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CHAPTER X

INTERGRATED LIFEPATH OPTIONS

The Lifepath system used in Infinity the RPG is one of the ways in which a player gains investment in their character
OPTIONAL RULE – before the campaign even begins. When only using the Corebook the op ons were limited to human or dogface,
POINTS BUY with a simplified system for ALEPH aspects and recrea ons. Each fac on supplement (and some of the other supple-
As covered in the Corebook, ments) provide addi onal Lifepath or op ons. Lifepath that totally replace the Corebook such as the ones for alien
with GM’s permission you hosts are the simplest to integrate, if you roll a 19 or 20 simply select the life path which you wish to use, the ones
which supplement or replace decisions require a li le more care. If you wish to use these supplements it is useful to
can use 12 Lifepoints to
know when and how they can be used.
select your character.
Within the Core book it is a simple ma er of rolling a D20 to determine if you are a human (With the possibility of
being a recrea on/aspect) or a Dogface with a subsequent roll for fac on. With all the individual fac on books the
op ons have mul plied. It is assumed that the op on to play a Tohaa or Combined Army will always requires spe-
Geist Path cific approval from the GM. Also presented in this chapter are some addi onal op onal rules to provide further
The Geist Path is an op on-
op ons to suit the needs of individual gaming groups.
al rule for crea ng unique
Geist's Presented here is the default method of integra on of the fac on books into the standard Lifepath. This provides
some clarity on each of the decisions in the Lifepath as well as providing a reference for each decision step to indi-
The rules for which are cate when alternate instruc ons exist in specific Lifepaths. Also provided is a compila on of all human accessible
found in the ALEPH fac on career tables provided in both the core book and source books, lis ng restric ons on the careers and errata for a few
book. Always do the play- of the careers. The alien Lifepaths are not covered in this sec on as the alien Lifepaths are fully contained within a
ers Decision First.
single book (Wulvers and Dogfaces can choose to use the human lifepath or the Dog blooded Lifepath).

For convenience a side bar There are many op onal rules listed in the sidebar non of the rules are applied by default but present op ons for
indicates which Decisions GMs and player groups looking to tweak the lifepath for their intended campaign style.
have counterparts in the
geist path.

DECISION ONE
The BIRTH HOST step is common to all Lifepaths, The ALIEN CHARACTER step, requires a small amount of clarifica-
on. The die roll not only determines if you are an alien but also limits your selec on.
REMINDER
Geist Path Decision One - Roll the die for alien host, on the result of a 20 the player may choose which alien Lifepath they wish to use, or may
Ini al State choose to be a Wulver, or Dogface and use either the Corebook or Ariadnan Lifepath, on the roll of a 19 the above
choices apply except they may not choose the Upli Lifepath from the Nomad book. The die roll can be skipped for
non-human choices without rolling a die in which case all op ons are available (Note this means you cannot select a
specific Upli type, without paying the addi on Life Point men oned in Decision One in the Upli Lifepath)

REMEMBER OPTIONAL RULE – OPTIONAL RULE –


If you roll a 19 on the Alien NO ROLLS FOR ALIEN HOST ALIEN HOST RESET
Host Roll, the Upli Path is The GM may allow the player to nominate Due to the cost of alien hosts and to reduce inci-
not available to you. all die results for DECISION ONE. This allows dence of being unable to afford an alien species,
when an alien host is rolled the GM may allow all
the player to directly select any species or
Life points previously spent to increase the char-
subspecies for the character. This is the acters star ng characteris cs to be refunded
method used by the character generator (reducing the characteris cs to pre-purchase
available online. values). This allows the player to access all the
op ons available to the alien species selected.
h ps://infinity.modiphiusapps.hos nguk.org This should be done before rolling on secondary
host selec on tables.

HOST OPTION LIFEPATH (Book) ROLL OF LIFEPOINT RANGE NOTES:


1-18 19 20
1. Range of Cost of Sub-species cost, Upgrades to
AI AI (ALEPH) NO YES YES 1-3 (See Note 1)
physical host are extra (Med/Large Bioform,
Dog Blooded DOG-BLOODED (Ariadna) NO YES YES 2-3 (See Note 2)
Remotes/Some L-host op ons)
Dog-Face STANDARD (Corebook) NO YES YES 3 2. An an pode Costs 2 Life points, but 5 Life Points
Wulver STANDARD (Corebook) NO YES YES 3 recommended to allow for 2 An pode NPCs.
Helot HELOT (PanOceania) NO YES YES 2
3. If a 19 or 20 is rolled Human costs 1 Life Point,
Human STANDARD (Corebook) YES YES YES 0-1 (See Note 3)
otherwise there is no cost.
Upli UPLIFT (Nomads) NO NO YES 2-4 (See Note 1)
DECISION TWO
Decision Two is not modified by any fac on book. However the result of ALEPH for heritage allows the player to
choose to use the AI life path in the ALEPH book if desired (or the simplified Aspect/Recrea on rules presented in
the core book if the ALEPH book is unavailable.)

OPTIONAL RULE – OPTIONAL RULE –


FACTION PRE‐DETERMINED DEFECTION TIMING
To suit some campaigns some groups With permission from the GM a player may nominate when their character will
may either select a common fac on, or change fac on from their heritage (or when each fac on change occurs if they
have the fac on books distributed to the defected mul ple mes) this includes when the player changes allegiance to Corpo-
individual players to ensure each player rate, Submondo or Mercenary. The player must nominate which decision step they
is of a unique fac on. (This also means will change before. This allows the player to use the Fac on book appropriate to
that DECISION TWO – STEP ONE is that point in their life. Any further defec ons rolled during the course of the
skipped, as the Fac on has been deter- Lifepath take place immediately. (But any defec ons noted at Decision Two will s ll
mined by GM or the group) take place.) At Decision Seven the player must use their current Fac on if they roll
a 1-3 for determining which event table to use.

DECISION THREE (Errata/FAQ)


Both Ariadna and PanOceania have expanded homeland tables for working out the exact region and languages Aleph Characters should use
known to the character. the O-12 table in the Core

(Errata/FAQ)
DECISION FOUR One Life point may be spent to
select the result on both on the
Home Environment: All the Fac ons roll home environment on the table in the Corebook. home environment and any
Social Status: Several fac ons have special rules regarding social stats. If the Aleph book is in use humans in the social tables regardless of which
Aleph fac on have an Elite Social status. books are referred to.

(Errata/FAQ)
Fac on(s) Aleph Ariadna, Haqqislam, Nomads,
Mercenaries PanOceania and Yu Jing The Aleph book refers to be-
coming a renegade if your
Special Rules If both Fac on and Heritage is Aleph Social Roll in Corebook Unique social status table fac on is not Aleph, this only
Status is always Elite, otherwise roll as nor- as normal (s) for the fac on.
applies to the AI lifepath, in-
mal.
stead if you change fac ons
change fac on lifepath.

OPTIONAL RULE – LEAVING ALEPH


In the same way a human who is of the ALEPH fac on at decision four is automa cally Elite. A GM can
require the social standing to be rolled if for some reason the player defects a er this point but before
decision eight (ALEPH takes back the privileges that were afforded to the player. The converse doesn’t
hold true, it takes some me to earn the privileges when transferring loyalty to the AI.) Alterna vely if the
Defec on occurs during decision eight, count the earnings roll as having resulted in two addi onal effects.

DECISION FIVE REMINDER


Geist Path Decision Five -
Only Yu Jing has a custom youth event table, all other fac ons roll on the table found in the Corebook.
Star ng Disposi on

DECISION SIX REMINDER


Geist Path Decision Six -
Every fac on uses the same educa on tables found in the corebook. Adapta on

OPTIONAL RULE – CHANGING EDUCATION COSTS


Due to the heavy influence of the educa on decision on the final character, a GM may inform the players that selec ng Educa-
on costs 2 Lifepoints to encourage players to play a more random character. Conversely the GM may allow a reroll at the
cost of 1 Lifepoint, to help who have rolled into an educa on that they don’t want. Both rules can also be used together as a
varia on encouraging randomisa on, but reducing the change of being trapped in a disliked result.
(Errata/FAQ) DECISION SEVEN
The Haqqislamic Table is pre- All fac ons have a unique table. It is important to note that if you roll a 1-3 when rolling for which table to use, you
sented with Heritage and Fac on may roll on the table provided in either your current fac on or your heritage.
being used on different rolls,
however the text remains the Die Roll Result
same. Use the table to the right 1-3 May choose to Roll on either the current Fac on Adolescent Event Table or their Heritage Adoles-
not the one in the haqqislam cent Event Table
fac on book. 4 Roll on Adolescent Event Table A from Corebook
5 Roll on Adolescent Event Table B from Corebook
6 Roll on Adolescent Event Table C from Corebook

REMINDER DECISION EIGHT


Geist Path Decision Eight - All fac ons have a unique table for Fac on Careers in addi on there is a TAG centric career table for TAG campaigns.
Catalysing
(Recommended between 1st and It is possible for a human to hazard an upli career, but not any of the careers from the AI, Helot or Dog-blooded/
2nd career phases) An pode tables.

OPTIONAL RULE – ROLLING OUT OF FACTION.


At the GM’s discre on a player may roll on another fac ons table at the cost of 1 or 2 Lifepoints. The GM may also require an
increased risk of Defec on. As this is at a GMs discre on, different tables may have differing costs, the Upli table may cost 1
Lifepoint, while all other tables cost 2 Lifepoints, or are unavailable.

ROLL Standard Careers ALEPH (6) Ariadna Corpora on Haqqislam Mercenary

1
Special Forces Special Forces Special Forces Special Forces Special Forces
Unemployed (5)
2
Intelligence Opera ve Intelligence Opera ve Intelligence Opera ve Hassassin Fiday (1, 7) Intelligence Opera ve

3
Diplomat Fron ersman Corporate Execu ve Corsair (3,7) Bounty Hunter
Corporate
4
Poli cian Assault Pack Controller (1) Trader Terraforming Scien st Remote Operator

5 Bureau Toth Agent (1,4) (Fac on:


Sports Personality Field Scien st Body Guard Ship Crew
O-12)
Technician
6
Sophotect (1) Paratrooper Khawarij
Corporate Security Unit
7
Dasyu (1) 112 Emergency Responder (1) Diwan Func onary
Military
8 Bratva Gangster (1,3,4,7)
Neo-Scholar Grey Market Spy
(Homeland: Rodinia or Tartary)
Free Company Irregular
9 Caledornian Noble (1,4)
Tac cal Remote Presence Pilot Hassassin Exemplar (1)
(Homeland: Caladonia)
Medical
10
Psychosanitary Risk Evaluator Claymore Duelist (1) Maghariba Guard (1) Mercenary Officer

11 Financial Secur y Commission


Free Miner Kum Ganger (3) Wardriver
Analyst (1)
Academic
12
Quantronic Quality Assurance (1) Fron er Doctor Medical Researcher Recruiter Agent

13 Hardcase (1,4)
Criminal (3) Muhafiz Agent (1) Arms Dealer
(Homeland: USAriadna)
Deva Func onary (1)
14
Police (2) Irmandinhos Smuggler (1,3,7) Odalisque Hi er

15
Fron ersman Post-human Savant Loup-Garou (1) Caravaner Druze Shock Trooper
(1, 4)
16 Merovingian Commerical Agent
Media (BIRTH HOST: Human) Akbar Doctor Warmonger
(1,4) (Homeland: Merovingia)
17 Kaplan Tac cal Service
Ship Crew Mili a Member Hafza (1)
Member
18
Pilot Spetsnaz (Homeland: Rodinia)
Roll on Fac on Table of your
19 Choice Roll on Fac on Career Table of Roll on Fac on Career Table of Roll on Fac on Career Table
Roll on Fac on your Choice your Choice of your Choice
20 Table

NOTES:
1. Must be a member of the fac on to Hazard this career, if you roll into the career you automa cally fail your defec on check these limita ons can be overcome by spending 1 Life point.
(also see note 6)
2. This Career can only be taken by someone without a criminal record. This limita on can be overcome by spending 1 Life point. If you roll into the career and you have a criminal record
you may immediately hazard a different career but the difficulty increases by 1.
3. If you hazard this career and you have a criminal record, reduce the difficulty by 1.
4. Has a further prerequisite (indicated in brackets) to take this career.
5. Gain a Life point if you chose the career (Max 2). You do not gain the Life point if you roll into the career, fail a hazard test, or due to the results of an event.
6. Aleph and O-12 count as the same fac on for the purpose of mee ng requirement.
7. Career has Errata, see Sec on XXXX for details
Roll Minor Na on Nomads O-12 (6) PanOceania TAG Yu Jing Japanese

1 Special Forces Special Forces Special Forces Arms Dealer Special Forces Intelligence Opera ve
Special Forces

2 Intelligence Opera ve Intelligence Opera ve Intelligence Opera- Intelligence Opera ve Ar san


Intelligence Opera ve ve
3 Heavy Industry Reverend Agent (1) Lobbyist (1) Celes al Guard (1) Combat Pilot
Diplomat

4 Trader Heavy Industry Maya Personality Scrap Runner Bosozku Smuggler


Poli cian

5 Inves ga ve Journalist Inves ga ve Journalist Bureau Toth Agent Corporate Execu ve TAG Pilot Jopok
(1,4) (Fac on: O-12)
6 Hacker Fusilier Internal Affairs Agent

7 ‘Cat Squad Member Mayacast Support Tac cal Remote Jopok Bosozuku
Staff Presence Pilot
8 Jaguar Sensorium Ma- Ninja
yacaster
9 Nego ator Explorer Tag Crew Zhanshi Gongcheng Subversive
Mech-Engineer
10 Barrister Corps (1) Fighter Pilot Subversive

11 Chimera Neoterran Special Wu Ming Assault Corps


Officer
12 Praxis Scien st Hexas Agent Ar san

13 Infiltrator Priest Tag Pilot Combat Pilot Kuge Aristocrat

14 Interventor (1) Order Sergeant Yanjing Agent

15 Praxis Scien st Knight NeoBushi

16 Mothership Security Corps Croc Man Imperial Agent


(1)
17 Clockmaker (1) Roll on Fac on Tag Specialist Ninja
Career Table of your
18 Provocateur Choice

19 Roll on Fac on Career Roll on Fac on Career Oniwaban


Table of your Choice Table of your Choice

20 Roll on Fac on Career Roll on Fac on Career


Table of your Choice Table of your Choice

NOTES:
1. Must be a member of the fac on to Hazard this career, if you roll into the career you automa cally fail your defec on check these limita ons can be overcome by spending 1 Life point.
(also see note 6)
2. This Career can only be taken by someone without a criminal record. This limita on can be overcome by spending 1 Life point. If you roll into the career and you have a criminal record
you may immediately hazard a different career but the difficulty increases by 1.
3. If you hazard this career and you have a criminal record, reduce the difficulty by 1.
4. Has a further prerequisite (indicated in brackets) to take this career.
5. Gain a Life point if you chose the career (Max 2). You do not gain the Life point if you roll into the career, fail a hazard test, or due to the results of an event.
6. Aleph and O-12 count as the same fac on for the purpose of mee ng requirement.
7. Career has Errata, see Sec on XXXX for details

UPLIFT OPTIONS LIFEPOINTS AND CAREERS


Test Subject There is a separate table for each Upli sub-
Tinkerer species in the in Nomad book, if rolling the There are a lot of uses of Lifepoints for Careers, here is a
Entertainer
player will need to choose which upli sub- list of them.
species to use. 1 Lifepoint per restric on removal (Hazarding or rolling
BouBou que Clerk (1)
Note 1 - Character must be of the Nomad into careers with restric ons not met)
Die Molock Gruppe (1) fac on to Hazard this career, if the player rolls
1 Lifepoint to roll on your own Fac on Table
Die Morlock Aufstand Gruppe (1) into the career they Automa cally fail their
Personal Security defec on check. 1 Life point may be spent to 1 Lifepoint to change your Fac on
Wrench
overcome either limita on. 1 Lifepoint to reduce difficulty of hazard test (may be
Starswimmer
done mul ple mes)
1 Lifepoint for taking a third career phase
1 Lifepoint for taking a fourth career phase (in addi on
HAZARDING CAREERS to the cost of the third phase)
You may hazard careers from ANY fac on table, the TAG careers table, and the Upli 2 Lifepoints (and -1 earnings) for repea ng or extending
Career Table. a career you have been fired from
If you wish to hazard a career which you don’t meet the requirement you must spend a X Lifepoints, purchasing lhosts or i-lhosts when resur-
Lifepoint for each requirement not met. (Fac on and/or Homeland, No Criminal Record rected on the lifepath.
etc.) 1 Lifepoint to choose the Career Event (may not choose
a result of 20)
1 Lifepoint to Reroll Career Events.
Addi onally with every stage of the Lifepath you can
DEFECTION CHECKS—A REMINDER.
spend…
If you roll on a fac on table other than your own you will defect on a roll of a 1 1 Lifepoint, whenever you are allowed to select a skill
on a D20, if the career is limited to that fac on it is the defec on test is auto- from a limited list (including a list of one) you can select
ma cally failed (unless you pay a Life point). If you hazard the career the defec- a skill not in that list.
on check is op onal 1 Lifepoint, to add or change a trait.
Career Events
OPTIONAL RULE –
CAREER LINKED Are also unique to each fac on, though they all share a common table (except for Yu Jing)

EVENTS. CAREER EVENTS


With the GMs Permission when a Roll Result
player has hazarded a career not
1-3 Fac on Specific REMEMBER
available on either their own Fac-
on list or the standard careers 4 Corebook A Yu Jing is an excep on to this rule, a roll of 3 requires
table or has rolled on any other 5 Corebook B you to roll on the Japanese Event table rather than the
fac ons careers table irrespec ve of Yu Jing Table.
the availability of the career in their 6 Corebook C
own fac on, The player may roll (or
choose with 1 Lifepoint) their career Lifepath Errata
event on the Fac on Table their
career has come from, if this op on ALEPH pg. 35,
is taken the defec on roll must be Decision Four, if your current fac on is ALEPH your social status is elite. If your Current Fac on is not ALEPH refer to
made even if the career was hazard- the Fac on book if available, or the core book to con nue the Lifepath.
ed.
Decision Eight, Ignore the Note regarding Bureau Toth, players using the aleph lifepath are humans, or posthumans,
if the player is using a L-host of any descrip on the remainder of the note does apply your host is a Lhost of any
descrip on, the com

DECISION NINE
Players with a Japanese heritage have an extra step to do during step Nine, all other characters use the standard
OPTIONAL RULE – process listed in the core book. What follows is a list of op ons for spending assets in Step five.
MINIMUM ASSET
SPENDING ASSETS DURING DECISION NINE, STEP FIVE:
COST The core book leaves the method of spending assets to the discre on of the GM, for new GMs here is 4 methods that
With all the varia ons of step five,
can be used to enable the players to purchase cri cal items before the campaign starts.
the GM may rule that all purchases
have a minimum asset cost of the
Restric on of the purchase (1 if the
Method 1: Standard Game session. The GM allows the players to do standard acquisi ons per pages 328-331 of the
restric on is 0) to prevent over core rule book. The GM should feel free to determine how long the players have to purchase the items. (see the
purchasing by players with a high “TIME IS MONEY” sidebar on page 330) Days or Weeks would be recommended represen ng the players being trans-
earnings. This also helps e the ferred to their new command. This is a good method for teaching new players how acquisi ons work in game.
process more ghtly to the Lifepath.
Method 2: (Individual) Fixed Value items. Similar to the above but the Acquisi on test is skipped and the cost roll is
calculated by formula. The simplest formula is.

“Fixed cost” + (3+Tarrif)/”Random Cost” (rounded up)


SUPPORTING CAST
Conversion of Assets to Cash is Automa c at the rate of 1 Asset = 3 Cash (or as GM declares) with any shor alls gen-
If the Geist Path has been used, the erated ignored, and the cashflow unable to be refilled. This method is good when the GM is dealing with a sizable
Geist sec on is skipped otherwise group crea ng characters at the same me as they can check the purchases at the end without needing to watch the
this sec on is unchanged regardless rolls. The Asset rate also helps those characters with low lifestyle or earnings obtain items that would be difficult
of fac on used. once play begins.

Method 3: (Table) Fixed value items.


Similar to the fixed value items but instead all the items are listed in a table similar to the one below, the GM should
feel free to modify the Divide by row to suit their needs.

ITEM FIXED COST RANDOM COST RESTRICTION TARRIF

NOTE:
The TAG supplement pro- TOTAL
vides an op onal rule for DIVIDE BY 6 2 1 1
debt so players can take
ASSETS REQUIRED
out equipment loans to
afford expensive items at Each column is simply totaled, then divided by the number listed in the Divide by row, then the number of assets is
the column with the highest value (rounding up) Cashflow and Earnings is ignored.
character crea on.
Method 4: GM Fiat.
While it may seem an odd op on GM fiat can be a very useful method for some campaigns. This is simply the player
lis ng the addi onal items they wish to start with and the GM deciding which items will be permi ed along with how
many assets (if any) the player will pay. This is a very good method for some campaign styles where the players have
a history together, (such as a fac on united campaign, or an established mercenary company) This allows the players
and the GM to decide what equipment the team have available at the start of their campaign. This is especially
useful when wan ng to purchase big equipment such as vehicles or TAGs.

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