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STEPAN ZAPISOTSKYI

Graphic, UX/UI, web and game designer

ABOUT ME
I am 29 years old, working as a designer for more than 10
years. I have an excellent knowledge of graphic editors, I
work with vector graphics, animation, prototyping, I create
interfaces. Not only that, but I am always looking for new
ways to solve problems and am constantly learning. For
CONTACTS me, the result and practicality are important in my work.
Therefore, my design projects are always based on
s.zapisotskyi@gmail.com
usability and user-friendliness. I want to solve interesting
+380734182661 and non-standard tasks to become the best in my work.
In my free time I like to watch a movie, read books and
www.behance.net/painbest write stories. My hobby is create my own challenge and
heroically solve it.

EDUCATION
2011 - 2017 MASTER’S DEGREE
National University ‘Ivan Franko’
(Lviv)
SKILL Lecturer of biology and chemistry
Photoshop
2014 - 2015 WEBDESIGNER
Illustrator Logos IT academy

Indesign WORK EXPERIENCE


Adobe XD 2011 - F/N Mad Rat studio
Co-founder and chief designer
Protopie
IT - software and game development.
Develop mobile apps. Design of sites.
Webdesign Game development.

2016 - 2017 Luxtour Online


LANGUAGE Graphic and web designer
Ukrainian Developed design websites and mobile
Russian applications. Print design. Design of
corporate identity.
English
2017 - F/N Kormil
HOBBIES Graphic and marketing designer
Graphic, advertising and Packaging
design. Marketing
TIMELINE GameDev PROJECTS

2017 «Strome»
A simple platformer in a high-tech environment.
The idea was to create a simple platformer with an unusual
mechanism of changing the direction of gravity, which made it
possible to traverse labyrinth-like levels in different ways and avoid
the traps set. The stylistics were chosen to represent high-tech
and retro high-tech. The game was brought to the MVP stage and
released on Google Play. Then sequentially supported by adding
different levels on different hitech themes. I was involved in the
project as a UX/UI and game designer.

2018 «Lucky punchers»


Social based fighting, with AI fighters.
We had the idea of making a social service game in which you take
on the role of a coach of a virtual boxer. The main thing about the
gameplay is that all the players' boxers are entire neural networks,
which are capable of learning and gaining experience. That is,
subsequently your fighter becomes a better fighter. And you can
guide him on what he should learn. Then you can have battles
between your friends and measure their strength. You can also
have tournaments and share your successes. The game was
supposed to work through a Facebook account. This project was
my idea, and I acted as UX/UI and game designer.
We started development and there were test samples, but the
project decided to freeze due to a lack of team and resources for
development.

2020 The word search game


A trivial puzzle with a search for words on a field of letters.
We decided to experiment with word search algorithms and apply
that to the development of this game. Not new myself, but the
word base could be flexibly configured, issuing different thematic
sets. I acted as the UX/UI designer on the project.

F/N Other UX/UI experience


I have worked on several mobile-first website projects
and a mobile apps.
I have experience in developing user interface for websites and
mobile applications. All projects were focused on ease of use on a
smartphone. These projects are posted on my bihans. I also have
experience in marketing and product design.

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