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PATINTERO

History
Patintero, also known as harangang-taga or tubigan, is a

traditional Filipino children's game. Along with tumbang

preso, it is one of the most popular outdoor games played by

children in the Philippines.


Patintero is derived from Spanish word tinte ("tint" or "ink") in

reference to the drawn lines. Another name for it is tubigan,

tubiganay, or tubig-tubig ("water [game]"), due to the fact that the

grid lines are also commonly drawn by wetting the ground with

water. It is also known as harangang-taga or harang-taga (lit.

"block and catch"), referring to the game mechanics.


Materials
The equipment needed is chalk or paint, scoreboard,

whistle (if needed) and powder.


Mechanics
Patintero is played on a rectangular grid drawn into the ground.

The rectangle is usually 5 to 6 m (16 to 20 ft) in length, and 4 m

(13 ft) wide. It is subdivided into four to six equal parts by drawing

a central lengthwise line and then one or two crosswise lines.


The size of the rectangle and the number of subdivisions can be adjusted

based on the number of players. The individual squares in the grid must be

large enough that someone can stay in the middle out of reach of someone

standing on the lines. Two teams are needed, each with around two to six

players. One team acts as the taggers, the other acts as the runners. This is

usually decided by a game of rock–paper–scissors (jak-en-poy) or a coin

toss.
The object of the game is to cross the rectangle back and
forth without getting tagged. One tagger is usually assigned
per crosswise line. Taggers can only move along their
respective lines, with the exception of the tagger on the first
line who is regarded as the team leader (patotot). Unlike the
other taggers, the patoto can also move along the central
lengthwise line. . Taggers can tag runners at any time,
including those already past them, but both of their feet must
always be on the lines.
Tagging a runner when none or only one foot is contacting
the line is not counted.
Runners can cross at any time and to any adjacent square, however, they

can only exit the playing rectangle at both ends of the rectangle. Once a

runner is tagged, they are out and will sit out the match until the next game.

Teams score points when they complete isang gabi ("one night"), a full

circuit of the playing rectangle, from one end to the other and back again.

Once all the runners have been tagged, the teams reverse roles, with the

taggers now becoming the runners and vice versa.


In some versions of the game, the match ends if even only

one runner is tagged. In others, this only applies if the patoto

of the team is tagged. In modern versions, there is also

sometimes a time limit for how long runners can attempt to

score points. The match ends once the time is up, regardless

if no points have been scored.


 
Rule of the Game

1. The game is started with toss of a coin. Whoever wins becomes

the passer.

2. A time limit of two minutes is given to each team to score.

3. Once the limit elapses, the line guards assume the positions of

the passer, and vice-versa.


4. Passers are suppose to cross the lines from the starting point and back.

5. Four line guards are positioned on the vertical line and one on the

horizontal line of the court. Their feet always be on the line.

6. Line guards tag the passer with powered hands.

7. If any of the passer is tagged, the line guard immediately assumes the

position of passer even if the 2-minute limit has not elapsed.


System of Scoring
From Entry Point From Exit Point

First line - 1 pt. Fourth line - 2 pt.

Second line - 2 pts. Third line - 3 pts.

Third line - 2 pts. Second line - 3 pts.

Fourth line - 2 pts. First line - 5 pts.


 

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