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PC Gillian Character name

Alignment: Law,
Class Bard AL Neautral Neutrality, Chaos

Title Crier Level 2 Experience level

Ability Scores Melee att./damage,


Saving Throws
STR 11 Open doors D 13 Death, poison

INT 9 Languages, Literacy W 14 Magic wands

Paralysis,
WIS 10 Saves vs magic P 13 petrification
Missile attacks,
DEX 11 AC, Initiative B 16 Breath attacks

Spells, magic rods,


CON 12 Hit points S 15 magic staves
Reactions, WIS modifier to
CHA 12 #Retainers, Loyalty ± +0 saves vs magic

Ability check: Roll under or equal on 1d20 Saving throw: Roll over or equal on 1d20 Character portrait, symbol, description

Combat Maximum hit


Encounters DEX modifier to
Hit points Max 7/2d6 Init +0
points initiative (optional)
HP 7
CON modifier to CHA modifier to
± +0 hit points ± +0 reaction rolls

Armour Class Unarmoured AC:


Un 10
AC 12
± +0
10 + DEX modifier
DEX modifier to
Exploration
Armour Class
LD 1 -in-6 Listen at door
(1-in-6 or by class)
Attack bonus STR modifier to
Mel +0 melee att./damage
OD 1 -in-6 Open stuck door
Att +0 (based on STR)
DEX modifier to
Mis +0 missile attacks
SD 1 -in-6 Find secret door
(1-in-6 or by class)

Abilities, Skills, Weapons FT 1 -in-6 Find room trap


(1-in-6 or by class)

Armour: Leather, chainmail, no shields.


Weapons: Missile weapons, one-handed melee weapons. Movement Base mv. rate = 120,
unless encumbered
Anti charm: While the bard plays music and sings, allies within 30’ are Overland: 1/5 base
Ov mv. rate (miles/day)
immune to song-based magical effects and the beguiling powers of
sylvan creatures or fairies. Allies already under the effect of such magic Exploration: base
Ex mv. rate (feet/turn)
may make another saving throw with a +4 bonus
Encounter: 1/3 base
Divine magic: pg.122 En mv. rate (feet/round)
Enchantment: By playing music and singing, the bard can fascinate
subjects in a 30’ radius. This ability does not function in combat.pg.34
advanced. Languages By class; extra
langs. if INT 13+

Languages Bards learn new languages as they advance in level. At every Common
even numbered level above 3rd (i.e. 4th, 6th, 8th, etc.),
Lore: From 2nd level, a bard has a 2-in-6 chance of knowing lore
Literate
pertaining to monsters, magic items, or heroes of folk- tale or legend.
v1.2
This—ability
© 2019may
GavinbeNorman necroticgnome.com
— identify
used to the nature and powers of magic
Equipment Weapons & Armour
Backpack: Has two straps and can be worn on the back, keeping the Short sworrd:1d6 Melee
hands free. Holds up to 400 coins. leather[12]
Mirror: Useful for looking around corners or for reflecting a gaze attack.
Lantern:Lantern: Can be closed to hide the light Burns one oil flask every
four hours (24 turns). Casts light in a 30’ radius.
Rations:7 day regular
Rope:50 '
Sack(sm) can hold up to 200
Torches (6 )
Wine: 3 uses per bottle 1-6,2-6,3-6 chance to get drunk
Wolfsbane: This herb can be used to repel lycanthropes. The creature
must be hit with the herb in melee combat.

Magic Items Treasure


-Old rusty loot with fringed strings
and odd carvings

Other Notes Spells, mounts, retainers,


areas explored, clues Coins
youll never amount to anythin !! is all poor ol Gillian ever heard PP
growing up. it was bad enought his late father gave him the girliest name
out of all then boys in town even Ashllyn! at least his nick name was GP 15
Ash all Gillian ever got was Gillie or Gildred nothing fun and exciting as
Ash.. but alas /. Poor ol Gillian finally left town to the big city despite EP
his mothers cries " your singing is awful gillian no one would listen to
your stories, not even the drunks!" but ill show her, ill be the best Bard to
SP
ever li- Gillians quest to become the best story teller in world starts
CP
now and hell be the best to have ever spoken ! -GIL

Encumbrance (Optional rule)


Weight of treasure
TR 15 & coins

Experience points Experience points Weight of weapons,


Next 2,000 for next level EQ 80 armour & gear
XP 0
Prime requisite Total weight carried
% CHA modifier to XP + (max=1,600cn)
v1.2 — © 2019 Gavin Norman — necroticgnome.com

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