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Alignment: Law,
Class Bard AL Neautral Neutrality, Chaos
Paralysis,
WIS 10 Saves vs magic P 13 petrification
Missile attacks,
DEX 11 AC, Initiative B 16 Breath attacks
Ability check: Roll under or equal on 1d20 Saving throw: Roll over or equal on 1d20 Character portrait, symbol, description
Languages Bards learn new languages as they advance in level. At every Common
even numbered level above 3rd (i.e. 4th, 6th, 8th, etc.),
Lore: From 2nd level, a bard has a 2-in-6 chance of knowing lore
Literate
pertaining to monsters, magic items, or heroes of folk- tale or legend.
v1.2
This—ability
© 2019may
GavinbeNorman necroticgnome.com
— identify
used to the nature and powers of magic
Equipment Weapons & Armour
Backpack: Has two straps and can be worn on the back, keeping the Short sworrd:1d6 Melee
hands free. Holds up to 400 coins. leather[12]
Mirror: Useful for looking around corners or for reflecting a gaze attack.
Lantern:Lantern: Can be closed to hide the light Burns one oil flask every
four hours (24 turns). Casts light in a 30’ radius.
Rations:7 day regular
Rope:50 '
Sack(sm) can hold up to 200
Torches (6 )
Wine: 3 uses per bottle 1-6,2-6,3-6 chance to get drunk
Wolfsbane: This herb can be used to repel lycanthropes. The creature
must be hit with the herb in melee combat.