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PC O Perseverante e Virtuo Character name

Alignment: Law,
Class Anao AL Neutro Neutrality, Chaos

Title Level Experience level

Ability Scores Melee att./damage,


Saving Throws
STR 13 Open doors D Death, poison

INT 7 Languages, Literacy W Magic wands

Paralysis,
WIS 11 Saves vs magic P petrification
Missile attacks,
DEX 12 AC, Initiative B Breath attacks

Spells, magic rods,


CON 17 Hit points S magic staves
Reactions, WIS modifier to
CHA 18 #Retainers, Loyalty ± saves vs magic

Ability check: Roll under or equal on 1d20 Saving throw: Roll over or equal on 1d20 Character portrait, symbol, description

Combat Maximum hit


Encounters DEX modifier to
Hit points Max Init
points initiative (optional)
HP 55
CON modifier to CHA modifier to
± hit points ± reaction rolls
Unarmoured AC:

Exploration
Armour Class Un 10 + DEX modifier
AC
DEX modifier to
± Armour Class
LD -in-6 Listen at door
(1-in-6 or by class)
Attack bonus STR modifier to
Mel melee att./damage
OD -in-6 Open stuck door
Att (based on STR)
DEX modifier to
Mis missile attacks
SD -in-6 Find secret door
(1-in-6 or by class)

Abilities, Skills, Weapons FT -in-6 Find room trap


(1-in-6 or by class)

Manda Ferro Na Brasa


Movement Base mv. rate = 120,
unless encumbered
Overland: 1/5 base
Ov mv. rate (miles/day)
Exploration: base
Ex mv. rate (feet/turn)
Encounter: 1/3 base
En mv. rate (feet/round)

Languages By class; extra


langs. if INT 13+

Literate
v1.2 — © 2019 Gavin Norman — necroticgnome.com
Unencumbering Items Base
Mv. Rate Packed Items
STR 18+
STR 16+
STR 13+
STR 9+
STR 6+
STR 4+
Clothing, necklaces, rings, etc. Not encumbering unless carried 120’ (40’)
in large numbers (referee’s judgement).

Equipped Items

90’ (30’)

60’ (20’)

30’ (10’)

Anything held, actively in use, or ready to use at short notice: All other equipment, packed into sacks, backpacks, etc. In
armour worn, shields or weapons held, sheathed weapons, combat, retrieving a packed item optionally takes one round.
items worn on the belt. STR modifier (optional): Optionally, remove slots at the top
of the list based on the character’s STR score.
If not using this optional rule: Remove the top 3 slots.

Other Notes Spells, mounts, retainers,


areas explored, clues

Experience points Experience points


Next for next level
XP
Prime requisite
% modifier to XP
v1.2 — © 2019 Gavin Norman — necroticgnome.com

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