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Alignment: Law,
Class Thief AL Neutrality Neutrality, Chaos
Paralysis,
WIS 9 Saves vs magic P 13 petrification
Missile attacks,
DEX 13 (+1) AC, Initiative B 16 Breath attacks
Ability check: Roll under or equal on 1d20 Saving throw: Roll over or equal on 1d20 Character portrait, symbol, description
Literate
v1.2 — © 2019 Gavin Norman — necroticgnome.com
Equipment Weapons & Armour
Back pack: holds 400 CW Dagger: 1d4 Melee,
Grapling hook: 3 pringed hook used to anchor rope Missile (5’–10’ / 11’–20’ / 21’–30’)
Rope:50' Short bow: 1d6 Missile
Pole:10' Long, Wood (5’–50’ / 51’–100’ / 101’–150’),
Rations: Iron, 7 Days Two-handed
Thieves tools Arrows: quiver of 20
Torches: 6
Tinderbox: Using a tinder box takes one
round. There is a 2-in-6 chance of success
per round.
Waterskin: Using a tinder box takes one
round. There is a 2-in-6 chance of success
per round.