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Barrow-Media Scoops Article Critique
Barrow-Media Scoops Article Critique
Paige Barrow
IDC 201
Chesapeake College
In the article, “Study of the virtual reality education and digitalization in China”
published in 2020, the benefits of a virtual reality-based learning program were implemented and
explored in schools in China. The article is intended to promote how the advancements of
technology are evolving and educational systems are trying to find new ways to adapt and
integrated into schools across the globe for years. Designed to allow students to have access to
an array of information at their fingertips, type assignments, make digital presentations, and
communicate with peers. However, traditional classroom models are becoming stagnant and
Virtual Reality (VR) learning. The article specifically studied VR use in Chinese schools, but
after further research, more countries are discovering ways to implement this immersive way of
The articles researched discuss that even with the current access to digital information,
the traditional classroom is still using textbooks and drawings. One issue that remains in the
majority of schools is the lack of student engagement. Virtual Reality based learning programs
have the opportunity to promote student engagement, increase their innovative abilities, and
improve self-directed learning. Countries like China are known to be fixated on overloading
students with information and teaching for the test. Which is also becoming common in United
States schools. With excess amounts of information and strict testing guidelines, it is easy for
The Chinese education system is beginning to combine traditional & foreign methods
with digital products like Virtual Reality devices. VR has the ability to fully engage and immerse
students in the learning experience. Countries are on the quest for quality education rather than
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information cramming testing models. Virtual Reality takes the traditional classroom experience
and allows students to engage in a virtual educational environment that is closely realistic. As
Sun & Peng state, research showed that students using digital equipment to learn generally had
higher knowledge acceptance versus the traditional classroom model (S Y Sun & L H Peng,
2020).
Providing students with the opportunity to do hands on learning helps to build knowledge
retention, innovation, and problem solving. VR devices gave students the opportunity to explore
science subjects further than just teacher discussion and their own imagination. Instead, students
were provided the opportunity to see and manipulate objects they otherwise would not physically
get to, like cells. While VR devices seem to primarily be used in STEM based subjects, there is
development of them being utilized for all subjects. The devices also showed the potential to
increase academic performance in students that are not your typical high performers since the
VR platform provides such interactive, engaging environments. Though not currently used to
specifically teach language subjects, VR does increase communication skills, as students listen,
effectively in the classroom where teachers are able to implement it and produce their own
content. Teachers are limited by the capabilities of the software and if they do not see significant
improvements, they are less likely to utilize VR. Given time, there will likely be more teacher
friendly classroom-based apps developed. Expense is an issue, the devices and internet are
costly, and more funding is needed for teacher training on the devices. Some developing
countries still have connectivity issues and lack of the internet, making them unable to utilize
such high-tech devices. There is a lack of human connection as VR headsets cause students to be
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individually working and not have social interaction. VR also lacks flexibility, since it is such an
individual experience, it is hard for students to stop mid lesson and teachers are not able to help
answer questions about what issue the student may be experiencing. The articles analyzed lack
information on the negative developmental side effects. Perhaps this is due to the devices being
fairly new and not having enough extensive research performed. Potential negative side effects
It is becoming imperative that we understand the use of technology and science and are
able to utilize it to improve human life. What VR reality brings to the table is the ability for
allowing them to immerse themselves in the learning environment. Students are engaged,
performing better, and eager to learn. Technology surrounds many students’ lives and immersing
the latest innovation, like VR, into the classroom beyond traditional textbooks and lectures is an
opportunity. The technology is still new, it is being researched, developed, and implemented.
Many countries are becoming interested in the benefits of VR in the learning environment and
soon there will be more VR interactive classroom environments across the globe.
The original article analyzed is a published .org credible study performed in Chinese
schools. The information was well organized and showed how VR can be beneficial in
theclassroom. Several different articles investigated link to the original article and agree with the
benefits of VR learning in classrooms. However, the article could have more statistics about how
and what subjects the software is being used for and the negative consequences of using VR in
education. Virtual Reality headsets have been developing over the past few years and have
typically been used for leisurely gaming. There has been an increasing interest of utilizing the
devices for learning across the globe. In the United States, an elementary school in Texas began
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testing out the use of VR in 2018 and expanded into several other schools across the state. A lot
of colleges have been starting to utilize VR, but there is still a lot of push back from parents for
References
Jacobson, L. (2019, May 22). As K-12 virtual reality use grows, researchers consider impact on
children. Retrieved February 11, 2023, from https://www.k12dive.com/news/as-vr-use-
grows-in-k-12-researchers-consider-its-impact-on-children/555085/
Sun, S. Y., & Peng, L. H. (2020, January 1). Study of the virtual reality education and
digitalization in China. Journal of Physics: Conference Series. Retrieved February 10,
2023, from https://iopscience.iop.org/article/10.1088/1742-6596/1456/1/012042
Using Virtual Reality in the Classroom: Advantages and Disadvantages. (n.d.). Retrieved
February 11, 2023, from https://www.xrguru.com/blog/2022/05/the-truth-about-virtual-
reality-in-the-classroom-the-pros-and-cons-of-using-vr-in-education
Willson, G. (2020, June 10). VR can improve academic performance - China's experience.
Retrieved February 10, 2023, from https://altairika.com/news/tpost/3y6gshtm9n-vr-can-
improve-academic-performance-chin
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