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technology . Commenting on the importance of learning through real objects and situations
the place of improvisation in the teaching and learning process is undoubtedly essential.
More so improvisation can help achieve the following goals, attracting and sustaining
attention, developing interest, adjusting the learning climate and promotes acceptance (of an
idea) in the teaching and learning of science and technology . From what the writer earned
during her teaching practice, learners learn best in an environment that allows them to
explore, discover and play science and technology. The essay shall look on discuss four
advantages of improvisation and any two limitations of improvisation in teaching science and
technology .
Carlson (2015) explains improvisation as making the most of what you have and getting the
most of what you make. Crossman (2018) states that improvisational techniques sometimes
are referred to as activities, exercises or games, are tools that can be added to any existing set
of teaching strategies. From the above definitions the improvisation can be defined as the use
of available materials at the present to replace those materials that may be expensive or
The use of improvisation during the lessons of science and technology during my teaching
practice yielded positive results. The writer observed that improvisation is the only way of
increasing the performance of the learners. When the writer was teaching about Human
reproductive system to grade 6 learners they were not performing well in the concepts due
to the lack of laboratory resources; therefore, the teacher found that there is a need of using
improvisation materials to concretize the lesson or the lesson more understandable .In
relation to teaching practice the teacher improvised a female reproductive using different
materials .In using the improvised model learners were able to participate during the lesson
most of learners managed to grasp the concepts .Hence it can be argued that one of the
their creativity, affords and allows them to follow their analytic while exploring while
experiences that encourage children to develop scientific concepts and expression. These
objects arouse anxiety experiences that encourage children to experiment with improvised
objects on the concepts learnt freely within the learners’ community. Through improvisation
Therefore, by so doing improvisation brings reality to learners allowing them to meet real-
life situations and this gives a clear evidence that improvisation is of importance
In addition to the above in light of the insights of Piaget, Vygotsky, and Freire,
which learners actively create, interpret and reorganize knowledge in individual ways
(Plourde and Alewife, 2010). Therefore, in this sense improvisation is basic because it
enables both the teachers and learners to work together towards attainment of set objectives at
the same time-sharing various experiences which stimulate cognitive, moral and social
of the teaching and learning media used in lessons since they take part in its construction.
Improvisation also encourage minds and hands coordination, making hands on approach
more effective says Mastermind (2016). Improvisation makes Science and technology more
practical since most teachers from surrounding areas teach this topic theoretical only due to
lack of media. Teacher and learners collaborate in media construction. For example, in
teaching the concept of wild animals, most learners only see wild animals on pictures without
knowing them in real life, if a teacher improvise using pottery skills or sculpture, he or she
can make different animals which makes learning interesting and learners get learners a
sense of belonging.
Improvisation enables learning interesting, through much effort from learners, learning can
be expected to reach an acceptable competency level. Learning can be enhanced since there is
reduction of repeated information through improvisation deduce Gessell (2017). This enables
Learning becomes interesting. Thus, alert instructors are continuously searching for
refreshing ways of generating and expanding interest through improvisation in science and
technology. This is because data presented represent situations, and pose questions in exciting
ways. The clarity and coherence of a message, the attractiveness of changing images, the use
of certain special effects, as well as the impact of ideas that can create or cause effect, cause
aspects of media.
However, when improvisation have some drawbacks and challenges. The main challenge
that a teacher may face when improvising for science media may wise from a large
number of learners. A large number of learners requires that the teacher produces
more objects so that all learners may be able to manipulate during the lesson denotes
Duhanie (2020) .So due to larger classes teachers are limited in improvisation due to the fact
that the improvised materials cannot cover all learners ,therefore most teachers end up
abandoning improvisation .
It must be noted that improvisation is time consuming. Many educators simply cannot
spend time creating and implementing active, engaging lessons because they have a crowded
curriculum that they need to get through before the end of the course Crosnan (2018)
speculates that the teaching of Science and Technology using improvised media on is usually
not taken seriously, requires lot of time to prepare them . This may mean that teaching of
Science and Technology using improvisation materials will cause the teacher to abandon
some of the subject due to time constrains therefore the teachers always tend to use the
In summary improvisation brings reality to the classroom they give learners an opportunity
to manipulate things in science and technology. The correct use of improvised media
promotes some recommended teaching methods as group work which promote learner to
1. Carlson, S. (2015). The net generation goes to college. The Chronicle of Higher
Education, 52 (7).
2. Chiromo, A.S (2016) Research Method and Statistics in Education. Gweru: Beta Print.
4. Duhanie (2020). Playing along 37 group activities. Duluth, MN: Whole Person
Associates.
5. Gessell, I. (2017). Playing along 37 group activities. Duluth, MN: Whole Person
Associates. Howard, W. (2015). Millennial Rising: The Next Great Generation. New
6. Mastermind (2019) Research Method and Statistics in Education. Gweru: Beta Print.