This document outlines a dialog screen wireframe for a game. It describes the default view before a player interacts, with the notebook closed, and how the notebook pages will automatically update when the player switches symbols. It also notes that pressing left or right buttons will switch the notebook between the left and right sides of the screen.
This document outlines a dialog screen wireframe for a game. It describes the default view before a player interacts, with the notebook closed, and how the notebook pages will automatically update when the player switches symbols. It also notes that pressing left or right buttons will switch the notebook between the left and right sides of the screen.
This document outlines a dialog screen wireframe for a game. It describes the default view before a player interacts, with the notebook closed, and how the notebook pages will automatically update when the player switches symbols. It also notes that pressing left or right buttons will switch the notebook between the left and right sides of the screen.
Default view before the player either presses Y to open the notebook or selects a symbol in the wheel. Notebook page auto update when the player switches symbols in the wheel. Notebook right page contains the symbols told by the NPC, split in two sections if need or in one page the NPC only says one symbol. When the player presses RB or LB it will switch from having the notebook on the left to having it on the right and vice versa.