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City's Edge The People the city and REDD apprehend or execute any and all Psionic Ability

Outside the city is a radioactive wasteland, more desert The people that live in the desert-facing blocks are such that they find. Each station house has a holding Roll Ability
than anything else, and that desert crawls right up to the tough, they have to be to live there. With high radiation room for this radioactive collection of miscreants. They
1 Aura of depression
edge of the city. The city blocks at the edge of the desert levels, crime beyond control, deadly rad dust filling the are normally fed, and clothed before being flown out to a
spot roughly a hundred miles from the city. When they 2 Death stare
are the worst place to live within the city. Radioactive dirt air, and mutants wandering the streets, you're either
constantly blows into the streets, piles up against the tough, or you're dead. reach the city these illegals are often found to be 3 Illusions
buildings, and invades the lungs of those unlucky mutated, sometimes harbouring super-human abilities. 4 Touch of luck
The people you meet on the street in the edge blocks all Roll on the following table to establish what's special
enough to live on those blocks. tend to look the same. Rather than fashionable attire in 5 Mechanical Jinx
about an illegal.
The invasion from the waste is not just limited dust. bright colours, they trend to wear shabby drab clothes. 6 Healing
Often humans wander into the streets of the city from the This serves two purposes. Firstly the environment is so Invader Aspect
The wasteland breeds all kinds of unique animals,
wastes, out there they somehow managed to scrape a dirty, dusty and dangerously radioactive, that outer Roll Aspect predominantly carnivorous, and its not uncommon for
living, but something perhaps hunger, or hope, has garments that can be shrugged off, or disposed of, just 1 Nothing special these to wander into the city seeking or pursuing food.
driven them into the city. The waste is full of mutant make sense. Secondly, looking drab and the same as
2 Extra limb(s) REDD always exterminate such interlopers. These
animals, commonly called monsters, that sometimes everyone else makes you less of a target for the criminal
3 Bestial beasts always kill citizens, and are always hard to kill,
enter the streets seeking food, or territory. elements.
having 2D6+2 Hit Points. Roll on the following table to
The very edge of the city is marked only by a dust caked Almost everyone on these blocks travels the streets 4 Claws
establish the primary aspect of a beast.
road and its constantly flickering street lights. There have armed, regardless of the laws, as the threat of criminal 5 Disease carrier
been calls for the city to be walled in, or rather the for the attacks is so high. The edge of the city is almost Wasteland Monster
6 Psionic powers
wastes to be walled out, but there has not been enough universally made up of the poorest of blocks. Roll Aspect
Interpret the results from the above table to any level.
pressure on REDD to start such a massive construction. The mentality of these people is also quite distinct from 1 Pack-animal
For instance, "extra limb" might indicate, an extra arm, a
Within the city, building and upgrading of blocks is the majority of the city's inhabitants. They tend to be 2 Climber
prehensile tail, or eight spider-like limbs. Claws might
constant, and redirecting the construction effort to such a physically tough, able to take a beating without just be long nails, or claws capable of ripping steel. 3 Camouflage
wall would come at the expense of improving people's murmuring, and very self reliant. Many of the city Diseases might be airborne, touch based, or otherwise. 4 Poison
housing. Some areas do have walls facing out towards services are limited or outright unavailable to the edge Bestial might be a man thinking they're a dog, or an 5 Grows when eating
the wastes, but such constructions have been built blocks, stalwart doing-without and self reliance is a actual rage driven werewolf. Psi powers are a little
privately by wealthy individuals or public subscriptions. common trait. 6 Armoured
different, roll on the following table to establish the psi
These walls rarely stretch for more than a block or two.
capabilities. Let your imagination go wild on the aspects in the table
Invaders above. Does a climber also leap from roof to roof? Does
Immigrants from the wasteland are illegal entrants within

of the first full size blocks to be built. The wasteland sand Hand-Flamer: A carbine with shield in front of the
This block is on the edge of the wasteland and was one size and how many moving creatures are out there.
members in the block at the rate of one a week. Clifton Duncan Block
the “Righteous Brother” he has been sniping gang- camping. The monitor can show the user the direction,
fathers scoped rifle. He has a secret identity. Known as monitor for them, this is used to set up perimeter while
living on the 13th floor. He's 14 years old, and has his Tainted rain 6 Sensor-Unit: A set of 5 movement sensors and a
David Drake is an orphan (his parents killed by a gang) Quake, exposing sink holes 5 and five rounds.
should have been given to those in need. Solar flare, electronics fail 4 condenser, a single-shot zip gun (looks like a short tube)
else and operate a black market for the goods that Hail of stones 3 enough food for a day, a fire starting kit, water
the local mobsters move in and appropriate everything pounds containing five ration bars each of which is
Insect swarm 2
clamber for food parcels. Once the REDD convoy leaves Ration-Pack: A small package weighing a couple of
Radioactive sandstorm 1
During delivery times there are near riots as residents water, fire, and radiation.
to the 17th floor. Which operates as a mall, of sorts. Event Roll
shoulders. The rubberised material is proof against
A weekly REDD convoy delivers the necessaries of life Wasteland Event can be fixed across the front, or thrown back over the
criminals or wandering wasteland monsters. environmental event. can be pulled up over the head (and helmet). The cape
smaller groups or individuals would easily fall prey to 2D6, on a result of 9+ roll on the following table for an uniform and hangs down to just below the waste. A hood
journeys out of the block they do it in large groups, as environmental concern. At the beginning of each day roll Rad-Cape: A cape that fixes to the shoulders of the
and rarely leave the safety of their floors. When they risk very heavy deluges. The weather is not the only with the following:
People on the upper floors have electricity and water, The predominant weather is hot and dry, with rare but cuff. If given time to prepare they may equip themselves
here. poisonous crater-lakes, and occasional cactus forests. wasteland, but such expeditions are not always off the
suffering addictions, or insane would even try to live oasis, ruined old-world cities, cave communities, Judges would simply ride their bike out into the
living on the dusty lower three floors, those without hope, interspersed with occasional points of interest, such as Of course, if in hot pursuit of a criminal most REDD
Only the dregs of society are found trying to scrape a The wasteland itself is mostly a rocky desert, themselves heading out into waste.
on the lower four floors. of damage, and may set clothes or fur on fire. are stationed near the city's edge will often find
maintained REDD-only delivery elevator. No lights work same time it emits a loud roaring sound. It inflicts 1 point has a secret storehouse out there, so REDD Judges that
elevators or escalators work in this block, except the well five foot diameter and lasts for a half second, at the Sometimes a criminal runs into the wasteland, or even
a foot deep or more all across the ground floor. No powered flame bursts out the barrel. The fireball has a Criminals
lobby doors have long since disappeared and the sand is swarms. When the trigger is pulled a large bloom of gas
windows on the bottom three stories are broken. The Designed to scare wild animals off or deal with insect deadly slime in its path.
is piled against the walls twelve feet high. All the forward grip, and a large bulb in place of a stock. poison mean it stabs like a scorpion, or that it leaves a

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