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PC Silence Graveworm Character name

Alignment: Law,
Class Thief AL Neutral Neutrality, Chaos

Title Level 1 Experience level

Ability Scores Melee att./damage,


Saving Throws Appearance: handsome, brawny
Background Skill: Hunter
STR 13 Open doors D 13 Death, poison
Personality: absentminded, friendly
Misfortune: injured

INT 10 Languages, Literacy W 14 Magic wands

Paralysis,
WIS 9 Saves vs magic P 13 petrification
Missile attacks,
DEX 13 AC, Initiative B 16 Breath attacks

Spells, magic rods,


CON 13 Hit points S 15 magic staves
Reactions, WIS modifier to
CHA 9 #Retainers, Loyalty ± 0 saves vs magic

Ability check: Roll under or equal on 1d20 Saving throw: Roll over or equal on 1d20 Character portrait, symbol, description

Combat Maximum hit


Encounters DEX modifier to
Hit points Max 4 Init
points initiative (optional)
HP 4
CON modifier to CHA modifier to
± +1 hit points ± 0 reaction rolls

Armour Class Unarmoured AC:


Un 11
AC 13
± +1
10 + DEX modifier
DEX modifier to
Exploration
Armour Class
LD -in-6 Listen at door
(1-in-6 or by class)
Attack bonus STR modifier to
Mel +1 melee att./damage
OD -in-6 Open stuck door
Att 0 (based on STR)
DEX modifier to
Mis +1 missile attacks
SD -in-6 Find secret door
(1-in-6 or by class)

Abilities, Skills, Weapons FT -in-6 Find room trap


(1-in-6 or by class)

Weapons: Dagger (x3)


Abilities: Backstab, Thief Skills (climb sheer surfaces, find or
Movement Overland travel:
remove treasure traps, hear noise, hide in shadows, move silently, Ov miles/day
open locks, pick pockets), Read Lanuages (level 4), Scroll Use
Exploration:
(level 10) Ex feet/turn
Encounters:
En feet/round

Languages
Neutral, Common

Literate
© 2019 Gavin Norman — necroticgnome.com
Equipment Weapons & Armour
Thieves’ tools, Grappling hook, Rope (50'), Waterskin, Bell Weapons: Dagger (x3)
(miniature) (x2), Twine (100' ball), Belt pouch, Bedroll, Caltrops Armour: Leather
(bag of 20), Torches (6), Whistle

Magic Items Treasure

Other Notes Spells, mounts, retainers,


areas explored, clues Coins
PP

GP 0

EP

SP

CP

Encumbrance (Optional rule)


Weight of treasure
TR & coins

Experience points Experience points Weight of weapons,


Next 1200 for next level EQ armour & gear
XP
Prime requisite Total weight carried
% modifier to XP + (max=1,600cn)
© 2019 Gavin Norman — necroticgnome.com

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