Professional Documents
Culture Documents
Dungeon World Fighter Sandor
Dungeon World Fighter Sandor
DWARF: Ozruk, Surtur, Brunhilda, Annika, Janos, Greta, Dim, Rundrig, Jarl, Xotoq HALFLING: Finnegan, Olive, Randolph, Bartleby, Aubrey, Baldwin, Becca
ELF: Elohiir, Sharaseth, Hasrith, Shevaral, Cadeus, Eldar, Kithracet, Thelian HUMAN: Hawke, Rudiger, Gregor, Brianne, Walton, Castor, Shanna, Ajax, Hob
EYES: Hard,
HIT POINTS 12
Harddead, eager Neutral
Max (10+Constitution) Current Defeat a worthy opponent.
HAIR: Wild,
Wild shorn, battered helm
SKIN: Calloused,
Tanned tanned, scarred Evil
DAMAGE Kill a defenseless or surrendered enemy.
1d10+3 Chaotic
Assign these scores to your stats: 16(+2), 15(+1), 13(+1), 12(–), 9(–), 8(-1)
Luck 13
STARTING MOVES
virtudes: audacioso
Bend Bars, Lift Gates Armored vícios: inflexível e irritável.
When you use pure strength to destroy an You ignore the clumsy tag on any armor
inanimate obstacle, roll+STR. • On a 10+, you wear.
choose 3. • On a 7-9 choose 2.
• It doesn’t take a very long time
• Nothing of value is damaged
• It doesn’t make an inordinate amount
of noise
• You can fix the thing again without a lot
of effort
COIN ADVANCED MOVES
When you gain a level from 2-10, you may choose from these moves.
THE FIGHTER
Max Load (12+STR) Current brunt of damage dealt to you, the damage
Heirloom is negated but you must reduce the armor
You carry your Signature Weapon. Fenrir value of your armor or shield (your choice)
When you consult the spirits that reside
Dungeon Rations (5 uses, ration, 1 weight) within your signature weapon, they will by 1. The value is reduced each time you
give you an insight relating to the current make this choice. If the reduction leaves
Choose your defenses: the item with 0 armor it is destroyed.
situation, and might ask you some
Chainmail (1 armor, worn, 1 weight) and questions in return, roll+CHA. • On a 10+,
Adventuring Gear (5 uses, 1 weight) the GM will give you good detail. • On a 7-9, Seeing Red
Scale Armor (2 armor, worn, clumsy, the GM will give you an impression. When you Discern Realities during
3 weight) combat, you take +1.
Choose two:
Improved Weapon
Choose one extra enhancement for your Interrogator
2 Healing Potions (0 weight) signature weapon. When you parley using threats of violence
Shield (+1 armor, 2 weight) as leverage, you may use STR instead of
(5 uses, ration, 1 weight), and Poultices & When you have access to a forge you can
Herbs (2 uses, slow, 1 weight) graft the magical powers of a weapon onto Scent Of Blood
your signature weapon. This process When you Hack & Slash an enemy, your
22 coins destroys the magical weapon. Your next attack against that same foe deals
greatsword - 1d10 dmg - 3 signature weapon gains the magical powers +1d4 damage.
of the destroyed weapon.
weight Multiclass Dabbler
Helmelt, great, +1 armor, Iron Hide Get one move from another class. Treat
You gain +1 armor. your level as one lower for choosing the
2 weight, -1 perception Multiclass Dabbler Move... move.
When you gain a level from 6-10, you may choose from these moves.