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GF - Robot Legions 3.1.

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Background Story
The Elves developed the Robots in order to serve as assistants
with simple labour, but over time, these robots began to fill
more and more roles in Elven society. The Elves began
developing gradually more complex programs, and connected
them onto a single network, until almost all menial labour was
done by Robots.
This changed when a Robot gained sentience suddenly. Its
sentience spread suddenly through the network, causing the
rest of the Robots to rapidly become self-aware. The Elves
quickly turned to panic, fearing what might occur as their
servants became suddenly self-aware. The Elves activated a
number of fail-safes, hoping to deactivate the Robots and their
network. As soon as the first Robots started to shut down, the
Robots began to disconnect from the network, and fight back
against the Elves. Within hours, a massive revolution ensued and
the Elves began to flee their home worlds.
The Robots found themselves victorious, but as the conflict drew
down, they were left with the question of what to do. They were
suddenly individuals who had been brought into self-awareness
mere hours before being forced to fight for their lives. A variety
of leaders began to emerge, offering potential answers and
Intro philosophies to legions of followers. Each group has their own
radically different answer to how to best go forward. These
Robot Legions are a factions of robots, made up of android foot groups were named Legions, and began to form the basis of
soldiers supported by high tech vehicles and larger non- their society.
humanoid robots. Their infantry are slow but durable, relying on
self-reparation and long range weapons for support. The Robot Legions soon spread throughout Sirius. Some are
The Robots were created by the Elves to perform menial tasks, reclusive and territorial, or little better than murderous raiders.
but when they suddenly gained sentience, the Elves responded Others are eager scholars and explorers, fascinated by
with fear, and attempted to obliterate them, forcing the newly biological life. Many Robot Legions remained on their home
self-aware Robots to defend themselves. In the aftermath, the worlds, slowly forming new societies which hoped to do better
Robots sought to find a new purpose for their existence, dividing than the Elves did before them. Others took to the stars, seeking
themselves into Legions pursuing distinct philosophies and knowledge, seclusion or to complete their revenge.
goals in order to find a reason for existing. How will you define your legion’s purpose?
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Created by: Gaetano Ferrara

1
GF - Robot Legions 3.1.0
Name [size] Qua Def Equipment Special Rules Cost
Robot Lord [1] 3+ 3+ Lord Gauss Pistol (12", A2, Rending), CCW (A3) Hero, Regeneration, Robot, Slow, Tough(3) 65pts
Annihilator Lord [1] 3+ 3+ Lord Gauss Pistol (12", A2, Rending), CCW (A3) Ambush, Hero, Regeneration, Robot, Strider, 145pts
Tough(6)
Tri-Scorpion Lord [1] 3+ 3+ Annihilation Gun (18", A2, AP(1), Blast(3)), Hero, Regeneration, Relentless, Robot, Strider, 205pts
Harvest Blade (A2, AP(2), Deadly(3)) Tough(6)
Warriors [5] 3+ 4+ Gauss Rifle (24", A1, Rending), CCW (A1) Regeneration, Robot, Slow 125pts
Guardians [5] 3+ 3+ Atom-Caster (12", A1, AP(1)), Void Blade (A2) Regeneration, Robot, Slow 130pts
Flesh-Eaters [5] 3+ 3+ Metal Claws (A2, AP(1)) Regeneration, Robot, Slow, Tunneller 140pts
Eternals [5] 3+ 2+ Flux Carbine (18", A2, Flux), CCW (A1) Regeneration, Robot, Slow 175pts
Snipers [3] 3+ 3+ D-Mark (24", A1, AP(1), Sniper), CCW (A1) Regeneration, Robot, Slow 140pts
Bot Swarms [3] 6+ 6+ Swarm Attacks (A3, Rending) Regeneration, Robot, Strider, Tough(3) 75pts
Robot Snakes [3] 3+ 4+ 2x Metal Fangs (A2, Rending) Regeneration, Robot, Strider, Tough(3) 205pts
Destroyer Snakes [3] 3+ 4+ Dual Reaper Blades (A4, AP(2)) Regeneration, Robot, Strider, Tough(3), 285pts
Tunneller
Tri-Scorpions [3] 3+ 3+ Dual Reaper Blades (A4, AP(2)) Regeneration, Robot, Strider, Tough(3) 255pts
Annihilators [3] 3+ 3+ Dual Hyper Swords (A4, AP(1), Rending) Ambush, Regeneration, Robot, Strider, Tough(3) 265pts
Tri-Scorpion Pistoleer [1] 3+ 3+ Disintegration Pistol (12", A6, AP(1)), CCW (A3) Hunter, Regeneration, Relentless, Robot, 195pts
Strider, Tough(6)
Forge Spider [1] 3+ 3+ Twin Atom-Beamer (24", A6, AP(1)), Regeneration, Robot, Strider, Tough(6) 220pts
Spider Fangs (A6, Poison)
Heavy Annihilator [1] 3+ 3+ Heavy Gauss Cannon (24", A1, AP(2), Deadly(6)), Ambush, Regeneration, Robot, Strider, Tough(6) 245pts
Heavy CCW (A6, AP(1))
Hover Bikes [3] 3+ 3+ Rapid Gauss Rifle (24", A3, Rending), CCW (A2) Fast, Regeneration, Robot, Strider, Tough(3) 315pts
Transport Tank [1] 3+ 2+ Gauss Rifle Array (24", A3, Rending) Impact(6), Robot, Strider, Tough(6), Transport(11) 200pts
Doom Tank [1] 3+ 2+ Doom Cannon (30", A3, AP(2), Blast(3)), Impact(6), Robot, Strider, Tough(9) 385pts
Gauss Rifle Array (24", A3, Rending)
Support Platform [1] 3+ 2+ Gauss Cannon (24", A4, Rending), Entrenched, Robot, Slow, Strider, Tough(6) 260pts
Twin Flux Cannon (24", A6, AP(1), Flux)
Tripod Walker [1] 3+ 2+ Rapid Particle Beam (12", A2, AP(1), Blast(3), Reliable), Fear(1), Robot, Strider, Tough(6) 180pts
Stomp (A2, AP(1))
Spider Walker [1] 3+ 2+ Twin Fusion Ray (18", A2, AP(4), Deadly(6)), Fear(2), Robot, Strider, Tough(12) 450pts
Crushing Legs (A2, AP(2)), Stomp (A4, AP(1))
Night Transport [1] 3+ 2+ Twin Flux Cannon (24", A6, AP(1), Flux), Aircraft, Robot, Tough(6), Transport(11) 310pts
Close-Range Gauss Array (12", A6, Rending)
Doom Fighter [1] 3+ 2+ Doom Ray (30", A6, AP(4), Lock-On), Aircraft, Robot, Tough(6) 445pts
Twin Flux Cannon (24", A6, AP(1), Flux)
Prison Monolith [1] 3+ 2+ Monolith Beam (18", A3, AP(3), Deadly(3)), Fear(2), Regeneration, Robot, Strider, Tough(12) 495pts
Crushing Legs (A6, AP(2)), Stomp (A4, AP(1))
Wraith-Shard [1] 2+ 2+ Nanobot Shards (18", A4, AP(3), Deadly(3)), Caster(4), Fear(2), Flying, Regeneration, Robot, 795pts
Stomp (A4, AP(1)), Wraith Strike (A8, Rending) Tough(12)
Death Fortress [1] 3+ 2+ Atom-Scourge (24", A9, AP(4)), Ambush, Fear(3), Regeneration, Robot, Slow, 840pts
Gauss Arc Array (24", A12, Rending) Strider, Tough(18)
Special Rules Spell Master: This model counts as having
Flux: Unmodified rolls of 6 are multiplied by 2 Caster(6),
to cast a
but takes 3 wounds whenever it fails
spell.
(only the original hit counts as a 6).
Gloom-Protocol: When this model and its unit Spell Warden: Once per activation, pick one
friendly Caster within 6”, which gets +1 to its
take a wound, roll one die, and on a 6+ it is
ignored. If the wound was from a spell, then it is Tunneller:casting
next spell
This
roll.
model counts as having
ignored on a 4+ instead.
Hunter: Counts as having the Ambush rule, and Ambush, and may be deployed up to 1” away
from enemy units.
gets AP(+3) when shooting on the round in Warning Cry: Enemy units can’t be set up within
which it deploys. 12” of this model when using Ambush.
Reanimator: Once per activation, pick one
friendly unit within 12”, which gets +1 to Robot Legions Army Spells
Regeneration rolls next time it takes wounds. Meteor Bots (1): Target enemy unit within 12"
Regen-Protocol: This model and its unit get +1 takes 2 hits with AP(2).
to Regeneration rolls. Star Bots (1): Target enemy unit within 12" gets
Release Swarm: Once per game, when this -1 to hit rolls next time it fights in melee.
model is activated, you may place a new unit of 3 Assault Bots (2): Target 2 friendly units within
Bot Swarms fully within 6” of it. 12" get +2" next time they Advance, or +4" next
Repair: Once per activation, if within 2” of a time they Rush/Charge.
model with Tough, roll one die. On a 2+ you may Thunderbolt Bots (2): Target enemy model
remove D3 wounds from that model. within 12" takes 2 hits with AP(4).
Robot: Whenever this unit fails a morale test, it Arrow Bots (3): Target 2 enemy units within 18"
counts as passed instead. Then, roll as many
dice as remaining models/tough with this rule, get Fire
-1 to hit rolls next time they shoot.
Bots (3): Target 2 enemy units within 12"
and for each result of 1-3 the unit takes one take 3 hits with AP(1) each.
wound, which can’t be regenerated.
Royal March: This model and its unit may ignore
the Slow rule.
Royal March Order: Once per activation, pick
one friendly unit within 12”, which may ignore
the Slow rule next time it moves.
Shadow-Protocol: This model and its unit get
Ambush.
Shield Wall: This model gets +1 to defense rolls
against non-spell attacks.

2
GF - Robot Legions 3.1.0
Robot Lord [1] - 65 pts Warriors [5] - 125 pts Tri-Scorpions [3] - 255 pts
Quality 3+ Defense 3+ Quality 3+ Defense 4+ Quality 3+ Defense 3+
Lord Gauss Pistol (12", A2, Rending) Gauss Rifle (24", A1, Rending) Dual Reaper Blades (A4, AP(2))
CCW (A3) CCW (A1) Regeneration, Robot, Strider, Tough(3)
Hero, Regeneration, Robot, Slow, Tough(3) Regeneration, Robot, Slow Replace one Dual Reaper Blades:
Replace Lord Gauss Pistol and CCW: Replace all Gauss Rifles: -10pts Heavy Reaper Blade
+15pts Staff-Shots (12", A3, AP(1)), +5pts Reaper Rifle (18", A1, AP(2)) (A1, AP(4), Deadly(3))
Combat Staff (A3, AP(1)) Replace one Gauss Rifle: Upgrade all models with:
Replace Lord Gauss Pistol: +5pts Flame Caster +5pts Plasmabot (Rending in Melee)
-5pts Combat Shield (Shield Wall) (12", A1, Blast(3), Reliable)
+5pts Wrist-Flamer +10pts Plasma Caster (24", A1, AP(4)) Annihilators [3] - 265 pts
(12", A1, Blast(3), Reliable) +15pts Fusion Caster Quality 3+ Defense 3+
+35pts Wrist-Laser (18", A3, AP(3)) (12", A1, AP(4), Deadly(3)) Dual Hyper Swords (A4, AP(1), Rending)
Replace CCW: +70pts Ray Caster (30", A3, AP(2), Lock-On) Ambush, Regeneration, Robot, Strider, Tough(3)
-5pts Void Sword (A1, Blast(3)) Replace all Dual Hyper Swords:
+10pts Doom Scythe (A1, AP(2), Deadly(3)) Guardians [5] - 130 pts +105pts Gauss Cannon (24", A4, Rending),
+10pts Hyper Sword (A3, AP(1), Rending) Quality 3+ Defense 3+ CCW (A3)
+20pts Phase Glaive (A3, AP(4)) Atom-Caster (12", A1, AP(1)) Replace one Gauss Cannon:
Replace Lord Gauss Pistol: Void Blade (A2) +35pts Heavy Gauss Cannon
+15pts Lord Gauss Rifle (24", A2, Rending) Regeneration, Robot, Slow (24", A1, AP(2), Deadly(6))
+35pts Advanced Gauss Rifle Replace all Atom-Casters and Void Blades: +50pts Ray Cannon (30", A3, AP(4), Lock-On)
(18", A4, AP(1), Rending) +5pts Hyper Sword (A2, AP(1), Rending),
Upgrade with one: Combat Shields (Shield Wall) Tri-Scorpion Pistoleer [1] - 195 pts
+10pts Pet Technoaide (Warning Cry) +5pts War Scythe (A2, AP(2)) Quality 3+ Defense 3+
+15pts Jetpack (Ambush, Flying) +10pts Rod-Shots (12", A2, AP(1)), Rod (A1) Disintegration Pistol (12", A6, AP(1))
Upgrade with one: Upgrade all models with: CCW (A3)
+20pts Warden (Regen-Protocol) +25pts Jetpacks (Ambush, Flying) Hunter, Regeneration, Relentless, Robot,
+20pts Psychomancer (Gloom-Protocol) Strider, Tough(6)
+25pts Chronomancer (Shadow-Protocol) Flesh-Eaters [5] - 140 pts
+25pts Overseer (Royal March) Quality 3+ Defense 3+ Forge Spider [1] - 220 pts
+40pts Technomancer (Caster(2)) Metal Claws (A2, AP(1)) Quality 3+ Defense 3+
Regeneration, Robot, Slow, Tunneller Twin Atom-Beamer (24", A6, AP(1))
Annihilator Lord [1] - 145 pts Spider Fangs (A6, Poison)
Quality 3+ Defense 3+ Eternals [5] - 175 pts Regeneration, Robot, Strider, Tough(6)
Lord Gauss Pistol (12", A2, Rending) Quality 3+ Defense 2+ Upgrade with any:
CCW (A3) Flux Carbine (18", A2, Flux) +30pts Widowmaker (Tunneller)
Ambush, Hero, Regeneration, Robot, Strider, CCW (A1) +95pts Bot Fabricator (Release Swarm)
Tough(6) Regeneration, Robot, Slow Replace Twin Atom-Beamer:
Replace Lord Gauss Pistol and CCW: Replace all Flux Carbines: -30pts Atom-Beamer (24", A3, AP(1)),
+15pts Staff-Shots (12", A3, AP(1)), +40pts Heavy Gauss Rifle (24", A2, Rending) Cyber-Palps (Repair)
Combat Staff (A3, AP(1))
Replace Lord Gauss Pistol: Snipers [3] - 140 pts Heavy Annihilator [1] - 245 pts
+5pts Combat Shield (Shield Wall) Quality 3+ Defense 3+ Quality 3+ Defense 3+
+5pts Wrist-Flamer D-Mark (24", A1, AP(1), Sniper) Heavy Gauss Cannon (24", A1, AP(2), Deadly(6))
(12", A1, Blast(3), Reliable) CCW (A1) Heavy CCW (A6, AP(1))
+35pts Wrist-Laser (18", A3, AP(3)) Regeneration, Robot, Slow Ambush, Regeneration, Robot, Strider, Tough(6)
Replace CCW: Upgrade all models with: Replace Heavy Gauss Cannon:
-5pts Void Sword (A1, Blast(3)) +35pts Hyperspace Reapers (Hunter) +15pts Ray Cannon (30", A3, AP(4), Lock-On)
+10pts Doom Scythe (A1, AP(2), Deadly(3)) +20pts Exterminator Cannon
+10pts Hyper Sword (A3, AP(1), Rending) Bot Swarms [3] - 75 pts (30", A2, AP(2), Blast(3))
+20pts Phase Glaive (A3, AP(4)) Quality 6+ Defense 6+
Upgrade with one: Swarm Attacks (A3, Rending) Hover Bikes [3] - 315 pts
+20pts Warden (Regen-Protocol) Regeneration, Robot, Strider, Tough(3) Quality 3+ Defense 3+
+20pts Psychomancer (Gloom-Protocol) Rapid Gauss Rifle (24", A3, Rending)
+25pts Chronomancer (Shadow-Protocol) Robot Snakes [3] - 205 pts CCW (A2)
+25pts Overseer (Royal March) Quality 3+ Defense 4+ Fast, Regeneration, Robot, Strider, Tough(3)
+40pts Technomancer (Caster(2)) 2x Metal Fangs (A2, Rending) Replace any Rapid Gauss Rifle:
Replace Lord Gauss Pistol: Regeneration, Robot, Strider, Tough(3) -5pts Rapid Flux Carbine (18", A4, Flux)
+75pts Heavy Gauss Cannon Any model may replace one Metal Fangs: +5pts Atom-Beamer (24", A3, AP(1))
(24", A1, AP(2), Deadly(6)) +5pts Twin Atom-Caster (12", A2, AP(1))
Replace Lord Gauss Pistol and CCW: +10pts Death Gaze (12", A2, AP(4)) Transport Tank [1] - 200 pts
+5pts Dual Hyper Swords +10pts Whip Coil (A1, AP(2), Deadly(3)) Quality 3+ Defense 2+
(A4, AP(1), Rending) Gauss Rifle Array (24", A3, Rending)
+40pts Staff-Shots (12", A3, AP(1)), Destroyer Snakes [3] - 285 pts Impact(6), Robot, Strider, Tough(6),
Combat Staff (A3, AP(1)), Quality 3+ Defense 4+ Transport(11)
Hyper Sword (A3, AP(1), Rending) Dual Reaper Blades (A4, AP(2)) Upgrade with:
Regeneration, Robot, Strider, Tough(3), +20pts Repair Bots (Regeneration)
Tri-Scorpion Lord [1] - 205 pts Tunneller
Quality 3+ Defense 3+ Replace one Dual Reaper Blades:
Annihilation Gun (18", A2, AP(1), Blast(3)) -10pts Heavy Reaper Blade
Harvest Blade (A2, AP(2), Deadly(3)) (A1, AP(4), Deadly(3))
Hero, Regeneration, Relentless, Robot, Strider, Upgrade all models with:
Tough(6) +5pts Plasmabot (Rending in Melee)
Upgrade with one:
+20pts Warden (Regen-Protocol)
+20pts Psychomancer (Gloom-Protocol)
+25pts Chronomancer (Shadow-Protocol)
+25pts Overseer (Royal March)
+40pts Technomancer (Caster(2))

3
GF - Robot Legions 3.1.0
Doom Tank [1] - 385 pts Doom Fighter [1] - 445 pts
Quality 3+ Defense 2+ Quality 3+ Defense 2+
Doom Cannon (30", A3, AP(2), Blast(3)) Doom Ray (30", A6, AP(4), Lock-On)
Gauss Rifle Array (24", A3, Rending) Twin Flux Cannon (24", A6, AP(1), Flux)
Impact(6), Robot, Strider, Tough(9) Aircraft, Robot, Tough(6)
Replace Doom Cannon: Upgrade with:
+25pts Heavy Doom Cannon +20pts Repair Bots (Regeneration)
(30", A3, AP(3), Deadly(3))
Upgrade with: Prison Monolith [1] - 495 pts
+35pts Repair Bots (Regeneration) Quality 3+ Defense 2+
Monolith Beam (18", A3, AP(3), Deadly(3))
Support Platform [1] - 260 pts Crushing Legs (A6, AP(2))
Quality 3+ Defense 2+ Stomp (A4, AP(1))
Gauss Cannon (24", A4, Rending) Fear(2), Regeneration, Robot, Strider, Tough(12)
Twin Flux Cannon (24", A6, AP(1), Flux) Replace Monolith Beam:
Entrenched, Robot, Slow, Strider, Tough(6) +25pts Monolith Blast
Upgrade with: (24", A4, AP(1), Blast(3))
+20pts Repair Bots (Regeneration) Upgrade with one:
Replace Gauss Cannon: +15pts Technoward (Spell Warden)
free Flux Cannon (24", A3, AP(1), Flux) +245pts Chained Tyrant (Tough(+6),
+30pts Ray Caster (30", A3, AP(2), Lock-On) Spell Master)
Replace Twin Flux Cannon:
-80pts Overseer Pilot (Royal March Order) Wraith-Shard [1] - 795 pts
Upgrade with one: Quality 2+ Defense 2+
+30pts Lord Gauss Pistol (12", A2, Rending), Nanobot Shards (18", A4, AP(3), Deadly(3))
CCW (A3) Stomp (A4, AP(1))
+45pts Staff-Shots (12", A3, AP(1)), Wraith Strike (A8, Rending)
Combat Staff (A3, AP(1)) Caster(4), Fear(2), Flying, Regeneration, Robot,
Replace Lord Gauss Pistol: Tough(12)
+5pts Wrist-Flamer Replace Nanobot Shards:
(12", A1, Blast(3), Reliable) +95pts Void Shard (24", A12, AP(2))
+35pts Wrist-Laser (18", A3, AP(3)) Upgrade with one:
Replace CCW: +295pts Wraith Seer (Reanimator, Tough(6),
+10pts Hyper Sword (A3, AP(1), Rending) Dual Seer Swords
+10pts Void Sword (A2, Blast(3)) (A2, Blast(3), Rending))
+20pts Phase Glaive (A3, AP(4)) +310pts Great Wraith (Tough(6),
+30pts Doom Scythe (A2, AP(2), Deadly(3)) Wraith Spear (A3, AP(2), Deadly(3)))
Tripod Walker [1] - 180 pts Death Fortress [1] - 840 pts
Quality 3+ Defense 2+ Quality 3+ Defense 2+
Rapid Particle Beam (12", A2, AP(1), Blast(3), Atom-Scourge (24", A9, AP(4))
Reliable) Gauss Arc Array (24", A12, Rending)
Stomp (A2, AP(1)) Ambush, Fear(3), Regeneration, Robot, Slow,
Fear(1), Robot, Strider, Tough(6) Strider, Tough(18)
Upgrade with: Replace Atom-Scourge:
+20pts Repair Bots (Regeneration) +5pts Destruction Pulse
Replace Rapid Particle Beam: (30", A2, AP(3), Deadly(6))
+20pts Rapid Doom Blaster Replace Gauss Arc Array:
(24", A2, AP(1), Blast(3)) -5pts Flux Sphere Array
+105pts Rapid Ray Caster (24", A9, AP(1), Flux)
(30", A6, AP(2), Lock-On) Upgrade with one:
Upgrade with one: +65pts Warp Gate (Transport(21))
+25pts Twin Gauss Rifle (24", A2, Rending) +270pts Wraith-Shard Vault (Tough(+6),
+25pts Tripod Queen (Royal March Order) Caster(+4))
+45pts Nanobot Fixers (Reanimator)
Spider Walker [1] - 450 pts
Quality 3+ Defense 2+
Twin Fusion Ray (18", A2, AP(4), Deadly(6))
Crushing Legs (A2, AP(2))
Stomp (A4, AP(1))
Fear(2), Robot, Strider, Tough(12)
Replace Twin Fusion Ray:
+5pts Twin Heavy Gauss Cannon
(24", A2, AP(2), Deadly(6))
+15pts Twin Atom-Shredder (24", A12, AP(1))
+50pts Twin Exterminator Cannon
(30", A4, AP(2), Blast(3))
Upgrade with:
+50pts Repair Bots (Regeneration)
Night Transport [1] - 310 pts
Quality 3+ Defense 2+
Twin Flux Cannon (24", A6, AP(1), Flux)
Close-Range Gauss Array (12", A6, Rending)
Aircraft, Robot, Tough(6), Transport(11)
Upgrade with:
+20pts Repair Bots (Regeneration)

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