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Alignment: Law,
Class Thief AL Neutral Neutrality, Chaos
Paralysis,
WIS 9 Saves vs magic P 13 petrification
Missile attacks,
DEX 13 AC, Initiative B 16 Breath attacks
Ability check: Roll under or equal on 1d20 Saving throw: Roll over or equal on 1d20 Character portrait, symbol, description
Languages
Neutral, Common
Literate
© 2019 Gavin Norman — necroticgnome.com
Equipment Weapons & Armour
Thieves’ tools, Grappling hook, Rope (50'), Waterskin, Bell Weapons: Dagger (x3)
(miniature) (x2), Twine (100' ball), Belt pouch, Bedroll, Caltrops Armour: Leather
(bag of 20), Torches (6), Whistle
GP 0
EP
SP
CP