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WARE Cost: Min/1 Cost: Min/1

contents page ... in EP2


Senses 1-2 318
Mind 3-4 320 3600 Vision Anti-Glare
Social 4-5 321
Combat 5-8 322 The morph’s eyes/visual sensors are This mod eliminates penalties for
Physical 8-10 324 situated to provide a 360-degree glare. If you have Enhanced Vision,
Mesh & Apps 11-13 326 field of view. this works for all wavelengths you
can perceive
Compatability
Biomorph only (includes pods, uplifts)
• Bioware (B) includes gene mods, nanosurgical
tissue alterations, and implantation of bio-
engineered organs. Because of its organic nature,
bioware is hard to detect in scans; genetic testing
or other bio-sampling is required. Use Medicine:
Biotech to diagnose, implant, or repair.
• Cyberware are synthetic devices either implanted
within a biological body or “grown” within using
nanobots. Cyberware is detectable with x-ray and
radar. It can also be Hacked. Use Medicine: Biotech Bioware, Cyberware, Hardware Cyberware, Hardware
to implant, Hardware: Electronics to repair.

Synth only (includes bots, vehicles)


• Hardware (H) includes add-ons to synthetic
shells. It can be Hacked. Use Hardware: Robotics Cost: Mod/2 Cost: Min/1
or an appropriate field for vehicles to install,
diagnose, and repair. Many non-ware gear items
can be mounted on or incorporated into a shell’s Chem Sniffer Direction Sense
frame as hardware (GM discretion).
This sensor detects molecules in You acquire an innate sense of direction and
Available for most or any Morphs distance using advanced inertial navigation.
the air and analyzes their chemical
• Meshware (M): Plug-in apps that enhance You can identify north, spinward, etc.,
infomorphs. These may also be installed with composition, using Know: Chemistry
60. keep track of that direction, and know
cyberbrains (ie. mostly synths & pods but also approximately how far you’ve come.
a minority of biomorphs). Vulnerable to Mesh
Combat. Use Program to install, diagnose, or repair. It can determine the presence of +10 modifier to navigation-based
• Nanoware (N): Internal nanobot systems active explosives, firearms, and gases — Survival Tests and other skills for
within a body or shell. Includes an implanted including toxins and other fumes. figuring out complex directions,
hive to maintain the nanobots. Detectable reading maps, remembering routes, and
like cyberware, but bots themselves are only retracing paths you’ve taken. Since it is
detectable with nanodetectors or detailed bio trivial to use the mesh for positioning,
sampling. Can be hacked. Use Medicine: Biotech this is primarily used by gatecrashers.
or Hardware: Robotics to implant/repair.

Each ware item can only be installed in the same Cyberware, Hardware Bioware, Cyberware, Hardware
morph once unless otherwise stated.

Cost: Min/1 Cost: Min/1 Cost: Min/1

Electrical Sense Enhanced Hearing Enhanced Smell


You can sense electric fields. The morph’s ears can hear both The morph’s sense of smell is equal to
higher and lower frequency sounds that of a bloodhound. You can identify
Within 5 meters, you can tell if a — the range of sounds they can hear both chemicals and individuals by smell
device is on or off and can detect the is twice that of normal human ears and can track people and chemically re-
active objects by odor as long as the trail
precise location of electrical wiring (Senses and Sensors ▶318).
was made within the last several hours
and power supplies behind a wall or and has not been obscured.
inside a device. Your hearing is also more sensitive,
allowing you to hear sounds as if Apply a +10 to smell-based Perceive
you are 5 times closer. Tests. You can also gain a general sense
of the emotions and health of biological
Apply a +10 to hearing-based characters within point-blank range
Perceive Tests. (+10 to Kinesics Tests).

Cyberware, Hardware Bioware, Cyberware, Hardware Bioware, Cyberware, Hardware


Synth only Synth only
Cost: Mod/2 Cost: Min/1 Cost: Mod/2

Enhanced Vision Lidar Nanoscopic Vision


The morph’s eyes have tetrachromatic This sensor scans the area with laser The shell’s visual sensors can focus
vision capable of exceptional color light and measures the reflections to like a microscope, using advanced
differentiation. These eyes can also see judge range, speed, and image the superlens techniques to beat the
the electromagnetic spectrum (Senses target (Senses and Sensors ▶318). optical diffraction limit and image
and Sensors ▶318).
Useful for detecting atmospheric objects as small as a nanometer.
In addition, these eyes have a variable chemical properties and weather.
focus equivalent to 5 power magnifiers One clever use of lidar is to precisely This allows the character to view and
or binoculars. You can also selectively “map” a room analyze objects as small as blood cells
filter what frequencies you perceive to and even individual nanobots. The
avoid minor distractions. Lidar lasers are visible to enhanced synthmorph must stay steady to view
vision, and are considered rude to objects at this scale, and the range is
This augmentation provides a +10 mod continually emit in certain company quite limited (less than a meter)
to all Perceive Tests involving vision.
Bioware, Hardware, Cyberware Hardware Hardware

Synth only
Cost: Mod/2 Cost: Min/1 Cost: Min/1

Oracles Polarization Vision Radar


This neural macrosensing processor You can perceive polarized light, This sensor system bounces radio or
helps you pay attention to sensory which reveals characteristics such as microwaves off targets and measures
input you are not focusing on, contrast and patterns. the reflected waves to judge size,
alerting you to important things you composition, and motion (Senses
might otherwise overlook. This allows you to negate modifiers and Sensors ▶318)
for camouflage (such as from
Oracles provide a +10 bonus to chameleon skin or smart clothes). Radar works best when detecting
Perceive and negate the distraction metallic objects, and is less effective
modifier for Perceive Tests (–20 modifier) against biomorphs
and small items.

Hardware, Cyberware, Meshware Bioware, Hardware, Cyberware Hardware

Cost: Min/1 Cost: Min/1 Cost: Min/1

Radiation Sense Sonar T-Ray Emitter


You can sense the presence and You possess echolocation like a bat Mounted under the skin of the user’s
approximate source of all forms or dolphin. You bounce ultrasonic forehead, this implant generates low-
of dangerous radiation, including pulses off your surroundings and powered beams of terahertz radiation
neutrons, charged particles, and measure the echoes to build an (t-rays). Characters with enhanced
cosmic rays image of the environment (Senses vision can use reflected t-rays to see
and Sensors ▶318). effectively see through walls and other
materials (Senses and Sensors ▶318).
This augmentation works in both air
and water, out to a range of 20 This implant allows the user to see
(air) or 100 (water) meters. using reflected t-rays for 20 meters
in a normal atmosphere and for 100
meters in vacuum

Hardware, Cyberware Bioware, Cyberware, Hardware Cyberware, Hardware


Biomorph only
Cost: Mod/2 Cost: Min/1 Cost: Min/1

Cybercortex Data Module Dead Switch


Designed for smart animals, this This is an encrypted data storage Dead switches are designed to keep
artificial cortex aid increases the device, used for carrying confidential cortical stacks ▶316 from falling into
creature’s ability to learn, comprehend information that shouldn’t be mesh- the wrong hands.
instructions, and reason. It also transmitted.
overrides some instinctive behaviors If your morph is killed or the switch is
tundesirable in a service animal. You may install multiple modules. remotely activated, it wipes and melts
your cortical stack completely, so that
Apply a +10 modifier to Exotic your ego cannot be recovered. This
Skill: Animal Handling Tests made option is generally only used by covert
against this creature, and apply a operatives with recent backups.
+10 modifier for COG Checks to
understand commands.

Cyberbrware Cyberware, Hardware Cyberware, Hardware

Cost: Min/1 Cost: Maj/3 Cost: Min/1


Restricted
Drone Rig Emergency Farcaster Ghostrider Module
This simsense augmentation gives you Designed for situations when a remote This implant is a host for carrying
better control when jamming drones backup cannot be ensured. Features a another infomorph. This infomorph
(Remote Operations ▶346). single-use emergency neutrino broadcaster can be another muse, an ALI, a
▶336 powered by 10 nanograms of backed-up ego, or a fork. The module
antimatter, stored in a magnetic container.
You ignore the –10 modifier for is linked to your mesh inserts,
jamming. If your morph dies, or you activate it, so the ghost-rider can mentally
the antimatter is detonated with matter, communicate with you, access the
powering a single pulse of your ego’s mesh, and connect to other parts of
most recent backup. Your head explodes your PAN, depending on what access
and cooks your morph. Your transmitted privileges you allow. You may install
ego will be saved as long as the neutrino multiple modules.
receiver is within 100 astronomical units.

Cyberware, Hardware, Meshware Cyberware, Hardware Cyberware, Hardware

Cost: Min/1 Cost: Maj/3 Cost: Maj/3

Memory Lock Mind Amp Multiple Personalities


When activated, this implant prevents Mind amp alters your neural Your brain is partitioned for an extra ego
your sensory input from being stored architecture and augments neuronal (generally as a tool to help deal with hypercomplex
environments). This can be a separate Ego, NPC,
in your long-term memory, tagged by functions. This accelerates your mental or another character’s fork. The extra personality
mnemonics, or recorded/transmitted faculties and ability to receive and acts as a separate ego (it may backup and fork), but
by your mesh inserts or other means. process sensory information. Time both backup on the same stack and if downloaded
It also temporarily blocks cortical subjectively slows down, allowing must sleeve in separate morphs or one with this
implant. Only one ego is in charge at a time, with
stack backups. You retain short-term you to discern things happening too the other in the background. Subsumed egos can
memories, but for no more than a quickly for others to perceive, such as take mental/mesh actions. Each knows the other’s
few minutes. Often a requirement of individual frames of an old analog film actions. thinking, etc. If the subsumed ego tries to
personal aides, consultants, couriers, or an accelerated audio recording. forcibly take charge make an opposed WIL Check.
Each ego maintains its own stress traits, but share
and underlings of powerful people who the morph’s pools. Psi sleights or social/mental
require confidentiality or deniability. Mind amp increases your Insight by 2. influences only affect the lead Ego. Maximum 4
Egos at a time.
Cyberware, Hardware, Meshware Cyberware, Hardware Cyberware, Hardware, Meshware
Cost: Mod/2 Cost: Maj/3 Cost: Maj/3

Multi-Tasking Remote Backup Link Skillware


This cybernetic or software module Your cortical stack is linked to an Your brain is laced with a network of
enables your brain to focus on implanted farcaster ▶336 connected to artificial neurons that can be formatted
two things at the same time — a secure storage facility. Using standard with information. This allows you to
something our minds cannot usually radio and quantum encryption ▶247, the download skillsofts into your brain,
farcaster broadcasts full backups of your gaining the use of those programmed
handle — without any context-
ego once every 48 hours. This transfer takes skills until the skillsoft is erased or
switching confusion or increased a single action turn. At the GM’s discretion, replaced. Skillware systems are only
error rates from inattention. the backup interval may be done more or capable of handling 120 total skill points
less often, keeping in mind broadcasts are worth of skillsofts at a time. Switching out
Multi-Tasking increases your Insight limited for security and bandwidth. The a skillsoft is a complex action.
Pool by 1. RBL must be within range, so is limited to
select habitats or where you have arranged Skillsoft (Mod/2): Provides up to 40 in an
for secure storage, eg. a nearby spaceship. active Skill or 80 in a Know skill (does not
Can be jammed. stack with existing skills or aptitudes).
Cyberware, Hardware, Meshware Cyberware, Hardware Cyberware, Hardware, Meshware

Biomorph only
Cost: Min/1 Cost: Mod/2 Cost: Min/1

Bodysculpting Chameleon Skin Clean Metabolism


Customizing your looks is easy. Elongated The morph’s skin contains complex The morph’s symbiotic bacteria,
ears or fingers, nose alteration, hair chromatophores so it changes color like a gut flora, and glands are genetically
addition/removal, feathers, exotic eyes, chameleon. You can match the appearance engineered to keep it “clean.” The
snakeskin, endowed genitalia, enlarged of almost any color and most patterns. morph also produces smart antibiotics
canines, whiskers, eyestalks, fur, frills,
that prevent the growth of any
scarification, piercings, skin dyes, and Apply a +10 mod to Infiltrate Tests, +30
stranger things are common on many if stationary and either nude or wearing bacteria or yeasts in it or on its skin.
habitats. Subdermal implants can create smart clothing with the same color/ As a result, your morph is completely
bumps, ridges, piercing anchors, and pattern. This does not apply against radar, immune to infections, dental cavities,
similar textures and alterations. Synths x-ray, gamma-ray, or infrared sensors and bad breath, its sweat has no scent,
get in on the fun too, with stylized chassis, (including enhanced vision). You can and the morph’s efficient digestion
oddly shaped heads, exposed interiors, also deliberately stand out (+10 to +30 to produces somewhat less solid waste
sculpted frames, lights, sound systems, Perceive Tests to notice) or just look sharp. and less odorous chemicals.
and other after-market mods.
Bioware, Cyberware, Hardware Bioware, Hardware Bioware

Biomorph only Biomorph only


Cost: Maj/3 Cost: Mod/2 Cost: Min/1

Endocrine Control Enhanced Pheromones Nanotats


This modifies the morph’s endocrine The morph’s biochemistry produces Your skin/shell is an artistic canvas.
system (or the software sim of it), tailored and synthetic pheromonal Tattoos created with nanobots can
giving you a measure of control over signals that subconsciously affect move around the body, change shape,
your hormones. You can influence the behavior of other biomorphs of color, brightness, texture, alternate
your appetite, thirst and remain the same species. These pheromones text and images, and/or even create
awake for 48 hours without penalty. influence others that can smell you to minor holographic effects on the
You also have fine control over your treat you warmly and with trust. skin’s surface, controllable via mesh
emotional states, and can “gland” inserts
happiness, sadness, aggression, Apply a +10 modifier to Persuade and
arousal, trust, suspicion, and so on. Provoke Tests. This augmentation has
no effect on non-biomorphs or other
Increase your Moxie pool by 2 species.

Bioware, Meshware Bioware Nanoware


Biomorph only Biomorph only
Cost: Mod/2 Cost: Min/1 Cost: Mod/2

Neuromodulation Scent Alteration Sex Switch


This nanoware system enables Minor changes to a body’s A complex suite of alterations allows
you to influence your brain’s biochemistry can alter your natural you to switch your physical sex to
neurotransmitters. This gives you smell. You can sweat vanilla, taste like male, female, intersex, or neuter.
rough control over your emotional oranges, or leave a waft of sandalwood
states (much like endocrine control), wherever you go. Or you can take a This change is mentally triggered
though to a lesser degree. nod from the scum and secrete the but takes approximately 1 week to
iron tang of blood, the metallic scent complete
Increase your Moxie pool by 1. of rust, or a particular xenocritter
musk.

Meshware, Nanoware Bioware Bioware

Biomorph only Synth only


Cost: Mod/2 Cost: Mod/1 Cost: Mod/2

Skinflex Synthetic Cover Synthetic Mask


This disguise implant allows you to A synthetic mask, but for cyberlimbs. Your shell is equipped with a realistic
restructure your facial features and faux-skin casing carefully sculpted to
musculature and alter skin tone and pass as a biomorph (perhaps even a
hair color. particular person). The morph can cry,
spit, have sex, and even bleed if cut.
This process takes 1d6 minutes.
Only a detailed physical examination
Skinflex adds +30 to Exotic Skill: at –30 or a radar or x-ray scan will
Disguise or Deceive Tests for disguise detect the synthmorph’s true nature. If
or impersonation. disguised as a particular person, apply
a +30 modifier to disguise-based
Deceive or Exotic Skill: Disguise Tests.

Nanoware Cyberware Hardware

Biomorph only Biomorph only


Cost: Maj/3 Cost: Min/1+drug Cost: Min/1
Restricted
Adrenal Surge Drug Glands Energy Efficiency
This gland enhancement supercharges The morph has tailored glands designed The bioware version of this ware
your adrenal response to situations that to produce specific hormones or boosts your metabolism. The
invoke stress, pain, or strong emotions chemicals and release them in the body. hardware version optimizes your
(fear, anger, lust, hate). When activated You can mentally activate to release the shell’s energy usage. The meshware
(mentally or by stress/emotions), the
chemicals as a quick action. version optimizes code.
concentrated burst of norepinephrine
accelerates heart rate and blood flow and
burns carbohydrates. These glands can produce any bio This gives you 1 extra short recharge
or chem type substance (Chemicals, per day.
You receive +1 Vigor pool and ignore the Drugs, & Toxins ▶330). Each type
modifiers from 1 wound. Extensive use of gland is a separate enhancement.
of this mod without a break can lead to Glands only hold 1 dose at a time, but
adrenal fatigue (–20 impairment modifier produce a new one every 4 hours.
to all actions; GM discretion).
Bioware Bioware Bioware, Hardware, Meshware
Cost: Maj/3 Cost: Mod/2 Cost: Maj/3

Hardened Skeleton Immunizers Medichines


Hardened Skeleton: The morph’s This nanoware system monitors your Implanted hive circulating medical
skeleton is laced with strengthening health for signs of damage or deleterious nanobots through your system. Ignore
amorphous metals and fullerenes. effects inflicted by drugs or toxins of the effect of 1 wound (cumulative with other
biological or chemical type, as well as new mods, up to a max of 3). They accelerate
diseases. natural healing (▶221). If damage exceeds
Increase your Wound Threshold by
Durability, or you take 5+ wounds in an
1, Durability by 5, Death Rating by Each time you are so affected, the hour, they automatically stabilize you in
8 (biomorphs) or 10 (synthmorphs), nanobots make a Medicine: Pharmacology a medical stasis (unconscious), and call
and your SOM Check by 10. 60 Test. If successful, they devise defenses emergency services. Medichines also
that provide total immunity against that reduce duration/effect of drugs, toxins,
drug, toxin, or disease in the future. Some and pathogens by half (cumulative with
people with this augmentation learn to toxin filters) unless you override. Provides
enjoy the tasteof various chemical toxins health status reports to mesh inserts and
like cyanide or arsenic. muse.
Cyberware, Hardware Nanoware Nanoware, Hardware

Cost: Maj/3 Cost: Mod/2 Cost: Min/1 + Nanodrug

Muscle Augmentation Nanophages Nanopump


The morph’s muscle mass is enhanced These nanobots patrol the body, alert for This implanted nanobot hive produces
and toned and myofibers signs of intrusive nanodrugs or toxins and one type of nanodrug, releasing it into
strengthened. destroying them before they have more your system when commanded
than a minor effect. via your mesh inserts. Each type of
You inflict an extra DV 1d6 with drug requires a separate hive.
You may make a SOM Check when
melee attacks and apply +10 to SOM exposed to a nanodrug or toxin. If you
Checks. succeed, it has no effect. If you fail, the Nanopumps only maintain 1 dose at
nanodrug or toxin’s effects and durations a time, producing a new dose every 4
are reduced by half. You may instruct hours.
nanophages to ignore specific nanodrugs/
toxins. Nanophages are only effective
against one nanodrug or toxin dose per
8-hour period.
Bioware, Cyberware, Hardware Nanoware Nanoware

Biomorph only
Cost: Min/1+Nanotoxin Cost: Maj/3 Cost: Mod/2
Restricted
2
Nantox Glands Neurachem Novacardium
An implanted nanobot hive produces This mod enhances your This morph’s heart is enlarged,
one nanotoxin ▶335. Deploy with a quick chemical synapses and juices your ventricles enhanced, cardiac muscles
action via bodily fluids or ducts in your neurotransmitters, drastically strengthened, and circulatory system
skin (i.e., a scratch with claws, saliva, sexual speeding up your neural connections. expanded, augmenting your strength
contact, or firm grip). You may also coat
Neurachem can be mentally activated and endurance.
a melee weapon to deliver the nanotoxin
the next time it inflicts a wound (once or triggered by charged emotions.
only until re-coated). Nanotox bots can +1 Vigor pool.
be programmed to only affect a specific +2 Vigor Pool while active. Extensive
target or take effect at a set time or via use of neurachem without a break can
radio signal. They only survive outside lead to nervous system fatigue (–20
the body for 24 hours. 1 dose at a time, impairment modifier to all actions;
recharged every 4 hours. The nanobots are GM discretion).
programmed not to attack your morph.
Nanoware Bioware, Hardware Bioware
Biomorph only Synth only Biomorph only
Cost: Min/1 Cost: Min/1 Cost: Min/1

Pain Regulator Pneumatics Poison Gland


This endocrine system mod adjusts This shell is equipped with soft Tailored organs that produce poison, like
the levels of specific hormones to dull pneumatic actuators, increasing its the venom glands of a snake. Glands are
the experience of pain. strength and jumping capabilities. in its fingers/hands and/or mouth (and
possibly elsewhere), so toxin is delivered
with a quick action by a fingernail scratch,
Ignore the effects of 1 wound Apply a +10 to Athletic Tests.
biting hard enough to draw blood, sharing
(cumulative with other pain mods, to a beverage, or shaking hands. You may
a maximun of 3 ignored wounds). You also inflict an extra DV 1d6 in also coat a melee weapon (once only, until
melee. re-coated). Poison glands hold 1 dose at a
time, producing a new dose every 4 hours.
Your morph is immune to the poison.
Can produce any one toxin with a bio or
chem type, but not nanotoxins. Each set of
glands is a separate augmentation.
Bioware Hardware Bioware

Synth only Biomorph only


Cost: Min/1 Cost: Min/1 Cost: Min/1
2
Radar Absorbent Reflex Boosters Respirocytes
The shell is rebuilt with materials The morph’s spinal column and These nanobots act as highly efficient
that pass, absorb, or trap radar and nervous system is rewired with artificial red blood cells, with
terahertz waves, reducing its sensor superconducting materials, boosting increased capabilities for transferring
signature. transmission speed. oxygen and carbon dioxide.

Apply a –30 modifier to Perceive Tests This raises your Initiative by 3 and This increases your ability to
to detect the morph using radar/ your REF Check by 10. hold your breath to 4 hours and
terahertz. your Durability by 5, Wound
Threshold by 1, and Death Rating
by 3. Respirocytes offer no benefit to
synthmorphs.

Hardware Cyberware, Hardware Nanoware

Synth only Synth only


Cost: Min/1 Cost: Min/1 Cost: Min/1

Smart Actuators Stress Control Structural


Enhancement
Your shell makes use of smart Your morph’s endocrine system (or
materials and advanced actuator its software simulation) has been This modification bolsters the shell’s
designs for increased speed and modified to give you greater control structural integrity, increasing its
strength. over cortisol and similar hormones. toughness and ability to take
This enables you to manage your damage.
+1 Vigor pool. stress levels and responses.
Increase Wound Threshold by 2,
Apply a +10 modifier to WIL Checks Durability by 10, and Death Rating
against stress or triggered disorders by 20
and raise your Trauma Threshold by
1. This does not impact your Lucidity
or Insanity Rating.

Hardware Bioware, Meshware Hardware


Biomorph only
Cost: Mod/2 Cost: Maj/3 Cost: Min/1
Restricted
Telescoping Limb Toxin Filters 2 Weapon Mount
Your limb can extend for an extra Make a SOM Check when dosed The morph is equipped with a hardpoint.
meter (on a medium-sized morph; with a biochem drug or toxin; it only Static mounts face one direction only,
small morphs extend 0.5m, large affects you if you fail. If affected, apply swiveling have a limited 90° field of fire,
morphs extend 2m). This allows a +30 modifier to all aptitude checks articulated allows full field. Additionally,
any mount can be internally concealed
you to reach higher/farther items, made to resist specific effects. All
(assuming there’s room in the body).
and gives a Reach advantage in drug/ toxin effects and durations are Some are designed to stay internal and
melee combat (Reach ▶205). The reduced by half (with medichines, fire through layers (leaving a hole), others
cybernetic version of this implant they are negated entirely). No pop up and retract. Multiple mounts may
only applies to cyberlimbs. Standard effect on concentrated acid, be installed, small morphs can have max
cyberlimbs with this mod cannot nanotechnological attacks, pathogens 2, medium 4. Neither can mount weapons
also have hidden compartments. and similar. with the Long trait. Cybernetic versions
of this mod are static and can only be
mounted in cyberlimbs (max 1 per limb).
Cyberware, Hardware Bioware Cyberware, Hardware

Biomorph only
Cost: Mod/2 Cost: Min/1 Cost: Mod/2

Circadian Regulation Cold Tolerance Cryogenic Protection


Your morph only requires 2 hours of Your morph’s temperature regulation The morph features special insulation
sleep to maintain health and function and circulation are substantially and heating. Biomorphs can
at peak mental capacity. You dream enhanced, allowing you to survive withstand −120 C temps, or down
constantly while asleep and can in temperatures as low as −80 C/−112 to –200 C in environments with 0.1
both fall asleep and wake up almost F without discomfort or ill atmospheres or less. Synthmorphs can
instantly. You can also easily shift to a effects. This mod is common on Mars, handle the coldest temperatures in the
2-day cycle, awake for 44 hours then allowing you to handle the Solar System.
sleeping for 4, with no ill effects. weather without heavy clothing.

You need only 2 hours for a long


recharge of your pools (Recharging
Pools ▶35).

Bioware, Meshware Bioware Cyberware, Hardware

Biomorph only Biomorph only Biomorph onlY


Cost: Mod/2 Cost: Maj/3 Cost: Min/1 2

Cyberlimb Cyberlimb Plus Enhanced Respiration


Cyberlimbs function the same as their These require more severe body With increased lung efficiency and
biological equivalents, though made of alteration then standard. These may blood oxygen-carrying capacity, you
sturdier materials. Apply a +5 bonus to be replacement limbs or extra limbs can breathe comfortably in both
SOM Checks. They have 6/4 armor when anchored in the body’s skeletal frame. highand low-pressure environments,
targeted. Since limbs can be regrown,
from 0.2 to 5 atmospheres, with
some consider cybernetic prostheses to
be distasteful; others treat them as iconic Treat these the same as standard no dizziness or need for gradual
symbols of self-expression. They can be cyberlimbs, but also increase your decompression. You can also hold
equipped with hidden compartments, Vigor pool by 1. Though you can your breath for up to 30 minutes
lights, speakers, holographic projectors, apply a synthetic mask to cyberlimb when performing minimal activity,
weapon mounts ▶323, and other add-ons. plus mods, this just provides an or for up to 10 minutes with strenuous
They may also be disguised to appear real aesthetic effect, the limb remains activity. This augmentation allows you
with a synthetic mask ▶321. You may obviously artificial. to breathe on Mars without aid.
have multiple cyberlimbs.
Cyberware Cyberware Bioware
Biomorph only
Cost: Min/1 Cost: Mod/2 Cost: Min/1
2
Fractal Digits Gas-Jet System Gills
Your morph has “bush robot” digits that are Nozzles in your chest, back, and limbs The morph’s lung tissue is adapted
capable of splitting into smaller digits, and allow you to maneuver in micrograv to function as gills, allowing you to
those smaller digits into micro digits, and with vectored bursts of gas. breathe both air and water, as long as
so on down to the nanometer scale. These the water is not toxic or too stagnant.
fingers can operate independently, allowing
+10 to Free Fall Tests. Water you breathe in through the
for ultra-fine manipulation. When coupled
with nanoscopic vision, this even allows you gills is expelled through slits just
to manipulate individual nanobots. underneath your lowest pair of ribs
that seal when you are not underwater
Apply a +10 modifier to Hardware Tests
where micro- or nano-manipulation
is an important factor. The cybernetic
version of this mod can only be applied to
cyberlimbs.
Cyberware, Hardware Cyberware, Hardware Bioware

Biomorph only
Cost: Min/1 Cost: Min/1 Cost: Min/1

Grip Pads Hibernation Hidden Compartment


You have specialized pads imitating You can voluntarily decrease your The shell has a concealed aperture for
the pads of gecko feet on your palms, metabolism down to only requiring a shielded interior compartment, ideal
lower arms, shins, and the bottoms of 5% of the normal amount of food, for storing valuables or smuggling
your feet. Work on any surface that water, and air. In this state, you appear contraband. On small morphs, micro
can support your weight and isn’t to be in a deep sleep, but maintain items can be hidden. On medium
non-stick. awareness of both touch and sound morphs, very small objects. On large
and so can be easily awakened. morphs, small items. Concealed gear
Apply a +30 modifier to Athletics acquires a +30 modifier to Infiltrate
Tests for climbing. You can also climb Entering or leaving this state requires Tests against both manual and sensor
at a rate equal to your full move. 3 minutes. With sufficient air, you scans. The cybernetic version of this
Doesn’t work with shoes or gloves. can safely hibernate for up to 40 days mod only applies to cyberlimbs. You
without food or water. may have multiple compartments.

Bioware, Cyberware, Hardware Bioware Cyberware, Hardware

Synth only Synth only Synth only


Cost: Min/1 Cost: Mod/2 Cost: Mod/2

Magnetic System Mobility System Modular Design


A mag system allows you to cling to Your morph is upgraded with an This shell is designed to lock together
most ferrous materials. This enables additional means of getting around with flexbots and similar modular
you to hang from metal ceilings or (Movement Types ▶231). morphs to create larger gestalt forms.
fixtures, walk in micrograv by
adhering to surfaces, and hold onto Any movement type can be chosen When united with other modules,
devices without letting them drop or that works with your shell’s design, the group is treated as a single unit/
drift away. with approval from the GM. You may morph, with shared capabilities
have multiple (different) systems (Flexbot Rules ▶66).
You receive a +30 to SOM Checks to
maintain a grip on magnetically held
objects

Hardware Hardware Nanoware


Biomorph only
Cost: Maj/3 Cost: Min/1 Cost: Min/1
Restricted 2
Nanotat ID Flux Oxygen Reserve Prehensile Feet
Your nanotat ID can be reconfigured A miniature tank and rebreather installed You can use your feet like hands. Your
with a new legit or fake ID in one in your torso. When activated, it overrides joints are altered so that your toes are
action turn. your breathing, feeding oxygen directly into longer and more dexterous. The big toe
your blood stream. This provides you with is opposable. Physically, your morph’s
air for 4 hours and avoids problems with feet resemble a long, narrow hand or a
pressure changes. Automatically activates foot with finger-like toes. You can walk
in poisonous or insufficient atmosphere normally but need specially designed
(Know: Chemistry 80). This mod does not shoes. You run slightly slower than an
protect from vacuum exposure, but will unmodified morph (–8 to full movement).
keep you conscious and active for longer. Your hips have greater mobility and
Once empty, it recovers one hour of oxygen flexibility. In a suitable chair, or in zero g,
for every hour you spend in a breathable you can use hands and feet to manipulate
atmosphere (or 15 mins in a high-oxygen the same object. Common among people
environment). who live in microgravity.
Nanoware Cyberware Bioware, Cyberware, Hardware

Synth only
Cost: Min/1 Cost: Min/1 Cost: Min/1

Prehensile Tail Pressure Adaptation Retracting Limbs


Your morph is equipped with a Your morph can handle extreme Some or all of your limbs can retract
1.5m long tail, extending out from hydrostatic pressure conditions, completely inside your shell’s frame.
your tailbone/backside. This tail is up to 500 (biomorphs) or 2,500 A limb can hold one very small item
prehensile and you can use it to grab, (synthmorphs) atmospheres. while retracted (small morphs can hold
hold, and manipulate objects. You micro items, large morphs small items).
can control your tail’s movements It also acclimates to pressure changes Retracted limbs and the items they hold
with concentration, but otherwise quickly and is immune to oxygen can not be targeted in combat.
it tends to move on its own. toxicity, nitrogen narcosis, and the
bends. Retracted items are Concealed (+30
Your tail also improves balance; apply Infiltrate). This mod cannot be
a +10 modifier to Athletics or other combined with hidden compartment
tests where balance is a factor. or telescoping limb.

Bioware, Cyberware, Hardware Bioware, Hardware Hardware

Synth only Biomorph only


Cost: Maj/3 Cost: Min/1 Cost: Min/1

Shape Adjusting Skinlink Skin Pocket


Alter your shape, height, width, and features, Skinlink nanobots live on the morph’s A pocket within your skin layer
limited by mass and internal components external skin or shell, automatically provides concealment (+30 Infiltrate)
(work with the GM on what’s possible). swarming over and creating a physical for very small items
Primarily used with pre-set configurations for connection with any electronics you
specific tasks (eg, lengthening to fit a tunnel). touch. They also take advantage of the
You can change composition to function as any electrical field in a biomorph’s skin for
2 Minor complexity items/ware or 1 Moderate, communication. They allow you to
as allowed by the GM (no blueprint needed).
communicate and mesh with skinlink-
Extra limbs are Minor ware. Simple shapes
equipped devices, devices with external
and mechanics are easy, but no advanced
electronics, designs etc. Altering shape takes
access ports, devices with exposed
at least 1d6 mins, up to 1d6 hours. Morph can electronics, or other skinlinked characters
also change its features for disguise purposes; merely by touching them. This is
apply a +30 modifier to disguise-based Deceive considered a wired link, and so is not
or Exotic Skill: Disguise Tests . subject to sniffing or jamming.
Hardware Hardware, Nanoware Bioware
Synth only Biomorph only
Cost: Mod/2 Cost: Mod/2 Cost: Min/1

Thermogenic Utilimod Vacuum Sealing


Protection
This mod duplicates the functions of Your morph is modified to survive in
The synthmorph can operate in high- a utilitool ▶317. Retractable smart a vacuum. You can seal your orifices to
temperature environments with heat material tool “arms” are implanted — prevent the freezing of bodily fluids from
usually spaced around the wrist, but evaporative cooling. A special membrane
sinks and coolant systems, able to
protects your eyes, enabling you to see in
withstand up to 1,000 C. other locations are possible — that
vacuum without distortion or damage.
can change shape into almost any type Your system is also protected from the
This also provides AV +5/0. of specialized tool desired in 1d6 effects of decompression sickness and
minutes. hypoxia. You are still vulnerable to
asphyxiation, radiation, and possibly heat
These tools can take on numerous (in sunlight) or heat loss (in shade), and
functions, including that of a fiber eye so this mod is often coupled with oxygen
▶338 or an implanted knife ▶204. reserve cyberware, respirocytes, and/or
cold tolerance.
Hardware Cyberware, Hardware Bioware

Infomorph
Cost: Mod/2
Ware & Apps Cost: Min/1

Wings Meshware is designed for infomorphs but can App-Lock


also be installed in cyberbrains (synths, pods,
Your morph is equipped with a pair some specialised morphs). App-lock makes it more difficult
of wings; either additional limbs or for an installed app to be removed
restructured arms. For small morphs, this Meshware takes only a complex action to without proper authentication (apply
allows gliding and limited flight in Earth- a –30 modifier).
install or uninstall. Once installed, it remains
like gravities. Medium-sized morphs can
fly in gravity less than 0.15g; in higher
with the informorph when it moves or
gravity they may be used to glide. Large copies. Meshware can also be installed within This is useful for infomorphs/
and very large morphs may not use this cyberbrains. Other apps can also be installed cyberbrains that are brainhacked and
augmentation. Most wing designs are as meshware, so they are embedded within modified against their will. The
transgenic and based on bat physiology, so the infomorph. protected apps must be designated in
that they may be easily folded when not in advance (when app-lock is installed or
use. If combined with the retracting limb Apps can be run via the Mesh or any reconfigured).
ware, these wings may be folded into your computerised device, so can be stored/used
arms or back.
directly by Infomorphs and morphs with
Bioware, Cyberware, Hardware cyberbrains, and via standalone device (eg. a Meshware
Mote) or a Mesh connection by biomorphs.

Cost: Min/1 Cost: Min/1 Cost: Mod/2

Auto-Erase Copylock Enhanced


Security
This app will auto-erase an infomorph (or Copylock prevents an infomorph
ego in a cyberbrain) if certain conditions (or ego within a cyberbrain) from This meshware installs additional
are met. This is useful if you are worried copying, whether voluntarily or not, firewall and security layers, making the
about brainhacking, forknapping, or being without proper authorization. This is infomorph/cyberbrain harder to hack.
trapped in a lockbox. Common trigger Apply a –10 modifier to attempts to
used to restrict forks, indentures, and
conditions include detected brainhacking, a brainhack your digital mind. You can also
codephrase, psychosurgery, a time period, or people who don’t trust themselves.
use this meshware to enter a heightened
upon failure to receive a periodic message. It also defends against forknappers: state of security—Defensive Mode.
Some people use this app to keep forks from brainhackers that attempt to copy
going errant; many polities legally require the infomorph suffer –30 to their When activated with a quick action, the
forks to be equipped to delete themselves Infosec Tests. Copylock also prevents mod to brainhack you is increased to
after a set number of hours. Auto-erase an infomorph from moving between –30. This lock-down status impairs your
functions even if the infomorph does not devices or sleeving into a morph. functions, however; no Insight pool while
have privileges on that system. it’s active and a –3 Initiative modifier.
Meshware Meshware Meshware
Cost: Min/1 Cost: Mod/2 Cost: Mod/2
Restricted
E-Veil Fault Persistence
Tolerance
E-veil obfuscates the presence This meshware uses rootkit
of designated apps within the This module provides redundancy techniques to keep the digital mind
infomorph’s code. Any attempt to and loadsharing functions. active despite attempts to crash it.
scan the infomorph using Interface is
opposed with a Program skill of 80. You receive AV 5 against mesh Increase the infomorph’s Durability by
attacks. 10 and Wound Threshold by 2.
The hidden apps must be designated
when e-veil is activated.

Meshware Meshware Meshware

Cost: Mod/2 Cost: Min/1 Cost: Min/1

AR Illusion Biometric Crypto


Matcher
A media library and editing suite you This app generates key pairs, encrypts
can use to create realistic entoptic This app takes any biometric pattern messages using public keys, and
illusions. — face, gait, morph, voice, etc. — and decrypts with secret keys
runs a pattern-matching search
(Encryption ▶247).
(Tracking by Biometrics ▶256).

Software Software Software

Cost: Mod/2 Cost: Min/1 Cost: Mod/2


Restricted Restricted
Exploit Firewall Lockbox
A hacker library/tool for taking This app protects a device from This malware imprisons infomorphs
advantage of known software hostile intrusion. Every device comes (Trap Ego ▶266).
vulnerabilities. with one by default.

Required for hacking.

Software Software Software


Cost: Mod/2 Cost: Mod/2 Cost: Mod/2
Restricted
Sniffer Spoofer Tracker
Sniffer apps collect all of the traffic Use spoof apps to fake transmissions This app traces people’s connections
passing between or through targeted and mesh IDs online to their origin
systems
(Spoofing ▶247). (Tracking ▶256).
(Sniffing ▶245).

Software Software Software

Cost: Min/1 Cost: Min+/1+

VPN XP
This app enables you to communicate Clips of someone else’s experiences.
over a virtual private network Depending on the content, some XP
(porn, snuff, crime, etc.) is restricted
(VPNs ▶241). in certain jurisdictions.

VPNs provide a –30 modifier to XP clips are frequently modified so


sniffing attacks (Sniffing ▶245). that their emotive tracks are more
intense, giving the viewer a greater
thrill.

Software Software

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