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Cinemachine Cameras - 2019.3


Tutorial
Beginner
20 Mins
Overview
Details
0
Your progress
Where am I?
1.
Introduction
2.
Adding Cinemachine
3.
Adding a Cinemachine Brain
4.
Adding a Cinemachine Virtual Camera
5.
Conclusion
Also included in
Project
Working with Cinemachine Cameras - 2019.3
Project
Cutscenes and Trailers with Timeline and Cinemachine
Summary
Cinemachine lets you to craft shots, build camera rigs, and dream up camera behaviors without any
programming. In this tutorial, you'll add a Cinemachine Camera and Brain to your project.
Recommended Unity versions
2019.3 and Above
Topics we'll cover
Cameras
Language
English

Tutorial
Cinemachine Cameras - 2019.3
0

1.Introduction
If you are using Unity 2019.1, click here. If you are using Unity 2018.4 or lower, click here.
Cinemachine allows users to craft shots, build camera rigs, tune and save properties in play mode
and dream up camera behaviors without any programming. It allows them to easily make tracking
shots of AI driven objects or any other performer with variable behavior, all with screen-based
composition controls. It lets them build large and sophisticated camera setups very quickly and
easily.

2.Adding Cinemachine
1. In the Menu Bar, select Windows > Package Manager
2. Wait for all packages to load and then choose Cinemachine from the list, then click Install

3.Adding a Cinemachine Brain


The Cinemachine Brain is the component that acts as the main hub for all of the other Cinemachine
components. It takes control of the main camera and allows users to create and control a number of
different Virtual Cameras.
1. Select the Main Camera in the Scene
2. In the Inspector, press Add Component
3. Choose Cinemachine > Cinemachine Brain (Figure 01).
Figure 01: Adding the Cinemachine Brain component
4.Adding a Cinemachine Virtual Camera
Virtual Cameras are the key to creating certain camera behaviors and shots using Timeline. The
behavior of the Virtual Camera, when viewed through the Game view, can be adjusted using the
Dead Zone and Soft Zone bounds. These bounds can also be adjusted using the Virtual Camera
parameters.
• In the Menu Bar, select Cinemachine > Create Virtual Camera
• Select the Virtual Camera and assign a GameObject to the Follow and LookAt parameters
(Figure 02).

Figure 02: Adding a GameObject to the Follow and Look At parameters of a Virtual Camera
• Select the Game view and adjust the Dead Zone bounds
• Adjust the Soft Zone bounds (Figure 03).
Figure 03: Adjusting the Dead Zone and Soft Zone in the Game view
• Modify the Lens parameters
• Adjust the Damping parameters
By adjusting the Dead Zone and Soft Zone, the camera will not track the target until the target
begins to go outside of the Dead Zone. The camera will track the target inside the Soft Zone
depending on the dampening parameters that are set up on the camera. Dampening determines how
loose or rigid the camera is when tracking the target.

5.Conclusion
Cinemachine adds intelligence to your cameras, making them active participants in your scene.
Whether you need automatic entity tracking and scene composition, to simulate cameras from
handheld shaky cams to Hollywood-style rigs, or to intelligently cut and blend between multiple
cameras, Cinemachine puts the power in your hands without the need for code.
Cinemachine Cameras - 2019.3
General Tutorial Discussion
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1. Introduction
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2. Adding Cinemachine
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3. Adding a Cinemachine Brain
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4. Adding a Cinemachine Virtual Camera
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5. Conclusion
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