The document outlines 5 types of UX workshops: discovery workshops gather existing knowledge from stakeholders; empathy workshops create a shared understanding of user needs; design workshops generate and discuss ideas from different perspectives; prioritization workshops decide priorities and shape product roadmaps; and critique workshops analyze and improve designs through collaboration and feedback.
The document outlines 5 types of UX workshops: discovery workshops gather existing knowledge from stakeholders; empathy workshops create a shared understanding of user needs; design workshops generate and discuss ideas from different perspectives; prioritization workshops decide priorities and shape product roadmaps; and critique workshops analyze and improve designs through collaboration and feedback.
The document outlines 5 types of UX workshops: discovery workshops gather existing knowledge from stakeholders; empathy workshops create a shared understanding of user needs; design workshops generate and discuss ideas from different perspectives; prioritization workshops decide priorities and shape product roadmaps; and critique workshops analyze and improve designs through collaboration and feedback.
Team members and stakeholders ∙ Gather existing knowledge from
converge to understand the clients or stakeholders current state and build consensus ∙ Understand business requirements DISCOVERY for plans for an upcoming project WORKSHOP ∙ Build agreement across supporters
WHAT: USE TO:
Designers, researchers and other ∙ Shift perspectives from stakeholders create a shared features-first to users-first understanding of user needs ∙ Gain clarity on user needs EMPATHY before designing a solution ∙ Build empathy for users WORKSHOP
WHAT: USE TO:
Crossdisciplinary team members ∙ Brainstorm ideas for a specific gather to rapidly generate and design challenge discuss a wide set of ideas from ∙ Broaden perspective DESIGN various perspectives ∙ Foster shared ownership of a WORKSHOP product or UX vision
WHAT: USE TO:
Team members and key decision ∙ Prioritize features in order to makers come together to decide shape a product roadmap which items are most important ∙ Understand which internal PRIORITIZATION initiatives are most important and prioritize them WORKSHOP ∙ Balance feature overload or fight against scope creep
WHAT: USE TO:
Roles integral to the design ∙ Understand how well designs process collaborate to analyze support existing principles and improve a design so that it ∙ Evaluate designs or content with CRITIQUE meets its objectives user needs as a lens WORKSHOP ∙ Hear feedback from team members outside of design