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Definitions:
vector notation: v ; magnitude = v = v
scalars: have magnitude only, e.g. mass, speed,
pressure
vectors: have magnitude and direction, e.g.
force, velocity
free vectors can be translated in space, but not
rotated
bound vectors are fixed in position
zero vector has a length of 0, direction undefined
unit vector has a length of 1 regardless of direction
unit normal vector is a unit vector in the direction of
the radius of an arc or curved surface, “radius”
being in the analytic geometry sense, i.e.,
n
t
R
R
n
t
unit tangent vector t is that perpendicular to the
unit normal vector n
unit base vectors i , j, k are unit vectors in the x, y,
and z directions, respectively.
We use the right-handed convention, i.e.
z
k
j
y
i
x
Equality of two vectors: magnitudes and directions
should be identical
Negative of a vector: same magnitude, opposite
direction
Addition of vectors: use the parallelogram law
A C
C AB
B
In general: C ≠ A + B and C = A + B if and only if
A and B are colinear.
Properties of vectoraddition:
Commutative: A B B A
Associative: A B C A B C
Subtraction is merely the addition of the negative of
a vector.
Multiplication of a vector by a scalar: a A
length = aA ; direction same as A if a is positive.
Scalar,
Dot, or Inner Product:
A B A B cos ; where = acute angle between
A and B
= magnitude
of A multiplied by the component
of B on A
dA
B V
A e.g.
B cos
A r
If A B 0 , then at least one is the zero vector or
= 0 (vectors are parallel)
Properties of the Cross Product:
Anti-commutative:
AB BA
Distributive over addition:
A B C AB AC
Vector Spaces and Linear Independence of Vectors
*Two-dimensional vector space: planar universe
y Any vector, say C , can be
expressed by a linear
combination of two other non-
C
colinear A B
A vectors,
say & ,
i.e., C aA bB . a and b can
B be found as long as A and B
x
are not colinear or parallel.
In 2-D space, a vector can be
expressed in terms of another iff both lie on the
same line or are parallel, i.e., they are linearly
dependent. Up to 2 vectors can be linearly
independent; a third will not be independent.
*Three-dimensional vector space:
spatial
universe
z D aA bB cC ; a, b, and c
can be found as long as A , B ,
B and C do not all lie on the
A
same plane. In 3-D space, if
y a vector can be expressed in
terms of only two others, all
three lie on the same plane,
D
x C i.e., linearly dependent. Up to
three vectors can be linearly
independent; a fourth will be linearly dependent.
Component Form of Vectors
z
Any point in space can be
defined by the position vector
k
R R Rx i R y j Rz k , a linear
i y combination of unit base
j vectors. In familiar terms:
x R x i y j zk
Say we want to add two vectors R and P :
R P Rx i R y j Rz k Px i Py j Pz k
Rx Px i R y Py j Rz Pz k