The document describes character tropes for mythos and logos characters. For mythos characters, common tropes include a magic sword, beast or monster, and commoner thief. Elemental creatures, fertility gods/goddesses, and ghosts also fall under common mythos tropes. For logos characters, typical tropes are an alcoholic/addict, attorney at law, and beat officer. Other logos tropes include a classic detective, crime lord, and cult member. The document organizes character tropes according to common traits, abilities, possessions, events, relationships, routines, personalities, missions, and trainings.
The document describes character tropes for mythos and logos characters. For mythos characters, common tropes include a magic sword, beast or monster, and commoner thief. Elemental creatures, fertility gods/goddesses, and ghosts also fall under common mythos tropes. For logos characters, typical tropes are an alcoholic/addict, attorney at law, and beat officer. Other logos tropes include a classic detective, crime lord, and cult member. The document organizes character tropes according to common traits, abilities, possessions, events, relationships, routines, personalities, missions, and trainings.
The document describes character tropes for mythos and logos characters. For mythos characters, common tropes include a magic sword, beast or monster, and commoner thief. Elemental creatures, fertility gods/goddesses, and ghosts also fall under common mythos tropes. For logos characters, typical tropes are an alcoholic/addict, attorney at law, and beat officer. Other logos tropes include a classic detective, crime lord, and cult member. The document organizes character tropes according to common traits, abilities, possessions, events, relationships, routines, personalities, missions, and trainings.
Mobility Expression (Life force) Bastion (Traveling through element) + (Has no body) + Adaptation + Expression (Many forms and shapes) Mobility (Projecting its element) + (Walk through walls) + Relic + Adaptation (Life giving vessel e.g. Divination (Manipulating its element) chalice, cauldron) (Voices of the dead)
GOOD FAIRY / SPIRIT HUNTSMAN / WOODSMAN KING OR QUEEN
Possession Routine Training (Booze or drugs) (Legal advisor) (Police training) + + + Defining Event Personality Defining relationship (that made him/her drink) (Shrewd and manipulative) (Partner) + + + Defining Relationship Mission Mission (who hasn’t given up) (Bring justice to the City) (Clean up the streets)
CAT BURGLAR CLASSIC DETECTIVE CRIME LORD
Training Routine Routine (Burglary) (Detective work) (Criminal operation) + + + Possessions Personality Mission (Special gear) (Hard-boiled) (Eliminate competition) + + + Routine Defining Relationship Personality (Scouting a target) (Family or love interest) (Tough as nails)
CULT MEMBER DOCTOR DRAB ACADEMIC
Defining Relationship Training Training (Guru and cult) (Medical training) (Academic field) + + + Training Defining Event Personality (Knowledge of the occult) (Saving a life) (Objective scientist) + + + Personality Routine Possessions (Deceptive or innocent) (Work at the hospital) (Laboratory or library)
HOMELESS HOBO JOURNALIST LOCAL POLITICIAN Defining Event Routine Defining Relationship (that made him homeless) (Investigative journalism) (Constituency) + + + Routine Personality Defining Event (Living on the streets) (Bold and dauntless) (Past allegations) + + + Possessions Mission Mission (Shopping cart) (Win a Pulitzer) (Political agenda)
MASKED VIGILANTE MOBSTER OR GANGSTER RETIRED CITIZEN
Mission Routine Defining Event (Bring down a crimelord) (Life of violence) (Heyday adventure) + + + Training Possessions Personality (Martial arts) (Brass knuckles and revolver) (Suspicious) + + + Defining Event Defining Relationship Training (that started vigilante life) (The big boss) (Former occupation)