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GRAND STRATEGIES GRAND STRATEGIES GRAND STRATEGIES GRAND STRATEGIES

REGION OF WAR: REGION OF WAR: REGION OF WAR: REGION OF WAR:


THE GHURISH HEARTLANDS THE GHURISH HEARTLANDS THE GHURISH HEARTLANDS THE GHURISH HEARTLANDS

SEVER HOLD THE LINE VENDETTA DOMINATING


THE HEAD When the battle ends, you complete When the battle ends, you complete
PRESENCE
this grand strategy if there are any this grand strategy if the model
When the battle ends, you complete When the battle ends, you
BATTLELINE units from your starting chosen to be your opponent’s general
this grand strategy if there are no complete this grand strategy if
army on the battlefield. has been slain and the model chosen
HEROES from your opponent’s there are more units from your
to be your general has not been slain.
starting army on the battlefield. starting army on the battlefield than
there are units from your opponent’s
starting army on the battlefield.

GRAND STRATEGIES GRAND STRATEGIES GRAND STRATEGIES GRAND STRATEGIES

REGION OF WAR: REGION OF WAR: REGION OF WAR: REGION OF WAR:


THE GHURISH HEARTLANDS THE GHURISH HEARTLANDS THE GHURISH HEARTLANDS THE GHURISH HEARTLANDS

BEAST MASTER PRIZED PILLARS OF PREDATORS


When the battle ends, you
SORCERY BELIEF DOMAIN
complete this grand strategy if When the battle ends, you When the battle ends, you When the battle ends, you
there are any MONSTERS from your complete this grand strategy if complete this grand strategy if complete this grand strategy if
starting army on the battlefield. there are any WIZARDS from your there are any PRIESTS from your you control more terrain features
starting army on the battlefield. starting army on the battlefield. than your opponent.
REALMSPHERE MAGIC REALM COMMAND CORE BATTALIONS CORE BATTALIONS

REGION OF WAR: REGION OF WAR: REGION OF WAR: REGION OF WAR:


THE GHURISH HEARTLANDS THE GHURISH HEARTLANDS THE GHURISH HEARTLANDS THE GHURISH HEARTLANDS

METAMORPHOSIS FERAL ROAR ALPHA-BEAST HUNTERS


Metamorphosis is a spell that has a You can use this command ability at
PACK OF THE
casting value of 5 and a range of 12”. If the start of the combat phase. The Scent Tracking: After armies have HEARTLANDS
successfully cast, pick 1 friendly HERO unit that recieves the command must been set up but before the first
that is not a MONSTER and that is be a MONSTER. Until the end of that Expert Underdogs: Units from
battle round begins, you can make a
within range and visible to the caster. phase, when you look up the value on this battalion cannot be picked
move of up to D6” with each unit in
That HERO gains the MONSTER that unit’s damage table, it is treated when your opponent carries out a
this battalion.
keyword until your next hero phase. as if it had suffered 0 wounds. monstrous rampage.

GHUR REALM SPECIAL RULES BATTLE TACTICS BATTLE TACTICS BATTLE TACTICS

PREDATORS
REGION OF WAR: REGION OF WAR: REGION OF WAR:
THE GHURISH HEARTLANDS THE GHURISH HEARTLANDS THE GHURISH HEARTLANDS

AND PREY BROKEN RANKS CONQUER SLAY THE


Once per battle round,
When you reveal this battle tactic, When you reveal this battle tactic,
WARLORD
you score 1 additional victory point
pick 1 Battleline unit from your pick 1 objective marker on the You complete this tactic if the model
if any enemy MONSTERS were slain
opponent’s starting army on the battlefield that your opponent chosen to be your opponent’s general
in the battle round.
battlefield. You complete this battle controls. You complete this tactic if is slain during this turn. If that model
tactic if that unit is destroyed during you control that objective marker at was destroyed by an attack made by
SEISMIC SHIFT this turn. If that unit was destroyed
by an attack made by a friendly
the end of this turn. a friendly MONSTER or an ability of a
friendly MONSTER, score 1 additional
At the start of the third battle round, MONSTER or an ability of a friendly victory point.
after the players roll off to determine MONSTER, score 1 additional
who has the first turn, the player victory point.
taking the second turn in the battle
round can pick 1 objective marker on
the battlefield and remove it from play.
BATTLE TACTICS BATTLE TACTICS BATTLE TACTICS BATTLE TACTICS

REGION OF WAR: REGION OF WAR: REGION OF WAR: REGION OF WAR:


THE GHURISH HEARTLANDS THE GHURISH HEARTLANDS THE GHURISH HEARTLANDS THE GHURISH HEARTLANDS

FEROCIOUS BRING IT AGGRESSIVE MONSTROUS


ADVANCE DOWN! EXPANSION TAKEOVER
When you reveal this battle tactic, When you reveal this battle tactic, When you reveal this battle tactic, When you reveal this battle tactic,
pick 3 different units from your pick 1 enemy MONSTER on the pick 2 objective markers on the pick 1 MONSTER from your starting
starting army on the battlefield. You battlefield. You complete this battle battlefield that are not wholly within army on the battlefield. You complete
complete this battle tactic if all the tactic if that unit is destroyed during your territory. You complete this tactic this battle tactic if that MONSTER
units you picked run in the following this turn. If that MONSTER was if you control both objective markers is contesting an objective marker
movement phase and finishe that destroyed by an attack made by a at the end of this turn. that you control at the end of this
run within 3” of each other. If all friendly MONSTER or an ability turn, and that objective marker is not
3 of those units are MONSTERS, of a friendly MONSTER, score contested by an enemy MONSTER.
score 1 additional victory point. 1 additional victory point.

BATTLE TACTICS

REGION OF WAR:
THE GHURISH HEARTLANDS

SAVAGE
SPEARHEAD
You complete this tactic if there are
2 or more units from your starting
army wholly witihin your opponent’s
territory at the end of this turn. If 2 or
more of those units are MONSTERS,
score 1 additional victory point.

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