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Creative brief

Notebook

Par Pierre-Louis Dulieu


Summary :

1. Introduction
2. Symbols pages
3. Quest/dialog pages
4. Option pages
5. Menu page + inputs

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RB to go to the next page, LB to go to the
Intro : previous page

The of the notebook is the pause


menu and also a reference for the
player with things that he learned
during the game.

The intention is that it is easy to use


and intuitive

Press Y or Start to close the notebook

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Symbol pages

On the left page, the symbol list, Symbols


Use pad or left joystick to
navigate between symbols

On the right page, nothing until


a symbol selected. Then a page
with the matching symbol shows

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Quest/dialog pages
Objective Dialogs
On the left page, there is the
objective detailed

On the right page, there is the last


3 dialogs of Boris or the MC

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Menu pages

The menu is on the left

The right page now as controls on it

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Option pages

Contains the options of the game

- Screen
- Sound
- Graphics

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