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MGA LARO NG LAHI

 Luksong tinik
 Luksong lubid
 Luksong baka
 Piko
LUKSONG TINIK
Luksong tinik is a popular game in the Philippines. It is originated
in Cabanatuan city, Philippines, played by two teams with equal
numbers of players. Each team designates a leader, the nanay,
while the rest of the players are called anak. The players chosen
to be nanay are usually the ones who can jump the highest.HI

HISTORY
Luksong Tinik, or thorn hurdles, is a traditional game played by children
in the Philippines. The game is typically played by girls between the ages
of seven to 12, and play requires between four and eight participants.

The participants are separated into two equal teams. The participants
choose two players, typically those who can jump the highest, to be the
mothers. The remaining participants are the children. The object of the
game is for the mothers and children to jump over the outstretched hands
of the other players.
One team becomes the base and has two children sit facing each other
with their right feet touching, while the other team's participants are to
jump over the feet. The non-jumping team's participants place one hand
above the feet with palms and fingers spread open, reaching as high as
they can. Then another hand is placed over the top of the previous hand
after the participants jump, and so on.

If the participants jump over the hands successfully without touching any
part of the hands with their body or clothes, they become jumpers again.
When the participant touches the any part of the base, it is considered a
fault. If one of the children touches the base, the mother jumps in her
place. If the mother is the one who fails to jump over the hands, then the
teams switch places and the team on the base becomes the jumpers.
MECHANICS
Luksong Tinik (Jumping Over Thorns)
Luksong Tinik (Jumping Over Thorns)
Minimum number of players: usually 3 but 2 can also work (more
players is usually much more fun!)

Equipment required: a grassy field with lots of room to run and tumble

First children decide among themselves who will play first and who will
be the two who will act as the “thorns” in the game. Thorns have a very
important as well as difficult task in the game. Jumpers take turns
passing the levels. The jumpers form a queue and the thorns take their
position.

The “thorns” (A & B) sit, facing each other with the soles of their feet
touching. This is the first level that jumpers must successfully jump
through without touching any of their body parts with those of the thorns’
body parts.
Next level the two thorns must adjust their distance a bit towards each
other so they can comfortably and successfully create level 2, where one
of “thorn A’s” foot is used as base, and another of “thorn B’s” foot as the
second level above the base.

Then it is thorn A’s foot as base, thorn B’s foot as second layer of base
then thorn A’s other foot as 3rd level.
Then is is both A and B’s feet alternating to create level 4. Then it is all
four feet plus thorn A’s hand: Level 5. A & B’s feet and one hand each:
Level 6. A& B’s feet and two of A’s hands and B’s one hand: Level 7.
Finally Level 8 has all four hands and feet alternating.
Successful jumpers are cleared and pass on to the next level. The group decides
how many tries will be given for each attempt. For example, you get one more
try. So if you were unsuccessful the first attempt, you step aside and wait till
everyone has their turn jumping over the “thorns”.

After this, all the unsuccessful ones take their second attempt. If you still did not
clear that level, you are out of the game and spend the remaining time watching
the rest of the kids complete all the rounds. Then you are candidate for the
thorns so that the thorns of the current game can take their turn as jumpers in the
next game.
luksong lubid is the tagalong term for jumping rope. The
first concrete evidence of jump rope comes from Medieval
European paintings of kids jumping rope through the street. The
exact origin of the jump rope activity is unclear. The Jump Rope
Institute notes that jumping rope dated from ancient China and
Westerners’ reports perhaps the game was originated from Egypt
in 1600 AD.
The game is traditionally played with two individuals swinging a
rope in a circle while players take turns jumping while singing or
chanting. If a player is out to the rhythm of the steps hereby hitting
the rope, the next player will take turn while the loser will be the
one to swing the rope. Through the evolution, there were
techniques created in the procedure. Some of the techniques
included are jump forward, jump backward, alternating foot,
double under and many others. Jumping rope can also be done
alone while performing tricks.
The game is an effective way to help get in shape and enhance
endurance. Skipping makes a great warm up. Jumping rope for at
least an hour burns calories in the body. The game is excellent for
improving and maintaining cardio vascular health. It is also good
for strengthening the upper body, mostly arms and shoulders.
Jumping with two feet a avoid knee damage which may occur
during running. It is associated in the training of athletes involved
in wrestling and boxing.
Jumping rope is one on the list of the top local games played on
street by the Filipino children. The fun moments and relationship
developed are the best things in playing the game. It is part of the
childhood to experience these games as a way of life. Apart from
enjoying the games, there are also benefits gained.
MECHANICS
Instruction:
Each group must pick their two representative to compete the other group.
Same rules as the first level but now you are only allowed to use one (Left or
Right) feet. It must be facing each other as the song was play.
materials
 Maximum 6 people in each group ( 3- 2 girls and 3-4 Boy) .
 They should sing along while playing it.
 Two maximum people will hold the end of the rope.
 When someone mess up your group will be disqualified.

Luksong Lubid
 Two people will hold the end of the rope.
 While the rest of the people will fall in a single line.
 One person must go first then all of the people must followed what the first
person did.
 They should keep jumping until the song end.
 HISTORY
 Luksong tinik (English: "jumping over thorns") is a popular game in
the Philippines. It is originated in Cabanatuan city, Philippines,
played by two teams with equal numbers of players. Each team
designates a leader, the nanay (mother), while the rest of the players
are called anak (children). The players chosen to be nanay are
usually the ones who can jump the highest. The game involves
players sitting on the ground and other players jumping over parts of
their body.

Basically you just jump over people's feet which is meant to be the
tinik which one foot/hand of the 2 players sitting on the ground will be
added after all players have jumped the 1st round
 In Myanmar, this game is known as Hpan Khone and is played
mostly by females.
LUKSONG BAKA
Luksong baka is a traditional Filipino game that
originated from Bulacan. It involves a minimum of 3
players and a maximum of 10 players and involves
them jumping over the person called the baka, the
main goal of the players is to successfully jump over
the baka without touching or falling over the baka
MECHANICS
Rules
At the start of the game, there should be one player that should be
called taya (it), or in this game the bakang lala (cow).
The players should avoid contact or falling over the baka player
while jumping over.
The baka player should start with a kneeling-down position (a baka
player bends over with their hands placed on his knees).
All players are to jump over the baka until all the players have
jumped. Once the first set of jumping over the baka is done, the
baka player's position will slowly rise-up after jumping over the
baka player.
Only the hands of the jumper may touch the back of the person who
is bent over. If a player fails to avoid contact or fall over the
baka, they will replace the baka player with a kneeling position
(step 3), and the game continues until the all players decide to
end the game.
Other notes
 Players should find a safe area to play the game (such as a grassy area) so whenever a
player falls, the landing will not cause as many injuries.
 Players should also be fit enough to play in order to jump high, but not that would cause
injuries.
 Also, players are recommended to be energetic, especially after a long succession of
jumps over the baka player.
 Players must be cooperative with others and have self-confidence.
 It is recommended that players ask the baka or taya to put their head down in avoiding
the players' foot hitting the baka's head.
HISTORY
Luksong baka is loosely translated in English, as “Jump over the Cow”. It
is a traditional Filipino game that originated from Bulacan. It consists of a
minimum of three (3) players and maximum of ten (10) players. It
involves the players jumping over the person called the “Baka” and the
main goal of the players is to successfully jump over the “baka” without
touching or falling over him/her.

At the start of the game, there should be one player that should be called
“Taya” (It) or in this game known as the “bakang lala” (Cow). The players
should avoid contact or falling over the “baka” and will be jumping over
him/her. The “taya” should start with a bend-down kneeling position. All
players are to jump over the “bakang lala” until all of them have jumped.
Once the first set of jumping over the “baka” is done, his/her position will
slowly change to rise-up after a succession of successful jumping over
him/her. Only the hands of the jumper may touch the back of the person
who is the “It“ then the player will start with a bend-down kneeling
position and the game continues until all players decide to end the game.
Playing the traditional game namely luksong baka is an important part in
the learning process of an individual. This game is intellectually
stimulating since it develops the mind and broadens one’s imagination
and creativity. Also, this is considered a good form of exercise which
helps in strengthening the muscles, making the body more flexible,
enhancing the arm and leg power as well as increasing the stamina of
the body. Moreover, playing this game triggers camaraderie and
generates sportsmanship. This is the moment when we socialize as well
as make friends and maintain a good relationship with other peers. In
addition, values such as discipline, understanding, cooperation, honesty,
and obedience are being practiced and developed too. Winning or losing
does not matter at all because everybody gets enjoyment, fun and
happiness from this game.

I deeply encourage that each and every one should be engaged in


playing the luksong baka. This is a Pinoy game for all ages which means
that this is not just exclusively for children only. However, I believe that
luksong baka should be played by adults also since this is good for the
mind and body regardless of the age as well as this could be a part of
their recreation and relaxation after a very tough day. This activity
nourishes our heart and character making us healthy and established
individuals. Nevertheless, playing this kind of game is one of the
powerful ways in communicating, socializing, connecting and interacting
with one another. The close and secure bonding it creates among the
players of the game is positively amazing. The laughter and joy that
visibly appears to each and every player in the entire duration of the
game are greatly obvious. And lastly, the social connection it sustains
through friendships and interaction are incredibly overwhelming.
Therefore, this game keeps everyone together blissfully! Not only that, as
we play the luksong baka, we tend to maintain and preserve our very
own native game. So, what are you waiting for? If you want a game that
is truly worth your time and energy… Come on, let us play and enjoy the
luksong baka craze!
PIKO
Piko is a game that joins all children of the world
together wherever they live, whenever they lived. Piko is
unbelievably old. When ancient Roman cities were dug
up, drawings of hopscotch lines were found on the stone
floors. Everywhere it is played for one aim: to win a
place to call one's own. In the Philippines, the game is
also known as kipkip, pikuba, laban ang segking.
PLAYING COURT
Stone floor drawn with chalk, charcoal
On the ground-drawn with a sharp stick (in this event, masking
tape)
5 rectangles arranged vertically, rectangles 3 and 5 are divided
equally (3a
and 3b; 5a and 5b): no.6 is a drawing of a half moon.

PLAYING COURT
Pamato (maybe a flat stone, a brick chip, the bottom piece of a clay
pot or a smooth
chunk of window glass)
MECHANICS
1. The players stand in front of a rectangle no.1. Each player takes
turn in tossing his pamato inside the 4th rectangle's dividing line.
The player who tosses his pamato closest to this line gets to play
first. This is called manohan.
2. Only hops and skips are allowed using either the left or the right
foot. Landing on both feet is only allowed in the area or areas
considered as home or "bahay" of a certain player who has earned
it after successfully finishing the game. No other player can step
on this area.
3. The 1st player tosses his pamato to rectangle no.1. Neither the
player nor the pamato must touch the line otherwise the player
losses his turn.
4. The player then tosses his pamato to rectangle no.2, 3a, 3b,
4,5a, 5b and 6.
5. The player then plays the game all over again this time starting
from rectangle no. 5.
6. After he has played in the entire rectangle, he tosses the pamato
strong enough to pass over rectangle no. 1. Hops passing rectangle
no. 5 to 1 then jumps over the pamato.
7. Player picks up the pamato. With his back turned against the
rectangular play area, he tosses his pamato towards the direction
of the play area. Where the pamato lands, that area becomes his
home or bahay.
8. The game starts all over again for the 1st player. The rest
continues with the game they have left off.
9. The player with the most number of homes, wins.
HISTORY
Founded in 1949, PIKO was once a state-owned enterprise
in the German Democratic Republic (East Germany),
supplying a share of model trains in Eastern Europe. In
1992, after the reunification of Germany, the company was
purchased by PIKOSpielwaren GmbH.

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