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Cinemachine Cameras - 2019.3
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1.Introduction
If you are using Unity 2019.1, click here. If you are using Unity 2018.4 or lower, click here.
Cinemachine allows users to craft shots, build camera rigs, tune and save properties in play mode
and dream up camera behaviors without any programming. It allows them to easily make tracking
shots of AI driven objects or any other performer with variable behavior, all with screen-based
composition controls. It lets them build large and sophisticated camera setups very quickly and
easily.
2.Adding Cinemachine
1. In the Menu Bar, select Windows > Package Manager
2. Wait for all packages to load and then choose Cinemachine from the list, then click Install
Figure 02: Adding a GameObject to the Follow and Look At parameters of a Virtual Camera
• Select the Game view and adjust the Dead Zone bounds
• Adjust the Soft Zone bounds (Figure 03).
Figure 03: Adjusting the Dead Zone and Soft Zone in the Game view
• Modify the Lens parameters
• Adjust the Damping parameters
By adjusting the Dead Zone and Soft Zone, the camera will not track the target until the target
begins to go outside of the Dead Zone. The camera will track the target inside the Soft Zone
depending on the dampening parameters that are set up on the camera. Dampening determines how
loose or rigid the camera is when tracking the target.
5.Conclusion
Cinemachine adds intelligence to your cameras, making them active participants in your scene.
Whether you need automatic entity tracking and scene composition, to simulate cameras from
handheld shaky cams to Hollywood-style rigs, or to intelligently cut and blend between multiple
cameras, Cinemachine puts the power in your hands without the need for code.
Cinemachine Cameras - 2019.3
General Tutorial Discussion
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1. Introduction
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2. Adding Cinemachine
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3. Adding a Cinemachine Brain
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4. Adding a Cinemachine Virtual Camera
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5. Conclusion
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