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//SAFEMODE Disables the cheat engine and only activate it after POPS has left the
PS OSD.
//Should be always ON. Some game codes do patch the memory area where the PS OSD is
loaded, causing crashes and other garbage…
# Global Cheats files. Codes activated in this txt will be activated for all your
games
# You can enable a code if you add the $ character in front of the code
# You can disable a code if you remove the $ character from the code
# Don't touch the first line with SAFEMODE
# each code line must have a space between the adress and the value. Example:
00000001 00000001
# For more infos: https://bitbucket.org/ShaolinAssassin/popstarter-documentation-
stuff/wiki/Home
//is a hexadecimal value. You can write as many $COMPATIBILITY_0x## as you want.
//A variant of mode 0×01, with a second hack for not breaking the MDECoding of
FMVs.
COMPATIBILITY_0x02
//Can be used if the mode 0×01 doesn’t provide the expected results.
COMPATIBILITY_0x03
//Made for fixing the cutscenes of the PAL Resident Evil: Director’s Cut.
COMPATIBILITY_0x05
//Disables the OSD shell of the emulator’s built-in BIOS, making some games that
freeze on startup run.
COMPATIBILITY_0x06
#
#
//Forces the activation of the PAL patcher (POPS will run it PAL) and patches the
BIOS region code to Euro (shows the boot screen in PAL).
/Useful for PAL VCDs that don’t have a valid license text in their bootsector. Can
be done using a PATCH_#.BIN file.
FORCEPAL
//Forces 480p. Not compatible with XPOS, YPOS, DWSTRETCH, DWCROP & NOT reliable
ATM. See notes here
480p
//Same as WIDESCREEN, with 3×16:9 aspect ratio. Does not deal with stuff like HUDs,
texts/fonts, menus, 2D backgrounds…
EYEFINITY
//Sets up the PFS wrapper USB delay. Useful for slow reading USB sticks
//Replace # by Number
USBDELAY_#