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methods and guided learning strategies. For this essay the term discovery learning will
refer to learning that takes place within in the individual, the teaching and instructional
strategies designed by the teacher, and the environment created when these strategies
are used. Direct or traditional instruction are strategies used in teacher led classrooms,
including lectures, drill and practice, and expository learning. Bicknell, Holmes, and
Hoffman (2000) describe the three main attributes of discovery learning as 1) exploring
and problem solving to create, integrate, and generalize knowledge, 2) student driven,
interest based activities in which student determines the sequence and frequency, and
3) activities to encourage integration of new knowledge into the learner’s existing
knowledge base.
The first attribute to discovery learning is a very important one. By exploring problems,
and coming up with their own solutions, student’s are taking an active role in creating
integrating, and generalizing knowledge. Student’s are not passively taking in
information, as they would during a lecture, but are coming up with broad applications
for skills by taking risks, solving problems, and examining unique, but useful experiences
(Bicknell-Holmes & Hoffman, 2000). This attribute of discovery learning dramatically
changes the role of students and teachers, which some traditional teachers find hard to
accept.
The second attribute of discovery learning is that it encourages students to learn at their
own pace (Bicknell-Holmes & Hoffman, 2000). This attribute allow students learning to
progress freely as the student is ready to learn new material. Students must obtain a
high level of motivation and take ownership in their learning for this attribute to be met.
The third major attribute of discovery learning is that it is based on the principle of
using existing knowledge as a basis to build new knowledge (Bicknell-Holmes &
Hoffman, 2000). Students must be encouraged and provided with knowledge they
already know to extend this knowledge and build new ideas. A good example of this is
when students discover how to multiply a three digit number by a three digit number,
by using their knowledge of multiplying a two digit number by a two digit number. The
student would build on what they know about multiplication to come up with a new way
of multiplying three digits by three digits.
Firstly, in discovery learning students are active in constructing their own knowledge.
Learning is not defined as sitting back and taking in what is being said, but is defined as
one seeking and creating their own new knowledge. Students are participating in
hands-on, real life learning activities and solving real problems. The students have a
purpose for finding answers and learning more (Mosca & Howard, 1997).
Secondly, the focus of learning is on the process and how the content is learned, rather
than on the final product. Discovery learning focuses on how to analyze and interpret
information in order to understand what is being learned. In traditional teaching and
learning a lot of times the focus is on recalling information by rote memorization. This
type of process oriented learning can be applied to many different topics instead of
producing one correct answer for a specific question in a specific topic. Students will
achieve a much deeper level of understanding in discovery learning. The emphasis is
placed on mastery and application of overarching skills (Bonwell, 1998).
A great advantage of the discovery learning method over traditional method is its ability
to highly motivate students to learn. Discovery learning does this because it gives
learners the opportunity to seek information that satisfies their natural curiosity.
Discovery learning gives students an opportunity to explore their desires and therefore
create a more engaging learning environment for themselves. To put it in simpler terms,
discovery learning makes learning fun (Schank & Cleary, 1994). In a study done by D.W.
Hardy (1967), the students learning the principles of archaeology and anthropology
through the discovery method of an archaeological dig were better organizers of
information, more active in the task of learning, and more highly motivated that those
who were taught in a traditional, lecture method. This example makes it easy to see that
students would have much more fun actually digging out artifacts from thousands of
years ago and making conclusions, than they would if they were to just read the same
information from a textbook.
When students are learning skills rather than facts, discovery learning has been shown
to increase student achievement. Hardy’s (1967) archaeological study showed that
students who were taught using the discovery learning method showed a positive
difference in scores on both pre and post tests which measured anthropological
understandings, over students taught using the traditional teaching method. Mabie &
Baker (1996) also conducted a study which yielded similar results. In this study, three
groups of fifth grade students were taught concepts about nutrition using three
different methods. One group used garden projects, one group used short, in class
projects, and the other group was taught by traditional teaching methods. The group
being taught using traditional methods only saw an 11% increase in pretest knowledge,
compared to a 70%-80% increase in the other two groups that were being taught using
discovery methods.
Although discovery learning has many benefits over traditional learning, many teachers
and school districts still teaching using the traditional lecture methods. Many educators
believe that discovery learning cannot be used to cover the course content, discovery
learning takes too much effort and time, and discovery learning will not work well with
their large classes.
Case-based learning is the first teaching idea that comes forth in discovery learning.
Case based learning has been around for a very long time as Harvard business school
was one of the first schools to use this method (Merseth, 1991). Case based learning is
just how it sounds, examining real life scenarios and cases and then applying them in
new situations. Case based learning can be easily used when studying business, law, and
medicine because there are numerous documented cases that deal with aspects of each
of these. To use case based learning in the classroom a teacher must have cases readily
available and easy for student access.
Incidental learning in the second teaching idea that comes forth in discovery learning.
Incidental learning takes place when students gain knowledge “in passing” (Schank &
Cleary, 1994). Many times incidental learning can take place in the form of game in
which students are engaged in. This type of learning is best used when studying
uninteresting topics or pure memorization because it gives students a motivation to
learn these topics. Two good examples of incidental learning are having a classroom
game show and creating a crossword puzzle on a topic of choice.
The third teaching idea that emerges with discovery learning is learning by exploring.
This type of learning is based on an organized collection of answers to questions that
students can ask (Schank & Cleary, 1994). This learning by exploring idea is very similar
to the Socratic method of questioning. Curiosity is utilized with this method of teaching
as students are given a problem to solve but they can only solve it by asking many
questions. A good example of learning by exploring is a game called “What’s in the
bag?” (Bicknell-Holmes & Hoffman, 2000). To play this game, an object that is related to
the topic being studied is placed in a bag. Students must then ask as many questions as
it takes to try to figure out what this object is. This game helps students use prior
knowledge and experiences to categorize information and discover what is in the bag.
The fourth teaching idea that comes from discovery learning is learning by reflection. In
this type of teaching the students learn to apply higher level cognitive skills because
they must reflect on what they know to learn new information (Schank and Cleary,
1994). This type of learning by reflecting also helps students learn to ask better
questions, and in turn do more sophisticated analyses (Bicknell-Holmes & Hoffman,
2000). An example of a teacher using the learning by reflecting strategy will many times
answer a students question with questions of their own to guide the student. This is also
a model of how the student can ask better questions to themselves so that answers to
unknowns can be found. The teacher does not directly answer the students question but
rather guides the student with questions so they can find their own answer. This type of
teaching requires lots of patience by both the teacher and the student as mistakes will
be made. Students will learn to use these mistakes to help them better reflect on the
topic and ask more sophisticated questions.
The last teaching idea that comes from the research on discovery learning is simulation
based learning. This type of learning is basically just role playing. The teacher will give
the students a made up environment and situation in which the students must develop
a complex set of skills or witness other students apply abstract concepts (Bicknell-
Holmes & Hoffman, 2000). Simulation based learning allows the environment and
situation to be manipulated and adapted, with no real life consequences. This helps
guide discovery as students can make mistakes and not have to worry about real
consequences. Simulation based discovery also allows students to do things that would
be impossible in real life, such as taking and planning field trips to other countries, or
even outer space. Ever growing use of technology makes this even more possible as
computers allow students and teachers to easily manipulate an environment without
using much time or effort. This also makes the simulations much more realistic and
authentic as pictures and videos from real places can be accessed at any time.