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Sat Oct 22 03:06:59 2022

Windows-7-6.1.7601-SP1
Ren'Py 6.99.12.4.2187

Bootstrap to the start of init.init took 0.16s


Early init took 0.09s
Loader init took 1.19s
Loading error handling took 0.15s
Loading script took 2.94s
Loading persistent took 0.16s
Importing _renpysteam: ImportError('No module named _renpysteam',)
Running init code took 0.90s
Loading analysis data took 0.25s
Analyze and compile ATL took 0.11s
Index archives took 0.00s
Dump and make backups. took 0.00s
Cleaning cache took 0.00s
Making clean stores took 0.00s
DPI scale factor: 1.250000
Creating interface object took 0.27s
Cleaning stores took 0.00s
Init translation took 0.10s
Build styles took 0.01s
Load screen analysis took 0.04s
Analyze screens took 0.00s
Save screen analysis took 0.00s
Prepare screens took 0.09s
Save pyanalysis. took 0.00s
Save bytecode. took 0.00s
Running _start took 0.00s
Performance test:
Interface start took 0.02s

primary display bounds: (0, 0, 1440, 900)


Windowed mode.
Screen sizes: virtual=(1280, 720) physical=(1253, 705) drawable=(1253, 705)
Vendor: 'Intel'
Renderer: 'Intel Bear Lake B'
Version: '1.4.0 - Build 8.14.10.1930'
Display Info: <Info({'blit_sw_CC': False, 'refresh_rate': 60, 'bitsize': 32, 'wm':
True, 'losses': (0, 0, 0, 8), 'hw': False, 'masks': (16711680L, 65280L, 255L, 0L),
'current_h': 900, 'current_w': 1440, 'shifts': (16, 8, 0, 0), 'blit_sw_A': False,
'blit_hw': False, 'blit_sw': False, 'bytesize': 4, 'blit_hw_CC': False,
'blit_hw_A': False, 'video_mem': 268435456})>
Fixed-function is blacklisted.
Extensions:

GL_3DFX_texture_compression_FXT1
GL_ARB_depth_texture
GL_ARB_fragment_program
GL_ARB_multitexture
GL_ARB_point_parameters
GL_ARB_shadow
GL_ARB_texture_border_clamp
GL_ARB_texture_compression
GL_ARB_texture_cube_map
GL_ARB_texture_env_add
GL_ARB_texture_env_combine
GL_ARB_texture_env_crossbar
GL_ARB_texture_env_dot3
GL_ARB_transpose_matrix
GL_ARB_vertex_buffer_object
GL_ARB_vertex_program
GL_ARB_window_pos
GL_EXT_abgr
GL_EXT_bgra
GL_EXT_blend_color
GL_EXT_blend_func_separate
GL_EXT_blend_minmax
GL_EXT_blend_subtract
GL_EXT_clip_volume_hint
GL_EXT_compiled_vertex_array
GL_EXT_cull_vertex
GL_EXT_draw_range_elements
GL_EXT_fog_coord
GL_EXT_multi_draw_arrays
GL_EXT_packed_pixels
GL_EXT_rescale_normal
GL_EXT_secondary_color
GL_EXT_separate_specular_color
GL_EXT_shadow_funcs
GL_EXT_stencil_two_side
GL_EXT_stencil_wrap
GL_EXT_texture3D
GL_EXT_texture_compression_s3tc
GL_EXT_texture_env_add
GL_EXT_texture_env_combine
GL_EXT_texture_filter_anisotropic
GL_EXT_texture_lod_bias
GL_IBM_texture_mirrored_repeat
GL_NV_blend_square
GL_NV_texgen_reflection
GL_SGIS_generate_mipmap
GL_SGIS_texture_edge_clamp
GL_SGIS_texture_lod
GL_WIN_swap_hint
Number of texture units: 8
Can't find a workable environment.

primary display bounds: (0, 0, 1440, 900)


Windowed mode.
Screen sizes: virtual=(1280, 720) physical=(1253, 705) drawable=(1253, 705)
Vendor: 'Google Inc.'
Renderer: 'ANGLE (Intel(R) G33/G31 Express Chipset Family)'
Version: 'OpenGL ES 2.0 (ANGLE 1.0.0.1166)'
Display Info: <Info({'blit_sw_CC': False, 'refresh_rate': 60, 'bitsize': 32, 'wm':
True, 'losses': (0, 0, 0, 8), 'hw': False, 'masks': (16711680L, 65280L, 255L, 0L),
'current_h': 900, 'current_w': 1440, 'shifts': (16, 8, 0, 0), 'blit_sw_A': False,
'blit_hw': False, 'blit_sw': False, 'bytesize': 4, 'blit_hw_CC': False,
'blit_hw_A': False, 'video_mem': 268435456})>
Extensions:
GL_ANGLE_framebuffer_blit
GL_ANGLE_pack_reverse_row_order
GL_ANGLE_texture_compression_dxt3
GL_ANGLE_texture_compression_dxt5
GL_ANGLE_texture_usage
GL_ANGLE_translated_shader_source
GL_EXT_read_format_bgra
GL_EXT_robustness
GL_EXT_texture_compression_dxt1
GL_EXT_texture_format_BGRA8888
GL_EXT_texture_storage
GL_NV_fence
GL_OES_packed_depth_stencil
GL_OES_rgb8_rgba8
GL_OES_standard_derivatives
Number of texture units: 16
Using shader environment.
Using copy RTT.
Using angle renderer.
Texture testing:
- Hardware max texture size: 2048
- 64px textures work.
- 128px textures work.
- 256px textures work.
- 512px textures work.
- 1024px textures work.
- 2048px textures work.
Total time until interface ready: 10.5370001793s
- Target is 5 frames in 0.333333333333 seconds.
- Frame drawn at 0.000000 seconds.
- Frame drawn at 0.021000 seconds.
- Frame drawn at 0.074000 seconds.
- Frame drawn at 0.098000 seconds.
- Frame drawn at 0.130000 seconds.
- 0.130000 seconds to render 5 frames.
Cleaning stores took 0.00s
Init translation took 0.28s
Build styles took 0.02s
Load screen analysis took 0.03s
Analyze screens took 0.00s
Prepare screens took 0.00s
Running _start took 0.01s
Cleaning stores took 0.00s
Init translation took 0.47s
Build styles took 0.04s
Load screen analysis took 0.02s
Analyze screens took 0.00s
Prepare screens took 0.00s
Running _start took 0.00s

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