The document describes various status effects and spells in a game system. It includes buffs/debuffs that increase/decrease damage for physical/magical attacks, as well as protection/vulnerability effects. It also includes spells that inflict status ailments like sleep, confuse etc. or modify attack elements/damage. The status effects last 5 turns generally unless otherwise specified and can be applied to single targets or groups.
The document describes various status effects and spells in a game system. It includes buffs/debuffs that increase/decrease damage for physical/magical attacks, as well as protection/vulnerability effects. It also includes spells that inflict status ailments like sleep, confuse etc. or modify attack elements/damage. The status effects last 5 turns generally unless otherwise specified and can be applied to single targets or groups.
The document describes various status effects and spells in a game system. It includes buffs/debuffs that increase/decrease damage for physical/magical attacks, as well as protection/vulnerability effects. It also includes spells that inflict status ailments like sleep, confuse etc. or modify attack elements/damage. The status effects last 5 turns generally unless otherwise specified and can be applied to single targets or groups.
Effect: Target gains Brave status for 5 turns, increasing the damage of all physical attacks they make by 1D+(your stat used by the ability, if any). If groupcast, increases their damage by your copy of the relevant stat, instead.
Debrave 6MP. Cast Time: 1.
Target: 1. Groupcast: Yes. Reflectable: Yes. Effect: Target gains Debrave status for 5 turns, decreasing the damage of all physical attacks they make by 1D+(your stat used by the ability, if any). If groupcast, decreases their damage by your copy of the relevant stat, instead.
Faith 6MP. Cast Time: 1.
Target: 1. Groupcast: Yes. Reflectable: Yes. Effect: Target gains Faith status for 5 turns, increasing the damage of all magical attacks they make by 1D+(your stat used by the ability, if any). If groupcast, increases their damage by your copy of the relevant stat, instead.
Defaith 6MP. Cast Time: 1.
Target: 1. Groupcast: Yes. Reflectable: Yes. Effect: Target gains Defaith status for 5 turns, decreasing the damage of all magical attacks they make by 1D+(your stat used by the ability, if any). If groupcast, decreases their damage by your copy of the relevant stat, instead.
Protect 6MP. Cast Time: 1.
Target: 1. Groupcast: Yes. Reflectable: Yes. Effect: Target is affected by Protect for 5 turns, reducing physical damage they take by 1D+Spr. If groupcast, the targets reduce physical damage taken by your Spr stat, instead.
Deprotect 6MP. Cast Time: 1.
Target: 1. Groupcast: Yes. Reflectable: Yes. Effect: Target is affected by Deprotect for 5 turns, increasing physical damage they take by 1D+Int. If groupcast, the targets increase physical damage taken by your Int stat, instead.
Shell 6MP. Cast Time: 1.
Target: 1. Groupcast: Yes. Reflectable: Yes. Effect: Target is affected by Shell for 5 turns, reducing magical damage they take by 1D+Spr. If groupcast, the targets reduce physical damage taken by your Spr stat, instead.
Deshell 6MP. Cast Time: 1.
Target: 1. Groupcast: Yes. Reflectable: Yes. Effect: Target is affected by Deshell for 5 turns, increasing magical damage they take by 1D+Int. If groupcast, the targets increase physical damage taken by your Int stat, instead.
Haste 8MP. Cast Time: 1.
Target: 1. Groupcast: Yes. Reflectable: Yes. Effect: Target is affected by Haste for 5 turns, allowing them to take an additional cast or charge time tick each turn. Their initiative is also increased by 2. If groupcast, their initiative is increased by 1, instead.
Slow 8MP. Cast Time: 1.
Target: 1. Groupcast: Yes. Reflectable: Yes. Effect: Target is affected by Slow for 5 turns, increasing the cast or charge time of their abilities by 1 tick. In addition, their initiative is reduced by 2. If groupcast, their intiative is reduced by 1, instead. Confuse 5MP. Cast Time: 1. Target: 1. Groupcast: No. Reflectable: Yes. Effect: Target is affected by Confusion for 5 turns, causing it to target friend and foe at random, as well as use random abilities or items it possesses each action.
Berserk 5MP. Cast Time: 1.
Target: 1. Groupcast: No. Reflectable: Yes. Effect: Target is affected by Berserk for 5 turns, causing it to attack with basic physical attacks only, but increases damage it causes and takes by 1D+Int for the duration.
Sleep 5MP. Cast Time: 1.
Target: 1. Groupcast: No. Reflectable: Yes. Effect: Target is affected by Sleep for 5 turns, causing it to be unable to take actions or reactions for the duration. If the target takes physical damage while affected by Sleep, increase the damage it takes by 1D+Int, but it is cured of Sleep when the attack ends.
Blind 5MP. Cast Time: 1.
Target: 1. Groupcast: No. Reflectable: Yes. Effect: Target is affected by Blind for 5 turns, causing it to suffer a -2 penalty to accuracy checks it makes for the duration.
Teleport 5MP. Cast Time: 0.
Target: Party. Groupcast: No. Reflectable: No. Effect: The caster and their whole party flees from combat immediately, securing any EXP or loot it has already earned, but forfeiting any remaining rewards for the encounter. Enemies in the escaped encounter that combat the party at another encounter gain an additional 1D+Spr damage they cause to the caster of this spell, and casting this spell against them again automatically fails.
Enfire 1TP. Cast Time: 0.
Target: 1. Groupcast: Yes. Reflectable: No. Effect: Target's attacks become Fire damage for 5 turns. If groupcast, targets next attack deals Fire damage, instead.
Enblizzard 1TP. Cast Time: 0.
Target: 1. Groupcast: Yes. Reflectable: No. Effect: Target's attacks become Ice damage for 5 turns. If groupcast, targets next attack deals Ice damage, instead.
Enthunder 1TP. Cast Time: 0.
Target: 1. Groupcast: Yes. Reflectable: No. Effect: Target's attacks become Lightning damage for 5 turns. If groupcast, targets next attack deals Lightning damage, instead.
Ohfire 1TP. Cast Time: 0.
Target: 1. Groupcast: Yes. Reflectable: No. Effect: Target's attacks deal 1D+Int additional Fire damage for 5 turns. If groupcast, targets attack deals Int additional Fire damage, instead.
Ohblizzard 1TP. Cast Time: 0.
Target: 1. Groupcast: Yes. Reflectable: No. Effect: Target's attacks deal 1D+Int additional Ice damage for 5 turns. If groupcast, targets attack deals Int additional Ice damage, instead.
Ohthunder 1TP. Cast Time: 0.
Target: 1. Groupcast: Yes. Reflectable: No. Effect: Target's attacks deal 1D+Int additional Lightning damage for 5 turns. If groupcast, targets attack deals Int additional Lightning damage, instead.
Barfire 1TP. Cast Time: 0.
Target: Party. Groupcast: No. Reflectable: No. Effect: Target gains Barfire for 5 turns, reducing Fire damage taken by 1D+Spr.
Barblizzard 1TP. Cast Time: 0.
Target: Party. Groupcast: No. Reflectable: No. Effect: Target gains Barblizzard for 5 turns, reducing Ice damage taken by 1D+Spr.
Barthunder 1TP. Cast Time: 0.
Target: Party. Groupcast: No. Reflectable: No. Effect: Target gains Barthunder for 5 turns, reducing Lightning damage taken by 1D+Spr.