go to her for actual advice, but would then trap her in a "Box" filled with sharp
objects and kill anyone who tried to help her escape. In response, Al would be the only
person to stand up to Wade, insulting him back (with much more cleverness than he had).
And... she seemingly appreciated being kept with a roof over her head and protected from her
enemies (she was affiliated with British Intelligence and marked for death in the past), and
took a motherly role to Wade, hoping to turn him into a better person.

-Eventually, Wade went too far with a trip to "The Box" (the first time in years he'd done so;
he was furious that she was meeting with Weasel behind his back), and realizing so, he freed
Al. After that, he appearances became very sporadic- her "voice" was so specific to Kelly, I
think that no other writer could really maintain her distinctive, snappy "cynical old lady"
style- the few issues I have of this run usually feature her as the highlight. Kelly's initial idea
was for her to be the Golden Age Black Widow, but instead, she's been much more
mysterious.

Blind Faith

Post by Jabroniville » Mon May 25, 2020 7:43 pm


BLIND FAITH (Alexei Garnoff)
Created By: Bob Layton
First Appearance: X-Factor #1 (1986)
Role: Mind Controller, Forgotten Character
Country of Origin: The Soviet Union/Russia
Group Affiliations: The Soviet Super-Soldiers, The Exiles (not the Dimension-Hoppers)
PL 9 (124)
STRENGTH 1 STAMINA 2 AGILITY 2
FIGHTING 8 DEXTERITY 0
INTELLIGENCE 2 AWARENESS 2 PRESENCE 2

Skills:
Deception 4 (+6)
Expertise (Theology & Philosophy) 6 (+8)
Expertise (Catholic Priest) 4 (+6)
Insight 5 (+7)
Investigation 6 (+8)
Perception 5 (+7)
Persuasion 4 (+6)
Stealth 4 (+6)

Advantages:
Set-Up, Teamwork

Powers:
"Mutant Powers: Mentalism"
"Telepathy" Mental Communication 2 (Mental) (8) -- [9]

 AE: Mind Reading 8 (8)

"Detect Sentients" Senses 6 (Detect Mental Activity- Ranged 4, Acute) [6]

"Hypnotic Eyes"
Mind Control 9 (Feats: Mental Link) (Extras: Concentration) (Flaws: Vision-Dependent) (37)
-- [38]
 AE: "Memory Wipe" Affliction 9 (Will; Dazed/Stunned/Transformed Memories)
(Extras: Perception-Ranged +2, Progressive +2) (Flaws: Vision-Dependent,
Distracting) (35)

Offense:
Unarmed +8 (+1 Damage, DC 16)
Memory Wipe -- (+9 Perception-Ranged Affliction, DC 19)
Mind Control -- (+9 Perception-Ranged Affliction, DC 19)
Initiative +2

Defenses:
Dodge +8 (DC 18), Parry +8 (DC 18), Toughness +2, Fortitude +5, Will +5

Complications:
Responsibility (Russian Agent)- Though at first a runaway, Blind Faith appeared to work for
the Russian government at a later time.

Total: Abilities: 38 / Skills: 38--19 / Advantages: 2 / Powers: 53 / Defenses: 12 (124)

-Blind Faith's a minor Russian hero and the leader of the Siberforce band of runaway
mutants-in-hiding, but was kind of meant to be more important, judging by him later
appearing in a mid-'90s X-Men book (he investigated the appearance of the Soul Skinner in
Russia- the same storyline saw Colossus & Illyana's parents get executed by the Russian
government). This, naturally, was written by Fabian Nicieza, who wrote Blind Faith as one of
the only guys to survive from his group in Soviet Super-Soldiers. Of course, Blind Faith's
relatively boring, non-combat oriented powers did him no favors, so he's pretty much a
forgotten guy (especially since losing his powers on M-Day- one of the few "named" Russian
characters to be so).

-He's a pretty standard Mind Controller-type of guy, albeit with Vision-Dependent stuck on
him.

Blindfold

Post by Jabroniville » Tue Dec 27, 2016 7:27 am


I swear she was once flat-chested and young-looking.

BLINDFOLD (Ruth Aldine)


Created By: Joss Whedon & John Cassaday
First Appearance: Astonishing X-Men #7 (Dec. 2005)
Group Affiliations: X-Students, Young X-Men
Status: Alive
Role: Weird Girl, Future-Seer, Walking Plot Device
PL 7 (97)
STRENGTH 0 STAMINA 2 AGILITY 1
FIGHTING 4 DEXTERITY 1
INTELLIGENCE 2 AWARENESS 3 PRESENCE -1

Skills:
Deception 6 (+5)
Perception 4 (+7)
Insight 4 (+7)

Advantages:
Equipment (X-Student Uniform- Communications, Protection +1), Ranged Attack 2

Powers:
"Mutant Powers: Clairvoyance & Telepathy"
"Telepathy" Communication (Mental) 3 (Extras: Area, Selective) Linked to Mind-Reading 7
(32) -- [33]

 AE: "ESP" Remote Sensing 6 (Visuals & Hearing) (Flaws: Physical Body is
Defenselss) (16)

Senses 8 (Postcognition, Precognition) [8]


"Spatial Awareness" Senses 5 (Spatial Sense- Ranged, Accurate, Radius) [5]
"Mind in Flux" Immunity 20 (Mental Attacks) (Flaws: Limited to Control & Reading) [10]

Offense:
Unarmed +4 (+0 Damage, DC 15)
Mind-Reading -- (+7 Mind-Reading, DC 17)
Initiative +1

Defenses:
Dodge +4 (DC 14), Parry +4 (DC 14), Toughness +1 (+2 Costume), Fortitude +3, Will +5

Complications:
Disabled (Blind)- Though her powers entirely counter-act this.
Prejudice (Obvious Mutant)- Blindfold has no eyes.

Total: Abilities: 24 / Skills: 14--7 / Advantages: 3 / Powers: 56 / Defenses: 7 (97)

-Blindfold is a curious little "obvious mutant" created by Joss Whedon for his Astonishing
run. Without any eyes, she's a precog (aka "Walking Plot Device Character") with some
telepathic abilities and a weird manner of speaking (randomly inserting words like "thank
you" and "yes" into sentences- it's later revealed she's talking to later-introduced character
Cipher). Despite this seeming uselessness in combat, she's officially one of the Young X-
Men, though she was a very background character, not getting much play.

-Blindfold, however, became a MAJOR character in a big Legion-centric arc, as she fell in
love with David Haller, the now orphaned son of Professor X. The two grew close, but
Legion sacrificed himself to avoid absorbing every Mutant alive into himself- inner strength
he only discovered through his relationship with her. This arc is like 97 paragraphs long on
Wikipedia (jesus, who EDITS this crap?), so I kind of had to skip to the ending. Needless to
say, as few people care about Legion or Blindfold, and it was easily the lowest-tier X-Book
of the time, with the classic "Nobody else was using these guys" roster, it wasn't a major deal
and I don't think anybody even read it.

-Blindfold is pretty simple- a Telepath who can also displace her "Vision" elsewhere as an
Alt-Effect, and possesses the two big "Past & Future" detection Senses, as well as Spatial
Awareness to counteract her blindness (essentially cancelling it out).

Blindside (Super-Brood)

Post by Jabroniville » Sat Jul 11, 2020 7:18 pm

BLINDSIDE I
Created By: Chris Claremont & Marc Silvestri
First Appearance: The Uncanny X-Men #232 (Aug. 1988)
Role: Elite Mook, Teleporter
Group Affiliations: The Brood, The Brood Mutants
PL 7 (143)
STRENGTH 6 STAMINA 6 AGILITY 3
FIGHTING 7 DEXTERITY 2
INTELLIGENCE 0 AWARENESS 0 PRESENCE 0

Skills:
Expertise (Predator) 5 (+6)
Intimidation 8 (+8)
Perception 4 (+5)
Stealth 3 (+7)

Advantages:
All-Out Attack, Fast Grab, Improved Initiative, Improved Trip, Startle

Powers:
"Sleazoid Physiology"
Teleport 8 (Extras: Affects Others, Easy, Accurate) (40) -- [41]

 AE: "Stinger" Strength-Damage +0 (Feats: Reach 2) Linked to Weaken Strength 4


(Extras: Progressive +2) (14)
"Six Legs" Extra Limbs 2 [2]

"Bug Wings" Flight 4 (30 mph) (Flaws: Winged) [4]


"Chitinous Exoskeleton" Protection 1 [1]
Senses 3 (Low-Light Vision, Acute & Extended Scent) [3]

"Brood Hive Mind" Mental Communication 5 (Extras: Area) (Flaws: Limited to Brood) [20]

Offense:
Unarmed +7 (+6 Damage, DC 21)
Stinger +7 (+7 Damage & +4 Weaken, DC 22 & 14)
Initiative +7

Defenses:
Dodge +8 (DC 18), Parry +8 (DC 18), Toughness +6, Fortitude +6, Will +3

Complications:
Obsession (Sadism)- Brood are horrible creatures, and are notorious for enjoying torture and
terror.
Motivation (Over-Running the Galaxy)

Total: Abilities: 48 / Skills: 20--10 / Advantages: 5 / Powers: 71 / Defenses: 9 (143)

-Blindside is nothing more than a Brood with the power of Teleportation. He attempted to
attack Longshot, but was incinerated by Storm's lightning bolt.

Blindside

Post by Jabroniville » Fri Nov 16, 2018 7:03 am


BLINDSIDE III (Nick Chernin)
Created By: Marc Guggenheim & Mike McKone
First Appearance: Spider-Man- Brand New Day Yearbook (July 2008)
Role: One-Off Villain
PL 10 (102)
STRENGTH 2 STAMINA 3 AGILITY 4
FIGHTING 8 DEXTERITY 3
INTELLIGENCE 4 AWARENESS 2 PRESENCE 2

Skills:
Deception 2 (+4)
Expertise (Science) 6 (+10)
Expertise (Criminal) 2 (+6)
Stealth 3 (+7)
Technology 1 (+5)
Advantages:
Inventor, Ranged Attack 2

Powers:
"Neurotoxin Coating" (Flaws: Removable) [29]
"Oedipus Touch" Affliction 12 (Fort; Vision Impaired/Disabled/Unaware) (Extras: Reaction
+3, Cumulative) (Flaws: Limited to Five Minutes, Limited to Vision) (36 points)

Offense:
Unarmed +8 (+5 Damage, DC 20)
Neurotoxin +8 (+12 Affliction, DC 22)
Initiative +3

Defenses:
Dodge +8 (DC 18), Parry +8 (DC 18), Toughness +3, Fortitude +4, Will +4

Complications:
Motivation (Greed)
Relationship (Commanda)

Total: 56 / Skills: 14--7 / Advantages: 3 / Powers: 29 / Defenses: 7 (102)

-Your classic "Scientist Who Invented One Thing", Blindside appeared in a Brand New Day
tie-in (Jesus Christ... it's been ten years since that happened...). He developed a neurotoxin
that caused temporary blindness (cleverly called "Oedipus"), and his boss came up with the
idea for him to become a super-villain by pretending to steal toxin. He faced off against
Spider-Man and the rookie heroine Jackpot (who were were meant to think was Mary Jane),
but Spidey soon tracked him down, having concocted an antidote. However, Blindside
revealed that his girlfriend, a forgotten Spidey foe named Commanda, was in the house, and
the two nearly killed him before Jackpot showed up again to help. Once both got immunized
to Blindside's trick, they easily beat the pair. However, his neurotoxin combined with the
steroids in Jackpot's blood, killing her. Thus finishes the short-lived "Jackpot" experiment at
Marvel.

-Later, Blindside appeared as a backgrounder at The Bar With No Name, and was handily
beaten by Daredevil, who, of course, wasn't overly put out by being blinded for five minutes.

-Blindside isn't a terribly interesting character to build, but his power provides some
interesting discussions about the nature of powers in comics (vs) RPGs. In comics, being
blinded is being treated as a death-knell- nobody can fight without their sight, unless they're
Daredevil or something. It's a complete game-breaker that ruins even SPIDER-MAN's
chances of victory. But in M&M, it's this fairly-cheap thing- either an Affliction or a
Concealment effect (which is notoriously under-priced). And of course... as an
AFFLICTION, it really has a tough row to hoe compared to comics, where it's one of those
"Touch and Instantly the Guy's Blind" things. In M&M, you kind of need to offer a Save
Defense. And of course... it's hard to stat out an "Always Works" effect like this without
really high ranks. I mean... Spider-Man has a pretty solid Fortitude Save- he's much stronger
than a normal guy. DC Adventures frequently have NORMAL HUMANS Fort Saves closer
to +10. Black Canary and Batman have +9, for example. I tend to go much lower than that for
my guys, to make Afflictions more "worth it" and comparable to how they are in comics, but
even then, Spidey's gotta have a solid one. So assuming he's +8 or something, he's got to roll
REALLY SHITTILY to be completely Blinded in one shot. Actually, it's virtually
impossible. Three degrees of failure? It's abysmal. But in comics, that's the result pretty much
100% of the time, and would be the case for almost any character like this.

Blindspot

Post by Jabroniville » Tue Feb 13, 2018 6:51 am


BLINDSPOT I (Real Name Unknown)
Created By: Tony Bedard & Karl Moline
First Appearance: Rogue #7 (March 2005)
Role: Background Villain
Group Affiliations: The Brotherhood of Evil Mutants
PL 9 (135)
STRENGTH 1 STAMINA 3 AGILITY 3
FIGHTING 6 DEXTERITY 3
INTELLIGENCE 2 AWARENESS 3 PRESENCE 3

Skills:
Deception 3 (+6)
Expertise (Criminal) 3 (+5)
Insight 2 (+5)
Perception 3 (+6)
Stealth 3 (+6)

Advantages:
Benefit (Cipher), Benefit 3 (Wealth), Eidetic Memory, Ranged Attack 2

Powers:
"Mutant Powers: Memory Absorption"
Mind-Reading 12 (Flaws: Touch Range -2, Limited to Memories) Linked to Affliction 12
(Will; Impaired Memories/Disabled Memories/Transformed Memories) (Feats: Subtle)
(Extras: Continuous +3, Cumluative) (Flaws: Limited to Memories) [61]
"Communicate the Memories" Communication (Mental) 1 (Flaws: Limited to Accumulated
Memories) [3]
Immunity 2 (Rogue's Powers) [2]

Offense:
Unarmed +6 (+1 Damage, DC 16)
Memory Absorption +6 (+12 Affliction & Mind-Reading, DC 22 & 22)
Initiative +3

Defenses:
Dodge +8 (DC 18), Parry +8 (DC 18), Toughness +3, Fortitude +4, Will +4

Complications:
Relationship (Rogue)- The pair were once good friends, and Blindspot seeks to renew this
friendship.
Power Loss (Absorption)- Blindspot must be touching the actual organic flesh of her targets-
cyborgs like Lady Deathstrike are thus somewhat-immune, or require called attacks (at a
lower accuracy).

Total: Abilities: 48 / Skills: 14--7 / Advantages: 7 / Powers: 66 / Defenses: 7 (135)

-Blindspot is a bit of a Retcon Character from the short-lived Rogue solo book, established as
an old ally of Mystique and Destiny from years back. She and Rogue were the same age, and
good friends, but when a mission involving Sunfire failed, Blindspot erased the minds of all
present and disappeared. She returned in modern times, with Lady Deathstrike having the
computer software to recall Blindspot's existence- she was reintroduced to Rogue, removed
Silver Samurai's memories of being a hero, and tried to memory-wipe Rogue back to the
point where she was a member of the Brotherhood and still evil. Rogue attacked the X-Men
when they arrived, but absorbing their powers caused her memories to return as well.
Blindspot was apparently allowed to leave, but has never reappeared.
-Blindspot has a remarkably-costly Mutant Power, owing to her ability to mindwipe people's
thoughts and memories. It's not QUITE as good as Brainwashing (she can only revert people
to their past forms, like making Silver Samurai evil again), but it's damn close, and it's
CONTINUOUS. Not much of a battlefield power, though- but it COULD essentially remove
people's Experience Points, making her the Marvel Equivalent of a Rust Monster- low-tier,
but terrifying. Possibly because her powers involve memories, she is immune to Rogue's
power.

Blindspot

Post by Jabroniville » Fri Jun 16, 2017 8:38 pm

BLINDSPOT I (Kylie Kopeikin)


Created By: Terry Kavanagh, Bryan Hitch & Bob McLeod
First Appearance: The Uncanny X-Men Annual #19 (1995)
Role: Forgotten Villain
Group Affiliations: Humanity's Last Stand/The Mutant Liberation Front II
PL 7 (73)
STRENGTH 2 STAMINA 3 AGILITY 3
FIGHTING 6 DEXTERITY 4
INTELLIGENCE 0 AWARENESS 0 PRESENCE 0

Skills:
Athletics 2 (+4)
Expertise (Anti-Mutant Bigot) 4 (+4)
Intimidation 4 (+4)
Perception 2 (+2)

Advantages:
Equipment (Communications), Ranged Attack 2

Powers:
"Personal Teleporters" (Flaws: Easily-Removable) [5]
Teleport 10 (Flaws: Limited to Long Distances) (8 points)

Dazzle Visuals 8 [16]


Offense:
Unarmed +6 (+2 Damage, DC 17)
Dazzle +6 (+8 Ranged Affliction, DC 18)
Initiative +3

Defenses:
Dodge +6 (DC 16), Parry +6 (DC 16), Toughness +3, Fortitude +4, Will +3

Complications:
Hatred (Mutants)

Total: Abilities: 36 / Skills: 12--6 / Advantages: 3 / Powers: 21 / Defenses: 7 (73)

-She was killed by Simon Trask for refusing to fight the Punisher, because her family was in
the compound he was attacking.

Jabroniville
Posts: 21939
Joined: Fri Nov 04, 2016 8:05 pm

Blindspot (Chung)

Post by Jabroniville » Fri Feb 25, 2022 8:27 am


BLINDSPOT II (Samuel Chung)
Created By: Charles Soule & Ron Garney
First Appearance: All-New, All-Different Marvel Point One #1 (Dec. 2015)
Role: Daredevil's Sidekick
Group Affiliations: The Hand (unwilling)

-Okay... never heard of this guy. He's the son of an illegal immigrant and a trained acrobat,
then began stealing various designs to create an invisibility suit for himself as the vigilante
"Blindspot". Daredevil could still spot him thanks to his Radar Sense and began training him.
The criminal "Tenfingers" also trained him a bit, but they soon realize he's affiliated with The
Hand and fight him. However, his mother had been tied in with them, and now considered
Sam dead to her. However, in Sam's next outing, he had his eyes gouged out by the villain
Muse. His mother then arrived and both saved his eyesight mystically, but bound him to the
Hand's leader, "The Beast". Ultimately, Sam sided with Daredevil, resisting Hand control,
and his mother sacrificed her life to save him.

-Later, Blindspot seeks out Muse for revenge- he is again overpowered, but The Beast
empowers him once more... but he spares his enemy. Muse then kills himself instead, then
teams with DD to resist the Beast's invasion of New York.

-Blindspot is another elite martial artist type, probably a PL 8, but with an invisibility suit.

Blink

Post by Jabroniville » Sun Feb 11, 2018 4:56 am


BLINK (Clarice Ferguson)
Created By: Scott Lobdell & Joe Madureira
First Appearance: X-Men: Alpha #1 (Feb. 1995)
Role: Everybody's Red Guardian Character, Teleporter
Group Affiliations: The X-Men, The Exiles
PL 9 (152)
STRENGTH 2 STAMINA 3 AGILITY 5
FIGHTING 10 DEXTERITY 5
INTELLIGENCE 1 AWARENESS 1 PRESENCE 1

Skills:
Acrobatics 2 (+7)
Athletics 6 (+8)
Deception 2 (+3)
Perception 5 (+6)
Ranged Combat (Javelins) 2 (+10)
Stealth 3 (+8)

Advantages: 
Improved Aim, Improved Critical (Javelins), Improved Defense, Improved Smash, Ranged
Attack 3

Powers:
"Mutant Powers: Teleportation"
Teleport 10 (Feats: Changed Direction & Velocity) (Extras: Extended, Portal +2, Easy,
Accurate) (62) -- [66]

 AE: "Piece-Removing Javelins" Blast 8 (Feats: Split) (Extras: Penetrating)


(Diminished Range -1) (24)
 AE: "Javelins" Teleport 8 (Feats: Split) (Extras: Ranged, Accurate, Attack +0)
(Diminished Range -1) (32)
 AE: "Teleport Out Of Phase" Affliction 8 (Feats: Split) (Fort;
Dazed/Stunned/Incapacitated) (Extras: Ranged, Cumulative) (Diminished Range -1)
(24)
 AE: "Displace Objects & Attacks" Deflect 12 (Extras: Redirection +2) (36)

Offense:
Unarmed +10 (+2 Damage, DC 17)
Piece-Removing Javelins +10 (+8 Ranged Damage, DC 23)
Teleporting Javelins +10 (+8 Ranged Teleport, DC 18)
Phasing Javelins +10 (+8 Ranged Affliction, DC 18)
Initiative +5

Defenses:
Dodge +12 (DC 22), Parry +10 (DC 20), Toughness +3, Fortitude +5, Will +5

Complications:
Quirk (Blinking Teleports)- Blink's powers are accompanied by a trademark "Blink!" noise.
This is more of a quirk than anything, but it could ruin attempts at Stealth.
Prejudice (Obvious Mutant)- Clarice has lilac skin and inhuman eyes, marking her as a
mutant.
Responsibility (Murderer)- Blink was tricked into murdering people on Selene's behalf- this
makes her believe that she is unworthy to join the X-Men.

Total: Abilities: 56 / Skills: 22--11 / Advantages: 6 / Powers: 66 / Defenses: 13 (152)

-Blink has an interesting history- debuting as a random Sacrificial Buddy character for the
start of the Generation X team, she sacrificed herself to save her teammates from The
Phalanx (Warlock & Magus' race turned into Borg knock-offs). In Age of Apocalypse, she
was thrown out as a bad-ass chick trained by Sabretooth, with a cool look, and this made her
an instantly-popular character. I remember reading as many letters begging for Blink to make
a comeback as there were for the return of MAGIK, which was a very impressive feat for
someone with such a short run. Marvel would basically leave fans hanging for SIX YEARS,
however, only showcasing her in Exiles in 2001! Similarly, they waited until fans had
basically stopped caring to resurrect Illyana Rasputin.

-The "mainstream" Blink was a sweet-natured, innocent young girl who was panicky and
frightened of her powers, which were uncontrollable- anything caught in her "Blink Wave"
came out shredded. She used her powers to cut up Harvest, the Phalanx intent on destroying
her new friends, but died in the process. And dead she stayed, even as a more famous Blink
was created for AoA, which led to a lot of fan demand, then a starring role in Exiles. It wasn't
until the Blackest Night rip-off Necrosha (starring all the dead X-characters) that we finally
saw Blink again, as she was brought back as part of Selene's new "Inner Circle" of Mutants,
alongside Wither and Senyaka.

-It turns out that Blink was in a death-like state the whole time, but Selene went out of her
way to trick the girl and manipulate her into being loyal, and hating Emma Frost. She's a
standard-issue minion in the story, and escapes in the end, while Selene dies.  Eventually, she
is saved by a group of X-Men and convinced of Selene's lies, but rejects their offer of joining
the team.

-Blink only returns for The New Mutants, the surprisingly-good renewed series that brought
the old team back together. In the latter half of the book, the creative team and roster is
shaken up, with "discarded mutants" like Nate Grey and Blink joining the squad- Blink
effectively replacing Magik as "Team Transport" (ironically, MAGIK had replaced BLINK
in the Exiles title in the same role, though these were both alternate versions). The book was
cancelled only a handful of issues after Blink joined, so we never really got any aspects of her
personality beyond "Sorta-Bad Girl" (she acted a bit punk-ish during her return, in fact),
before she fell into the dreaded "X-Limbo", where characters only show up in background
shots from then on.

-Blink is fairly capable in some regards, though is far diminished from the Exiles version of
the character, who was trained by Sabretooth and is much more capable.

Blistik

Post by Jabroniville » Tue Jul 07, 2020 5:16 am


BLISTIK, THE URBAN AVENGER (Victor Lillian)
Created By: Mark Gruenwald & Rik Levins
First Appearance: Captain America #442 (Dec. 1993)
Role: Jobber Villain
PL 7 (77)
STRENGTH 2 STAMINA 3 AGILITY 3
FIGHTING 8 DEXTERITY 4
INTELLIGENCE 1 AWARENESS 0 PRESENCE 2

Skills:
Intimidation 3 (+5)
Perception 4 (+4)
Stealth 3 (+6)

Advantages:
Equipment (Padded Armor +2), Ranged Attack 4

Powers:
"Specialized Staff" (Flaws: Easily Removable) [11]
Flight 5 (60 mph) (Flaws: Platform) (5)
Energy Blast 6 (12)
-- (17 points)

Offense:
Unarmed +8 (+2 Damage, DC 17)
Blaster Staff +8 (+6 Ranged Damage, DC 21)
Initiative +3

Defenses:
Dodge +8 (DC 18), Parry +8 (DC 18), Toughness +3, Fortitude +5, Will +3

Complications:
Motivation (Protecting the Quality of Life)- Blistik hates those who mess with the quality of
life in NYC- too much noise, stopping traffic, etc.

Total: Abilities: 46 / Skills: 10--5 / Advantages: 5 / Powers: 11 / Defenses: 10 (77)

-Blistik is a bizarre, one-off, forgotten villain from the tail end of Mark Gruenwald's Captain
America run. Cap, trying to rescue a suicidal Fabian Stancowicz, is faced with this goofball,
whose entire concept is based around those threatening the "quality of life" of New York
City. He fights those who disrupt traffic, make too much noise, etc.- his mission is to get
Fabian to just jump off the Brooklyn Bridge already, as his suicide attempt was causing a
traffic jam. Cap, feeling the effects of the breakdown of the Super-Soldier Serum (leading to
a run where he has to wear specialized armor and is certain of his own death), actually has a
bit of trouble, but manages to knock the villain into the water by smashing his staff. It's a
useful showcase for just how far Cap is failing that this idiot gives him some trouble.

Blitz

Post by Jabroniville » Sat May 12, 2018 7:51 am

BLITZ (Jaime Zimmerman)


Created By: Terry Kavanagh & Alex Saviuk
First Appearance: Web of Spider-Man #99 (April 1993)
Role: Jobber Villain
Group Affiliations: The New Enforcers
PL 6 (58)
STRENGTH 6 STAMINA 6 AGILITY 1
FIGHTING 6 DEXTERITY 2
INTELLIGENCE 0 AWARENESS 0 PRESENCE 0

Skills:
Deception 4 (+4)
Expertise (Criminal) 2 (+2)
Intimidation 2 (+2)
Perception 2 (+2)

Advantages:
Fast Grab, Power Attack, Ranged Attack 2

Powers:
Leaping 1 [1]

Offense:
Unarmed +6 (+6 Damage, DC 21)
Initiative +1
Defenses:
Dodge +5 (DC 15), Parry +6 (DC 16), Toughness +6, Fortitude +6, Will +2

Complications:
Motivation (Greed)

Total: Abilities: 42 / Skills: 10--5 / Advantages: 4 / Powers: 1 / Defenses: 6 (58)

-Blitz is a powerhouse, not an Electricity-themed villain, oddly. She never speaks, though
whether this is medically-based or by choice is unclear. In her first appearance, she and the
Eel fight Spider-Man until he's able to get Eel to zap her by mistake. Spidey easily defeats
her in the next issue, and she never reappears.

-Blitz is just a simple Mini-Powerhouse, not enough to be a real challenge for anybody.

Blink (AoA)

Post by Jabroniville » Thu Dec 13, 2018 2:15 am


BLINK (Clarice Ferguson)
Created By: Scott Lobdell & Joe Madureira
First Appearance: X-Men: Alpha #1 (Feb. 1995)
Role: Everybody's Red Guardian Character, Teleporter
Group Affiliations: The X-Men, The Exiles
PL 10 (194)
STRENGTH 2 STAMINA 3 AGILITY 6
FIGHTING 12 DEXTERITY 5
INTELLIGENCE 2 AWARENESS 3 PRESENCE 3

Skills:
Acrobatics 8 (+14)
Athletics 9 (+11)
Deception 2 (+5)
Insight 3 (+6)
Investigation 2 (+5)
Perception 4 (+7)
Persuasion 2 (+5)
Ranged Combat (Javelins) 3 (+12)
Stealth 3 (+9)

Advantages:
Accurate Attack, Agile Feint, Defensive Attack, Defensive Roll 2, Fast Grab, Great
Endurance, Improved Aim, Improved Critical (Javelins), Improved Defense, Improved
Initiative, Improved Smash, Leadership, Move-By Action, Power Attack, Ranged Attack 4,
Set-Up, Teamwork, Uncanny Dodge

Powers:
"Mutant Powers: Teleportation"

Teleport 10 (Feats: Changed Direction & Velocity) (Extras: Extended, Portal +2, Easy,
Accurate) (62) -- [66]

 AE: "Piece-Removing Javelins" Blast 8 (Feats: Split) (Extras: Penetrating)


(Diminished Range -1) (24)
 AE: "Javelins" Teleport 8 (Feats: Split) (Extras: Ranged, Accurate, Attack +0)
(Diminished Range -1) (32)
 AE: "Teleport Out Of Phase" Affliction 8 (Feats: Split) (Fort;
Dazed/Stunned/Incapacitated) (Extras: Ranged, Cumulative) (Diminished Range -1)
(24)
 AE: "Displace Objects & Attacks" Deflect 12 (Extras: Redirection +2) (36)

Offense:
Unarmed +12 (+2 Damage, DC 17)
Piece-Removing Javelins +12 (+8 Ranged Damage, DC 23)
Teleporting Javelins +12 (+8 Ranged Teleport, DC 18)
Phasing Javelins +12 (+8 Ranged Affliction, DC 18)
Initiative +10
Defenses:
Dodge +14 (DC 24), Parry +14 (DC 24), Toughness +3 (+5 Defensive Roll), Fortitude +5,
Will +7

Complications:
Quirk (Blinking Teleports)- Blink's powers are accompanied by a trademark "Blink!" noise.
This is more of a quirk than anything, but it could ruin attempts at Stealth.
Relationship (Sabretooth)- Victor Creed saved Clarice when she was a young girl in
Apocalypse's Slave Pits (where she was regularly abused by Sugar Man). She views him as a
father-figure, and is desperately loyal to him.
Relationship (Mimic)- Clarice soon falls in love with her Exiles teammate Mimic, and the
two are inseparable for a while.
Prejudice (Obvious Mutant)- Clarice has lilac skin and inhuman eyes, marking her as a
mutant.
Motivation (Fixing Broken Realities)- Blink leads the team on their mission of righting what
has gone wrong in the various realities.
Power Loss (Teleportation)- Blink's Javelins will not Teleport certain irradiated creatures or
objects, such as The Incredible Hulk.

Total: Abilities: 72 / Skills: 36--18 / Advantages: 22 / Powers: 66 / Defenses: 16 (194)

Blink- Popular Side Character:


-Blink has an interesting history- debuting as a random Sacrificial Buddy character for the
start of Generation-X, she sacrificed herself in order to save her teammates from The Phalanx
(Warlock & Magus' race turned into Borg knock-offs). This made her seem delightful and
charming, and fans kind of had a "what could have been" thing with the lil' pink teleporter
girl.

-In Age of Apocalypse, she was brilliantly thrown out as a bad-ass chick trained by
Sabretooth, with a cool look (Joe Madureira gave her a baggy, skin-baring green costume and
some Elf-like traits, as he's a big Fantasy fan), and this made her an instantly-popular
character. I remember reading as many letters begging for Blink to make a comeback as there
were for the return of MAGIK, which was a very impressive feat for someone with such a
short run. Marvel would basically leave fans hanging for SIX YEARS, however, only
showcasing her in Exiles in 2001! Similarly, Marvel waited until fans had basically stopped
caring to resurrect Illyana Rasputin.

Blink- Exile:
-As the central figure in Exiles, Blink was pretty cool, and retained her unique AoA-Powers,
using Teleportation more as a weapon than as a plot convenience (a Claremont trademark- he
looooooooooves world-hopping heroes). She was the team's leader, and stuck with them
throughout (save for a period in which she was sent away and Magik took her place) along
with Morph, forming the central "Core" of the cast. She had a LOT of bad-ass moments, like
taking the "Vi-Lock Virus" and nearly turning techno-organic, defeating EGO via teleporting
a nuclear bomb into his brain-like core, and even taking out King Hyperion by teleporting his
Eye Beams right into his own spine. When Mimic was killed by Proteus, she mourned
heavily (and her relationship with her mentor "Mr. Creed" was damaged as well, to the point
where she started calling him by his FIRST name), but still kept on as the leader. She even
stuck around for the "New" Exiles team, attempting to train a new legion of people in fixing
broken realities.
-The MAINSTREAM universe even got their own Blink back, as Clarice was resurrected by
Selene for Blackest Ni--- I mean, Necrosha, killed some people, but then got un-brainwashed
and joined Dani Moonstar's new New Mutants squad. However, she soon became a minor
side-thing, which makes the AoA/Exiles Blink one of the very few examples in comics where
an ALTERNATE version of a character is far more respected, long-running and well-defined
that the original.

Blink's Stats:
-Blink is a very unique character, essentially being an accurate, agile Blaster who can also
Teleport as an attack- she's pricey too, thanks to the expensiveness of Teleport at its core. She
can Stun, Blast, Redirect attacks (she even beats HYPERION this way, creating a portal
behind him and Blinking his own Heat Vision right into his spinal cord), and generally mess
up the bad guys' day in NUMEROUS ways, in addition to being extremely hard to get a bead
on in combat. For weirder Teleport-based stuff, just use Hero Points as one-offs.

Blitz

Post by Jabroniville » Tue Sep 27, 2022 6:35 pm

BLITZ
Created by: Dan Abnett, Andy Lanning & Andy Williams
First Appearance: Gun Runner #3 (Dec. 1993)
Role: Super-Mook, Scrapper
Group Affiliation: The Zoo, The Cynnod Empire
PL 6 (75)
STRENGTH 4 STAMINA 4 AGILITY 3
FIGHTING 6 DEXTERITY 4
INTELLIGENCE 1 AWARENESS 1 PRESENCE 1

Skills:
Expertise (Space Soldier) 6 (+7)
Intimidation 5 (+6)
Perception 4 (+5)
Technology 3 (+4)
Vehicles 2 (+6)

Advantages:
All-Out Attack, Close Attack 2, Power Attack, Ranged Attack 2, Startle

Powers:
"Four Arms" Extra Limbs 2 [2]

Offense:
Unarmed +8 (+4 Damage, DC 19)
Initiative +3

Defenses:
Dodge +8 (DC 18), Parry +8 (DC 18), Toughness +4, Fortitude +6, Will +4

Complications:
Enemy (The Enhanced)- The Zoo are the Cynnod Empire's key agents to fight the Enhanced,
including Gun Runner.

Total: Abilities: 48 / Skills: 20--10 / Advantages: 7 / Powers: 2 / Defenses: 12 (75)

-Blitz was a tall, lanky four-armed guy who used "zz" instead of "s" in all his dialogue
("yezz, Warcrime"), and was a frenzied fighter, but all his fights consist of heavy one-sided
losses on his part. He attempted to kill Gun Runner, but was blasted by Heavy Duty, then in
the final battle was knocked over first by Gyre, then run through by Smith via a large trident.
So he's apparently "all talk" as a variety of low-end heroes are easily able to kick his ass, then
kill him.

Blitzkrieg (Villain)

Post by Jabroniville » Sun Oct 18, 2020 10:08 pm


BLITZKRIEG I (“Lightning War”, Real Name Unknown)
Created By: Fabian Nicieza & Kevin Maguire
First Appearance: The Adventures of Captain America #1 (Sept. 1991)
Role: Nazi Supervillain
Group Affiliations: The Vernichtungs Kommandos
PL 8 (128)
STRENGTH 3 STAMINA 4 AGILITY 4
FIGHTING 8 DEXTERITY 4
INTELLIGENCE 2 AWARENESS 3 PRESENCE 2

Skills:
Athletics 3 (+6)
Deception 4 (+6)
Expertise (Soldier) 6 (+8)
Insight 2 (+5)
Intimidation 6 (+8)
Investigation 4 (+7)
Perception 4 (+7)
Persuasion 4 (+6)
Vehicles 1 (+5)

Advantages:
All-Out Attack, Close Attack 2, Ranged Attack 4

Powers:
"Blitzkrieg Armor" (Flaws: Removable) [37]
Protection 4 (4)
"Grounded" Immunity 5 (Electrical Damage) (5)
"Spear-Tipped Cable Guns" Blast 8 (Extras: Secondary Effect) Linked to Snare 5 (39)
-- (48 points)

Offense:
Unarmed +10 (+3 Damage, DC 18)
Cable Guns +8 (+8 Ranged Damage & +5 Ranged Affliction, DC 23 & 15)
Initiative +4

Defenses:
Dodge +8 (DC 18), Parry +8 (DC 18), Toughness +4 (+8 Armor), Fortitude +6, Will +4

Complications:
Responsibility (The Nazis)
Power Loss (Immunity)- Blitzkrieg's armor can only protect him from his own electrical
cables if it has a full seal. Damage during a fight puts him at great risk.

Total: Abilities: 60 / Skills: 34--17 / Advantages: 7 / Powers: 37 / Defenses: 7 (128)

-Blitzkrieg (sharing a name with a later German superhero) wore a suit that fired out long
spears attached to cables, which he used to electrocute others. Appearing to be quite sadistic,
he frequently electrocuted the guards of his targets, and beat up a captive Col. Fletcher, who
ultimately escaped him by knocking him out of a building. He was unable to prevent Fletcher
from committing suicide to avoid giving them information, but then executed a diner full of
French citizens to lure Captain America into a fight. Cap engaged the villains, throwing
Zahnmorder into Blitzkrieg, who lashed out at Cap with everything he had. The hero avoided
taking damage, and ultimately booted Blitzkrieg down the stairs of the Eiffel Tower- the
villain, whose suit had taken damage during the fight, was electrocuted by his own snares and
killed.

-Blitzkrieg is a fairly durable, potent villain with a good trick, but ultimately proved
vulnerable to his own weapon.

Blitzkrieg

Post by Jabroniville » Sun Dec 10, 2017 2:00 am


BLITZKRIEG (Franz Mittelstaedt)
Created By: Mark Gruenwald, Bill Mantlo, Steven Grant & John Romita Jr.
First Appearance: Contest of Champions #1 (June 1982)
Role: Flying Blaster
Country of Origin: Germany
Group Affiliations: Schutz Heiligruppe
PL 9 (155)
STRENGTH 2 STAMINA 3 AGILITY 4
FIGHTING 6 DEXTERITY 2
INTELLIGENCE 1 AWARENESS 2 PRESENCE 2

Skills: 
Aerobatics 4 (+8)
Close Combat (Unarmed) 2 (+8)
Deception 3 (+5)
Expertise (Electrical Worker) 7 (+8)
Expertise (Politics) 4 (+5)
Insight 3 (+5)
Perception 5 (+7)
Ranged Combat (Electricity) 4 (+9)
Technology 6 (+7)
Vehicles 4 (+6)

Advantages: 
Evasion, Improved Aim, Improved Smash, Move-By Action, Ranged Attack 3
Powers:
"Electrical Cage" Create 4 Linked to Electrical Aura 5 (Extras: Affects Others, Ranged)
(Flaws: Limited to Created Objects) (33) -- [38]

 AE: "Electrical Blast" Blast 9 (Feats: Split, Homing) (20)


 AE: "Electrical Control" Damage 9 (Extras: Area- 30ft. Shapeable) (18)
 AE: "Lightning Objects" Create 4 (8)
 AE: "Electrical Tornado" Blast 9 (Extras: Area- 30ft. Burst) (Flaws: Distracting) (18)
 AE: "Electrical Vortex" Move Object 6 (Extras: Area- 30ft. Cylinder) (18)

"Electrical Platform" Flight 7 (250 mph) (Extras: Affects Others) (Flaws: Platform) [14]
"Electrical Shields" Enhanced Dodge 4 & Parry 2 [6]
Senses 6 (Detect Electricity & Signals- Ranged 2, Acute & Analytical, Tracking) [6]
Immunity 10 (Electrical Effects) [10]

Offense:
Unarmed +8 (+2 Damage, DC 17)
Electrical Blast +9 (+9 Ranged Damage, DC 24)
Electrical Control/Tornado +9 Area (+9 Damage, DC 24)
Electrical Cage +9 (+6 Ranged Affliction, DC 16)
Initiative +4

Defenses:
Dodge +8 (+12 Shield, DC 18-22), Parry +8 (+10 Shield, DC 18-20), Toughness +3,
Fortitude +5, Will +4

Complications:
Motivation (Democracy)- Blitzkrieg is/was from East Germany, and grew to love the non-
Communist side of his home country. He is devoted to the cause of democracy, as well as the
German Republic itself. He fought against The Red Skull because of his representation of
Nazism, Germany's shameful past.

Total: Abilities: 44 / Skills: 38--19 / Advantages: 7 / Powers: 74 / Defenses: 11 (155)

-Blitzkrieg is the German hero created for Contest of Champions, mainly flying around on his
little Electro-sled while shooting lightning cages and stuff at people. Not a bad little hero, but
that didn't stop him from becoming a nobody, eventually killed off by former ally Zeitgeist
(as "Everyman", and no I've never read that story), never to be really mourned. Poor guy. His
outfit was a little gaudy (Bright green & yellow), but it was a decent "Generic Hero
Costume", and he had potential with some unique moves that I can't recall seeing anywhere
else- he's definitely the most-versatile "Electricity Guy" I've seen in comics- most are just
simple Blasters.

-Blitzkrieg's name was changed in Germany, to "Generator", thanks to the Nazi symbolism of
the word "blitzkrieg" (ironically, Blitz here is actually VERY pro-democracy). Both him and
Captain Germany had their names changed because... well, few people in modern-day
Germany would go around calling themselves "Blitzkrieger" and "Hauptmann Deutschland",
thanks to a little bit of a scuffle that happened in their history.

-A solid PL 9 on offense, Blitzkrieg is a pretty useful Blaster, with a Blast, a Burst, a


Shapeable Area attack, a Snare, and various unique tricks like a "Shield" and a bunch of
powerful Senses. He lacks a lot of Advantages for a PC-pricey hero, and he's weak
defensively (which ultimately cost him his life), so he lacks some versatility on a few fronts.

Blizzard (Shapanka)

Post by Jabroniville » Fri Jul 03, 2020 2:53 am


BLIZZARD I (Gregor Shapanka, aka Jack Frost II)
Created By: Stan Lee & Don Heck
First Appearance: Tales of Suspense #45 (Sept. 1963)
Role: Jobber Villain
Group Affiliations: None
PL 8 (109)
STRENGTH 1 STAMINA 2 AGILITY 2
FIGHTING 5 DEXTERITY 2
INTELLIGENCE 6 AWARENESS 0 PRESENCE 0

Skills:
Deception 5 (+5)
Intimidation 2 (+2)
Expertise (Criminal) 1 (+5)
Expertise (Science) 5 (+11)
Ranged Combat (Ice Attacks) 2 (+8)
Stealth 2 (+4)
Technology 5 (+11)

Advantages:
Inventor, Ranged Attack 4

Powers:
"Blizzard Costume" (Flaws: Removable) [45]
Immunity 5 (Cold Damage) (5)
"Ice Slide" Flight 4 (30 mph) (Flaws: Platform) (4)
"Padding" Protection 4 (4)
"Sleet, Ice & Rain" Environmental Control 2 (60 feet) (Impede Movement, Cold 2) (12)

"Ensnare in Ice" Snare 8 (24) -- (31)

 AE: "Ice Darts" Blast 6 (Extras: Multiattack) (18)


 AE: Create Ice 9 (Feats: Precise, Innate) (20)
 AE: "Ice Slick" Affliction 8 (Dodge; Hindered/Prone) (Extras: Ranged) (Flaws:
Limited to Grounded Targets, Limited Degree, Instant Recovery) (4)
 AE: "Ice Slick II" Affliction 8 (Dodge; Hindered/Prone) (Extras: Ranged, Area- 30ft.
Burst) (Flaws: Limited to Grounded Targets, Limited Degree, Instant Recovery) (8)
 AE: "Cold Blast" Blast 5 (Extras: Fortitude Damage) (15)
 AE: "Sleet-Storm" Concealment (Visuals) 2 (Extras: Area- 30ft. Burst, Attack) (8)
 AE: "Brittle" Weaken Toughness 5 (Extras: Ranged, Affects Objects Only +0) (10)

-- (56 points)

Offense:
Unarmed +7 (+1 Damage, DC 16)
Snare +8 (+8 Ranged Affliction, DC 18)
Icicle Shot +8 (+6 Ranged Damage, DC 21)
Ice Slick +8 (+8 Ranged Affliction, DC 18)
Ice Slick II +8 Area (+8 Affliction, DC 18)
Cold Blast +8 (+5 Ranged Fortitude Damage, DC 20)
Brittle-ize +8 (+5 Weaken Toughness, DC 15)
Initiative +2
Defenses:
Dodge +8 (DC 18), Parry +6 (DC 16), Toughness +2 (+6 Costume), Fortitude +4, Will +3

Complications:
Motivation (Unlocking Immortality)- Gregor wishes to become immortal- he believes that
cryonics is the key to this.
Enemy (Iron Man, Tony Stark)- Stark fired Gregor for stealing supplies, and Iron Man
"defends" Stark from the vengeful Blizzard.

Total: Abilities: 36 / Skills: 22--11 / Advantages: 5 / Powers: 45 / Defenses: 12 (109)

-Gregor Shapanka was the first Blizzard, working with cryonics in order to unlock the secret
to immortality. He was fired from Stark Enterprises for trying to steal to fund his research,
and of course became an anti-Stark supervillain called Jack Frost. Beaten by Iron Man, he
reappeared years later with the less-lame name "Blizzard". After this, he constructed a new
suit in prison, but it was fused to his body in a blast caused by Electro, and the two fought
Spider-Man & Daredevil- his luck continues to suck, as he's beaten by Iron Man again while
in Justin Hammer's employ, and then goes back to being called Jack Frost in a fight against
The Hulk. He later brawls with the evil Iron Man from 2020, thinking it's the usual guy, and
the busy villain just one-shots poor Blizzard, killing him instantly with a Repulsor blast.
Quite the ignominious end, though by this point, Blizzard was WAY into Permanent
Jobberhood, and had little credibility left. He was, of course, rapidly replaced.

-Your classic "Genius Scientist Who Invented One Thing", the first Blizzard is a PL 8
adversary with a decent suit, but nothing compared to what Iron Man eventually turned into.
For a time, his powers were a PART of him, as the suit was permanently attached (how does
he... you know...?), making him cost 120 points, fitting a perfect PL 8! Except for his crappy
defenses.

Blizzard (Donnie Gill)

Post by Jabroniville » Fri Jul 03, 2020 10:39 am


BLIZZARD II (Donnie Gill)
Created By: David Michelinie & Bob Layton
First Appearance: Iron Man #223 (Oct. 1987)
Role: Jobber Villain
Group Affiliations: The Masters of Evil, The Thunderbolts
PL 9 (109)
STRENGTH 1 STAMINA 2 AGILITY 3
FIGHTING 5 DEXTERITY 2
INTELLIGENCE 0 AWARENESS 0 PRESENCE 0

Skills:
Acrobatics 4 (+7)
Close Combat (Unarmed) 2 (+7)
Deception 4 (+4)
Intimidation 2 (+2)
Expertise (Criminal) 4 (+4)
Ranged Combat (Ice Attacks) 3 (+9)
Stealth 2 (+5)
Technology 3 (+3)
Vehicles 2 (+4)

Advantages:
Defensive Roll, Improved Aim, Ranged Attack 4, Set-Up

Powers:
"Blizzard Costume" (Flaws: Removable) [47]
Immunity 5 (Cold Damage) (5)
"Ice Slide" Flight 4 (30 mph) (Flaws: Platform) (4)
"Padding" Protection 2 (2)
"Sleet, Ice & Rain" Environment 2 (60 feet) (Impede Movement, Cold 2) (12)
"Ensnare in Ice" Snare 9 (27) -- (35)

 AE: "Icicle Shot" Blast 8 (16)


 AE: Create Ice 9 (Feats: Precise, Innate) (20)
 AE: "Ice Slick" Affliction 9 (Dodge; Hindered/Prone) (Extras: Ranged) (Flaws:
Limited to Grounded Targets, Limited Degree, Instant Recovery) (4.5)
 AE: "Ice Slick II" Affliction 9 (Dodge; Hindered/Prone) (Extras: Ranged, Area- 30ft.
Burst) (Flaws: Limited to Grounded Targets, Limited Degree, Instant Recovery) (9)
 AE: "Cold Blast" Blast 5 (Extras: Fortitude Damage) (15)
 AE: "Sleet-Storm" Concealment (Visuals) 2 (Extras: Area- 30ft. Burst, Attack) (8)
 AE: "Brittle" Weaken Toughness 5 (Extras: Ranged, Affects Objects Only +0) (10)

-- (58 points)

Offense:
Unarmed +7 (+1 Damage, DC 16)
Snare +9 (+9 Ranged Affliction, DC 19)
Icicle Shot +9 (+8 Ranged Damage, DC 23)
Ice Slick +9 (+9 Ranged Affliction, DC 19)
Ice Slick II +9 Area (+9 Affliction, DC 19)
Cold Blast +9 (+5 Ranged Fortitude Damage, DC 20)
Brittle-ize +9 (+5 Weaken Toughness, DC 15)
Initiative +3

Defenses:
Dodge +9 (DC 19), Parry +9 (DC 19), Toughness +2 (+4 Costume, +5 D.Roll), Fortitude +5,
Will +3

Complications:
Motivation (Greed, Redemption)- Blizzard is a criminal by nature, but actually wanted to try
and help people.
Responsibility (Underconfident)- Donnie thinks he is a loser, and struggles with his self-
worth. He spends a lot of time drinking his sorrows away.

Total: Abilities: 26 / Skills: 26--13 / Advantages: 7 / Powers: 47 / Defenses: 16 (109)

-Poor Blizzard is so legendarily bad that it's practically now his schtick- which is too bad,
because the costume isn't that bad and the power-set's a classic. Donnie Gill was hired by
Justin Hammer to replace the deceased original Blizzard, putting on an upgraded suit. He, the
Beetle & Blacklash teamed up to try and capture Force (who betrayed Hammer), but his
amateurish mistakes led to Force escaping- he actually froze Blacklash solid! Force later beat
him handily solo, though the kid had improved- he later briefly flirted with the idea of taking
on Iron Man as a mentor. For some reason, intervening years have included a lot of "One-Off
Blizzards" to temporarily replace him, almost like other writers forgot that Gill was still
alive- to date, he's had three guys take over the suit while he was still active. After this, he
basically became one of those classic Journeyman Villains, appearing in group shots at The
Bar With No Name, as part of the giant Masters of Evil squad in Thunderbolts, as part of a
villain group in Agent X, etc.
-The following years start up a new trend for poor Donnie- he ends up kind of being treated
like a more sympathetic, less-lame version of Stilt-Man or The Shocker- he's now a guy
KNOWN for being a failed villain! And this, oddly, makes him far more famous and notable
than if he was just some regular Journeyman- now he's the guy who gets drunk with She-
Hulk in her own book, bemoaning his poor reputation. He subsequently joined the newer
version of the Thunderbolts (with old partner MACH-IV), but was a washout despite his best
efforts- he was beaten up by Speed Demon (Blizzard tried to track him when Demon went
back to crime), and fired by Songbird. He joins Baron Zemo's new Masters of Evil and has
his gear enhanced by the Fixer, but soon the teams are united during the Civil War- he finally
proves himself by saving everyone from Overmind by creating an ice barrier.

-After this, he kind of does the "Back To Basics" thing off-and-on, as various writers
seemingly forget the entire "Redemption Arc", while others use it- to be fair, he was
struggling with the concept from the beginning, and was shown to lack the confidence to pull
it off properly. As such, he'd help out Iron Man in one issue, then rob banks in another.
Recently, he was one of many people to become "NuHumans", gaining INNATE Ice Powers
because of the Terrigenesis Bomb that activated latent Inhuman genes. This was part of
Marvel's "Everyone gets an Inhuman" mandate to push their big new idea. In any case,
Blizzard attempts to leave the Spymaster's villain group, but is attacked and forced to invade
Stark Tower, but after some stuff he finally gets away. I'm not sure what's become of him
since then.

-Truth be told, Blizzard is a bit of a Red Guardian Character of mine, but not to any major
extent- it's just that he's got such classic powers, and a fairly unique aspect- a guy who's stuck
as a villain not because he's evil or desperate, but because he lacks the confidence to really
change.
-Another weak PL 9, limited to his Ice attacks (which are actually pretty versatile- the suit's
been upgraded over Gregor's version), but he's REALLY falling short on Skills &
Advantages for a guy who's supposed to be taking on metahumans regularly. As it stands,
he'd only beat Spider-Man if there was like ten other guys helping him. But this kinda goes in
with his Thunderbolts appearances- he would do okay as a back-up or as a team guy, but one-
on-one (like when he tried to stop Speed Demon from robbing a bank), he's toast.

Blizzard (Randy Macklin)

Post by Jabroniville » Fri Jul 03, 2020 7:50 pm


BLIZZARD III (Randy Macklin)
Created By: Sholly Fisch & Tom Morgan
First Appearance: Marvel Holiday Special #2 (Jan. 1993)
Role: One-Off Villain

-I never really know what to think of other "one-off" villains- do they count towards the total
number of guys? Do you call them Blizzard III and IV? Because Flash Thompson doesn't
count as Spider-Man II from that time he wore the blue & red pajamas, y'know?

-In any case, a one-off Blizzard named Randy Macklin was a buddy of Donnie's who
borrowed the suit, was quickly beaten by Iron Man, and then hired on at Stark Enterprises
(which happens to a lot of Tony's baddies). This was all in a one-shot Marvel Holiday
Special, which probably explains why he was a one-off- they just wanted a "one and done"
story to ignore for later.

Blizzard (Mickey Quaid)

Post by Jabroniville » Fri Jul 03, 2020 10:35 pm


BLIZZARD IV (Mickey Quaid)
Created By: Unknown
First Appearance: Unknown
Role: One-Off Villain

-A fourth Blizzard was Mickey Quaid, who was hired by Justin Hammer when Donnie Gill
was unavailable. A one-off substitute, he joined Afterburner, Beetle, Blacklash, Boomerang
& Spymaster in fighting Silver Sable and the Wild Pack in her series. PRESUMABLY. I
mean, this character is so obscure I can't find him on Marvunapp (except one mention on
someone else's bio), Marvel Wiki or anything!

Blizzard (Fraction Version)

Post by Jabroniville » Fri Jul 03, 2020 10:36 pm


BLIZZARD V (Jim something)
Created By: Matt Fraction & Salvador Larocca
First Appearance: The Invincible Iron Man #510 (Jan. 2012)
Role: Replacement Villain

-A fifth Blizzard was used in Matt Fraction's Iron Man run, and was given one of those
hyper-complicated Salvador Larocca designs. He was given powers by the Mandarin &
Ezekiel Stane to be part of their group or villains to vex Tony Stark. He'd had a bomb
implanted inside him to force his cooperation, and engaged in terrorist actions, like robbing
Abu Dhabi of water. This caused him to turn on his bosses with Tony implored the villains to
join his side- Tony deactivated the kill-switches in the villains, but Blizzard was impaled by
one of the Mandarin's Titanomechs in the final battle- his total run in comics was only about
a calendar year.
The Bloated Bandit

Post by Jabroniville » Wed Feb 07, 2018 12:32 am

THE BLOATED BANDIT (Judson Croker)


Created By: Douglas Enefer, A. Tyson or John Elliott & M.K. Powell, K. Leeder or P.
Limbert
First Appearance: The Marvel Story Book Annual (1967)
Role: Off-Brand Villain
Group Affiliations: None
PL 7 (64)
STRENGTH 1 STAMINA 2 AGILITY 0
FIGHTING 4 DEXTERITY 2
INTELLIGENCE 3 AWARENESS 0 PRESENCE 1

Skills:
Expertise (Criminal) 2 (+5)
Expertise (Transportation Secretary) 4 (+7)
Insight 2 (+2)
Perception 2 (+2)

Advantages: 
Inventor, Ranged Attack 2

Powers:
"Jaundiced Michelin Man Suit" (Flaws: Removable) [24]
Protection 8 (8)
Immunity 20 (Bludgeoning Damage) (20)
Enhanced Advantages 1: Withstand Damage (Trade Defenses For Toughness) (1)
-- (29 points)

Offense:
Unarmed +4 (+1 Damage, DC 17)
Initiative +0

Defenses:
Dodge +4 (DC 14), Parry +4 (DC 14), Toughness +2 (+10 Costume), Fortitude +2, Will +2

Complications:
Power Loss (Suit)- The Bloated Bandit's suit will not work if hit by negative particles of ionic
energy. Thankfully, most superheroes don't have such things. Unless the writer yanks one out
of the hero's ass in the story.

Total: Abilities: 26 / Skills: 10--5 / Advantages: 3 / Powers: 24 / Defenses: 6 (64)

-This character came about due to a "Story Book Annual" released in 1967 in the UK- it
featured a series of 4-5 page stories, each of which was accompanied by some illustrations.
The Bloated Bandit was a secretary in the Transportation Bureau who used his inside
information to steal shipments belonging to Stark International. This drew the attention of
Iron Man, who was confounded by an enemy that was wrapped in green tubing that made
him nearly impervious to harm. However, Iron Man soon shot some "negative particles of
ionic energy", which neutralized The Bandit's protective suit, and soon used a "Reverser Ray"
(???) that deflected some "stupefying gas" right back at the villain. Iron Man thus handcuffed
the bad guy, and he was never seen again.

-I don't know what's funnier- that somebody created a villain called THE BLOATED
BANDIT, or that they gave this guy the ability to be invincible except for one tiny thing...
that the hero just happened to have on him, only for this story. Like, who writes a Deus Ex
Machian ending for THE BLOATED BANDIT?
-The Bloated Bandit is hard to hurt by the standards of 1960s Iron Man, and is apparently
able to steal stuff, despite looking like a jaundiced version of Bib, the Michelin Man.

The Blob

Post by Jabroniville » Tue Feb 06, 2018 3:25 am


THE BLOB (Fred J. Dukes)
Created By: Stan Lee & Jack Kirby
First Appearance: X-Men #3 (Jan. 1964)
Role: Big Dumb Brute, The Meatiest of Meat Shields, Recurring Villain
Group Affiliations: The Brotherhood of Evil Mutants, Freedom Force, X-Corps, Factor
Three
PL 10 (114)
STRENGTH 11 STAMINA 10 AGILITY 1
FIGHTING 7 DEXTERITY 0
INTELLIGENCE 0 AWARENESS 0 PRESENCE -1

Skills: 
Deception 1 (+0)
Expertise (Criminal) 2 (+2)
Expertise (Government Agent) 2 (+2)
Intimidation 8 (+7)
Ranged Combat (Thrown Things) 5 (+5)

Advantages:
Chokehold, Diehard, Extraordinary Effort, Fast Grab, Improved Grab, Improved Hold,
Improvised Weapon, Interpose, Power Attack, Taunt

Powers:
"Mutant Powers: Immovable Physique"
"Natural Size" Growth 4 (Str & Sta +4, +4 Mass, +2 Intimidation, -2 Dodge/Parry, +1 Speed)
-- (12 feet) (Feats: Innate) (Extras: Permanent +0) [9]

"Fatty-Fatty Boombalatty"
Protection 7 (Extras: Impervious 17) (Quirk: Weak Point- Face -1) [23]
Enhanced Advantages 2: Ultimate Toughness Save, Withstand Damage (Trade Defenses For
Toughness) [2]

"Huge Weight" Features 4: Increased Mass 4 [4]


"Mono-Personal Gravity Field" Enhanced Strength 4 (Flaws: Limited to Resisting
Movement) [4]

"Groundstrike" (Alt-Effect of Strength-Damage) [1]


Affliction 10 (Strength; Hindered/Prone) (Extras: Area- 30ft. Burst) (Flaws: Limited Degree,
Instant Recovery, Both Must be Touching Ground) Linked to Damage 9 (Extras: Area- 30ft.
Burst) (Flaws: Limited to Objects) (11)

Offense:
Unarmed +7 (+11 Damage, DC 26)
Initiative +1

Defenses:
Dodge +5 (DC 15), Parry +5 (DC 15), Toughness +15 (+9 Impervious), Fortitude +10, Will
+5

Complications: 
Motivation (Himself)- The Blob is out for The Blob. If it brings him money, great. If it brings
him power, that's also great.
Prejudice (Obvious Mutant)- Fred weighs a titanic amount, and cannot pass for an ordinary
human.
Reputation (Dimwit)- Fred is known for being relatively simple-minded.
Power Loss (Gravity Field)- The Blob's Gravity Field only affects him- not the ground
around him. Attacks directed at the ground beneath his feet CAN move him.
Relationship (Unus)- Unus the Untouchable was Fred's only friend- he went berserk when
Unus' powers killed him.

Total: Abilities: 40 / Skills: 18--9 / Advantages: 10 / Powers: 42 / Defenses: 13 (114)

The Blob- Iconic Yet Uninteresting:


-The Blob is a resolute '60s villain, retaining all of his earlier characteristics (costume,
attitude, intelligence level and powers) without much change, no matter the decade or general
fashion sentiment going on at the time. This makes him a classic, but also kind of a bore- I
mean, he NEVER CHANGES. He's your standard dumb thug; his whole schtick being this
invincible monster that can barely be hurt, but nonetheless is very dumb. That said... most
guys around his level have been turned into jokes ages ago, and have no credibility left. The
Blob? He's actually treated like a SERIOUS threat- essentially Juggernaut Lite, being
extraordinarily hard to bring down. A recent Young X-Men book featured him as a Team-
Level Threat to the PL 9-ish teen heroes- as strong as many Powerhouses, and WAY harder
to hurt.

-The Blob has an obvious mutation, and like a lot of '60s villains, was born ugly and turned
into a miscreant. Performing in a circus sideshow, he is contacted by Charles Xavier and
asked to join the X-Men. However, his obnoxious behavior makes him an outcast, and he
declines the invitation, saying he's better than all the other X-Men. Xavier then tries to
ERASE HIS MEMORIES of this event (because even SIXTIES Xavier is a giant dick), but
the Blob escapes and leads the circusfolk against the X-Mansion. Ultimately, the X-Men are
captured, but sprung by Marvel Girl's telekinesis, and the entire circus gets brainwashed into
forgetting. Keep in mind, this is like 35 years before the whole "Zatanna" thing in the DC
books, and nobody stops to consider the ethics of such things in this story at all- it's simply
that these guys are douches, and the X-Men's secret must be protected- basic as that.

-The Blob was memorable enough that the writers re-used him very quickly- he is recruited
by Magneto's Brotherhood of Evil Mutants, but returns to the circus once it's made clear that
Magneto (back then a moustache-twirling villain) has no concern for the safety of his
minions. The Blob then becomes a recurring menace in minor roles- teaming up with Unus
the Untouchable, joining the Factor Three, and more. When the X-Men title is cancelled, he
sees a tiny bit of use, such as in The Defenders and The Champions.

The Brotherhood/Freedom Force Era:


-The Blob finally becomes an "Iconic" member of the Brotherhood of Evil Mutants when he's
sprung in the "Claremont Era" by Mystique, allying with future-bestie Pyro, Avalanche,
Mystique & Destiny (and later Spiral). Despite now hitting the big-time in the most popular
comic book on the market, he was never given much consideration by Claremont- he was just
a simple goon. He even becomes a bit of a "Journeyman Villain", showing up in The
Avengers, The Incredible Hulk and The Amazing Spider-Man as a threat, usually requiring the
hero Limit Breaking or outsmarting him to win- his durability is never in question, making
him an ideal "Tank".

-Minor bits of characterization include moments like his going berserk after witnessing the
death of his old partner Unus (due to his own powers suffocating him), but he next becomes a
"thing" when the Brotherhood is reformed into the government-sponsored "Freedom Force".
It was HERE that I was introduced to the character, as FF made nuisances of thesmelves in
many books. The capture The Avengers on behalf of the feds, fights the X-Men, X-Factor
and New Mutants at different times, and more. Freedom Force was finally dissolved after a
disastrous mission in the Middle East, and he later kind of disappears into background roles-
Pyro dies elsewhere.

Modern-Day Blob:
-The Blob appears in the "modern" era as a minion of Onslaught, then rejoins Mystique's
Brotherhood. He is De-Powered on M-Day, but retains his tremendous folds of flab,
horrifying everyone. Assorted goofiness ensues (he becomes a weight-loss guru in Japan after
losing the folds), but eventually he regains his powers off-panel, having been supplied with
Mutant Growth Hormones.

-Despite lacking, well, just about ANY facets as a character, The Blob is a perfect "One-Issue
Villain", temporary threat, Journeyman Villain, or Tank- his powers make it so you
frequently have to out-think him (even guys as strong as Spider-Man or the New Mutants
have few ways of really hurting him), even Powerhouses struggle against his raw durability,
and more.

The Blob's Capabilities:


-Blob's WAY under-pointed, and only meets PL 10 on defense (because he's so damn hard to
hurt). He's not IMPOSSIBLE to injure, but it's a giant pain in the ass, so the heroes tend to
have their hands full just containing him. Best bet is to take him with psychic powers or gas
attacks or the like, since his other saves are weaker. Note that he's KIND of a super-strong
guy, but not to any major extent- it tends to get shown off-and-on in the comics, so I put him
a ways under the Class 200-400 guys like Colossus & The Thing (he can lift 50 tons, I
figure). I used a combo of Immovable & Features for his added weight- Features for just his
mass (that's how the official M&M builds are handling it, anyways), and Enhanced Strength
for his ability to withstand ANYONE moving him, up to Thor & Hulk-strong guys (he resists
as a Strength 19 guy- only The Hulk, Juggernaut & Strong Guy have successfully countered
his power.). Note the Power Loss, though- Colossus once one-upped him by just moving the
ground AROUND him.

-His accuracy and defenses are brutally low, but this is a guy who almost NEVER dodges
stuff. He has the agility of a normal-sized guy, but is hardly a trained fighter- just an
experienced villain. Nearly anyone with any level of talent should have no problem hitting
him dead-centre -- doing enough damage to drop someone with +15 Toughness (+9 of which
is Impervious) is another matter entirely- people like Wolverine, Arabian Knight & Black
Raazer have only been capable of making him yell out. He's a mere PL 9 when punching
away at people. It's not so bad, though -- he can take so many hits that he's bound to get a
COUPLE in. And he's also a good bit faster than you'd expect for someone of his...
corpulence, being as agile as a normal man.

Man-Brute

Post by Jabroniville » Sun Apr 28, 2019 3:46 pm


MAN-BRUTE (Mark Dietzel, aka Blockbuster I)
Created By: Stan Lee & Gene Colan
First Appearance: Captain America #121 (Jan. 1970)
Role: Short-Lived Villain, Powerhouse
Group Affiliations: None
PL 8 (81)
STRENGTH 8 STAMINA 8 AGILITY 2
FIGHTING 8 DEXTERITY 2
INTELLIGENCE 0 AWARENESS 0 PRESENCE 0

Skills:
Deception 4 (+4)
Expertise (Criminal) 4 (+4)
Intimidation 5 (+5)
Perception 3 (+3)

Advantages:
Fast Grab, Improved Hold, Ranged Attack 2

Powers:
Speed 1 (4 mph) [1]
Leaping 1 (15 feet) [1]
Power-Lifting 1 (12 tons) [1]

Offense:
Unarmed +8 (+8 Damage, DC 23)
Initiative +2

Defenses:
Dodge +8 (DC 18), Parry +8 (DC 18), Toughness +8, Fortitude +8, Will +4
Complications:
Relationship (Robert- Son)- Mark is willing to steal to ensure that his son doesn't have to
grow up into a thief, like his father.

Total: Abilities: 56 / Skills: 16--8 / Advantages: 4 / Powers: 3 / Defenses: 10 (81)

-One of approximately 9,000 characters to be the recipient of an attempt to mimic the Super-
Soldier Serum, the Man-Brute of course became many TIMES stronger, turning into a
hulking brute. He was manipulated by the creator of this Serum, Silas X. Cragg (an old Cap
enemy, who synthesized his Serum from reports and evidence on Cap), into jumping Captain
America, something that disgusted Man-Brute (who considered Cap "The bravest guy I ever
knew"), who attacked his employer as a result. Cragg attempted to retreat, but backed into his
equipment, electrocuting himself and ensuring his secret died with him.

-Renaming himself Blockbuster (years before the Marauder member would take that name),
he was last seen seven years later in Omega the Unknown, robbing a bank to ensure his son
(seen in his original story) wouldn't have to grow up into a thief like he was. Feeling pity, the
alien Omega let him go with the bank's money. However, a reward was later offered for the
arrest of Blockbuster- seeking money for another ally, Omega then attacked the crook. A
series of fights went Blockbuster's way, with Omega being completely drained. However,
from left field came The Foolkiller, who declared Blockbuster to be "A Fool"- he incinerated
the character with one shot from his Disintegration Ray. Kind of a downer ending for a
somewhat understandable, sympathetic crook. He has three different writers in all three of his
appearances, with Steve Gerber using his "Fookiller" character to wipe out a Stan Lee
original.

-Man-Brute/Blockbuster is one of a LONNNNNNNNNNNNNNNNNNG line of "Class 10-


ish" Powerhouses who've been a part of the Marvel Universe, but is a fair bit older than most
of them. He's pretty simplistic, being a small-time crook who just happens to have great
strength, but he's enough to drain the PL 9-ish Omega in his 1970s solo book. He's said to
have enhanced his strength "by a dozen times", but he does crazy stuff like tear a bank vault
door off with his bare hands. Stan purports that it's because he "started out stronger than
Steve Rogers did", which is the same theory behind Protocide, but it's iffy as to how the
Serum is really supposed to work.

Blockbuster (aka Heat-Ray)

Post by Jabroniville » Mon Feb 12, 2018 1:40 am


BLOCKBUSTER II (Fredric Woolrich, aka Heat-Ray)
Created By: Chris Claremont, David Michelinie & Mike Zeck
First Appearance: Captain America #258 (June 1981)
Role: One-Off Villain
Group Affiliations: None
PL 8 (87)
STRENGTH 3/8 STAMINA 3 AGILITY 0
FIGHTING 7 DEXTERITY 2
INTELLIGENCE 2 AWARENESS 1 PRESENCE 0

Skills:
Deception 2 (+2)
Expertise (Arsonist) 6 (+8)
Technology 2 (+4)

Advantages:
Ranged Attack 5

Powers:
"Blockbuster Powersuit" (Flaws: Removable) [33]
Enhanced Strength 5 (10)
Protection 5 (5)
Immunity 7 (Heat, Fire Damage, Suffocation) (7)
Senses 1 (Infravision) (1)

"Flame Spout" Damage 8 (Extras: Area- 60ft. Cone) (16) -- (18)

 AE: "Force Beam" Blast 7 (14)


 AE: "Ground Shockwave" Affliction 8 (Strength; Dazed/Defenseless) (Extras: Area-
30ft. Burst) (Flaws: Limited to Grounded Targets) (8)

-- (41 points)

Offense:
Unarmed +7 (+3 Damage, DC 18)
Suit Strength +7 (+8 Damage, DC 23)
Force Beam +7 (+7 Ranged Damage, DC 22)
Flame Spout +8 Area (+8 Damage, DC 23)
Shockwave +8 Area (+8 Affliction, DC 18)
Initiative +0

Defenses:
Dodge +7 (DC 17), Parry +7 (DC 17), Toughness +3 (+8 Costume), Fortitude +3, Will +2

Complications:
Motivation (Greed)- Blockbuster burns down buildings for money- he doesn't even care if
people get injured, figuring that just makes his job (to clear out areas for big developers to
take over) easier.

Total: Abilities: 36 / Skills: 10--5 / Advantages: 5 / Powers: 33 / Defenses: 8 (87)

-Blockbuster appears in a pretty good issue of Captain America I picked up on a lark- it's a
1981 issue written by Chris Claremont & David Michelinie- I was actually stunned by how
good the early part was compared to what I was expecting... and checked the bylines and
discovered that of course it was CLAREMONT (working on a fill-in after Roger Stern &
John Byrne had left the book) on the first half. It was during the "Bernie Rosenthal" era,
when Steve was living in an old brownstone populated by an all-new supporting case of
normal people, as Sharon Carter had just died (a fan even wrote in saying she never felt like
"a real character", as opposed to Bernie).

-In the issue, the building across from Steve & Bernie is attacked by an arsonist, and Cap
nearly dies trying to save people inside- a co-worker of his fellow tenant, a firefighter named
Mike, dies saving Cap's life. It's a very grim, serious issue, dealing with the then-major crisis
of landlords & big developers bribing arsonists to destroy buildings so that they can re-sell
the land at higher value. This was a HUGE problem in New York at the time, in particular the
Bronx ("The Bronx is burning" was a catchphrase of the times thanks to Howard Cosell's
comments from a helicopter, and there were often a dozen arsons PER DAY in that
borough!), and news about it led pretty much directly to this issue, a few years after the peak
of the arsons. It's also a nice reminder of the neat thing about "human-level heroes"- even
someone as super-powered as CAP is brought low by "common" threats like fire, smoke and
ash. As an ordinary man with merely "peak human" physiology, any of that can and will kill
him.

-And of course it has a "Comic Book" element, as the arsonist (who appears like a regular
guy at first) puts on a massive Powersuit that turns him into a classic super-villain, and he
nearly gets the drop on Cap. Cap leads him to a wharf, where a warehouse is torched, and
Cap has to use careful tactics, guile and precision to defeat a guy who can set fires anywhere
he pleases- he gets a sneak attack to knock Blockbuster into the burning warehouse, then
lures him into grabbing Cap in a bearhug- this allows him to smash his suit's power with the
Shield, and Blockbuster almost immediately passes out from the smoke and heat.

-Also, the issue has some REALLY good art. Given that it was drawn by MIKE ZECK, who
is known for oddly half-assed art featuring barrel-chested cartoon characters, that's a bit
surprising. In fact, it looks very much like Zeck is aping- successfully, mind you- the last
Cap artist, John Byrne. The wide faces, broad chins and huge eyes are dead-giveaways.

-Blockbuster later changes his name to "Heat-Ray", and joins a bunch of Jobbers (Slasher,
Slither) as part of The Fangs.

-Blockbuster is pretty tough, and can take a punch, but in a fair fight he's pretty screwed. He
hampers Cap by using Area Attacks and the environment (he's immune to most of the effects
of fire, heat and smoke- Cap is not), but Cap can easily hit him in open-air, and pretty much
one-shots him when he gets in range of the thing powering Blockbuster's suit. He is rapidly-
overwhelmed by smoke and the heat inside his costume- Cap has to remove the suit and carry
the guy out, miraculously surviving the smoky, burning warehouse.

Blockbuster

Post by Jabroniville » Tue Nov 17, 2020 12:18 am


BLOCKBUSTER III (Michael Baer)
Created By: Louise and Walt Simonson
First Appearance: X-Factor #10 (Nov. 1986)
Role: Powerhouse, Throwaway Bad-Guy
Group Affiliations: The Marauders
PL 9 (91)
STRENGTH 11 STAMINA 9 AGILITY 1
FIGHTING 6 DEXTERITY 0
INTELLIGENCE 0 AWARENESS 0 PRESENCE 0

Skills:
Close Combat (Unarmed) 1 (+7)
Intimidation 9 (+9)
Perception 2 (+2)

Advantages:
All-Out Attack, Chokehold, Fast Grab, Improved Critical (Unarmed), Improved Grab,
Improved Initiative, Improved Hold, Improved Smash, Power Attack, Startle, Withstand
Damage

Powers:
"Mutant Powers: Enhanced Physique"
Impervious Toughness 8 [8]

Offense:
Unarmed +7 (+11 Damage, DC 26)
Initiative +5

Defenses:
Dodge +7 (DC 17), Parry +7 (DC 17), Toughness +9 (+4 Impervious), Fortitude +10, Will +4

Complications:
Prejudice (Mutant)
Enemy (Netflix)
Motivation (Ego)- Blockbuster is easily shamed by people, and if he's embarassed, he will go
to any lengths necessary to salve his wounded pride. This resulted in him attacking The
Mighty Thor solo.

Total: Abilities: 54 / Skills: 12--6 / Advantages: 11 / Powers: 8 / Defenses: 12 (91)

-Haha, gotta love guys like Blockbuster. Louise Simonson's X-Factor title crossed over into
Mutant Massacre, and added a few members to the group- including Sabretooth, Prism and
this guy, who was a generic Big Dumb Powerhouse type of guy. But unlike Prism, HE got a
good showing- BLOCKBUSTER is the guy who crippled Angel, setting off the events that
led to his turning blue and gaining bad-ass powers for the first time in his super-hero career!
He & Harpoon grabbed Angel while he was protecting Artie, and Blockbuster rended his
wings while Harpoon nailed him to the wall, changing X-Factor (and Warren) forever.

-Of course, after he got this showing, he ended up going against THOR, who crossed over
into the same story arc (mostly because Walt Simonson was married to X-scribe Louise, I
bet). Thor chased off the Marauders a couple times, leading to Sabretooth mocking ol'
Blockbuster for not being "up to the job" of Team Strongman. 'Buster took offense, and
promised to kill Thor. And coincidentally, this was right when Hela, Goddess of Death,
magically de-powered Thor, rendering his bones brittle as an "old woman's", leaving Thor
vulnerable to attack. So Blockbuster jumped in, smashed up Thor's left arm and would've
killed him if Angel hadn't recovered and attacked him. Thor used the time bought to swing
his hammer around, make some Thor-y comments, and straight-up smashed Blockbuster's
face in, for one of the few Marauder deaths of this cross-over.

-Like most of his team, Blockbuster was cloned a few times, doing far less than challenging
Thor. Pretty standard boring Powerhouse, really. During Inferno, for example, he was killed
by Havok, who'd been tainted by the demonic invasion. Later, another Blockbuster is eaten
by a Predator X creature. He even died again later- a shocking amount of jobbing for a guy
who went toe-to-toe with Thor.

-Blockbuster's a PL 9 guy on offense, being about as good a fighter as a PL 10 Powerhouse


usually is in his debut, but a notch weaker. Enough to cripple a severely-weakened Thor, but
he couldn't dish out damage like Colossus or The Thing. He's super-strong, but not THAT
strong. Defensively, he's lower in level, leaving him highly vulnerable, despite his great
durability. Honestly, he's a great example of "New Villain Stink", as he's taking on Thor in
his debut, and in every other story arc, is given so little characterization or credibility than
ANYONE can slay him.

The Blonde Phantom

Post by Jabroniville » Tue Apr 18, 2017 6:48 pm


They had bare-bellied outfits in the 1940s?

THE BLONDE PHANTOM (Louise Grant)


Created By: Stan Lee & Syd Shores
First Appearance: All Select Comics #11 (Fall 1946)
Role: Forgotten Golden Age Character
PL 7 (105)
STRENGTH 2 STAMINA 3 AGILITY 5
FIGHTING 10 DEXTERITY 5
INTELLIGENCE 3 AWARENESS 4 PRESENCE 3

Skills:
Athletics 5 (+7)
Deception 4 (+7, +9 Attractive)
Expertise (Secretary) 4 (+7)
Expertise (Crime) 5 (+8)
Insight 3 (+7)
Investigation 3 (+7)
Perception 2 (+6)
Persuasion 1 (+4, +6 Attractive)
Stealth 1 (+6)
Advantages:
Equipment 2 (.45 Pistol- Blast 5), Improved Critical 2 (Unarmed, Pistol), Improved Trip,
Quick Draw, Ranged Attack 4

Offense:
Unarmed +9 (+2 Damage, DC 17)
.45 Pistol +9 (+5 Ranged Damage, DC 20)
Initiative +3

Defenses:
Dodge +11 (DC 21), Parry +11 (DC 21), Toughness +3, Fortitude +5, Will +6

Complications:
Relationship (Mark Mason)- She was initially his adoring secretary, though he only had eyes
for The Blonde Phantom. Eventually, the two married.

Total: Abilities: 70 / Skills: 28--14 / Advantages: 10 / Powers: 0 / Defenses: 11 (105)

-Marvel Comics (then Timely) attempted to hitch onto one fad or another in the Post-War
years (as superhero books became less popular amongst both children and returning soldiers),
and one of them was female superheroes. They threw in Golden Girl, Miss America, Namora,
Sun Girl, Venus, and this chick- The Blonde Phantom- a sexy lady-detective in a ballgown
and black domino mask. She was an early Stan Lee creation, and lasted a little over two years
(with backup features in MANY Marvel books of the era), pretty much vanishing after that
point. I only know who she is because Les Daniels's Marvel book listed her as one of the
more iconic Timely characters of this particular era, then showed a modern (at the time) She-
Hulk book featuring her.

-Louise Grant was a secretary/Girl Friday to a Private Dick named Mark Mason, and,
lovestruck, she dressed in a sexy disguise to help him out on cases. Mason, a PRIVATE
DETECTIVE who couldn't tell that a chick with an identical figure and hair (and a tiny
domino mask) was the same chick he worked with every day, was oblivious to Louise's
attraction, but of course wanted to bone the Phantom instead. In modern times, the two had
married, having two children- she kept working as a secretary when Mark died years later,
and while working for the District Attorney interacted with Jennifer Walters. She soon
became a voice of reason character to Jen/She-Hulk. Her daughter later became "The
Phantom Blonde", but it didn't last for very long (an Initiative report implied she was a
potential recruit).

-The Blonde Phantom is basically what happens when a Two-Fisted Detective character is a
girl instead- she's still a good fighter, but she's much better off with a gun, making a balanced
PL 7 character back in the Golden Age (when PL 8s were pretty elite, and PL 10s ULTRA-
rare).

The Blood

Post by Jabroniville » Sun Feb 24, 2019 5:06 am


THE BLOOD
Created by: Howard Mackie (w/ Assorted Artists)
First Appearance: Ghost Rider #28 (Aug. 1992)
Role: Secretive Organization

-The Blood are an ancient, clandestine organization made up of the enemies of Zarathos.
Splitting up a medallion of power that the Demon Lord sought, the Blood were slowly
whittled down by the centuries, with The Caretaker being the only one still loyal to their
purpose. Many of the others had ended up followers of Zarathos, known as The Fallen.

Members:
* Many later joined The Blood. The other two are listed here.
CARETAKER: Listed elsewhere- a mentor-figure to Danny Ketch and other Midnight Sons.

TRUTHSAYER: One pained by lies, she was killed by a suspicious Modred before she
could aide The Darkhold Redeemers in their book.
RAYDAR: A black man who can feel the presence of anyone he's ever met, anywhere on
Earth. His daughter, Embyrre, was one of the Blood, and she turned on them in order to save
him (among other reasons). When Zarathos was using her power to enhanced himself,
Raydard fought with him and was destroyed.

The Blood Brothers

Post by Jabroniville » Sun Nov 22, 2020 8:01 am


THE BLOOD BROTHERS (Gh'Ree and R'Hos Blood)
Created By: Jim Starlin & Mike Friedrich
First Appearance: Iron Man #55 (Feb. 1973)
Role: Brothers In War, Alien Bricks
Group Affiliations: The Slaughter Lords
PL 10 (119)
STRENGTH 11 STAMINA 11 AGILITY 1
FIGHTING 8 DEXTERITY 0
INTELLIGENCE 0 AWARENESS 0 PRESENCE 0

Skills:
Deception 5 (+5)
Expertise (Intergalactic Criminals) 5 (+5)
Intimidation 8 (+8)
Perception 2 (+2)
Stealth 2 (+3)
Technology 3 (+3)
Vehicles 5 (+5)

Advantages:
All-Out Attack, Chokehold, Equipment 2 (Space Gear), Fast Grab, Improved Critical
(Unarmed), Improved Hold, Power Attack, Ranged Attack 7, Set-Up, Takedown, Teamwork

Powers:
"Space-Faring Villains" Immunity 2 (Suffocation) [2]
"Brother-Sense" Senses 5 (Brother Awareness- Ranged x4) [5]
"Blood Drain" Weaken Stamina 8 (Flaws: Grab-Based) [4]
Offense:
Unarmed +8 (+11 Damage, DC 26)
Initiative +1

Defenses:
Dodge +7 (DC 17), Parry +8 (DC 18), Toughness +11, Fortitude +11, Will +5

Complications:
Weakness (When Separated from Brother)- When separated, the Brothers lose 1 to Strength
& Toughness per Round, and this progresses with distance. When miles apart, each would be
weaker than a normal human.

Total: Abilities: 64 / Skills: 30--15 / Advantages: 18 / Powers: 11 / Defenses: 11 (119)

-The Blood Brothers are minor villains from Jim Starlin's Iron Man run (yeah, the guy was so
into cosmic stuff that he essentially made his one big solo book a cavalcade of these types of
alien characters like the Bros, Drax & Thanos, ignoring Tony Stark's "powersuit guy"
tendencies and villains), being blood-drinking aliens in Thanos' employ who brawled with a
few Marvel heroes, generally not making much of a dent. Their primary schtick was that they
were a super-strong duo, usually brawling with pairs of heroes in high-tier group fights, but
had a need for the presence of the other brother- separating them was often the key to their
defeat. In their debut, the beat Iron Man and take him to Thanos, but Iron Man & Drax fight
their way free and the Bros are nearly killed when Thanos detonates his base. They reappear
under his command when he grabs the Cosmic Cube, but Iron Man now teams up with the
Thing, taking out the Bros again. This is largely the end of their run as agents of Thanos- he
moves on to generic minions and grander schemes, and they enter the ranks of the great
"Journeyman Villains".

-Next, the Brothers are working with the Controller, fighting Iron Man & Daredevil and
losing. Later, they are teleported into a fight with the Avengers, Thanos's brother Eros
depowering them. They are exiled to Mars by Quasar, and largely disappear during the '90s
save for a one-off in Maximum Security, where they help Earth's heroes fight destruction
against Ego the Living PLanet. They next showed up during the first portions of Annihilation,
kicking around an Alaskan town with some other minor alien characters, acting like dumb red
hicks, before they fought Drax. One of the Brothers died during the fight, leaving the other
gimmick-less- he simply appears as part of the Hood's supervillain army in a ton of
background scenes, never really doing anything. Later, in a Cosmic Crossover called Black
Vortex, the remaining brother is shown wasting away without his brother's life force to
sustain him, and is transformed by a guy named "Mister Knife" into Brother Blood- a more
powerful form. Knife inducts him into "The Slaughter Lords", a band of guys changed by
proximity to the Black Vortex... and then of course someone forgets that one of the brothers
is supposed to be dead, and so they appear in Pleasant Hill as part of a super-prison on Earth.
Sam "Cap" Wilson & Winter Soldier manage to defeat them in that story, and later they
appear as part of the Grandmaster's new Lethal Legion against The Challenger.

-So ultimately, these guys are just a pair of goons with a gimmick- it's a simple,
unpretentious, fun gimmick at least, and the baddies just kinda fought Iron Man off and on
for a couple of years until they got kind of forgotten. The "someone forgot one of them was
dead" thing is just so hilariously comic books, though.
-The Brothers are tough as nails at first, being slightly more focused towards power &
toughness than combat skills, but not overly much. They're under-pointed by 30 points, and
only PL 9.5 altogether, so they're not very well-rounded, but when combined, they're a match
for guys like Iron Man or The Thing pretty easily. Their big weakness is being separated- it
takes a fairly big distance to make them weaker, but if you knock one a mile away, the other's
going to get SERIOUSLY weakened, often below normal human starting abilities. As
weaknesses go, it's a pretty big one. They also have ranks in "Intergalactic Criminals", giving
them knowledge on how to commit crimes in space, as well as some knowledge of alien races
and worlds. Many Earth Criminals would have no clue of such things.

Bloodaxe

Post by Jabroniville » Tue Oct 03, 2017 7:47 pm


BLOODAXE (Jackie Lukus)
Created By: Tom DeFalco & Pal Olliffe
First Appearance: Thor #499 (July 1992)
Role: Classic '90s Bad-Ass Villain
PL 11 (131)
STRENGTH 12 STAMINA 13 AGILITY 2
FIGHTING 8 DEXTERITY 3
INTELLIGENCE 0 AWARENESS 0 PRESENCE 0

Skills:
Intimidation 10 (+10)
Perception 2 (+2)

Advantages:
All-Out Attack, Ranged Attack 5, Startle

Powers:
Impervious Toughness 7 [7]

"The Bloodaxe" (Flaws: Easily Removable) [29]


"Fire Line" Damage 11 (Extras: Area- 60ft. Line +2) (33) -- (47 points)

 AE: "Ice Beam" Snare 11 (33)


 AE: "Axe Smash" Strength-Damage +2 (Feats: Reach, Affects Insubstantial 2,
Dimensional 3, Improved Critical 2) (Extras: Penetrating 14) (24)
 AE: "Cut Through Space" Movement 3 (Dimensional Movement 3) (Extras: Portal
+2) (12)
 AE: "Teleport Others" Movement 3 (Dimensional Movement 3) (Extras: Attack +0)
(6)
 AE: "Fire Blast" Blast 13 (26)
 AE: "Destroys Illusions" Nullify 14 (Illusion Effects) (Extras: Simultaneous,
Effortless) (Flaws: Touch Range) (14)
 AE: Deflect 10 (10)
 AE: "Tornado" Blast 8 (Extras: Area- 30ft. Burst) (24) -- [31]
 AE: "Wind Funnels" Move Object 8 (16)
 AE: "Disorienting Groups" Affliction 8 (Fort; Dazed/Stunned/Incapacitated) (Extras:
Ranged, Area- 30ft. Burst) (24)
 AE: "Disorienting Winds" Affliction 8 (Fort; Dazed/Stunned/Incapacitated) (Extras:
Ranged) (16)
 AE: Air Control 8 (16)
 AP: "Wind" Features 2 (Nullify Thrown Weapons, Douse Flames, etc.) (2)
 AE: "Wind Storm" Affliction 8 (Strength; Hindered & Vulnerable/Prone &
Defenseless) (Extras: Extra Condition, Area- 30ft. Burst) (Flaws: Instant Recovery,
Limited Degree) (8)

Offense:
Unarmed +8 (+12 Damage, DC 27)
Axe Smash +8 (+14 Damage, DC 29)
Fire Attack +11 Area (+11 Damage, DC 26)
Ice Beam +8 (+11 Ranged Affliction, DC 21)
Fire Blast +8 (+13 Ranged Damage, DC 28)
Tornado +8 Area (+8 Ranged Damage, DC 23)
Disorienting +8 Area (+8 Affliction, DC 18)
Winds +8 (+8 Ranged Affliction, DC 18)
Initiative +2

Defenses:
Dodge +8 (DC 18), Parry +8 (DC 18), Toughness +13 (+4 Impervious), Fortitude +13, Will
+4

Complications:
Motivation (Blood)- The Bloodaxe is a weapon that slowly possesses the user, just like The
Black Knight's Ebony Blade. When Eric Masterson held it, he went so crazy that he
committed suicide to end his rampage.
Normal Identity (Jackie Lukus)- If Bloodaxe is separated from the Axe for more than 60
seconds, she will revert to human form. Jackie's normal stats are Strength 0, Stamina 1,
Agility 1, Fighting 2, Dex 2, Int 1, Awareness 2 & Presence 2.

Total: Abilities: 72 / Skills: 12--6 / Advantages: 7 / Powers: 36 / Defenses: 10 (131)

-Bloodaxe is sort of the big villain of DeFalco's run, using Skurge the Executioner's old axe
on a new character to be a '90s bad-ass in addition to an evil vigilante. The identity was
deliberately kept mysterious, eventually being revealed as a female love interest of Eric's.
Bloodaxe threatened Eric as Thor & Thunderstrike a bunch, but soon lost the Axe to Eric,
who went nuts and died after sacrificing himself to prevent himself from killing others.
Marvel's Series IV cards portrayed Bloodaxe a bunch (she got her own card and a "Famous
Battles" card), but really it was a one-year run at best.

-Bloodaxe is very powerful, but simplistic- she fights like a demon, and has tons of Wind-
based offense and elemental attacks. Not a lot of fanciness, just ass-kick. She's powerful
enough to challenge Thor & Thunderstrike, but I don't buy her as higher than PL 11 thanks to
her short run. In my Builds, you have to EARN that- Thor enemies tend to be a pain that way
anyhow, since they do so well in the first fight, then inevitably lose when Thor just tries
harder next time. After repeated showings, the characters just lose more and more, until they
end up jokes like Skurge The Executioner. Another reason to make Jackie PL 11- Skurge was
PL 12, and I don't by some green newbie as being at his level, no matter how many times
Thor beat his ass.

Bloodbath

Post by Jabroniville » Sat Jul 01, 2017 12:48 am

BLOODBATH
Created By: Simon Furman & Jose Delbo
First Appearance: Brute Force #1 (Aug. 1990)
Role: Brute
PL 8 (100)
STRENGTH 5 STAMINA 6 AGILITY 1
FIGHTING 3 DEXTERITY 0
INTELLIGENCE -4/0 AWARENESS 0 PRESENCE -3/0

Skills:
Close Combat (Bite) 3 (+6)
Expertise (Survival) 7 (+7)
Intimidation 11 (+9 Size)
Perception 10 (+10)
Stealth 5 (+4)

Advantages: 
All-Out Attack, Diehard, Extraordinary Effort, Fast Grab, Improved Critical (Bite) 3,
Improved Hold, Improved Initiative, Startle

Powers:
"Animal Senses" Senses 6 (Extended 2 & Acute Scent, Tracking-Scent, Low-Light &
Extended Vision) [6]
"Lateral Lines" Senses 1 (Ranged Touch) [1]
"Electrolocation" Senses 5 (Detect Electrical Signals- Acute, Accurate & Ranged) [5]

"Sea Creature"
Swimming 4 (16 mph) [4]
Immunity 1 (Drowning) [1]

"Natural Size" Growth 2 (Str & Sta +2, +2 Mass, +1 Intimidation, -1 Dodge/Parry, -2 Stealth)
-- (8 feet) (Feats: Innate) (Extras: Permanent +0) [5]
"Shark's Bite" Strength-Damage +1 [1]

"Bio-Armor" (Flaws: Removable) (Feats: Restricted to Large Aquatic Animals) [31]


Enhanced Strength 1 (2)
Enhanced Intelligence 4 (8)
Enhanced Presence 3 (6)
Protection 1 (1)
Enhanced Defenses 1 (2)
"Top-Mounted Gun" Blast 7 (Feats: Accurate 4) (18)
-- (37 points)

Offense:
Unarmed +3 (+5 Damage, DC 22)
Shark Bite +6 (+6 Damage, DC 21)
Gun +8 (+7 Ranged Damage, DC 22)
Initiative +5

Defenses:
Dodge +5 (+6 Armor, DC 15-16), Parry +6 (+7 Armor, DC 16-17), Toughness +6 (+7
Armor), Fortitude +7, Will +4

Complications: 
Disabled (Animal)- Sharks cannot speak to humans, nor use their fins to easily manipulate
objects.
Disabled- Sharks require water to survive, and will die quickly if left out of it. Also, they
MUST be able to continue swimming to be able to breathe- if trapped by anything, they will
slowly drown.
Normal Identity (Shark)- Without his cybernetic armor, Bloodbath is reduced to being a
regular shark.
Motivation (Being a Dick)- Heavy Metal fight Brute Force because they're brutish thugs.

Total: Abilities: 8 / Skills: 32--16 / Advantages: 10 / Powers: 54 / Defenses: 12 (100)

-Bloodbath is an evil shark-cyborg, probably a Mako or Blue Shark, judging by his overall
size and shape. And man, I can not BELIEVE that this name hasn't been duplicated or copied
by another major character. Can you imagine a real word more appropriate for some Iron Age
character? It boggles the mind.

Bloodhawk

Post by Jabroniville » Sun Apr 23, 2017 6:50 pm

BLOODHAWK (Lemuel Krug)


Created By: John Francis Moore & Ron Lim
First Appearance: X-Men 2099 #1 (1993)
Role: Token Nasty Teammate
Group Affiliations: The X-Men 2099
PL 8 (104)
STRENGTH 4 STAMINA 5 AGILITY 5
FIGHTING 10 DEXTERITY 2
INTELLIGENCE 0 AWARENESS 1 PRESENCE 0

Skills:
Expertise (Survival) 7 (+8)
Insight 3 (+4)
Perception 8 (+9)

Advantages: 
Fast Grab, Improved Grab, Move-By Action, Startle, Power Attack

Powers:
"Mutant Powers: Monstrous Form"
Flight 6 (120 mph) (Flaws: Winged) [6]
Regeneration 5 [5]
Senses 3 (Extended & Low-Light Vision, Acute Scent) [3]
"Claws" Strength-Damage +2 [2]
Immunity 10 (Radiation Effects) [10]

Offense:
Unarmed +10 (+4 Damage, DC 19)
Claws +10 (+6 Damage, DC 21)
Initiative +3

Defenses:
Dodge +10 (DC 20), Parry +10 (DC 20), Toughness +5, Fortitude +6, Will +5

Complications:
Prejudice (Obvious Mutant)
Responsibility (Defenestration)- If Bloodhawk is on the team, then someone is gonna fall out
of a window. Always.

Total: Abilities: 54 / Skills: 18--9 / Advantages: 5 / Powers: 26 / Defenses: 10 (104)

-Bloodhawk is as '90s as it gets for this team, though his lumpy appearance is more from the
"Ron Lim Bag O' Alien Parts" than anything else. He was being experimented on when his
powers manifested and freed him- he refuses the call to join the X-Men, preferring the
solitary life. Despite this, he routinely ends up being stuck when the team, as he's kidnapped,
they're brought to his desert home, etc. A running gag is him saving falling X-Men, thanks to
him being the only one actually able to fly.

Bloodlust


Post by Jabroniville » Tue Oct 29, 2019 8:49 pm
BLOODLUST (Beatta Dubiel)
Created By: Erik Larsen, Joe Rubinstein & Terry Kavanah
First Appearance: Marvel Comics Presents #48 (April 1990)
Role: D-League Villain, Claw Lady
Group Affiliations: The Femme Fatales, The Band of Baddies (seriously)
PL 8 (100)
STRENGTH 4 STAMINA 5 AGILITY 4
FIGHTING 8 DEXTERITY 2
INTELLIGENCE 0 AWARENESS 1 PRESENCE 0

Skills:
Acrobatics 4 (+8)
Athletics 4 (+8)
Deception 3 (+3)
Expertise (Criminal) 4 (+4)
Intimidation 8 (+8)
Perception 5 (+6)
Stealth 2 (+6)

Advantages:
All-Out Attack, Chokehold, Defensive Roll, Diehard, Fast Grab, Improved Critical (Claws),
Improved Initiative, Power Attack, Precise Attack (Close/Concealment), Ranged Attack 2,
Startle, Takedown

Powers:
"Fangs & Claws" Strength-Damage +3 (Feats: Split) [4]
Leaping 1 (15 feet) [1]
"Animal Senses" Senses 3 (Low-Light Vision, Acute & Extended Scent) [3]
"Healing Factor" Regeneration 4 [4]

Offense:
Unarmed +8 (+4 Damage, DC 19)
Claws +8 (+7 Damage, DC 22)
Initiative +8

Defenses:
Dodge +9 (DC 19), Parry +10 (DC 20), Toughness +5 (+6 D.Roll), Fortitude +8, Will +3

Complications:
Motivation (Greed)

Total: Abilities: 48 / Skills: 30--15 / Advantages: 13 / Powers: 12 / Defenses: 12 (100)

-The only thing keeping Bloodlust from being the absolute embodiment of the 1990s in
comics is the fact that she isn't a hot chick wearing a car seatbelt as a costume. That and the
fact that most of Marvel U.K. manages to occupy that classification. But seriously, she's a
crazy, clawed, animal-sense-having crazy chick who goes all "STABBY STABBY
STABBY!" She was created by Erik Larsen to confound Spider-Man & Wolverine during
one of their yearly team-ups (back when Wolvie was only appearing in about FIFTEEN
books a month, if you can believe that) in a one-shot, but she was re-used for a later "Femme
Fatales" team-up. She was also in The Superia Stratagem, of course, but managed to appear
after more than a DECADE away in a Marvel Knights Spider-Man issue, trying to buy the
Venom Symbiote at an auction. Crazy stuff- she was confirmed de-powered after M-Day, one
of the few named villains considered lame enough to be worth depowering.

-Despite being de-powered, her distinctive looks resulted in her being used in "Background
Scenes" a lot- she's in the Pleasant Hill story (transformed into a copy of Maria Hill by
Kobik), and is one of Sharon "She-Thing" Ventura's prison gang members in an FF issue.
She reappears in The Hunt For Wolverine with a much cooler redesign, now sporting
punching daggers as equipment on her costume. During the fight with the X-Men, she was
merely a nuisance, and was later knocked out by Domino & Jubilee while guarding an ally of
Viper's. Subsequently, she was taken out by Magneto, then Domino again, then Psylocke- it
really wasn't her story.

-Bloodlust represents perfectly what Wolverine, Lady Deathstrike & Sabretooth would all
look like if they were relatively unskilled and were weaker in every possible way. She's
strong as hell, and her Claws are very dangerous, but they still only do +7 damage without
Power Attack, and she's not nearly as accurate as most Scrappers, requiring her to go All-Out
a lot of the time as well. Some Healing Factor helps her out (Jeez, she's REALLY a
Wolverine clone), but she's nothing more than a nuisance to someone on Logan's or Spidey's
level.

Bloodseed

Post by Jabroniville » Fri Sep 16, 2022 11:18 pm


BLOODSEED (Lysander Bloodseed)
Created By: Paul Neary & Liam Sharp
First Appearance: Bloodseed #1 (Oct. 1993)
Role: Kinda-Conan Guy
'90s Ratio: 7/10 (Conan but with an inexplicable backstory)
PL 9 (106)
STRENGTH 4 STAMINA 5 AGILITY 4
FIGHTING 12 DEXTERITY 0
INTELLIGENCE 0 AWARENESS 0 PRESENCE 0

Skills:
Athletics 2 (+11)
Deception 2 (+4)
Expertise (Soldier) 4 (+5)
Expertise (Police Officer) 2 (+3)
Expertise (Science) 2 (+3)
Technology 4 (+5)

Advantages:
All-Out Attack, Diehard, Equipment (Helmet of Truth, Wrench), Fast Grab, Improved
Critical (Wrench), Improved Hold, Power Attack, Ranged Attack 5, Takedown

Powers:
"Telekinesis" Move Object 10 (20) -- [21]

 AE: Healing 10 (20)

Equipment:
"Giant Wrench" Strength-Damage +2 (Feats: Reach) (3)
"Helmet of Truth" Senses 2 (Vision Counters Illusion) (2)

Offense:
Unarmed +12 (+4 Damage, DC 19)
Giant Wrench +12 (+6 Damage, DC 21)
Initiative +4

Defenses:
Dodge +11 (DC 21), Parry +12 (DC 22), Toughness +5, Fortitude +7, Will +5

Complications:
Enemy (Other Bloodseeds)- Bloodseed must fight all of his "brothers", until only one
remains. This is an instinctive reaction of Bloodseeds.
Relationship (Ellyssia)- Lysander seeks out his "beautiful queen", who is actually a member
of his own race.
Responsibility (Controlled)- Bloodseed is an experiment, and has implanted memories.

Total: Abilities: 50 / Skills: 16--8 / Advantages: 13 / Powers: 21 / Defenses: 14 (106)

-Bloodseed is some genetic creation of an ape-like race (at the behest of sentient descendants
of dinosaurs, who'd escaped Earth before the meteor wiped the others out), doomed to
wander around in a memory-less haze and fighting monsters, while all his fellow creations
also had to kill him and each other to guarantee who will be the TRUE Bloodseed. It comes
across as a very Conan-like "Wandering The World" story, with a solo shirtless barbarian
hero fightin' 'round the globe. According to Marvunapp, Bloodseed was supposed to be in a
four-part "Adult" series (which explains why one female character gets completely nude
except for some metal pasties, and a Google search reveals nudity as Bloodseed beds various
women), but it was cut into two 2-parters, the latter of which were cancelled (probably
because the series was weird and silly and oh-so-mysterious), so we never saw the guy again.
Despite that, he got a friggin' MARVEL CARD, so I'd always assumed he was a bigger deal
to that universe than he was.

-So the deal with Bloodseed was that he had false memories implanted, so he was searching
for a non-existant queen & kingdom, and had an instinctual need to kill any other members of
his race. He was taken before a four-armed lady who immediately fell in love with him.
However, realizing he had a greater destiny than being by her side, she wiped his memories
and sent him away. He faced some demonic ape creatures, awakening with no injuries, then
came across some ancient tech, including a giant monkey wrench he began to carry around as
a weapon.

-Bloodseed rescued a "Bird-Thing" who had similar premonitions about Bloodseed's destiny,
and that his people were created by "The Masters". He understood little of this, but used his
Healing powers on the Bird-Thing and then later a monster that attacked him out of pain. The
"Masters" were revealed to be the Gene-Corps (a race of simian-like aliens created by the
dinos), and his "Queen" another member of his race- when he removed his helmet after being
freed from their fake world, her instinctive bloodrush kicked in, and she attacked Bloodseed.
While the two fought, a Gene-Corps member contacted the dinosaur Lord Juro as to where
the last Bloodseed should be teleported to, and was directed to send the victor to Earth. And
of course we never saw Bloodseed ever again.

-A little tough to do a build of such a vague guy (his Helmet of Truth could apparently be
kinda-sentient, but really only helped him avoid illusions), but here's Bloodseed- a barbarian
warrior with Healing & Telekinetic Powers.

Bloodscream

Post by Jabroniville » Tue May 29, 2018 4:48 am


BLOODSCREAM (Zachariah Ravenscroft)
Created By: Chris Claremont & John Buscema
First Appearance: Wolverine #4 (Feb. 1989)
Role: Classic '90s Vampire Villain
PL 10 (192)
STRENGTH 9 STAMINA 10 AGILITY 5
FIGHTING 10 DEXTERITY 4
INTELLIGENCE 2 AWARENESS 2 PRESENCE 2

Skills:
Athletics 3 (+12)
Deception 2 (+4)
Expertise (Soldier) 4 (+6)
Expertise (Naval Officer/Pirate) 4 (+6)
Expertise (History) 8 (+10)
Intimidation 8 (+10)
Perception 4 (+6)
Stealth 1 (+6)

Advantages: 
All-Out Attack, Chokehold, Close Attack, Daze (Intimidation), Diehard, Evasion, Fast Grab,
Improved Critical (Unarmed), Improved Grab, Improved Initiative 2, Improved Hold, Power
Attack, Startle, Tracking

Powers:
Immunity 10 (Life Support) [10]
Speed 5 (60 mph) [5]
Senses (Low-Light Vision, Acute Scent) [2]
"Monstrous Form" Morph 1 [5]

"Lifeforce Drain" Weaken Stamina 11 (Flaws: Grab-Based) (Inaccurate -1) Linked to


Affliction 11 (Will; Entranced/Compelled/Controlled) (Extras: Cumulative) (Flaws: Grab-
Based) (Inaccurate -1) [15]
Features 1: Places Red Hand-Print on Surivors if Lifeforce Drain [1]

"Cannot Be Slain By Weapons Forged By Man"


Regeneration 10 (Feats: Regrow Limbs) (Flaws: Limited to From Weapons Forged By Man)
[6]
Immortality 17 (30 seconds) (Flaws: Limited to Against Weapons Forged By Man) [17]

Offense:
Unarmed +11 (+9 Damage, DC 24)
Lifeforce Drain +9 (+11 Affliction & Weaken, DC 21)
Initiative +13

Defenses:
Dodge +10 (DC 20), Parry +10 (DC 20), Toughness +10, Fortitude +12, Will +6

Complications:
Motivation (The Blood of a Man Who Doesn't Age)- The only thing that can cure
Bloodscream's condition is a potion made from the blood of a man who doesn't age.
Coincidentally, Bloodscream eventually encountered Wolverine in separate incidences
decades apart, and noticed Logan didn't age in that span.

Total: Abilities: 88 / Skills: 34--17 / Advantages: 15 / Powers: 61 / Defenses: 11 (192)

-The ultra-gritty Bloodscream is nearly always seen paired off with Roughouse, and both
guys are minor Wolverine villains. Born in London in the 16th Century, he was trained as a
doctor, but was badly-injured in North America, where a shaman saved his life... by letting
him die and then resurrecting him as a vampire-like being, immune to the touch of weapons
forged by man. Bloodscream learned how to make a potion that would cure his condition- it
required the blood of a man who doesn't age. Furious, Bloodscream murdered the shaman
and goes on to fight in every war he can find, as he was told that a war was where he could
find an immortal.
-As a general butthole, he joined the Nazis during WWII, and encountered Logan during the
Battle of Normandy, while Logan was stationed with the Canadian Forces. Bloodscream
loses the fight, but recovers, and is only TOO happy to rediscover Logan in Madripoor in
modern times, realizing that the mutant hero doesn't age. With his partner Roughouse, he
targets Wolverine (as "Patch") repeatedly. He later allies with Cylla of the Reavers, but both
nearly starve to death in the Canadian wilderness- realizing he's no match for Logan in this
state, he murders Cylla and feeds off of her, removing her from comics for years.
Unfortunately, Logan just so happens to be wielding the Sword of Clan Yashida, which was
conveniently forged by Demon Blacksmiths from a fallen meteorite- a double-whammy that
strikes Bloodscream down.

-He would recover, popping up with Roughouse in the Spider-Man Identity Crisis story
(under one of his four secret identities), fighting Wolverine a few more times, and even Iron
Man, who beat him using a blade made by a robot. The duo later appeared working for
HYDRA, but are defeated by Scott "Ant-Man" Lang.

-I remember him mainly for his monstrous form, which was basically the same but scarier-
looking, and he got more frenzied (I'd say that's more using All-Out or Power Attack more
often, really). But I find vampires so stupid, and his monster form so exaggerated, that I've
always hated the character.

-Bloodscream is a quite fearsome PL 10 guy, with a REALLY dangerous Lifeforce Drain


power that can even control minds. That whole "Can't be slain by weapons forged by man"
thing is either an Immunity or an Immortality effect (basically regenerating from fatal
damage)- I think both can be HURT by stuff like Wolverine's claws, but they can't be
permanently brought down by them. An Immunity would cost only slightly more (either a flat
20 points- "Immune to Man-Forged Weapons" or a full Immunity to Damage 80 with a -2
Flaw for the same so it wouldn't cover fire, most super-powers, inborne claws, etc.), so I
think the 17 points here is fair.

Bloodstain

Post by Jabroniville » Wed Oct 21, 2020 5:23 am


LOL, what a throwaway costume. It's just all-black, with some random padding and a trident
on his chest for whatever reason.

BLOODSTAIN (Real Name Unknown)


Created By: Mark Gruenwald & M.C. Wyman
First Appearance: U.S. Agent #3 (Aug. 1993)
Role: Crazed Vigilante
Group Affiliations: The Scourges of the Underworld

-As I mentioned in U.S. Agent's bio, the "Scourge of the Underworld" story-arc largely came
to an end in a Limited Series for that hero. The Agent, unafraid to kill himself, was opposed
by the Scourge organization that had appeared frequently in the pages of Captain America-
Cap had defeated "Scourge", but the villain was then assassinated from afar by ANOTHER
person, meaning there was more than one person involved. The Red Skull was later shown
employing one, killing him when he failed to kill jobber villain The Matador. And they
intended on recruiting John Walker, finding him a kindred spirit. Bloodstain was a guy who
trained the various Scourges, and was brought in to mess with Walker's head. He announced
himself as John's dead brother Mike (a Vietnam veteran whom John worshipped), stating that
he'd faked his death, and that he was a Scourge, and John should join them.

-John, disbelieving the villain, was allowed to leave, so that "Mike" could tail him to where
John was holding two Scourges captive. As Bloodstain, he attacked, killing one, but John and
the other escaped, then tracked Bloodstain down and fought him. He fired bullets into U.S.
Agent's shield, and they deflected off, killing him. The character has never reappeared. It's
said that "Mike" had an odd reaction to discovering the names of U.S. Agent's parents,
implying that he could have actually been Mike all along, but this has never been elaborated
upon- Gru dying such a short time later ensured we'd never know.
-I have to figure the name "Bloodstain" HAS TO be a self-aware joke by Gruenwald, who
hated extreme comics and vigilantes like that. That even the U.S. Agent found such guys
insane and dangerous was probably meant to be a stronger point.

-Bloodstain himself was pretty capable, using the "Exploding Shells" Shotguns of the
Scourges, but of course died in only his second fight, so who knows how good he really was?

Bloodstrike

Post by Jabroniville » Tue Dec 31, 2019 4:22 am

BLOODSTRIKE (Eric Conroy)


Created By: Fabian Nicieza & Mark Bagley
First Appearance: The New Warriors #21 (March 1992)
Role: Strong Guy, Ridulously-Dated Character
Group Affiliations: The Folding Circle, The Thunderbolts
PL 8 (80)
STRENGTH 10 STAMINA 7 AGILITY 2
FIGHTING 6 DEXTERITY 0
INTELLIGENCE 0 AWARENESS 0 PRESENCE 1

Skills:
Deception 4 (+5)
Expertise (Criminal) 6 (+6)
Insight 3 (+3)
Intimidation 6 (+7)
Perception 3 (+3)

Advantages:
All-Out Attack, Daze (Intimidation), Fast Grab, Ranged Attack 4

Powers:
"Wellspring-Given Powers"
Protection 3 [3]

Offense:
Unarmed +6 (+10 Damage, DC 25)
Initiative +2

Defenses:
Dodge +6 (DC 16), Parry +6 (DC 16), Toughness +10, Fortitude +7, Will +3

Complications:
Motivation (Greed)- Bloodstrike's only issue when his boss was murdered by Left Hand was
"how do I get my next paycheck?"

Total: Abilities: 52 / Skills: 22--11 / Advantages: 7 / Powers: 3 / Defenses: 7 (80)

-Bloodstrike is pretty generic, and a total "Filler" guy- strong without being unique in any
possible way. Hell, when he starts growing in power, he gains these weird pink bands all over
his arms, legs & torso, and everyone's just kinda like "... huh"- and then Tai reveals that same
kind of colored thing when she uses her magic, making it clear they're all connected to the
Wellspring that empowers them all... but it never really matters, nor is it brought up again.

-Bloodstrike is notable to me for three reasons:

1) His ridiculously 1990s name. I mean, BLOODSTRIKE?!?

2) His ridiculous red sunglasses. Why the hell is there an extra pair above the first one? He
doesn't have four eyes! What STYLE is that supposed to be!? That apparently existed once
upon a time, as explained by the poster "Colonel Clink" at Ronin Army: "The glasses can be
seen onkadeem hardison in a Different World. That still doesn't answer why they're both
tinted!". And yes, really- he has the lenses on his forehead also tinted red.

3) His showcasing of the difference between Fortitude & Toughness. See, he's a super-strong
guy who can easily (and accidentally, as one unfortunate guard discovered) kill a human
being with his bare hands, and is basically as tough. How does Night Thrasher beat him? By
calmly tossing some Chloroform Gas in his face, pointing out that "you still have to breath!"
Boom, like that- he's done. This also showcases the tendency of DCA/M&M to over-do the
Fortitude & Will Saves on their guys- in the comics, these techniques almost ALWAYS
WORK, yet the bare-bone stats of such Equipment in the game would make this nearly
impossible in your games.
-Bloodstrike didn't get up to much, and is just his team's Powerhouse- probably around the
level of Namorita or Nova circa the 1990s.

Bloodtide

Post by Jabroniville » Sat Apr 13, 2019 4:26 am


... DAMN. Me likey.

BLOODTIDE
Created By: Fabian Nicieza, Kurt Busiek & Tom Grummett
First Appearance: New Thunderbolts #1 (Jan. 2005)
Role: Elementalist
Group Affiliations: The Fathom Five
PL 10 (150)
STRENGTH 6 STAMINA 6 AGILITY 3
FIGHTING 7 DEXTERITY 3
INTELLIGENCE 1 AWARENESS 1 PRESENCE 1

Skills:
Acrobatics 2 (+5)
Athletics 4 (+10)
Expertise (Atlantean Soldier) 4 (+5)
Insight 1 (+2)
Intimidation 5 (+6)
Perception 4 (+5)
Ranged Combat (Water) 3 (+9)
Stealth 3 (+6)

Advantages:
Daze (Intimidation), Great Endurance, Improved Critical (Hard Water), Power Attack,
Ranged Attack 3

Powers:
"Homo Mermanus Physiology"
Immunity 3 (Drowning, Cold, Pressure) [3]
Movement 1 (Environmental Adaptation- Aquatic) [2]
Senses 1 (Low-Light Vision) [1]
Leaping 1 (15 feet) [1]

Swimming 9 (250 mph) (9) -- [10]


AE: "Water-Assisted Flight" Flight 4 (30 mph) (Extras: Affects Others) (Flaws: Platform) (8)

"Hard Water Control"


"Tidal Wave" Blast 10 (Extras: Area- 30ft. Burst on 8 Ranks) (Quirks: Requires Water)
Linked to Affliction 10 (Strength; Hindered/Prone) (Extras: Area- 30ft. Burst, Ranged)
(Flaws: Limited Degree, Instant Recovery) (36) -- [41]

 AE: Water Control 10 (Feats: Increased Mass 2- 100 tons, Precise) (23)
 AE: "Water Blast" Blast 11 (Feats: Split) (Quirks: Requires Water) (22)
 AE: "Water Storm" Damage 10 (Extras: Area- 30ft. Line) (Quirks: Requires Water)
(19)
 AE: "Move Stuff With Water" Move Object 10 (Quirks: Requires Water) (19)
 AE: "Water Grapple" Snare 8 (Extras: Area- 30ft. Shapeable) (Quirks: Requires
Water) (31)

Offense:
Unarmed +7 (+6 Damage, DC 21)
Tidal Wave +9/+8 Area (+10 Ranged Damage & Affliction, DC 25/23-20)
Water Blast +9 (+11 Ranged Damage, DC 26)
Water Strom +10 Area (+10 Damage, DC 25)
Water Grapple +8 Area (+8 Affliction, DC 18)
Initiative +3

Defenses:
Dodge +10 (DC 20), Parry +9 (DC 19), Toughness +6, Fortitude +9, Will +5

Complications:
Motivation (Beat the Surface-Dwellers)- Like most non-Namor Atlanteans, the Fathom Five
want to kill a bunch of humans, and aid Atlantis.
Weakness (Lack of Water)- If left without water, Bloodtide will grow progressively weaker.
After a long period of time, she will becoming Fatigued, Impaired, Disabled, Stunned, etc. (in
addition to dropping Strength & Stamina consistently).
Total: Abilities: 56 / Skills: 26--13 / Advantages: 7 / Powers: 58 / Defenses: 16 (150)

-Bloodtide is the only member of The Fathom Five who was an original creation for the
Thunderbolts series- she's a Water Controlling turquoise Atlantean lady who operated as kind
of a Crowd Control character with her Area Effects. She proved quite powerful (she wrecked
the T-Jet with one shot of a Water Blast), but was taken out when Abe "MACH-IV" Jenkins
tossed an electrical wire into the Water Stream she was using to fly around. I really like her
look, though- a very unusual skin color (light turquoise- a sea-green, basically), combined
with an interesting-looking set of white clothing with "swirls" indicated all over.

-Surprisingly, Bloodtide makes up a PL 10 (150) PC-type build, thanks to her rather varied
powers, plus the baseline stuff all Atlanteans get. Marvel's Wiki states that they're "ten times
stronger" than most people, which adds up to about (10 x 200 lbs.) 2,000 lbs., which is about
right for "Above Any Human" stats. She's actually very similar to their leader Undertow,
using Water Control as a basis for an Array full of Area Damage, Snares, Moving Stuff and
the big Tidal Wave (Knockdown/Damage at range). However, she actually gets the Quirk-
Requires Water, since there are a few instances where that could come in as a big weakness-
she had to basically drag a river with her during an attack on Manhattan, and the heroes were
going to depower her by blocking off her access.

Bloodwraith

Post by Jabroniville » Tue Feb 13, 2018 3:06 am


BLOODWRAITH (Sean Dolan)
Created By: Mark Gruenwald, Roy & Dann Thomas & Tony DeZuniga
First Appearance: The Black Knight #2 (July 1990)
Role: Soul-Empowered Revenant
Group Affiliations: None
PL 12 (118)
STRENGTH 4 STAMINA 6 AGILITY 2
FIGHTING 12 DEXTERITY 2
INTELLIGENCE 0 AWARENESS 0 PRESENCE 0

Skills:
Close Combat (Swords) 2 (+14)
Intimidation 8 (+8)
Perception 4 (+4)

Advantages: 
All-Out Attack, Improved Critical (Swords), Improved Initiative 2, Minion 6 (Valinor)

Powers:
"Summonable Ebony Blade" (Feats: Indestructible) (Quirks: May Be Disarmed) [0]
Teleport 15 (Extras: Accurate) (Flaws: Limited to the Ebony Blade's Location) (30) -- [34]

 AE: "Redirect Energy" Deflect 12 (Extras: Redirect) (24)


 AE: Nullify Magical Powers 7 (Extras: Sustained +2) (Flaws: Touch Range, Limited
to Shields) (14)
 AE: Nullify Energy Powers 7 (Extras: Broad) (Flaws: Touch Range) (14)
 AE: "Sword Slash" Strength-Damage +5 (Feats: Improved Critical 2, Penetrating 7)
(14)

Move Object 1 (Flaws: Limited to Ebony Blade) [1]

Offense:
Unarmed +12 (+4 Damage, DC 19)
Ebony Blade +14 (+9 Damage, DC 24)
Initiative +10

Defenses:
Dodge +10 (DC 20), Parry +12 (DC 22), Toughness +6, Fortitude +8, Will +4

Complications: 
Motivation (Taking Lives)- Especially innocent ones.
Power Loss (Killing)- Some that are killed by the Ebony Blade may return to life if the good
souls are able to defeat the evil souls trapped within it.

Total: Abilities: 52 / Skills: 14--7 / Advantages: 10 / Powers: 35 / Defenses: 14 (118)

-Packing one of the most 1990s names in comic history, Bloodwraith is a man possessed by
the souls of all those slain by the Ebony Blade- the weapon of the Black Knight. He was an
amateur swordsman, and Dane Whitman's squire, who was transformed after he found the
Blade once Whitman's alternate-timeline self (Proctor- a failed Avengers villain) lost it- the
souls turned him into a murderous monster, out to slay innocents. One time, he even
murdered NAMOR, but the Sub-Mariner was able to return to life after defeating the evil
souls within the Blade. Later, Dolan was doing volunteer work in Slorenia (the country
Ultron annihilated) when he transformed again- this version was incalculably-powerful, and
the Avengers only defeated him when the Scarlet Witch bound him permanently to Slorenian
soil, and S.H.I.E.L.D. built a WALL around the entire country!

-Bloodwraith, having given himself entirely to the Blade, is MUCH more powerful than Dane
Whitman ever was, and can use the thing to kill people as powerful as Namor. In an
Avengers issue, he used the dead Slorenians' souls to become so powerful that the Avengers
couldn barely budge him, but that's not his "usual" self. Having never read an issue featuring
him, all I can do is guess as to his overall level, but even "New Villain Stink" doesn't seem to
afflict him overly much.

VALINOR
Role: Flying Mounted Beast
PL 7 (75)- Minion Rank 6
STRENGTH 6 STAMINA 6 AGILITY 2
FIGHTING 6 DEXTERITY 0
INTELLIGENCE -4 AWARENESS 3 PRESENCE -2

Skills:
Athletics 2 (+8)
Expertise (Survival) 2 (+5)
Insight 3 (+6)
Intimidation 6 (+5 Size)
Perception 5 (+8)

Advantages: 
All-Out Attack, Attractive (To Women), Diehard, Follow-Up Strike, Great Endurance,
Improved Critical (Hooves), Improved Initiative, Power Attack

Powers:
"Animal Senses" Senses 3 (Acute Scent, Low-Light Vision, Radius Sight) [3]
"Animal Physiology" Speed 3 [3]
"Natural Weapons- Hooves" Strength-Damage +1 (Feats: Reach) [2]

"Natural Size" Growth 3 (Str & Sta +3, +3 Mass, +1 Intimidation, -1 Dodge/Parry) -- (10
feet) (Feats: Innate) (Extras: Permanent +0) [7]
Protection 2 [2]

"Wings" Flight 5 (60 mph) (Flaws: Winged) [5]

Offense:
Unarmed +6 (+6 Damage, DC 21)
Hooves +6 (+7 Damage, DC 22)
Initiative +6

Defenses:
Dodge +6 (DC 16), Parry +6 (DC 16), Toughness +8, Fortitude +10, Will +6

Complications: 
Disabled (Animal)- Valinor cannot speak to humans, nor use his hooves to easily manipulate
objects.

Total: Abilities: 22 / Skills: 18--9 / Advantages: 8 / Powers: 23 / Defenses: 13 (75)

Blowhard

Post by Jabroniville » Thu Feb 02, 2017 2:21 am

BLOWHARD (Real Name Unknown)


Created By: Louise & Walter Simonson
First Appearance: X-Factor #11 (Dec. 1986)
Role: One-Shot Character
Group Affiliations: The Morlocks, The Tunnellers
PL 8 (48)
STRENGTH 4 STAMINA 3 AGILITY 0
FIGHTING 4 DEXTERITY 1
INTELLIGENCE 0 AWARENESS 0 PRESENCE -1

Skills:
Close Combat (Unarmed) 2 (+6)
Expertise (Sewer Dweller) 4 (+4)
Perception 2 (+2)

Advantages:
None

Powers:
"Mutant Powers: Healing Wounds"
"Wind Storm" Affliction 8 (Strength; Hindered/Prone) (Extras: Ranged, Area- 60ft. Burst +2)
(Flaws: Limited Condition, Requires Pipe) (16) -- [17]
AE: "Smash Into Things" Air Blast 6 (Extras: Area- 30ft. Burst) (Flaws: Requires Pipe) (12)

Offense:
Unarmed +4 (+4 Damage, DC 19)
Wind Storm +9 Area (+9 Affliction, DC 19)
Air Blast +6 Area (+6 Ranged Damage, DC 21)
Initiative +0

Defenses:
Dodge +1 (DC 11), Parry +5 (DC 15), Toughness +3, Fortitude +4, Will +2

Complications:
Prejudice (Mutant)

Total: Abilities: 22 / Skills: 8--4 / Advantages: 0 / Powers: 17 / Defenses: 5 (48)

-An older-looking guy dressed like Friar Tuck, with a silly cork pipe, Blowhard created large
wind-storms as Area Effects, making him a reasonably good team player, but he was still
vulnerable. He may be one of the few named characters in comic book history to be killed by
COMMON GANG MEMBERS. Seriously, the Tunnellers met up with a street gang, they got
into a fight, and Blowhard ended up gunned down and killed. To put this in perspective,
BOOMSLANG once survived being shot by gang members. Talk about blowing your
Toughness save...

-Blowhard's powers manifest as an Affliction that Trips in a huge 60-foot Burst, as well as an
optional Area Blast that can hurt guys. This makes him a PL 9, but Wind-guys are often
much higher in PL than they are in practice, as they're good a tripping guys or knocking
things over, but are relatively easy to hurt. Note how much Blowhard here makes use of the
disparity between Dodge & Parry, representing how easy he was to hit and kill. He WAS
strong enough to knock The Beast on his ass, but that didn't really hurt him or anything, so
he's just a pretty strong fat guy.
Blowtorch Brand

Post by Jabroniville » Tue Feb 06, 2018 2:13 am

The original X-Men, confounded by their deadliest foe yet... a pudgy, hairy guy with a
BLOWTORCH!

BLOWTORCH BRAND (Peter Brand)


Created By: Peter Gillis & Don Perlin
First Appearance: The Defenders #135 (Sept. 1984)
Role: One-Shot Villain
Group Affiliations: None
PL 5 (63)
STRENGTH 2 STAMINA 3 AGILITY 2
FIGHTING 5 DEXTERITY 0
INTELLIGENCE 0 AWARENESS 0 PRESENCE 0

Skills:
Expertise (Arsonist) 10 (+10)
Intimidation 4 (+4)
Vehicles 2 (+2)

Advantages: 
Equipment 3 (Blowtorch), Ranged Attack 5
Powers:
Immunity 10 (Fire Effects) [10]

Equipment:
"Blowtorch" Blast 5 (10) -- (12)

 AE: "Wide Arc" Damage 5 (Extras: 30ft. Cone +1/2) (7.5)


 AE: "Pistol" Blast 5 (10)

Offense:
Unarmed +5 (+2 Damage, DC 17)
Blowtorch +5 (+5 Ranged Damage, DC 20)
Wide Arc +5 Area (+5 Damage, DC 20)
Initiative +2

Defenses:
Dodge +4 (DC 14), Parry +5 (DC 15), Toughness +3, Fortitude +4, Will +0

Complications:
Hatred (Mexicans)- Peter hates Mexican immigrants "invading" his hometown, and
attempted to murder over 20 of them.

Total: Abilities: 24 / Skills: 16--8 / Advantages: 8 / Powers: 20 / Defenses: 3 (63)

-Blowtorch Brand is a no-chance one-shot villain who nonetheless was capable of being
dangerous. Not to superhumans, but his redneck prejudices led to the death of a supporting
character in The Defenders- a Sherriff who was attempting to free 20 Mexican immigrants
whom Brand had trapped with himself inside a burning building (being immune to fire, he
had nothing to fear). The Defenders dealt with him easily, but it was a harsh reminder that
even stupid villains or generic thugs can cause great pain.

-Brand disappeared for nine years, but he got his just desserts in the end, as he was sitting in a
porno theatre in U.S. Agent #2, and got blown away by one of the Scourges of the
Underworld. He was, in fact, the final victim of the organization, as Mark Gruenwald died
not long after that comic was written, and nobody else brought it back wholesale. Unlike
many of the other Scourge victims, he was not returned to life in The Punisher.

-A PL 5 Thug, Brand is no more powerful than a common soldier (his only power would be
bad for, say, The Human Torch, but even JOHNNY could probably take this guy in a
fistfight), but proved that he could be dangerous to bystanders. He's got a high-powered
Blowtorch (or in one scene, a gun) with a mini-Area Effect, but most of the way through he's
just some loser.

Bludgeon

Post by Jabroniville » Mon Feb 12, 2018 3:24 am


BLUDGEON (Anthony Manning)
Created By: Mark Gruenwald & Paul Neary
First Appearance: Captain America #328 (April 1987)
Role: Jobber Villain
Group Affiliations: The Fangs
PL 7 (72)
STRENGTH 8 STAMINA 7 AGILITY 2
FIGHTING 6 DEXTERITY 2
INTELLIGENCE 0 AWARENESS 0 PRESENCE 1

Skills:
Deception 2 (+3)
Expertise (Criminal) 2 (+2)

Advantages:
Equipment 4 (Gun, Jet Pack), Power Attack, Ranged Attack 4

Powers:
"Power Broker Treatments"
Speed 2 (8 mph) [2]
Leaping 1 (15 feet) [1]

Offense:
Unarmed +6 (+8 Damage, DC 23)
Gun +6 (+5 Ranged Damage, DC 20)
Initiative +2

Defenses:
Dodge +6 (DC 16), Parry +6 (DC 16), Toughness +7, Fortitude +7, Will +2

Complications:
Motivation (Greed)

Total: Abilities: 52 / Skills: 4--2 / Advantages: 9 / Powers: 3 / Defenses: 6 (72)

-Bludgeon is a minion and client of The Power Broker, given tremendous strength like the
other super-roided guys (including the mighty Jackhammer and his Power-Tools). Used as a
useless Minion in his debut, he lost in a fair fight to FREAKING D-MAN OF ALL PEOPLE,
and got re-used by Gru for "The Fangs" as a minion of Viper (alongside jobber idiots like
Slasher & Slither). He was badly injured when Cap knocked Slasher into him- note to others:
do not form a team with a guy who is COVERED IN SPIKES. The character has not
reappeared, but is a pretty bog-standard bush-league Powerhouse.

The Blue Blade

Post by Jabroniville » Wed Apr 12, 2017 7:33 am


THE BLUE BLADE (Roy Chambers)
Created By: Unknown
First Appearance: USA Comics #5 (Summer 1942)
Role: Golden Age Hero
Group Affiliations: The Twelve
PL 7 (81)
STRENGTH 3 STAMINA 4 AGILITY 4
FIGHTING 9 DEXTERITY 4
INTELLIGENCE 1 AWARENESS 2 PRESENCE 2

Skills:
Athletics 4 (+7)
Deception 2 (+5)
Expertise (Acting) 2 (+4)
Investigation 3 (+6)
Perception 2 (+5)
Stealth 1 (+5)

Advantages:
Equipment 1 (Rapier +2), Fast Grab, Improved Critical (Unarmed), Ranged Attack 2

Offense:
Unarmed +9 (+3 Damage, DC 18)
Rapier +9 (+5 Damage, DC 20)
Initiative +4

Defenses:
Dodge +10 (DC 20), Parry +10 (DC 20), Toughness +4, Fortitude +5, Will +5

Complications:
Enemy (Nazi Germany)

Total: Abilities: 58 / Skills: 14--7 / Advantages: 5 / Powers: 0 / Defenses: 11 (81)

-The Blue Blade is a one-off goofy character from the Golden Age, and his goofiness was
played up in The Twelve, where he was hopelessly outdated and assumed he was going to get
a "radio show" out of the group's newfound fame. His attempt at a variety show was a huge
bomb (some TV exec are shown aghast at him telling WIFE JOKES, complete with snare-
drum effect), and he controls the robot Electro to improve the program- this backfires when
the robot, under the command of Dynamic Man, murders him in order to cover up Dynamic
Man's acts.

Blue Blaze

Post by Jabroniville » Fri Apr 14, 2017 11:15 pm


THE BLUE BLAZE (Spencer Keen)
Created By: Harry Douglas
First Appearance: Mystic Comics #1 (March 1940)
Role: Failed Golden Age Character
Group Affiliations: None
PL 9 (126)
STRENGTH 11 STAMINA 10 AGILITY 4
FIGHTING 7 DEXTERITY 4
INTELLIGENCE 5 AWARENESS 3 PRESENCE 3

Skills:
Athletics 4 (+7)
Deception 2 (+5)
Expertise (Science) 6 (+11)
Investigation 3 (+6)
Perception 2 (+5)
Stealth 1 (+5)

Advantages:
Equipment 3 (Speedster- Car), Fast Grab, Improved Critical (Unarmed), Ranged Attack 2

Powers:
Power-Lifting 1 (100 tons) [1]
"Bulletproof" Protection 1 (Extras: Impervious 9) [10]

Offense:
Unarmed +7 (+11 Damage, DC 26)
Initiative +4

Defenses:
Dodge +7 (DC 17), Parry +7 (DC 17), Toughness +11 (+5 Impervious), Fortitude +10, Will
+5

Complications:
Enemy (Nazi Germany)
Power Loss (Blue Blaze)- Spencer requires regular applications of the "blue blaze" (held in a
lighter) to maintain peak strength- he can diminish to as low as Strength 8 without it.

Total: Abilities: 94 / Skills: 18--9 / Advantages: 7 / Powers: 11 / Defenses: 5 (126)

-Spencer Keen was given tremendous powers when his chemist father invented a "blue blaze"
that would kill its subjects, then resurrect them, more powerful than ever! When a tornado
immediately hit his hometown and killed everyone in it (including his father), Keen was
knocked into the formula, "killed", and then turned into a strongman. He had a few
adventures against some odd opponents, but fell into a crevass fighting the evil Dr. Vortex, at
which point the strip abruptly ended before a second part could be created. He has yet to
reappear. Marvunapp reveals that the various creators working on his four stories could not
seem to keep anything straight- new abilities, traits (like a mountaintop base with a super-fast
car, or the fact that he returns to his grave nightly as "Cosmic Forces" move his body to the
next place where he's needed) and more appear and disappear at random, and even his
costume changes appearance with no rhyme or reason.
-His strength amplified "a thousand-fold", The Blue Blaze is one of the most powerful heroes
of his era, held back only by inexperience. 

Bluebird (EF)

Post by Jabroniville » Tue Dec 12, 2017 2:08 am


BLUE CONDOR (Emilie Scholz)
Created By: Xavier Marturet & Paco Diaz
First Appearance: Europa #0 (April 1996)
Role: Military Style Hero
Group Affiliations: Taskforce, Euroforce
PL 7 (87)
STRENGTH 1/8 STAMINA 2 AGILITY 2
FIGHTING 6 DEXTERITY 4
INTELLIGENCE 1 AWARENESS 1 PRESENCE 1

Skills: 
Intimidation 4 (+5)
Perception 5 (+6)
Expertise (Soldier) 6 (+7)
Insight 3 (+4)
Vehicles 2 (+6)

Advantages: 
All-Out Attack, Beginner's Luck, Equipment 2, Improved Critical (Unarmed), Fast Grab,
Ranged Attack

Powers:
"Exoskeleton" (Flaws: Removable) [26]
Enhanced Strength 7 (14)
Leaping 5 (250 feet) (5)
Protection 6 (Extras: Impervious 7) (13)
-- (32 points)

Offense:
Unarmed +6 (+1 Damage, DC 16)
Exoskeleton +6 (+8 Damage, DC 23)
Initiative +2

Defenses:
Dodge +6 (DC 16), Parry +6 (DC 16), Toughness +2 (+8 Exoskeleton), Fortitude +3, Will +4

Complications:
Responsibility (Euroforce)

Total: Abilities: 36 / Skills: 20--10 / Advantages: 7 / Powers: 26 / Defenses: 8 (87)

-Bluebird, like Dragonfly, got offed right away, so there's not much info on her. Standard no-
frills "Strong Chick" of the team. But obviously not strong enough. She was executed by the
Lord of War, who easily defeated her.

Blue Diamond

Post by Jabroniville » Mon Apr 17, 2017 10:33 pm


Dude! You don't shoot a guy in the DICK!

BLUE DIAMOND (Elton T. Morrow)


Created By: Ben Thompson
First Appearance: Daring Mystery Comics #7 (April 1941)
Role: Forgotten Golden Age Hero
Group Affiliations: The Liberty Legion, The Crazy Sues, The New Invaders
PL 9 (185)
STRENGTH 8 STAMINA 5 AGILITY 2
FIGHTING 6 DEXTERITY 4
INTELLIGENCE 3 AWARENESS 3 PRESENCE 2

Skills:
Deception 2 (+4)
Expertise (Archaeologist) 5 (+8)
Insight 1 (+4)
Perception 3 (+6)
Technology 1 (+4)

Advantages:
None

Powers:
"Diamond-Hard Skin"
Protection 6 (Extras: Impervious 13) [19]

Offense:
Unarmed +6 (+8 Damage, DC 23)
Initiative +2

Defenses:
Dodge +6 (DC 16), Parry +6 (DC 16), Toughness +11 (+7 Impervious), Fortitude +5, Will +6

Complications:
Motivation (Fighting the Nazis)- Blue Diamond joined the numerous ranks of underwear-clad
supermen fighting the Germans in World War II.

Total: Abilities: 66 / Skills: 12--6 / Advantages: 0 / Powers: 19 / Defenses: 7 (185)

-You want obscure? How 'bout a guy who appeared in only TWO issues in his entire Golden
Age career- Daring Comics #7 and #8 (its last)? That's some weak stuff right there. Since
Roy Thomas knew who he was, he got to show up in some more modern books (1970s issues
of The Invaders & stuff), as well as other things that look back at the 1940s. Blue Diamond is
Elton T. Morrow, an archaeologist who found a mysterious blue diamond that is part of the
Lifestone Tree, a thing that powers the Chosen Eight of Fate (aliens). An explosion via a
German sub blows up the diamond, spreading its particulles all over him, giving him super-
powers. He later came out of retirement to help The Thing fight a crystal-based alien named
Shanga, who transforms him into a human-diamond to be her consort.

-Blue Diamond is tough as hell, making PL 8.5 defensively, but he's a minor PL 7 threat in
hand-to-hand. I mean, the guy only had two appearances back in they day, and is mostly
forgotten even now. When Shanga changed him, he likely became Immune to Fortitude
Effects and gained the ability to fly.

Blue Eagle

Post by Jabroniville » Tue Jul 04, 2017 6:28 am


BLUE EAGLE (James Dore, Jr., aka Cap'n Hawk, American Eagle)
Created By: Roy Thomas & John Buscema
First Appearance: The Avengers #85 (Feb. 1971- American Eagle), #148 (June 1976- Cap'n
Hawk), Squadron Supreme #1 (Blue Eagle)
Role: Flying Guy, Conservative Aggravator, The Cynic
Alternate Company Equivalent Of: Hawkman (flying Conservative stick-in-the-mud)
Fate: Neck broken as he was de-powered by Lamprey and sent flying into the unconscious
Pinball
Group Affiliations: The Squadron Supreme
PL 9 (110)
STRENGTH 2 STAMINA 4 AGILITY 4
FIGHTING 8 DEXTERITY 0
INTELLIGENCE 2 AWARENESS 3 PRESENCE 0

Skills:
Aerobatics 10 (+14)
Athletics 4 (+6)
Deception 5 (+5)
Expertise (Politics) 4 (+6)
Insight 5 (+8)
Intimidation 6 (+6)
Investigation 4 (+7)
Perception 4 (+7)
Stealth 4 (+8)
Vehicles 4 (+4)

Advantages:
All-Out Attack, Close Attack 3, Defensive Attack, Equipment 3 (Gear), Evasion, Improved
Critical (Mace) 2, Improved Defense, Improved Initiative, Improved Smash, Move-By
Action, Power Attack, Quick Draw, Set-Up, Teamwork, Takedown 2

Powers:
"Blue Eagle's Harness" (Flaws: Removable) [10]
Flight 6 (120 mph) (12 points)

Equipment:
"Blue Eagle's Gear"
"Mace" Strength-Damage +4 (Extras: Penetrating) (8)
"Helmet & Suit" Protection 1 (1)
"Shield" Enhanced Dodge 3 & Parry 2 (5)

Offense:
Unarmed +11 (+2 Damage, DC 17)
Mace +11 (+6 Damage, DC 21)
Initiative +8

Defenses:
Dodge +10 (+13 Shield, DC 20-23), Parry +10 (+12 Shield, DC 20-22), Toughness +4 (+5
Suit), Fortitude +5, Will +5

Complications:
Vulnerable (Mind Control)- The Squadron Supreme have proven themselves very easy to
take over mentally for some reason, as it has happened several times. This may be random
chance, or an actual weakness.
Responsibility (Father's Legacy)- John Dore Sr. was the first American Eagle during World
War II, and John Jr. sought to live up to his legacy at first. After a political falling-out, John
Jr. split from his dad and became "Cap'n Hawk". When his father died as a result of the
Squadron's brainwashed activities, John Jr. brought the legacy back as the Blue Eagle.
Relationship (Lady Lark)- John & Linda were starting to fall for each other partway through
The Utopia Program, but were split up by Golden Archer's treachery.
Reputation (Cynic)- Blue Eagle is even more devoted to justice and "right" over his
comrades, and this often makes him seem cruel and overly-suspicious to the point of self-
righteousness. He suspects nearly everybody of wrongdoing, and nearly always asks for the
most extreme response possible (such as B-Modding the new recruits). He comes across as a
jerk, but he's actually correct more often than not.
Responsibility (The Utopia Program)- The Squadron has founded a program designed to cure
all the world's ills- Crime, Poverty, Disease, War... even Death itself. Some members are
more dedicated than others, but they all strive to help.

Total: Abilities: 46 / Skills: 50--25 / Advantages: 18 / Powers: 10 / Defenses: 11 (110)

-Mark Gruenwald really did a spectacular job making each Squadron member unique and
interesting. Not only were all of the Institute of Evil members possessing their own
personalities BEFORE B-Modding, they got new ones after, and someone who could easily
have been a generic boring guy, like the "Hawkman" of the team- Blue Eagle, ended up one
of the most interesting guys in the whole series. Rather than just go with the flow, he was
shown as the most angry and moralistic member of the group, to the point of coming off like
a self-righteous zealot. He demanded resignations (after noticing Lady Lark's sudden
renewed interest in Golden Archer), recommended B-Modding of everyone even a little
suspicious (suggesting they brainwash the Squadron's new members like the Institute, even
though they'd done nothing wrong from his perspective- he was just paranoid. It was just too
bad that he was right), he made threats towards those he believed were doing wrong. And
rather than be some jerk-ass Strawman, a lot of the time he was right, or at least COULD BE
right, which is what made the series so interesting- you were constantly left only half-
agreeing with some guys. After all, he suggested B-Modding the team's new recruits, and
while that was VERY extremist and unbelievably jerk-ish, it would have saved tons of lives-
proving his instincts were correct.

-Eagle was smart and cool enough to have Lady Lark fall for him, but his lesser tendencies
(he was angry because Quagmire's post-B-Modding left him still kind of a flirty smarmadon)
resulted in Quagmire's death/disappearance- Eagle slugged Quagmire and left, but while he
was gone, Quagmire was left rescuing over thirty workers from a gas leak by himself, and it
crippled him. He wore the costume of Blue Eagle after giving up his Cap'n Hawk identity,
one he created after a falling-out with his late father, a Golden Age hero named American
Eagle. Like I said, a really well-rounded character- Gru was great at giving many characters
little bits here and there (we only here of Eagle's father the one time, in one panel of
exposition, but it helps round him out and "inform" him.

-Blue Eagle's final fate in the battle was a broken neck, resulting from a fall caused by
Lamprey draining his wings of their power. He was able to sail to the ground, but his
attempted landing on Pinball ended up killing them both nonetheless. It was one of the odder
deaths of the final battle (I mean, what heroes actually die from FALLS anymore?), though
heroes probably SHOULD suffer worse from some of the landings they take. Lady Lark
ended up honoring him by co-opting his powers onto hers later on, though she never found
out that during that final battle, Blue Eagle smashed Black Archer's head in, a final revenge
for B-Modding Lady Lark in the first place.

-Unfortunately for him, Blue Eagle comes up very cheap. That's kinda what happens when
you're really just a melee fighter who can fly, without being a supreme martial artist, and you
don't have just ass-loads of extra-powers and the Poochie-ness of being your writer's
favourite character (coughHawkmancough). So Eagle's good in combat, fitting PL 9 with his
Mace and Shield, doing a ton of damage if he Power Attacks (as Black Archer figured out, to
his eternal regret).

Blue Eagle

Post by Jabroniville » Sat Sep 02, 2017 5:50 pm

BLUE EAGLE (Real name Unknown)


Created By: Dan Slott, Christos Gage & Patrick Scherberger
First Appearance: Avengers: The Initiative Annual #1 (2008)
Role: Background Fodder
Inspired By: Red Raven (failed one-shot Hawkman rip-off who became a recurring "going
crazy" super-villain)
Group Affiliations: The Initiative
PL 6 (60)
STRENGTH 1 STAMINA 2 AGILITY 3
FIGHTING 7 DEXTERITY 2
INTELLIGENCE 0 AWARENESS 0 PRESENCE 1

Skills:
Deception 4 (+5)
Perception 2 (+2)
Expertise (Soldier) 2 (+2)

Advantages:
Equipment 3 (Twin Automatic Pistols 5- Multiattack), Move-By Action, Ranged Attack 5

Powers:
"Blue Winged Harness and Body Armour" (Flaws: Removable) [5]
Flight 4 (Flaws: Winged) (4)
Protection 2 (2)
-- (6 points)

Offense:
Unarmed +7 (+1 Damage, DC 16)
Pistols +7 (+5 Ranged Damage, DC 20)
Initiative +3

Defenses:
Dodge +8 (DC 18), Parry +8 (DC 18), Toughness +2 (+4 Body Armour), Fortitude +4, Will
+2

Complications:
Responsibility (The Avengers Initiative)
Secret (Different Personality)- The Liberteens aren't actually catchphrase-spouting dorks-
they are party-hardy horn-dogs.

Total: Abilities: 32 / Skills: 8--4 / Advantages: 9 / Powers: 5 / Defenses: 10 (60)

-Blue Eagle's a "Flying Guy", inspired by the Red Raven, who actually had quite the post-
Golden Age career, despite being a really, really obscure character. He was an "avian" guy
from the Bird-People, an offshoot of The Inhumans, who kind of... did stuff, and were always
in suspended animation or something, and it led Red Raven to brawl with various heroes (a
solo Angel of the X-Men, Namor the Sub-Mariner), and doing some of that "nobody other
than Roy Thomas gives a crap about any of this" ret-conning, up to and including having a
daughter and faking his own death. Amazingly, Red Raven pre-dates Captain America, and is
thus the first Marvel hero to debut in his own comic. Alone, Blue Eagle never really did
anything but "Shoot to disable" a bunch of jetpack-using terrorists.

The Blue Marvel

Post by Jabroniville » Thu Jun 18, 2020 6:08 am


THE BLUE MARVEL (Adam Bernard Brashear)
Created By: Kevin Grevioux
First Appearance: Adam: Legend of the Blue Marvel #1 (Nov. 2008)
Role: Yet Another Retcon Hero, Elder Statesman
Group Affiliations: The Mighty Avengers, The United States Marine Corps.
Avengers Grade: D-Level (new member)
PL 15 (331)
STRENGTH 18 STAMINA 17 AGILITY 2
FIGHTING 10 DEXTERITY 2
INTELLIGENCE 10 AWARENESS 4 PRESENCE 4
Skills:
Deception 4 (+8)
Expertise (Football) 5 (+7) -- Uses Agility
Expertise (Science) 8 (+18)
Insight 3 (+7)
Investigation 2 (+6)
Perception 6 (+10)
Persuasion 2 (+6)
Ranged Combat (Blasts) 2 (+10)
Technology 8 (+18)

Advantages:
Close Attack, Equipment 10 (Bitching Lab Under The Sea), Improved Critical 2 (Blasts,
Unarmed), Improved Initiative, Interpose, Power Attack, Ranged Attack 6, Withstand
Damage (Trade Defenses For Toughness)

Powers:
"Living Anti-Matter Reactor"
Power-Lifting 6 (200,000 tons) [6]
Protection 3 (Extras: Impervious 15) [18]
Quickness 6 [6]
Immunity 16 (Tiring Effects, Aging, Life Support) [16]
Flight 18 (500,000 mph) [36]
Movement 1 (Space Travel 1) [2]
Senses 6 (Extended Sight, Vision, Hearing & Scent, Acute Scent, Analytical Taste) [6]
Regeneration 6 [6]

Create 16 (Feats: Precise) (Extras: Impervious 11, Movable) (65) -- [71]

 AE: "Create His Own Light" Environment 10 (Light 2) (20)


 AE: "Energy Pulse" Damage 15 (Extras: Area- 60ft. Burst +2) (46)
 AE: "Energy Fists" Penetrating Strength Damage 10 (10)
 AE: "Concussion Beams" Blast 20 (Feats: Increased Range 1, Split, Precise) (Extras:
Penetrating 10) (53)
 AE: "Low-Energy Bolts" Affliction 14 (Fort; Dazed/Stunned/Incapacitated) (Extras:
Ranged, Cumulative) (32)
 AE: "Anti-Matter Shields" Deflect 14 (14)

Offense:
Unarmed +11 (+18 Damage, DC 33)
Concussive Beams +10 (+20 Ranged Damage, DC 35)
Energy Pulse +15 Area (+15 Damage, DC 30)
Low-Energy Bolts +10 (+14 Ranged Affliction, DC 24)
Initiative +6

Defenses:
Dodge +10 (DC 20), Parry +10 (DC 20), Toughness +20 (+8 Impervious), Fortitude +17,
Will +8

Complications:
Relationship (Candace, aka Marlene Frazier- Wife)- Marlene was a S.H.I.E.L.D. Agent
assigned to watch Adam, but soon fell in love with him. She was killed in a battle with The
Anti-Man.
Reputation (Giving Up)- Adam sometimes gets attitude from other black heroes about
agreeing to step down way back in the day.
Relationship (Uatu, The Watcher)- They have a lot of one-sided conversations.

Total: Abilities: 110 / Skills: 40--20 / Advantages: 22 / Powers: 167 / Defenses: 12 (331)

The Blue Marvel- Yet Another Supermanalogue:


-The story of the Blue Marvel seems like it may've been a cool story, if only Marvel hadn't
done two different variations of the EXACT SAME THING in the preceding decade. The
"Hero From the Old Days We've Never Mentioned Before" is part of The Sentry AND Isaiah
Bradley's backstory in terms of Retconning yet another hero into the past, AND Isaiah's story
is also one of a black guy experiencing old school racism and basically being brushed under
the rug because of it. It seems completely unnecessary and annoying to go through it all over
again, especially because he's YET ANOTHER FREAKING FLYING BRICK, adding up to
Marvel's total probably exceeding DC's at this point!

-Adam Brashear is an uber-genius black scientist who was also a Marine and a fullback in
College (just to make it SUPER-OBVIOUS that we should all be amazed), and got exposed
to some mutagenic radiation due to an experiment. He became a walking anti-matter reactor
and a big superhero, but was forced to retire in 1962 when it was discovered that it was a
black guy behind "The Blue Marvel"- President Kennedy asking him to voluntarily step
down. He comes out of retirement to fight his old lab partner (now the Anti-Man), who
gained powers and insanity from the same explosion- his wife unfortunately dies in the battle,
but now everyone knows the Blue Marvel again. Brashear thus ends up an active hero.

-It's like... I dunno, I haven't read it, so I can't judge the quality of the story. I just have grown
soooooooo freaking tired of the same never-ending concepts of Retcon Heroes, Power-
Geeking (he got a staggering list of Strength & Durability Feats in his debut, and was allowed
to basically show him doing anything- HE'S EVEN SUPER-SMART), and Flying Bricks in
Marvel because they want more Supermanalogues. He seems okay in The Mighty Avengers,
but hasn't gotten a tremendous amount of focus. The entire thing just makes me roll my eyes-
were I an editor, I'd probably just laugh if a writer came in with his idea to present a hero he'd
created when he was a kid (as Grevioux did), have him be super-smart, super-awesome and
more powerful than an entire squad of Avengers, and then eat a nuclear bomb like it was
nothing.

-It must be my age, though, because I can't really get that worked up over it anymore (I was
actually grouchier about comics when I was younger). It's silly (especially since Marvel
added one or two more SINCE then) and makes me roll my eyes, but not maddening or
anything... and I even like the character in the books I've read him in! I find him more
amusing than annoying, and though his origin and power feats are nuts and over-the-top, he
seems okay in Luke Cage's Mighty Avengers. He re-encounters the Anti-Man, but is
convinced to spare him by his son Kevin. Unfortunately, Ewing seems to be the only writer
with any interest in Brashear, so he hasn't appeared in a significant role since the end of The
Ultimates. His personality and concept is very "Calm Elder Statesman", a role actually pretty
atypical in the Marvel Universe- Captain America is more of a war leader-type, so doesn't fit.
Brashear is more like Alan Scott.
The Blue Marvel In Modern Time:
-In any case, the Blue Marvel pops up in the occasional book. He was on Al Ewing's Mighty
Avengers (lecturing the Illuminati over keeping the incursions that destroy the universe from
all the heroes, since they could have helped), then joined his Ultimates book as the brains
behind the Ultimates' operation to assess and measure the nature of Marvel's new Cosmic
Scene and universal balance.

The Blue Marvel's Power:


-Since The Blue Marvel is another Supermanalogue, and has fought The Sentry and lived, I
figure him for PL 15- more than Thor and The Hulk. His Strength Feats are way past theirs
(easily lifting a 93,000-ton warship, and The Watcher said "he could easily split the Earth in
two", which is hyperbole as per usual in the "Tell, Don't Show" world of comic book feats,
but still), and he once One-Hit-KO'd THE SENTRY, and then fought an entire squad of
Avengers by himself, and later survived the detonation of an atomic bomb. He's more
powerful than most of Earth's heroes, but more unpractised (he was retired for years, and
never fought their level of competition).

Blue Shield

Post by Jabroniville » Mon Apr 17, 2017 11:54 pm


THE BLUE SHIELD (Joseph Cartelli)
Created By: Tom DeFalco & Frank Springer
First Appearance: Dazzler #5 (July 1981)
Role: Forgotten Hero
Group Affiliations: The Initiative, Project Pegasus
PL 9 (99)
STRENGTH 6 STAMINA 5 AGILITY 4
FIGHTING 6 DEXTERITY 4
INTELLIGENCE 1 AWARENESS 2 PRESENCE 2

Skills:
Athletics 2 (+7)
Expertise (Security Agent) 6 (+7)
Insight 2 (+4)
Investigation 3 (+5)
Perception 3 (+5)
Technology 2 (+3)

Advantages:
Close Attack 2, Ranged Attack 2

Powers:
"Formerly Belt-Given Powers"
Leaping 1 (15 feet) [1]
Speed 1 (4 mph) [1]

"Micro-Circuitry Belt" (Flaws: Removable) [18]


Force Field 7 (Extras: Impervious 9) (16)
Immunity 6 (Heat, Gas Attacks) (6)
-- (22 points)

Offense:
Unarmed +8 (+6 Damage, DC 21)
Initiative +4

Defenses:
Dodge +6 (DC 16), Parry +6 (DC 16), Toughness +5 (+12 Force Field, +5 Impervious),
Fortitude +7, Will +4

Complications:
Motivation (Fighting Crime)- Joseph's father Frank was gunned down by the Mob.

Total: Abilities: 60 / Skills: 18--9 / Advantages: 4 / Powers: 20 / Defenses: 6 (99)

-Hahahahaha wouldn't ya know it? When someone (Devastation Bob, I think) requested The
Blue Shield eons ago, I thought I'd built him already, but I was mistaken. I HAD built The
Blue Diamond, and figured I'd included this look-alike when I did that, but I hadn't. But just
checking out the Marvel Two-In-One issue featuring The Star-Dancer & Blue Diamond
reminded me of this guy, and lookie-lookie- TOM DeFALCO wrote both that issue (featuring
Diamond) and THIS GUY's first appearance! In the same YEAR, no less!

-Joe Cantrelli has the most generic, unthought-out superhero origin of all time- the son of a
murder victim, he became a vigilante, and gained a fancy costume by some method that's
never been discovered since they apparently didn't bother. He allies with Dazzler in his debut,
but then becomes part of Project Pegasus, sort of a boring-ass STAR Labs knock-off over at
Marvel comprised mostly of forgotten Marvel characters that Mark Gruenwald remembered.
His powers became natural, and he kind of got stuck there at P.P. He would go a decade or so
without an appearance (since Gru died and all), before showing up as a member of The
Initiative (since P.P. was already a government agency, it makes sense). He pretty much
hasn't done anything in forever.

-The Blue Shield is basically a PL 7 Melee Fighter packing a PL 9-quality Force Field,
making him a not-terribly-useful hero. Given that his entire schtick is basically being a
security agent for a group that's constantly being attacked by aliens and super-villains, I guess
that fits.

Blue Streak

Post by Jabroniville » Tue Feb 13, 2018 12:17 am


BLUE STREAK I (Don Thompson)
Created By: Roy Thomas & John Buscema
First Appearance: Captain America #217 (Dec. 1978)
Role: Jobber Villain, Speedster
Group Affiliations: The Corporation, S.H.I.E.L.D.
PL 7 (100)
STRENGTH 1 STAMINA 2 AGILITY 4
FIGHTING 8 DEXTERITY 0
INTELLIGENCE 1 AWARENESS 1 PRESENCE 1

Skills: 
Athletics 4 (+6)
Deception 6 (+7)
Expertise (Criminal) 3 (+4)
Expertise (Spy) 5 (+6)
Perception 3 (+4)
Stealth 2 (+6)
Technology 3 (+4)

Advantages: 
Equipment (Criminal Gear, Caltrops), Great Endurance, Ranged Combat 7

Powers:
"Speed-Skating Costume" (Flaws: Removable) [32]
"Rocket-Powered Skates" Speed 6 (120 mph) (6)
Leaping 2 (30 feet) (2)
Enhanced Advantages 5: Evasion 2, Improved Defense, Improved Initiative, Seize Initiative
(5)
Enhanced Dodge 3 & Parry 1 (4)
"Padded Costume" Protection 2 (2)

"Wrist-Mounted Lasers"
"Automatic Setting" Blast 7 (Extras: Multiattack) (Inaccurate -1) (20) -- (21)
 AE: Blast 7 (Feats: Split) (15)

-- (40 points)

Offense:
Unarmed +8 (+1 Damage, DC 16)
Laser +7 (+7 Ranged Damage, DC 22)
Initiative +4 (+8 Costume)

Defenses:
Dodge +8 (+12 Skates, DC 22), Parry +10 (+11 Skates, DC 21), Toughness +2, Fortitude +5,
Will +2

Complications:
Motivation (Greed)

Total: Abilities: 36 / Skills: 26--13 / Advantages: 9 / Powers: 32 / Defenses: 10 (100)

-Blue Streak is another terrible villain, created with ROCKET-POWER SKATES~~ with
which he intended to infiltrate S.H.I.E.L.D. as a fake-agent and student of The Falcon. He
was uncovered and quickly beaten afterwards, and next appeared in the "Scourge of the
Underworld" storyline. He actually had a really big role in his appearance, being chased
around on the highways by Cap, deftly-avoiding him, and he finally succeeded. At which
point he hitched a ride (his skates were smashed in the fight) with some "friendly" truck
driver and justice most DEFINITELY was served. Another Blue Streak showed up during the
Civil War, and ANOTHER one showed up in Thunderbolts- this one was a psychic who was
controlling Venom, but got killed by Bullseye. The original Blue Streak returned in that
"seventeen Scourge victims are resurrected" story arc in The Punisher, but Frank's partner
killed him.

-Rocket-Powered Skates is a pretty sad gimmick, and Blue Streak was especially pathetic,
though rather hard to hit. He was actually able to evade Captain America himself (even on his
new Ameribike... no it wasn't actually called that), but that didn't save him in the end. His
costume enhances most of his defensive capabilities, from his Defenses to his Advantages,
but he's still a PL 7 poser who couldn't really kick anyone's ass.

The Blue Talon

Post by Jabroniville » Sun Feb 06, 2022 1:12 am


That pose looks painful.

THE BLUE TALON (Itto Yamura)


Created By: Gerry Conway & Gene Colan
First Appearance: Daredevil #92 (Oct. 1972)
Role: One-Shot Villain, Power Puncher
Group Affiliations: None
PL 8 (68)
STRENGTH 3 STAMINA 4 AGILITY 4
FIGHTING 9 DEXTERITY 2
INTELLIGENCE 0 AWARENESS 1 PRESENCE 1

Skills:
Expertise (Assassin) 4 (+4)
Perception 4 (+5)

Advantages:
Accurate Attack, Equipment 1 (Metal Gloves +1- Split), Improved Critical (Unarmed),
Power Attack

Powers:
"Martial Strike" Strength-Damage +2 [2]

Offense:
Unarmed +9 (+5 Damage, DC 20)
Metal Gloves +9 (+7 Damage, DC 22)
Initiative +4

Defenses:
Dodge +10 (DC 20), Parry +11 (DC 21), Toughness +4, Fortitude +5, Will +3

Complications:
Motivation (Greed)

Total: Abilities: 48 / Skills: 8--4 / Advantages: 4 / Powers: 1 / Defenses: 11 (68)

-The Blue Talon is a Japanese martial artist who broke his hands, and trained his hands to
become deadly, super-hard weapons (aided by steel plates over his hands) in order to
properly become an assassin. Rich guy/villain Damon Dran sent him after Daredevil after
kidnapping The Black Widow, but The Black Panther disguised himself as Daredevil instead,
and the Talon ruptures a gas main with his Super-Martial Arts Strike like a moron, and dies.

-Blue Talon is a one-off foe, and has a lethal strike for someone who generally only fights
normal humans, but he's still just a '70s villain who only had a single appearance.

Bluebird

Post by Jabroniville » Tue Dec 15, 2020 9:58 am


BLUEBIRD I (Sally Avril)
Created By: Stan Lee & Steve Ditko (Sally), Kurt Busiek & Pat Olliffe (Bluebird)
First Appearance: Amazing Fantasy #15 (Aug. 1962)
Role: Retconned Hero
Group Affiliation: None
PL 6 (40)
STRENGTH 1 STAMINA 2 AGILITY 3
FIGHTING 3 DEXTERITY 2
INTELLIGENCE 1 AWARENESS 0 PRESENCE 3

Skills:
Acrobatics 2 (+5)
Deception 2 (+5)
Technology 2 (+3)

Advantages:
Equipment 4

Equipment:
"Gadgets"
Insulated Boots (1)
"Rope Line" Movement 1 (Swinging) (2)
Paint Pellets (1)
"Ether-Filled Eggs" Affliction 6 (Fort; Dazed/Exhausted/Asleep) (Extras: Area- 15ft. Cloud,
Ranged) (Diminished Range -1) (17)

Offense:
Unarmed +3 (+1 Damage, DC 16)
Ether-Eggs +6 Area (+6 Affliction, DC 16)
Initiative +3

Defenses:
Dodge +4 (DC 14), Parry +3 (DC 13), Toughness +2, Fortitude +2, Will +2

Complications:
Motivation (Becoming a Super-Hero)- Sally is enamored with Spider-Man, and desperately
wants to become a super-hero just like him, despite a total lack of ability.
Accident (Ether Eggs)- Sally's eggs tend to go off at the wrong time.

Total: Abilities: 30 / Skills: 6--3 / Advantages: 4 / Powers: 0 / Defenses: 3 (40)

-A peculiar bit of Kurt Busiek's mostly-forgotten Untold Tales of Spider-Man was the story
of Sally Avril. Initially a one-off background character in the very FIRST Spider-Man tale,
Sally was a generic, conceited girl who turned down shy, nervous Peter Parker's offer of a
date, and lavished her attentions on the studly Flash Thompson instead. Busiek, a Continuity
Nerd's Continuity Nerd, decided to EXPAND upon this nobody- she became enamored with
Spider-Man after tailing him while trying to uncover his Secret Identity. After a bit, she
decided to become a superheroine herself- The Bluebird. Fitting more with Batman's
Supporting Cast than Spider-Man's (the whole Flying Animal/Street-Level/Gadget-User thing
is WAY more Bat-verse-y), she became a bit of an Unwanted Sidekick- her "Ether Eggs"
would set off early, and she'd frequently screw up Peter's fights.

-Always loved that trope, by the by. It makes PERFECT SENSE that in a world where Super-
Heroes are very real and very famous, that there'd be a ton of losers out there who think some
gadgets and training can make them equals, and annoy the heroes by "trying out" for the
Sidekick Gig. Of course, now that trope was effectively plumbed for all it was worth by The
Incredibles, but it's still fun.

-At one point, Peter decided to dissuade her from superheroics by deciding to let one of the
Black Knight's minions slug her right in the stomach- a realistic move from one of comics'
better "Everyman Hero" characters- kinda mean on the front of it, but this is a guy prone to
making emotional decisions at his young age. And Peter, like a good Everyman, felt remorse
for what was kind of a heartless (if necessary) decision. Especially once Sally, refusing to be
held back, rushed to the scene of another fight, and was killed in a car accident while running
a red light, along with her assistant pal, Jason. Once again, it sucks to even KNOW Peter
Parker. This is actually the EXACT kind of story Kurt would later tell in Astro City, really-
someone being an annoying sidekick-wannabe and getting in the way.

-Peter says it within the story itself: "She'll never laugh again... She'll never toss her head the
way she did, instantly dismissing whatever she didn't want to think about in favor of
something new. She'll never smile, never capture everyone's attention with a few words,
never light up a room with her determination and humor. She could be obnoxious, even
pushy, but she was vital and alive and fun to be around and now she's gone."

-Sally is in good shape for a High School student, but so far out of her league at super-heroics
that it's not even funny, and more of a hindrance than a help (though she did kick Electro
once).
Bluestreak

Post by Jabroniville » Thu Sep 21, 2017 1:15 am

BLUESTREAK (Blue Kelso)


Created By: Tom DeFalco & Brent Anderson
First Appearance: A-Next #4 (1999)
Role: Speedster, Fame Whore
PL 8 (115)
STRENGTH 2 STAMINA 3 AGILITY 5
FIGHTING 12 DEXTERITY 4
INTELLIGENCE 0 AWARENESS 1 PRESENCE 1

Skills: 
Athletics 10 (+12)
Perception 4 (+4)

Advantages:
Accurate Attack, Evasion, Move-By Action, Ranged Attack 1, Uncanny Dodge

Powers:
Speed 9 (1,000 mph) [9]
Quickness 8 [8]

"Super-Speed Feats"
"Wall & Water Run" Movement 2 (Wall-Crawling, Water-Walking) (Flaws: Limited to
While Running) [2]
Immunity 1 (Friction Heat) [1]
"Punch Everyone in Range" Strength-Damage +3 (Extras: Area- 30ft. Burst 5, Selective 5)
(13) -- [14]

 AE: "Rapid-Punches" Strength-Damage +3 (Extras: Multiattack 5) (8)

Offense:
Unarmed +5 (+11 Damage, DC 26)
Bullets & Missiles +8 (+8 Ranged Damage, DC 23)
Initiative +4

Defenses:
Dodge +13 (DC 23), Parry +13 (DC 23), Toughness +3, Fortitude +4, Will +4

Complications:
Motivation (Attention)- Bluestreak wishes to be famous, and quit the X-People for not being
"flashy enough" for her.

Total: Abilities: 56 / Skills: 14--7 / Advantages: 5 / Powers: 34 / Defenses: 13 (115)

-Bluestreak comes off like one of those characters that should have spent a bit more time in
the planning stages. Introduced to the Avengers along with American Dream, Crimson Curse
& Freebooter, she has the most one-dimensional personality I've ever seen in a recurring
character- she's just a Fame Whore, out to get noticed. Which makes it INSANE that Jarvis
was so interested in putting her on the Avengers- a team she had no business joining. She's
cocky and impulsive, ignoring orders, and had a crush on the oblivious J2.

Blur

Post by Jabroniville » Mon Mar 08, 2021 11:30 pm


BLUR (Jeff Walters)
Created By: Mark Gruenwald & Paul Ryan
First Appearance: D.P. 7 #1 (Nov. 1986)
Role: Speedster
PL 9 (129)
STRENGTH 3 STAMINA 4 AGILITY 5
FIGHTING 12 DEXTERITY 3
INTELLIGENCE 1 AWARENESS 2 PRESENCE 3

Skills:
Athletics 11 (+14)
Deception 1 (+4)
Expertise (Fast Food Manager) 4 (+5)
Expertise (Soldier) 4 (+5)
Perception 2 (+4)
Persuasion 2 (+5)

Advantages:
Defensive Attack, Improved Initiative 4, Move-By Action, Uncanny Dodge

Powers:
Speed 7 (250 mph) [7]
Quickness 8 [8]
"Good Vibrations" Immunity 6 (Cold Environments, Drugs) [6]

"Strike Everyone At Once" Strength-Damage +2 (Extras: Area- 30ft. Shapeable on 5 Ranks)


(7) -- [8]

 AE: "Hit Everyone" Strength-Damage +2 (Extras: Multiattack 5) (7)

Offense:
Unarmed +12 (+3 Damage, DC 18)
Strike Everyone +5 Area (+5 Damage, DC 20)
Hit Everyone +12 (+5 Damage, DC 20)
Initiative +21

Defenses:
Dodge +13 (DC 23), Parry +14 (DC 24), Toughness +4, Fortitude +6, Will +5

Complications:
Responsibility (Constantly Hyper-Metabolic)- Blur constantly moves around, vibrates, and
cannot stop eating for long. He sweats frequently (causing him to smell), and dislikes hot
weather strongly. He even speaks too quickly. He also needs to wear goggles in order to see
while moving above 125 mph.

Total: Abilities: 66 / Skills: 24--12 / Advantages: 7 / Powers: 29 / Defenses: 15 (129)

-Part of Gruenwald's "Heroes in the Real World" thing was characters like Blur- a super-fast
guy who nonetheless had to eat extreme amounts of food in order to fuel himself. Blur also
could NOT hold still- he was constantly vibrating back and forth. Despite not appearing that
much in the bio-sites I can find, BLUR of all people has lived on past the death of the New
Universe, part of the Crisis on Infinite Earths of Marvel caused the destruction of countless
worlds, one of which was the "New Universe" Earth. Blur, the sole survivor, has been placed
on the new Squadron Supreme, made up of characters from various cancelled books
(Nighthawk from the MAX Squadron, the original Squadron's Power Princess, the traitorous
Warrior Woman, the Hickman-Avengers's version of Hyperion, the Hickman-JLA-Analogue
Doctor Spectrum, and now Thundra). Blur has done by far the least of his team, though- I
can't tell you much about him. He seems more like a neat, unexpected cameo as much as
anything.

-At PL 8.5, Blur is a pretty good Speedster, and the member of his team most-ready for
"Actual Superhero Duty", really.

Bob

Post by Jabroniville » Tue Jun 13, 2017 9:16 pm


BOB, AGENT OF HYDRA
Created By: Fabian Nicieza & Reilly Brown
First Appearance: Cable & Deadpool #38 (May 2007)
Role: Named Henchman
PL 4 (37)
STRENGTH 1 STAMINA 2 AGILITY 2
FIGHTING 1 DEXTERITY 2
INTELLIGENCE 0 AWARENESS 0 PRESENCE 0

Skills:
Deception 2 (+2)
Expertise (Terrorist) 2 (+2)
Stealth 4 (+6)

Advantages:
Equipment 3 (Laser Gun), Luck 2, Ranged Attack

Powers:
Speed 2 (8 mph) (Flaws: Limited to While Fleeing) [1]

Equipment:
"Laser Gun" Blast 5 (Extras: Multiattack) (15)

Offense:
Unarmed +1 (+1 Damage, DC 16)
Laser Guns +3 (+5 Ranged Damage, DC 20)
Initiative +2

Defenses:
Dodge +6 (DC 16), Parry +5 (DC 15), Toughness +2, Fortitude +2, Will +2

Complications:
Relationship (Deadpool)- Bob thinks that Wade really has it all figured out. No, really.
Phobia (Captain America, Wolverine, Elektra)- These recurring beaters of HYDRA faces
bring chills to Bob's heart.
Relationship (Allison)- Bob's wife accuses him of not being able to hold down a steady job-
this leads him to join HYDRA.

Total: Abilities: 16 / Skills: 8--4 / Advantages: 6 / Powers: 1 / Defenses: 10 (37)

-Bob is a supporting character from one of Deadpool's comic book runs- a Mook Given
Personality, he was upgraded to recurring cast while being EVEN MORE USELESS than
your average HYDRA goon. His only real skill was running away and avoiding combat- this
upgrades him to PL 4 status on Defense. He's only kept on by Deadpool because... well, he's
insane.

Bobby Soul

Post by Jabroniville » Wed Jan 26, 2022 4:20 pm


BOBBY SOUL (aka "Felon")
Created By: Joe Quesada & Joshua Middleton
First Appearance: NYX #6 (July 2005)
Role: Forgotten Kid Character
Group Affiliations: N/A
PL 8 (71)
STRENGTH 0 STAMINA 1 AGILITY 2
FIGHTING 4 DEXTERITY 2
INTELLIGENCE 0 AWARENESS 0 PRESENCE 0

Skills:
Athletics 4 (+4)
Deception 3 (+3)
Expertise (Street Kid) 5 (+5)
Perception 4 (+4)
Stealth 2 (+4)

Advantages:
Evasion, Move-By Action

Powers:
"Mutant Powers: Possession"
Mind Control 8 (Extras: Possession) (Flaws: Limited to One Target at a Time) [32]

Offense:
Unarmed +4 (+0 Damage, DC 15)
Possession -- (+8 Perception-Ranged Affliction, DC 18)
Initiative +2

Defenses:
Dodge +6 (DC 16), Parry +6 (DC 16), Toughness +1, Fortitude +3, Will +4

Complications:
Reputation (Riff-Raff/Street Rat)- The NYX kids are youths living on their own, having left
bad situations at home.

Total: Abilities: 18 / Skills: 18--9 / Advantages: 2 / Powers: 32 / Defenses: 10 (71)

-Bobby Soul was a mutant who took care of his autistic brother Lil' Bro- he was a late-comer
in the NYX series, and had the ability to possess others. When doing so, he could access
people's thoughts and memories. Upon leaving someone's body, he would suffer from
temporary memory loss- his memory gets worse each time he uses his powers, making him
fear he would one day lose his memories permanently. In any case, he and his brother were
the children of a prostitute, and were frequently mistreated by the men "she had to answer
to"- it's implied that Bobby killed or maimed a man for raping Lil' Bro, then went on the run.
He agreed to work for Zebra Daddy, the pimp who was after X-23, but lost his memory of
how he got the money- it's suggested he might have killed a policeman, but this turned out to
be an image projected of ZEBRA DADDY doing so. Bobby ultimately learned the truth, and
when the pimp was killed by X-23, Bobby asked Kiden Nixon & Tatiana Caban to live with
him and his brother.

-Bobby was a standard-issue Possession-based character, being able to possess one person at
a time. Once, he deliberately possessed a pop star (possibly to act out that person's
privileges?)- another time, he forced an aggressor to commit suicide.

Bobcat

Post by Jabroniville » Tue Jun 23, 2020 7:56 pm


LOL this panel is always hilarious to me.

BOBCAT (Real Name Unknown)


Created By: Tom DeFalco & Mark Bright
First Appearance: Solo Avengers #11 (1988)
Role: Jobber Villain
Group Affiliations: The Claws (his own personal gang)
PL 7 (98)
STRENGTH 2 STAMINA 3 AGILITY 4
FIGHTING 10 DEXTERITY 4
INTELLIGENCE 0 AWARENESS 2 PRESENCE 2

Skills:
Acrobatics 6 (+10)
Athletics 6 (+8)
Close Combat (Unarmed) 1 (+11)
Deception 3 (+5)
Expertise (Criminal) 5 (+5)
Insight 2 (+4)
Intimidation 3 (+5)
Perception 3 (+5)
Stealth 3 (+7)

Advantages:
Defensive Attack, Defensive Roll, Equipment 2 (Bolas), Evasion, Fast Grab, Improved
Critical 2 (Unarmed, Claws), Power Attack, Ranged Attack 4, Set-Up, Startle, Takedown,
Teamwork

Powers:
"Bobcat Costume" (Flaws: Removable) [4]
"Claws"
Strength-Damage +2 (Feats: Split) (3)
Movement 1 (Wall-Crawling) (2)
-- (5 points)

Equipment:
"Bolas" Snare 5 (Flaws: Limited to 5 Uses) (Diminished Range -1) (9)

Offense:
Unarmed +11 (+2 Damage, DC 17)
Claws +10 (+4 Damage, DC 19)
Bolas +8 (+5 Ranged Affliction, DC 15)
Initiative +4

Defenses:
Dodge +10 (DC 20), Parry +10 (DC 20), Toughness +3 (+4 D.Roll), Fortitude +5, Will +3

Complications:
Motivation (Greed)

Total: Abilities: 54 / Skills: 32--16 / Advantages: 15 / Powers: 4 / Defenses: 9 (98)

-Bobcat is just another generic Jobber Villain, a guy wearing a simple suit, but for one thing:
He's got a gang with him, ALL wearing identical costumes. That's actually a pretty cool trick
for a Martial Artist guy, as it leaves the hero not knowing WHICH one is the master of the
group, and the best fighter. Created just for "Solo Avengers", a book made so that Hawkeye
had a solo platform (he was one of the most popular Avengers, but never able to carry his
own book) that could be shared with others in the large Avengers roster (West & East
Coasts), he confounded the archer once and that was it. Pretty much your standard one-shot
Marvel Two-In-One/Team-Up or Solo Avengers villain in that regard- most were abysmally
terrible or created with no thought for a thrown-together issue.

-Bobcat's a good fighter, but an abysmally-weak villain, like most one-shots are. Scourge
missed out on a PRIME target with this dude, a PL 7 martial artist, enough to bother
Hawkeye for a bit (especially with his goons), but not enought to last.

THE CLAWS- Bobcat's Gang


Created By: Tom DeFalco & Mark Bright
First Appearance: Solo Avengers #11 (1988)
Role: Jobber Villain
Group Affiliations: The Claws (his own personal gang)
PL 5 (67)
STRENGTH 2 STAMINA 2 AGILITY 4
FIGHTING 6 DEXTERITY 4
INTELLIGENCE 0 AWARENESS 0 PRESENCE 1

Skills:
Acrobatics 3 (+7)
Athletics 5 (+7)
Close Combat (Unarmed) 1 (+7)
Deception 2 (+3)
Expertise (Criminal) 3 (+3)
Intimidation 2 (+3)
Perception 2 (+2)
Stealth 2 (+6)

Advantages:
Equipment 2 (Bolas), Fast Grab, Improved Critical 2 (Unarmed, Claws), Ranged Attack 1, Set-Up, Teamwork

Powers:
"Bobcat Costume" (Flaws: Removable) [4]
"Claws"
Strength-Damage +2 (Feats: Split) (3)
Movement 1 (Wall-Crawling) (2)
-- (5 points)

Equipment:
"Bolas" Snare 5 (Flaws: Limited to 5 Uses) (Diminished Range -1) (9)

Offense:
Unarmed +7 (+2 Damage, DC 17)
Claws +6 (+4 Damage, DC 19)
Bolas +5 (+5 Ranged Affliction, DC 15)
Initiative +4

Defenses:
Dodge +8 (DC 18), Parry +8 (DC 18), Toughness +2, Fortitude +3, Will +0

Complications:
Motivation (Greed)

Total: Abilities: 38 / Skills: 20--10 / Advantages: 8 / Powers: 4 / Defenses: 7 (67)

-Bobcat's Goons in "The Claws" are Elite Mooks of a sort- enough to be a pain in the ass (especially to a hero
with Toughness 4 like Clint- five dudes attacking you at once can be REALLY bad in those cases), but not
enough to be that good on their own.

Bodybag

Post by Jabroniville » Thu Mar 30, 2017 6:03 pm

BODYBAG
Created By: Alan Davis
First Appearance: Captain Britain #4 (April 1985)
Role: One-Note Character
Group Affiliations: The Technet
PL 9 (126)
STRENGTH 7 STAMINA 7 AGILITY 4
FIGHTING 8 DEXTERITY 2
INTELLIGENCE 0 AWARENESS 0 PRESENCE -1

Skills:
Expertise (Mercenary) 4 (+4)
Intimidation 8 (+7)
Perception 4 (+4)
Stealth 4 (+7)

Advantages:
Fast Grab, Great Endurance, Ranged Attack 2, Startle, Teamwork

Powers:
"Giant Reptile"*
Growth 4 (Str & Sta +4, +4 Mass, +2 Intimidation, -2 Dodge/Parry, -4 Stealth) -- (12 feet)
(Feats: Innate) (Extras: Permanent +0) [9]
Senses 2 (Low-Light Vision, Scent) [2]
"Scaly Skin" Protection 2 [2]

"Paralytic Spit" Affliction 10 (Fort; Dazed/Stunned/Paralyzed) (Feats: Reach 2) (Extras:


Cumulative) [21]
"Bodybags" Snare 10 (Feats: Reversible) (Flaws: Cannot Bag More Than Three, Touch
Range) [11]

Offense:
Unarmed +8 (+7 Damage, DC 22)
Paralytic Spit & Bodybags +8 (+10 Affliction, DC 20)
Initiative +4

Defenses:
Dodge +8 (DC 18), Parry +8 (DC 18), Toughness +9, Fortitude +7, Will +3

Complications:
Motivation (Greed)- The Technet are bounty hunters and mercenaries.
Power Loss (Bodybags)- If Bodybag is punched in the sac (hee), or his bags are hit by a
Slashing weapon, they will burst and unload the target within.

Total: Abilities: 54 / Skills: 20--10 / Advantages: 6 / Powers: 45 / Defenses: 11 (126)

-Bodybag's one of the team's best heavy-hitters, capable of paralyzing an individual, then
swallowing them whole, which places them into one of the three big sacs on his back. A
pretty gross power (par for the course with this team), but effective. His sheer size makes him
one of the more dangerous members (and least vulnerable to being KOed by a single punch
from Shadowcat), but his sacs are still easily damaged, and he's only PL 9.

The Bogatyri

Post by Jabroniville » Wed May 27, 2020 6:09 am


THE BOGATYRI:

-Okay, so I did writeups for these characters only a couple of years ago, but in the intervening
time, I actually READ the issues in question, so I can make much more accurate comments
about them!

-The Bogatyri debuted in Avengers West Coast, appearing as a band of pro-Communist


agents in a world where Communism was fading. Desiring to start a new Cold War, they
attack a military installation, soon defeating both U.S. Agent and Wolverine, who are there
separately. Mikula takes out U.S.Agent, while Morning Star & Svyatagor team up on Logan.
Wonder Man and the Scarlet Witch get involved, and all four heroes manage to destroy the
device the Bogatyri were planning on using- the villains escape.

-The story arc isn't overly great- much like the Pacific Overlords arc, it features Cocky
Leaders explaining their origins and plans with captured good-guys, has David Ross draw
some fairly ugly battles and fat-lipped people with a lot of indiscriminate cross-hatching on
them, and has the old standby of "The heroes lose round one, then win round two because
reasons". Plus, the villains are given only origins, a tiny bit of character, and a generic
mission statement (Up With U.S.S.R., Down with America). A random NATO station having
a death-weapon that's easily turned into the potential extinction of all North America is pretty
goofy, too, turning it into a generic "Stop The Device" plot. It just comes off as two issues of
"filler".

-The Bogatyri next reform having "reconciled" with the new Russian government, becoming
protectors of the Russian Federation. However, their teammate Morning Star instead quits,
becoming a mercenary because she couldn't get past her anti-Western views. She and Ulysses
Klaw then appear as part of Doctor Demonicus's agents- the Pacific Overlords- but she is
quickly shocked and appalled by the insanity of the super-villain, though, and turns on him.

-None of these three characters have appeared since Morning Star's little bit of story. And in a
bit that eluded me and made me go "oh, duh", they're mentioned on Marvunapp to be
pastiches of the Fantastic Four, though this is MUCH more clear in the issue I read, where the
angry one is strong and the condescending, pipe-smoking scientist has elastic powers. I mean,
I figured Volkh pretty easily (he even has the same ORIGIN as Mr. Fantastic!), but the other
three were a tad more loose, and I wasn't really considering the group as a whole.

The Bogeyman

Post by Jabroniville » Thu Nov 16, 2017 11:07 pm


THE BOGEYMAN (Douglas Carmody)
Created By: Louise Simonson & June Brigman
First Appearance: Power Pack #2 (Sept. 1984)
Role: Forgotten Villain
PL 8 (112)
STRENGTH 8 STAMINA 8 AGILITY 4
FIGHTING 8 DEXTERITY 3
INTELLIGENCE 3 AWARENESS 3 PRESENCE 3

Skills:
Athletics 2 (+10)
Deception 3 (+6)
Expertise (Business) 5 (+8)
Intimidation 4 (+7)

Advantages: 
Fast Grab, Improved Hold

Powers:
"Squishy Slime & Mist"
Insubstantial 3 (15) -- [16]

 AE: Insubstantial 1 (5)

Leaping 1 (15 feet) [1]


"Claws" Movement 1 (Wall-Crawling) [2]

Offense:
Unarmed +8 (+8 Damage, DC 23)
Initiative +4

Defenses:
Dodge +8 (DC 18), Parry +8 (DC 18), Toughness +8, Fortitude +8, Will +3

Complications:
Prejudice (Mutants)- Carmody despises mutants, and his bigotry causes him to see the Power
Pack kids as mutants, causing him to hunt them.

Total: Abilities: 80 / Skills: 14--7 / Advantages: 3 / Powers: 18 / Defenses: 4 (112)

-Carmody was a corrupt businessman and bigot who was the boss of Dr. James Power in
Power Pack, and wanted to use James's inventions for the purpose of making weapons.
Carmody lost his job when the Kymellians destroyed Power's Anti-Matter Generator, and
thus he resented the children of Power Pack, who gained powers from the same event.
Assuming they were mutants, he used a Powersuit against them, calling himself The
Bogeyman. He was sent to Limbo by Illyana Rasputin during a New Mutant/Power Pack
team-up- this turned out for the worst, because after being chewed on by the demon N'Astirh,
he gained super-powers and went on a killing spree. He kidnapped the Powers' parents
(revealing the kids' identities to them in the process), but fell into a giant pit of fire in the
streets of New York (this would probably be during "Inferno"). These are pretty much his
only two appearances until a brief reappearance in Luke Cage's book in modern times. He
remains a minor guy who only showed up in Power Pack.

Bolt

Post by Jabroniville » Mon Jan 06, 2020 11:33 pm


BOLT (Chris Bradley, aka "Maverick II")
Created By: Howard Mackie, Tom Grummett & Dan Lawlis
First Appearance: X-Men Unlimited #8 (Oct. 1995)
Role: Unwilling Mutant
Group Affiliations: The New Warriors, Cable's Underground, The New Mutants, Gene
Nation
PL 9 (112)
STRENGTH 1 STAMINA 2 AGILITY 2
FIGHTING 6 DEXTERITY 0
INTELLIGENCE 0 AWARENESS 2 PRESENCE 1

Skills:
Athletics 4 (+5)
Deception 5 (+6)
Insight 4 (+6)
Intimidation 1 (+2)
Perception 2 (+4)
Ranged Combat (Bolts) 4 (+8)

Advantages:
Defensive Roll 2, Ranged Attack 4

Powers:
"Mutant Powers: Electrical Generation"
Electrical Aura 6 [24]

"Electrical Bolt" Damage 9 (Extras: Area- 60ft. Line +2) (27) -- [30]

 AE: Empowered Aura 4 (16)


 AE: "Electrical Storm" Damage 9 (Extras: Area- 30ft. Burst) (18)
 AE: Electrical Blast 8 (16)

Offense:
Unarmed +6 (+1 Damage, DC 16)
Aura +6 (+6-10 Damage, DC 21-25)
Bolt Effects +9 Aura (+9 Damage, DC 24)
Blast +8 (+8 Ranged Damage, DC 23)
Initiative +2

Defenses:
Dodge +8 (DC 18), Parry +8 (DC 18), Toughness +2 (+4 D.Roll), Fortitude +5, Will +5

Complications:
Motivation (Doing Good)- Dying of the Legacy Virus, Chris has devoted his life to doing
what good he can.
Disabled (The Legacy Virus)- Chris's Virus is not only slowly killing him, it's making his
powers go wildly out of whack.
Secret (Mole)- Chris wishes to take down Gene Nation, a hate group, from within.

Total: Abilities: 28 / Skills: 20--10 / Advantages: 4 / Powers: 54 / Defenses: 14 (112)

-Chris Bradley was originally a one-shot X-character, debuted to show the "human side" of
the Legacy Virus storyline, as he was a newly-revealed mutant who ALREADY had the
Virus, unlike most of them, who were established characters that weren't being used
anymore. We got to see things through his perspective for a bit, and then he eventually
disappeared during Operation: Zero Tolerance, as the X-Books moved on (ie. Mackie wasn't
writing them anymore) and he felt abandoned as a result. He showed up again on the short-
lived second New Warriors squad, where he and his girlfriend dealt with his impending
doom, and his desire to make some good in the world before he died. Putting on a generic
superhero costume and taking a generic superhero name, he joined Aegis as one of the new
heroes on that team. Unfortunately, the Virus that was killing him was also randomly
supercharging his powers, making him a bit of a liability in battle.

-Despite that, he found friendship and a mentor with Maverick, who was the major recurring
mutant suffering from the Virus. When Maverick disappeared, Chris was chosen to take on
the name and work for Cable's "Underground", which was working to expose Weapon X.
Later, the Underground got taken over by the mutant supremacist group Gene Nation, and
Chris stayed on, hoping to fight them from within. Unfortunately, he was killed by the
original Maverick, now Agent Zero, with neither having known the other's identity at the
time. This was given as a hint of extra pathos for Agent Zero, but I just find it kind of neat
that they found SOME use for this rather-forgotten character. I mean, this is a lot more
backstory than I was expecting for "the other guy on the forgotten Warriors team".

-A standard PL 9 Area Blaster with a high-powered Aura, Bolt's only PL 8 with non-Area
effects, and folds like a card table against anything remotely resembling high-damage.

Bombshell

Post by Jabroniville » Mon Nov 27, 2017 11:46 pm


BOMBSHELL (Wendy Conrad)
Created By: Mark Gruenwald & Danny Bulanadi
First Appearance: Hawkeye #3 (Nov. 1983)
Role: Jobber Villain
Group Affiliations: The Death-Throws
PL 7 (97)
STRENGTH 1 STAMINA 2 AGILITY 4
FIGHTING 6 DEXTERITY 4
INTELLIGENCE 0 AWARENESS 0 PRESENCE 1

Skills:
Acrobatics 4 (+8)
Close Combat (Unarmed) 2 (+8)
Deception 3 (+4)
Expertise (Criminal) 4 (+4)
Expertise (Juggler) 6 (+10) -- Can 'hold' multiple objects at once with a Skill check
Perception 3 (+3)
Ranged Combat (Bombs) 3 (+10)
Stealth 4 (+6)
Technology 3 (+3)

Advantages: 
Accurate Attack, All-Out Attack, Defensive Roll, Equipment 4 (Juggling Bombs), Power
Attack, Precise Attack (Ranged/Cover), Ranged Attack 3, Ultimate Aim

Powers:
"Bombshell Costume" (Flaws: Removable) [17]
"Hand Grenade Wrist-Launchers" Blast 7 (Extras: Area- 30ft. Burst) (21 points)
Equipment:
"Smoke Balls" Concealment (Visuals) 6 (Feats: Split 2) (Extras: Ranged, Attack +0)
(Diminished Range -1) (19) -- (20)

 AE: "Juggling Explosives" Blast 5 (Feats: Split 2) (Extras: Area- 30ft. Burst) (17)

Offense:
Unarmed +8 (+1 Damage, DC 16)
Juggling Explosives +5 Area (+5 Damage, DC 20)
Wrist-Launchers +6 Area (+6 Damage, DC 21)
Initiative +4

Defenses:
Dodge +10 (DC 20), Parry +10 (DC 20), Toughness +2 (+3 D.Roll), Fortitude +5, Will +2

Complications:
Motivation (Greed)

Total: Abilities: 36 / Skills: 32--16 / Advantages: 13 / Powers: 17 / Defenses: 15 (97)

-Bombshell has actually shown up outside of the Death-Throws, in the Superia Stratagem arc
of Captain America that had all those other Mort females, as well as a few background scenes
in other books. Her gimmick was that of a slightly butch chick in a lame pink outfit that
juggles GRENADES instead of regular stuff- well, it works. Nowadays, she's pretty much
your standard glamorous villainess. She briefly gained actual superpowers, but they soon
faded (I bet the next writer forgot), as well as fighting Spider-Man and the New Warriors, and
teaming up with Justin Hammer & The Sphinx before rejoining her teammates.

-Bombshell is a moderate PL 7 with her Explosive weapons, and an actual outfit that
specially throws them out- making her a bit handier in a scrap than most of the others with
their easily-damaged Equipment. 

Bonebreaker

Post by Jabroniville » Sun May 27, 2018 8:24 pm


BONEBREAKER (Real Name Unknown)
Created By: Chris Claremont & Marc Silvestri
First Appearance: The Uncanny X-Men #229 (May 1988)
Role: Cyborg, Tank-Centaur
Group Affiliations: The Reavers
PL 8 (134)
STRENGTH 7 STAMINA 7 AGILITY 3
FIGHTING 8 DEXTERITY 4
INTELLIGENCE 0 AWARENESS 0 PRESENCE 1

Skills:
Athletics 2 (+9)
Deception 2 (+3)
Expertise (Criminal) 5 (+6)
Intimidation 6 (+7)
Perception 3 (+4)
Stealth 2 (+5)
Technology 2 (+3)
Vehicles 2 (+6)

Advantages:
All-Out Attack, Chokehold, Diehard, Equipment 3 (Guns & Stuff), Fast Grab, Improved
Aim, Ranged Attack 6, Startle, Teamwork

Powers:
"Cyborg"
Speed 2 (8 mph) [2]
Leaping 2 (30 feet) [2]
Protection 1 [1]

"Tank Treads" Speed +4 (120 mph) [4]


Features 1: Can Be Removed From the Tank Treads [1]

"Anti-Aircraft Guns" Blast 10 (Extras: Penetrating 6) (Inaccurate -2) (24) -- [26]

 AE: "Machine Guns" Blast 6 (Extras: Multiattack) (18)


 AE: "Missile Launcher" Blast 8 (Extras: Area- 30ft. Burst) (24)

Offense:
Unarmed +8 (+7 Damage, DC 22)
Machine Guns +10 (+6 Ranged Damage, DC 21)
Missile Launcher +8 Area (+8 Ranged Damage, DC 23)
Anti-Aircraft Guns +6 (+10 Ranged Damage, DC 25)
Initiative +3

Defenses:
Dodge +8 (DC 18), Parry +8 (DC 18), Toughness +8, Fortitude +7, Will +4

Complications:
Motivation (Greed)
Enemy (X-Men)- The Reavers hate the X-Men, all mutants, and Wolverine in particular.

Total: Abilities: 60 / Skills: 24--12 / Advantages: 16 / Powers: 36 / Defenses: 8 (134)

-Bonebreaker was the leader of the initial Reavers gang, ceding it to Donald Pierce. He's
responsible for Wolvie supporting cast member Elsie-Dee gaining a huge amount of
intelligence because he screwed up (she was suppose to have the intelligence of a five-year-
old; he instead gave her the maximum possible), and was killed by Fitzroy's Sentinels, then
reappeared in modern times. He is hacked apart by Wolverine and stabbed through the neck
after killing some of Old Man Logan's friends.

Boobytrap


Post by Jabroniville » Sat Aug 06, 2022 8:09 am

BOOBYTRAP (Real Name Unknown)


Created By: Kurt Busiek & Sean Chen
First Appearance: Iron Man #1 (Feb. 1998)
Role: Mercenary, The Affliction Guy
Group Affiliations: The Death Squad
PL 7 (94)
STRENGTH 3 STAMINA 4 AGILITY 4
FIGHTING 8 DEXTERITY 5
INTELLIGENCE 1 AWARENESS 2 PRESENCE 2

Skills:
Athletics 4 (+6)
Deception 2 (+4)
Expertise (Mercenary) 5 (+6)
Insight 1 (+3)
Intimidation 3 (+5)
Perception 4 (+6)
Stealth 1 (+5)
Vehicles 2 (+7)

Advantages:
Equipment 8 (Arsenal), Improved Aim, Ranged Attack 5, Set-Up, Teamwork

Equipment:
"Guns" Blast 4 (8)
"Automatic Weapons" Blast 6 (Extras: Multiattack) (Inaccurate -1) (11)
"Landmines" Blast 8 (Feats: Triggered- Proximity) (Extras: Area- 30ft. Burst) (Diminished
Range -1) (24)
"Glue Grenades" Snare 8 (Extras: Area- 30ft. Burst) (Diminished Range -1) (31)
"Grapple-Wire" Swinging (2)

Offense:
Unarmed +8 (+3 Damage, DC 18)
Guns +10 (+4 Ranged Damage, DC 19)
Automatic Weapons +8 (+6 Ranged Damage, DC 21)
Initiative +4

Defenses:
Dodge +10 (DC 20), Parry +8 (DC 18), Toughness +4, Fortitude +5, Will +4

Complications:
Motivation (Greed)- The Death Squad are mercenaries.

Total: Abilities: 58 / Skills: 22--11 / Advantages: 16 / Powers: 0 / Defenses: 9 (94)

-Boobytrap is an interesting one- one of the few villains out there set up almost entirely for
"Afflictions"- tripping up the foe instead of hogging the glory. Though he also threw down a
lot of landmines, he also used "Glue Grenades", which gummed up Iron Man's boot-jets,
ensuring the Death Squad's escape.

Bookworm

Post by Jabroniville » Fri Feb 09, 2018 8:29 pm

BOOKWORM (Nelson Gruber)


Created By: Bob Budiansky & Rick Leonardi
First Appearance: Sleepwalker #4 (Sept. 1991)
Role: One-Off Villain, Empowered Nerd
Group Affiliations: None
PL 1 (69)
STRENGTH 1 STAMINA 0 AGILITY 0
FIGHTING 0 DEXTERITY 0
INTELLIGENCE 3 AWARENESS 0 PRESENCE -1

Skills:
Expertise (Pop Culture) 6 (+9)
Expertise (Science) 3 (+6)
Technology 3 (+6)

Advantages:
None

Powers:
"Image Summoning"
Summon 5 (Extras: Active, Horde, 8 Minions +6, Controlled, Variable +2) (Flaws: Limited
to Images From Books, Limited to Books He's Holding) [55]

Offense:
Unarmed +0 (+1 Damage, DC 16)
Initiative +0

Defenses:
Dodge +0 (DC 10), Parry +0 (DC 10), Toughness +0, Fortitude +0, Will +2

Complications:
Reputation (Bookworm)- Nelson is made fun of by a few people.
Rivalry (Whitney Cooper II)- Nelson hates Whitney (who calls him a "bookworm") so much
that he tries to kill him when he gains powers.

Total: Abilities: 6 / Skills: 12--6 / Advantages: 0 / Powers: 55 / Defenses: 2 (69)

-Nelson Gruber was a bookish, uncharismatic nerd who gained image-summoning powers
when he took part in an experiment that tested the brainwaves of Rick Sheridan, whose mind
hosted the being known as Sleepwalker. Using his powers (which summoned images from
books) to try and kill a fellow worker who'd disrespected him, he was stopped by
Sleepwalker on two separate occasions- Sleepwalker confronted him while he was dining
with Rick's girlfriend Amanda, who tricked Nelson by giving him some blank pages from her
diary- this stunned him long enough for Sleepwalker to capture him. He has never reappeared
in anything but his debut issue- a court order is mentioned, preventing him from gaining
access to any other reading material.

-Nelson is a good example of a COMPLETELY incapable individual who suddenly gains


great power- he can summon stuff up to and including a small tribe of amazons, Native
Americans, a TANK and a Tyrannosaurus Rex, but all of them are pretty handily defeated by
the PL 9-ish Sleepwalker, so none of them are really that powerful. This is a pretty effective,
variable Summon power, while leaving himself totally vulnerable
Boom-Boom

Post by Jabroniville » Mon Jan 23, 2017 7:07 am


BOOM-BOOM (Tabitha Smith, aka Boomer, Meltdown)
Created By: Jim Shooter & Al Migrom
First Appearance: Secret Wars #5 (Nov. 1985)
Role: The Ditz, The Brat, The Rebel
Group Affiliations: The New Mutants, The X-Terminators, X-Force, Nextwave, The Fallen
Angels, Cable's Underground
PL 9 (110)
STRENGTH 0 STAMINA 2 AGILITY 4
FIGHTING 6 DEXTERITY 3
INTELLIGENCE 0 AWARENESS 0 PRESENCE 2

Skills:
Acrobatics 5 (+9)
Athletics 3 (+3)
Close Combat (Unarmed) 2 (+8)
Deception 4 (+6)
Expertise (Street Kid) 8 (+8)
Perception 2 (+2)
Persuasion 2 (+4)
Sleath of Hand 5 (+8)
Ranged Combat (Time-Bombs) 5 (+10)
Stealth 2 (+6)

Advantages:
Defensive Roll, Equipment (X-Uniform), Evasion, Improved Aim, Improved Initiative,
Move-By Action, Power Attack, Ranged Attack 2, Set-Up, Teamwork

Powers:
"Mutant Powers: Time Bombs"
Blast 8 (Feats: Triggered- Time) (Extras: Area- 30ft. Burst) (25) -- [28]

 AE: "Simple Bomb" Blast 8 (Feats: Triggered- Time, Precise, Subtle- Muffled Sound)
(19)
 AE: "Focused Bomb" Blast 8 (Extras: Penetrating) (24)
 AE: "Multiple Bombs" Blast 6 (Extras: Multiattack) (18)

Equipment:
X-Men Uniform (+1 Protection, Communications)

Offense:
Unarmed +8 (+0 Damage, DC 15)
Standard Time Bomb +8 Area (+8 Damage, DC 23)
Focused Bomb +10 (+8 Ranged Damage, DC 23)
Multiple Bombs +10 (+6 Ranged Damage, DC 21)
Initiative +8

Defenses:
Dodge +10 (DC 20), Parry +10 (DC 20), Toughness +2 (+3 Costume, +4 D.Roll), Fortitude
+5, Will +5
Complications:
Prejudice (Mutant)
Relationship (Father)- Tabitha's father was an ugly, abusive, trailer-trash drunk who beat her
and threw her out upon discovering her mutant powers.
Reputation (Mall Brat)- Tabitha grew into a rather silly adult, moving between "Serious
Superhero" and "Vapid Thrill-Seeker" more than once.
Power Loss (Wrist-Blasters)- Tabitha's wrist-blasters are specially designed with her powers
in mind, and she may lose the option of Multiattacking without them.

Total: Abilities: 34 / Skills: 38--19 / Advantages: 11 / Powers: 28 / Defenses: 18 (110)

Boom-Boom- Mall-Rat Superhero:


-Boom-Boom started off as a pretty off-kilter idea: A trailer-trash princess thrown onto the
street by her abusive father, she hooked up with The Beyonder and was the "human focus"
character in the second Secret Wars run. Problem was, that run was crap and fans hated it.
But it put Boom-Boom into the spotlight, and she acted out in the pages of Fallen Angels
(where she first got her odd code-name), then X-Factor, unfortunately becoming EXACTLY
the kind of "Mall-Going Idiot" that young fans had lauded The New Mutants for NOT being.
Being ever so '80s, with her big spikey hair, giant glasses and trailer-trash outfits, she stuck
out, but was kind of weird. Oddly, Jim Lee decided to redesign Jubilee with a variant of
Tabitha's design, making her look like a copycat... but of course Jubes went on to be a lot
more famous.

-Fast-forward to the end run of New Mutants, where she's first crushing on Rictor (her
teammate on the X-Terminators faction in the X-Factor book), then Cannonball. Oddly, she
was picked in the final days of the book to be on Rob Liefeld's X-Force team (likely because
she had the foresight to use explosions as part of her power-set), where she & Sam became
the "Official Team Couple" of the book. Now, I REALLY hated her during this time.
Reading the book as a young fan just getting into comics, she was under-powered, silly,
vapid, had short hair (HATED that on girls when I was a kid) and served no roll on a team
where eventually SIX PEOPLE had long-range attack power (Rictor, Sunspot, Cable,
Domino, Siryn & Boomer). She wasn't even any good in fights- she couldn't pull off the
Hawkeye/Atom "Weakest Guy Wins The Fight" tricks AT ALL, and would go down to a
single hit. Rogue once flew threw her "Time Bombs" like they were nothing and then one-
shotted her. Frickin' SKIDS put her on the disabled list with one kick! When the BARRIER
WARRIOR kicks your ass, you know you suck.

-Tabitha was just kind of a "Jokester" character on X-Force, almost never getting involved in
the plot- you only saw tiny snippets, such as her being hit by one of Dani's "Fear Arrows" and
living out the physical abuse she'd suffered at the hands of her father. The rest was just "Mall
Rat"-type stuff about how silly and weird she was. It was kind of odd, since Sam was such a
major character on that book. Eventually, Tabitha takes the name "Boomer", and gains one of
comics' most flashy costumes- a bit, hot-pink number with yellow star-bursts on it.

Post-Importance Boomer:
-Later, while the books falter in popularity, she becomes "Meltdown" after reconnecting with
her father and dealing with the fall-out from when she took care of a "lobotomized"
Sabretooth, who convinces her to loosen his bonds, and he then goes on to eviscerate
Psylocke. This consists of one of those mandatory "I'm not going to be a JOKE anymore"
story arcs, as well as a more "extreme" power-up (actual streaming Blasts, threatening to drop
Time Bombs into The Blob's body to kill him). Her & Sam cease to be a thing when he
leaves for the X-Men and she starts a fling with Sunspot, but they later get back together.
After this, however, the book is canceled, and Tabitha becomes one of those completely-
forgotten characters that vanishes into X-Limbo. The only sightings of her around this time
come from X-Men: Evolution, which use her PERFECTLY- as the trouble-making "Bad
Girl", a bad influence one Mystique's "Mutant Brotherhood" squad.

-Aside from an appearance in a Liefeldian X-Force Limited Series, Tabitha next appears in
Warren Ellis's goofy Nextwave series, which... basically discards her entire personality and
turns her into a chatroom-speaking ("OH NOES!") 100% brain-dead lunatic who goes by
"Boom-Boom" again. Ellis has stated that his entire purpose was to have fun with the lunacy
of someone with such a distinctive code-name, and her being "skinny-ass white trash". This
series has since been kind of been up in the air as to whether or not it "counts" in continuity
anymore, and Tabitha has since shown up here and there in other books, but never in a major
role.

-Honestly, though, the cartoon version of her is the best one. A "Bad Girl Party Animal"
thrill-seeker would have been MUCH more fun that "Vapid Mall Rat" (1980s), Sam's
Wallpaper Girlfriend Who Can't Fight (1990s), and the bizarre stuff she got into under Ellis.

Stats:
-Meltdown's pretty simple in her PL 9 format, but really weak for her PL (only one attack
makes full points, otherwise she's a PL 8 Blaster). A few unique tricks are around, allowing
for Precise Blasts, Subtlety, and her "3... 2... 1" Trigger. She can either do regular Blasts,
Multiattacks, Explosions, or a Penetrating Blast for bigger targets. She's frighteningly
vulnerable (though pretty good at avoiding attacks, and is rather Skilled for a chick who's
often written as really dumb- she survived on her own for a good long while on the streets),
though, and is really the weak link on any major team she joins.
BOOM-BOOM (Tabitha Smith)- New Mutants Era
Created By: Jim Shooter & Al Migrom
First Appearance: Secret Wars #5 (Nov. 1985)
Role: The Ditz, The Brat, The Rebel
Group Affiliations: The New Mutants, The X-Terminators, The Fallen Angels
PL 7 (89)
STRENGTH -1 STAMINA 2 AGILITY 4
FIGHTING 5 DEXTERITY 3
INTELLIGENCE 0 AWARENESS 0 PRESENCE 1

Skills:
Acrobatics 3 (+7)
Athletics 3 (+3)
Close Combat (Unarmed) 2 (+7)
Deception 4 (+5)
Expertise (Street Kid) 8 (+8)
Perception 2 (+2)
Persuasion 2 (+3)
Sleath of Hand 5 (+8)
Ranged Combat (Time-Bombs) 3 (+8)
Stealth 2 (+6)

Advantages:
Defensive Roll, Equipment (X-Uniform), Evasion, Improved Aim, Improved Initiative,
Move-By Action, Ranged Attack 2

Powers:
"Mutant Powers: Time Bombs"
Blast 6 (Feats: Triggered- Time) (Extras: Area- 30ft. Burst) (19) -- [20]

 AE: "Simple Bomb" Blast 6 (Feats: Triggered- Time, Precise, Subtle- Muffled Sound)
(19)

Equipment:
X-Men Uniform (+1 Protection, Communications)

Offense:
Unarmed +7 (-1 Damage, DC 14)
Standard Time Bomb +8 (+6 Damage, DC 21)
Exploding Bomb +6 Area (+6 Damage, DC 21)
Initiative +8

Defenses:
Dodge +9 (DC 10), Parry +10 (DC 20), Toughness +2 (+3 Costume, +4 D.Roll), Fortitude
+4, Will +4

Complications:
Prejudice (Mutant)
Relationship (Father)- Tabitha's father was an ugly, abusive, trailer-trash drunk who beat her
and threw her out upon discovering her mutant powers.
Reputation (Mall Brat)- Tabitha is rather vapid and simple-minded about things.

Total: Abilities: 28 / Skills: 34--17 / Advantages: 8 / Powers: 20 / Defenses: 16 (89)

-A weaker PL 7 Tabitha is lower-level across the board, but is pretty much the same. Loses a
few good AEs in the process, though.

Boomerang

Post by Jabroniville » Sat May 13, 2017 11:08 pm


DEAR GOD- that last one!

BOOMERANG (Fred Myers)


Created By: Stan Lee & Jack Kirby
First Appearance: Tales to Astonish #81 (July 1966)
Role: DC Villain Rip-Off, Terrible Villain-Turned-Great
Group Affiliations: The Sinister Syndicate, The Secret Empire
PL 9 (137)
STRENGTH 2 STAMINA 3 AGILITY 5
FIGHTING 8 DEXTERITY 2
INTELLIGENCE 2 AWARENESS 1 PRESENCE 2

Skills:
Acrobatics 3 (+8)
Athletics 3 (+5)
Close Combat (Unarmed) 2 (+10)
Deception 3 (+5)
Expertise (Major League Pitcher) 3 (+5)
Expertise (Criminal Thug) 3 (+5)
Intimidation 2 (+4)
Perception 4 (+5)
Sleight of Hand 3 (+5)
Stealth 2 (+7)
Technology 2 (+4)

Advantages: 
Accurate Attack, Improved Aim, Improved Critical (Boomerangs) 2, Improved Disarm,
Improved Smash, Precise Attack 2 (Ranged/Cover & Concealment), Quick Draw, Ranged
Attack 11

Powers:
"Boomerang Costume" (Flaws: Removable) [11]
Protection 2 (2)
"Jet Boots" Flight 4 (30 mph) (Feats: Dynamic) (9) -- (11)

 Dynamic AE: "Jet Boot Fire" Damage 6 (6)

-- (13 points)

"Trick Boomerangs" (Flaws: Easily Removable) [26]


"Gasarangs" Affliction 6 (Feats: Homing, Ricochet 3) (Fort; Dazed & Vision
Impaired/Stunned & Vision Disabled/Vision Unaware) (Extras: Ranged, Area- Cloud, Extra
Condition) (Diminished Range -1) (27) -- (32 points)

 AE: "Shatterangs" Blast 8 (Feats: Homing, Ricochet 3) (Extras: Area- 15ft. Burst
+1/2) (Diminished Range -1) (23)
 AE: "Razorangs" Blast 5 (Feats: Homing, Ricochet 3) (Extras: Multiattack,
Penetrating) (Diminished Range -1) (23)
 AE: "Bladarangs" Blast 6 (Feats: Homing, Ricochet 3) (Extras: Multiattack,
Penetrating) (Diminished Range -1, Inaccurate) (26)
 AE: "Screamarangs" Auditory Dazzle 8 (Feats: Homing, Ricochet 3) (Extras: Area-
30ft. Burst) (Diminished Range -1) (27)
 AE: "Reflexerangs" Affliction 7 (Feats: Homing, Ricochet 3) (Fort;
Dazed/Stunned/Incapacitated) (Extras: Ranged, Multiattack) (Diminished Range -1,
Inaccurate) (23)
 AE: "Gravityrangs" Affliction 6 (Feats: Homing, Ricochet 3) (Strength or Agility;
Hindered/Immobile) (Extras: Ranged, Area- Shapeable) (Flaws: Limited Degree)
(Diminished Range -1) (21)

Offense:
Unarmed +10 (+2 Damage, DC 17)
Razorangs +13 (+5 Ranged Damage, DC 20)
Bladarangs +11 (+6 Ranged Damage, DC 21)
Shatterangs +8 Area (+8 Damage, DC 23)
Gasarangs +6 Area (+6 Affliction, DC 16)
Screamarangs +8 Area (+8 Affliction, DC 18)
Reflexarangs +11 (+7 Ranged Affliction, DC 17)
Gravityrangs +6 Area (+6 Damage, DC 16)
Initiative +5

Defenses:
Dodge +11 (DC 21), Parry +11 (DC 21), Toughness +3 (+5 Costume), Fortitude +6, Will +4

Total: Abilities: 50 / Skills: 30--15 / Advantages: 20 / Powers: 37 / Defenses: 15 (137)

This Guy, Right?:


-Boomerang's a pretty shameless rip-off of the DC character, and a card-carrying Marvel D-
League villain, but what the hell? He's interesting enough in the Marvel Universe as a jobber
to get statted up when I've got losers like Pink Pearl & Ion in here. Essentially a terrible
origin story (an evil BASEBALL PITCHER who eventually turned to crime) mixed with a
silly shtick (the "Gimmick Weapons Guy" combined with boomerangs), thrown out there
with little personality beyond "mean guy". He gets demolished a lot by heroes these days,
compared to his early appearances threatening Spider-Man. Nowadays, I've seen Spidey beat
him casually while also fighting two other costumed villains.

-He fought THE HULK at first (!!), but quickly moved on, becoming one of those
"Journeyman Villains" that basically pops up in one-offs here and there, threatening some
hero (Iron Fist, The Defenders, Shang-Chi, etc.) or another, and kind of settled into being a
"Spider-Man" guy, even joining Jack O'Lantern's Sinister Syndicate. He was a minor
character in The Deadly Foes of Spider-Man, which featured a lot of mid-tier guys. After that,
however, he went back to showing up in various books- he was stuck on The Masters of Evil
and The Thunderbolts as one of many distinctive, yet minor-league, Super-Villains. And here
he was set to be stuck for eternity... until out of nowhere The Superior Foes of Spider-Man
turned him into the Main Character. He had a thing for a normal girl and everything! Of
course he was still a greedy sociopath and a murderer (at one point he tries to execute The
Shocker, HIS OWN TEAMMATE), which is kind of the thing that made the book fun.

Boomerang's Stats:
-I REALLY couldn't imagine Boomerang being a PL 9 because he's such a loser, but really,
with highly-touted accuracy AND some very powerful Boomerangs, there's really no way of
getting around it. At least he's only PL 7 defensively, meaning he goes down EASILY, and
since the game's more biased towards high-powered guys, he's at a disadvantage anyways. At
aiming, he's just below the Hawkeye/Bullseye crowd, but Boomerang requires some thought,
mainly because he's very skilled, but has some rather powerful Boomerangs in his array, and
he obviously just doesn't fit as a PL 10 guy, being such a loser. He's a good, accurate fighter
with some Combat Advantage options and some minor-league crook Skills, and could
actually hold his own with a pretty good hero for a while. In the end, though, he's just not
versatile enough. And yeah, this guy is actually PC-level expensive in this edition- the Skills
& Advantages add up I guess.

-Boomerangs are basically a slightly lower-range Blast with the Homing & Ricochet Feats
attached to it. Ricochet because it can move around corners, and is the standard M&M
rulebook way to do a Boomerang (despite their assertion that you "feint alot" while using
them), but also Homing because the definitive version of a Boomerang in comics is
something that misses once, then comes back around to hit the guy on the back of the head. I
mean, it's quite simple. For his various types of Boomerangs, I took the regular one, then
added some Wiki-read stuff. I used Tear Gas, the Audio Dazzle, an Explosion for the
Shatterang (half-ranks for the Extra since it's half the range of the 30ft. standard), Penetrating
for the Razorangs (Bladarangs are basically the same deal, but are buzz-saws that do more
damage but are trickier to aim), and Multiattack for the the Blasts. Reflexerangs &
Gravityrangs are just stolen from Thorpocalypse, since I didn't see them on any other source
material & he's got the only other build of the guy I could find on the Tank. I'll be sure to pay
him some imaginary dollars for it .

Boomslang

Post by Jabroniville » Wed Oct 28, 2020 11:19 pm


The man... the myth... the legend. Just beautiful.

BOOMSLANG (Marc Riemer)


Created By: Mark Gruenwald & Kieron Dwyer
First Appearance: Captain America #341 (May 1988)
Role: Jobber Villain, Weapon Guy, Bad Even For This Team
Group Affiliations: The Serpent Society
PL 6 (64)
STRENGTH 1 STAMINA 2 AGILITY 4
FIGHTING 6 DEXTERITY 3
INTELLIGENCE 0 AWARENESS 0 PRESENCE 0

Skills:
Acrobatics 4 (+7)
Athletics 2 (+5)
Close Combat (Unarmed) 1 (+7)
Deception 2 (+2)
Expertise (Criminal) 4 (+4)
Intimidate 4 (+4)
Ranged Combat (Boomerang) 3 (+9)
Stealth 2 (+6)

Advantages:
Accurate Attack, Equipment (Serpent-Rangs), Improved Aim, Improved Critical (Serpent-
Rang), Improved Disarm, Improved Smash, Precise Attack (Ranged/Cover), Ranged Combat
3

Equipment:
"Serpent-Rangs" Ranged Strength-Damage +1 (Feats: Homing, Ricochet, Split Attack) (5)

Offense:
Unarmed +7 (+1 Damage, DC 16)
Serpent-Rangs +9 (+2 Damage, DC 18)
Initiative +4

Defenses:
Dodge +8 (DC 18), Parry +8 (DC 18), Toughness +3, Fortitude +5, Will +2

Complications:
Motivation (Greed)
Reputation (Loser)- Even compared to the rest of the Serpent Society, Boomslang is a jobber.
His own teammates treat him with disdain, and most super-heroes defeat him quickly.

Total: Abilities: 32 / Skills: 22--11 / Advantages: 10 / Powers: 0 / Defenses: 11 (64)

-Well, when it came time for the very first of my 3rd Edition builds, and where better could I
possibly start than Boomslang? This guy represents all that is both great and crappy about the
Serpent Society- he's got a terrible costume (black hood with red arms?), a terrible concept (a
boomerang guy who doesn't use specialized boomerangs other than "my boomerangs are
shaped like snakes"), no personality, and he once got shot down and nearly killed by
COMMON THUGS. But this is part of the appeal of this group- it's a handful of fairly-decent
villains, balanced with the worst scrubs ever. Boomslang here is so bad that even the
SERPENT SOCIETY felt he was too weak to join them, roughly making him the worst
super-villain ever.

-Because of his lameness, he's the least-used amongst his team. Very few fights, very few
appearances, and just about no characterization beyond "Generic sarcastic villain". In the X-
Men/Atlantis Attacks Annual appearance, he throws some Serpent-Rangs at Wolverine, three
of which miss, while the fourth deflects harmlessly off the head of Wolvie, who them makes
a joke about Boomslang's Aussie accent and one-shots him. Running away from Cap in
another story, he comes across "Tone-Def" and his gang of thugs- surprised, the hoodlums
shoot him, and he nearly dies. He was injured for thirty issues, and only showed up again in
group scenes. Despite this, he actually did pretty well in my Tournament of Suck.

-Boomslang is so bad that he disappears in 1990 when other Society members keep making
new appearances, only showing up in the background of an A.I.M. weapons expo in another
Gruenwald story. After this, he then spends TWENTY-THREE YEARS on the shelf, missing
out on numerous "groups of Serpents reappear" stories, showing up only as a background
character in the "Serpent Solutions" arc- he never even does anything worth writing down.
-Boomslang is as weak as they get for characters who aren't Minions. He's PL 5.5 on offense
AND defense, making him a complete pushover for everyone from Captain America to
Wolverine, both of whom have trounced him in moments while insulting him. I did a bit of
converting and a bit of "Ground Up" work on him, and statted the Boomerangs out as
something more akin to what they'd really be like- bending around corners and having a
second chance to hit and such- I don't buy the DCA book's impression that "Boomerangers
feint alot". His stats are low- at first, I built him at PL 7, but after doing a few hundred more
3e builds, I realized Boomslang was a bit too high- he jobbed to guys who were at-best PL 3
or 4, and no hero ever pretended like he was any good. He goes from PL 6.5 to 5.5.

Boot

Post by Jabroniville » Sun Jul 09, 2017 3:56 am

BOOT (Steven White)


Created By: John Freeman & Brian Williamson
First Appearance: Shadow Riders #1 (June 1993)
Role: Techno-Biker
Group Affiliations: The Shadow Riders
PL 8 (114)
STRENGTH 8 STAMINA 5 AGILITY 3
FIGHTING 7 DEXTERITY 4
INTELLIGENCE 1 AWARENESS 1 PRESENCE 2

Skills:
Expertise (Mercenary) 4 (+5)
Intimidation 2 (+4)
Investigation 2 (+4)
Perception 3 (+4)
Technology 3 (+4)
Vehiciles 6 (+10)

Advantages: 
Equipment 7 (Arsenal of Guns, Force Shield +2, Super-Bike- Motorcycle +2 Toughness &
Morph- Regular Bike), Ranged Attack 4, Teamwork

Powers:
Immunity 1 (Sleep) [1]
"Difficult to Scan" Concealment 1 (Electronic Detection) [2]

"Cybernetic Arms" (Flaws: Removable) [17]


"Class 10" Power-Lifting 1 (12 tons) (1)
Blast 6 (Extras: Multiattack) (18) -- (20)

 AE: "Lockpicks" Features 1 (1)


 AE: "Block Gunfire" Enhanced Defenses 2 (4)

-- (21 points)

Offense:
Unarmed +7 (+8 Damage, DC 23)
Guns +8 (+4-6 Ranged Damage, DC 19-21)
Arm Blasts +8 (+6 Ranged Damage, DC 21)
Initiative +3

Defenses:
Dodge +7 (+9 Arms, DC 17-19), Parry +7 (+9 Arms, DC 17-19), Toughness +5 (+7 Shield),
Fortitude +6, Will +5

Complications: 
Enemy (Mys-Tech)

Total: Abilities: 62 / Skills: 20--10 / Advantages: 12 / Powers: 20 / Defenses: 10 (114)

-Boot is a big, strong guy with Class 10 Strength and arms that can deflect gunfire, or blast
away on their own. He had a "devil may care" attitude, and liked to joke during crisis
situations in order to dissolve the tension. He was a former Warhead before he was killed-
Vorin's powers include brainwashing guys into being loyal to him.

Bor

Post by Jabroniville » Tue Oct 17, 2017 10:24 pm


BOR
Created By: Stan Lee & Jack Kirby
First Appearance: Journey Into Mystery #xx (1963)
Role: Odin's Predecessor
Group Affiliations: Asgard
PL 17 (266)
STRENGTH 20 STAMINA 20 AGILITY 0
FIGHTING 12 DEXTERITY 0
INTELLIGENCE 4 AWARENESS 4 PRESENCE 4

Skills:
Close Combat (Unarmed) 2 (+14)
Persuasion 3 (+7)
Intimidation 6 (+10)
Expertise (Magic) 5 (+9)
Perception 2 (+6)
Persuasion 4 (+8)

Advantages: 
All-Out Attack, Improved Critical 2 (Unarmed, Blast), Power Attack, Ranged Attack 8,
Startle, Withstand Damage

Powers:
"Former Skyfather"
Impervious Toughness 19 [19]
Regeneration 10 (Feats: Regrowth) [11]
Immunity 10 (Aging, Starvation & Thirst, Heat, Cold, Disease, Fatigue Effects) [10]
Immunity 4 (Drowning & Suffocation, Poison, Pressure) (Flaws: Limited to Half-Effect) [2]

"Environmental Disasters" Blast 17 (Extras: Area- 60ft. Burst +2) (68) -- [69]

 AE: Eye Blast 20 (Extras: Penetrating 10) (50)

"Bor's Axe" (Flaws: Easily Removable) [6]


Strength-Damage +2 (Extras: Penetrating 8) (10 points)

Offense:
Unarmed +14 (+20 Damage, DC 35)
Axe +12 (+22 Damage, DC 37)
Eye Blast +10 (+20 Ranged Damage, DC 35)
Area Damage +17 (+17 Ranged Damage, DC 33)
Initiative +0

Defenses:
Dodge +10 (DC 20), Parry +10 (DC 20), Toughness +20 (+10 Impervious), Fortitude +20,
Will +10

Complications:
Responsibility (Asgard)
Responsibility (Arrogance)- Bor does not believe he can be undone by sorcery, nor that he
would require Mjolnir to defeat an opponent. This frequently undoes him in battle.

Total: Abilities: 108 / Skills: 22--11 / Advantages: 14 / Powers: 117 / Defenses: 16 (266)
Borr in Mythology: Borr is little more than an afterthought in Norse myth- the presumably-
mighty father of Odin, Vili and Ve, he appeared to have a wife and sire sons... and then
disappears from the narrative. Scholars suggest he represents either a prior God, or a
mountain chain or something.

-Bor in the comics debuts very early (1963), stating that he created the universe while ruler of
the Norse Gods. He groomed Odin to be king in favor of his other sons Vili and Ve (later, a
fourth was retconned in- Cul), and was killed facing a Frost Giant in battle- a Giant that later
turned out to be Loki in disguise. Loki, disguised as Bor's ghost, convinced Odin to kill
Laufey and thus be honor-bound to take in the infant Loki. And later on, Loki resurrects Bor
in modern times, making him psychotic and sending him against Thor- Thor slew his
grandfather. Hela later resurrects him in an attempt to have Mjolnir lifted, but he cannot do it-
she sends him to fight Thor anyway. He later appears another time, fighting Asgardians after
trying to break up a wedding.

-Bor is apparently super-duper tough, to the point that Thor had to wield the Odinforce to
have a chance, and that a "single blow" would kill him otherwise. Thor even shattered
Mjolnir (man, these unstoppable weapons sure do break a lot these days- Marvel keeps doing
that, much to the detriment of their most-legendary devices).

Bora

Post by Jabroniville » Sat Aug 18, 2018 2:17 am


BORA (Anzhela Federova)
Created By: Tony Isabella & Kevin Nowlan
First Appearance: Moon Knight #35 (Jan. 1984)
Role: Forgotten Villain
Group Affiliations: The Avant Guard

-Bora was a mutant who could create arctic winds via spatial rifts. She was also seven feet
tall (droooooooooooooooooooll....), ruining her chances of being a ballerina. She troubled
Moon Knight, who had to call in the X-Men and Fantastic Four for help. Years later, she
allied with two other weirdos, Spark & Painter, against Spider-Man- this ended when she and
Spark, who were lovers, were turned into a painting by their ally. She is stated to have lost
her powers after M-Day.

Boris & Ninotchka


Post by Jabroniville » Mon Jul 23, 2018 1:10 am

BORIS
Created By: Mary Jo Duffy & Kerry Gammill
First Appearance: Power Man & Iron Fist #77 (Jan. 1982)
Role: Forgotten Villain, Powerhouse
Group Affiliations: Boris & Ninotchka, The KGB
PL 8 (87)
STRENGTH 5 STAMINA 5 AGILITY 3
FIGHTING 11 DEXTERITY 0
INTELLIGENCE 2 AWARENESS 1 PRESENCE 1

Skills: 
Athletics 2 (+7)
Deception 2 (+3)
Expertise (Mercenary) 4 (+6)
Insight 2 (+3)
Intimidation 5 (+6)
Perception 5 (+6)

Advantages: 
All-Out Attack, Fast Grab, Improved Hold, Improved Critical (Unarmed), Ranged Attack 5,
Startle, Takedown 2

Offense:
Unarmed +11 (+5 Damage, DC 20)
Initiative +3

Defenses:
Dodge +8 (DC 18), Parry +11 (DC 21), Toughness +5, Fortitude +6, Will +4

Complications:
Motivation (Greed)- Boris & Ninotchka are mercenaries.
Relationship (Ninotchka)- Boris is so protective of his partner than he will risk the mission to
guard her.

Total: Abilities: 56 / Skills: 20--10 / Advantages: 12 / Powers: 0 / Defenses: 9 (87)


NINOTCHKA
Created By: Mary Jo Duffy & Kerry Gammill
First Appearance: Power Man & Iron Fist #77 (Jan. 1982)
Role: Forgotten Villain, Evil Ballerina
Group Affiliations: Boris & Ninotchka, The KGB
PL 8 (87)
STRENGTH 2 STAMINA 3 AGILITY 6
FIGHTING 11 DEXTERITY 5
INTELLIGENCE 2 AWARENESS 3 PRESENCE 4

Skills: 
Athletics 2 (+7)
Close Combat (Unarmed) 3 (+14)
Deception 3 (+7)
Expertise (Mercenary) 5 (+7)
Expertise (Dancing) 8 (+12)
Insight 2 (+3)
Perception 5 (+8)
Persuasion 4 (+8)

Advantages: 
Agile Feint, Defensive Attack, Equipment (Knife +1), Evasion, Improved Critical
(Unarmed), Improved Initiative, Improved Trip, Move-By Action, Ranged Attack 2,
Uncanny Dodge

Powers:
"Pressure Point Strikes" Affliction 5 (Fort; Dazed & Vulnerable/Stunned &
Defenseless/Paralyzed) (Extras: Extra Condition, Cumulative) [15]

Offense:
Unarmed +14 (+2 Damage, DC 17)
Knife +11 (+3 Damage, DC 18)
Pressure Point Strikes +11 (+5 Affliction, DC 15)
Initiative +10

Defenses:
Dodge +8 (DC 18), Parry +11 (DC 21), Toughness +5, Fortitude +6, Will +4

Complications:
Motivation (Greed)- Boris & Ninotchka are mercenaries.
Relationship (Boris)- Ninotchka coos over Boris gently when he is injured, and is easily
distracted if he is endangered.

Total: Abilities: 72 / Skills: 32--16 / Advantages: 11 / Powers: 15 / Defenses: 9 (87)

-Boris & Ninotchka were utterly adorable Russian stereotypes, dated even when they debuted
in 1982. Their names are, of course, a riff on the famous Boris & Natasha of Rocky &
Bullwinkle and Friends fame, and both are incredibly generic- a Russian ballerina and a
simple strongman, complete with big mustache and funny Russian hat. They were simple
mercenaries, working at this point for the Russian government to prevent a famous ballerina
from defecting to the U.S. They assaulted her and her partner, an American whom she loved
(and vice-versa), which brought the attention of Daredevil and the Heroes For Hire, who got
involved. Boris was stunned by Iron Fist, but manipulations (and the American's attempts to
murder Boris) caused the ballerina to return home to Russia, leaving the pair's mission a
success.

-Boris & Ninotchka returned a few issues later on a different case, and fought the heroes
again- Ninotchka was finally beaten by Iron Fist, and Boris saved by Power Man from a hail
of bullets. In the meantime, Fist's pal Jeryn Hogarth finalized a trade agreement that
prevented aggression between the U.S. & Russia, ending things on a positive note.

-The characters did not reappear AT ALL between 1982 and modern times, where they were
drawn out of the mothballs for a Black Widow mini-series, which revealed that Ninotchka
was a ballet classmate of Natasha Romanov! Now, this would be a solid twist and not really a
bad Retcon at all... except that it's common Marvel History that Natasha is functionally
IMMORTAL, having been recruited as a young girl in World War II times, and had her aging
frozen since then. Marjorie Liu, who wrote that tale, clearly missed that, as did the Editor(s),
because it's unlikely these two were contemporaries. But really, everything involving Russia
in Marvel was completely buggered up around 1991 ANYWAYS, so it really doesn't matter-
you just kind of have to accept that the U.S.S.R. only dissolved "a couple of years ago".

-There, Boris is quickly taken out with a pipe to the head, but Ninotchka handles herself well,
and takes out Natasha with her pressure point strikes. Only the impending doom of Boris (the
building was quickly going up in flames) stops her hand, and allows the Widow time to
strike.

-Boris is a powerful mountain of a man, but pretty simple overall. Ninotchka is MUCH
trickier- her entire schtick is "Pressure Point" strikes. While it was once fairly common in
comics for a guy to "hit a pressure point" to disable someone temporarily, most of them do it
so rarely that it's not really a separate power. Ninotchka, however, SPECIALIZES in it, so
you have to really account for her precision strikes slowly wiping out a foe's defenses. In one
battle, she actually managed to draw even with Iron Fist, holding him off by treating the fight
as a "ballet" instead of a real scrap, leaving Danny unable to counter her fluid movements.
Once he realized what was happening, however, he lured her into becoming overconfident,
and took her out. Later, she's able to stun the Black Widow for a while, but is stomped when
she gets distracted by Boris nearly going up in flames.

Boulder

Post by Jabroniville » Sat Jan 30, 2021 6:00 am

BOULDER (Real Name Unknown)


Created By: Mark Gruenwald & Herb Trimpe
First Appearance: Marvel Treasury Edition #25 (1980)
Role: Jobber Villain, Elementalist
Group Affiliations: The Outcasts
PL 7 (74)
STRENGTH 7 STAMINA 7 AGILITY 2
FIGHTING 7 DEXTERITY 2
INTELLIGENCE 0 AWARENESS 1 PRESENCE -1

Skills:
Athletics 4 (+4)
Deception 2 (+1)
Expertise (Subeterranean) 6 (+6)
Insight 2 (+3)
Perception 2 (+3)

Advantages:
Fast Grab, Improved Critical (Unarmed), Improved Hold, Ranged Attack 5

Offense:
Unarmed +7 (+7 Damage, DC 22)
Initiative +2

Defenses:
Dodge +7 (DC 17), Parry +8 (DC 18), Toughness +4, Fortitude +8, Will +2

Complications:
Motivation (Protection)- One of the Mole Man's people, Boulder feels the need to protect
Subterranea.
Responsibility (The Mole Man)- As the ruler of all Subterranea, the Mole Man has total
power over The Outcasts.
Disabled (Bright Lights)- Living in Subterranea, the Outcasts are extremely sensitive to
bright lights, and can be easily disabled if their hoods are taken off. Unless the artist forgets
to draw them on.

Total: Abilities: 50 / Skills: 16--8 / Advantages: 8 / Powers: 0 / Defenses: 8 (74)

-Boulder is the strongest member of the Outcasts, but still a poor PL 7 character. He was a
big fan of the bear hug, according to Marvunapp, and was a famed rock-thrower.

Bounty

Post by Jabroniville » Sat Feb 10, 2018 4:07 am


BOUNTY (Real Name Unknown)
Created By: George Perez, J.M. DeMatteis & Ron Garney
First Appearance: The Silver Surfer #123 (Dec. 1996)
Role: One-Off Villain, '90s Bad Guy, Bounty Hunter IN SPACE
Group Affiliations: The Coalition
PL 10 (147)
STRENGTH 10 STAMINA 10 AGILITY 2
FIGHTING 6 DEXTERITY 4
INTELLIGENCE 2 AWARENESS 2 PRESENCE 2

Skills:
Expertise (Alien Spacefarer) 4 (+6)
Insight 2 (+4)
Perception 4 (+6)
Persuasion 4 (+6)

Advantages: 
Equipment 7 (Space Gear), Ranged Attack 4

Powers:
"Personal Force Field" (Flaws: Removable) [14]
Force Field 4 (Extras: Impervious 13) (17 points)

"Cosmic-Leeching Gauntlets" (Flaws: Removable) [40]


Weaken Cosmic Power 12 (Extras: Ranged, Broad, Simultaneous) (48) -- (49 points)

 AE: Blast 12 (24)

Offense:
Unarmed +6 (+10 Damage, DC 25)
Blast +8 (+12 Ranged Damage, DC 27)
Weaken Cosmic Powers +8 (+12 Ranged Weaken, DC 22)
Initiative +2

Defenses:
Dodge +6 (DC 16), Parry +6 (DC 16), Toughness +10 (+14 Force Field), Fortitude +10, Will
+3

Complications:
Responsibility (The Coalition Forces)- The Coalition threatens Bounty's race with genocide
unless he kills the Silver Surfer.

Total: Abilities: 76 / Skills: 14--7 / Advantages: 3 / Powers: 54 / Defenses: 7 (147)

-Bounty is a SUPER-'90s creation- a Karidian alien empowered by The Coalition Forces in


order to kill the Silver Surfer after he beat the Forces in battle. Threatening Bounty's entire
race if he doesn't comply, Bounty is altered by the Coalition and turned into a living weapon.
Bounty is easily defeated by the Surfer, who allies with him and saves Karidia from a
doomsday device of the Coalition's creation- they part as friends, and he's never seen again.

-Bounty is one of those guys who's supposed to be built to fight THE SILVER SURFER, so
you'd imagine he'd be really hard to beat, but then Norrin goes and wipes him out with
apparent ease, so he's obviously not that great. I figure he's got a great deal of power, but
lacks the experience or desire to use it properly, so he's only +6 to hit and defenses, lacking
the skill to go along with his might.
Bounty Hunter (Haskill)

Post by Jabroniville » Thu Aug 03, 2017 8:23 pm


BOUNTY HUNTER I (Lemuel Haskill)
Created By: Roger McKenzie & Don Perlin
First Appearance: Ghost Rider #30 (June 1978)
Role: Forgotten Villain
Group Affiliation: None
PL 8 (128)
STRENGTH 6 STAMINA -- AGILITY 3
FIGHTING 8 DEXTERITY 5
INTELLIGENCE 1 AWARENESS 2 PRESENCE 2

Skills:
Expertise (History) 6 (+7)
Expertise (Cowboy) 6 (+7)
Intimidation 6 (+8)
Perception 6 (+8)

Advantages:
Power Attack, Ranged Attack 3, Startle

Powers:
Immunity 30 (Fortitude Effects) [30]
Protection 8 [8]
Immunity 5 (Hellfire Damage) [5]
Hellfire Blast 8 (16) -- [17]

 AE: "Hellfire Lasso" Damage 8 (Extras: Area- 30ft. Shapeable) (16)

Offense:
Unarmed +10 (+6 Damage, DC 21)
Hellfire +8 (+8 Ranged Damage, DC 23)
Initiative +3

Defenses:
Dodge +8 (DC 18), Parry +8 (DC 18), Toughness +8, Fortitude --, Will +4

Complications:
Motivation (Gathering Souls For Mephisto)- Failing to get even one of the fifty means his
soul belongs to Mephisto for eternity.

Total: Abilities: 44 / Skills: 24--12 / Advantages: 5 / Powers: 60 / Defenses: 7 (128)

-A one-off character who appeared in only one three-issue arc of Ghost Rider back in the late
'70s, the first Bounty Hunter has about the most generic name in comic book history. He was
Lemuel Haskill- a vicious, dishonorable bounty hunter in the Old West who was shot dead by
his final victim- a man he'd shot in the back after agreeing to meet him outside. Finding
himself in Hell, he was confronted by Mephisto, who told him to collect fifty souls in order to
save himself from becoming Mephisto's property- he agreed, but was informed that a single
failure would result in his soul being forfeit forever.

-Haskill captured Johnny Blaze and prepared to hang him, but ANOTHER demon jumped out
and tried to claim Blaze's soul. The two allied to beat it back, but then three MORE demons-
claiming to be Haskill's human victims- arrived, fighting both. GR transformed back into
Blaze, repelling the demons with his human touch, but Haskill was helpless before the
reforming, hellfire-resistant demon cowboys, who dragged him kicking and screaming into
Hell. The character has never returned, and Blaze mentioned that he was never able to fight
the demon inside of him.

-The Bounty Hunter shot Hellfire (typically from a gun, though he could apparently manifest
it normally) and was immune to the same, making him a deadly opponent for Ghost Rider. As
a Late '70s adversary for a Street Level guy, he's only PL 8.

Bounty Hunter (Barrett)

Post by Jabroniville » Tue Sep 26, 2017 8:34 pm

BOUNTY HUNTER II (Tommy Barrett)


Created By: Bill Mantlo & Vince Giarrano
First Appearance: Peter Parker, The Spectacular Spider-Man #104 (July 1985)
Role: Filler Villain
PL 7 (79)
STRENGTH 2 STAMINA 3 AGILITY 4
FIGHTING 7 DEXTERITY 5
INTELLIGENCE 2 AWARENESS 2 PRESENCE 2

Skills:
Athletics 5 (+7)
Expertise (Bounty Hunter) 4 (+6)
Insight 2 (+4)
Intimidation 2 (+4)
Investigation 4 (+6)
Perception 3 (+5)
Stealth 2 (+6)

Advantages:
Equipment 4 (Guns +6), Improved Aim, Ranged Attack 3

Offense:
Unarmed +7 (+2 Damage, DC 17)
Gun +8 (+6 Ranged Damage, DC 21)
Initiative +4

Defenses:
Dodge +8 (DC 18), Parry +7 (DC 17), Toughness +3, Fortitude +4, Will +3

Complications:
Motivation (Greed)- Bounty Hunter is not only a hunter of bounties, but a hired killer.

Total: Abilities: 54 / Skills: 22--11 / Advantages: 8 / Powers: 0 / Defenses: 6 (79)

-This guy has "Filler Issue" written all over him. A random butthole named "Bounty Hunter"
who is of course an assassin working for a crooke bail bondsman who wants to have the
Rocket Racer killed as an example to other "defaulting" clients of his. The Racer's family
couldn't meet their debt, but Bounty Hunter (who shares a name with a forgotten Ghost Rider
foe) is defeated. Near as I can tell, he never appears again.

Bova

Post by Jabroniville » Sat Mar 04, 2017 10:11 pm

BOVA
Created By: Stan Lee & Jack Kirby
First Appearance: Thor #135 (Dec. 1966)
Role: The Nurse
PL 3 (53), PL 6 (53) Saves
STRENGTH 4 STAMINA 4 AGILITY -1
FIGHTING 1 DEXTERITY 0
INTELLIGENCE 3 AWARENESS 3 PRESENCE 2

Skills:
Expertise (History) 3 (+6)
Insight 6 (+9)
Perception 3 (+6)
Treatment 8 (+11)

Advantages: 
Ranged Attack 2

Powers:
"Animal Senses" Senses 2 (Low-Light Vision, Acute Scent) [2]

Equipment:
"Knight-Cycle" Motorcycle with Flight 6 (120 mph) (22)

Offense:
Unarmed +1 (+4 Damage, DC 19)
Initiative -1

Defenses:
Dodge +1 (DC 11), Parry +2 (DC 12), Toughness +4, Fortitude +5, Will +6

Complications: 
Prejudice (Freak)- The New Men are all animal-hybrids, and cannot pass for ordinary.

Total: Abilities: 32 / Skills: 20--10 / Advantages: 2 / Powers: 2 / Defenses: 7 (53)

-Bova is an interesting little character in Marvel-lore, in that she's arguably the most notable
New Man character, despite having no real combat skills. She was on hand for the birth of
Magneto's children Pietro and Wanda, and she's shown up here and there in a nursemaid-like
role before.

Box (Roger Bochs)

Post by Jabroniville » Fri Jan 06, 2017 7:12 am


BOX I (Roger Bochs)
Created By: John Byrne
First Appearance: Alpha Flight #1 (Aug. 1983)
Role: Tech Guy, Inspirationally-Disadvantaged Guy
Group Affiliations: Alpha Flight, Gamma Flight, Omega Flight
PL 8 (135)
STRENGTH -1/10 STAMINA 0 AGILITY -4/1
FIGHTING 0/6 DEXTERITY 0
INTELLIGENCE 6 AWARENESS 1 PRESENCE 0

Skills:
Deception 3 (+3)
Expertise (Science) 9 (+15)
Insight 2 (+3)
Perception 4 (+5)
Technology 9 (+15)
Vehicles 5 (+5)

Advantages:
Inventor, Ranged Attack 6

Powers:
Features 1: "Phases" into Box Robot [1]

"Box Robot" (Flaws: Removable) (Feats: Restricted 2- Only Roger) [98]


"Improved Body"
Enhanced Strength 11 (22)
Protection 9 (9)

"Nullifies Disabilities"
Enhanced Agility 5 (10)
Enhanced Fighting 6 (12)
Enhanced Skills 6: Close Combat (Unarmed) 1 (+7), Intimidation 5 (+5) (3)
Enhanced Dodge 9 (9)

"Electrical Burst" Blast 10 (Feats: Variable Descriptor 2- Energy) (22)


Flight 9 (1,000 mph) (18)
Senses 7 (Infra & Extended Vision, Extended Hearing, Radio, Detect Electromagnetism-
Ranged & Acute) (7)
Immunity 7 (All Environmental Conditions, Suffocation, Drowning) (7)
-- (119 points)

Offense:
Unarmed +0 (-1 Damage, DC 14)
Box Armour +7 (+9 Damage, DC 24)
Blast +6 (+10 Ranged Damage, DC 25)
Initiative -4 (+1 Armour)

Defenses:
"Outside Box Armour" Dodge -2 (DC 8), Parry +0 (DC 10), Toughness +0, Fortitude +2,
Will +4
"Inside Box Armour" Dodge +7 (DC 17), Parry +6 (DC 16), Toughness +0 (+9 Armour),
Fortitude +2, Will +4

Complications:
Disabled (Crippled)- Roger has no legs, and cannot easily move around on his own.
Weakness (Must Leave Armour)- There is a danger of permanently fusing with the Armour if
Roger does not leave it periodically.
Relationship (Aurora)- Roger & Aurora were close for a time, but his own low self-image,
combined with her mercurial nature, doomed the relationship.

Total: Abilities: 4 / Skills: 32--16 / Advantages: 9 / Powers: 99 / Defenses: 7 (135)

-So John Byrne was attempting to add some interesting and unique stuff to Alpha Flight, and
so he filled out the lesser Beta & Gamma Flight rosters with weird, unusual characters. A
Duplicator, an athletic dwarf, a Summoner, etc. And so, we come to Box- legless cripple who
wields a semi-powerful suit of armor. Sounds a little goofy, but hey- how many AMPUTEES
do you see in the comics? Byrne's own claim is that he just drew up a bunch of gimmicks,
and a year later decided to actually focus on finding out who these newbies WERE.

-Roger Bochs is an inventor on Gamma Flight, and controlled a "Box" robot with a helmet of
his own creation. And then he merges into the next robot he creates, becoming a minor-
league hero, aiding Alpha Flight for a bit (he attempted to destroy the now-villainous Omega
Flight from within). He even had a brief romance with Aurora, but her flighty nature stressed
him out. Later, he offered his Box suit as a repository for the disembodied soul of Walter
Langkowski. Unfortunately, Roger went insane when his new legs started to decay (they
were the creation of Lionel Jeffries, aka Scramble), and was killed when Scramble took over
his body- an angry, disenfranchised Bochs had allowed Scramble to merge with him, but his
personality became dominant and tried to set things right- Lionel's heroic brother Madison
was forced to kill the two of them, becoming "Box" himself. And then we NEVER heard
from or saw Roger again- the name "Box" was taken by Madison permanently, and this one
was a much more powerful hero, drawn by Jim Lee and everything! Kind of a waste, as the
guy had SOME characterization, but the pretty boring robot design and his own appearance
(a fat guy with no legs) probably held him back.

-Statting a guy with no arms and non-working legs who goes into a power-suit that lets him
move around is easy once you realize that the Suit "buys off" all of the low stats the character
starts out with (and naturally, wouldn't give unnatural boosts to any other character using the
suit... this is one of those things you kind of have to "gloss over" when designing Removable
Powersuits, as it really doesn't work otherwise- the suit essentially offers different upgrades
to different characters). He ends up being very powerful on some levels, but is horrifically
limited by his deformities, making him very, very dependent on it. Box ends up being a PL 8
Powersuit build because he's so inexperienced (he doesn't last a whole lot of time on the
book).

-Note that Madison Jeffries can ALSO don this armor. At which point, it actually gets
cheaper, since his natural Strength, Dex & Stamina, along with Attack & Defense, are high
enough that the suit doesn't have to add to it. I figure that most armors have a default
Strength, and merely build their wearer's up to that level. I mean, Aunt May wearing Iron
Man's armour would probably have the same raw strength Tony would in it, since it's
SOLELY the machine doing the lifting (and if it's not, Tony himself is only providing like
400 lbs of lift onto 100 tons- not much of a difference), y'know?
BOX ROBOT
PL 8 (90)
STRENGTH 10 STAMINA -- AGILITY 1
FIGHTING 6 DEXTERITY 0
INTELLIGENCE 0 AWARENESS 0 PRESENCE --

Skills:
None

Advantages:
Close Attack, Ranged Attack 6

Powers:
"Robot"
Protection 9 [9]
"Electrical Burst" Blast 10 (Feats: Variable Descriptor 2- Energy) [22]
Flight 9 (1,000 mph) [18]
Senses 7 (Infra & Extended Vision, Extended Hearing, Radio, Detect Electromagnetism- Ranged & Acute) [7]
Immunity 7 (All Environmental Conditions, Suffocation, Drowning) [7]

Offense:
Unarmed +7 (+9 Damage, DC 24)
Blast +6 (+10 Ranged Damage, DC 25)
Initiative +1

Defenses:
Dodge +7 (DC 17), Parry +6 (DC 16), Toughness +9, Fortitude --, Will --

Total: Abilities: 14 / Skills: 00--0 / Advantages: 7 / Powers: 63 / Defenses: 6 (90)


-This is the "Box" Armor in its original, Robotic context.

Jerome Jaxon

Post by Jabroniville » Tue Jan 10, 2017 7:05 am

JEROME JAXON (Box II)


Created By: John Byrne
First Appearance: Alpha Flight #3 (Oct. 1983)
Role: Forgotten Villain
Group Affiliations: Omega Flight

-Hee- this guy was born in the same place I was- Red Deer, Alberta, Canada. He was Mac
Hudson's boss, and the guy who wanted to use the Guardian armor as a weapon. Mac leaving
and becoming a national hero using the armor ended up destroying Jaxon's life and career- a
failed suicide attempt also left him unable to walk. Obsessed with revenge, he joined Roxxon
Oil (Marvel's "Oil Is Evil" analogue) and formed Omega Flight from Alpha Flight's cast-offs
such as Smart Alec, Wild Child, Diamond Lil, Flashback & Roger Bochs. Though Bochs had
joined only to destroy Omega Flight from within, Jaxon had taken control of the Box Robot
and was using it- Mac used his suit to overload the Box robot- the feedback blasting into the
helmet Jaxon was wearing, killing him. Jaxon got a bit of a last laugh, however, as the
overloading also destroyed Mac's suit, immolating him. This was Byrne's go at writing out
his "boring" main character, and Mac didn't return until long after his creator had left the
book.

-Jaxon is just a generic Corporate Goon and liar- not really worth statting. Assume PRE 3,
INT 3, Deception 5 (+8), Government Expertise 5 (+8), But he's crippled and in a wheelchair
for most of the thing.

Box (Madison Jeffries)

Post by Jabroniville » Fri Jan 06, 2017 9:38 pm


BOX IV (Madison Jeffries)
Created By: John Byrne
First Appearance: Alpha Flight #16 (Nov. 1984)
Role: Tech Guy, Replacement Boyfriend (to Heather)
Group Affiliations: Alpha Flight, Gamma Flight, Weapon-X, Utopia, The Zodiac
PL 10 (242)
STRENGTH 1/12 STAMINA 2 AGILITY 2
FIGHTING 5 DEXTERITY 0
INTELLIGENCE 5 AWARENESS 0 PRESENCE 0
Skills:
Athletics 2 (+3)
Close Combat (Unarmed) 2 (+7)
Close Combat (Transform) 4 (+8)
Expertise (Science) 5 (+10)
Intimidation 3 (+3, +4 Box Robot)
Perception 4 (+4)
Ranged Combat (Blasters) 3 (+9)
Technology 9 (+14)
Vehicles 6 (+6)

Advantages:
Interpose, Inventor, Ranged Attack 6

Powers:
"Mutant Powers: Ability to Manipulate Metals, Plastics & Glass"
Transform 11 (50 tons- Any Metal, Plastic or Glass into Any Metal, Plastic or Glass) (Feats:
Precise, Reach 5) (Extras: Continuous Duration) (Quirks: Cannot Use Powers While Inside of
Suit -2, Technology Skill Check Required -2) [57]
Comprehend 2 (Machines) [4]

Variable (Any Technological Power) 18 (Flaws: Source- Technological Materials) (Quirks:


Technology Skill Check Required -2) (106) -- [109]

 AE: "Reduce to Scrap" Damage 12 (Feats: Reach 5) (Extras: Penetrating) (Flaws:


Metals, Glass & Plastics) (17)
 AE: "Move Metals" Move Object 7 (Feats: Increased Mass 5- 100 tons) (Flaws:
Limited to Metals, Glass & Plastics) (Diminished Range -2) (10)
 AE: Movement 2 (Permeate 2) (Flaws: Limited to Metals, Plastics & Glass) (2)

"Primary Variable Example: Box Robot"


Growth 2 (Str & Toughness +2, +2 Mass, +1 Intimidation, -1 Dodge/Parry, -2 Stealth) -- (8
feet) (4)
Enhanced Strength 9 (18)
Protection 8 (8)
"Automatic Blasts" Blast 10 (Extras: Multiattack) (30) -- (31)

 AE: Blast 10 (Feats: Variable Descriptor- Any Technological) (20)

Flight 9 (1,000 mph) (18)


Senses 4 (Infra & Extended Vision, Extended Hearing, Radio) (4)
Immunity 7 (All Environmental Conditions, Suffocation, Drowning) (7)
-- (90 points)

Offense:
Unarmed +6 (+1 Damage, DC 16)
Box Armour +6 (+12 Damage, DC 17)
Blasters +9 (+10 Ranged Damage, DC 25)
Scrap Metals +6 (+12 Damage, DC 27)
Initiative +2
Defenses:
"Outside Box Armour" Dodge +8 (DC 18), Parry +7 (DC 17), Toughness +2, Fortitude +5,
Will +5
"Inside Box Armour" Dodge +7 (DC 17), Parry +6 (DC 16), Toughness +2 (+12 Armour),
Fortitude +5, Will +5

Complications:
Relationship (Heather Hudson, Diamond Lil)- Jeffries had a fling with Lil, then hooked up
with (and got engaged to) his team leader Vindicator, and finally (after Mac returned to take
Heather again) married Lil. They were happy in Comics Limbo for years until she died as a
side-character in some X-thing.
Power Loss (Check Required)- Jeffries can effectively create anything using his mutant
powers, but he still has to know how it works. It's not worth a full Flaw since his Technology
Skill is very advanced, but he DOES need to make a check, especially for complex
machinery, or when working with unfamiliar materials.
Enemy (Lionel Jeffries)- Madison's brother is insane- a mutant possessing the power to
manipulate flesh and bone the way Madison does technology, Lionel experiments upon
human beings, and has threatened Alpha Flight many times, including the events that caused
the first Box's death.

Total: Abilities: 28 / Skills: 38--19 / Advantages: 8 / Powers: 170 / Defenses: 17 (242)

My Favorite Flighter:
-Box (Madison Jeffries' version) is probably my favourite Alpha Flight character, by virtue of
the Rule of Cool (ie. he looked the coolest, so must therefore be the best). A big, Jim Lee-
drawn robot body made for some cool visuals, and it didn't help that he could turn stuff into a
Box Ship, fly around space, and do all sorts of other neat stuff. Unfortunately, his run was
never that huge, and he eventually became one of those "Marvel Limbo" characters that
would only pop up occasionally, tending to be controlled or going crazy or something, as
tends to happen when you're a third-stringer character. He could've been something if he's
stuck around with Heather in their little hook-up, but marrying non-entity Diamond Lil did
him no favours. If there was a character I would make into an uber-badass if I wrote comics,
it'd be Madison Jeffries. He's currently a background guy in the X-Books, as they realized
with Forge being crazy and evil, they had a spot that needed filling (ie. "Tech Guy").

-Madison was a soldier in Vietnam alongside his brother Lionel- Madison didn't like using
his powers (to modify many non-organic materials), but Lionel used his organic-affecting
powers to heal wounded soldiers. However, when Lionel went mad after using his powers
incorrectly, Madison had to deal with him. Madison would later join Gamma Flight, and
befriend Roger Bochs, aka Box I. He would also later be instrumental in defeating his brother
Lionel (who'd by then merged with Roger), being forced to kill the both of them. By this
point, Madison was now a fixture on Alpha Flight, and soon came to take on the "Box"
identity himself (technically being the fourth to take the title, as Jerome Jaxon & Walter
Langkowski had both controlled the Robot earlier)- he became a father figure to young Kara
Killgrave (aka the Purple Girl), as well as a romantic partner to the recently-widowed
Heather Hudson. It was during this era that I first discovered Alpha Flight and Box, so I
imagined him to be a VERY prominent character overall.

Box Becomes Forgotten:


-Madison & Heather were engaged to be married, but this was ended after not only a period
where there was little time for romance, but Heather's husband would return from his
seeming demise! This was pretty much the end of Madison as a major character on the book,
as he would soon be paired off with teammate Diamond Lil instead. Soon, the two would be
married, and then shuffled "off-screen" as the Alpha Flight book was cancelled. The two did
not appear much on subsequent reboots or other series- he was kidnapped by the villainous
Zodiac in the "Radius/Flex"-era team and brainwashed into fighting his old allies, however.
Later, he was brainwashed AGAIN, this time by Weapon X. Later still, he refuses service on
the X-Men (despite being one of the few Mutants to retain his powers following M-Day), but
he still aides the X-people from time to time as one of their numerous "Science Guys". Sadly,
he is soon widowed when Diamond Lil is chosen as one of the sacrificial lambs during the
Necrosha event- a pretty pointless death of an ultra minor-league character, whose
HUSBAND wasn't even a major name! Most recently, Madison has been seen apparently
having finished mourning, as he is now attracted to Danger, the sentient incarnation of the X-
Men's Danger Room. His only recent appearance has been on a team of mutants searching
out stuff on the abandoned "Utopia" base of the X-Men's.

Box's Stats:
-Box is, beyond a shadow of a doubt, one of the toughest characters in comics to stat out
properly. And not due to lack of appearances, vague powers, or varied power levels, like
most "problem characters"- it is very clearly laid out what this guy is capable of. The trick
with Madison Jeffries is that he can turn building implements (basically metal, plastics and
glass) into other stuff, which is obviously a Transform effect... but he can ALSO transform
stuff into a powerful "Battlesuit", which comes off like a Removable Device. In fact, my old
3e build of Box used this very set-up. However... it doesn't quite ENTIRELY work that way-
Madison can alter the suit into anything he likes. In some issues, it appears as a chair with a
three-mile-long tether line (long story), and in another, he is able to build it as a manifestation
as a gigantic Spacecraft.

-Basically, I decided to go with what I used to use as an "Alternate" to the Device +


Transform build (where I would "hand-wave" that his Transform could be used to alter the
Device). Madison has enough Transform to alter 50 tons of material in one go (!!), enough to
make his big spacefaring shuttle thingie after a couple of rounds, or mess with any robot or
contraption or whatever. He also has a very high level of Variable- enough to construct the
90-point "Box Armor" (it would be a 74-point Device if I went that route), which he can take
a Standard Action to modify at will (it's turned into a spacecraft, a chair, and even a T-Rex in
the past!). Both of these powers have a 2-point Quirk that says he must make a Technology
Skill Check. Something that is sometimes a Flaw in the Rules As Written, but I think is kind
of silly for a guy who can make those kind of checks pretty easily. The Transform also will
not work if he's inside the Box Armor- another 2-point drop.

-Other Powers: Madison can "phase in" to his Box suit, and do this with other forms of tech-
a Permeate effect. He can also Comprehend Machines, Move Metals (pretty basic), and just
flat out damage artificial objects- he doesn't do this often, but once used it to scrap a Sentinel
(who really shouldn't mess with this guy at all).

-The Box Armor itself: It brings him up to the "Class 100" set of powerhouses, gives him
comparable durability, fires out Multiattack Blasts, Flight, enhanced Senses, and some
Immunities- a standard Powersuit, albeit quite a lot bigger than the usual. The suit brings him
to PL 9.5 offensively and PL 9 defensively- not as elite as many other guys in that weight
class, but more than made up for in sheer versatility- VERY few super-heroes cost 242
points- this guy's in the Thor/Iron Man/Justice League class of characters!

-Note: if you use the "Box as Device" method, it costs 74 points, but the other powers are
now outside of the "Variable" array, meaning he's only about 16 points cheaper.

THE BRADDOCK ACADEMY:


-From Ares's favorite comic book series of all time, Avengers Academy, comes the handful of kids
from the Braddock Academy! ie. "well we don't have enough teen characters we're allowed to use,
so instead we're going to invent a bunch of sacrificial lambs for the book!". This also helpfully
increases the potential for character death (let's face it- X-23 was not gonna bite it), while giving
Dennis Hopeless some new characters to play with- a handy thing for the writers of the "teen
books". It actually seems pretty clear that Hopeless gave these guys ALL the character development,
focusing on their foibles and inter-team problems at length. Apparently at this point, Brian "Captain
Britain" Braddock has started up a school for training superhuman children, despite also being a
busy (and happily-married) MI-13 agent.

Brahl

Post by Jabroniville » Fri May 31, 2019 2:32 am

BRAHL
Created By: Steve Gerber, Len Wein & Jim Starlin
First Appearance: Thor Annual #6 (1977)
Role: Space Thief, Thug
Group Affiliations: Force, The Minions of Menace, The Intimidators
PL 8 (127)
STRENGTH 2 STAMINA 4 AGILITY 4
FIGHTING 6 DEXTERITY 4
INTELLIGENCE 2 AWARENESS 2 PRESENCE 2

Skills:
Deception 8 (+8)
Expertise (Space Thief) 6 (+8)
Insight 2 (+4)
Intimidation 3 (+5)
Perception 3 (+5)
Stealth 2 (+6)
Technology 4 (+6)
Vehicles 2 (+6)

Advantages:
Ranged Attack 4

Powers:
Insubstantial 4 (Feats: Precise) [21]
Insubstantial 4 (Extras: Attack Only +0 for 8 Ranks, Ranged) [28]

Offense:
Unarmed +6 (+2 Damage, DC 17)
Insubstantial Attack +8 (+8 Ranged Fortitude Effect, DC 18)
Initiative +4

Defenses:
Dodge +8 (DC 18), Parry +8 (DC 18), Toughness +4, Fortitude +5, Will +4

Complications:
Motivation (Greed)- The members of Force are thieves, and admit to it.
Enemy (The Guardians of the Galaxy)- Brahl is so resentful of the Guardians that he
accidentally sold his soul to Malevolence just to get revenge.
Power Loss (Insubstantial)- Yondu's Yaka Arrows spinning around him endlessly caused him
to rematerialize and pass out.

Total: Abilities: 52 / Skills: 30--15 / Advantages: 4 / Powers: 49 / Defenses: 9 (129)

-A vicious bastard, Brahl actually hails from a Steve Gerber Thor Annual, being one of
Korvac's various lieutenants. Though they're said to come from "all space and time", it
appears to be that Valentino decided that Brahl's native world was in the 30th Century, as he's
simply a member of Force in GOTG. With a lazy, rude way of speaking, and a nasty
personality (he spied on Broadside "interacting" with a hologram of Charlie-27, and got
threatened for it), he ultimately offered his services to Malevolence for the sake of revenge
against the Guardians, taking control of the team until Malevolence decided she'd gotten
enough out of him, and swatted him away. Ending up in jail, he broke out a handful of other
Guardians foes as The Intimidators, but they were ultimately squashed pretty easily by the
Galactic Guardians, who then defeated the guy they were trying to summon (Michael
Korvac).

-Brahl could turn himself and others intangible. Not so many offensive capabilities, but one
of the more effective ways of taking the opponent out of a fight that I've seen.

Brain Drain

Post by Jabroniville » Tue Jan 10, 2017 9:43 am

BRAIN DRAIN (Werner Schmidt)


Created By: Roy Thomas & Frank Robbins
First Appearance: The Invaders #2 (1975)
Role: Mad Scientist, Super-Nazi, Brain in a Jar
Group Affiliations: Omega Flight
PL 8 (129)
STRENGTH 4 STAMINA -- AGILITY 1
FIGHTING 4 DEXTERITY 2
INTELLIGENCE 7 AWARENESS 1 PRESENCE 0

Skills:
Deception 4 (+4)
Expertise (Science) 10 (+17)
Insight 2 (+3)
Intimidation 4 (+4)
Perception 2 (+3)
Technology 6 (+13)

Advantages:
Inventor, Skill Mastery (Science), Ranged Attack 4

Powers:
"Super-Hypnotism"
Mind Control 8 (32) -- [33]

 AE: Mind Control 8 (Extras: Area- Visual Perception) (Flaws: Touch Range -1) (24)

"Brain in a Jar" Immunity 30 (Fortitude Effects) [30]


"Cyborg Body" Protection 8 [8]

Offense:
Unarmed +4 (+4 Damage, DC 19)
Mind Control +8 Area (+8 Affliction, DC 18)
Initiative +1

Defenses:
Dodge +6 (DC 16), Parry +6 (DC 16), Toughness +8, Fortitude --, Will +4

Complications:
Prejudice (Obvious Superhuman)- Brain Drain is a brain in a cybernetic body.
Vulnerable (Brain)- If Schmidt's brain is left exposed, he is much more vulnerable to attack-
a Brain has very little effective Toughness.

Total: Abilities: 28 / Skills: 28--14 / Advantages: 6 / Powers: 71 / Defenses: 10 (129)

-An early Brain in a Jar concept, Brain Drain was created by Roy Thomas for his Invaders
series in the 1970s (as part of the Super-Axis), and was brought up out of nowhere for this
incarnation of Omega Flight. His origin is that a quartet of aliens accidentally flew their
spaceship into a German man, killing him- the aliens then took out his eyes and brain and
placed them into a robotic body. He then mind-controls the aliens into serving him, renaming
them after four Teutonic Gods (Donar, Log, Froh & Brunnhilde)- Brunnhilde taunts him into
committing suicide, which finishes off the aliens (??). He is seen alongside the Super-Axis in
a Marvel Two-In-One story featuring a time-traveling Ben Grimm allying with the Liberty
Legion.

-Alpha Flight reveals that his brain case was lost in the mountains for decades before he took
over the mind of a nearby hiker and used it to allow an escape. He then allies with the Master
of the World, gaining a new robot body. He is eventually defeated. He has most recently been
seen having changed into a superhero in The Unbeatable Squirrel Girl, though this is
obviously played for laughs. Squirrel Girl and her roommate discover that faulty
programming is the reason behind his evil actions, and so they update his technology to
modern standards.

Brainchild

Post by Jabroniville » Mon Feb 13, 2017 5:20 pm

BRAINCHILD
Created By: Roy Thomas & Neal Adams
First Appearance: Uncanny X-Men #62 (Nov. 1969)
Role: Jobber Villain, The Smart Guy
Group Affiliations: The Savage Land Mutates
PL 9 (99)
STRENGTH 0 STAMINA 2 AGILITY 2
FIGHTING 6 DEXTERITY 2
INTELLIGENCE 8 AWARENESS 2 PRESENCE 0
Skills:
Athletics 4 (+4)
Deception 6 (+6)
Expertise (Science) 10 (+18)
Expertise (Survival) 2 (+10)
Insight 2 (+4)
Perception 4 (+6)
Stealth 2 (+4)
Technology 10 (+18)
Treatment/Medicine 4 (+12)

Advantages:
Equipment 5 (Lab & Stuff), Inventor, Ranged Combat 8

Powers:
"Mutate Nature: Hyper-Intellect"
"Quick Thinking" Quickness 10 (Flaws: Limited to Mental Tasks) [5]

Equipment:
Lab & Stuff (25 points worth)

Offense:
Unarmed +6 (+0 Damage, DC 15)
Initiative +2

Defenses:
Dodge +7 (DC 17), Parry +7 (DC 17), Toughness +2, Fortitude +5, Will +7

Complications:
Motivation (Power & Science)- Brainchild constantly seeks new sources of power, and loves
to experiment with anything he can get his hands on.
Motivation (Leader's)- Even though he leads the Mutates more often that not, he is easily
cowed by the newest, most charismatic person to come along.
Reputation (Childlike Ego; Monologuing)- Brainchild is a braggart, and easily convinced to
talk about himself and how smart he is.

Total: Abilities: 44 / Skills: 44--22 / Advantages: 14 / Powers: 5 / Defenses: 14 (99)

-Brainchild is one of the most-recurring Mutates, and generally defaults to their leader, since
most of the other leaders are random characters who fade in an out: Magneto, Sauron &
Zaladane. A smart guy with the maturity of a child, he was frequently undone by bragging or
going on too long, and invented tons of useful stuff for the Mutates, and enjoyed genetically
experimenting on people. He's actually responsible for the creation of a handful of Mutates
himself- and is probably the biggest pain of the entire team in that regard. However, he folds
easily and can't take a hit, despite being an OK fighter for a huge dork (he professes talent at
accuracy, not that it helps him- at PL 5 in combat, he's not taking ANYBODY out), and he
makes his PL by virtue of his scientific acumen. His only power is Mental Quickness, though
he's been shown using a Mental Blast one time. I choose to stat that up as a temporary device,
however.
Brainstorm

Post by Jabroniville » Sat Feb 10, 2018 6:57 am

BRAINSTORM (Jimmy)
Created By: Ann Nocenti & Cindy Martin
First Appearance: Web of Spider-Man #33 (Dec. 1987)
Role: Forgotten Villain
Group Affiliations: None
PL 9 (95)
STRENGTH 2/4/7 STAMINA 3/5/8 AGILITY 2
FIGHTING 6/10 DEXTERITY 0
INTELLIGENCE 0 AWARENESS 0 PRESENCE -1

Skills:
Stealth 4 (+6)

Advantages:
None

Powers:
"Madman's Rage"
Enhanced Strength 2 [4]
Enhanced Stamina 2 [4]
Enhanced Fighting 4 [8]
Enhanced Advantages 4: All-Out Attack, Fast Grab, Improved Critical (Unarmed), Power
Attack [4]
Immunity 2 (Pain Effects) [2]

"Reptilian Enhancements"
Enhanced Strength & Stamina 3 [12]
"Image Projection" Affliction 8 (Will; Dazed & Vulnerable/Stunned & Defenseless) (Extras:
Extra Condition, Perception-Ranged +2) (Flaws: Limited Degree) [24]

Offense:
Unarmed +6 (+2 Damage, DC 17)
Raging +10 (+4 Damage, DC 19)
Raging Reptile +10 (+7 Damage, DC 22)
Image Projection -- (+8 Perception-Ranged Affliction, DC 18)
Initiative +2

Defenses:
Dodge +8 (DC 18), Parry +10 (DC 20), Toughness +3 (+5 Raging, +8 Reptile), Fortitude +4
(+6 Raging, +9 Reptile), Will +4

Complications:
Responsibility (Insane)- Jimmy's mind is so far gone that there's no hope saving him- he
started off crazy, and only got worse thanks to his training.

Total: Abilities: 24 / Skills: 4--2 / Advantages: 0 / Powers: 58 / Defenses: 11 (95)

-Brainstorm started life as a young boy with mental problems, and he ended up under the care
of a Doctor Hope of the "Mad Dog Ward", who decided to train him into becoming an
assassin for The Kingpin, by manipulating the boy into carrying out missions while under the
illusion that he was dreaming. This made him guilt-free and unable to feel any pain- an ideal
killer. Brainstorm fought Spider-Man, but was easily defeated. Hope then engaged in further
experimentation, which turned Jimmy into an inhuman, reptilian monster after unlocking the
ancient, "reptilian" parts of the human brain. He nearly killed Spidey, but was stopped by a
combination of a "Captain Zero" (another Mad Dog vet) helping, and an ear-clap from
Spider-Man. These two issues are the only times he's appeared.

-Brainstorm is an unusual sort- his base form is a pain-free, Raging monster of a man who is
nonetheless only PL 7-ish- no match for Spider-Man. But his reptilian version is a dangerous
Perception-Ranged attacker with an Affliction and much greater physicality.

Brass

Post by Jabroniville » Tue Feb 06, 2018 7:11 am

BRASS (Sean Watanabe)


Created By: Howard Mackie & Mark Texiera
First Appearance: Marvel Comics Presents #65 (Dec. 1990)
Role: Forgotten Hero
Group Affiliations: The Navy SEALs
PL 8 (109)
STRENGTH 4 STAMINA 4 AGILITY 5
FIGHTING 8/12 DEXTERITY 4
INTELLIGENCE 2 AWARENESS 3 PRESENCE 2

Skills:
Athletics 4 (+7)
Deception 2 (+4)
Expertise (SEAL) 4 (+6)
Intimidation 3 (+5)
Perception 3 (+6)
Technology 2 (+4)
Vehicles 2 (+6)

Advantages:
All-Out Attack, Great Endurance, Improved Hold, Power Attack, Ranged Attack 6

Powers:
"Mutant Powers: Surface Thought-Reading"
Mind-Reading 4 [8]
Enhanced Fighting 4 [8]
Enhanced Dodge 4 [4]

Offense:
Unarmed +8 (+4 Damage, DC 19)
Mind-Reading Fighting +12 (+3 Damage, DC 18)
Initiative +2

Defenses:
Dodge +11 (DC 21), Parry +12 (DC 22), Toughness +4, Fortitude +6, Will +4

Complications:
Motivation (Killing Super-Villains)- Brass's girlfriend was killed during a fight between The
Mandarin and The Avengers. He's thus sworn vengeance upon all villains, starting with the
Mandarin.

Total: Abilities: 64 / Skills: 20--10 / Advantages: 10 / Powers: 20 / Defenses: 5 (109)

-Brass is a martial artist, trained in the Navy, and the son of the man who taught Danny Ketch
karate. When his girlfriend was killed during Acts of Vengeance, he swore a vendetta against
all the bad guys who took part, particularly The Mandarin (whose attack on the Avengers cost
his girl her life). He teamed up with Wolverine and Ghost Rider in order to save his father's
other pupil from Deathwatch. He lost his mutant powers on M-Day.

-Brass has similar abilities to Mr. X of Wolverine's Rogues Gallery, in that he possesses
rapid-fire, low-level Mind Reading that allows him to anticipate the moves of opponents.

Brass (Robot)

Post by Jabroniville » Sun Jul 10, 2022 5:34 am


BRASS II
Created By: Terry Kavanagh & Jimmy Cheung
First Appearance: Iron Man #330 (July 1996)
Role: One-Off Villain, Jobber Villain, Kill-O-Bot
Group Affiliations: The Stockpile
PL 6 (67)
STRENGTH 8 STAMINA -- AGILITY 2
FIGHTING 6 DEXTERITY 3
INTELLIGENCE 0 AWARENESS -- PRESENCE --

Skills:
None

Advantages:
Ranged Attack 3

Powers:
Immunity 30 (Fortitude Effects) [30]
Protection 6 [6]
Electrical Blast 8 [16]

Offense:
Unarmed +6 (+8 Damage, DC 23)
Electrical Blast +6 (+8 Ranged Damage, DC 23)
Initiative +2

Defenses:
Dodge +6 (DC 16), Parry +6 (DC 16), Toughness +6, Fortitude --, Will --
Complications:
Motivation (Greed)- The Stockpile are mercenaries.

Total: Abilities: 8 / Skills: 00--0 / Advantages: 3 / Powers: 52 / Defenses: 4 (67)

-Brass was literally just a shiny robot controlled remotely by Morgan Stark, and exhibited
only a few vague powers- Strength, Durability & Blasts. It was so fragile that Teen Tony
Stark just directed Sunstreak's solar blasts into it, destroying it instantly. When it was
destroyed, Morgan's anguished scream could be heard. It's PL 7 offensively, PL 6
defensively- one of the weakest Kill-O-Bots ever.

Brass Bishop (Benedicto)

Post by Jabroniville » Sun Feb 11, 2018 7:27 am

BRASS BISHOP II (Benedicto de Vica Severtes)


Created By: Steve Seagle & Duncan Rouleau
First Appearance: Alpha Flight #14 (Sept. 1998)
Role: Forgotten Villain

-Brass Bishop is one of those weird ideas that only show up when an Alpha Flight writer has
no idea what to do next. He's a Spanish monk who sold his soul to Mephisto in order to win
the heart of a woman who turned out to be a nun- he won her heart, but she would not break
her creed. Heartbroken and enraged, and owing his soul to one of the Hell-Lords, he built a
suit of armor meant to protect the soul of the wearer. He powered the armor with the soul of
the nun who'd rejected him. However, she ends up in Heaven, and he tries to gather her soul
so Mephisto will finally leave him alone (he's been sending Demonic servants to hunt the
Bishop). He attempts to sacrifice an entire town in the process, but Puck unlatches his armor
and has him taken away to Mephisto's realm.

-The Bishop had no real powers- merely a suit of armor that kept his soul in check. The
original Brass Bishop was one of the Chess Set- a themed-Jobber group from the early '90s of
Alpha Flight.

Brassknuckles

Post by Jabroniville » Mon Nov 27, 2017 12:30 am


BRASSKNUCKLES (Real Name Unknown)
Created By: Simon Furman & John Royle
First Appearance: Death Metal #2 (Feb. 1994)
Role: Filler Villain
PL 8 (90)
STRENGTH 9 STAMINA 9 AGILITY 0
FIGHTING 7 DEXTERITY 2
INTELLIGENCE 0 AWARENESS 0 PRESENCE 0

Skills:
Expertise (Military) 4 (+4)
Intimidation 4 (+6)
Perception 4 (+4)
Stealth 2 (+2)

Advantages: 
Equipment 4 (Guns +6-8), Ranged Attack 6, Startle

Powers:
"Killer Cyborg"
Regeneration 7 [7]
Power-Lifting 1 (25 tons) [1]

Offense:
Unarmed +7 (+9 Damage, DC 24)
Gun +8 (+6-8 Ranged Damage, DC 21-23)
Initiative +4

Defenses:
Dodge +7 (DC 17), Parry +7 (DC 17), Toughness +9, Fortitude +9, Will +3

Complications: 
Motivation (Masochism)- Brassknuckles really seeks his own death- "the buzz... from that
death kick... I need it!"

Total: Abilities: 54 / Skills: 14--7 / Advantages: 11 / Powers: 8 / Defenses: 10 (90)

-The idiotic Brassknuckles is a Class 25 Killer Cyborg who seeks his own death in battle. He
fought Death Metal, Mys-TECH and others wishing for his demise, and was goaded by D.M.
into joining him on a dangerous mission. Alas, for both him and us, he survived. He hasn't
reappeared outside of Death Metal's mini-series.

Braxus

Post by Jabroniville » Fri Sep 16, 2022 12:44 am


BRAXUS
Created By: Bernie Jaye & Dell Barras
First Appearance: Dark Angel #9 (April 1993)
Role: Agent of The Web-Spinners, Blaster
'90s Ratio: 7/10 (fanservicey- barely explained powers)
Group Affiliations: The Wyrd Sisters, The Web-Spinners
PL 7 (84)
STRENGTH 3 STAMINA 3 AGILITY 3
FIGHTING 8 DEXTERITY 4
INTELLIGENCE 1 AWARENESS 2 PRESENCE 2

Skills:
Deception 2 (+4)
Expertise (Space Soldier) 5 (+6)
Investigation 2 (+4)
Perception 3 (+5)

Advantages:
Ranged Attack 4

Powers:
Electromagnetic Blast 6 (12) -- [13]
      

 AE: Movement 3 (Dimensional Travel 3) (6)

Offense:
Unarmed +8 (+3 Damage, DC 18)
Electromagnetic Blast +8 (+6 Ranged Damage, DC 21)
Initiative +3

Defenses:
Dodge +9 (DC 19), Parry +8 (DC 18), Toughness +3, Fortitude +5, Will +4

Complications:
Responsibility (The Web-Spinners)- The Wyrd Sisters work for their mothers, who "weave
the fabric of the universe", and are expected to one day take over for them. Each wishes to
still engage with the greater world instead.
Total: Abilities: 52 / Skills: 10--5 / Advantages: 4 / Powers: 13 / Defenses: 10 (84)

-Braxus has matching hair and costume- both light blue, with the hair in a mohawk at one
point. She shoots energy.

Breakdown

Post by Jabroniville » Sun Jan 08, 2017 3:05 am

BREAKDOWN (Esme Fernando)


Created By: Bill Mantlo & Terry Shoemaker
First Appearance: Alpha Flight #48 (July 1987)
Role: Jobber Villain
Group Affiliations: The Derangers
PL 9 (56)
STRENGTH 1 STAMINA 2 AGILITY 1
FIGHTING 4 DEXTERITY 1
INTELLIGENCE 0 AWARENESS 0 PRESENCE 0

Skills:
Expertise (Housewife) 4 (+4)

Advantages: 
Power Attack, Ranged Attack 4

Powers:
"Mutant Powers: High-Powered Energy Breakdown"
Blast 9 (Extras: Area- 30ft. Burst) (27) -- [28]

 AE: "Energy Fist" Strength-Damage +7 (7)

Offense:
Unarmed +4 (+1 Damage, DC 16)
Energy Fist +4 (+8 Damage, DC 23)
Energy Breakdown +9 Area (+9 Damage, DC 24)
Initiative +1

Defenses:
Dodge +4 (DC 14), Parry +4 (DC 14), Toughness +4 (+10 Force Field), Fortitude +2, Will +0

Complications:
Responsibility (Mental Troubles)- Esme had a nervous breakdown after feeling overly-
pressured in her life.

Total: Abilities: 18 / Skills: 4--2 / Advantages: 5 / Powers: 28 / Defenses: 3 (56)

-Breakdown is a depressed housewife who manifested mutant powers and got put onto
Bedlam's Derangers- she was killed with the other two when they turned on him. Her powers
are pretty basic (Energy Fist & Blowing Up), but she's an interesting look at what happens
when a civilian gains super-powers- despite a lifestyle that gives absolutely ZERO
TRAINING for the use of super-powers in fights, she nonetheless appears to do okay in
super-fights, and is able to tag experienced fighters. Because in comics, everyone instantly
gets decent at fighting when they gain some super-powers.

Breeze James

Post by Jabroniville » Mon Sep 19, 2022 6:23 pm


BREEZE JAMES
Created by: Dan Abnett, Andy Lanning & Jim Tomlison
First Appearance: Overkill #2 (April 1992)
Role: English Planeteer, Speedster
Group Affiliation: The Knights of Pendragon
PL 8 (89)
STRENGTH 0/4 STAMINA 0/4 AGILITY 0/3
FIGHTING 0/10 DEXTERITY 0
INTELLIGENCE 2 AWARENESS 2 PRESENCE 1

Skills:
Expertise (Reporter) 3 (+5)
Insight 3 (+5)
Investigation 5 (+7)
Perception 3 (+5)

Advantages:
None

Powers:
"Pendragon Powers"
Comprehend 2 (Animals) [4]
Enhanced Strength 3 [6]
Enhanced Stamina 2 [4]
Enhanced Agility 3 [6]
Enhanced Fighting 8 [16]
Enhanced Dodge 4 [4]

Senses 3 (Detect The Bane- Ranged, Danger Sense) [3]


Speed 7 [7]
Quickness 4 [4]
Enhanced Advantages 2: Improved Initiative 2 [2]
"Pendragon Armor" (Flaws: Removable) [12]
Enhanced Strength 1 (2)
Enhanced Stamina 2 (4)
Enhanced Fighting 2 (4)
Protection 1 (1)
Enhanced Dodge 1 (1)
"Scythes" Strength-Damage +1 (Feats: Split) (2)
-- (14 points)

Offense:
Unarmed +0 (+0 Damage, DC 15)
Powered-Up +8 (+3 Damage, DC 18)
Pendragon Armor +10 (+4 Damage, DC 19)
Scythes +10 (+5 Damage, DC 20)
Initiative +0 (+3 Pendragon Powers)

Defenses:
Dodge +0 (+8 Suits, DC 10-18), Parry +0 (+8 Suits, DC 10-20), Toughness +0 (+5 Suit),
Fortitude +1 (+6 Suits), Will +4

Complications:
Motivation (Protecting the Environment)

Total: Abilities: 10 / Skills: 14--7 / Advantages: 0 / Powers: 68 / Defenses: 4 (89)

-Empowered by Guinevere (after Kate gave up the powers), Breeze was a reporter hired by
MyS-TECH to spy on the team- she was said to work for the highest bidder. Ultimately,
Breeze turns on her bosses and joins the Knights fully. She's a lower-yield Speedster-type,
hitting PL 7.5 offensively and defensively.

Brian Banner

Post by Jabroniville » Wed Feb 15, 2017 12:55 am


BRIAN BANNER
Created By: Bill Mantlo & Sal Buscema
First Appearance: The Incredible Hulk #267 (Jan. 1982)
Role: The Hulk's Worst Enemy
PL 4 (43)
STRENGTH 2 STAMINA 2 AGILITY 0
FIGHTING 5 DEXTERITY 0
INTELLIGENCE 6 AWARENESS 0 PRESENCE 0

Skills:
Deception 5 (+5)
Expertise (Science) 5 (+11)
Intimidation 5 (+5)
Technology 5 (+11)

Advantages: 
None

Offense:
Unarmed +5 (+2 Damage, DC 17)
Initiative +0

Defenses:
Dodge +2 (DC 12), Parry +5 (DC 15), Toughness +2, Fortitude +3, Will +0

Complications:
Addiction (Alcohol)- Unable to deal with the stress of his physics job, Brian becomes
addicted to drinking, causing an accident at work.
Responsibility (Delusion)- Brian thinks that an accident at work altered him on a genetic
level, giving Bruce superhuman intelligence.
Addiction (Violence)- A weak man, Brian takes his frustrations out on those helpless to
defend themselves, such as his wife and son.
Relationship (Rebecca, Bruce)- Brian routinely abuses both his wife and son, and appears to
care nothing for Bruce at all.

Total: Abilities: 30 / Skills: 20--10 / Advantages: 0 / Powers: 0 / Defenses: 3 (43)

-It always blows my mind reading up on superheroes' parents, because it always turns out that
this was never even a thing writers thought of until the late 1960s. They just kinda made
everyone orphans and called it a day. Can you imagine creating a modern hero in this day and
age and never even mentioning their family? Hell, look at Brian Banner- his first appearance
is in *1982*- nineteen years after the debut of the Hulk! Brian is introduced via Retcon (sort
of- it doesn't contradict anything; it's just new information) as the abusive father of Bruce
Banner. In addition to beating his son, Brian would also frequently have a go at his wife,
Rebecca. Eventually, he murders Rebecca in a fit of rage when she tries to leave Brian-
slamming her head into the pavement while a young Bruce watched. Despite bullying Bruce
into not testifying, Brian is later convicted after bragging about it. He is institutionalized for
fifteen years, ending up in Bruce's care. Quickly thereafter, however, the two get into a
violent argument over Rebecca Banner's grave, leading to Bruce knocking Brian into the
headstone, killing him instantly. Bruce then "represses the memories" to explain why this has
never come up before.

-Brian would reappear in the '90s as a "ghost", taunting Bruce from the grave. Bruce would
strangle him within Hell, thus being free of the mental torture. The whole "Brian Banner"
story would end up being a major thing for Bruce's backstory, giving a lot of explanations to
him- such as his timidity, and why he fears letting loose his anger so much. One of those
examples of a positive Retcon that ENHANCES a character (rather that "reveal why he was
an evil asshole all along!" like so many hack writers do), as later writer Peter David would
delve into Brian's abusive history a lot more.

-Brian also exists as a nice example of how the most dreaded villains sometimes don't have
anything to do with putting on tights & trying to conquer the world, or hunting down and
killing the hero due to some personal vendetta- Brian Banner remains horrible because he
was a weak, cowardly addict who couldn't control his temper and ruined two lives as a result.

-Brian Banner is a fairly high-Intelligence scientist, and a solid, brutish fighter.

Brickbat

Post by Jabroniville » Sat Jul 11, 2020 7:02 am


BRICKBAT
Created By: Chris Claremont & Marc Silvestri
First Appearance: The Uncanny X-Men #232 (Aug. 1988)
Role: Elite Mook, Powerhouse
Group Affiliations: The Brood, The Brood Mutants
PL 8 (127)
STRENGTH 11 STAMINA 11 AGILITY 3
FIGHTING 5 DEXTERITY 2
INTELLIGENCE 0 AWARENESS 0 PRESENCE 0

Skills:
Close Combat (Unarmed) 2 (+9)
Expertise (Predator) 5 (+6)
Intimidation 8 (+8)
Perception 4 (+5)
Stealth 3 (+7)

Advantages:
All-Out Attack, Fast Grab, Improved Initiative, Improved Trip, Power Attack, Startle

Powers:
"Sleazoid Physiology"
"Stinger" Unarmed Damage Linked to Weaken Strength 4 (Extras: Progressive +2) [12]
"Six Legs" Extra Limbs 2 [2]

"Bug Wings" Flight 4 (30 mph) (Flaws: Winged) [4]


Senses 3 (Low-Light Vision, Acute & Extended Scent) [3]

"Brood Hive Mind" Mental Communication 5 (Extras: Area) (Flaws: Limited to Brood) [20]

Offense:
Unarmed +6 (+11 Damage, DC 26)
Stinger +6 (+11 Damage & +4 Weaken, DC 26 & 14)
Initiative +7

Defenses:
Dodge +5 (DC 15), Parry +5 (DC 15), Toughness +11, Fortitude +11, Will +3

Complications:
Obsession (Sadism)- Brood are horrible creatures, and are notorious for enjoying torture and
terror.
Motivation (Over-Running the Galaxy)

Total: Abilities: 62 / Skills: 22--11 / Advantages: 6 / Powers: 41 / Defenses: 5 (127)

-Brickbat used Colossus-tier superhuman strength to enhance his own Brood anatomy. He led
the "Brood Mutants" in Denver, Colorado, but was killed when Havok collapsed a building
onto Brickbat and another- Brickbat was impaled on a support beam.

-Brickbat is around as strong as Colossus was in the late 1980s, but wasn't survivable enough
to handle a building falling over on him. This produces a bit of difficulty, as that kind of
strength on Brood physiology should make him really high-tier, as they're fast, accurate
monsters, but I didn't want to break the system on him- all in all, he's a PL 8 character.

The Bride of Nine Spiders

Post by Jabroniville » Fri Jul 27, 2018 12:21 pm


"Je je je je je je"
THE BRIDE OF NINE SPIDERS
Created By: Matt Fraction, Ed Brubaker & David Aja
First Appearance: The Immortal Iron Fist #8 (Oct. 2007)
Role: Martial Artist, Woman Warrior, Creepy Girl
Group Affiliations: The Immortal Weapons
PL 10 (223)
STRENGTH 3 STAMINA 4 AGILITY 6
FIGHTING 14 DEXTERITY 5
INTELLIGENCE 1 AWARENESS 4 PRESENCE 3

Skills:
Acrobatics 7 (+13)
Athletics 10 (+12)
Close Combat (Unarmed) 1 (+15)
Deception 2 (+6, +10 Attractive)
Expertise (Martial Arts) 10 (+11)
Expertise (History) 6 (+7)
Insight 2 (+6)
Intimidation 8 (+11)
Investigation 2 (+6)
Perception 5 (+9)
Ranged Combat (Spider Attacks) 5 (+14)
Stealth 6 (+12)

Advantages:
Agile Feint, All-Out Attack, Assessment, Benefit (Immortal Weapon), Chokehold, Daze
(Intimidation), Defensive Attack, Diehard, Fascinate (Intimidation), Fearless, Great
Endurance, Improved Critical (Unarmed), Improved Critical (Spider Attacks), Improved
Disarm, Improved Initiative, Improved Trip, Instant Up, Languages (Various), Move-By
Action, Power Attack, Ranged Attack 4, Seize Initiative, Startle, Takedown, Uncanny Dodge

Powers:
"Spider Queen"
Comprehend 2 (Animals) (Flaws: Limited to Arachnids) [2]

"Covered in Spiders" Affliction 6 (Fort; Impaired/Disabled) (Extras: Ranged) (Flaws:


Limited Degree) (Dim. Range -1) Linked to Weaken Stamina 4 (Extras: Ranged) (Dim.
Range -1) (12) -- [13]

 AE: "The Black Milk of Hell" Blast 3 (Dim. Range -1) Linked to Weaken Stamina 4
(Extras: Ranged) (Dim. Range -1) (12)

"Summon Spiders" Summon 4 (Extras: Active, 4 Minions +4, Controlled, Continuous) [36]

"Supreme Physical Specimen"


"Vaulting Mantis Spine Snap" Leaping 1 (15 feet) [1]
Speed 1 (4 mph) [1]
Senses 1 (Mystical Awareness) [1]
"Immortal Weapon" Immunity 1 (Aging) [1]

"Spiked Choker" (Flaws: Removable) [11]


"Mistress of All Agonies" Damage 4 (Extras: Area- 30ft. Burst, Selective) (12) -- (13 points)

 AE: "Spike Shot" Blast 4 (Diminished Range -1) (7)

Offense:
Unarmed +15 (+3 Damage, DC 18)
Spike Shot +14 (+4 Damage, DC 19)
Mistress of All Agonies +4 Area (+4 Damage, DC 19)
Spiders in the Eyes +14 (+6 Ranged Affliction & +4 Ranged Weaken, DC 16 & 14)
Black Milk of Hell +14 (+3 Ranged Damage & +4 Ranged Weaken, DC 18 & 14)
Initiative +15

Defenses:
Dodge +15 (DC 25), Parry +16 (DC 26), Toughness +4, Fortitude +7, Will +7

Complications:
Responsibility (Home Realm)- Not much is known of the Bride's home realm, but she
apparently goes their via some kind of mystical portal. Her predecessor was sent after Orson
Randall repeatedly, so she apparently must follow orders.
Responsibility (Other Spiders)- When one Spider was lost a century prior, it came into the
ownership of various ne'er-do-wells. Its song led the current Bride to its wereabouts, where
she was happily united with it. Thus, there is apparently a kinship here.

Total: Abilities: 80 / Skills: 64--32 / Advantages: 28 / Powers: 66 / Defenses: 17 (223)

-The Bride of Nine Spiders is easily the creepiest and most-frightening of the Immortal
Weapons (Aman is more unbeatable, Fat Cobra is strongest, Danny is hardest-hitting, but The
Bride's powers are to COVER YOU IN SPIDERS), and came into the series beating Dog
Brother #1 off-panel and then mowing down mooks with a combination of Spiders and a
Spiked Choker than can shoot out thin elongated spikes that kill people. She's also good at
staring at people creepily, laughing in a sinister way ("je je je je je"), and looking the most
visually-interesting of her crew. She's also easily the most-unknown of them- we've seen the
life story of Fat Cobra, the origin of Tiger's Beautiful Daughter, and even get bits and pieces
of John Aman, but the Bride almost never speaks, and we know nothing of her aside from
that she had a predecessor that hunted Orson Randall and lost a Spider Minion once. Even her
solo story was mostly about other people who met her in the last few pages. She appeared for
a bit in a link to Spider-Man's Spider Island storyline. Interesting, weird character.

-The Bride is probably the least-capable physical fighter of the Immortal Weapons, but one of
the trickiest to fight- her powers let her summon four separate Swarms of Spiders (but not all
at once), each of which can hamper her opponents' ability to fight her (as well as cause some
low-level Weaken effects), and she can basically mimic their abilities herself. Plus she can
shoot at people with her weird Spiked Choker, still fight like a martial artist and talk to
Spiders. So altogether she's the costliest Immortal Weapon yet- you have to fight her AND
stop a bunch of Afflictions on you at once.

SPIDER SWARM
Role: Summoned Minions
PL 6 (49)- Minion Rank 4
STRENGTH -5 STAMINA -3 AGILITY 4
FIGHTING 6 DEXTERITY 0
INTELLIGENCE -5 AWARENESS -2 PRESENCE -5

Skills:
Expertise (Survival) 4 (+2)

Advantages:
None

Powers:
"Small Size" Shrinking 4 (Feats: Innate) (Extras: Permanent +0) [9]
(-1 Strength, +2 Defenses, +4 Stealth, -2 Intimidation)

"Biting Aura" Weaken Stamina 4 (Extras: Reaction +3) (16) -- [18]

 AE: "Covered in Spiders" Affliction 6 (Fort; Impaired/Disabled) (Flaws: Limited Degree) Linked to
Weaken Stamina 4 (7)
 AE: "Spider Webs" Snare 5 (Flaws: Touch Range) (10)

"Difficult to Destroy"
"Fluid" Insubstantial 1 (Feats: Innate) [6]
Immunity 40 (Bludgeoning, Piercing & Slashing Damage) (Flaws: Limited to Half-Effect) [20]

Senses 4 (Radius Sight, Ranged Touch- Accurate 2) [4]


Movement 1 (Wall-Crawling) [2]
Protection 5 [5]

Offense:
Unarmed +6 (-5 Damage, DC 10)
Biting Aura +6 (+4 Weaken, DC 14)
Spiders in the Eyes +6 (+6 Affliction, DC 16)
Initiative +4

Defenses:
Dodge +8 (DC 18), Parry +8 (DC 18), Toughness +2, Fortitude -3, Will +0

Total: Abilities: -18 / Skills: 4--2 / Advantages: 0 / Powers: 60 / Defenses: 4 (49)

Brigade

Post by Jabroniville » Fri Sep 15, 2017 10:25 pm


BRIGADE (Rick Landau)
Role: Blaster
PL 8 (110)
STRENGTH 11 STAMINA 11 AGILITY 0
FIGHTING 5 DEXTERITY 0
INTELLIGENCE 0 AWARENESS 0 PRESENCE -1

Skills: 
Expertise (Soldier) 6 (+6)
Intimidation 9 (+7)
Perception 5 (+5)
Technology 2 (+2)

Advantages:
All-Out Attack, Fast Grab, Improved Critical (Bullets), Power Attack, Ranged Attack 8,
Startle

Powers:
"Bullets & Missile From Body" Blast 8 (Extras: Multiattack) [24]
Power-Lifting 1 (100 tons) [1]

Offense:
Unarmed +5 (+11 Damage, DC 26)
Bullets & Missiles +8 (+8 Ranged Damage, DC 23)
Initiative +4

Defenses:
Dodge +5 (DC 15), Parry +5 (DC 15), Toughness +11, Fortitude +11, Will +4

Complications:
Involuntary Transformation (Multiple Personalities)- Brigade's multiple consciousnesses
sometimes fight for control, leaving him prone to seizures.
Power Loss (Bullets)- Brigade can lose energy with too many Blasts, and recovers slowly.

Total: Abilities: 52 / Skills: 22--11 / Advantages: 13 / Powers: 25 / Defenses: 9 (110)

-Brigade was once a full unit of Marines, killed by a nerve agent in Iraq- Niles Van Roekel
combined all of their corpses together to form a living weapon. Their former commander
made up the central command of the being, which fired plasma like bullets from his body. It's
a bit tough to put a powerhouse into PL 8 stats, as their accuracy goes to hell pretty badly, but
+5 is decent enough to hit SOME guys. One of his major issues in the game (where he is one
of the strongest characters, and a great Blaster) is his lack of speed- most characters
specialize in moving quite quickly, while Brigade is rather slow. He also recovers energy at a
slow pace.

Brimstone Love

Post by Jabroniville » Wed Apr 19, 2017 5:50 am


BRIMSTONE LOVE
Created By: John Francis Moore & Ron Lim
First Appearance: X-Men 2099 #3 (1993)
Role: Wannabe Mega-Villain, Sociopath
Group Affiliations: The Theatre of Pain
PL 10 (147)
STRENGTH 7 STAMINA 8 AGILITY 3
FIGHTING 9 DEXTERITY 3
INTELLIGENCE 2 AWARENESS 2 PRESENCE 3

Skills:
Deception 2 (+5)
Expertise (Art) 6 (+8)
Intimidation 4 (+7)
Investigation 4 (+6)
Perception 4 (+6)
Persuasion 4 (+7)

Advantages:
Equipment (Holographic Gear), Fascination (Persuasion), Fast Grab, Ranged Attack 5

Powers:
Magma Blast 10 (Extras: Secondary Effect 6) (26) -- [28]

 AE: "Blinding Light" Dazzle Visuals 10 (Extras: Area- Visual Perception) (Flaws:
Touch Range) (20)
 AE: Environment 5 (Light 2) (10)

Offense:
Unarmed +9 (+7 Damage, DC 22)
Blinding Light +10 Area (+10 Affliction, DC 20)
Magma Blast +8 (+10 Ranged Damage, DC 25)
Initiative +3

Defenses:
Dodge +9 (DC 19), Parry +9 (DC 19), Toughness +8, Fortitude +8, Will +5

Complications:
Motivation (Turning Pain Into Art)
Enemy (The X-Men)

Total: Abilities: 74 / Skills: 56--28 / Advantages: 8 / Powers: 28 / Defenses: 9 (147)

-Brimstone Love is an antagonist in the X-Men 2099 book- he's an "artist" who means to
explore turning pain and suffering into art. YUP, IT'S A NINETIES BOOK, ALRIGHT. He
forces a woman named La Lunatica to hurt the X-Men, but she eventually frees herself from
his control. Shockingly, their team leader Xi'an joins the Theatre of Pain, but reveals that he
wants to CONTROL it, and the badly injured Brimstone teleports away after being injured in
a fight.
-Brimstone is rather demonic-looking, and controls magma in various forms (bright lights?).
He's PL 10 with that Dazzle, but PL 9 otherwise.

Briquette

Post by Jabroniville » Sat Aug 27, 2022 7:28 pm


BRIQUETTE (Real Name Unknown)
Created By: Peter David & Larry Stroman
First Appearance: X-Factor #80 (July 1992)
Role: Jobber Villain, Powerhouse
Group Affiliations: Hell's Belles
PL 8 (115)
STRENGTH 8 STAMINA 8 AGILITY 2
FIGHTING 6 DEXTERITY 3
INTELLIGENCE 0 AWARENESS 1 PRESENCE 1

Skills:
Athletics 2 (+4)
Expertise (Criminal) 5 (+5)
Intimidation 4 (+5)
Perception 3 (+4)
Technology 2 (+2)
Vehicles 2 (+5)

Advantages:
Close Attack 2, Ranged Attack 3

Powers:
"Mutant Powers: Strong & Super-Heated"
Heat Aura 8 [32]

Offense:
Unarmed +8 (+8 Damage, DC 23)
Heat Aura +8 (+8 Damage, DC 23)
Initiative +2

Defenses:
Dodge +8 (DC 18), Parry +7 (DC 17), Toughness +8, Fortitude +9, Will +4
Complications:
Motivation (Greed)- Hell's Belles are first drug cartel operatives, then just rob banks, even
without their powers.

Total: Abilities: 58 / Skills: 18--9 / Advantages: 5 / Powers: 32 / Defenses: 11 (115)

-Briquette is a big, ugly pink lady whose molten-hot skin can melt things on contact. The
most powerful of Hell's Belles by far, she leads the fight against X-Factor, where her fight
with Strong Guy breaks through the floor and sees them blow up the boiler of the hotel hide-
out of Shrew, her old teammate. The resulting explosion sends both teams scurrying, but the
rematch saw her only manage to burn Quicksilver before a recovered Strong Guy knocked
her down. The whole group is arrested. Briquette is eventually revealed to be the only
member of the team to retain her powers after M-Day, but this leads only to a few one-off
appearances.

-A full twenty-six years after her last appearance, Briquette shows up in one of those
"Support Groups" (I've seen multiple comics use these as a gag, typically involving
distinctive-looking backgrounders) for "obvious mutants" led by Nightcrawler & Domino in
a Domino Annual. The next year, she's part of a Nightcrawler arc that sees her trapped in
Nate Grey's fantasy world, living out a life as an actor while being mind-controlled. She then
pops up in Children of the Atom fighting to break her former teammates out of prison- Storm
and some other mutants arrive to stop the fight, inviting the whole group to Krakoa. This
creates a very odd situation where a villain shows up in a single 1992 arc, then pops up in
three different stories between 2018 & 2020. Like, she's a bit visually distinctive but it's
REALLY STRANGE, especially as it's all different writers using her.

-Briquette is actually rather powerful- super-strong brawler with the power to super-heat
things, melting objects as durable as steel girders. So while she's no great shakes as a fighter,
her Aura prevents melee fighters from going undamaged while attacking her.

Broadside

Post by Jabroniville » Thu May 30, 2019 4:36 am


BROADSIDE
Created By: Jim Valentino
First Appearance: Guardians of the Galaxy #3 (Aug. 1990)
Role: Space Thief, Powerhouse
Group Affiliations: Force
PL 8 (97)
STRENGTH 2/8 STAMINA 4/8 AGILITY 4
FIGHTING 6 DEXTERITY 4
INTELLIGENCE 2 AWARENESS 2 PRESENCE 2

Skills:
Deception 4 (+6)
Expertise (Space Thief) 6 (+8)
Insight 2 (+4)
Intimidation 5 (+7)
Perception 3 (+5)
Stealth 2 (+6)
Technology 4 (+6)
Vehicles 2 (+6)

Advantages:
Ranged Attack 4

Powers:
Enhanced Strength 6 [12]
Enhanced Stamina 4 [8]

Offense:
Unarmed +6 (+8 Damage, DC 23)
Initiative +4

Defenses:
Dodge +7 (DC 17), Parry +7 (DC 17), Toughness +8, Fortitude +9, Will +4

Complications:
Motivation (Greed)- The members of Force are thieves, and admit to it.

Total: Abilities: 52 / Skills: 28--14 / Advantages: 4 / Powers: 20 / Defenses: 7 (97)

-A large, muscular woman with a weird face and a mostly-bald head (WAY TO RUIN MY
FETISH FUEL, VALENTINO), Broadside crushed on Charlie-27, and later refused to carry
on the feud between the teams. She attacked Brahl (who was leering on her in the shower
anyways), being the first member of Force to betray him. In the parting of the two teams, she
kissed Charlie, hoping they'd meet again.

-Broadside could increase her strength by channeling any planet's gravitational field into her
own body. She was about as strong as Charlie-27. I made her PL 7 on offense, PL 7.5 on
defense.

Broo

Post by Jabroniville » Wed Dec 28, 2016 10:09 pm


BROO
Created By: Christos Gage & Juan Bobillo
First Appearance: The Astonishing X-Men #40 (Sept. 2011)
Group Affiliations: X-Students, The Brood
Status: Alive
Role: Whacky Alien Kid, Nerdy Monster
PL 7 (123)
STRENGTH 2 STAMINA 4 AGILITY 3
FIGHTING 8 DEXTERITY 2
INTELLIGENCE 4 AWARENESS 0 PRESENCE 0

Skills:
Athletics 5 (+7)
Expertise (Science) 5 (+9)
Intimidation 4 (+4)
Perception 5 (+5)
Stealth 3 (+7)
Technology 2 (+6)

Advantages:
All-Out Attack, Close Combat 2, Equipment (X-Student Uniform- Communications), Fast
Grab, Improved Initiative, Improved Trip, Ranged Attack 2, Startle

Powers:
"Sleazoid Physiology"
"Stinger" Strength-Damage +2 (Feats: Reach 2) Linked to Weaken Strength 4 (Extras:
Progressive +2) [16]
"Six Legs" Extra Limbs 2 [2]

"Bug Wings" Flight 4 (30 mph) (Flaws: Winged) [4]


"Chitinous Exoskeleton" Protection 1 [1]
Senses 3 (Low-Light Vision, Acute & Extended Scent) [3]

"Brood Hive Mind" Mental Communication 5 (Extras: Area) (Flaws: Limited to Brood) [20]

Offense:
Unarmed +10 (+2 Damage, DC 17)
Stinger +10 (+4 Damage & Weaken, DC 19 & 14)
Initiative +2

Defenses:
Dodge +8 (DC 18), Parry +8 (DC 18), Toughness +4, Fortitude +4, Will +4

Complications:
Prejudice (Obvious Monster)- Broo looks like a Brood Alien.
Responsibility (Compassion)- Unlike most of his species, Broo has a sense of compassion,
and thus does not fit in.
Relationship (Idie)- Broo is closest to Idie amongst all of his classmates (most of whom make
fun of him).
Involuntary Transformation (Psychotic Rage)- In moments of great anger or frustration, Broo
may go completly psychotic, and begin tearing into someone, eating them alive.

Total: Abilities: 46 / Skills: 24--12 / Advantages: 10 / Powers: 46 / Defenses: 9 (123)

-Broo debuted in Astonishing X-Men, but became a favourite of Jason Aaron on his run, and
he was one of the most important students. He is of course yet another example of the Good
Member of a Bad Race, much like No-Name of the Brood (in Hulk's Warbound), having
compassion instead of sadism as a personality trait. He mostly runs around dressed like a nerd
from the 1960s and acts cute and oblivious to the insanity around him (and the cruel jibes of
many of his classmates), yet there is also a great likelihood that he will tear someone open at
eat them when his mind breaks. And break it does, when some religious nuts shoot him to
send a message to his friend Idie, and he pretty much descends into a non-talking animal. He
was finally cured after biting one of the Bamf creatures that populated Logan's school, and
rejoined the team.

-Broo is a low-end version of The Brood's Sleazoids, packing a lot of scrappy power into a
tiny package.

The Brood

Post by Jabroniville » Fri Jul 10, 2020 7:07 pm


THE BROOD (Generic Sleazoid)
Created By: Chris Claremont & Dave Cockrum
First Appearance: The Uncanny X-Men #155 (March 1982)
Role: Insectoid Aliens, Unending Hordes
Group Affiliations: The Brood
PL 6 (106)
STRENGTH 5 STAMINA 5 AGILITY 3
FIGHTING 5 DEXTERITY 2
INTELLIGENCE 0 AWARENESS 0 PRESENCE 0

Skills:
Close Combat (Unarmed) 2 (+7)
Expertise (Predator) 5 (+6)
Intimidation 8 (+8)
Perception 4 (+5)
Stealth 3 (+7)
Advantages:
All-Out Attack, Fast Grab, Improved Trip, Startle

Powers:
"Sleazoid Physiology"
"Stinger" Strength-Damage +1 (Feats: Reach 2) Linked to Weaken Strength 4 (Extras:
Progressive +2) [15]
"Six Legs" Extra Limbs 2 [2]

"Bug Wings" Flight 4 (30 mph) (Flaws: Winged) [4]


"Chitinous Exoskeleton" Protection 1 [1]
Senses 3 (Low-Light Vision, Acute & Extended Scent) [3]

"Brood Hive Mind" Mental Communication 5 (Extras: Area) (Flaws: Limited to Brood) [20]

Offense:
Unarmed +7 (+5 Damage, DC 20)
Stinger +5 (+6 Damage & +4 Weaken, DC 21 & 14)
Initiative +3

Defenses:
Dodge +8 (DC 18), Parry +8 (DC 18), Toughness +6, Fortitude +6, Will +0

Complications:
Obsession (Sadism)- Brood are horrible creatures, and are notorious for enjoying torture and
terror.
Motivation (Over-Running the Galaxy)

Total: Abilities: 40 / Skills: 22--11 / Advantages: 4 / Powers: 45 / Defenses: 6 (106)

---
THE BROOD (Elite Warrior)
Created By: Chris Claremont & Dave Cockrum
First Appearance: The Uncanny X-Men #155 (March 1982)
Role: Insectoid Aliens, Unending Hordes
Group Affiliations: The Brood
PL 8 (116)
STRENGTH 6 STAMINA 6 AGILITY 3
FIGHTING 7 DEXTERITY 2
INTELLIGENCE 0 AWARENESS 0 PRESENCE 0

Skills:
Close Combat (Unarmed) 2 (+9)
Expertise (Predator) 5 (+6)
Intimidation 8 (+8)
Perception 4 (+5)
Stealth 3 (+7)
Advantages:
All-Out Attack, Fast Grab, Improved Initiative, Improved Trip, Startle

Powers:
"Sleazoid Physiology"
"Stinger" Strength-Damage +1 (Feats: Reach 2) Linked to Weaken Strength 4 (Extras:
Progressive +2) [15]
"Six Legs" Extra Limbs 2 [2]

"Bug Wings" Flight 4 (30 mph) (Flaws: Winged) [4]


"Chitinous Exoskeleton" Protection 1 [1]
Senses 3 (Low-Light Vision, Acute & Extended Scent) [3]

"Brood Hive Mind" Mental Communication 5 (Extras: Area) (Flaws: Limited to Brood) [20]

Offense:
Unarmed +9 (+6 Damage, DC 21)
Stinger +7 (+8 Damage & +4 Weaken, DC 23 & 14)
Initiative +7

Defenses:
Dodge +8 (DC 18), Parry +8 (DC 18), Toughness +6, Fortitude +6, Will +0

Complications:
Obsession (Sadism)- Brood are horrible creatures, and are notorious for enjoying torture and
terror.
Motivation (Over-Running the Galaxy)

Total: Abilities: 48 / Skills: 22--11 / Advantages: 5 / Powers: 45 / Defenses: 6 (115)

-The Brood are the eminently-hateable Bogeyman of alien races- inhuman enough to prevent
ANY sympathy from the heroes killing them (murdering blue people or green men with
lumpy chins would look MUCH worse than killing giant Nightmare Bugs), sadistic enough
so that you ENJOY their deaths, and overall they're just completely disgusting. They debuted
way back in the Claremont/Cockrum run in 1982, going full "Space Fantasy" with being an
Evil Race of egg-laying monsters that went about the stars on Space Whales, doing general
"space opera" stuff before encountering the X-Men. There, they and the "Brood Queen" are
allied with Deathbird in deposing Empress Lilandra, and Deathbird offers up Lilandra, the X-
Men, and Fang of the Shi'ar Imperial Guard as repositories for Brood Eggs- the X-Men
escape, but we see what becomes of the horrific implantation process when Fang is
transformed into an evil Brood "Sleazoid" before their very eyes.

-Realizing they're doomed to be transformed as well, the X-Men decide to make good on
their final hours by freeing the Acanti- a benevolent race of space whales enslaved by the
Brood centuries ago (a deceased whale, its ribcage larger than a mountain range, was their
mothership, then capital city once it crashed, and had only half-decayed over the centuries,
such was its size). Their friend Carol Danvers, along for the ride, transformed herself into
Binary, pulling out a last-minute save that freed the powerful soul of the dead Acanti, which
was a "Prophet-Singer"- its blinding light cured the X-Men of their implantations. The Brood
Queen is turned into pure crystal and countless Brood are dead. When the X-Men arrive
home, they discover that Charles Xavier had been implanted as well- the formation of the
New Mutants was a result of him subconsciously gathering MORE mutants to turn into
Brood! This Brood Queen is killed as well, with Charles being cloned into another body- this
leads to the "walking Professor" that was a thing for nearly a decade.

-And that's it for the Brood for a good, long time- a handful of "Super-Brood" show up in one
X-Men story, and then they don't pop up again until Jim Lee's in charge of one book-
Gambit's long-lost wife Bella Donna dies taking out a Brood Queen that had possessed
GHOST RIDER, thus saving all of New Orleans and the Thieves and Assassins Guilds. The
Brood thus appear more frequently, often as a generic "Evil Race"- like I said, their inhuman
appearance makes them easy bad guys. They were a major menace in the new Ms. Marvel
series that came out around Civil War, with Carol having to kill the first Brood Queen all
over again- she was now living crystal, and Carol slaughtered her with a nuclear weapon.

Modern Brood:
-The Brood have since shown up several more times (their race is apparently decimated
during the first Annihilation Wave of Annihilus), but we've now seen TWO "Good Brood"-
No-Name of the Hulk's Warbound in his great "Sakaar" arc and the follow-up World War
Hulk produced a motherly, protective Brood warrioress- the only one to show compassion for
other living beings. And then "Broo" debuts in Jason Aaron's Wolverine & the X-Men,
providing us with a shrimpy, nerdy, dutiful young Brood child who shows the same kind of
instincts.

-And then, just as I'm about to suggest that the number of "Good Brood" will soon rival those
of the "Good Superhero Skrulls", Marvel does an arc where the X-Men discover the birth of
ANOTHER compassionate Brood- Sleazoid equivalents of mutants! Bishop reveals that in
his time, a whole good race of Brood exists. The X-Men thus save this "mutant" and ensure
the future alteration of the race. It's also learned that the Brood are a natural predator of even
WORSE stuff, so the lack of Brood due to Annihilation is actually kind of a bad thing for the
universe. Then, in Guardians of the Galaxy, Kitty Pryde helps the GOTG save Spartax from a
Brood infestation when King J'Son (Star-Lord's father) offers up the planet to them in
payment for them conquering additional worlds for him.

-The Brood thus stand as a "Never-Ending Menace" kind of race, much like Tyranids in
Warhammer, Zurg in Starcraft, or anything else that features all-consuming Insectoid Aliens-
they're horrifying, have a good gimmick (eggs that turn people directly into more evil Brood),
a distinctive appearance, and more. Though they've largely banked their entire "careers" off
of that first story-arc- a really memorable "Space Opera" thing that was fairly dark and
gloomy as the heroes accept their inevitable deaths (and Kitty & Colosses contemplate how
much they'd like to bone if she was older).

Brood Powers:
-The Brood can be very powerful in great numbers, as PL 6 is very elite for "Mooks", and
never-ending waves can bring down even the X-Men (many of whom have some pretty low
Toughness saves). My PL 8 "elite" version is an old build that I figure now is way too high
for the "generic", especially as the "Super-Brood" they later create are less powerful.

Brood Queen

Post by Jabroniville » Fri Jul 10, 2020 9:27 pm


BROOD QUEEN
Created By: Chris Claremont & Dave Cockrum
First Appearance: The Uncanny X-Men #155 (March 1982)
Role: Insectoid Alien Queen, Unending Hordes
Group Affiliations: The Brood
PL 11 (200)
STRENGTH 10 STAMINA 11 AGILITY 4
FIGHTING 10 DEXTERITY 4
INTELLIGENCE 0 AWARENESS 1 PRESENCE 0

Skills:
Close Combat (Unarmed) 2 (+12)
Expertise (Predator) 6 (+7)
Intimidation 8 (+8)
Perception 5 (+6)
Stealth 5 (+9)

Advantages:
All-Out Attack, Diehard, Fast Grab, Great Endurance, Improved Critical (Stinger), Improved
Disarm, Improved Initiative, Power Attack, Startle, Takedown, Tracking

Powers:
"Sleazoid Physiology"
"Stinger" Strength-Damage +2 (Feats: Reach 2) Linked to Weaken Strength 6 (Extras:
Progressive +2) [21]
"Six Legs" Extra Limbs 2 [2]
Growth 4 (Str & Sta +4, +4 Mass, +2 Intimidation, -2 Dodge/Parry, -4 Stealth) -- (12 feet)
(Feats: Innate) (Extras: Permanent +0) [9]

"Bug Wings" Flight 5 (60 mph) (Flaws: Winged) [5]


"Chitinous Exoskeleton" Protection 2 (Extras: Impervious 7) [9]
Senses 3 (Low-Light Vision, Acute & Extended Scent) [3]

"Brood Hive Mind" Mental Communication 5 (Extras: Area) (Flaws: Limited to Brood) [20]
"Implant Brood Eggs" Affliction 10 (Fort; Fatigued/Exhausted/Transformed to Brood
Hatchling) (Extras: Disease +2, Continuous +3) (Flaws: Grab-Based, Limited to Helpless
Victims, Unreliable- Only a Few Eggs) (Inaccurate -1) [29]

Offense:
Unarmed +12 (+10 Damage, DC 25)
Stinger +10 (+12 Damage & +6 Weaken, DC 27 & 16)
Implant Eggs +8 (+10 Affliction, DC 20)
Initiative +8

Defenses:
Dodge +9 (DC 19), Parry +9 (DC 19), Toughness +13 (+4 Impervious), Fortitude +12, Will
+7

Complications:
Obsession (Sadism)- Brood are horrible creatures, and are notorious for enjoying torture and
terror.\
Motivation (Over-Running the Galaxy)

Total: Abilities: 64 / Skills: 26--13 / Advantages: 11 / Powers: 98 / Defenses: 14 (200)

-Brood Queens are PL 11 Super-Heavyweights that can hold off even the X-Men for a while.
A Brood Empress is a likely even-tougher version of THIS, probably around PL 12 or 13.

Brother Power

Post by Jabroniville » Sun May 28, 2017 3:08 pm


BROTHER POWER (Achmed Korba)
Created By: Bill Mantlo & Sal Buscema
First Appearance: The Spectacular Spider-Man #4 (March 1977)
Role: Forgotten Villain, Evil Hippie
Villain Ranking: E-List
Group Affiliations: Brother Power & Sister Sun
PL 8 (93)
STRENGTH 1/8 STAMINA 2/8 AGILITY 2
FIGHTING 6 DEXTERITY 2
INTELLIGENCE 1 AWARENESS 1 PRESENCE 4

Skills:
Expertise (Restauranteur) 4 (+5)
Intimidation 2 (+6)
Perception 2 (+3)
Persuasion 2 (+6)

Advantages: 
Daze (Persuasion), Equipment 1 (Helmet- Communication Link With Man-Beast), Ranged
Attack 2

Powers:
"Cult Powers"
Enhanced Strength 7 [14]
Enhanced Stamina 6 [12]
Chest Blast 10 (Feats: Accurate) (Flaws: Limited to When In Contact With Innocent Being)
[11]

Offense:
Unarmed +6 (+1 Damage, DC 16)
Enhanced Strength 6 (+8 Damage, DC 23)
Chest Blast +6 (+10 Ranged Damage, DC 25)
Initiative +2

Defenses:
Dodge +7 (DC 17), Parry +8 (DC 18), Toughness +2 (+8 Enhanced), Fortitude +2 (+8
Enhanced), Will +3

Complications:
Motivation (Power)- Brother Power is a Cult leader.
Enemy (Spider-Man)

Total: Abilities: 38 / Skills: 10--5 / Advantages: 4 / Powers: 37 / Defenses: 9 (93)

-Achmed Korba was a Saigon restaurant owner who made a deal with The Man-Beast,
gaining power in exchange for loyalty to the villain. The caveat was that his powers only
worked when he was in contact with an innocent and pure being- he led the cult The Legion
of Light (meant to recruit more pawns, but used a hippie commune as a "cover"), and got Sha
Shan, aka Sister Sun, as his wife and innocent partner. Their cult gained converts, eventually
moving to Manhattan, where Flash Thompson, a war vet by this point, recognized her as his
Vietnamese girlfriend. Flash soon recognized her voice as this "Sister Sun" (the only civilian
in comic book history to actually recognize the voice of someone he knew that was in
costume), which got Peter involved.

-Spider-Man teamed up with Razorback (whose sister had gotten caught up in the Legion of
Light), and they ended up in a big conflict with The Man-Beast and his Legion. They end up
fighting in Yankee Stadium, Sister Sun tries to save the assembled crowd, and Man-Beast
removes the limitation on Power's "Chest Blast" ability. Brother Power was killed by
overloading his own power in an attempt to kill her.

-A PL 8 Cult Leader, he's got to have some kind of personal charisma, but is mostly a limited
Blaster.

Brother Voodoo

Post by Jabroniville » Sun Dec 10, 2017 7:44 pm


BROTHER VOODOO (Dr. Jericho Drumm, aka Doctor Voodoo)
Created By: Len Wein & Gene Colan
First Appearance: Strange Tales #169 (Sept. 1973)
Role: Ethnic Stereotype, Mage
Country of Origin: Haiti
Group Affiliations: Heroes For Hire, S.H.I.E.L.D.
PL 10 (146)
STRENGTH 2/5 STAMINA 3 AGILITY 3
FIGHTING 7 DEXTERITY 2
INTELLIGENCE 3 AWARENESS 3 PRESENCE 3

Skills:
Athletics 4 (+5)
Close Combat (Unarmed) 1 (+7)
Deception 3 (+6)
Expertise (Psychologist) 5 (+8)
Expertise (Magic) 10 (+13)
Insight 6 (+9)
Intimidation 4 (+7)
Investigation 2 (+5)
Perception 3 (+6)
Sleight of Hand 4 (+6)
Stealth 4 (+7)

Advantages:
Artificer, Ranged Attack 8, Trance

Powers:
"Master of Voodoo"
"Spirit of Daniel in Others" Mind Control 8 (Feats: Dynamic) (33) -- [45]

 Dynamic AE: Fire Blast (21)


 Dynamic AE: "Trance-Like State" Immunity 10 (Fire Effects) (Flaws: Immobile -2)
(4)
 Dynamic AE: "Control Lower Life-Forms" Mind Control 5 (Extras: Area- 60ft. Burst
+2) (Flaws: Touch Range -2, Limited to Animals) (16)
 Dynamic AE: "Blinding Fog" Concealment 2 (Visuals) (Extras: Attack, Area- 120ft.
Burst +3, Selective) (15)
 Dynamic AE: Teleport 5 (Extras: Extended) (Flaws: Uncontrolled- Requires the Loa's
Allowance) (11)
 Dynamic AE: "Summon Spirit of Daniel Drumm" Enhanced Strength 3 (7)

Offense:
Unarmed +7 (+2 Damage, DC 17)
Possessed by Daniel 7 (+5 Damage, DC 20)
Fire +10 (+10 Ranged Damage, DC 25)
Initiative +4

Defenses:
Dodge +10 (DC 20), Parry +9 (DC 19), Toughness +3, Fortitude +6, Will +7

Complications:
Responsibility (The Gods of the Loa)- Brother Voodoo is subserviant to the wills of the Loa.

Total: Abilities: 52 / Skills: 46--23 / Advantages: 10 / Powers: 45 / Defenses: 16 (146)

-UGGGGGGGGGGGGGGGHHHHHHHHHHH, no more putting this one off, I guess. My


2011 build of him is hilariously-terse by my current standards, particularly because I'd never
read a comic featuring him at the time. He's a recurring character in one of the Avengers
books, but I STILL feel as if I have no idea what he's about.

-Brother Voodoo- a guy who debuted in the '70s and had his own short-lived run- has gotten
a mini-push in recent years as the new Sorceror Supreme, but it kinda faltered- problems with
magic books in comics and all that. He was created in a brainstorming session between Roy
Thomas ("Doctor Voodoo?") and Stan Lee ("BROTHER Voodoo!"), and then pawned off on
Len Wein and John Romita, Sr. He had a feature in Strange Tales for four issues, then
sporadically appeared in other books. Gene Colan's dark art is said to have really helped the
early issues, though religious leaders complained in the letters column about the subject
matter.

-Jericho Drumm trains in voodoo after his twin brother, Daniel (a local "houngan", or voodoo
mystic), dies young. During a voodoo ritual, Daniel's spirit is bound to Jericho's, making him
a very powerful master- their teacher then dies, having fashioned a worthy successor at last.
Drumm becomes the hero of Haiti after defeating the Cult of Damballah. He later fights the
original Black Talon and other evil houngans, and goes on to team up with Spider-Man,
Moon Knight & Werewolf By Night.

-The character proved to be not that popular, and was thus really obscure for years- a Doctor
Strange story features Strange having to undo Jericho's might after he falls to the lure of
power offered by Damballah. He only shows up in modern times when they needed a new
"Sorcerer Supreme", turning him into "Doctor Vooodoo" at last. However, he quickly dies
fighting off Agamotto, who seeks to rule our dimension.

-Jericho is resurrected quickly in the AXIS storyline, and Rick Remender (who wrote it) got
down to a Brother Voodoo solo book... which went about as well as could be expected, given
it's a book about an obscure character with a hard-sell power, and it died after five issues. But
at least he was able to reverse the "reversed alignments" at the heart of that story. He also
joins Remender's Uncanny Avengers book, but gets almost no characterization- he's just kind
of "around", seemingly there to fill a Token Minority slot. Which at least makes for an easy
bio to write!

-This is entirely Wiki-driven, so I have no idea what else there is. Who has two thumbs and
hates statting up Mages? (points thumbs at chest) THIS GUY!!

The Brotherhood of Evil Mutants

Post by Jabroniville » Sun Dec 11, 2022 7:47 pm


THE BROTHERHOOD OF EVIL MUTANTS
Created By: Stan Lee & Jack Kirby
First Appearance: X-Men #4 (March 1964)
Role: "All Your Villains Combined" Squad

The Brotherhood- The X-Men's Goon Squad:


-... hoo boy. Turns out I'd never done a full bio on these guys. But man, they were just ALL
OVER the place and it's hard to figure them out at times. In fact, at least twice the whole
team formed another squad! They started off as a "combination of past villains" in a re-tread
of the Masters of Evil's gimmick, forming Magneto & Blob together with some new
characters never before seen, but it's been a very recurring squad over the years in a variety of
incarnations, with different leaders ever since Magneto bailed in the 1970s.

A key funny thing now is how dated the name is. Magneto saw himself as a savior for
Mutantkind and an enemy of humanity... so he calls them the "Brotherhood of EVIL
Mutants"? Who CALLS themselves evil? This was pretty common in the 1960s, and
Magneto under Stan & Jack was more of a cackling asshole bent on world domination (the X-
Men were initially formed to fight evil mutants) than the nuanced antaogonist Chris
Claremont created, but it's funny. Stan just admits "We were kind of corny in those days"
while other writers have tried to play it off as irony. Magneto himself ruled a new team under
Kirby's Captain America stuff in the '70s, but soon left and Mystique led a group of
Claremont creations (and Blob) in the '80s. But they rapidly became something else, and a
new team formed under the Toad in the '90s (while Magneto had an entirely different group
of followers in the Acolytes), but quickly got swept under the rug by all the... 1990s stuff.
And ever since it's mostly been random short-lived squads. So this bio here is more or less
fifteen TINY bios.
The Brotherhood- Version I (1960s Original):
-The initial Brotherhood of Evil Mutants forms in X-Men #4 in 1964- only the team's fourth
appearance. Magneto, their first villain, teams up with the Blob, from the most recent issue,
and they ally with a quartet of entirely new characters, drawn from classic Stan & Jack
stereotypes- a pair of hideous villains in the Toad & Mastermind, an angry young man in
Quicksilver, and a sweet-natured, easily-controlled woman in the Scarlet Witch. The Toad
was a sycophant to Magneto, who verbally and physically abused him- a literal toady, and
Mastermind was a snarling asshole who repeatedly hit on the Witch, who was openly
disgusted with him. Quicksilver, an angry young man, was defensive of his sister and violent
with others, but both were beholden to Magneto for saving them from an angry mob after her
uncontrollable powers set a home on fire. A real mess of personalities, which was pretty fun.

In their debut, they took over a small country when Mastermind used an illusion of a huge
army to cow the nation. The X-Men fought them off. The team went through a bunch of stuff,
mostly as Magneto's minions- it was pretty clear that Quicksilver & the Scarlet Witch were
different from the others. Magneto built Asteroid M, but was then kidnapped along with the
Toad by the Stranger and written out for a time. Mastermind was turned into a solid block,
and quickly Quicksilver & Scarlet Witch branched off and turned good, becoming Avengers
in the "Cap's Kooky Quartet" era that is largely side-eyed these days (in that the team was so
small-time), but is actually the point at which that book found itself (becoming more about
the side characters without their own books than the main heroes).

Magneto would reorganize the team on his return, with Blob & Unus the Untouchable along
with Lorelei, a Savage Land Mutate with mind control powers. When the X-Men book was
cancelled, the characters were orphaned, but Magneto reorganized the team.
The Brotherhood- Version II (Mutant Force):
-Magneto's new team consisted of a bunch of weird "Kirby Kretins" in the team that later
rebranded as "Mutant Force". This was in a 1977 Captain America Annual where Magneto,
then an oprhaned character, formed a squad of goofs like Burner (generic fire guy), Lifter
(telekinesis), Shocker (electrical power), Slither (snake-man) and most infamously, Peeper
(vision powers). These idiots challenged Cap from time to time, as Magneto was refashioned
into a villain of his, but all the characters were transformed into babies. The backstory
indicates they were sent to Muir Island and cared for by Moira MacTaggert, where Magneto
was later aged back to adulthood by the Shi'ar agent Erik the Red. These Brotherhood goons
were quite rightly forgotten by Claremont, who never used them, and were used in The
Defenders and refashioned by Mark Gruenwald in the '80s as "The Resistants", adding a few
new members. Their link to Magneto is long forgotten.
The Brotherhood- Version III (Mystique's):
-The concept of the Brotherhood was reborn under Claremont, this time with the
shapeshifting Ms. Marvel foe Mystique refashioned into an X-Men enemy. She led a team
consisting of 1960s member the Blob along with three new characters- Pyro (fire powers),
Avalanche (seismic powers) and Destiny (precognition), a woman in a very caring
relationship with Mystique. This group was initially trying to assassinate the anti-mutant
Senator Robert Kelly, an act that would have set off the dark future of Days of Future Past,
where Sentinels would dominate the world and mutants would be exterminated. They were
beaten, but refashioned upon submitting to the U.S. government as "Tame Muties"- they
formed Freedom Force, who were recurring nuisances in the 1980s. They even had several
big wins, like teaming up with Spiral & Spider-Woman II (Julia Carpenter) to defeat the
Avengers thanks to the machinations of Quicksilver. Freedom Force would add Crimson
Commando, Stonewall & Super-Sabre to the roster, but quickly meet disaster as Stonewall &
Destiny were killed in the Muir Island Saga by the Reavers, and Super-Sabre & Commando
were killed and maimed (respectively) in an Annual story fighting the Desert Sword.
The Brotherhood- Version IV (Toad's):
-With Freedom Force done with, a new Brotherhood emerged- this one led by the Toad, now
reimagined as a sinister, conniving villain. However, the 1990s were an ugly time for pre-
established villains, as Marvel was killing them off like crazy. Rob Liefeld's X-Force fought
this version, which had recruited Sauron & Phantazia along with Blob & Pyro (Avalanche
had by this point stopped being used, having abandoned his allies in Iraq), but since it was X-
Force, they were rapidly crushed by the new team. This version became "Journeyman
Villains", rarely facing the X-Men but losing to X-Factor, Darkhawk, Spider-Man &
Sleepwalker in various stories.

The Brotherhood- Version V (Havok's):


-Havok, being captured and brainwashed by the Dark Beast (remember him?) formed a short-
lived team with DB, Fatale (a Bishop villain from the future), Aurora (from Alpha Flight),
Random, Ever & X-Man. This version dropped the "Evil" from the name- something copied
by most later ones.

The Brotherhood- Version VI (Toad's):


-Toad & Blob were in a later version, teaming with Mimic & Post in the Onslaught era, and
actually helped the X_Men fight an animated Cerebro. It was short-lived.
The Brotherhood- Version VII (Mystique's):
-Mystique formed a very random Brotherhood during an ugly time in X-history- the end of
the "Legacy Virus" storyline that saw Mystique, Sabretooth & Martinique Jason added to a
roster of pre-established characters (including new versions of Super-Sabre & Crimson
Commando, apparently- possibly the writer forgetting they were toasted). This version tried
to kill Kelly in a boring retread of their original story, then ACTUALLY killed off Moira just
as she had shared the cure for the Virus.
The Brotherhood- Version VIII (Random Guys):
-The Brotherhood was a short-lived series about mutant terrorists unrelated to past groups.
I've never heard of it- Hoffman, Orwell and Marshal were the main guys, but Marshal left the
group and became a government agent. The book was cancelled after 9 issues, with most
members being killed by a power struggle between characters or by X-Statix.

The Brotherhood- Version IX (Mystique's):


-Mystique made a new version, adding Fever Pitch- the infiltrated X-Corps (a group of past
X-characters) and took it over. They lost to the X-Men .
The Brotherhood- Version X (Xorn's):
-"Magneto" formed a Brotherhood in Grant Morrison's X-Men, but this turned out to be Xorn
because Morrison wrote Magneto so poorly. This team included Xorn's students Beak, Angel
Salvadore, Martha Johansson, Basilisk II, Ernst, Esme and old Brotherhood member Toad.
However, Xorn accidentally killed Basilisk and the kids turned against him when he showed
how insane he was.
The Brotherhood- Version XI (Exodus's):
-Exodus formed his own incarnation in Chuck Austen's X-Men, now consisting of Avalanche,
Sabretooth, Black Tom Cassidy, Juggernaut, Mammomax & Nocturne (parallel universe
Nightcrawler & Scarlet Witch's daughter from Exiles, who was spying on the team). This one
led to Juggernaut turning on the team and becoming a hero in a somewhat well-received turn.
Exodus was seeking revenge for the death of "Magneto" but they all got sucked into the head
of Xorn II, who was attempting to make good for his brother's actions.

Fake Brotherhood (Sunspot's):


-This was a fake by Donald Pierce, who disguised himself as Cyclops to convince the X-Men
to attack Sunspot, the new Lord Imperial of the Hellfire Club, who was supposed to be
leading the original New Mutants.
The Brotherhood- Version XII (Red Queen's Sisterhood):
-Madelyne Pryor formed a "Sisterhood of Mutants" alongside Martinique Jason, Lady
Mastermind, Chimera, Spiral & Lady Deathstrike- the latter two are humans. They brainwash
Psylocke into joining them, and Empath is supporting them from behind the scenes, but
Cyclops beats them.

The Brotherhood- Version XIII (Joseph's):


-Joseph, a clone of Magneto created by the villainous Astra (retconned in as a behind the
scenes original Brotherhood member), forms a team with deformed clones of Blob,
Mastermind, Quicksilver, Scarlet Witch, and Toad. They were all killed by Magneto and
Joseph imprisoned.
The Brotherhood- Version XIV (Daken's):
-Wolverine's son Daken forms a new Brotherhood with Mystique, Sabretooth, Shadow King,
Blob (Age of Apocalypse version), Skinless Man (Weapon III of Weapon Plus) and the
Omega Clan (Omega Red, Omega Black and Omega White, who each share the DNA of the
original Omega Red) with the apparent goal of exacting revenge on X-Force. The group was
seen recruiting Genesis as their next member, in order to turn him into the new Apocalypse. I
don't know what becomes of this one.

The Brotherhood- Version XV (Mystique's):


-Mystique's fourth version is Sabretooth, Blob, Silver Samurai II, and Lady Mastermind, and
they try to frame the "Original X-Men" (the teen heroes brought from the past into the
present) for crimes. Magneto, however, becomes enraged when brought into the fold,
learning that Mystique had been letting Mutant Growth Hormone flood the streets to fund
their operation.

The Brotherhood- Version XVI (Lady Deathstrike's):


-Lady Deathstriek forms her own "Sisterhood" with Tyhpoid Mary, Selene & The
Enchantress (?), along with a sentient virus named Arkea. They resurrected Madelyne Pryor,
but they were beaten and Arkea (who was controlling the team by this point) was killed.

The Brotherhood- Version XVII (Mesmero's):


-D-League villain Mesmero creates a team featuring new versions of Avalanche, Pyro,
Masque & Magma, along with a reptilian named Kologoth. Mesmero had been controlling
them. He later gets Pyro & Avalanche to helkp him out on another thing, but Pyro refused
when he found out they were being funded by an anti-mutant activist who wanted to discredit
them.

The Brotherhood- Version XVIII (Magneto's):


-Magneto turns fully bad at this point after returning from a destroyed future where the X-
Men hate him, and decides to stop lying to himself about what he is- he forms a team with
Briar Raleigh, Toad, Exodus, Unuscione, Marrow, and Elixir. However, almost immediately
after he was abducted and turned into the Horseman of Salvation, and other characters
popped up in different roles, like Exodus & Unuscione forming a new team of Acolytes &
Elixir and Marrow joining Emma Frost's new Hellfire Club. SO WHAT WAS THE POINT
OF THIS?

The Brotherhood- Version XIX (Joseph's):


-With Magneto disappeared, Joseph took over a new team, disguising himself as Magneto.
Avalanche, Juggernaut, Pyro, Random and Toad join him, but he is taken away by Nate Grey
to be a Horseman of Salvation himself.

The Brotherhood of the Shield

Post by Jabroniville » Thu Jun 15, 2017 1:42 am

THE BROTHERHOOD OF THE SHIELD


Created By: Jonathan Hickman & Justin Weaver
First Appearance: S.H.I.E.L.D. #1 (June 2010)
Role: Secret Backstory Team, Good Version of The Illuminati
Leaders:
Leonardo da Vinci
Galileo Galilei
Jabir ibn Hayyan
Sir Isaac Newton
Imhotep

-The Brotherhood of the Shield is an ancient brotherhood that formed thousands of years ago,
when Pharaoh Imhotep fought back an invasion by The Brood. They have recruited the best
minds and fighters throughout history, and their roster consists of some of the world's most
famous geniuses, such as da Vinci, Isaac Newton and Archimedes (who sent the Colossus of
Rhodes against a Kree Sentry and defeated it). And that story sounds COMPLETELY
AWESOME, and I'm kind of bummed they didn't make an ongoing out of that. For some
reason, "Super-Famous Old Dudes Having Secret Adventures" is one of my favourite rarely-
seen Tropes.

-It also turns out that Sir Isaac Newton murdered Galileo and took control of the Brotherhood
to ensure they could stop the end of the world in 2060. Oh, and Nathaniel Richards &
Howard Stark (who is suddenly important, because he was in the movies) were members, and
Leonardo took control of the Brotherhood from Newton (who'd survived to the present time,
then escaped to the future).

The Brothers Grimm

Post by Jabroniville » Sun Nov 28, 2021 7:20 pm


NO NOT THE PIES!

THE BROTHERS GRIMM II (Percy & Barton Grimes)


Created By: Marv Wolfman & Carmine Infantino
First Appearance: Iron Man #188 (Nov. 1984)
Role: Jobber Villains
Group Affiliations: The Brothers Grimm, The Night Shift, The Masters of Evil (Shadow
Council)
PL 8 (139)
STRENGTH 1 STAMINA 2 AGILITY 4
FIGHTING 10 DEXTERITY 5
INTELLIGENCE 2 AWARENESS 2 PRESENCE 2

Skills:
Acrobatics 4 (+8)
Athletics 4 (+6)
Deception 6 (+8)
Expertise (Stage Magic) 5 (+7)
Insight 2 (+4)
Intimidation 2 (+4)
Perception 4 (+6)
Sleight of Hand 7 (+12)
Stealth 8 (+12)

Advantages:
Chokehold, Defensive Roll 2, Equipment 2, Evasion, Fast Grab, Hide in Plain Sight,
Improved Initiative, Ranged Attack 5, Set-Up, Teamwork

Powers:
"Grimm Costumes" (Flaws: Removable) [35]
"Whoopie Cushion" Affliction 8 (Fort; Dazed, Hindered & Impaired Scent/Stunned, Prone &
Disabled Scent/Unaware Scent) (Extras: Area- 30ft. Burst, Ranged, Extra Condition +2)
(Flaws: Instant Recovery) (Diminished Range -1) (31) -- (43 points)

 AE: "Explosive Pies" Blast 6 (Diminished Range -1) (11)


 AE: "Four & Twenty Blackbirds, Baked in a Pie" Summon 1 (Extras: Horde, 24
Minions +7) (9)
 AE: "Acid Eggs" Blast 5 (Diminished Range -1) Linked to Weaken Toughness 4
(Extras: Affects Objects, Ranged) (Diminished Range -1) (20)
 AE: "Noxious Eggs" Affliction 6 (Fort; Impaired/Stunned/Incapacitated) (Extras:
Area- 30ft. Cloud, Cumulative, Ranged) (Diminished Range -1) (23)
 AE: "Anesthetic Eggs" Affliction 6 (Fort; Fatigued/Exhausted/Asleep) (Extras: Area-
30ft. Cloud, Cumulative, Ranged) (Diminished Range -1) (23)
 AE: "Beanstalks" Create Object 4 (Feats: Innate) (Extras: Continuous) (Flaws:
Limited to Giant Vines) (9)
 AE: "Golden Straw" Snare 8 (Diminished Range -1, Inaccurate -1) (22)
 AE: "Stardust" Affliction 6 (Fort; Dazed/Stunned/Paralyzed) (Extras: Area- 30ft.
Cloud, Cumulative, Ranged) (Diminished Range -1) (23)
 AE: "Jumping Beans" Leaping 3 (60 feet) (3)
 AE: "Assorted Weapons- Staffs, Yo-Yos, etc." Strength-Damage +2 (Feats: Variable
Descriptor, Reach) (4)
 AE: "Magnesium Flares" Dazzle Visuals 6 (Diminished Range -1) (11)
 AE: "Exploding Jacks" Blast 6 (Extras: Multiattack) (Diminished Range -1) (17)

Equipment:
"Floating Clouds or Stars" Flight 4 (30 mph) (Flaws: Platform) (4)
"Stage Magic Gear" (6)

Offense:
Unarmed +10 (+1 Damage, DC 16)
Whoopie Cushion +8 Area (+8 Affliction, DC 18)
Explosive Pies +6 Area (+6 Ranged Damage, DC 21)
Acid Eggs +10 (+5 Ranged Damage & +4 Ranged Weaken, DC 20 & 14)
Assorted Afflictions +6 Area (+6 Ranged Affliction, DC 16)
Golden Straw +8 (+8 Ranged Affliction, DC 18)
Jacks +10 (+6 Ranged Damage, DC 21)
Initiative +8

Defenses:
Dodge +12 (DC 22), Parry +11 (DC 21), Toughness +2 (+4 D.Roll), Fortitude +5, Will +3

Complications:
Motivation (Greed)
Responsibility (Personalities)- Percy is unsure of himself, doubtful and hesitant, while Barton
is bolt, cocksure (hee hee- COCKSURE) and adventurous. Their costumes apparently
increase these aspects even more.

Total: Abilities: 56 / Skills: 42--21 / Advantages: 14 / Powers: 35 / Defenses: 13 (139)

-The Brothers Grimm are classic forgettable jobbers- they were actually a pair of dummies
possessed by failed Silver Age villain "Mister Doll", and opposed Spider-Woman, like most
of the Night Shift. However, as Nathan Dolly's soul had been dispersed at the end of that
story, it was a pair of unrelated Brothers used for the "Night Shift" story! These two were a
pair of twin realtors who found the original Brothers Grimm mannequins. Putting on their
uniforms on a whim, they found themselves magically giftred with the similar powers, and of
course used them to terrorize a business rival's restaurant. This brought them into conflict
with James "Iron Man" Rhodes- they befuddled him with their Stage Magic/Random Magic
Powers schtick, but Tony Stark was able to deduce their identities, and the two were arrested.

ventually they just got merged into the Jobber Villain crowd. Shortly thereafter, they are
recruited onto the "Night Shift", despite not being the originals. After that story, they sort of
just get folded into the legions of "Generic Background Villains" Marvel used a lot- , and
were forgettable throwaway dudes who wrestled with Captain America (if Gruenwald is
writing you, you MUST fight hordes of Forgotten Jobbers at least ONC), and they were part
of a giant group trying to be rewarded by Crossfire for maiming Hawkeye in Solo Avengers,
for example.

-The "Backgrounders" push continues as they job to the Cosmic Spider-Man in Acts of
Vengeance, then rejoin the Night Shift, boosting their powers via Satannish before turning on
the Demon Lord. They miss out on most of the '90s along with most guys of their tier, and
reappear on the Raft in New Avengers, escaping with hordes of other bad guys. After this,
they're largely "Those Background Guys" again, showing up in the Initiative, the Hood's
Army, the Shadow Council's Masters of Evil, etc. They return to the Night Shift, becoming
hired goons of the Superior Octopus.

-The Brothers Grimm are Gadget-Users, having an absolute swack of abilities to use. This
would make for an entertaining fight if they weren't so jobbery, as they have all sorts of
movement powers, Blasts, Dazzles, and more. I mean, they have the ability to summon "Four
& Twenty Blackbirds"! Acid Eggs! A Whoopie Cushion that wipes out someone's scent!
Floating Clouds & Stars to fly around on! It's crazy!

Bruiser II

Post by Jabroniville » Tue Feb 08, 2022 6:51 am


BRUISER II (Real Name Unknown)
Created By: Mark Waid & Marcos Martin
First Appearance: Daredevil #5 (Dec. 2011)
Role: Glory-Seeking Brawler, Jobber Villain
PL 8 (100)
STRENGTH 4/7 STAMINA 5 AGILITY 5
FIGHTING 9 DEXTERITY 2
INTELLIGENCE 0 AWARENESS 0 PRESENCE 1

Skills:
Acrobatics 6 (+11)
Athletics 5 (+9/+12)
Expertise (Criminal) 3 (+3)
Intimidation 4 (+5)
Perception 2 (+2)

Advantages:
All-Out Attack, Chokehold, Evasion, Fast Grab, Great Endurance, Improved Defense,
Improved Initiative, Ranged Attack 2, Startle, Taunt

Powers:
"Mass Shifting"
"Hits Hard & Resists Damage" Enhanced Advantages 7: Defensive Roll 2, Improved Critical
(Unarmed) 2, Improved Trip, Power Attack, Withstand Damage [7]
"Intense Grabs" Enhanced Advantages 1: Improved Hold [1]

"Mass Into Feet" Immunity 6 (Throwing, Grab Effects) Linked to "Concentrated Mass"
Features 3: Increased Mass 3 (9) -- [11]

 AE: "Mass Into Fists/Mass Into Bracing" Enhanced Strength 3 (6)


 AE: "Shockwave" Affliction 8 (Dodge; Hindered & Vulnerable/Defenseless & Prone)
(Extras: Area- 30ft. Line) (Flaws: Instant Recovery, Both Must Be Grounded) (4)

Offense:
Unarmed +9 (+4 Damage, DC 19)
Massive Punches +9 (+7 Damage, DC 22)
Initiative +9

Defenses:
Dodge +9 (DC 19), Parry +9 (DC 19), Toughness +5 (+7 Mass Shifting), Fortitude +6, Will
+3

Complications:
Motivation (Greed)- Bruiser is so greedy he sells advertising on his costume.

Total: Abilities: 52 / Skills: 20--10 / Advantages: 11 / Powers: 19 / Defenses: 8 (100)

-Bruiser is a pretty one-off comic book villain, created recently for the fantastic Mark Waid
run on Daredevil. He's your standard Fighter-For-Hire, but with a unique gimmick- his power
is the ability to shift his mass from place to place on his body, effectively giving him the stats
of a Powerhouse. This makes him an overwhelming foe for Daredevil (who has only human
stats), who gets the snot kicked out of him for a few rounds, unable to throw or hit the guy
properly because his mass keeps slipping away from where it should be (so his weight goes
into a foot to prevent a throw, and always in the exact place where it's hardest to toss him, or
putting all his weight into his fist to make a tremendous impact). The only way DD wins is by
using his finely-tuned senses to figure out the exact point where Bruiser's mass is at its peak,
and punch that spot- the resulting eruption tears through the guy's skin, and renders him
unable to fight.

-Bruiser has actually made more appearances since I last built him- in an X-Men story, he's
one of many assassins (including Lady Bullseye, Deadpool and othesrs) sent against an X-
team, and he opposes Warpath. Domino uses her luck-shifting powers to allow Warpath to
beat him. Then he more or less instantly gets threaded into the ranks of "Recognizable
Backgrounder Villains", showing up fighting Miles Morales & Bombshell, Deadpool's group
(he tears off Terror Inc.'s arms but is wiped out by Highwayman's truck), and guarding the
door at the Bar With No Name, where Sabretooth beats him in order to enter. So now he's a
full-on jobber from the looks of things, haha. Old Man Logan even makes jokes about him
being knocked out repeatedly. How sad is THAT? Ten years in the game and he's already
reduced to a gag.

-Bruiser's powers are effectively just a fancy way to describe a standard Powerhouse with a
couple tricks in an Array instead of having them all at once- he can Shockwave, Strike, and is
generally a beast in grapples, especially against guys like Matt Murdock. haha, in my older
build, I said "for now, with New Villain Stink on him, he's a PL 9.5/10 guy with a +12/+8
semi-Martial Artist set-up" AAAAAAAAAAAAAND now he's been made a full-on Jobber
Villain, now handily-beaten by random dudes. Granted Sabretooth & Logan are top-tier bad-
ass PL 11st, but still.

Brutacus

Post by Jabroniville » Mon Mar 23, 2020 4:35 am


BRUTACUS
Created By: Len Wein & George Perez
First Appearance: The Fantastic Four #186 (Sept. 1977)
Role: The Powerhouse
Group Affiliations: Salem's Seven
PL 9 (111)
STRENGTH 11 STAMINA 10 AGILITY 3
FIGHTING 6 DEXTERITY 0
INTELLIGENCE 0 AWARENESS 1 PRESENCE 0

Skills:
Expertise (Magic) 5 (+5)
Intimidation 8 (+8)
Perception 5 (+6)
Investigation 4 (+5)

Advantages:
All-Out Attack, Fast Grab, Great Endurance, Improved Critical (Unarmed), Improved Grab,
Improved Hold, Power Attack, Precise Attack (Close/Concealment), Ritualist, Startle

Powers:
"Brutacus Form" Alternate Form (Action -1) [-1]

Protection 1 (Extras: Impervious 5) [6]


Leaping 3 (60 feet) [3]

"Strength Feats"
"Groundstrike" Affliction 9 (Dodge; Hindered/Prone) (Extras: Area- 30ft. Burst) (Flaws:
Limited Degree, Instant Recovery, Limited to Grounded Targets) Linked to Damage 9
(Extras: Area- 30ft. Burst) (Flaws: Limited to Objects) (12) -- [13]

 AE: "Line Groundstrike" Affliction 9 (Dodge; Hindered/Prone) (Extras: Area- 30ft.


Line) (Flaws: Limited Degree, Instant Recovery, Limited to Grounded Targets)
Linked to Damage 9 (Extras: Area- 30ft. Line) (Flaws: Limited to Objects) (12)

Offense:
Unarmed +6 (+11 Damage, DC 26)
Groundstrikes +9 Area (+9 Affliction, DC 19)
Initiative +5

Defenses:
Dodge +6 (DC 16), Parry +6 (DC 16), Toughness +11 (+3 Impervious), Fortitude +10, Will
+5

Complications:
Motivation (Guarding New Salem)- Salem's Seven are occasionally evil and sometimes just
protective- they just want to guard their home. Problem is, they're highly mistrustful and
xenophobic.
Total: Abilities: 62 / Skills: 22--11 / Advantages: 10 / Powers: 21 / Defenses: 7 (111)

-Brutacus is the "muscle" of the Salem's Seven, being their strongest and toughest member.
Well, really, EVERY team needs one of those guys, especially since Marvel popularized the
"at least one Super-Heavyweight per team" policy in the Super-Hero Union books (though it
didn't truly get instigated until the 1990s). He actually did quite well in his debut, fighting off
the Thing for a good chunk of time, but he's typically more of a backgrounder on his squad-
"Dumb Muscle". The horned-lion look is actually decent, but he looks like a lamer version of
The Griffin. At least he's a better lion-themed guy than Leo of the Zodiac Cartel.

-Brutacus is your standard Powerhouse, but with some differences. He's designed to go up
against The Thing or Vision on a one-on-one basis and hold his own, but that's likely all he'll
do- he lacks Ben's raw power or Vision's multi-faceted approach to combat, and ends up
being a low-pointed PL 8.5 guy- the cheapest by far of his entire team. He's just a little bit too
limited.

The Brute (Alt-Reed)

Post by Jabroniville » Wed Feb 10, 2021 10:13 pm


THE BRUTE (Reed Richards)
Created By: Roy Thomas & Gil Kane
First Appearance: Marvel Premiere #2 (May 1972)
Role: Alternate Universe Bad Guy
Group Affiliations: The Frightful Four
PL 11 (221)
STRENGTH 2/14 STAMINA 3/14 AGILITY 3
FIGHTING 6 DEXTERITY 4
INTELLIGENCE 12 AWARENESS 4 PRESENCE 2

Skills:
Athletics 2 (+4)
Close Combat (Unarmed) 2 (+8)
Deception 5 (+7)
Expertise (Current Events) 2 (+14)
Expertise (Explorer) 6 (+18)
Expertise (History) 2 (+14)
Expertise (Science) 8 (+20)
Expertise (Tactics) 2 (+14)
Insight 4 (+8)
Investigation 4 (+8)
Intimidation 7 (+9, +11 Size)
Perception 4 (+8)
Persuasion 5 (+7)
Stealth 3 (+6)
Technology 8 (+20)
Treatment/Medicine 2 (+14)
Vehicles 4 (+8)

Advantages:
Assessment, Beginner's Luck, Benefit (Wealth), Eidetic Memory, Equipment 5 (Sweet Lab),
Fast Grab, Improved Grab, Interpose, Inventor, Jack-of-All-Trades, Languages (Various),
Leadership, Ranged Attack 4, Set-Up 2, Skill Mastery (Science, Technology) 2, Takedown,
Ultimate Science Skill, Ultimate Technology Skill, Well-Informed, Withstand Damage
(Trade Defenses For Toughness)

Powers:
"Big Purple Monster"
Enhanced Strength 6 [12]
Enhanced Stamina 5 [10]

"Large Size" Growth 4 (Str & Sta +4, +4 Mass, +2 Intimidation, -2 Dodge/Parry, +1 Speed)
-- (12 feet) (Feats: Innate) (Extras: Permanent +0) [9]
Power-Lifting 1 (3,200 tons) [1]
Leaping 6 (250 feet) [6]
Impervious Toughness 11 [11]

"Super-Strength Feats"
"Thunderclap" Dazzle Hearing 11 (Extras: Area- 60ft. Burst +2) (Flaws: Touch Range) (22)
-- [25]

 AE: "Groundstrike" Affliction 11 (Dodge; Hindered/Prone) (Extras: Area- 120ft.


Burst +3) (Flaws: Limited Degree, Instant Recovery, Limited to Ground) Linked to
Damage 11 (Extras: Area- 30ft. Burst) (Flaws: Limited to Objects) (20)
 AE: "Groundstrike Line" Affliction 11 (Dodge; Hindered/Prone) (Extras: Area- 120ft.
Line +3) (Flaws: Limited Degree, Instant Recovery, Limited to Ground) Linked to
Damage 10 (Extras: Area- 30ft. Burst) (Flaws: Limited to Objects) (20)
 AE: "Shockwave" Damage 11 (Extras: Area- 60ft. Burst +2) (Flaws: Both Grounded)
(22)

Offense:
Unarmed +8 (+2 Damage, DC 17)
Super-Strong +8 (+14 Damage, DC 29)
Initiative +3

Defenses:
Dodge +8 (DC 18), Parry +8 (DC 18), Toughness +3 (+14 as Brute), Fortitude +4 (+15 as
Brute), Will +6

Complications:
Obsession (SCIENCE!)- Reed is easily driven to distraction by scientific principles.
Motivation (Power)- This Counter-Earth Reed turned evil because something bonked his
head, and how he wants to rule the world and some stuff.

Total: Abilities: 72 / Skills: 72--36 / Advantages: 29 / Powers: 74 / Defenses: 10 (221)

-Brute is the Reed Richards of Counter-Earth, the Earth created by The High Evolutionary-
the Cosmic Rays of his version of the FF gave him Hulk-like powers instead of elasticity, and
his teammates basically were nothing (Sue was rendered comatose, Ben & Johnny were
unaffected). He turned evil after being hit in the head by a metal cylinder (REALLY,
Thomas? That was the best thing you could come up with?), then took over Mr. Fantastic's
role after transferring Main Reed in the Negative Zone. He soon sent The Thing & Torch
there as well, but the three FF members allied with Annihilus (!) and returned. After watching
Reed's selfless dedication to his wife, The Brute's mind was cured, and he sacrificed himself
in order to keep Mr. F's promise to return the Cosmic Rod to Annihilus (I guess that was part
of the deal). However, he would return from the Negative Zone, totally evil again and using
some aliens as minions, but was KO'd by The Thing after fighting the FF once more. He was
later seen as an inmate on Pleasant Hill, though has largely been forgotten.

-The Brute is basically Reed Richards with Powerhouse abilities- he drops a few points in
Skills owing to the fact that '70s Reed wasn't as smart as Current Reed. He's JUST notable
enough to break my rule about not building "Alternate Universe" versions of characters
(seriously- it's just cutting & pasting abilities most of the time).

Brute Force

Post by Jabroniville » Thu Jun 29, 2017 2:14 pm


BRUTE FORCE:
-It absolutely blows my mind that this ridiculous comic is so obscure. Brute Force came out
as a Limited Series about a band of animals that gained cybernetic armor that gave them both
super-powers and sentience, making them a SUPERHERO team! So like, this sentient
Dolphin, Kangaroo, Lion, Bear & Eagle all band together and fight evil, including a team of
cyborg animal BAD GUYS. This is completely batshit, except you know goddamn well that
if this had come out in the 1980s, featured Frank Welker & Peter Cullen in the voice cast, and
been released alongside a half-decent toyline, kids would have EATEN THIS UP, and to this
day we'd be talking about a potential Brute Force movie, debating which alternate-color-
scheme version of Wreckless was the best, and arguing over the merits of the 1980s "classic"
Brute Force versus the late '90s "update" and the 2000s movies.

-What's funny, too, is that I was gonna make this big point about how Transformers-like their
names are. These guys have this awesome, '80s-style names like Wreckless, Uproar and
Tailgunner. These just SCREAM Transformers. So of course I check Google, and sure
enough- SIMON FURMAN was the writer of this series. aka the guy who did all the Marvel
TF comics.

-According to Koroko Mystia's research, the book was released because Marvel was making
a ton of money on licensed comics of toys (Transformers and G.I. Joe were doing
GANGBUSTERS), and realized that if they made their OWN stuff, maybe they could get toy
companies to agree to design toys for it! And thus, they could OWN the very characters,
instead of having to buy licenses from others! A not-bad idea... except this was pretty dorky.
And failed. After four issues, Brute Force disappeared, never to be seen again...

-Until of course Deadpool brought them back, because he does a lot of stuff like hang around
with forgotten loser characters (Hellcow, anyone?).

Bubble

Post by Jabroniville » Fri Apr 07, 2017 10:40 pm


BUBBLE
Created By: Graham Marks, Andy Lanning & Phil Gascione
First Appearance: Genetix #2 (Feb. 1993)
Role: Blaster
Country of Origin: England
Group Affiliations: Tektos
PL 7 (87)
STRENGTH 2 STAMINA 3 AGILITY 3
FIGHTING 6 DEXTERITY 3
INTELLIGENCE 1 AWARENESS 1 PRESENCE 2

Skills: 
Expertise (Soldier) 3 (+4)
Insight 1 (+2)
Perception 2 (+3)
Ranged Combat (Bubbles) 2 (+8)

Advantages: 
Ranged Attack 3

Powers:
"Master of Bubbles"
"Disrupt Energy" Affliction 6 (Fort; Dazed/Stunned/Incapacitated) (Extras: Ranged,
Cumulative) (18) -- [20]

 AE: Bubble Blast 6 (12)


 AE: "Bubble Field" Force Field 6 (Extras: Affects Others) (12)

"Bubble Riding" Flight 4 (30 mph) (Extras: Affects Others) (Flaws: Platform) [8]

Offense:
Unarmed +5 (+1 Damage, DC 16)
Bubble Blast +8 (+6 Ranged Damage, DC 21)
Disrupt Energy +8 (+6 Ranged Affliction, DC 16)
Initiative +3

Defenses:
Dodge +8 (DC 18), Parry +8 (DC 18), Toughness +3, Fortitude +4, Will +3

Complications:
Enemy (Genetix)

Total: Abilities: 42 / Skills: 8--4 / Advantages: 3 / Powers: 28 / Defenses: 10 (87)

-Bubble has powers similar to The Initiative's Hardball- she can form energy bubbles that
allow her to fly around, protect herself & others, and blast away. She escapes in the team's
final appearance, carrying Karbon & Fugue with her.

Bucky, the Winter Soldier

Post by Jabroniville » Fri Oct 09, 2020 2:28 am


THE WINTER SOLDIER (James Buchanan Barnes, aka Bucky, Captain America VII)
Created By: Joe Simon & Jack Kirby
First Appearance: Captain America Comics #1 (March 1941)
Role: The Replacement, The Ascended Sidekick
Group Affiliations: The Avengers (Modern), The U.S. Army, The Invaders, The All-
Winners Squad, The Young Allies, The Kid Commandos
Avengers Grade: B-Level
PL 11 (184)
STRENGTH 3/5 STAMINA 4 AGILITY 5
FIGHTING 12 DEXTERITY 5
INTELLIGENCE 3 AWARENESS 4 PRESENCE 3

Skills:
Acrobatics 7 (+12)
Athletics 4 (+7)
Close Combat (Unarmed) 2 (+14)
Close Combat (Shield) 1 (+13)
Deception 7 (+10)
Expertise (Winter Soldier/Assassin/Spy) 12 (+15)
Expertise (History) 6 (+9)
Insight 4 (+8)
Intimidation 4 (+7)
Investigation 5 (+9)
Perception 9 (+13)
Ranged Combat (Guns) 2 (+15)
Sleight of Hand 4 (+9)
Stealth 4 (+9)
Technology 4 (+7)
Treatment 2 (+5)
Vehicles 3 (+8)

Advantages:
Accurate Attack, All-Out Attack, Assessment, Beginner's Luck, Chokehold, Defensive
Attack, Defensive Strike, Equipment 5 (Gear, Gun, Costume), Evasion, Fast Grab, Improved
Aim, Improved Critical (Gun), Improved Critical (Shield), Improved Critical (Unarmed),
Improved Defense, Improved Disarm, Improved Initiative, Improved Hold, Jack-of-All-
Trades, Languages (Various European), Power Attack, Precise Attack 2 (Ranged/Cover &
Concealment), Quick Draw, Ranged Attack 7, Skill Mastery (Assassin)

Powers:
"Cybernetic Arm"
Enhanced Strength 2 (Flaws: Limited to One Arm) [1]
"Holographic Disguise/Remote Movement" Features 2: Subtle on Arm, Arm Can Move By
His Commands [2]

"EMP Shut-Down Wave" Affliction 10 (Tech Skill of Creator;


Impaired/Disabled/Transformed to Powerless) (Extras: Cumulative (Flaws: Limited to
Technology) (10) -- [11]

 AE: "EMP Discharge" Damage 10 (10)


Equipment:
Assorted Gear (5)
"Body Armour" Protection 2 (2)
"Standard Rifle Shot" Blast 6 (12) -- (15)

 AE: “Sniper Rifle” Blast 6 (Feast: Improved Critical, Extended Range 3) (Flaws:
Distracting) (9)
 AE: "Pistol" Blast 5 (10)
 AE: "Grenades" Blast 5 (Extras: Area- 30ft. Burst) (Diminished Range -1) (14)

Offense:
Unarmed +14 (+4 Damage, DC 19)
Metal Arm +14 (+5 Damage, DC 20)
Pistol +15 (+5 Ranged Damage, DC 20)
Sniper Rifle +15 (+6 Ranged Damage, DC 21)
Grenade +5 Area (+5 Damage, DC 20)
Initiative +9

Defenses:
Dodge +14 (DC 24), Parry +14 (DC 24), Toughness +4 (+6 Costume), Fortitude +7, Will +8

Complications:
Responsibility (America/Democracy)- As the proud symbol of America, Cap is the one most-
affected by attacks against her, as well as the target of her enemies.
Enemy (The Red Skull)- The Skull hunts Bucky, same as he did Steve.
Guilt (The Winter Soldier)- Bucky was forced for years to carry out assassinations and brutal
acts of espionage on behalf of Communist Russia. He remembers all of this, and it haunts
him.
Power Loss (Shield)- If Bucky misses badly with his Shield (natural 1-5), he will be unable to
use it's attacks or defenses until he runs up and grabs it. Similarly, if an enemy catches it, the
same applies.
Weakness (Electrical/Magnetic Attacks)- Bucky's cybernetic arm is a target for either. Both
do extra damage, or take further effect (Stunning, etc.).
Relationship (The Black Widow)- They are sometimes attached.

Total: Abilities: 78 / Skills: 78--39 / Advantages: 35 / Powers: 14 / Defenses: 18 (184)

HOLY SHIT THEY BROUGHT BACK BUCKY!:


-The saga of the Winter Soldier is one of the most fascinating comic book storylines to come
out in years- I mean, they RESURRECTED BUCKY. Christ, they used to have a joke in
comics that "The only people who stay dead are Gwen Stacy, Uncle Ben, and Bucky"- HE
WAS ONE OF THE THREE AND THEY BROUGHT HIM BACK!! Not only that, but
revealed him to be a brainwashed cyborg assassin for years. It has all the makings of the
worst thing ever, the one thing that would ruin Captain America forever (like smacking Jan
did Hank Pym). But no- with careful enough writing, ANY lame concept can become
awesome. This is eternal proof of the age-old notion that a good writer can make ANY stupid
thing work- Ed Brubaker's raw ability pulled this whole thing off like gangbusters. And not
only that, but they created an extra big star in modern comics as a result. It was just the right
combination of bittersweet reunions (Bucky had been used as an assassin for years, and was
cybernetic now as well- lots of angst instead of just happy reunions), badass character
redesigns and a lot of uncertainty, all paid off with a happy ending in the vein of classic
comics.

Bucky- Kid Sidekick:


-Bucky was a generic Kid Sidekick back in the day- the first drawing Jack Kirby did of the
"Captain America" character indicates that "We should give him a sidekick so he's not always
talking to himself all the time!". Bucky was more or less just like Robin- the same age, same
domino mask, etc.- he was an "Army Unit Mascot" who'd discovered Steve Rogers changing,
and so Steve made the casual, ridiculous decision to make this preteen boy his sidekick and
bring him into warzones. '40s comics! The pair were successful Nazi-fighters for years, and a
big success during the Golden Age, with Bucky often appearing on covers with Cap, Namor
and the Human Torch. He & Torch's sidekick, Toro, also became a popular duo, helping form
the Young Allies with a band of stereotypes and went on adventures of their own. He & Cap
were so linked that Bucky would join most of Cap's other WWII teams, such as the All-
Winners Squad (with Namor, Torch, Whizzer & Miss America). Retcon comics of the 1970s
established him as a member of the Invaders as well.

-And yet... Bucky was gone in the Silver Age. Stan Lee, who HATED Kid Sidekicks,
actually had Bucky get shot and injured, and replaced him with a female character in the
1940s comics (the Golden Girl), and when it came time to resurrect Cap in modern times,
telling the story of him being frozen in ice, Bucky was KILLED! This was a dramatic, eye-
opening thing for the time (superheroes almost NEVER died! EVER!), and cast a huge
shadow over the brilliant return of Captain America- instead of being this happy, triumphant
returning hero, the most DC-like of Marvel's nutjob heroes was now constantly depressed, in
a world that had passed him by (though not even twenty years had elapsed since WWII by
that time), with his partner and best friend being killed on their final mission. Cap had
survivor's guilt BAD, and constantly talked about his former partner and lost friend. It was a
really nice bit of tragedy added to the Silver Age comics.

-It says something that Bucky went un-resurrected for YEARS- no manner of bad story arcs,
writers trying to "make their mark", etc., would have let anyone even CONSIDER bringing
Bucky back from the dead. His death was too important to Cap, and the character obviously
just didn't fit into modern comics (Marvel NEVER used Kid Sidekicks for the most part after
the '40s). Brief teases were shown here and there, like when Cap had to fight and beat Bucky
as part of the Grandmaster's Legion of the Unliving, and told the Wasp that he'd have to
grieve later, but take him out in the present. And so for forty years of Captain America
stories, we never got more than a gimpse of Bucky Barnes- just replacements (like the man
who became Nomad, or the BUCkies who fought the Super-Patriot).

The Winter Soldier:


-And then all of a sudden 2005 sees THE RETURN OF BUCKY!! Ed Brubaker starts off his
run of Captain America with a huge bang, suddenly revealing this adult-aged, long-haired,
robot-armed Bucky Barnes was ALIVE AND WELL, now acting as the brainwashed Russian
super-assasin, the "Winter Soldier". Apparently the Soviets had found his maimed body,
rebuilt him, and brainwashed him into acting as a Soviet assassin for years, then put him on
ice until they needed him again later. Cap is thus tortured further by the fact that his friend is
alive, but lost to him, and the two fight. But the Red Skull, who is now part of this whole
mess (having possessed the body of one of the Soldier's Russian controllers), uses the Cosmic
Cube to do stuff again, and Cap manages to grab the thing. And, with all the world's power at
his fingertips, all he will consider doing is bringing back his friend- in a moment, Bucky's
brainwashing is done with, and he remembers who he is. It's a testament to Brubaker's talent
again- what was at-heart a Spy Story involving Cap & Sharon Carter, you suddenly had a
frickin' Cosmic Cube- a super-powerful sci-fi cosmic artifact, and it didn't look that out of
place in the story.

-Bucky, now a hero once more, allies with Cap & co. Brubaker elaborates upon Bucky's
backstory, making it a bit darker and less "Golden Age"- pointing out that he was trained to
be a behind-the-scenes assassin who'd do the stuff the big, shiny hero Cap couldn't be seen
associated with. So while Cap was this living embodiment of America, Bucky was doing the
dirty stuff like garroting generals behind enemy lines. They blow off his age with the classic
"Come on- we know he's not the only sixteen-year-old boy in the army", and Brubaker, a
much grittier writer, actually pulls off the Kid Sidekick thing in a way that's modern and
makes sense, while still being true to the core of the characters- Cap & Bucky are still best
friends and ideal partners, even while Bucky is now this dark, tortured assassin who's killed
innocent people and is willing to kill in modern times.

Bucky-Cap:
-And so Brubaker tosses us another curveball, as Captain America is killed by the Red Skull's
machinations, and BUCKY of all people is charged with being the new Cap. And so we get
the age-old story of "I can't live up to Steve's ideal, but I will try". He forms a relationship
with the Black Widow (it's shown they have a history from their Soviet days), joins the
Avengers, and more. He and Namor have some cool moments as old friends- Namor,
typically, always affords his War allies with proper respect and consideration, and it's a nice
contrast from his usual imperious self. This lasts a couple of years until Cap returns, and
Bucky goes back to things. Without Brubaker as his "daddy", though, his run got kind of
muddled, even as the Marvel Movies turned him into a big star, with the second Captain
America picture bringing the character back as Steve's long-haired, badass old partner. Cap
voluntarily retired and became head of S.H.I.E.L.D. for a bit, leaving Bucky as Cap for a
while longer, until he feels he's too tainted after it becomes public what the Winter Soldier
did while a Russian agent. He fakes his death and goes on as the Soldier again (with only
Cap, Nick Fury & Black Widow knowing he's still alive).

-Then of course, the extraordinarily-dumb Original Sin plot sees a lot of secrets be revealed,
including that Fury used to protect Earth from alien threats for years, in secret... but flying
around on a Space Motorcycle and shooting individual aliens in the head. The story's big
ending sees Fury finally die (to allow his black son to take over and look like the movie's
version)... and hilariously, Bucky is seen in what is supposed to be a meanginful scene, just
shooting individual aliens in the head. It's supposed to come off as this big, dramatic thing,
and make him look ruthless and "I have to do this to save the world", but holy god it looks so
dumb, especially as most of Marvel's heroes had killed HUNDREDS of alien invaders by this
point. And later he just gets farted around with, as this stupid plot point is ignored and he's an
ally during Secret Empire, helping undo HYDRA's attempt at world-takeover. In the story's
finale, he, Ant-Man & Sam Wilson (now ANOTHER replacement Cap) successfully trick
HYDRA-Cap into letting them enter a shattered Cosmic Cube, and they rescue the original,
actual Steve Rogers, who defeats HYDRA-Cap and saves the world. Bucky goes off on his
own after this, mourning Black Widow, who died in the story.

Bucky's Capabilities:
-Bucky is a PL 11 variant of Cap (especially if you give him the Shield, which boosts his
Defenses) & Black Widow, using slightly different effects. He's not PL 11 all over- he's got
flaws and some problems against certain enemies (particularly super-strong guys like Master
Man and the Grand Director, who have given him fits), but still was able to fight TONY
FRICKING STARK to a stand-still using his smarts and battle tactics. He hits a full PL 11
when he's using the Shield, but that was only for like a year or so. And that's it. He's
effective, but not TOO effective to be used well in a spy story. He's even better than Cap at
Spy Stuff (Stealth, Deception, the Skill in general to fill the other things he might need), but
he's not as good a fighter (he notes SEVERAL times that Cap was "three times as strong" as
he was, in addition to being WAY tougher and much faster).
BUCKY (James Buchanan "Bucky" Barnes)
Created By: Joe Simon & Jack Kirby
First Appearance: Captain America Comics #1 (March 1941)
Role: The Kid Sidekick
Group Affiliations: The U.S. Army, The Invaders, The All-Winners Squad, The Young
Allies, The Kid Commandos
Avengers Grade: B-Level
PL 8 (121)
STRENGTH 1 STAMINA 2 AGILITY 4
FIGHTING 10 DEXTERITY 4
INTELLIGENCE 2 AWARENESS 2 PRESENCE 2

Skills:
Acrobatics 6 (+10)
Athletics 5 (+6)
Deception 5 (+7)
Expertise (Soldier) 6 (+8)
Insight 4 (+6)
Intimidation 2 (+4)
Investigation 4 (+6)
Perception 6 (+8)
Sleight of Hand 4 (+8)
Stealth 4 (+8)
Technology 2 (+4)
Treatment 2 (+4)
Vehicles 2 (+6)

Advantages:
Accurate Attack, Beginner's Luck, Defensive Attack, Equipment 5 (Gear, Guns), Evasion,
Improved Aim, Improved Critical (Gun), Improved Critical (Unarmed), Improved Defense,
Improved Disarm, Improved Initiative, Languages (Various European), Power Attack,
Ranged Attack 6

Equipment:
Assorted Gear (3)
"Uniform" Protection 1 (1)
"Automatic Rifle" Blast 6 (Extras: Multiattack) (18) -- (21)

 AE: "Pistol" Blast 5 (10)


 AE: "Grenades" Blast 5 (Extras: Area- 30ft. Burst) (Diminished Range -1) (14)
 AE: "Knife" Strength-Damage +1 (Feats: Improved Critical) (2)

Offense:
Unarmed +10 (+1 Damage, DC 16)
Knife +10 (+2 Damage, DC 17)
Pistol +10 (+5 Ranged Damage, DC 20)
Rifle +10 (+6 Ranged Damage, DC 21)
Initiative +8

Defenses:
Dodge +11 (DC 21), Parry +11 (DC 21), Toughness +2 (+3 Uniform), Fortitude +6, Will +7

Complications:
Responsibility (The Army)
Total: Abilities: 54 / Skills: 54--27 / Advantages: 23 / Powers: 0 / Defenses: 17 (121)

-WWII-era Bucky's had some changes made to him over the years. No longer just a "plucky
sidekick", he's been re-imagined as a darker character, an orphan who was a great natural
scrapper, and got teamed up with Cap to do the "dirty work". Since Cap was a walking
symbol of America, he couldn't be caught sneaking behind enemy lines, slitting throats and
assassinating people- hence Bucky. Bucky would do all that and more, and he actually grew
up over the war. Starting at sixteen left him in his early twenties by the end (as Brubaker
pointed out in an interview, stating that there's no way he was a teen from '41 to '45). He's a
very capable kid, but still two PLs below Cap himself. A dirty-fighting scrapper, he's good
with knives and guns, and is beyond most common soldiers by a ways.

-You could argue that this Retcon ruins a lot of old comics, and is poopy because of it, but
hell- who on Earth would have put a tiny young boy out there in the FIRING LINES of
World War II in real life? You don't see cops running around with 13-year olds beside them,
wearing tiny little cop uniforms. I kind of liked that he was a scrappy 16-year old all of a
sudden ("come on, General- we know he's not the only sixteen-year-old in the war").

Bucky (Fred Davis, Jr.)

Post by Jabroniville » Fri Oct 09, 2020 10:27 pm


How Stan Lee wrote out Bucky.

BUCKY II (Fred Davis, Jr.)


Created By: Steve Englehart & Sal Buscema
First Appearance: What If? #4 (Aug. 1977)
Role: Replacement Hero (to Bucky)
Group Affiliations: The U.S. Army, The Invaders, The All-Winners Squad
PL 7 (99)
STRENGTH 1 STAMINA 2 AGILITY 4
FIGHTING 9 DEXTERITY 4
INTELLIGENCE 1 AWARENESS 2 PRESENCE 2

Skills:
Acrobatics 6 (+10)
Athletics 5 (+6)
Deception 5 (+7)
Insight 4 (+6)
Investigation 4 (+6)
Perception 4 (+6)
Sleight of Hand 4 (+8)
Stealth 4 (+8)
Treatment 2 (+3)
Vehicles 2 (+6)

Advantages:
Defensive Attack, Equipment 5 (Gear, Guns), Evasion, Improved Aim, Improved Critical
(Unarmed), Improved Defense, Improved Disarm, Improved Initiative, Ranged Attack 4

Equipment:
Assorted Gear (3)
"Uniform" Protection 1 (1)
"Automatic Rifle" Blast 6 (Extras: Multiattack) (18) -- (21)

 AE: "Pistol" Blast 5 (10)


 AE: "Grenades" Blast 5 (Extras: Area- 30ft. Burst) (Diminished Range -1) (14)
 AE: "Knife" Strength-Damage +1 (Feats: Improved Critical) (2)

Offense:
Unarmed +9 (+1 Damage, DC 16)
Knife +9 (+2 Damage, DC 17)
Pistol +8 (+5 Ranged Damage, DC 20)
Rifle +8 (+6 Ranged Damage, DC 21)
Initiative +8

Defenses:
Dodge +10 (DC 20), Parry +10 (DC 20), Toughness +2 (+3 Uniform), Fortitude +5, Will +5

Complications:
Responsibility (The Army)

Total: Abilities: 50 / Skills: 40--20 / Advantages: 16 / Powers: 0 / Defenses: 13 (99)

-So when Captain America was resurrected in 1963's Avengers, it was revealed that Bucky
had died on a mission near the end of the War, throwing some extra tragedy onto Cap's life.
However, there were Cap & Bucky stories written AFTER the war, as the feature wasn't done
away with until years after the war was over! So to explain these away to continuity-obsessed
fans (rather than ignoring them), Steve Englehart wrote in a couple of REPLACEMENTS. So
the "Steve Rogers" and "Bucky Barnes" of these stories were in fact other people.

-The replacement Bucky was Fred Davis, Jr., asked to take the job by President Harry
Truman, who feared that it would be a blow to American morale to see Cap & Bucky dead.
The first replacement Cap, William Naslund, died in 1946, and Jeff Mace took over. The two
continued on until 1948 (in the comics, Bucky had remained the same age all this time,
despite his origins being rooted in the War), when he was shot by a criminal and badly
wounded. So yeah, the "Bucky" who Stan Lee got shot to replace with the Golden Girl was
actually THIS kid. Davis had to retire with a permanent limp for good after that. In 1951, he
is said to have joined the V-Battalion, as continuity nerd Kurt Busiek was like "Hey, I gotta
use this random side-character". He was later killed by a sleeper agent who wanted to send a
message to the original Bucky, now the Winter Soldier.

-Davis is likely just like Bucky Barnes, but a bit worse. He was a bat-boy for the New York
Yankees beforehand.

Nomad (Jack Monroe)

Post by Jabroniville » Sat Oct 10, 2020 11:42 am


LOL what an absolute piss-biscuit of a character design.

NOMAD III (Jack Monroe, aka Bucky III)


Created By: Steve Englehart & Sal Buscema
First Appearance: Captain America #153 (Sept. 1972)
Role: Jerk-Ass Hero, Forgotten Legacy Character, Weary Vigilante World-Traveller
Group Affiliations: N/A
PL 9 (125)
STRENGTH 4 STAMINA 5 AGILITY 6
FIGHTING 12 DEXTERITY 4
INTELLIGENCE 1 AWARENESS 2 PRESENCE 1
Skills:
Acrobatics 8 (+14)
Athletics 6 (+10)
Deception 5 (+6)
Expertise (Streetwise) 6 (+7)
Intimidation 6 (+7)
Peception 4 (+6)
Stealth 1 (+7)
Treatment 1 (+2)
Vehicles 5 (+7)

Advantages:
All-Out Attack, Equipment 3 (Assorted Weapons), Great Endurance, Improved Critical
(Unarmed), Precise Attack (Ranged/Cover), Ranged Attack 8, Startle, Takedown

Powers:
"The Super-Soldier Serum- Absolute Peak Human"
Speed 2 (8 mph) [2]
Leaping 1 (15 feet) [1]
Immunity 2 (Poison, Disease) (Flaws: Limited to Half-Effect) [1]
Regeneration 2 [2]
"Hitting Power" Strength-Damage +1 [1]

Offense:
Unarmed +12 (+5 Damage, DC 20)
Guns +12 (+4-6 Ranged Damage, DC 19-21)
Initiative +6

Defenses:
Dodge +11 (DC 21), Parry +11 (DC 21), Toughness +5, Fortitude +7, Will +5

Complications:
Responsibility (Man Out of Time)- Jack Monroe was born in the 1930s or '40s.
Responsibility (Insane)- The process that gave Jack Cap-like stats also left him insane. He
appeared cured once he was thawed out of suspended animation, but it reared it's ugly head
near the end of his life.
Relationship ("Bucky")- Jack cared deeply for a toddler he took from a drug-addicted mother.
Enemy (The Slug)- Nomad's key foe for a while was the obese crimelord of Florida.

Total: Abilities: 70 / Skills: 42--21 / Advantages: 17 / Powers: 7 / Defenses: 10 (125)

Jack Monroe- Forgettable Backgrounder:


-Man, I disliked this douchebag even BEFORE I found out he was a legitimate asshole in the
stories. When I got into comics, he was a Punisher rip-off travelling around the country with
a baby dressed like Bucky strapped to his chest, and I thought he was dumb even THEN.
Then I get into Mark Gruenwald's Cap run, and all this butt-pipe does is complain about D-
Man sucking up to Cap, and repeatedly taunt the poor guy, who isn't even fighting back.
What kind of a super-hero also acts like an insane bully?

-Jack started out as the Bucky of the 1950s (when Steve Englehart retconned the brutal anti-
Communist adventures of Cap as a replacement because Steve Rogers was frozen), but went
crazy- he and Cap IV were subjected to a variant Super-Soldier Serum process that left out
important aspects of Dr. Erskine's original (lacking the important Vita-Ray component),
leaving them insane as a result. Cap IV became The Grand Director, a lethal dictator-like
figure, but Jack Monroe is killed fighting him- Cap & Daredevil take out the villain. J.M.
DeMatteis resurrected Jack, and he gains the "Nomad" identity, taking the name Steve Rogers
took during a four-issue stint where he drops the Cap name after Richard Nixon offs himself
after being revealed as the leader of the Secret Empire. The two formed a partnership for two
years starting in 1983- Cap books tend to partner him up with others a lot- as a solo hero, he
kind of needs a fight-worthy supporting cast. Sharon Carter, The Falcon, D-Man, Nomad,
Diamondback, etc.

-The two heroes fight the Sisters of Sin, Baron Zemo, the Red Skull, and others, and they
voluntarily split up after he has a successful mission against Madcap (new writer Mark
Gruenwald states that "Nomad made Cap seem old" since Cap had to take a mentor role,
instead of acting like an "active, vital superhero"). Later, he battles the Slug, then joins Cap
during The Captain, feuding with D-Man in a one-sided nature (it's largely just Jack ripping
on a pathetic, innocent victim)- they team up with the Falcon & Jack's new girlfriend and
fighting partner, a newbie superhero named Vagabond, who seems to show an interest in D-
Man, to Jacks' chagrin. When the trio are captured during the Serpent Society's invasion of
Washington, D.C., and imprisoned by the Commission (the nasty government figures who
made Cap step down), Nomad abandons D-Man & Vagabond to prison, running off with
Sidewinder. He later splits with Cap, disgusted that Steve wants to turn himself in to the
Commission. Gru indicates in the letter pages that this is the previous psychosis slowly
returning.

Nomad- Inexplicable '90s Series:


-And then, in a hopelessly "Me, Too!" notion that floods an already over-crowded market
with MORE books, Jack becomes the inexplicable solo star of Nomad, now featuring him as
a grim, gritty, "Sunglasses & Trenchcoat" guy, complete with guns and permanent stubble!
Like, this was HILARIOUSLY transparent- a way to make a new book out of current trends,
and use the notion of a former background character as an excuse to not write an origin story.
The book's "High Concept"? That Jack kidnaps an infant girl from her drug-addicted mother,
nicknames her "Bucky", and brings her on the road with him- Jack is now a murderous
vigilante, slaughtering drug dealers while the Commission scrutinizes his every move and
becomes a recurring nuisance. Fabian Nicieza wrote this book, and it's probably the weakest
of what was normally a "pretty good" assortment of X-Men, X-Force and The New Warriors-
this was an "issues of the day" comic, largely ripping off the famous Green Arrow & Green
Lantern run, with Nomad dealing with AIDS, homelessness and hate crimes.

-Along the way, Nomad stops being as obsessive and "self-destructive", and becomes more
laid-back, especially once he discovers "The Undergrounders"- a community of people across
America who help out those down on their luck. Marvel briefly teases that Nomad & Bucky
could be HIV-positive owing to their backstory and dealings with the Undergrounders, but
never pulls the trigger. A testament to how minor this book is, he has only the briefest
interactions with The Infinity Crusade (said to be "literally hanging out with Forge" on
Wikipedia, and later fighting an Evil Duplicate of Gambit, who got lost on the way to the big
conflict) and The Midnight Sons. Bucky's mother shows up being brainwashed into an
assassin that tries to kill him. Finally, the book is cancelled during the Comic Book Crash of
1994, lasting 25 issues, and Nomad is thought killed off- slain during a fight with a Nazi
militia in his hometown (his father is revealed to have been a Nazi sympathizer during the
war).

-Nomad thus disappears for a couple of years, but pops up again as the Scourge of the
Underworld in Nicieza's Thunderbolts run- it's shown that his death had been faked and he
was now brainwashed into acting as the villain-killer by Henry Gyrich. He is eventually freed
from Gyrich's control by the T-Bolts, and vanishes from comics again (the Heroes Reborn
Bucky has since taken the name "Nomad"). The character is then given the most ignominious
death in Ed Brubaker's Captain America run- he relapses into psychosis, and is then shot by
the Winter Soldier (the Golden Age Bucky) as part of the Red Skull's plans. It at least turns
out that the infant "Bucky" has since been adopted and is safe.

So What the Hell?:


-This guy's really just incredibly weird- the "1950s Cap" story was a great tragic tale that's
also a neat "continuity trick", and it seemed like Jack was just kind of along for that ride
because that Cap also had a "Bucky" working with him. And then they kill him off in a brave
sacrifice, making it even more tragic- good story, right? But then I guess Cap needs a
SIDEKICK again, and so Jack throws on Cap's old "Nomad" costume and that's a thing for a
year or two. And then Gruenwald clearly doesn't give a shit about him, writing him as a
complete ass-bucket, but OH NO, Marvel needs to FILL THOSE RACKS at the comic book
shops, and so here's Nomad, featuring the most stereotypical 1990s Gun-Toting Vigilante in
history, just slapping the trendy new "self-hating, aggressive vigilante" persona onto an old
character to get some of that sweet "Punisher money". It was cloying and sad, despite Nicieza
apparently using it as his "Modern Issues" book. And then after that he's just a mind-
controlled nutjob, with even great writers like Busiek & Brubaker finding nothing for him but
screwing him around. He's been dead for years by this point, but who knows when the next
writer will casually decide we need Jack back?

Nomad's Powers:
-Jack Monroe has Cap-level physical stats, but is a much lower-tier hero, fitting in alongside
The Falcon, D-Man & Vagabond, or teaming up with The Punisher. He's PL 8 physically, PL
9 with ranged weapons like a gun. He used Throwing Stun-Discs when he was a tights-
wearing hero, but he was a Gun Guy during his '90s solo book.

Rikki Barnes

Post by Jabroniville » Sun Oct 11, 2020 3:39 am


RIKKI BARNES (Rebecca "Rikki" Barnes, aka Bucky V, Nomad IV)
Created By: Jeph Loeb & Rob Liefeld
First Appearance: Captain America (Heroes Reborn) #1 (Nov. 1996)
Role: Distaff Counterpart, Mega-Convoluted Repeatedly Forgotten Character
Group Affiliations: The Young Allies, The Exiles
PL 8 (109)
STRENGTH 2 STAMINA 2 AGILITY 5
FIGHTING 10 DEXTERITY 4
INTELLIGENCE 2 AWARENESS 2 PRESENCE 3

Skills:
Acrobatics 7 (+12)
Athletics 8 (+10)
Deception 3 (+6)
Expertise (Government Agent) 2 (+4)
Insight 2 (+4)
Investigation 3 (+5)
Perception 3 (+5)
Ranged Combat (Discs) 2 (+11)
Stealth 2 (+7)

Advantages:
Equipment 3 (Kevlar +2, Throwing Discs- Blast 3- Multiattack, Ricochet, Pistol +5),
Evasion, Improved Defenses, Ranged Attack 6

Powers:
"Nomad's Vibranium-Photonic Shield" (Flaws: Easily Removable) [3]
Enhanced Parry 2 & Dodge 3 (5 points)

"Vibranium-Soled Boots" (Flaws: Removable) [8]


Movement 2 (Wall-Crawling) (4)
"Move Silently" Enhanced Skills 4: Stealth 4 (+11) (2)
Leaping 3 (60 feet) (3)
-- (9 points)

Offense:
Unarmed +10 (+2 Damage, DC 17)
Throwing Discs +12 (+3 Ranged Damage, DC 18)
Pistol +10 (+5 Damage, DC 20)
Initiative +5

Defenses:
Dodge +9 (+12 Shield, DC 19-22), Parry +10 (+12 Shield, DC 20-22), Toughness +2 (+4
Kevlar), Fortitude +5, Will +6

Complications:
Responsibility (Girl Without A World)- Rikki hails from the Heroes Reborn universe, but
was taken from it years ago and plopped onto Marvel's Earth, with no known family or
anything. She frequently feels untethered and like she doesn't belong.
Total: Abilities: 60 / Skills: 32--16 / Advantages: 11 / Powers: 11 / Defenses: 11 (109)

Rikki Barnes- The Original Character in "Heroes Reborn":


-Rikki Barnes is one of those bizarre-ass side characters who pop up in Marvel from time to
time, who are complete throwaways yet are oddly chosen as someone's "Baby" and become
heavily-pushed by one writer or another- and all for someone who remains utterly obscure
and mired in failed book after failed book! And then killed off, but immediately resurrected
so THAT story meant nothing, and got traded from book to book once more, now that she's a
lesbian heroine! She debuted as the "Bucky" in Heroes Reborn- she was established as the
granddaughter of the that version of the WWII-era Bucky. When her brother joined a group
loyal to the Red Skull, she got involved and became Captain America's student in order to
fight them. When Heroes Return came out and all the established Marvel guys returned,
Rikki stayed behind to watch over what became known as "Counter-Earth". Eventually, when
Onslaught returned to kill the heroes again, Rikki sacrificed her to stop him... and ended up in
the main reality Earth!

-The story gets odder, as she ends up meeting the 616-version of her brother, and learns she
was stillborn on this Earth. With Bucky I now the new Captain America, Rikki became the
new "Nomad" (fittingly taking the name used by the THIRD 616-Bucky). This was
apparently in a solo book that I've never heard of, as it had all sorts of stuff with the "brother"
(who felt rebuffed by her rejecting a romantic overture, since... y'know, he was sort of like
her brother- he thus got manipulated into helping some bad guys and was shot & killed)- the
Black Widow was frequently shown watching over her. This led to a new series called
Nomad: Girl Without a World, written by Sean McKeever (who'd just quit DC acrimoniously
over their shitting all over and wrecking his Teen Titans run), who then segued her to The
Young Allies, a "Teen Hero" book back when Marvel was spamming out around two a year in
hopes of finding something that "clicked".

The Young Allies:


-Unfortunately, the book was IMMENSIVELY unsatisfying, with ludicrous ideas like "The
Bastards of Evil" (shitty pretend-children of various super-villains engaging in terrorist
activities like killing thousands of people in Manhattan- something that would never happen
during times of strong editorial oversight, as this would be 9/11 times FIFTY in real life). She
teamed up with Araña, a new Toro, Firestar (as the token "established adult hero"), and more,
but the book rapidly vanished. In Onslaught Unleashed, the psionic entity reveals that she
was a mere construct- the real Rikki had died in the Negative Zone, and this Rikki was
created as a store for his energies, allowing him an "anchor point" to return to existence.
Horrified, she fights back, but has her teammate Gravity kill her to ensure that Onslaught can
not return. A heroic ending that is likely a writer going "Shit- they're never going to use her
again, are they? Well I'll just kill her".

-And so of course she pops up in a new version of Exiles following Secret Wars. This book is
cancelled even faster than Young Allies was, and she "dies under unrecorded circumstances"
(lol, OFF-PANEL?), but is brought to another reality, and she's turned up in a couple of
lesbian relationships since then, Because Diversity Is Law on new books, but... I dunno what
anyone was going for here. A constantly-resurrecting reality-hopper now? What's going on?
And then suddenly she's back to the main universe, and she joins the Future Foundation,
forming a relationship with Julie Power!
-This whole thing is just... INSANE. Like, you have a Heroes Reborn OC and you want to
use them, which is fine. But then she pops up and you give her the loser gimmick of
"Nomad" and toss her in some guaranteed-to-fail books because you're trying to capture the
"Teen Heroine" thing before Ms. Marvel successfully did so. But then that all dies and so you
kill the character off... only for the next writer to pop in with her on Exiles, they kill her off a
couple OTHER times in that so that she can "Quantum Leap" into other realities, and then
she's back in FF because you wanted to give Julie Power a girlfriend? THIS IS SO
FREAKING WEIRD. Why does a character this minor have a bio this insane?

Rikki's Powers:
-Rikki is a minor PL 8 heroine with Throwing Discs, a gun, kevlar, and some Vibranium stuff
(including nifty boots that she hasn't used in a long time).

Bug

Post by Jabroniville » Wed Aug 11, 2021 12:01 am


BUG
Created By: Bill Mantlo & Michael Golden
First Appearance: Micronauts #1 (Jan. 1979)
Role: Ladies Man, Street Level Guy, Weapon Guy
Group Affiliations: The Micronauts, The Guardians of the Galaxy
PL 9 (142)
STRENGTH 3 STAMINA 4 AGILITY 7
FIGHTING 13 DEXTERITY 5
INTELLIGENCE 1 AWARENESS 1 PRESENCE 2

Skills:
Acrobatics 6 (+13)
Deception 4 (+6)
Insight 3 (+4)
Perception 5 (+6)
Sleight of Hand 4 (+9)
Stealth 4 (+11)
Technology 5 (+6)
Vehicles 3 (+8)

Advantages:
Accurate Attack, Agile Feint, Benefit (Ambidexterity), Defensive Attack, Daze (Deception),
Equipment 4 (Staff, Blasters), Evasion, Improved Defense, Improved Critical (Staff),
Improved Disarm, Improved Trip, Luck, Precise Attack (Close/Concealment), Prone
Fighting, Ranged Attack 6, Takedown 2, Taunt, Uncanny Dodge

Powers:
"Insectoid Powers"
Senses 5 (Low-Light Vision, Extended Hearing, "Tremorsense"- Accurate Ranged Touch) [5]
Leaping 2 (30 feet) [2]
Movement 1 (Wall-Crawling) [2]
Communication 1 (Pheromones) (Extras: Area-Burst) (Flaws: Limited to Insects) [4]

Equipment:
"Laser Blaster" Blast 6 (Extras: Multiattack) (18) -- (19)

 AE: "Staff" Strength-Damage +1 (Feats: Split, Reach) (3)

Offense:
Unarmed +13 (+3 Damage, DC 18)
Staff +13 (+4 Damage, DC 19)
Blasters +11 (+6 Ranged Damage, DC 21)
Initiative +7

Defenses:
Dodge +13 (DC 23), Parry +13 (DC 23), Toughness +4, Fortitude +6, Will +6

Complications:
Reputation (Horn-Dog)

Total: Abilities: 72 / Skills: 34--17 / Advantages: 27 / Powers: 13 / Defenses: 13 (142)

-Bug is the most well-known and famous of the Micronauts, a much-beloved but little-known
licensed comic from the long-long-ago. He was initially called Galactic Warrior, but on the
fourth issue of Micronauts, Marvel realized that he looked different enough that they could
claim him as an original character that they owned, and so he was renamed "Bug". He was
apparently quite popular with female readers, in much the way Nightcrawler was on X-Men-
the exotic appearance and slender physique was deemed fairly attractive. He appeared in both
Micronauts books, lasting about seven years in total. When a relaunch was planned in the
'90s, the team returned and a one-shot Bug book came out in 1997, but things fell apart and
he vanished again. The characters then reappeared in Captain Marvel in 2000-01.

-As the most popular of the Micronauts by far, he got brought into the "Every Cosmic
Character EVER" storylines based around the Annihilation Events, being a thief that Star-
Lord sprung from jail to join his new Guardians of the Galaxy team. This becomes a bit
funny later on, as Bug does not stay on the team after their first year or two, and has missed
out on nearly every single subsequent appearance of the squad, thus making him look like a
weird relic of the team. I mean, at least Captain Universe & Deathcry DIED. He popped up as
a backgrounder during Reign of Kings and a couple other stories, largely as an add-on since
Abnett & Lanning clearly remembered him, but that's it. He's not very powerful, or even that
handy, but he's the team's comic relief, hitting on anything that moves, so he keeps getting
put on to new teams.
-Bug is one of the least-powerful heroes kicking around Annihilation , being just a "Weapon
Guy" with some good martial arts skills and some non-useful powers, but he's a well-rounded
PL 9 (135) Scrapper archetype. If anything, he's got a TON of Advantages to fall back on,
and is the team's best Stealth & Recon member, which is very useful in a gang that does
LOTS of sneaking around, trying to avoid the fighting. Since the rest of the Guardians are
much higher in PL, he's probably their worst member in a fight (the Xandarian Worldmind
actually warns him STRONGLY against fighting even a single Galadorian Space Knight),
but he can survive in a pinch.

Bulwark

Post by Jabroniville » Wed Feb 01, 2017 12:36 am

BULWARK (Oswald Boeglin)


Created By: Scott Lobdell, Todd Dezago & Tom Grummett
First Appearance: Generation X #11 (Jan. 1996)
Role: Jobber Villain, Strongman
Group Affiliations: The Hellions II
PL 7 (59)
STRENGTH 3/9 STAMINA 3/9 AGILITY 0
FIGHTING 5 DEXTERITY 1
INTELLIGENCE 0 AWARENESS 0 PRESENCE 0
Skills:
Deception 2 (+2)
Expertise (Criminal) 2 (+2)
Intimidation 6 (+6, +9 Size)
Stealth 4 (+4, -2 Size)

Advantages: 
Fast Grab, Power Attack, Startle

Powers:
"Mutant Powers: Growth"
Growth 6 (Str & Sta +6, +6 Mass, +3 Intimidation, -3 Dodge/Parry, +1 Speed, -6 Stealth) --
(24 feet) [12]

Offense:
Unarmed +5 (+3 Damage, DC 18)
Large Form +5 (+9 Damage, DC 24)
Initiative +0

Defenses:
Dodge +7 (+4 Large, DC 17-14), Parry +7 (+4 Large, DC 17-14), Toughness +3 (+9 Large),
Fortitude +4 (+10 Large), Will +3

Complications:
Responsibility (Working for Emplate)

Total: Abilities: 24 / Skills: 14--7 / Advantages: 3 / Powers: 12 / Defenses: 13 (59)

-Bulwark was a do-nothing Growing Guy character who was easily beaten by a combo of M
& Leech. Some later writer actually remembered him from way back, and had him murdered
by Weapon X in their "Neverland" Concentration Camp. Being so one-note in a PL 8-ish
book makes Bulwark even worse than his teammates, being a REALLY cheap PL 7 strong
guy.

Bulldozer

Post by Jabroniville » Sat Jul 15, 2017 10:03 pm


BULLDOZER (Henry Camp)
Created By: Len Wein & Sal Buscema
First Appearance: The Defenders #17 (Dec. 1974)
Role: Elite Jobber Villain, Marvel Universe Punching Bag, Juggernaut-Lite
Group Affiliations: The Wrecking Crew, The Masters of Evil
PL 9 (103)
STRENGTH 4/10 STAMINA 4/9 AGILITY 0
FIGHTING 6 DEXTERITY 0
INTELLIGENCE -1 AWARENESS -1 PRESENCE -1

Skills: 
Close Combat (Unarmed) 2 (+8)
Expertise (Criminal) 5 (+4)
Expertise (Soldier) 5 (+4)
Intimidation 8 (+7)
Vehicles 2 (+2)

Advantages: 
All-Out Attack, Diehard, Great Endurance, Improved Critical (Headbutt) 2, Improved
Initiative, Improved Trip, Move-By Action, Power Attack, Startle, Takedown 2, Withstand
Damage (trade defenses for toughness)

Powers:
"Crowbar-Given Powers"
Enhanced Strength 6 [12]
Enhanced Stamina 5 [10]

"Durability" Impervious Toughness 3 [3]


Immunity 2 (Poison, Disease) [2]
"Immovable" Enhanced Strength 3 (Flaws: Limited to Resisting Being Moved) [3]

"Headbutt" Strength-Damage +2 [2]

"Bulldozer's Helmet" (Flaws: Removable) [13]


Adds Penetrating 10 to Headbutt (10)
Protection 1 (Extras: Impervious 3) (4)
Immunity 2 (Slam Damage) (2)
-- (16 points)

Offense:
Unarmed +8 (+10 Damage, DC 24)
Headbutt +6 (+12 Damage, DC 26)
Initiative +4

Defenses:
Dodge +5 (DC 15), Parry +7 (DC 17), Toughness +9 (+2 Impervious, +10 Helmet, +3
Impervious), Fortitude +10, Will +4

Complications: 
Motivation (Greed & Destruction)- Bulldozer likes money, but he likes breaking things even
more. He will rarely give up an opportunity to just plain "wreck" stuff.
Reputation (Job Squad)- The Wrecking Crew, despite their power, have lost to virtually every
hero in the Marvel Universe, so don't get a lot of respect. 
Power Loss- The Wrecking Crew must touch The Wrecker's mystical Crowbar for it's magic
to infuse them with powers. The Wrecker may take all this power for himself otherwise,
leaving the rest de-powered. Bulldozer's standard Abilities are then STR 3, STA 4.

Total: Abilities: 22 / Skills: 22--11 / Advantages: 14 / Powers: 45 / Defenses: 11 (103)

-Bulldozer is pretty forgettable- they basically just took Juggernaut or Rhino and scaled them
down to "Jobber" status. His big schtick is to just lower his head and go full-on with a
Headbutt on guys, and yeah, that's pretty much the easiest attack on Earth to avoid. How
many times do you figure he's completely missed and gone ass-over-teakettle into some
debris or a wall or something? Like a billion.

-Bulldozer was a successful enough soldier to make Master Corporal, but was eventually
discharged and turned to a life of crime. There, he met The Wrecker, who recruited him and
his buddies into his new "Wrecking Crew". He was arguably the most "background" of the
entire team, until a recent Fantastic Four arc casually mentioned that he'd died, and been
replaced by a daughter we'd never seen before. However, this off-screen death was soon
Retconned, as he popped up in the Pleasant Hill arc.

-'Dozer is PL 9 like his buddies, either when just punching (standard +9/+9 non-trade-off), or
ramming with his Headbutt (no Close Combat Skill to it, so it's only +7, but does +11
damage). He's also got the new "Immovable" Power (which is basically what it always was, I
think- Strength bonused to resisting movement), and is a fair bit tougher than his buddies, but
easier to hit, especially at Range. I figure guys like The Wrecking Crew were virtually
DESIGNED to have more Parry than they did Dodge- they're melee fighters first and
foremost, and are easily dealt with by ranged fighters. 

Bulldozer (Marci)

Post by Jabroniville » Sat Jul 15, 2017 10:42 pm


BULLDOZER II (Marci Camp)
Created By: James Robinson & Leonard Kirk
First Appearance: The Fantastic Four #4 (July 2014)
Role: Legacy Villain
Group Affiliations: The Wrecking Crew, The Frightful Four
PL 8 (77)
STRENGTH 10 STAMINA 9 AGILITY 0
FIGHTING 5 DEXTERITY 0
INTELLIGENCE -1 AWARENESS -1 PRESENCE 0

Skills: 
Close Combat (Unarmed) 1 (+6)
Expertise (Criminal) 1 (+0)

Advantages: 
Improved Critical (Headbutt), Power Attack

Powers:
"Durability" Impervious Toughness 3 [3]
Immunity 2 (Poison, Disease) [2]
"Immovable" Enhanced Strength 3 (Flaws: Limited to Resisting Being Moved) [3]

"Headbutt" Strength-Damage +1 [1]

"Bulldozer's Helmet" (Flaws: Removable) [13]


Adds Penetrating 10 to Headbutt (10)
Protection 1 (Extras: Impervious 3) (4)
Immunity 2 (Slam Damage) (2)
-- (16 points)

Offense:
Unarmed +6 (+10 Damage, DC 24)
Headbutt +5 (+11 Damage, DC 26)
Initiative +4

Defenses:
Dodge +5 (DC 15), Parry +6 (DC 16), Toughness +9 (+2 Impervious, +10 Helmet, +3
Impervious), Fortitude +9, Will +2

Complications: 
Reputation (Job Squad)- The Wrecking Crew, despite their power, have lost to virtually every
hero in the Marvel Universe, so don't get a lot of respect. 
Power Loss- The Wrecking Crew must touch The Wrecker's mystical Crowbar for it's magic
to infuse them with powers. The Wrecker may take all this power for himself otherwise,
leaving the rest de-powered. Marci's  standard Abilities are then STR -1, STA 0.

Total: Abilities: 44 / Skills: 2--1 / Advantages: 2 / Powers: 22 / Defenses: 8 (77)

-Marci appeared in the recent Fantastic Four, stating that the original Bulldozer "was my
dad!", meaning he could be dead or missing. In any case, this was totally off-panel, so it's a
rather odd bit of dialogue. In any case, she's as powerful as the old one, but also a little girl,
so she's an inexperienced rookie.

Bullet

Post by Jabroniville » Mon Feb 07, 2022 9:57 am


BULLET (Bush Cashman)
Created By: Ann Nocenti & John Romita, Jr.
First Appearance: Daredevil #250 (Jan. 1988)
Role: Jobber Villain, Mercenary
Group Affiliations: The Thunderbolts
PL 8 (90)
STRENGTH 7 STAMINA 7 AGILITY 3
FIGHTING 9 DEXTERITY 4
INTELLIGENCE 0 AWARENESS 1 PRESENCE 1
Skills:
Athletics 3 (+10)
Deception 3 (+4)
Expertise (Mercenary) 5 (+5)
Intimidation 4 (+5)
Perception 3 (+4)

Advantages:
Fast Grab, Improved Hold, Power Attack, Ranged Attack 2

Powers:
Immunity 1 (Poison) [1]
Speed 2 (8 mph) [2]
Leaping 1 (15 feet) [1]

Offense:
Unarmed +9 (+7 Damage, DC 22)
Initiative +3

Defenses:
Dodge +9 (DC 19), Parry +9 (DC 19), Toughness +7, Fortitude +7, Will +3

Complications:
Motivation (Greed)- Bullet is a mercenary.
Enemy (Daredevil)
Relationship (Son, Lance)

Total: Abilities: 64 / Skills: 18--9 / Advantages: 5 / Powers: 4 / Defenses: 8 (90)

-Bullet is a mercenary agent of the U.S. Government sent to fight environmentalists on behalf
of Wilson Fisk (the government of the Daredevil-verse is pretty evil. Is it any wonder he was
Anti-Registration?). He's basically a guy who started out as a minor threat, and then
continued on his merry way as a nobody, often coming out just to fight DD in the background
of one issue, or be treated like a one-issue wonder threat in between major issues or
something. Aaaaaaaaaand then all of a sudden he's gained a symbiote and is the new "Phage"
as of 2021, lol. Comics are weird.

-So Bullet's a high-end covert agent with peak security clearance, and has custody of a young
son named Lance, who thinks World War III is looming. He was paid to fake arresting an
anti-environmentalist saboteur, who would then the released from jail by legal maneuvering
by the Kingpin. He framed other environmentalists for a murder, and was attacked by
Daredevil- when the police arrived, he simply confessed to the murder and was released with
a single phone call. He was from then on kind of a recurring nuisance- Typhoid Mary used
him as a part of a band to take DD down, and DD once tracked down Lance to get revenge on
Bullet, but the two came to an agreement (Bullet said he had no issue with DD and only went
after him because of money, which DD I guess accepted and just walked away). Later he was
again hired by the Kingpin to harrass a guy who was fighting a land development deal of his,
and fought DD another time. He once tried to escape the Vault along with Griffin & Orka and
got treated to a Jobber Smackdown by Cap & Hank Pym.
-Then Bullet takes a big gap in appearances as new writers take over- his next thing of note is
appearing in the 2000s X-Force as part of a huge group of mercenaries out to fight the team-
he is stabbed in the chest by Warpath. He was later hired to take down Bullseye, but was
captured and tortured, and Bullseye also killed his son Lance. Apparently forgetting about
this (ie. editing mistake), Bullet teams up with Bullseye when they're hired to rampage
through Hell's Kitchen. Later, Bullet was living in a remote cabin when his dog got possessed
by the symbiote Phage (of the Five Symbiotes fame)- Carnage reached out through the
"Symbiote Hive Mind" to recruit Phage, which tore out Buck's throat and partially devoured
him before bonding to him- Phage controlled Buck into joining Carnage's side. So I guess
he's the new Phage as of this writing, lol (but seems to have died thanks to the new Scream).
Kind of a weird trip, but he's a pretty generic mercenary otherwise.

-Bullet's a half-decent fighter, actually, but is too minor-league to be treated all that seriously.
Daredevil has beaten him in pretty much every single instance of their meeting, and I can't
find any evidence of him ever beating ANYBODY, aside from one story where he kills a
tiger in Cambodia to prove his toughness). He's just a big strong guy with minor super-
strength. He of course later gains symbiote powers for one story.

Bullet Biker

Post by Jabroniville » Mon Jun 22, 2020 1:10 pm


BULLET BIKER (Dillon Zarro)
Created By: Tom DeFalco, Ralph Macchio & Ron Lim
First Appearance: Solo Avengers #13 (Dec. 1988)
Role: Jobber Villain
Group Affiliations: None
PL 8 (96)
STRENGTH 2 STAMINA 3 AGILITY 4
FIGHTING 6 DEXTERITY 4
INTELLIGENCE 0 AWARENESS 1 PRESENCE 2

Skills:
Athletics 5 (+7)
Deception 2 (+4)
Expertise (Showman) 2 (+4)
Expertise (Criminal) 3 (+3)
Vehicles 8 (+12) -- Flaws: Limited to Ground Vehicles

Advantages:
Equipment 7 (Motorcycle), Ranged Attack 4
Powers:
"Specialized Biker Costume" (Flaws: Removable) [24]
"Gas Pellets" Sleep 7 (Extras: Area- 15ft. Cloud) (28) -- (29)

 AE: Energy Blast 7 (14)

Protection 1 (1)
-- (30 points)

Equipment:
"Motorcycle" (Medium Size; Strength 1, Speed 6, Defense 10, Toughness 8) -- (35 points)
"Missiles" Blast 8 (Extras: Area- 30ft. Burst) (24) -- (25)

 AE: "Machine Guns" Blast 6 (Extras: Multiattack) (18)

Offense:
Unarmed +6 (+2 Damage, DC 17)
Machine Guns +8 (+6 Ranged Damage, DC 21)
Energy Blast +8 (+7 Ranged Damage, DC 22)
Gas Pellets +7 Area (+7 Affliction, DC 17)
Missiles +8 Area (+8 Ranged Damage, DC 23)
Initiative +4

Defenses:
Dodge +8 (DC 18), Parry +8 (DC 18), Toughness +3 (+4 Costume), Fortitude +4, Will +3

Complications:
Enemy (Hawkeye)- Barney has been manipulated by Baron Zemo into becoming an enemy
of his little brother Clint.

Total: Abilities: 44 / Skills: 16--8 / Advantages: 11 / Powers: 24 / Defenses: 9 (96)

-Bullet Biker is a one-note Jobber meant to oppose Hawkeye during Solo Avengers. He was a
motorcycle stunt rider who got jealous when Clint Barton's archery act got more popular than
his, quit his job at their carnival, and became a daredevil super-villain. He fights Hawkeye
once, then gets beaten by him again when he and a group of other Jobbers try to collect
Crossfire's bounty on Clint's right arm. He's a classic Jobber, made PL 8 only due to the
Missiles on his Motorcycle (just a piece of Equipment)- the rest of him is a puny PL 7.

Bullseye

Post by Jabroniville » Fri Feb 11, 2022 4:17 pm


"Put up a pretty good fight, toots... You're pretty good. But me? I'm MAGIC."

BULLSEYE (Lester something, aka Hawkeye III/Dark Hawkeye)


Created By: Marv Wolfman & John Romita
First Appearance: Daredevil #131 (March 1976)
Role: Psychopathic Murderer, Martial Artist, The Marksman
Group Affiliations: The Dark Avengers, The Thunderbolts
PL 10 (162)
STRENGTH 3 STAMINA 4 AGILITY 6
FIGHTING 13 DEXTERITY 2
INTELLIGENCE 1 AWARENESS 1 PRESENCE 1

Skills:
Acrobatics 7 (+13)
Athletics 4 (+7)
Close Combat (Unarmed) 1 (+14)
Deception 5 (+6)
Expertise (Assassin) 9 (+10)
Intimidate 9 (+10)
Investigation 6 (+7)
Perception 12 (+13)
Sleight of Hand 8 (+10)
Stealth 6 (+12)
Vehicles 3 (+5)

Advantages:
Accurate Attack, All-Out Attack, Defensive Attack, Equipment 3 (Guns +5 Multiattack),
Follow-Up Strike, Improved Aim, Improved Critical (Unarmed), Improved Defense,
Improved Initiative, Power Attack, Precise Attack 2 (Ranged/Cover & Concealment), Quick
Draw, Taunt, Ranged Combat 13, Ultimate Aim, Uncanny Dodge

Powers:
"Improbable Aiming Powers"
Blast 5 (Feats: Improved Critical 4, Split, Ricochet 3, Penetrating 5, Extended Range) (Quirk:
Requires Throwable Items -1) [23]

"Adamantium-Laced Skeleton"
Protection 1 [1]
Strength-Damage +1 [1]

Offense:
Unarmed +14 (+4 Damage, DC 19)
Gun & Thrown Objects +15 (+5 Ranged Damage, DC 20)
Initiative +10

Defenses:
Dodge +15 (DC 25), Parry +15 (DC 25), Toughness +4 (+5 Adamantium), Fortitude +7, Will
+6

Complications:
Reputation (Unhinged Lunatic)- Everyone knows Bullseye is crazy. Hell, even Bullseye
knows that Bullseye is crazy. On a team full of lunatics, incestuous swordsmen, cannibals
and sadists, Norman Osborn specifically put BULLSEYE under 24/7 armed guard and a
nanochain harness to ensure his loyalty. Venom, who has frequently murdered and eaten
living human beings, didn't get this treatment.
Enemy (Daredevil)- Bullseye is obsessed with killing Daredevil, after having suffered several
humiliating defeats. It has only grown worse with time, with Matt allowing Bullseye to
become paralyzed, as well as mentally-torturing him with Russian Roulette. Bullseye has, for
his part, murdered two of Matt's greatest loves- Elektra & Karen Page.
Enemy (Elektra)- Elektra is apparently still holding a grudge over the "being gutted with a
sai" thing. Bitch.
Motivation (Wanton Slaughter)- Bullseye is a psychopath in the truest sense of the world,
wanting to kill anyone & everyone he can. When a falling robot he was fighting killed 36
civilians, he demanded Osborn give him credit for his kills (keep in mind he was publically
supposed to be a hero at the time).
Obsession (Becoming The Kingpin's Chief Assassin Again)- Despite only holding this title
for a short while, Bullseye is obsessed with gaining it back, and is constantly out to make
himself look good in Wilson Fisk's eyes. He usually tries to kill Daredevil for the job.

Total: Abilities: 62 / Skills: 70--35 / Advantages: 21 / Powers: 25 / Defenses: 19 (162)

Bullseye- Marvel's Homicidal Mass-Murderer:


-I really like Bullseye- in a universe full of "Sympathetic Villains", villains who later turn
into anti-heroes, Extremists With Good Intentions and more, it's nice to have someone around
who is just an absolutely-soulless homicidal maniac. He's a fairly old-school villain, though is
notably one of the few major recurring foes of a hero to be introduced over a DECADE after
the character's introduction (compare how every Spidey major villain but Venom was created
in the first three years of books, tops, after Spidey was). He quickly became the recurring "let
Frank Miller draw awesome fight scenes" go-to guy for DD to beat up, but it wasn't until the
Elektra storyline that we saw the REAL depths to which this scumbag will sink. That final
brawl in Miller's run was this epic, heart-rending moment, and one of the big crossings of the
Rubicon that turned comics into a grittier art form. This kind of thing can be way overdone
via excess, the same way DC wrecks things by making every Batman villain a successful
mass-murderer, and of course some writers go over the top with Bullseye killing buildings
full of people and make the hero look like a fool, but in smaller doses it can work. It helps
that Bullseye pays for nearly each and every death he commits- he has one of the worst
win/loss records for a man of his reputation ever.

-Bullseye is also an interesting case in how someone can maintain credibility despite almost
never beating "name" adversaries- most villains with his Win/Loss Record are basically
considered Jobbers, and ol' Lester has jobbed to Daredevil something like fifty times, while
also jobbing to American Eagle, Deadpool (numerous times), Elektra (again, numerous
times), and more. But in that one moment where he viciously murdered the fan-favourite
Elektra (object of a thousand fanboy fantasies), he made his rep FOREVER- he could lose a
hundred MORE times, dropping fights to The Runaways, Power Pack or the freakin'
Gamecock, and never drop a single iota of his cred- he's been a made man since the 1980s,
and I can't imagine it ever stopping.

-After killing Matt's "One True Love", Bullseye threatened him many more times, being
written out every time he got just a BIT too over-exposed. He'd go fight Punisher or
Deadpool or something in the meantime, but he'd always be back to kill Karen Page or
attempt to kill Matt's newest girl. He's just that kind of a personal villain, which makes him
neat. It's also cute how they've made him a murder-obsessed psychopath with absolutely no
morality- no "attempted Face Turn" here- Bullseye's frickin' nuts, and will absolutely kill
anyone, just for fun if possible. He has a great bit on Warren Ellis' dark, cynical
Thunderbolts, where he wakes up in a hospital and murders all of the people holding the rest
of Thunderbolts Mountain in a psionic hostage situation... without even knowing that's what
they were doing! He just saw them hiding out in prison cells (they were Bathroom Psychics,
attacking the rest of the T-Bolts) and started murdering them! When they can't figure out why
he's immune to their charms, he comes up with a couple guesses, ending with "Or maybe it's
because I'm Bullseye and you're just a moving target".

Bullseye's Debut:
-Bullseye's enough of a cipher that his real name isn't known- he's just called "Lester". He
grew up with an abusive father, and in his original origin killed his father by facking his
suicide- in the new one, he grew into a Major League-quality pitcher. Pitching a no-hitter
during a major game, he grew bored and asked to be taken out of the game- his manager
refused and the opposing player taunted him, and so Lester threw the ball at his head, killing
him ("Bullseye", he smirked). He was convicted of manslaughter, but his skills got him
recruited by the NSA, who wanted him as an assassin and trainer of Contras in Nicaragua.
However, he quickly bailed and became a costumed assassin instead. In his debut in Marv
Wolfman's Daredevil run, he beats Daredevil to establish himself as an extortionist, then wins
another couple fights, but finds his rep damaged by DD still escaping- ultimately, he publicly
challenges the hero, but this time loses.

-Bullseye falls into mental despair when DD beats him AGAIN, but later, Frank Miller
reveals that he's suffering from a brain tumor- he's now imagining everyone he sees is
Daredevil, going on a murder spree. He is defeated once more, but his lawyer gets him out.
He is briefly the Kingpin's personal hitman, but is fired promptly- he then becomes obsessed
with regaining this briefly-held position. And then, in one of comics' most famous moments,
the embittered killer hunts down Kingpin's NEW assassin, Elektra, and fights her to a
standstill. She stuns him, but he throws a playing card into her throat, slitting it and finishing
the fight. And with one of comics' greatest taunts (""Put up a pretty good fight, toots... You're
pretty good. But me? I'm MAGIC.") and impales her with her own sai, gleefully grinning the
entire time. Elektra bleeds out, dying on Matt Murdock's doorstep, leading to a final knock-
down, drag-out fight between the two men. Daredevil, infuriated even upon winning the
fight, refuses to help Bullseye up from a dangling precipice and lets him fall off a telephone
wire, paralyzing him. While hospitalized, Bullseye is visited by DD, who taunts him with a
game of Russian Roulette, ensuring to kill him... only to reveal he was bluffing.

Bullseye's Return:
-Bullseye later reappears, being healed by Lord Dark Wind via the adamantium-bonding
process. The Lord hopes Bullseye will work for him out of gratitude, but the guy's just like
"LOL nope" and refuses to work for free, instead trying to kill Daredevil again, but is
imprisoned for years. He shows up in the Captain America arc in which the Red Skull &
Kingpin battled, fighting Crossbones to no real conclusion as well. Later, he mimics
Daredevil to ruin his reputation, but grows so psychotic that he actually starts thinking he IS
the hero! He's beaten again and thereafter just becomes a Journeyman Villain, being maimed
by the Punisher, then loses to Deadpool & Gambit. He isn't used for a chunk of the '90s but
suddenly reappears in a BIG way in Kevin Smith's big Daredevil run- despite being a minion
of Mysterio's, he manages to score yet another win over DD, firing a lethal shot at him and
Karen Page, his old girlfriend, dies saving Matt's life. Later stories see an enraged DD
savagely beat Bullseye again, and then Bullseye gets hit by a truck in another story.

-Bullseye later becomes a recurring element in Thunderbolts, then a team run by Norman
Osborn. Here, he's controlled by a "nano-chain" to prevent him from doing anything but the
government's say-so- American Eagle beats the dogshit out of him and he's zapped for going
outside of protocols (Songbird attempted to get him killed by doing so- his brain was fried),
but he inadvertently rescues the rest of the team when some Bathroom Psychics are messing
with them- he proves immune to their powers and murders them all for fun. Impressing
Norman during the Skrull Invasion, he is made the new "Hawkeye" of Osborn's Dark
Avengers squad, but kills countless civiliations with increasingly dangerous stunts because he
simply doesn't care about them. He even murders a woman he rescued for calling Osborn his
"Boss". Later, however, he bribes Deadpool to save his own life, then jobs to Elektra again.
He escapes prison after the fall of Osborn during Siege, but when he decides to go after DD
for old time's sake, he's unexpectedly torn into, as Daredevil is now possessed by a demon
and completely ruthless- Bullseye is stabbed through the heart the same way he killed Elektra
all those years ago.

-Bullseye was (naturally) Hand-resurrected within a couple years (deaths now last even
SHORTER periods in comics than they used to), but in a much worse condition- he is
basically unable to move and barely able to speak, trapped in a metal container. He still tried
to destroy Matt Murdock's life using his own minions (Ikari & Lady Bullseye), but fell short,
and is even FURTHER tortured by scarring and blindness as a result.

Bullseye's Powers:
-Bullseye's one of those guys who's a lot of fun to stat, as you can go MULTIPLE routes with
him. A lot of him is just a well-rounded fighter, being a capable martial artist (+15 in melee is
comparable to Elektra, Daredevil & Captain America) with a TON of Combat Advantages,
able to shift around nearly all his caps at-will for any possible kind of threat. He's also a
shooting-based guy, with all the necessary Ultimate Effort (Aim), Precise Attack & Improved
Aim Feats for that whole deal.

-Where you get into the specifics is his "Everything is a weapon in my hands!" power, which
extends well beyond what a human being should be capable of. There's a ton of ways to stat
this up, the easiest being to just go with the Throwing Mastery Advantage, which was
explicitly CREATED for Bullseye, just as the "drive a straw through an oak" Extra to
Spinning in 2e was created for Riptide of the Marauders. However, that doesn't cover all of
what he's capable of doing in my opinion (despite most ATTers doing it that way)- it's just a
way to do Gun-level damage with regular stuff for cheap. I've seen one guy on ATT stat up
his abilities with a Perception-Range Damage attack that allowed enemies an extra Reflex
Save to get out of the way, which was a neat way of showing how he never misses- people
just dodge.

-But I went with something that I think properly reflects his clearly-superhuman powers.
With a small Quirk being that he actually needs something in his hands (be it a paper-clip, a
rock, a hairbrush, or what have you), he can hit a low-level Blast (boosted with Power Attack
for higher damage, but really, +5 is GUN-LEVEL damage in this game) that can either Split
Attack or Ricochet (quite a few times, if necessary), as well as Penetrating damage (a tooth
through a human head; a toothpick through a stone pillar), up to +10 in case he uses Power
Attack or Extra Effort for more damage. So Bullseye's a capable, PL 9 melee combatant
(enough to challenge Daredevil, just a notch below his accuracy- Bulleye is basically 0-20
against DD, and also got the CRAP beaten out of him by American Eagle, so he's not in the
Elite Class of fighters at all), but shifts to an absolutely scary PL 10 accuracy-based Ranged
Fighter, capable of using background objects as lethal weapons.

The Burglar

Post by Jabroniville » Wed May 10, 2017 10:14 pm


THE BURGLAR (Real Name Unknown, last name possibly Carradine)
Created By: Stan Lee & Steve Ditko
First Appearance: Amazing Fantasy #15 (Aug. 1962)
Role: The Reason Spidey Fights
PL 5 (26)
STRENGTH 1 STAMINA 2 AGILITY 1
FIGHTING 2 DEXTERITY 2
INTELLIGENCE 0 AWARENESS 0 PRESENCE 0

Skills:
Athletics 4 (+5)
Expertise (Criminal) 4 (+4)
Intimidation 2 (+2)
Stealth 2 (+3)

Advantages: 
Equipment 2 (Pistol), Ranged Attack 2

Offense:
Unarmed +2 (+1 Damage, DC 16)
Pistol +4 (+5 Ranged Damage, DC 20)
Initiative +8 (+14 Spider-Sense)

Defenses:
Dodge +1 (DC 11), Parry +2 (DC 12), Toughness +2, Fortitude +2, Will +0

Complications:
Motivation (Greed)- The Burglar steals cash from people- he also hears from an old cellmate
of some house in Queens that has something of great value...

Total: Abilities: 16 / Skills: 12--6 / Advantages: 4 / Powers: 0 / Defenses: 0 (26)

-And where would Spider-Man be without The Burglar- the largely-anonymous bad guy who
first robs Spidey's amoral promoter, then tries to burgle the Parkers' home? When Uncle Ben
gets involved, he is fatally-shot, and the very man Spidey once let go has now taken the most-
important man in Peter's life. And so he remained in this one iconic role for years, until
decades later- when Aunt May was living in a nursing home (one of many "Status Quo
Shifts" over the years), The Burglar, now deemed mentally-unstable by psychiatrists, teams
up with Mysterio to interrogate May to discover some secret within her old home. Betrayed
by Mysterio and hunted by Spider-Man himself, the Burglar ends up in the very same
warehouse where he was first captured. There, Spider-Man reveals his secret identity to the
man, explaining his origins and the fact that he is Ben Parker's nephew. Believing that
Spider-Man was going to kill him out of revenge, the Burglar suffers a heart attack and dies. I
actually kinda want to read that later story- I'd heard about it years ago in an old Trading
Card Set. You'd think it would be more famous. Though part of me doubts that Spider-Man
would EVER reveal his Secret I.D. to a criminal like that, regardless of his origin story.

-Years later, during the "Ben Reilly" years, his daughter Jessica Carradine has a relationship
with Ben. She believes that her father was innocent (and that it was Ben's gun that went off),
and that Spider-Man murdered him- when she discovers that Ben is Spider-Man, she nearly
exposes him, but soon realizes his heroic nature. Me, I don't really think this origin story
needed retcons like "The burglar was hunting for something in the Parker household", but
looking at other superheroes' histories, it could be a LOT worse.
Burke

Post by Jabroniville » Sun Jul 18, 2021 4:26 am

BURKE (Real Name Unknown)


Created By: Rob Liefeld, Fabian Nicieza & Marc Pacella
First Appearance: X-Force #10 (May 1992)
Role: The Dead One
Group Affiliations: The Externals

-Burke was seen along with the other Externals in X-Force #10, being made aware of
Cannonball's "birth" as an immortal "High Lord". In the 17th century, he was burned at the
stake; in the 18th, he was guillotined; and in the 19th, hanged. He was the first of the
Externals to die of the Legacy Virus, and his precognitive abilities sensed that Cannonball
was "the architect of our salvation". He returned to life along with the other Externals, at
which point they added more backstory- he was tired of living, and sought to rejoin his long-
dead loved ones in the afterlife. He gladly met his death at the hands of a future-sent Gideon.
Alas, his respite was short, and he was reborn as a baby to a couple in Canada.

-Burke had Precognitive abilities of some kind- it's possible or likely that they work in the
more poetic, lyrical kind of "future sight" that is common to fortune-tellers in comics.

Burner

Post by Jabroniville » Sun Feb 05, 2017 12:47 am


Now THAT is an eyesore of a costume- Liefeldian pouches everywhere, a big bullet-head
visored helmet, and it's YELLOW AND PURPLE?

BURNER (Byron Calley, aka Crucible I)


Created By: Jack Kirby
First Appearance: Captain American Annual #4 (1977)
Role: Forgotten Villain, Elementalist
Group Affiliations: The Brotherhood of Evil Mutants, Mutant Force/The Resistants
PL 7 (92)
STRENGTH 2 STAMINA 2 AGILITY 2
FIGHTING 5 DEXTERITY 0
INTELLIGENCE 0 AWARENESS 0 PRESENCE 1

Skills: 
Athletics 2 (+4)
Expertise (Criminal) 5 (+5)
Intimidation 5 (+6)

Advantages:
All-Out Attack, Ranged Attack 6

Powers:
"Mutant Powers: Pyrokinesis"
Immunity 10 (Flame Effects) [10]

"Set Things Aflame" Damage 7 (Feats: Reversible) (Extras: Perception Range +2, Secondary
Effect) (29) -- [33]

 AE: "Fire Control" Move Object 8 (Extras: Perception Ranged) (Flaws: Limited to
Fire- Use Volume Instead of Mass) (16)
 AE: Fire Blast 8 (16)
 AE: "Flamethrower Hands" Damage 7 (Feats: Split) (Extras: Area- 30ft. Line) (15)
 AE: Nullify (All Fire Effects) 10 (Extras: Area- 30ft. Burst) (Flaws: Touch Range)
(20)

Offense:
Unarmed +6 (+2 Damage, DC 17)
Fire Blast +6 (+8 Ranged Damage, DC 23)
Fire Area Effects +7 (+7 Damage, DC 22)
Set Aflame +7 Perception (+7 Perception Damage, DC 22)
Initiative +2

Defenses:
Dodge +8 (DC 18), Parry +7 (DC 17), Toughness +2, Fortitude +4, Will +2

Complications: 
Motivation (Greed)

Total: Abilities: 24 / Skills: 12--6 / Advantages: 7 / Powers: 43 / Defenses: 12 (92)

-Burner's about as generic as they get for the most part, but has a Perception-Ranged Fire
Attack (that causes Secondary Damage, since guys are actually set ON FIRE) to make him a
little bit different. Still not INTERESTING, mind you, as he's just a PL 7 Fire Elementalist,
but it's something. He's pretty much just "That guy in the Resistants" and has no real
character of his own.

Burnout

Post by Jabroniville » Fri Jun 16, 2017 8:40 pm


BURNOUT I & II (Kristine Calverly & Megan O'Toole)
Created By: Terry Kavanagh, Bryan Hitch & Bob McLeod
First Appearance: The Uncanny X-Men Annual #19 (1995)
Role: Forgotten Villain
Group Affiliations: Humanity's Last Stand/The Mutant Liberation Front II
PL 7 (94)
STRENGTH 2 STAMINA 3 AGILITY 3
FIGHTING 10 DEXTERITY 4
INTELLIGENCE 0 AWARENESS 0 PRESENCE 0

Skills:
Athletics 2 (+4)
Expertise (Anti-Mutant Bigot) 4 (+4)
Intimidation 4 (+4)
Perception 2 (+2)

Advantages:
Equipment (Communications), Ranged Attack 2

Powers:
"Personal Teleporters" (Flaws: Easily-Removable) [5]
Teleport 10 (Flaws: Limited to Long Distances) (8 points)

Speed 6 (500 mph) [6]


Quickness 4 [4]

"Speed Feats"
Strength Damage +4 (Extras: Multiattack 6) (Inaccurate -1) [9]

"Gauntlets" (Flaws: Removable) [8]


Deflect 8 (8)
Strength-Damage +2 (2)
-- (10 points)

Offense:
Unarmed +10 (+2 Damage, DC 17)
Multiattack +10 (+6 Damage, DC 21)
Initiative +3

Defenses:
Dodge +8 (DC 18), Parry +10 (DC 20), Toughness +3, Fortitude +4, Will +3

Complications:
Hatred (Mutants)

Total: Abilities: 44 / Skills: 12--6 / Advantages: 3 / Powers: 33 / Defenses: 9 (94)

-A Speedster, the original died when she was denied more of the drug that granted her speed
(she literally burned alive). O'Toole took over, but likely died when their compound blew up.

Bushman

Post by Jabroniville » Thu Aug 16, 2018 9:31 am


BUSHMAN (Raoul Bushman)
Created By: Doug Moench
First Appearance: Moon Knight #1 (Nov. 1980)
Role: Cold-Hearted Mercenary
PL 8 (107)
STRENGTH 3 STAMINA 4 AGILITY 4
FIGHTING 11 DEXTERITY 5
INTELLIGENCE 2 AWARENESS 3 PRESENCE 3

Skills:
Acrobatics 2 (+6)
Athletics 5 (+8)
Close Combat (Unarmed) 1 (+12)
Deception 4 (+7)
Expertise (Mercenary) 8 (+10)
Insight 2 (+5)
Intimidation 2 (+5)
Investigation 3 (+6)
Perception 4 (+7)
Stealth 3 (+7)

Advantages:
Equipment 4 (Sharp Teeth +1, Guns), Ranged Attack 5, Tracking

Offense:
Unarmed +12 (+3 Damage, DC 18)
Metal Teeth +11 (+4 Damage, DC 19)
Guns +10 (+4-6 Ranged Damage, DC 19-21)
Initiative +4

Defenses:
Dodge +11 (DC 21), Parry +11 (DC 21), Toughness +4, Fortitude +6, Will +4

Complications:
Motivation (Greed)- Bushman's greed is so great, that he will stoop to murdering innocent
people to steal.

Total: Abilities: 70 / Skills: 34--17 / Advantages: 10 / Powers: 0 / Defenses: 10 (107)

-Raoul Bushman is a mercenary leader who was Marc Spector's Boss in Marc's Origin Story-
when Spector rejected Bushman's plan to murder two innocent people to steal an Egyptian
relic, Bushman fatally wounds his close partner. This leads to Marc's deal with Khonshu and
his origin as Moon Knight- he immediately hunts down Bushman, defeating him using his
newfound super-powers. He reappears later as the dictator of the African country of Burunda,
which is a heck of a leap from "Mercenary Leader"- he funds the country through drug
cultivation and profits, but is against undone by Moon Knight, who deposes him. He is later
hired by a new form of The Committee to torture Moon Knight and break his will, but Marc
carves off the mercenary's face before killing him. He was most-recently resurrected by The
Hood. Moon Knight refuses to kill him again, even as a sacrifice for Khonshu.

-As a minor recurring nemesis to a Street-Level Hero, Bushman isn't anything great- just your
standard PL 8 Merc.

Bushmaster (John McIver)

Post by Jabroniville » Sun Jul 15, 2018 10:04 pm


I can't tell if they're going for "Freakish musculature" or it's just a '90s comic and that's
supposed to look normal.

BUSHMASTER I (John McIver, aka Power Master)


Created By: Chris Claremont, John Byrne & Dan Green
First Appearance: Iron Fist #12 (Sept. 1977)
Role: Crime Lord
Group Affiliation: None
PL 9 (117)
STRENGTH 3/10 STAMINA 3/8 AGILITY 3
FIGHTING 8 DEXTERITY 4
INTELLIGENCE 3 AWARENESS 3 PRESENCE 3

Skills:
Athletics 1 (+4, +11)
Deception 3 (+6)
Expertise (Criminal) 5 (+8)
Insight 2 (+5)
Intimidation 3 (+6)
Perception 2 (+5)

Advantages:
Beneft 2 (Crime Boss), Fast Grab, Power Attack, Ranged Attack 2

Powers:
"Cage's Empowerment"
Enhanced Strength 6 [12]
Enhanced Stamina 5 [10]
Protection 2 (Extras: Impervious 11) [13]
Power-Lifting 1 (50 tons) [1]

Offense:
Unarmed +8 (+10 Damage, DC 25)
Initiative +3

Defenses:
Dodge +8 (DC 18), Parry +8 (DC 18), Toughness +10 (+6 Impervious), Fortitude +8, Will +5

Complications:
Motivation (Greed)
Enemy (Luke Cage, Iron Fist, Misty Knight)- Bushmaster in particular resents Misty because
she went undercover as his girlfriend.

Total: Abilities: 60 / Skills: 16--8 / Advantages: 6 / Powers: 36 / Defenses: 7 (117)

-The first Bushmaster is a gang lord who moved up through the ranks after growing up in
abject poverty with his brother Quincy (who became the Bushmaster of The Serpent Society).
Working for a crimelord named Herve Argosy, he opposed Cage, Iron Fist & Misty Knight,
generally acting from behind the scenes. His acts included sending Shades & Comanche after
them, and hating Misty in particular because she was going undercover as his girlfriend, then
beat him into telling her where a hit on Iron Fist was taking place.

-He eventually gained an extreme version of the augmentation that Luke Cage received,
becoming even MORE powerful- he was thought-killed in an explosion. His body slowly
becoming immobile, he tried to force Dr. Burnstein (who'd empowered both he and Cage)
into curing him, but his form crumbled to metallic dust before he could act out his threat to
kill Burnstein's daughter. His son Cruz Bushmaster appeared in more modern times, placing
Cage and his father's remains in a chamber to give Cage the negative effects of the "Power
Man Process" that killed his father- this ended up reviving John, who took over Cruz's body.
Now going by the name Power Master, he fought Luke Cage & Iron Fist, nearly beating him
until they stuck him with a power cable- his absorption powers went out of control, causing
him to explode.

-Bushmaster appears in the second season of the Netflix Luke Cage series, as a primary
antagonist who engages in a war with Black Mariah.

-Bushmaster ended up as a PL 9 Powerhouse, and apparently had some kind of a Drain-based


power that resulted in his death.

Bushmaster (Quincy McIver)

Post by Jabroniville » Wed Nov 04, 2020 1:22 am


BUSHMASTER II (Quincy McIver)
Created By: Mark Gruenwald & Paul Neary
First Appearance: Captain America #310 (Oct. 1985)
Role: Jobber Villain, The Self-Hating Freak, Weapon User
Based on: One of the most dangerous pit vipers in South America
Group Affiliations: The Serpent Society
PL 9 (118)
STRENGTH 6 STAMINA 4 AGILITY 4
FIGHTING 9 DEXTERITY 0
INTELLIGENCE 0 AWARENESS 1 PRESENCE 0

Skills:
Athletics 4 (+10)
Deception 4 (+4)
Expertise (Criminal) 7 (+7)
Insight 3 (+4)
Intimidation 8 (+8)
Perception 4 (+5)
Stealth 2 (+6)
Technology 2 (+2)

Advantages:
All-Out Attack, Benefit (Ambidexterity), Chokehold, Diehard, Fast Grab, Improved Critical
(Grapples, Steel Fangs) 2, Improved Grab, Improved Hold, Improved Initiative, Improved
Trip, Move-By Action, Takedown

Powers:
"Steel Fangs" Strength-Damage +2 (Feats: Split) Linked to Weaken Stamina 5 (Extras:
Progressive +2) [18]

"Bionic Tail"
Speed 3 [3]
Movement 2 (Slithering) [2]
Extra Limbs 1 [1]
Elongation 1 [1]
Protection 2 [2]

Offense:
Unarmed +9 (+6 Damage, DC 21)
Steel Fangs +9 (+8 Damage & +5 Weaken, DC 23 & 15)
Initiative +8

Defenses:
Dodge +10 (DC 20), Parry +10 (DC 20), Toughness +4 (+6 Bionic Tail), Fortitude +6, Will
+5

Complications:
Motivation (Greed)
Secret (Self-Hatred)- Bushmaster considers himself a grotesque freak now that he's trapped
with a snake's tail, and thus feels obligated to keep working for the Serpent Society, and will
not betray them no matter what, even to save his friends (like Diamondback).
Weakness (Magnetism/Electricity)- As someone with multiple bionic implants, Bushmaster is
much more vulnerable to electrical & magnetic attacks, which hit his metallic innards.

Total: Abilities: 48 / Skills: 34--17 / Advantages: 13 / Powers: 27 / Defenses: 13 (118)

-Bushmaster is probably the most visually recognizable member of his team, and was one of
the most well-developed as a character outside of the main ones. A common thug (and
younger brother of a dead Luke Cage villain- the first Bushmaster), he was turned into a
bloody torso while trying to escape police capture, and Roxxon (Marvel's token Evil Big Oil
company) turned him into a bionic warrior, with the promise of giving him "normal" legs
later on. Then the guys who made that promise went to jail, and he was stuck. This left him
feeling like a freak of nature, and his few friends in the Serpent Society (mainly
Diamondback) were his only positive. When Diamondback betrayed the team, Bushmaster
went after her, feeling he couldn't turn his back on the only way he could make money, but
willingly let her go on occasion to "make them even" for the time Rachel saved his life.

-Altogether, he's a pretty cool-looking villain. Creepy because he has no legs, he's got cool
claws, an interesting and unique look, and he looks scary. That's about all you can ask for,
especially with silly groups like this. Like most Serpents, he vanished after Gru's run was
over, only reappearing in modern times, like in Thunderbolts or in the opening moments of
Avengers (vs) X-Men (where he was beaten by Hope Summers). In Villains For Hire, he was
one of the Purple Man's goons, fighting Misty Knight's crew. He's since appeared on most
incarnations of the Society, but hasn't said much since Gru died.

-Bushmaster has multiple powers stemming from his bionic nature, with his key weapons
being the Steel Fangs, poisonous (the more expensive in 3e "Progression" Extra) blades on
his forearms that make him a PL 8.5 fighter. His Tail serves to make him very versatile- his
reach is enhanced to 15 feet, he's tougher than normal, it counts as an Extra Limb and he can
grapple effecively without using his hands (Ambidexterity plus Improved Grab plus Limbs),
in addition to making him very fast and slithery. His balanced nature makes him one of the
more dangerous Society members, as even at PL 9 offense, PL 8 defense, he can dish out
some damage.

Bushwacker

Post by Jabroniville » Mon Feb 07, 2022 6:32 pm


BUSHWACKER (Carl Burbank)
Created By: Ann Nocenti & Rick Leonardi
First Appearance: Daredevil #248 (Nov. 1987)
Role: Jobber Villain
Group Affiliations: The U.S. Government
PL 8 (106)
STRENGTH 3 STAMINA 4 AGILITY 4
FIGHTING 10 DEXTERITY 3
INTELLIGENCE 2 AWARENESS 2 PRESENCE 0

Skills:
Deception 4 (+4)
Expertise (Religion) 4 (+6)
Expertise (Mercenary) 4 (+6)
Intimidation 5 (+5)
Perception 3 (+5)
Stealth 2 (+6)

Advantages:
All-Out Attack, Improved Critical (Guns), Ranged Attack 7

Powers:
"Bionic Shapechanging Limb"
"Machine Gun" Blast 6 (Extras: Multiattack) (Inaccurate -1) (17) -- [20]

 AE: "Gun" Blast 6 (12)


 AE: "Flamethrower" Damage 7 (Extras: Area- 30ft. Line) (14)
 AE: "Arm Blade" Strength-Damage +3 (Feats: Improved Critical) (4)

"Liquefying Skin" Regeneration 2 [2]

Offense:
Unarmed +10 (+3 Damage, DC 18)
Gun +10 (+6 Ranged Damage, DC 21)
Machine Gun +8 (+6 Ranged Damage, DC 21)
Flamethrower +7 Area (+7 Damage, DC 22)
Arm Blade +10 (+6 Damage, DC 21)
Initiative +4

Defenses:
Dodge +10 (DC 20), Parry +10 (DC 20), Toughness +4, Fortitude +5, Will +3

Complications:
Prejudice (Mutants)- Bushwacker hates that mutants can equal him at the killing game, and
specifically targets them.
Responsibility (Ex-Priest)- Bushwacker lost his faith after too many teens he knew fell into
drug addiction. As a result, he hates drug dealers, and will not voluntarily work for them.
Power Loss (Cybernetic Limb)- Bushwacker needs to have his hands free to switch weapon
forms, and can only fire them with enough ammo (he can swallow bullets or flamethrower
fuel to do this).
Relationship (Marilyn- Wife)- Bushwacker mistreats his wife, ordering her around. She
leaves him eventually, and he tries to win her back.

Total: Abilities: 56 / Skills: 22--11 / Advantages: 9 / Powers: 22 / Defenses: 8 (106)


-Yet ANOTHER government-paid assassin who became a Daredevil foe, Bushwacker was a
priest who lost his faith and became a cybernetic mercenary with a gun-arm who specialized
in hunting mutants, since he hated them (and the fact that their powers made them equal him
in "the arts"). Hunting these artists (such as a composer and a ballerina), he drew the attention
of Wolverine (for added sales!) and Daredevil, who argued over bringing him in alive. The
ballerina was killed on their watch, and Bushwhacker was maimed after choosing to die,
opening fire on some gasoline to set off an explosion. Badly burned, he was rescued by DD.
Ten issues later, he was recruited by Typhoid Mary for a villain squad. He then appears in an
Annual, then fights the Punisher as a one-off, becoming a Street Level Jobber. He
temporarily beats Frank unconscious, but later begs for his life and is allowed to fall to his
seeming death.

-Bushwacker quickly reappears- he lost to Elektra, Nomad, Deathlok and others, seemingly
only scoring wins over nobodies and mooks (and one drug dealer who hired him under false
pretenses). By this point, he's pretty well a good "One-Story Mercenary" type in these tales-
he's got all the hallmarks: a distinctive appearance, a solid gimmick (the "Gun Hand" thing),
no real depth of personality or anything. The perfect goon. He only misses five years before
reappearing in the 2000s, and then shows up CONSTANTLY in the Civil War era, fighting
DD, Punisher and others as a recognizable member of The Hood's army. This isn't really a
"main event" slot at all- he's just a backgrounder by this point, along with dozens of other
super-villains. This is a mixed bag for most of these characters- they show up more
constantly than at any time prior to their history... but now they're often beaten in seconds,
jobbing out like "takes a single shot from DD's cane to the throat and is done". Most recently
he's done stuff like get hired to take out Deadpool and failing.

-To be honest, guys like Bushwhacker are quite useful in comics: Take some ugly old cuss,
give him a distinctive gimmick, and throw him against any random hero. Him being an
amoral mercenary makes it perfect- he can now fight any hero, in any situation, and you don't
have to mess around with anything like "Origin Stories" or "Characterization". The only issue
is his credibility has gone completely downhill- the early stories are extremely bleak in how
he often kills his innocent targets, only to be badly burned or something in the end, but now
he just shows up and jobs out in the same issue.

-A true Street Level Jobber, Bushwacker has lost to EVERYBODY in that level, and so
deserves only a PL 8. He can modify his gun arm into a blade, gun, machine gun or
flamethrower, and can close open wounds via "skin-liquefaction", giving him slight
Regeneration.

Butte

Post by Jabroniville » Mon Aug 05, 2019 1:57 am


Huh-huh- “Butte”

BUTTE
Created By: Steve Englehart & Al Milgrom
First Appearance: West Coast Avengers #17 (Feb. 1987)
Role: Jobber Villain
Group Affiliations: The Desert Dwellers
PL 6 (71)
STRENGTH 7 STAMINA 7 AGILITY 0
FIGHTING 5 DEXTERITY 0
INTELLIGENCE -1 AWARENESS 0 PRESENCE -1

Skills:
Perception 4 (+4)

Advantages:
Fast Grab

Powers:
"Rock Woman"
Impervious Toughness 5 [5]
Concealment (Vision) 2 (Flaws: Source- Rocks) [2]
"Shape Earth" Transform Rock to Rock 4 [8]
Immunity 10 (Life Support) [10]

Offense:
Unarmed +5 (+7 Damage, DC 22)
Initiative +0
Defenses:
Dodge +5 (DC 15), Parry +5 (DC 15), Toughness +7, Fortitude +7, Will +3

Complications:
Responsibility (Dominus's Will)

Total: Abilities: 34 / Skills: 4--2 / Advantages: 1 / Powers: 25 / Defenses: 8 (71)

-Butte was the Team Powerhouse, but not tough enough to avoid being shattered by the West
Coast Avengers, even when there were a dozen of her.

Butterball

Post by Jabroniville » Sat Sep 02, 2017 1:20 am


BUTTERBALL II (Emery Schaub, aka Boulder)
Created By: Christos N. Gage & Steve Uy
First Appearance: Avengers: The Initiative #13 (2008)
Role: Everyman Loser-Hero
Group Affiliations: The Initiative, Avengers Academy
PL 4 (141)
STRENGTH 1 STAMINA 3 AGILITY -1
FIGHTING 4 DEXTERITY 0
INTELLIGENCE 0 AWARENESS 0 PRESENCE 0

Skills:
Expertise (Fry Cook) 2 (+2)
Perception 2 (+2)
Persuasion 2 (+2)

Advantages: 
Great Endurance, Interpose, Ranged Attack 2

Powers:
"Total Invulnerability"
Immunity 115 (Toughness Effects, Fortitude Effects, Mental Damage) [115]

Offense:
Unarmed +4 (+1 Damage, DC 16)
Initiative -1

Defenses:
Dodge +0 (DC 10), Parry +4 (DC 14), Toughness +3, Fortitude +3, Will +4

Complications:
Disabled (Weakened Touch)- Because of Shaub's invulnerability, he has problems feeling
touch- he is unable to be properly seduced. He can also not gain any more muscle mass or
physical capability.

Total: Abilities: 14 / Skills: 6--3 / Advantages: 4 / Powers: 115 / Defenses: 5 (141)

-Butterball (named by The Taskmaster after the fat, useless recruit fails to live up to the
codename "Boulder") was a basic slacker-boy type who wanted to become a true hero- he
was invulnerable, but physically unfit, and no amount of hard training could help him build
muscle or ability (since building muscle depends on the tearing and stretching of said
muscle). In a nice moment, Taskmaster & Constrictor agreed to "lay down" for him in a
picture, as he got drummed out of the program.

-Despite this, he became a bit of a public hero after surviving an assault on the Negative Zone
Prison- Norman Osborn theorized that since the general public are a bunch of fat morons,
then a fat moron superhero would be a good source of propaganda. He didn't really do to
much after that, being seen in the background in some Avengers Academy stuff, but he was a
pretty solid "Sympathetic Character" for the book's second year.

-Basically worthless in a fight, he's also a nightmare for a kill-crazy character- he is actually
COMPLETELY impossible to injure (even by poison, suffocation or mental attacks- he can
still be Telepathically Controlled, however).
Butterfly

Post by Jabroniville » Sat Jul 30, 2022 12:50 am

BUTTERFLY (Real Name Unknown)


Created By: Len Kaminski & Tom Morgan, Dan Abnett, Andy Lanning & Dave Taylor
First Appearance: Iron Man #309 (Oct. 1994- glimpsed), Force Works #6 (Dec. 1994- seen)
Role: Jobber Villain
Group Affiliations: The Avatars of the Mandarin
PL 8 (90)
STRENGTH 2 STAMINA 3 AGILITY 3
FIGHTING 6 DEXTERITY 3
INTELLIGENCE 0 AWARENESS 0 PRESENCE 1

Skills:
Athletics 2 (+4)
Expertise (Soldier) 4 (+4)
Intimidation 3 (+4)
Perception 3 (+3)

Advantages:
Ranged Attack 5

Powers:
Flight 5 (30 mph) [10]
"Curse Shadow" Affliction 8 (Tech Skill of Creator; Impaired/Disabled/Transformed to
Powerless) (Feats: Homing 3) (Extras: Ranged) (Flaws: Affects Objects) Linked to Blast 6
(Feats: Homing 3) (Flaws: Limited to Those Using Technology) [20]

Offense:
Unarmed +6 (+2 Damage, DC 17)
Curse Shadows +8 (+8 Ranged Affliction & +6 Damage, DC 18 & 21)
Initiative +2

Defenses:
Dodge +9 (DC 19), Parry +9 (DC 19), Toughness +3, Fortitude +4, Will +3

Complications:
Motivation (The Mandarin's Will)

Total: Abilities: 36 / Skills: 12--6 / Advantages: 5 / Powers: 30 / Defenses: 13 (90)

-Butterfly was seemingly the leader of the Avatars, appearing as a generic Asian woman in
traditional dress (which looks like a Japanese kimono to me, but the specifics are lost so I'm
not willing to flat-out accuse them of mixing the two cultures up, lol). She could fly and
project a "Curse Shadow" that would afflict people with terrible, violent luck. Guns wold
misfire and U.S. Agent's energy-shield projector (this was the '90s, remember) exploded. This
could cause a lot of damage (some soldiers fighting her are badly maimed), and is an odd mix
of Affliction (Depowering stuff) and Damage (things people are holding explode)- both set to
"Homing". She does not reappear in the 2006 Heroes For Hire book.

The Buzz

Post by Jabroniville » Sat Sep 23, 2017 4:31 pm


THE BUZZ (Jack Jameson)
Created By: Tom DeFalco & Ron Frenz
First Appearance: Spider-Girl #18 (March 2000)
Role: Powersuit Guy
PL 8 (114)
STRENGTH 2/7 STAMINA 3 AGILITY 3
FIGHTING 7 DEXTERITY 3
INTELLIGENCE 2 AWARENESS 2 PRESENCE 2
Skills: 
Athletics 2 (+4, +9 Suit)
Deception 4 (+6)
Insight 2 (+4)
Stealth 2 (+5)

Advantages:
Evasion, Move-By Action, Ranged Attack 5

Powers:
"Human Fly Armor" (Flaws: Removable) (Feats: Restricted 2- Bonded to Jack) [46]
Enhanced Strength 5 (10)
Protection 5 (5)
Flight 7 (250 mph) (14)
"360 Degree Vision Goggles" Senses 1 (Radius Sight) (1)
"Fly Paper- Adhesive Polymer" Snare 8 (24) -- (25)

 AE: "Bug Zapper" Electrical Blast 8 (16)

-- (55 points)

Offense:
Unarmed +5 (+11 Damage, DC 26)
Bullets & Missiles +8 (+8 Ranged Damage, DC 23)
Initiative +4

Defenses:
Dodge +8 (DC 18), Parry +7 (DC 17), Toughness +3 (+8 Armor), Fortitude +4, Will +4

Complications:
Reputation (Murderer)- J. Jonah Jameson has accused the mysterious Buzz of killing "Buzz"
Bannon, who was supposed to pilot the suit.

Total: Abilities: 48 / Skills: 10--5 / Advantages: 7 / Powers: 46 / Defenses: 8 (114)

-Mayday Parker was really a chip off the old block- not only does she share her father's entire
power-set, but her entire supporting cast gains powers, too! Jack Jameson is the grandson of
J. Jonah Jameson, and the son of John "Man-Wolf" Jameson. Appearing similar to
Yellowjacket, he is also known as The Buzz- he put on a Battlesuit after some industrial
espionage at his grandpa's company went awry, carrying on for his friend Buzz, who was
meant to be the original pilot. He met up with Spider-Girl, and the two formed the new New
Warriors together. He received a Limited Series a long time ago.

Buzz-Saw

Post by Jabroniville » Fri Mar 01, 2019 11:35 am


BUZZ-SAW (Real Name Unrevealed)
Created By: Mark Gruenwald & Mark Bagley
First Appearance: Captain America #373 (July 1990)
Role: Joke Villain, Nameless Goon
Group Affiliations: The Power Tools
PL 7 (80)
STRENGTH 7 STAMINA 6 AGILITY 2
FIGHTING 4 DEXTERITY 0
INTELLIGENCE 0 AWARENESS 0 PRESENCE 0

Skills:
Acrobatics 2 (+4)
Athletics 2 (+9)
Close Combat (Unarmed) 2 (+6)
Expertise (Criminal) 3 (+3)
Intimidation 5 (+5)

Advantages:
All-Out Attack, Improved Smash, Power Attack

Powers:
"Power-Broker's Enhancements"
Power Lifting 1 (6 tons) [1]
Speed 1 (4 mph) [1]
Leaping 1 (15 feet) [1]

"Buzz-Saw Costume" (Flaws: Removable) [18]


"Buzz-Saws" Strength-Damage +2 (Feats: Split, Improved Critical) Extras: Multiattack 9,
Penetrating 9) (22)

Offense:
Unarmed +6 (+7 Damage, DC 22)
Buzz-Saws +4 (+9 Damage, DC 24)
Initiative +2

Defenses:
Dodge +6 (DC 16), Parry +6 (DC 16), Toughness +6, Fortitude +8, Will +2

Complications:
Motivation (Greed)

Total: Abilities: 38 / Skills: 14--7 / Advantages: 4 / Powers: 21 / Defenses: 10 (80)

-While his teammate Drill was objectively INCREDIBLY stupid (using wrist-mounted
DRILLS as weapons), the fact that Buzz-Saw couldn't out-compete him makes him look even
worse. I mean, at least his crap were actual WEAPONS. Though I must say, Buzz-Saw has
the stupidest haircut in comic book history. LOOK AT THE WAY HIS FLAT-TOP IS CUT.
THAT HAS NEVER BEEN IN STYLE, EVER.

-Buzz-Saw is a PL 6.5 thanks to his extremely-dangerous spinning blades, but Drill is only a
PL 6 because really, what are DRILLS gonna do compared to Jackhammers & Buzz-Saws?

Byrrah

Post by Jabroniville » Wed Apr 10, 2019 12:43 am


BYRRAH
Created By: Bill Everett & Jimmy Thompson
First Appearance: Marvel Mystery Comics #82 (May 1947)
Role: Would-Be Usurper, Royal Rival
Group Affiliations: Atlantis
PL 8 (124)
STRENGTH 6 STAMINA 5 AGILITY 3
FIGHTING 9 DEXTERITY 3
INTELLIGENCE 2 AWARENESS 3 PRESENCE 3

Skills:
Athletics 3 (+9)
Deception 4 (+7)
Expertise (Atlantean Soldier) 6 (+8)
Expertise (Atlantean Royalty) 4 (+6)
Insight 2 (+5)
Intimidation 1 (+4)
Perception 2 (+5)
Persuasion 3 (+6)
Stealth 1 (+4)
Vehicles 2 (+5)

Advantages:
Benefit 2 (Atlantean Royalty), Equipment 2, Favoured Environment (Underwater), Ranged
Attack 5

Powers:
"Atlantean Physiology"
Swimming 6 (30 mph) [6]

Immunity 3 (Drowning, Cold, Pressure) [3]


Movement 1 (Environmental Adaptation- Aquatic) [2]
Senses 1 (Low-Light Vision) [1]
Protection 1 [1]

"Power-Pike" (Flaws: Easily Removable) [10]


Blast 8 (16 points)

Equipment:
"Net" Snare 5 (Flaws: Limited to One Use) (5) -- (6)

 AE: "Sword/Battle-Axe" Strength-Damage +1 (Feats: Reach) (2)

Offense:
Unarmed +9 (+6 Damage, DC 21)
Trident +9 (+7 Damage, DC 22)
Power-Pike +8 (+8 Ranged Damage, DC 23)
Initiative +3
Defenses:
Dodge +9 (DC 19), Parry +9 (DC 19), Toughness +6, Fortitude +7, Will +4

Complications:
Responsibility (Atlantis)
Rivalry (Namor)- Byrrah sought the throne of Atlantis for years, opposing and fighting the
"Half-Breed", Prince Namor. Eventually, however, he allied with his cousin.
Weakness (Lack of Water)- If left without water, Atlanteans will grow progressively weaker.
After a long period of time, they will becoming Fatigued, Impaired, Disabled, Stunned, etc.
(in addition to dropping Strength & Stamina consistently). They will also suffocate after 10
minutes outside of water, unless they have a special helmet or serum.

Total: Abilities: 68 / Skills: 28--14 / Advantages: 10 / Powers: 23 / Defenses: 9 (124)

-Byrrah is another Prince of Atlantis, being a cousin to Namor going WAY back. He and
Namor were once close friends, but grew into being rivals after they left childhood- Byrrah
was a vocal instigator against the "half-breed", whom he felt was unfit to rule. Eventually,
Byrrah used a mind control device to force the Atlanteans to choose him over the travelling
Namor, then allied with the warlords Attuma & Krang- Namor unseated all of them and
exiled Byrrah. Later, with Krang & Dr. Dorcas, Byrrah attempted to turn public sentiment
against Namor, but failed again. Next, he teamed up with Llyra and the Badoon, but
eventually the two cousins reconciled, and Namor pardoned Byrrah's crimes. Byrrah's last
appearances seem to be of him helping Namor found new places for the Atlanteans to stay,
and opposing Attuma's forces.

-Byrrah seemed to be a typical Atlantean, but was more manipulative and a slightly better
fighter, adding up to a PL 7.5-ish guy.

Bishop

Post by Jabroniville » Wed Feb 07, 2018 10:50 pm


BISHOP (Lucas Bishop)
Created By: John Byrne, Jim Lee & Whilce Portacio
First Appearance: The Uncanny X-Men #282 (Nov. 1991)
Role: The '90s Bad-Ass Anti-Hero, Team Cop, The Unfunny Guy
Group Affiliations: The X-Men, Xavier's Security Enforcers, O*N*E*, Interpol
PL 10 (181)
STRENGTH 4/7 STAMINA 5 AGILITY 3
FIGHTING 8 DEXTERITY 5
INTELLIGENCE 3 AWARENESS 3 PRESENCE 1

Skills:
Close Combat (Unarmed) 4 (+12)
Deception 5 (+6)
Expertise (History) 8 (+11)
Expertise (Police Officer) 7 (+10)
Perception 4 (+7)
Insight 4 (+7)
Intimidation 7 (+8)
Investigation 7 (+10)
Ranged Combat (Firearms) 3 (+13)
Technology 4 (+7)
Vehicles 6 (+8)

Advantages: 
All-Out Attack, Equipment 4 (Communications, Armour +1, Guns +6- Multiattack), Improved Aim,
Improved Critical (Gun), Improved Critical (Blast), Interpose, Power Attack, Quick Draw, Ranged
Combat 5, Tracking

Powers:
"Mutant Powers: Absorption & Redirection of Energy"
Blast 10 (Feats: Variable 2- Any Energy) (Flaws: Source- Energy Damage) [12]
Enhanced Strength 3 (Flaws: Source- Energy Damage) [6]
Immunity 40 (Energy Attacks & Effects) (Flaws: Limited to Three-Quarters-Effect) [30]
Immunity 2 (Time Effects) [2]
Super-Senses 2 (Time Sense, Location Sense) [2]

Offense:
Unarmed +12 (+4 Damage, DC 19)
Enhanced From Energy +12 (+7 Damage, DC 22)
Energy Blasts +10 (+10 Ranged Damage, DC 20)
Guns +13 (+6 Ranged Damage, DC 21)
Initiative +3

Defenses:
Dodge +11 (DC 21), Parry +11 (DC 21), Toughness +5 (+6 Armour), Fortitude +9, Will +8

Complications:
Responsibility (Man Out of Time)- Bishop comes from seventy years in the future, and is often
befuddled by modern sensibilities and morse. He's also not much of a joker.
Motivation (Justice, Extreme Style)- Bishop is a good cop for his own time, and has a "kill or be killed"
mentality.
Motivation (Undoing His Future)- Bishop first attempts to prevent the murder of the X-Men by a
traitor, and then the birth of a Mutant Messiah that will kill thousands and set the stage for an era of
Mutants in internment camps.
Power Loss (Absorption)- Bishop can possibly be overloaded.
Rivalry (Gambit)- Bishop believed for a long time that Gambit was responsible for the betrayal of the
X-Men, leading to their deaths in the future. Turns out it was Xavier-as-Onslaught.
Relationship (Shard)- Bishop is devoted to protecting his younger sister, even though she's just a
sentient hologram.

Total: Abilities: 64 / Skills: 56--28 / Advantages: 17 / Powers: 62 / Defenses: 20 (181)

Bishop- The Shittiest X-Man:


"You know, I only like the old X-Men! I don't like any of the new ones, like BISHOP."- me to a friend,
shortly before realizing that Bishop was TWENTY YEARS OLD when I made that statement. Bishop's
since become more notable for his early Jheri Curl haircut and failure since then.

-So Bishop was created as the first new X-Man of the Post-Claremont Era of the X-Books. Whilce
Portacio was the big-name artist in charge of Uncanny X-Men, and the art team had been given the
keys to the kingdom after drumming Chris Claremont out, and while Jim Lee got all the "cool" X-Men
on HIS book, Whilce was stuck with the ones Jim DIDN'T want to draw... but was given the
opportunity to make a new guy. A new, SUPER-NINETIES guy. While many of the X-Men had been
given fashions and powers very iconic to the era (Gambit's longcoat, Wolverine's claws), none of
them had GUNS, like Cable had over in X-Force, nor "Mutant Powers as an Afterthought", like Cable,
Shatterstar, Domino and others... over in X-Force. And so after some dumb story involving time-
traveling goof Trevor Fitzroy (which KILLS OFF ALL THE HELLIONS... but no, I'm not bitter), in walks
this huge, muscular black dude with laser weapons and a killer instinct, and a Mutant Power basically
tossed in (Energy Redirection, basically).

-Sean Howe, who wrote the excellent Marvel: The Untold Story, has stated that Bishop is his least-
favorite book character ever- "They created a guy JUST to have a black guy on the team", he said.
Though I never felt that as a kid- I just figured they wanted a Gun Guy, and came up with one. As
Fitzroy came from the future, so did Bishop- he was a future police officer on Fitzroy's trail, coming
in with a pair of disposable buddies who only lasted a handful of issues. And he proved his '90s-ness
immediately, by gunning down dozens of evil mutant criminals and firing energy blasts at the
remainder, frying guys left and right.

Bishop- Mistrustful Newbie:


-Bishop was recruited onto the X-Men after a conversation with Charles Xavier. Orphaned of his old
group (The X.S.E.), he needed a place to stay, and Charles basically just told the X-Men he was on the
team, and that was that. They put him on Storm's team (where he was an odd fit, to say the least),
but he immediately got into it with Gambit, whom he recognized from his own future- see, in
Bishop's timeline, the X-Men were dead- having been killed by a mysterious traitor. LeBeau, the
future Gambit, was the "last man to see the X-Men alive", and Bishop openly suspected Gambit of
doing the deed, leading to a large ongoing feud between the two men, as Bishop essentially hero-
worshipped the fabled X-Men of legend. The "Who Killed The X-Men?" mystery was played up for
YEARS, finally culminating with the "Onslaught" story.

-Pretty much everything with Bishop in this era was "I think Gambit is a traitor", "I want to kill the
bad guys- why won't you let me kill all of them with my guns?" and "I thought the X-Men were SO
AWESOME, but you guys are kind of soft". I found the character a bit boring and tiresome, and didn't
think much of him. The X-Editors stuck him in a lot of crossovers in prominent roles (getting teamed
with the '90s-style Wolverine & Cable in The X-Cutioner's Song, for example).

Bishop's Rise and Fall:


-Bishop had proven successful enough to get a "spin-off" character (his sister Shard, who lives on as
a hologram in our time, having died in the future), his own book, and more. He was even central to
the famous Age Of Apocalypse crossover, in which he was the only man to remember how time
SHOULD have gone, waking up in a world without Xavier, and ruled by Apocalypse. Bishop eventaully
saved the world, resetting the timeline. In the most inexplicable solo book of ALL TIME, we soon got
a Bishop series. FRIGGING BISHOP GOT HIS OWN SOLO BOOK!! If that doesn't explain the near-death
of comics in the 1990s, I don't know what does. The book only lasted a couple of years, which still
seems like too long.

-The character having faltered and being set aside, he was nonetheless picked up by Claremont in his
return, and he joined X-Treme X-Men (Claremont, for all his faults, was at least good about not
discarding anything he himself did not create). He wasn't there long, however, and moved on to
District X, a "Cop Book" featuring him as a detective in charge of "Mutant Town", a high-density
mutant enclave in New York. This book failed very quickly. This led pretty much directly to a
villainous turn for the character- he joined the Pro-Registration forces during Civil War, and then all
of a sudden goes COMPLETELY EVIL, as it turns out that Hope Summers (the modern-day Mutant
Messiah) is the mutant responsible for "Mutant Registration" and internment camps of Bishop's dark
future- she killed millions in the "Six-Minute War", and all Mutants suffered because of it. So of
course he decides to exterminate her as a baby. Bishop loses an arm to Predator X, engages in a feud
with Cable (who is Hope's protector and adoptive father), and tries repeatedly to KILL A BABY,
essentially going "Full Evil". This long, arduous story arc eventually leads to him being trapped in the
future, but he returns under the control of the Demon Bear before being cleansed, and is now
treated as a remorseful hero who protects Hope.

Bishop = Bleh:
-So after this insane final turn in the story of Bishop, I think we have one of those characters who's
been sufficiently destroyed by insane story twists to the point where they should basically be
untouchable. Like, when a guy's DEBUT is basically a mess of confusing stuff, you know you have a
problem, but then they JUST KEPT GOING. Honestly, I usually just associate the character with
failure- failed runs in an ill-advised solo book, that awful District X, and a short run in X-Treme X-
Men. His one-note nature in Uncanny X-Men, where he spends all his time either being
EXTREEEEEEEEEEEME or hating on Gambit. Being central to The Age of Apocalypse despite being the
single least-memorable aspect OF it. Bishop is simply terrible, and the "Hope Summers/Baby-Killer"
arc just cemented him as a dope, to the point where I wonder if the writer didn't specifically hate
him as a character, and want to destroy him forever. I mean, if I hated a character, I don't think I
could wreck them or their future success any better- Keith Giffen WISHES he could discredit Karate
Kid as much as the Messiah Complex writers discredited Bishop.

-So ultimately, he's a '90s character. He wears a military uniform instead of a costume. Guns that
supersede his actual Mutant Powers as a weapon. A distinctively-dated haircut (THAT JHERI CURL
MULLET). A willingness to kill. Eyes that almost never seemed to have pupils or irises. Powers that
are a mere add-on that rarely gets used (only if he gets shot by energy, though many scenes feature
him indiscriminately firing "Pink Kirby Dots", as if he'd been struck by an attack from a mook). His
personality was generally "ultra-serious military guy" but then they'd throw in random slang and
jokes that seem incongruous to the character (stuff like "hoo-boy, would I be in trouble" when
attacked by Morlocks and bluffing them into hitting him with a specific kind of energy). Honestly, he
was just a mess, and I still carry a grudge that FRIGGIN' BISHOP got a solo book run in the late '90s,
when there were so many other characters potentially deserving of one.

Bishop's Powers:
-I don't like the standard "Absorption" rules anymore, so I'm going with a different thing that has a
slightly different Flaw to it- you can use the power, but it Fades and requires you to be attacked first
(making it worse than a regular Blast). Most others have statted his Absorption much higher in
another edition, but in my opinion he used guns almost as often, so it's clearly not a SUPER-powerful
attack. At best he tended to eat a shot or two and fire them back repeatedly, and it wasn't anywhere
near as powerful as Cyclops's or someone else's in most cases. There are moments when he absorbs
something as full-on as Onslaught's psionic burst and stuff like that, but those are rare occurences
that often injured him; best portrayed by Hero Points and Extra Effort. After all, he's got a nigh-
Immunity (15 points' worth) against all Energy Attacks (they only do 25% of their total damage),
which means that all but the very best are gonna have trouble even scratching him. For a more
powerful Blast, he's best off using Power Attack (total of +15 Damage, not bad)- he can probably also
mimic the properties (like Area Effects- I've seen him do that at least once).

-Bishop's a tough, pricey dude, even without his Powers, but he's still below Skillmonkey types like
Gambit & Daredevil. Despite this, he's tough enough to wander around town with a hole in his body
from falling into a broken pipe, take gunshots and not bleed out entirely, and hold his own against
Wolverine or Cable in a battle to the death (as a big part of the X-Men in the Iron Age, he was often
paired up with the other two).

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